Seriously, you need to stop caring about EHP so much on active tanked ships this has gone on for years. They usually dont matter, something like alphaing through reps happens with frigates, not cruisers (and even there, almost never). And especially dual rep ships dont have to care much about it (see dual rep vexor as an example, or even the rare triple rep fit), having 2 reps cycle at different speeds means you get reps fairly often and regularly - on any armor dual rep cruiser about every 4.5 seconds. Which is more then enough. The only ships that offer the alpha but not the dps to straight up break you are 1400mm arty ships. Otherwise if the enemy fleet can go 100-0 in your armor in the time your rep takes to cycle you are screwed anyways.
Also, while some BS are indeed garbage the addition of grapplers means that the turret ones actually are able to track frigates (web + grappler on target = you track anything if you pilot correctly) and the rhml ones (well, the floon, phoon and the barghest) are great because rhmls are insane. (most) BS on grid are super strong, the extra neut range you get, the mjd (which counters the kiting meta) or the speed of some (mach - which goes for 300ish mil atm) allows for very decent on grid mobility. And they all have very good range and insane dps. Its just that you cant roam with them with due their warp speed and agility. And the locking times are a fucking pain in the arse.
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