hate these ads?, log in or register to hide them
Page 2 of 6 FirstFirst 12345 ... LastLast
Results 21 to 40 of 115

Thread: [PVP] Brutix

  1. #21
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    [Brutix, Shieldgank]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Nanofiber Internal Structure II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Invulnerability Field II
    Warp Scrambler II

    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M
    Heavy Neutron Blaster II, Void M

    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Berserker SW-900 x1
    Hammerhead II x2
    Hobgoblin II x1



    Fits with a +3% (technically a +2%) implant now. No the drones are not a mistake. Also as before if I'm going against a known single nano target I'll still drop the invuln for a web. The nanofiber + the agility and speed boosts to the gallente lineup make it substantially faster than it was before. It's faster than a 2x Nano drake, for example.

    edit: With that drone config, 972 / 1105 with zgm1000 / cx-1. 905/1028 without the implants.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  2. #22

    Join Date
    September 25, 2011
    Posts
    18
    BufferGank

    [Brutix, rapeface1]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II

    Large Shield Extender II
    Large Shield Extender II
    Invulnerability Field II
    10MN MicroWarpdrive II

    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-Kinetic Screen Reinforcer I


    Hammerhead II x5

    No heat, no implants, no nothing
    816 dps w/drones - 658 w/out
    1100+m/s 12.6 sec align
    57K EHP

    Obviously needs all sorts of help to hold something but this brings DPS for middle range cost and decent buffer.
    Not for soloing anything.
    Last edited by Jack Forge; December 5 2011 at 10:36:20 PM. Reason: strike

  3. #23
    Daneel Trevize's Avatar
    Join Date
    April 10, 2011
    Location
    T L A
    Posts
    12,370
    Not for soloing anything being as it lacks a point...
    HACs are smaller

  4. #24

    Join Date
    September 25, 2011
    Posts
    18
    I tend to equivocated t2 ships up one bracket. hac = bc etc.

  5. #25
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    I realize the rigs are probably for cost reasons, but even so, CDFE's aren't exactly bank-breaking, 1x EM / 2x CDFE at the least.

    Also even if you insist on a no-point fit, you can easily get neutrons on the ship. Swap TE for a Reactor Control Unit:

    Neutrons...

    895 DPS w/ 5x Hammerheads.
    64k VS. 57k EHP w/ CDFEs

    Also your fit does 849 DPS w/ CNAM, not 816, and align in 11.6 Seconds.



    I suspect you're using your personal character's skills, not All V. For reference values we use EFT stats with all V because otherwise comparing between fits would be extremely difficult. In any case, the neutrons appear to give you a good 50 extra dps before heat and implants, so I don't see why you wouldn't use them.

    You can also fit a PDS and 2x Invuln / 1x LSE for 64.5k EHP w/ CDFEs. Personally, at that point I'd just plug in the PG4 and use a TE in the last low.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  6. #26

    Join Date
    December 6, 2011
    Posts
    32
    I'm fond of the shield gank brutix but I'm leaning towards this now given crucible's changes.

    [Brutix, 1600mm/Ions/Electrons]

    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Heavy Electron Blaster II, Void M
    Heavy Electron Blaster II, Void M
    Heavy Electron Blaster II, Void M

    Y-T8 Overcharged Hydrocarbon Microwarpdrive
    Warp Scrambler II
    Stasis Webifier II
    Small Capacitor Booster II, Navy Cap Booster 400

    Damage Control II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I
    Magnetic Field Stabilizer II

    Medium Anti-Explosive Pump I
    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I


    Hammerhead II x5
    Last edited by iced_tea; December 8 2011 at 10:31:01 PM.

  7. #27
    Gix Tyrionn's Avatar
    Join Date
    April 15, 2011
    Posts
    427
    With the new changes to blasters I was wondering if I could make the brutix into something that rivals current tier 2 bc's while being surprising. It makes a good substitute for a tier 2 armor bc. It also makes a good kiting boat albeit only on paper or if something else is there to deal with light things because it has the hard stats (speed, ehp, paper dps at range).

    So we have an armor+gank cane rip off
    Brutix vs cane
    755/844dps vs 789/893dps
    935/1316m/s vs 1025/1446m/s
    61kehp vs 59kehp

    Both have mixed guns so I'm only going to look at the main source of dps
    heavy ion's vs 425mm's
    1.9+5k vs 1.5+12k
    0.165rad vs 1.32 rad

    The main place for armor fits is low sec gates and holding down for the blob. Brutix wins the ewar mids, all t2 with cpu to spare. Cane is downgraded to named. The brutix loses much more dps to gate guns (drones lol) (596dps vs 684dps guns only).




    [Brutix, passivity]
    1600mm Reinforced Rolled Tungsten Plates I
    Damage Control II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Warp Disruptor II
    Stasis Webifier II
    Stasis Webifier II

    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I


    Hammerhead II x5

      Spoiler:
    [Hurricane, sweet deeps bro]
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    J5 Prototype Warp Disruptor I
    Fleeting Propulsion Inhibitor I
    Fleeting Propulsion Inhibitor I

    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    425mm AutoCannon II, Republic Fleet Fusion M
    Heavy Assault Missile Launcher II, Caldari Navy Fulmination Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Fulmination Assault Missile

    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I


    Hobgoblin II x4
    Valkyrie II x1


    Now rail brutix was really suprising to me. Aside from complete failure in all the side points it beats the usual kiting fits in straight up gank+tank. It doesn't have the tracking of a pulse+shield harb, alpha of an arty cane, or two spare mids of a nanodrake. It does however have 600dps at 23+25k fall off, 48kehp and 1.2km/s all before heat. If you are looking at raw damage in eft it beats the other three fits at around standard point range (24-30k).

    [Brutix, rail]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II
    Tracking Enhancer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large F-S9 Regolith Shield Induction
    Invulnerability Field II
    Warp Disruptor II

    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Valkyrie II x5


      Spoiler:
    [Hurricane, arty]
    Gyrostabilizer II
    Gyrostabilizer II
    Nanofiber Internal Structure II
    Tracking Enhancer II
    Tracking Enhancer II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Warp Disruptor II
    Invulnerability Field II

    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    Standard Missile Launcher II, Caldari Navy Sabretooth Light Missile
    Standard Missile Launcher II, Caldari Navy Sabretooth Light Missile

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Warrior II x4
    Valkyrie II x1

    [Drake, nanoez]
    Ballistic Control System II
    Ballistic Control System II
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II

    Large F-S9 Regolith Shield Induction
    Large Shield Extender II
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Warp Disruptor II
    X5 Prototype I Engine Enervator
    X5 Prototype I Engine Enervator

    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Drone Link Augmentor I

    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Warrior II x5

    [Harbinger, Illuminate]
    Damage Control II
    Heat Sink II
    Heat Sink II
    Tracking Enhancer II
    Tracking Enhancer II
    Nanofiber Internal Structure II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large F-S9 Regolith Shield Induction
    Large F-S9 Regolith Shield Induction
    Warp Disruptor II

    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    [empty high slot]

    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Valkyrie II x5



  8. #28
    Daneel Trevize's Avatar
    Join Date
    April 10, 2011
    Location
    T L A
    Posts
    12,370
    Talking of rails, on its first outing this was having a merry time wtfpwning a pirate cane and then able to gtfo when his drake & harb mates turned up.
    [Brutix, rails?! nos diff rigs]

    250mm Railgun II, Javelin M
    250mm Railgun II, Javelin M
    250mm Railgun II, Javelin M
    E50 Prototype Energy Vampire
    250mm Railgun II, Javelin M
    250mm Railgun II, Javelin M
    250mm Railgun II, Javelin M

    Y-T8 Overcharged Hydrocarbon Microwarpdrive
    Stasis Webifier II
    Warp Disruptor II
    Stasis Webifier II

    Damage Control II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Energized Adaptive Nano Membrane II

    Medium Ancillary Current Router I
    Medium Hybrid Burst Aerator I
    Medium Polycarbon Engine Housing I


    Hammerhead II x5
    I'd like more EHP though

  9. #29
    Donor Shiodome's Avatar
    Join Date
    April 10, 2011
    Location
    I am a white male.
    Posts
    5,119
    not tried on the brutix, but i have been using a rail astarte since the patch and it's been quite impressive for something that i kind of did for 'lols'

  10. #30
    W0lf Crendraven's Avatar
    Join Date
    January 26, 2012
    Location
    The United
    Posts
    8,970
    [Brutix, xlasb]
    Pseudoelectron Containment Field I
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Co-Processor II

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Experimental 10MN MicroWarpdrive I
    Adaptive Invulnerability Field II
    J5b Phased Prototype Warp Scrambler I

    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
    Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I


    Hammerhead II x5

    Uhm, just theory, charge in -> hope that thanks to the high dps they die before the booster runs out/you damage them badly enough in the booster time that your 38k (heat on invul) ehp last to kill the oponent! Fight wont last to long anyways!

    (numbers with heat and cn antimatter, around 900 dps tank and around 900 dps as well)

  11. #31
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    it's ok. Since you get "more" ehp than an LSE would otherwise provide in the first few boosts of an XLASB, it's sort of "by default" better than an LSE brutix. (IOW you're almost certain to die after the XLASB is "better" than an LSE)

    the caveat of course is that you lose the full rack of neutrons. ISTR I messed with the fit in a way that let me fit a full rack of ions, which i felt was acceptable.

    BTW I'd suggest 1x SW-900, 2x HH, 1x hobgoblin drones. It sounds silly but if you're slingshotting to catch BCs like canes you can run back, pop the drone, and they (tend) to close enough on it that when you turn around the 20% speed really lets you nail them.

    I've used it to catch a variety of different ships, but ofc YMMV
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  12. #32
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    11,420
    Quote Originally Posted by Jack Forge View Post
    BufferGank

    [Brutix, rapeface1]
    [Brutix, rapeface2]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Power Diagnostic System II

    Large Ancillary Shield Booster, Navy Cap Booster 150
    Experimental 10MN MicroWarpdrive I
    Adaptive Invulnerability Field II
    Faint Epsilon Warp Scrambler I

    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
    Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-EM Screen Reinforcer I


    Hammerhead II x5



    No heat, no implants, no nothing
    816 dps w/drones - 658 w/out
    1100+m/s 12.6 sec align
    57K EHP
    879 dps w/drones - 721 w/pit
    1189+m/s 11.4 sec align (according to pyfa)
    39k EHP but repper reps HP equivalent to both LSEs in ~41 seconds overloaded.

    Also invuln can be overloaded.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  13. #33
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    LSE equivalent is WAY different for LASB than XLASB.

    I trust even if i die swiftly that my XLASB will last longer than the LSE buffer, the LASB takes MUCH longer to provide equivalency.

    I'd rather go all ion rack + XLASB than drop to LASB
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  14. #34
    Ophichius's Avatar
    Join Date
    December 15, 2011
    Location
    Hedonistic Imperative
    Posts
    5,251
    When you fit an XLASB you're paying for two LSEs in everything but slot count. XLASB equivalency should really be measured against 2x LSE except in situations where you have a surplus of fittings but are highly slot limited.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Failing the Voight-Kampff test, one tortoise at a time.

  15. #35
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    11,420
    Quote Originally Posted by Tyrus Tenebros View Post
    LSE equivalent is WAY different for LASB than XLASB.
    Granted, you'll be in about 2/3 structure before the LASB shuts off, if you've been taking 600DPS omni.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."


  16. #36
    OrangeAfroMan's Avatar
    Join Date
    July 20, 2011
    Posts
    7,373
    Active repped damage tanked != buffer tank.

    They really don't directly compare at all in practice so please stop with that nonsense.

    That said, I'd roll just about anything other than an XLASB Brutix
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    WoT: NorthernNomad
    MWO: Loren Ward

    www.twitch.tv/oameve

  17. #37
    W0lf Crendraven's Avatar
    Join Date
    January 26, 2012
    Location
    The United
    Posts
    8,970
    why?

  18. #38
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    Quote Originally Posted by Ophichius View Post
    When you fit an XLASB you're paying for two LSEs in everything but slot count. XLASB equivalency should really be measured against 2x LSE except in situations where you have a surplus of fittings but are highly slot limited.

    -O
    On a ship, like, I dunno, the brutix?o

    Re; ehp equivalency, it's way more complex than people make it out to be. If I'm bored sometime I'll put an excel sheet together for it. The short answer, though, is that XLASB outperforms LSE but LASB does not.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  19. #39
    OrangeAfroMan's Avatar
    Join Date
    July 20, 2011
    Posts
    7,373
    If you want an active shield blaster battlecruiser, train Caldari Cruiser 3 and fly a Fer0x (excellent ship btw).

    If you want short range active armor, fly a Myrmidon.

    Passive shield gank Brutix is decent but only because it has all its lows for damage/range/speed/DCU.
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    WoT: NorthernNomad
    MWO: Loren Ward

    www.twitch.tv/oameve

  20. #40
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Location
    irrelevant kapelle
    Posts
    8,708
    Quote Originally Posted by OrangeAfroMan View Post
    If you want an active shield blaster battlecruiser, train Caldari Cruiser 3 and fly a Fer0x (excellent ship btw).

    If you want short range active armor, fly a Myrmidon.

    Passive shield gank Brutix is decent but only because it has all its lows for damage/range/speed/DCU.
    Rough calculation says that I need 25 seconds to match the EHP of the brutix w/ the XLASB (before heat, pill, and LG-crystals. in 0.0 i'm unlikely to roll the crystals because I'm poor and :nope:, but a standard blue pill is believable). knock off ~20% for pill: we'll call it an even 20 seconds.

    1848 dps is required to take down the EHP of the XLASB brutix in that time, not accounting for the tank. Granted the tank is in effect, it goes up to 2666 dps breakeven.

    2666 dps is 3 (maybe 4) BCs or 5 HACs (more for kiting shit or bad fits or low DPS stuff) add in the fact that at that rate you have 20 seconds to kill something and frankly you're not winning the fight anyways.

    In 2v1 and 3v1 situations against lower DPS BCs or against HACs/Cynabals, you're looking at a distinct advantage of the XLASB, since at a 20 second breakeven, given that you don't die, you end up generating twice the difference in EHP you would have with the LSE (assuming navy 400s and therefore 52 seconds of boosting).

    A tengu booster running only the resist mod does nothing to the breakeven other than make it so that total dps required to kill you in the breakeven-EHP time goes up substantially.

    Granted, in all of this, the XLASB brutix runs ions instead of neutrons. You lose 46 dps and roughly ~3km of opt+falloff. On the other hand you gain tracking and since you generally fight inside or near optimal on a brutix you're looking at a (potential) increase of applied dps, especially against targets like vagabonds or cynabals
    Last edited by Tyrus Tenebros; June 27 2012 at 01:36:34 AM.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •