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Thread: Server Issues, Patchnotes, Technical crap

  1. #41
    Super Chillerator Global Moderator teds :D's Avatar
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    November 9, 2011
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    patch - http://forum.warthunder.com/index.ph...102014-143913/

    General changes:

    Hit camera has been enabled
    BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found here)
    Repair costs for aircraft have been changed (details can be found here)
    BRs for aviation have been changed (details can be found here)
    Damaged engine sounds have been added for tanks
    Improved quality of the trees at the distance
    New battle queue screen
    Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water
    Synchronisation of destructible trees has been improved
    Statistic for Race Event has been changed. Now leaderboard will count completion speed.


    Interface changes:

    Aircraft damage indicator has been fixed
    In Event leaderboards “time in battle” is replaced with “amount of battles played”
    Added “Next vehicle” and “Previous vehicle” in Spectator mode
    Now player can read all chat messages at the Spectator mode
    Players now can use chat in the Spectator mode
    Added tooltips for all main elements of main menu (hangar)

    Damage Model

    Fixed interaction of the shells with incendiary effect to aircraft covering
    Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft
    Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully

    Ground Forces

    Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute
    Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute
    Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute
    Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute

    Flight model

    OS2U-1 has been tuned according to its data sheet
    OS2U-2 has been tuned according to its data sheet
    SBD-3 has been tuned according to its data sheet
    PBY-5 has been tuned according to its data sheet
    PBY-5a has been tuned according to its data sheet
    Wirraway has been tuned according to its data sheet
    Both B-57 engines now have same allowed overheat time
    MiG-9 and its late version stat cards have been updated (not a FM update)

    Bugfixes:

    Error when fire extinguisher icon remained inactive with burning tank has been fixed
    Error which lead to player to gain “an assist” after he would hit a teammate has been fixed
    Fixed issue where player would receive “all modules are already researched” message while trying to research new modules
    Fixed wrong display of spend lions for ammunition auto-purchase
    Fixed display of the normalized armour thickness on very flat slopes
    Issue when AI ground vehicles would not leave traces while moving has been fixed
    Sound announcement about shell shocked driver has been fixed
    Fixed how controls are displayed on Go.229 in the hangar
    Joysticks and gamepads no longer will be controlling the game while game window is not active
    Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer
    Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)
    Reflections of the cloud on the aircraft have been fixed (they were too bright)
    Issue when engine continued to consume fuel even after they were turned off has been fixed
    Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)

  2. #42
    ShoNuff's Avatar
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    Preliminary change notes for update 1.45

    http://forum.warthunder.com/index.ph...6110&p=3765968

      Spoiler:

    Code:
    Ground vehicles
        New vehicles:
            USA
                M2A4 , M3, 
            USSR -
                BT-5, SMK, М4А2
            Germany
                Pz.Kpfw III Ausf J, Pz.Kpfw IV Ausf E, VK4501 P, Pz.Bfw VI (P)
        Ammunition:
            Ability to shoot with machine guns has been added to some ground vehicles.
            Subcalibre BR-365P shell has been added to IS-1 ammunition.
            AP BR-367 shell has been added to T-44 ammunition.
            Missing “Artillery strike” module has been added for Kugelblitz.
        Damage model:
            Damage model for ammunition has been improved. Now when you use your ammunition - modules will  turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way
            Many errors and inaccuracies with module positions on different ground vehicles have been fixed
            Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one
        Game mechanic:
            Tow cables have been added (see devblog)
            Artillery strike principles have been changed(see devblog)
    
    Aviation
        New and overhauled aircraft:
            USA-  F2H-2
            Germany -  Ar-234В-2 (updated model)
            USSR -  I-16 type 10
            Britain - Canberra B МкVI
            Japan -  J2M3, Ki-43-3
        Game mechanic:
            Spotting broadcasts from allies has been increased to 8km (additional 30%)
            Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have. (see devblog) 
        Damage Model:
            Mechanics for wing and tail loss on random spots has been added.
        Flight Model:
            Fuel consumption and control stiffening are corrected for F4U series.
            MiG-15’s weight distribution and gear characteristics have been adjusted.
            Fw-190-F8. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
            An error that led to count some aircraft gear as un-rectractable and which led to wrong aircraft behaviour in the air has been fixed.
            Boomerang Mk.I has been tuned according to data sheet.
            Boomerang Mk.II has been tuned according to data sheet.
            Boston Mk.I has been tuned according to data sheet.
            DB-7 has been tuned according to data sheet.
            A-20G - rudder control efficiency has been increased.
            P-400 - flight model has been updated.
            P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
            XP-50 has been tuned according to data sheet.
            IL-2 has been tuned according to data sheet.
            IL-2M has been tuned according to data sheet.
            IL-2M “Avenger” has been tuned according to data sheet.
            Tu-2 line has been tuned according to data sheets.
            LaGG-3 of the 8-th series has been tuned according to data sheet.
            LaGG-3 of the 11-th series has been tuned according to data sheet.
            I-301 has been tuned according to data sheet.
            LaGG-3 of the 23-d series has been tuned according to data sheet.
            BTD-1 has been tuned according to data sheet.
            Do-217-M1 has been tuned according to data sheet.
    
    Interface
        US tank decals have been added.
        Daily award for logging in to the game has been added
        New hangar and “To Battle!” button interface implemented.(see devblog)
        Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
    
    Graphics
        Switching between detail level has been improved.
        Render in aircraft and tank modes has been optimized.
    
    Missions and Locations
        New Dynamic campaigns have been added: Guam, Saipan, Iwo Jima, Korea, Moscow, Khalkhin-Gol, Honolulu.
        Added singleplayer and co-op missions on the Moscow map.
        Game Modes in Custom Battles on Kuban, Karelia, Carpathians, Jungle maps have been merged into one and can be set in the Custom Battles options.
        Changed Domination and Conquest modes on Mozdok in Realistic Battles mode.
        Domination and Conquest at Arcade mode of Poland map -  one of the capture points has been moved.
        Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent enemy team from capturing their points. Maps with new mode are:
            Mozdok
            Carpathians
            Eastern Europe
        Pathways have been added.
        New mission - Event “Tractor factory” has been added.
        New mission - Event “Beside the Kursk salient” has been added.
        Balance fixes introduced on Carpathians map.
        New Locations:
            Ground forces and aviation location “White Stone fortress”
            Ground forces and aviation location “Eastern Europe”
            Aviation location Operation “Battle for Moscow

  3. #43
    Super Moderator Global Moderator QuackBot's Avatar
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    Either int or uint or similar.

  4. #44
    metacannibal's Avatar
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    TL;DR:

    Spintires type terrain, various vehicles,
    General changes:

    Binoculars View has been added for ground vehicles
    Driver view has been added for ground vehicles
    “Driver mode” control method has been added
    Contrail effect on aircraft has been added
    Heat/Compression effect from firing tank cannon, explosions and fires have been added
    Different terrain settings have been added for ground forces locations (At the moment effects are not active on “Ash River” and “Karelia” locations”)
    Dirt, improved shells, cockpit camera
    Ability to switch on lights in cockpits added for the following aircraft
    Everyday login awards and awards for tournaments have been added (these will be replacing the x2 bonus for the first victory)
    Players are now able to return old artillery strike camera for arcade battles. Also players will be able to select one type and use only one variant in the future
    New type of bomb delay fuze has been added: “Auto”. It works similar to fuzes historically used for attack aircraft, i.e. bomb will explode after it hits, but not faster than after a certain fixed time (10 seconds at the moment)
    “Auto” fuze delay is set for all ground attack aircraft in air battle events for ground forces arcade battles
    Now sounds and graphical warnings are displayed for players if bombs that are on the ground will reach their vehicle with their blast radius
    Neutral Turn ability created in some vehicles according to Historical information - Panther, Tiger 1, Tiger 2, Jagdpanther & Maus Currently
    Shells in death-camera will represent their type
    New Ground vehicles:

    USA: М26Е1, M42
    Germany: Pz.Kpfw VI Tiger Ausf E, Pz.Kpfw Maus, Flakpanzer Gepard, Marder III H
    USSR: Т-126 (СП), Т-28E, Т-54-1949
    New aircraft:

    USA: A-20G-25 (Зreplaced old A-20G-30 model), B57B, B-29
    Germany: Bf.109G-14, Fw-200C-1
    USSR: IL-2 1941, La-5FN (оupdated visual model, as well as german premium one. German premium camouflage has been changed to fit La-5FN type 39 from late production of the La-5FN series, and La-5FN type 41 - previous one was made on La-5FN type 39 of end of 1943 and beginning of 1944 production years (main production series)
    Japan: J2M4 Kai
    Changes in the flight models:

    Error that led to aircraft flaps not being destructible in some modes (custom battles, rb, etc) has been fixed.
    Fixed an error where engine would still overheat if cooling system is damaged, but engine is turned off.
    A5M4 - flight model has been updated. Handling has become smoother. Aircraft is now more predictable at stall points.
    A6M2 mod 11 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
    A6M2 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
    AA6M2N - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
    A6M5 (whole lineup) - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved. Engine temperature mode has been made “smoother”.
    P-47D-25/28 - engine behavior has been changed. Now 100% rpm is “Military” mode. Dive dynamics have been improved.
    La-9 - flight model has been updated. Handling has become smoother. Aiming on all control modes has been improved. Open canopy decreases maximum speed by 40-50km/h (depending on the height).
    Ki-61-I-Hei - flight model has been specified. Flight characteristics according to the data sheet have been applied.
    Ki-61-I ko/otsu - flight model has been specified Flight characteristics according to the data sheet have been applied.
    Ki-84 (whole lineup) - An error that prevented the correct speed being achieved whilst in level flight across different propeller pitch settings has been fixed.
    F6F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
    F4F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
    F4F-4 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
    BTD-1 - control at low speed has been fixed (aircraft now will have smoother controls and will react better to command).
    LaGG-3-4 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
    LaGG-3-8 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
    LaGG-3-11 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
    LaGG-3-23 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
    LaGG-3-34 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
    LaGG-3-35 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
    LaGG-3-66 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
    I-301 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
    Tempest Mk.V / (Vickers P) - emergency power engine modes have been re-worked. Airframe characteristics have been specified now taking into account correction of the indicator speed on sharp angles of attack.
    Ju-87-B2/R2 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it.
    Ju-87-D3/D5 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it. Control efficiency now decreased at low speeds which previously led to more maneuverability than it should have.
    Ju-87-G1/G2 - changes similar to D3/D5 were made, but with recalculated effect from cannon gunpods (more precise moments of inertia, aerodynamics, centre of mass, etc).
    B-57A - inaccuracies with stabilisator sizes and centre of mass have been removed.
    Canberra B MK.2 - inaccuracies with stabilisator sizes and centre of mass have been removed.
    Canberra B MK.6 - inaccuracies with stabilisator sizes and centre of mass have been removed.
    Tempest Mk.2 - characteristics were corrected according to its data sheet.
    Go 229 V-3 - flight model has been updated. Aircraft received more powerful engines - Jumo-004D (static thrust is 1050kg at the sea level), data sheet has been updated, centre of mass has been recalculated.
    R2Y2 (all models) - destructive overload was increased up to 10G for full take off weight, centre of mass has been re-balanced.
    He-112 B1/2 - Flight model was improved. Geometrical sizes of the stabilizers were corrected, engine got injection type carburetor.
    He-112 B0/1/2 - trim controls are enabled. Geometrical sizes of the stabilizers have been corrected.
    B-29 - has been tuned according to data sheet.
    FW-200 C1 - has been tuned according to data sheet.
    Bf.109 G-14 - has been tuned according to data sheet.
    He.162 A-2 “Volksjager” - center of the mass and torque curve have been fixed.
    J2M4 Kai - has been tuned according to data sheet.
    Bf.109K-4 - rudder and aileron trimming controls are enabled during the flight.
    G5N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected.
    G8N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected.
    MiG-3-15 - Flight model correction according to aircraft manual. More precise tuning for the engine-propeller combination(power unit), recalculation of the force applied and controls efficiency, recalculation of flaps mode, more precise center of gravity position, correct frontal drag of the model and radiator. Open cockpit model has been implemented.
    MiG-3-15BK - Similar to MiG-3 with more precise calculation of the pod-type ammunition on momentum and frontal drag.
    MiG-3 34 - Main model is similar to Mig-3 15. Besides that - recalculation of influence and efficiency of wing slats, center of gravity and elevators are made more precise.


    Ability to open canopy has added for the following aircraft (read more):

    USA: F-80C, P-80A, F-84B, F9F-2, XP-55, BTD-1, F-82E, F7F-1, P-36A, P-36C Hawk, P-36G Hawk

    Germany: Ho.229 V3, Не.112 B-0, Не.112 B-1, Не.112 B-2, Me.410A-1, Me.410A-1/U4, Me.410B-1

    USSR: I-16 type 5, I-185 (M-71), I-185 (M-82), La-15, Yak-1, Yak-9, BB-1, La-9, La-174, MiG-9, MiG-9P, MiG-3-15, MiG-3-15 (BK), MiG-3-34, Su-2 M-82, Su-2 MV-5, Su-2 TSS-1

    Great Britain: Spitfire F Mk.22, Spitfire F Mk.24, Venom FB.4, Typhoon Mk.1a

    Japan: J2M3, J2M4 Kai, J7W1, Ki-45 (all models), Ki-102 otsu, B7A2, Ki-27 otsu, Ki-43-I, Kikka

    Changes in Ammunition (aviation):

    F8F-1 - ammo load has been fixed. Amount of shells increased to 1250.
    P-51D-5 - variety of useful rocket/bomb load has been updated. 100, 250, 500 pound bombs have been added.
    F-82E - machine gun pod has been added.
    Typhoon Mk1b, Typhoon Mk1b/Late additional bomb load with 2x1000 pound bombs.
    Tempest Mk.V and Tempest Mk.II may now install 8xRP-3 rockets.
    Ju-88A-4 - bomb load has been fixed. Preset with 50kg bombs has increased to 28 bombs. A 1000kg bomb has been added.
    Do.217E,M,K - preset with 50kg bombs has been fixed - it should be 28 bombs in this variant of bomb load.
    I-16 - ammunition for ShKAS for wing-mounted machine guns have been fixed to 900 shells per gun.
    Ju-87-D-5 - new gunpods have been added.
    G8N1 - setup of defensive armament has been fixed - 13mm type 2 in frontal and side defensive turrets.
    Updated armament for B-17E and B-17E/Late. Turret configuration to include 7.7mm to match historical documents.
    Changes in Ammunition (ground forces):

    T-34 1941 with F-34 cannon - paired machinegun has been added.
    Pz.Kpfw III (all variants) - paired machineguns have been added.
    Pz.Kpfw-IV ausf F2 - paired machineguns have been added.
    M8A1 - top machine gun now has full rotation.
    Armour-piercing BR-471D shell has been added for IS-3 and IS-4M.
    Armour-piercing sub-calibre BR-412P shell has been added for T-54 series.
    Changes in Damage Model (aviation):

    Jet engine fire damage has been fixed. Possibility to be set on fire now tuned according to kerosene fuel consumption.
    Fixed error with tail being ripped off from insignificant damage.
    Damage model for IL-2, IL-2M, IL-10, IL-10 (1946) have been recalculated - construction strength has been increased.
    Damage model for Hs.129B-2, Hs.129B-3 has been recalculated - construction strength has been increased./li>
    Damage model for Canberra B Mk.6, Canberra BI Mk.6, B-57A, B-57B has been recalculated - construction strength has been increased.
    Damage model for IL-28 has been recalculated - construction strength has been increased.
    F4U - damage model has been fixed - added missing fuel containers.
    Changes in Damage Model (ground forces):

    The chances of an ammunition or fuel tank explosion, as well as the damage dealt to the engine and transmission components, is now dependent on the ‘type’ of damage from their respective shell - kinetic, high-explosive, or cumulative. For example, to maximise the chances of an explosion from the ammo rack and fuel tanks, APHE-Shells would be particularly useful.
    Also, several errors in the arrangements of US tank modules and crew have been edited and fixed
    M103 Armouring updated to reflect historical documentation.
    Detail level for the armour on T-34 tanks with six-sided turret has been improved. Cast detail of the axle journal is now a separate part of the armour.
    Detail level for the armour on KV-1 tanks has been improved. Cast detail of the axle journal is now a separate part of the armour.
    Detail level for the armour on KV-2 tanks has been improved. Armouring of anti-recoil mechanism of the cannon is made into separate parts.
    Detail level for the armour on Pz.Kpfw IV tanks has been improved. Cannon mantlet and armouring of the weapon became more detailed.
    Detail level for the armour on KV-85 tanks has been improved. Armouring of the turret became more detailed and matches IS-1 turret.
    Detail level of the cannon mantlet armour on Jagdpanther has been improved.
    Detail level of the cannon mantlet armour on Ferdinand has been improved.
    Detail level of the Tiger 2 armour has been improved.
    Internals for the Tiger 2 with 105mm cannon have been changed. Ammunition now done to match separate loading and added second loader for the crew.
    Position of the ammo changed for Pz.Kpfw III series.
    Changes in locations:

    Kuban: western part of map has been reworked. the general topography of the landscape has been smoothed, removed the hill in the northwest part of the map - replaced with a ravine, with ability to drive through it, added a stone shelter on hill overlooking the lake.
    Mozdok: the terrain of western and central capture points used in Arcade mode, as well as the southern capture point, which is used in Realistic battles has been altered.
    Karelia: mountain near the northern airfield has been modified, fork in the road from the eastern area of spawn, and a convenient pathway to the central elevation from the north-western spawn point has been added.
    Eastern Europe: many areas in the city have been redesigned, many unique areas and squares were added, improved performance on the map, many visual bugs have been fixed.
    White Rock Fortress: North riverside height was increased, added bridge over the river, improved defence on spawn points with landscape, removed rocks from places where they were only an annoyance and would block the pathways.
    Ground vehicle missions:

    Removed probability of spawning inside rocks or houses.
    Possibility to select spawn points on the minimap has been added for missions where you are able to select them.
    Poland, Mozdok, Carpathians maps - changes made to size and position of capture points to improve general balance on these maps.
    Air missions:

    Possibility of firing has been disabled in missions for aerobatic team training.
    Sounds:

    New sounds for MG 15 machine gun have been added.
    New sounds for MG-FF cannon have been added.
    Weapon fire sound position will change with head turn in cockpit if the weapon is installed ahead of the pilot.
    Engine sounds for tanks which are other than the player tank are now replaced with diesel engines sounds.
    New sounds for tracks and suspension of heavy tanks (“squeak” noise has been reduced).
    Wind sound improved for aircraft with open cockpit.
    Some sound events have been optimized.
    Decals:

    Decals for planes have been added::
    343rd Kokutai bombers victory markings
    343rd Kokutai fighters victory markings
    "Patrulla Azul" emblem
    Spanish Nationalist Air Force Roundel
    "Domino" emblem
    24th Group "Katiuskas" emblem
    Spanish Republican Air Force Roundel
    Croatian Air Force Roundel
    Indian Air Force Roundel
    People's Republic of China Air Force Roundel
    Rhodesian Air Force Roundel
    Republic of Korea Air Force Roundel
    Turkish Air Force Roundel
    "Cat" emblem
    "Wilno" emblem
    "Merry Widow" text
    "Paper Doll" pin-up
    Decals for ground vehicles have been added:
    "To the West!" text
    "Paula!" text
    NVA Ground Forces emblem
    761st Tank Battalion emblem
    "For motherland!" text
    1st British Army badge
    15th Panzer Division emblem
    653rd Heavy Panzerjäger Battalion emblem
    503rd Heavy Panzer Battalion emblem
    78th Guards Heavy Tank Brigade emblem
    "In the Mood" text
    Sturmgeschütz Brigade 189 emblem
    1st Polish Armored Division emblem
    From now on all decals except for those in “Digits” section can be applied to any vehicle of any country.
    “Flag of Victory” decal was moved from “Allies” to “USSR” section.
    Rank Changes:

    Ju-87 G1 and G2 are now rank 2
    Tiger II 10,5cm BR in Realistic battles was changed from 8,0 to 7,7
    http://warthunder.com/en/game/changelog/current/414

  5. #45
    Movember 2011 RazoR's Avatar
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    awesome patch out

    Update 25.03.2015 (1.47.9.22)

    Items

    Mission Maker’ wager - Number of attempts increased from 3 to 10. Awards for all stages increased significantly
    ‘Hero of the Sky’ wager, Thunderer wager, Wingman wager - Number of attempts increased from 3 to 6. Awards for first 5 stages increased
    ‘The Best Squad’ wager - Number of attempts increased from 3 to 4
    ‘Hero of the Sky’ wager can now only be fulfilled in aircraft battles
    The ‘Thunderer’ wager no longer counts [Air Domination] missions in arcade battles, as the requirements of the wager cannot be completed there due to the lack of ground targets
    A new ‘Wing Breaker’ wager has been added, with the task to destroy air targets in tank missions

    Locations

    Ash River
    Ground deformation is now active.
    Respawn point fixes.

    Carpathians
    Additional cover has been added near the central capture point.
    Improved sniper positions on hills.
    The road, near the central capture point, under the ruins, has been changed (recessed).

    Karelia
    Entrances to the central point have been improved.
    Ground deformation is now active.

    Mozdok
    Central capture point in Arcade Mode has been improved - cliffs added which can be used as concealment.

    Eastern Europe
    Mills and farms have been added to the suburban area.
    Some slopes near the bridges have been made less steep.

    Poland
    Villages of different sizes have been added around the city
    New vegetation added.

    Kuban
    Several balance changes - some hills have been flattened out, capture points have been moved.

    White Rock Fortress
    Balance on “Capture point C” has been fixed.

    Ground Forces

    In Arcade Battles - The effect of critical damage has been changed:
    Damage to the gun barrel no longer removes the ability to shoot, but increases the cannon’s spread and reduces the muzzle velocity and thus penetration value of its shells.
    Damage to the breech may cause a misfire, resulting in no shot to be fired. The probability of a misfire and the resulting wait time depends on the rate of fire and caliber of the cannon.
    Damage to the horizontal turret drive (traverse) now temporary stops turret rotation. After expiration of a timer, you will be able to rotate the turret again, but at a reduced speed of 2 degrees per second.
    Damage to the vertical gun drive (elevation) will result in the weapon being locked in the position it held when it was damaged, but it will still be possible to elevate the gun by +/- 1 degree.

    Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
    Increase the level of detail for the mask armour of M4A3E2.
    The trafficability of dirt roads has been fixed
    For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
    Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
    Distribution of shells within all ammunition modules of the vehicle was enabled for: KV-1B 756®, T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
    Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
    Armour piercing capability from 105 mm M67 shell increased to 130 mm according to ‘FM 6-40 1945 Field Artillery Gunnery’
    The maximum fire rate of 128 mm PaK-44 gun increased from 3.0 to 3.3 shots per minute.
    Detonator settings changed for 75 mm armour-piercing shell K.Gr.rot.Pz (KwK37). Fuse sensitivity increased to 15 mm.
    Increased fragmentation radius for the 88 mm shells of KwK36 and KwK43 guns
    Visual model for shells of caliber above 30mm added.

    Aircraft

    Controlling aircraft in Mouse Aim mode is improved.
    Extra camouflage for the A-20G-25 has been updated. For players who have already purchased or unlocked it, the camouflage will be available automatically.
    BF-110-C4 - gadgets in cockpits are fixed.

    Changes in Flight Models:

    Ме-410-A-1 - flight model is updated according to the data sheet
    Ме-410-A-1/U4 - flight model is updated according to the data sheet
    Ме-410-B1 - flight model is updated according to the data sheet
    Me-410-B2/U4 - flight model is updated according to the data sheet
    Me-410-B6/R3 - flight model is updated according to the data sheet
    F-82E - flight characteristics according to the data sheet have been applied.
    Ju-87-D3/D5 - stability and controllability during vertical dive have been improved
    Ki-43 (all lineup) - geometrical parameters of the tail controls have been specified
    Mosquito (all lineup) - stability and controllability during vertical dive have been improved. geometrical parameters of the fuselage have been specified. Improved performance during takeoff and landing in full control mode.
    BF-110-C4 - flight model is updated. Geometry of the wing has been specified (installation angle is fixed), leading edge flap actions are more apparent. Stability in maneuvers on low speeds is improved.

    Sounds
    Fixed ‘engine start’ sound when switching views.

    PS4
    Fixed tank brake when using Wireless Controller.
    Implemented WebHUD.
    Dirt on vehicles added.
    http://warthunder.com/en/game/changelog/current/424
    Last edited by RazoR; March 25 2015 at 02:36:53 PM.

  6. #46
    ShoNuff's Avatar
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    New release out today: http://warthunder.com/en/game/changelog/current/439
      Spoiler:

    Gaijin Entertainment wishes to announce major Update 1.70.1945
    "Weapons of Victory" for War Thunder!

    List of changes in War Thunder 1.70.1945

    New aircraft:​

    USA: AD-2 Skyraider, P-51D-10, P-51, P-47M-1-RE
    USSR: Golovachev’s Yak-9M, IL-28 (Cockpit), Yak-9T and Yak-9K (new models), IL-2 1942 (new model), Il-2-37, IL-2M 1943, Dolgushin’s La-7​
    Germany: Ar.234 C3, Hs.129 (cockpit), Bf-109B-1
    Britain: FireFly F.Mk.I, FireFly F.Mk.V, Seafire Mk.XVII, Seafire FR.47, Sea Fury FB.11, Attacker FB.1, Canberra (cockpit), Sea Gladiator Mk1, Hurricane Mk1 /L (new model), Sea Hurricane Mk.Ib, Sea Hurricane Mk.Ic, Plagis’s Spitfire LF. Mk.IX, Prendergast’s Spitfire FR.MK.XIVe
    Japan: J2M2, Ki-21-1a


    New ground vehicles:

    USA: M2A2, 75mm M3 GMC, M18 GMC, T95, Т28, М10 GMC, М36, M18 “Black Cat”, M5A1 5th arm.div., Rocket Launcher T34 (Calliope)
    Germany: StuH 42G
    USSR: 4M GAZ-AAA, Su-57, Su-122-54, Т-34-85E, Т-34E STZ, IS-2 Avenger, SU-76М of 5th Guards Cossack Cavalry Corps.


    New maps and locations for ground vehicles:

    Berlin: Modes available: Domination, Battle, Capture.
    Normandy: Modes available: Domination, Battle, Breakthrough, Capture.
    Hurtgen forest: Modes available: Domination, Battle, Capture.


    Changes to current locations for ground vehicles:

    Poland:
    A rocky ledge on the north-eastern area of the lake has been added.
    Minor balance changes.
    Mozdok:
    Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.
    The riverbed has been re-worked.
    Eastern Europe:
    Road to the eastern part of city has been changed.
    White Rock Fortress:
    New hills and cover has been added to increase the complexity of cross fire to the east of the fort, this originally gave an advantage to one of the teams.
    Karelia:
    Many changes on this location - increased stone cover away from western respawn point, added new entrances to the centre point, the road through the canyon.
    On the central capture point there is a new sniper position.


    Awards:

    The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened:
    Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles.
    Premium modifications will be awarded for vehicles of the nation that was used during the battle they are awarded after.
    Awarded modifications will be for the vehicles used during the battle they are awarded after.


    Interface:

    Daily awards interface has been changed.
    Format of Information regarding damage to enemy ground vehicles has been changed.


    Changes to Damage Models:

    Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically.
    Improved emergency landing mechanics have been added.
    Added the ability to enable vehicle X-Ray during air battles.
    Fixed armour related bugs for the Beaufighter Mk 6c/X/21, and Spitfire MK 5b/c.


    Ammunition:

    The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.
    Information about the penetration of shells at different armour angles has been added below the shells tooltip.
    The amount of time that it takes for a fuel tank fire to cause an explosion has been changed. Now, it will take a set amount of time (10 - 15 sec.) before ammunition and fuel tanks may detonate from a fire in other modules. After this time has lapsed, the chance of ammunition or fuel tank explosion is higher than it previously was in 1.47.
    All high-explosive shells, that were not tracer shells in reality, no longer show a tracer effect in the game.
    The muzzle velocity of the 90mm armour-piercing shells for the M36 and M3A1 cannons have been changed to 912m/sec.
    The muzzle velocity of armour-piercing shells for German 75mm cannons with a barrel length of 43, 48 and 46 calibers have been changed. The maximum muzzle velocity is now featured by the PaK 40 (SPG Marder III).
    The visual effects of hits into the ground and on vehicles by projectiles with normal caliber rounds have been reduced.
    Fixed the amount of RS-132 rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943).
    Fixed the ammunition selection of offensive and defensive weapons for the TBF-1c and Avenger Mk I.
    Fixed the ammunition selection of offensive weapons for the Ju-87B-2 and Ju-87R-2.
    Fixed the selection of offensive weapons for the F8F-1.
    Fixed jamming for default Hispano Mk.V through overheating.
    Fixed the ammunition selection of the offensive machine gun UBS for the LaGG-3-34.


    Changes and fixes of ground vehicles:

    Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch).
    The ammunition load of the Pz.III N has changed from 56 to 64 shells.
    The rotation speed of the Tiger I Ausf. H1’s turret has increased from 7.5 degree/sec to 12 degree/sec, and for the Ausf. E’s turret, 7.5 degree/sec to 14 degree/sec.
    Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x).
    The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54.
    The time to change magazines on the M16 SPAA has been increased to 14 seconds.
    A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed.
    The ammunition load of the M41A1 has been changed from 57 to 65 shots.
    The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h.
    The APCR shell ZBM-8 has been added to the ammunition selection for the T-54 1949.
    The APCR shell ZBM-8 and HEAT shell ZBK-5 have been added as selectable types of ammunition for the T-54 1951. The battle ratings of these tanks will be updated in one of the next updates.
    The HEAT shell M431 has been added to the ammunition selection for the M47.
    The armour-piercing shell M82 has been added to the ammunition selection for the M26E1 and T32.
    The fire rate of the 120mm M58 cannon has been increased from 3.6 to 4 shots per minute.
    A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed.


    Changes and fixes to aircraft​:

    A separate research line for British naval fighters has been added.
    All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched.
    Added the anti-g-load-suit modification for the F-82E, F8F-1 and F8F-1B.
    Localization of the Il-2M with swept wings has changed to Il-2M type 3.
    Changed the localization for the Canberra B Mk 2 and Canberra B (i) Mk 6.
    Added a specific test flight for British naval aviation.


    New skins for aircraft:

    A-20G-25 - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin.
    B-17G - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79".
    P-51D-30 - "Dooleybird", a Mustang IV - KM272, flown by F./Lt. A.S. Dooley, No. 19 Squadron, RAF, 1945. Camouflage by Michael "__StrafeMike__" Ioannides.
    Ki-200 - "Prototype #403, as it looked shortly after being captured by US Forces. Camouflage by John "Sick2day" Hermance.
    Ki-84 ko - Camouflage with insigna of 22nd Sentai, Philippines, Autumn 1944. Hypothetical jungle camouflage. Camouflage by Pierre Blancart "Petranera".


    New skins for ground vehicles:

    Camouflages have been added for most USA ground vehicles.


    Decals:

    Decals for aircraft have been added:
    Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943
    "Eat-Em-Alive" emblem, No. 30 Squadron RAAF
    No. 77 Squadron RAAF P-40 nose art
    Royal Australian Air Force Roundel, 1942-1946
    "Lynx" emblem of No. 416 Squadron RCAF
    "The Fiery Queen" pin-up, No. 425 (Alouette) Squadron RCAF
    Royal Canadian Air Force Roundel 1946-1965
    "African Mask", Fighter (Pursuit) Group III/6, 5th Squadron insignia. Pierre le Gloan
    "Mosquito" insignia from Portuguese 1st Expeditionary Fighter Squadron, Azores Islands, 1941
    "Penguin" Emblem of 5./St.G 2, 1940
    Emblem of the 150a Squadriglia, 2° Gruppo
    Emblem of the 278a Squadriglia, 132° Gruppo Autonomo A.S.
    Emblem of the 377a Squadriglia Autonoma
    Brazilian Air Force Roundel
    Indonesian Air Force Roundel
    Iranian Air Force Roundel
    Pakistan Air Force Roundel
    Portuguese Air Force Roundel
    Royal Thai Airforce Roundel 1941-1945
    South African Air Force Roundel
    Emblem of No. 193 Squadron RAF
    "Braying Donkey" emblem, No. 37 Squadron RAF, Egypt 1942
    Emblem of No. 609 Squadron RAF
    Emblem of No. 80 Squadron RAF
    Emblem of No. 804 Naval Air Squadron, Fleet Air Arm of the Royal Navy
    "Shangri-La", Don Gentile's P-51B, 336th Fighter Squadron, 4th Fighter Group
    Emblem of the 68th Fighter Interceptor Squadron
    Emblem of 1st Pursuit Group of the AVG (American Volunteer Group)
    Insignia of the Strike Fighter Squadron 11 (VFA-11), "The Red Rippers"
    Personal emblem of Maj. Vyacheslav Sirotin, 17th IAP

    Decals for ground vehicles have been added:
    M18 Hellcat, "Black Cat" emblem
    "Месть за брата героя" (Revenge for the Hero brother) text
    "Major Jim" text, 1st Armored Division
    "Blondie" text
    Emblem of the ‘66th Armoured Regiment’
    Emblem of the ‘33rd Armored Regiment’
    "Lidice" text
    Emblem of the ‘División Mecanizada Brunete n.° 1’
    Emblem of the ‘1er régiment de chasseurs à cheval’
    Emblem of the ‘Egyptian 4th Tank Division’
    ‘Kangaroo’ emblem, used by Australian troops on captured vehicles
    Emblem of the ‘3e régiment de chasseurs d'Afrique’
    "Chwat" text
    Emblem "Devils Head", from 31st Panzer Regiment, 5th Panzer Division
    Emblem of the ‘10th Panzer Division’
    Emblem of the ‘21st Panzer Division’
    Emblem of the ‘507th Heavy Panzer Battalion’
    "864" Tank Number
    "5100" Tank Number
    "Tadeusz" Text
    Emblem of the Canadian 5th Armoured Division
    Text "k230"
    5 Guards Cavalry Corps, Su-76M markings


    Changes to flight models:

    F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive.
    B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control.
    TBF-1C - Functionality of propulsion system (engine-propeller-system) has been changed. Refined the geometry of control surfaces (handling has been improved). Improved stability in maneuvers on high speeds (tendency of pitching the nose upwards reduced).
    La-5F/FN - Improved automatic engine control. Reduced the impact of compression on control surfaces, “jamming” of elevators was minimized while maneuvering at low speeds and in “Mouse Aim” mode. The overall maneuverability and controllability on this control type has been improved.
    I-15 (all) - Flight model updated (new settings for these planes have been added).
    Gladiator Mk.II (all) - Flight model is updated (new settings for these planes were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Improved performance during takeoff and landing.
    Fairey Swordfish Mk I - Flight model updated (new settings were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Stability during torpedoing has been improved.
    Ki-43-3 otsu - Temperature control of the engine has been fixed. Overheat temperature is equal to 230 degrees celsius.
    F4U-1 (all) - Bug in the engine functionality has beem fixed. Acceleration capability during takeoff has been improved. Stability during a vertical dive and in maneuvers at low speeds have been improved.
    PBY-5/5a, H6K4 - A bug has been fixed, which led to uncontrollable rotation with ever-growing angular velocity after bombs were dropped, ultimately resulting in the destruction of the aircraft.
    He-111 (all) - A bug has been fixed, where engines could be damaged by turning them off and back on again.
    Ki-84 (all) - A bug has been fixed, which led to shortfalls of the maximum engine power at sea level.
    A-26 - A bug has been fixed, which led to the inability to use emergency power.
    Hs-129 - A bug has been fixed, which made it impossible to start the engine in the air at speeds lower than 170 km/h.
    Ju-87 D-5 - A bug has been fixed, which led to the engine turning off randomly in Arcade Battles.
    Typhoons ‘Mk 1a’ and ‘Mk 1b’ - flight model has been updated. Both aircraft are now tuned in accordance with having Napier Sabre II engines (maximum manifold pressure +7 psi up to 2065hp).
    Typhoon Mk 1b\late flight model has been updated. Aircraft now tuned in accordance with having the Napier sabre IIa engine (maximum manifold pressure is +9 psi up to 2235hp).
    Hurricane MK.I - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
    Sea Hurricane MK.I C - flight model updated according to the data sheet.
    Sea Hurricane MK.I B - flight model updated according to the data sheet.
    Mustang MK.IA - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
    Yak (all) - Fixed engine overheating at low rpm whilst idle on the ground (can remain idling without any restrictions).
    Spitfire (all) -Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Adjusted temperature characteristics. Improved logic of propeller rpm controller in the automatic engine control mode.
    F8F-1/1B - Changed the operating mode of the engine. 100% engine control handle position is equal to “Military” mode (53.5 Hg on the first gear of supercharger, duration of use - 5 minutes). Refined geometric, balance and aerodynamic characteristics.
    P-47M - flight model updated according to the data sheet.
    Yak-9M - flight model updated according to the data sheet.
    Ki-21-1Ko - flight model updated according to the data sheet.
    J2M2 - flight model updated according to the data sheet.
    IL-2M-37 - flight model updated according to the data sheet.
    IL-2M-1943 - flight model updated according to the data sheet.
    AD-2 - flight model updated according to the data sheet.
    Fairey Firefly Mk.1 - flight model updated according to the data sheet.
    Fairey Firefly FR. Mk.V - flight model updated according to the data sheet.
    Bf-109-B - flight model updated according to the data sheet.
    Seafire mk XVIII - flight model updated according to the data sheet.
    Seafire Mk 47 - flight model updated according to the data sheet.


    Sounds:

    M1919A4 tank machine gun sounds have been updated.
    Degtyaryov (DT) tank machine guns have been updated.
    Opening and closing the cockpit while flying results in a more noticeable sound difference.


    Store:

    From today's major update, the War Thunder store will now open in the same local language as the game is in itself.

  7. #47
    Movember 2011 RazoR's Avatar
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    >Il-2-37


  8. #48

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    You miss the Sea Fury FB.11? Figured you'd be all over that as well.

  9. #49
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Torashuu View Post
    You miss the Sea Fury FB.11? Figured you'd be all over that as well.
    Radialshit, meh.
    Also M18 and AD-2. So i guess ill get one of those first.

    In other news Calliope is ridiculous.

  10. #50
    Sp4m's Avatar
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  11. #51
    Movember 2011 RazoR's Avatar
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    almost funny

  12. #52

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    Quote Originally Posted by RazoR View Post
    almost funny
    Hey razor, just curious but is there anything they could do that would piss you off?

    Sent from my SM-N910W8 using Tapatalk

  13. #53
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Baarhyn View Post
    Quote Originally Posted by RazoR View Post
    almost funny
    Hey razor, just curious but is there anything they could do that would piss you off?

    Sent from my SM-N910W8 using Tapatalk
    i dont play the game mate

    the guy in the youtube is still trying too hard

  14. #54

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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Baarhyn View Post
    Quote Originally Posted by RazoR View Post
    almost funny
    Hey razor, just curious but is there anything they could do that would piss you off?

    Sent from my SM-N910W8 using Tapatalk
    i dont play the game mate

    the guy in the youtube is still trying too hard
    So why the fuck are you defending a game you dont play anymore to people that still play?

    And i dont talk about this thread in particular, but your whole "contribution".

    Sent from my SM-N910W8 using Tapatalk

  15. #55
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Baarhyn View Post
    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Baarhyn View Post
    Quote Originally Posted by RazoR View Post
    almost funny
    Hey razor, just curious but is there anything they could do that would piss you off?

    Sent from my SM-N910W8 using Tapatalk
    i dont play the game mate

    the guy in the youtube is still trying too hard
    So why the fuck are you defending a game you dont play anymore to people that still play?

    And i dont talk about this thread in particular, but your whole "contribution".

    Sent from my SM-N910W8 using Tapatalk
    Because these people are fun to troll? I mean how sad you should be to a play a game you loathe?

    P.S.: The youtube is still bad. Not sure how that's "defending" anything.

  16. #56

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    Agreeing with RazoR that the video is awful.

    Other than that lolling at the "lol I troll you" response.

  17. #57
    spitroast's Avatar
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    1.55 with some British tanks

      Spoiler:
    Update 1.55 - "Royal Armour"

    New Vehicles

    ​Great Britain
    Crusader Mk II (Cruiser Tank)
    A13 Mk I
    A13 Mk I 3rd RTR (premium)
    Tetrarch Mk I
    T17E2
    Stirling B Mk I
    Stirling B Mk III

    ​Great Britain (The following tanks will become available during the course of the British Ground Forces CBT)
    Valentine Mk IX
    Valentine Mk XI
    А34 Comet I
    A30 Challenger
    Armoured Car Mk II (SPAA)
    Crusader AA Mk I (SPAA)
    Crusader AA Mk II (SPAA)
    Crusader Mk III (Cruiser Tank)
    Сhurchill Mk III
    Сhurchill Mk VII
    Cromwell I
    Сenturion Mk III
    AC IV Thunderbolt (premium)
    3 inch Gun Carrier
    Avenger
    Archer
    Caernarvon
    A39 Tortoise
    Charioteer Mk VII
    Cromwell Mk V
    A13 Mk II
    Sherman VC Firefly
    Achilles
    Matilda
    Valentine Mk I

    Germany
    ​Kpfpz. Churchill (premium)
    Ju-88A-1

    Japan
    Ki-61-I Tei
    A7M2
    Ki-44-II Hei
    Ki-44-II Otsu (premium)

    USA
    F3F-2

    USSR
    MiG-17
    Т-44-122 (premium)

    New Locations and Missions

    “Tunisia” - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture)
    "Second Battle of El Alamein" - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).

    Game mechanics

    Battle tasks - personal missions, complete them and get rewards (will become available a few days after the Update release)

    Changes in Locations and Missions

    Minimap in the mission briefing screen has been improved

    Research and Economy

    M10 17pdr Achilles was moved to 3rd rank without BR changes

    Changes in Flight Models

    Click here for more details.

    Changes in Ground Vehicles Armament

    Fire rate for the 75mm M8 cannon has been increased from 9 to 9.3 shots per minute (M24 tank).

    Control

    Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.

    PS4

    Fixed and improved head tracking using Playstation Camera.

    Miscellaneous

    Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
    Floating (Amphibious) capability is now available for the PT-76.
    Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.



    Last edited by spitroast; December 15 2015 at 07:45:10 AM.

  18. #58
    spitroast's Avatar
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    Fucking game is unplayable for me atm, tanks jumping across bridges, planes juddering across my sights, fucking lag is driving me nuts... I've quit around 20 battles today in frustration

  19. #59
    Lief Siddhe's Avatar
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    Strange. I caved in and reinstalled (because P-40) and it runs smoothly. Havent played much tho tbh
    I was somewhere around Old Man Star, on the edge of Essence, when drugs began to take hold.

  20. #60
    ShoNuff's Avatar
    Join Date
    July 2, 2011
    Posts
    139
    I have not noticed anything out of the ordinary either.

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