the tanks are moving so I'm guessing that your bombs fell behind the targets... try and drop your bombs where the targets are heading unless you're at low altitude.
RazoR told me to play this
Last edited by Tyrehl; December 15 2013 at 05:10:50 PM.
<Devec> hello captain Tyrehl
<Devec> sailor of the persian seasOriginally Posted by Paradox
If you hold space you can follow your bomb all the way. Use it to practice highalt drops and target lead.
Keep in mind that the circle indicates where the bomb will hit the ground. You're 3km above ground, your bombs drop <x> m/s, the tanks drive <y> km/h. When the bombs hit that spot on the ground that the circle indicated, the tanks have long moved past that point.
It's a lot guess work, but approaching it's best to approach a vehicle group from behind and start dropping your bombs in the middle of the vehicle line up to a couple of imaginery vehicels beyond the first one. That way, the vehicels drive into your bomb carpet.
Pretty much. Hoever you have to drop even 250kgs 2 times per a vehicle to get a solid killzone (and this isn't a viable tactic unless you really need to kill that ground) so there's also some luck involved.
Which is why i find diving bombers a lot better for moving targets.
Then we also have assaults that aren't going to be as shit in 1.37, and especially when tanks hit. Also keep in mind soft targets.
Actual heavy/slow bombers like B-17 and lanny are best used for pillboxes, bridges and camps.
So basically shit's as it should be.
75mm duckplane will tear those tanks apart.
Any advice for manual aiming with turret gunners?
The aiming reticle seems to be utterly worthless and most of the time my B17's huge ass is blocking my view so i cannot manual correct my aim.
Problem is, most of the time i can't see anything cause my B17s huge tail is in the way. Hopefuly the gun turret camera will be improved somewhat, or perhaps i switch to the B24 (which probably sucks even more, being at lvl 15 /o\)
Last edited by Constantinus; December 17 2013 at 09:22:46 PM.
Anyone got a guide to the new skill system?
Seems simplified but I'm not sure what's good now.