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Thread: [PVP] Sleipnir

  1. #21

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    I think he meant "trying to kite the turret ships of a ragtag mixed gang while weathering the HML spam from the inevitable couple of drakes."

  2. #22
    lazydane's Avatar
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    Quote Originally Posted by Tsubutai View Post
    I think he meant "trying to kite the turret ships of a ragtag mixed gang while weathering the HML spam from the inevitable couple of drakes."
    ^^What that guy said

  3. #23
    Daneel Trevize's Avatar
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    Might want a DC2 for tanking...

  4. #24
    Donor Sponk's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Might want a DC2 for tanking...
    It's shield fit. The gyrostabs are its tank.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  5. #25

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    yes, the DC adds some shield resists for the active tank, but IMO, not enough to take away from the extra deeps I get from the other gyro.
    Once you're past shields and going into armor you're done anyways.

  6. #26
    lazydane's Avatar
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    Quote Originally Posted by Kyle Semones View Post
    yes, the DC adds some shield resists for the active tank, but IMO, not enough to take away from the extra deeps I get from the other gyro.
    Once you're past shields and going into armor you're done anyways.
    dc is almost a must for any active tank,, itll give you time to get that extra 800 loaded while bleeding armor without folding completely.

  7. #27
    Smuggo
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    Quote Originally Posted by lazydane View Post
    dc is almost a must for any active tank,, itll give you time to get that extra 800 loaded while bleeding armor without folding completely.
    This.

    Having extra armour and hull bleed means you don't need to worry about getting alpha'd once your shield is down.

  8. #28

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    Quote Originally Posted by Kyle Semones View Post
    yes, the DC adds some shield resists for the active tank, but IMO, not enough to take away from the extra deeps I get from the other gyro.
    Once you're past shields and going into armor you're done anyways.
    nope.jpg

    http://www.eveonline.com/ingameboard...readID=1545600

    Claymore fight towards the end, continues fighting after hitting 4% structure and then shield boosting back up.

  9. #29

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    I think because for Kovorix the thought process is "okay 4% structure left time to get serious", heh. But seconded on having the DC II, I'd rather have more than a few seconds to react to a slight hiccup in the tank due to a neut, lag, or sneezing.

  10. #30

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    Quote Originally Posted by Dan Pyre View Post
    nope.jpg

    http://www.eveonline.com/ingameboard...readID=1545600

    Claymore fight towards the end, continues fighting after hitting 4% structure and then shield boosting back up.
    nice. is there a youtube link for this video? can't download on this computer.

  11. #31

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    Quote Originally Posted by Kyle Semones View Post
    nice. is there a youtube link for this video? can't download on this computer.
    unfortunately no is a good video tho

  12. #32
    Daneel Trevize's Avatar
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    New module & rig, is this the optimal solo fit?

    [Sleipnir, ASB? XL + injector]

    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Tracking Enhancer II

    Experimental 10MN MicroWarpdrive I
    Adaptive Invulnerability Field II
    Medium Capacitor Booster II, Navy Cap Booster 400
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Warp Disruptor II

    425mm AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    425mm AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    Medium Unstable Power Fluctuator I
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    425mm AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M

    Medium Anti-Kinetic Screen Reinforcer I
    Medium Processor Overclocking Unit I


    Warrior II x4
    Hornet EC-300 x4


    Or perhaps a diff kind of buffed module, and a different way to reduce charges use while also be more neut immune? Can perma-neat, or near-perma-mwd to help hang on the edge of point range.

    [Sleipnir, ASB? XL + battery?! WU1%]

    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Co-Processor II

    Experimental 10MN MicroWarpdrive I
    Large Capacitor Battery II
    Adaptive Invulnerability Field II
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Warp Disruptor II

    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    Medium Energy Neutralizer II
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M

    Medium Anti-Kinetic Screen Reinforcer I
    Medium Anti-Explosive Screen Reinforcer I


    Warrior II x4
    Hornet EC-300 x4


    0.38 CPU over, a WU-1001 sorts it, or cheap faction 40cpu long point.

    For either fit, a 3% PG implant lets you upgrade 2 guns, for something like 10dps more. Bring on the Omegas IMHO.

    Edit: I haz teh dumb, LSE + ASB ftw?

    [Sleipnir, ASB? XL + LSE]

    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Co-Processor I

    Experimental 10MN MicroWarpdrive I
    Large Shield Extender II
    Adaptive Invulnerability Field II
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Warp Disruptor II

    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    425mm AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    425mm AutoCannon II, Republic Fleet Phased Plasma M
    Medium Unstable Power Fluctuator I
    425mm AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    425mm AutoCannon II, Republic Fleet Phased Plasma M

    Medium Anti-Kinetic Screen Reinforcer I
    Medium Anti-Explosive Screen Reinforcer I


    Warrior II x4
    Hornet EC-300 x4
    Last edited by Daneel Trevize; May 28 2012 at 05:43:38 PM.

  13. #33

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    Best way to overcome the 60s reload time? Have two boosters, ofc. Simply use one until you have to reload, then use the other.

    [Sleipnir, 2xAncil]

    Damage Control II
    Tracking Enhancer II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Experimental 10MN MicroWarpdrive I
    Large Ancillary Shield Booster, Navy Cap Booster 150
    Large Ancillary Shield Booster, Navy Cap Booster 150
    Adaptive Invulnerability Field II
    Warp Disruptor II

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    Medium Unstable Power Fluctuator I

    Medium Anti-Kinetic Screen Reinforcer II
    Medium Processor Overclocking Unit I


    Valkyrie II x4

    Assuming implants & links: 2000+ dps tank with just one booster running, 4500+ with both. Cap feels like a buffer tank ofc.

    The new 100mn active Tengu is pretty crazy too...
    Last edited by Omen Nihilo; May 28 2012 at 06:26:47 PM.

  14. #34
    Varcaus's Avatar
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    Yeah get caught between the two reloading and your fucked.

  15. #35

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    Quote Originally Posted by Varcaus View Post
    Yeah get caught between the two reloading and your fucked.
    Use Booster 1 for 30 seconds
    Wait 15 seconds
    Use Booster 2 for 30 Seconds
    Wait 15 seconds
    Use Booster 1 again

  16. #36

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    Quote Originally Posted by Omen Nihilo View Post
    Assuming implants & links: 2000+ dps tank with just one booster running, 4500+ with both. Cap feels like a buffer tank ofc.
    Quoting tank figures with links is a bit misleading because while the cycle time link does improve your burst tank, it also means you run out of charges more quickly if you're running the tank flat out and will thus spend a greater proportion of your time reloading. It's more realistic to quote tank numbers with the resist link only if you're talking about sustainable tank, in which case that setup gets 'only' 1.2k dps tanked before heat on a single booster, and 1.1k if you factor in the 8s difference between the time it takes to exhaust your loaded cap boosters when running flat out and the 60s reload time.

    Quote Originally Posted by StevieTopSiders
    Use Booster 1 for 30 seconds
    Wait 15 seconds
    Use Booster 2 for 30 Seconds
    Wait 15 seconds
    Use Booster 1 again
    With Navy 150s, an unheated large runs for 52 seconds before needing to reload. Also, unless you're either stupid or facing overwhelming dps, you'll be (rapidly) pulsing the booster rather than just switching it on and hoping for the best.

  17. #37

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    I do the dual ancil thing on cyclones, which works really well (lemme just tank and kill two drakes nbd)

    I use a nos though to keep my invuln running and keep my cap up if I want to dip into it to keep the booster running once I'm out of charges, which allows you to tank a bit harder. The lack of neut makes you a bit more vulnerable to tackle but making you effectively immune to neuting greatly broadens the possibilities of what you can engage

  18. #38
    I am the 99.99998% Tyrus Tenebros's Avatar
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    [Sleipnir, BufferXLASB]
    Tracking Enhancer II
    Gyrostabilizer II
    Damage Control II
    Gyrostabilizer II
    Co-Processor II

    Experimental 10MN MicroWarpdrive I
    Warp Disruptor II
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Adaptive Invulnerability Field II
    Large Shield Extender II

    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    Medium YF-12a Smartbomb

    Medium Ancillary Current Router I
    Medium Anti-Kinetic Screen Reinforcer I


    Vespa II x4


    Combo Buffer/oshit-XLASB... smartbomb for ec- drones of course.

    Seems like a solid fit.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  19. #39
    Donor Sponk's Avatar
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    I think I'd rather have the gyrostab and run dual rep.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  20. #40
    Daneel Trevize's Avatar
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    Scroll up a few, I posted [Sleipnir, ASB? XL + LSE]
    If only the Sleip didn't die for cap to keep kiting & neuting/smartbombing.
    Vespas?

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