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Thread: Wormhole Space (147 posts deleted and counting)

  1. #141

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    Re: Wormhole Space

    The thing about W-space is that while it is a little more involved, maybe, than K-space, the more people you have involved, the easier it gets when you have help.

    For example, if you want to live by yourself in a C3 or C4 with a static high sec, your daily schedule would be something like this.

    Log in and launch probes. Find your static. Check all sigs in your system for K162s into your hole. Make sure your POS is fueled. Scout the chain up the K162s to see if there are targets. Go home and run your sites. Or whatever the case may be.

    This gets really tedious if you're the only one doing it. But the more people who are in your corp and helping you, the easier it becomes to probe down static chains or run sites or do empire logistics.

    As for PvP, it's really the same as nullsec. It's hard to catch the people who don't want to be caught. Smart folks who watch d-scan for probes or who put cloaked eyes on their hole will easily be able to POS up before you nab them which is why you see a lot of the big BRs coming out as a result of POS bashing. It really is the equivalent of a station or sov in null. If you lose your POS' in system, you no longer control the system for all intents and purposes. And unlike null sec, when the POS goes, so does all the shiny Bhaalgorns, T3s and capitals in the SMAs.

    There still is hope for small roaming gangs in W-space though. K162s are oftentimes not scanned out by the residents of the systems they open into. A good prober in a cloaked T3 or cov-ops can net you great opportunities for PvP when you nab capitals or salvagers in sites. Because Sleepers aren't like normal NPCs, the fits you encounter (especially in higher end WHs) are less bear-like, no dual rep or active boosting shit. It's small gang buffer usually and there will likely be logistics involved in anything about a C4.

    The Sleepers, with their neuts and tackle or insane alpha and even the system itself also factor into fights. If you go into a Magnetar, for example, your gang will have its damage doubled...but it's lock range halved. If you're not prepared for this, the locals (who are) will push your shit in and go back to their site. If you go into a Pulsar with an armour gang and try to fight a bunch of Tengus and Basilisks, you're going to be at a bit of a disadvantage.

    Moving to W-space was probably the best decision I've ever made in EVE. I did the nullsec blob shit in Max 2.0, I tried to do smaller roaming stuff in RESON and in Nibbletek (pre-PL), I did the empire thing with my own corp and I did the lowsec pirate thing with BYDI. W-space is easily the most enjoyable.

  2. #142
    FourFiftyFour's Avatar
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    Re: Wormhole Space

    Quote Originally Posted by Tai
    Moving to W-space was probably the best decision I've ever made in EVE.W-space is easily the most enjoyable.
    He's right.



    In my mind WH's are the end game of eve. The place where you put everything you've learned in all the other regions and take it to the next level.

    No Local dictates active recon and intelligence gathering instead of relying on a crutch.

    WH Class, Effects, Mass limits, and jump mechanics call for an in depth knowledge of what they do for and against you. Reshipping on the fly for the right tank, damage, ewar, size or speed is a necessity. Knowing when that isn't necessary is also key.

    Situational awareness is king. You may think you are just ganking some bears but what you don't know is that AHARM has been watching the same guys and they are more than happy to catch you in the act. Who knows maybe R&K is watching them too?

    Then there are the logistics of it all. Running WH POS's and resupplying yourself can be a bitch and a half.


    All in all, no one person can possibly excell at all of those things. You need a group to really get ahead.

    LS6

  3. #143

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    Re: Wormhole Space

    Quote Originally Posted by FourFiftyFour
    All in all, no one person can possibly excell at all of those things. You need a group to really get ahead.
    I know people who triple-box it, roaming w-space in a pair of covert tengus and an Orca with a noctis and SB aboard. I've done that with a friend, two T3 pilots and an Orca. It's even possible to do a three-account POS operation in a C3, but frankly you'll hate everything within a week.

    Once you have a decent group, it's way more interesting. Get a POS up, get some ships in, and go to work. You don't even need to do it the 'optimal' way most of the time, letting you play around with fits and fleets you'd never risk in 0.0 and never justify in hisec.

  4. #144

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    Re: Wormhole Space

    Quote Originally Posted by killfalcon
    Quote Originally Posted by FourFiftyFour
    You don't even need to do it the 'optimal' way most of the time, letting you play around with fits and fleets you'd never risk in 0.0 and never justify in hisec.
    That's my favorite part, there is no right way to do things in WH space. There are more efficient ways, but multiple different approaches can all be viable, to a variety of problems. I get a kick out of reading other forums, or comments on Eve-kill about those in null/low sec criticizing KMs or BRs because they do not fully grasp how WHs work. WH life is almost like a different game all together than the rest of EVE. When I first joined AHARM, someone said something along the lines of "The majority of EVE looks at wormholes as unknown obstacles, but we look at them as tools and opportunity to enjoy the game to its fullest."

    My EVE experience has been so impacted, that if I see names in local, I get excited.... I think I have stumbled upon someones home system, and they are smacking in local. And then I realize I am in K-space.....

  5. #145
    Artjay's Avatar
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    Re: Wormhole Space

    I hoped I would have a Battle-report to type up this morning for our forums of this weekends invasion.

    Instead it was just a gank-fest. Profitable, but rather dull (apart form nabbing the orca & rorqual).

    Gank (covertors x 2)

    Gank (covertors x 2)

    Gank (Buzzard)

    Gank (Same dude, different Buzzard)

    Gank (Orca, we think he was trying to head out to deploy his backup POS, forgot fuel, warped back into our newly deployed sling bubble)

    Gank (Rorqual, tried to sneak out of the rapecage to get to a safe spot, fell directly into logoffski trap, had no tank, died swiftly)

    Gank (POS w/dozens of (mostly T1 ships looted $$$)

    The existence of space means the existence of pirates.

  6. #146

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    Re: Wormhole Space

    Quote Originally Posted by Wen Jaibao
    So are Narwhals white-knighting for anyone who gets their tower sieged now?

    But I digress, since crashing a POS bash party is a great way to get fights. Nice BR!
    I don't think we are exactly white-knighting (we were not contacted by the POS owners anyway), and we bash enough poses on our own anyway.

    Whatever the case, we do enjoy those w-space cap kills.

    On the other hand, we are perfectly willing to take defense contracts if I recall, we are w-space mercs (I think Chitsa and So4p handle that stuff, not sure myself).

  7. #147

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    Re: Wormhole Space

    Quote Originally Posted by Demon Azrakel
    On the other hand, we are perfectly willing to take defense contracts if I recall, we are w-space mercs (I think Chitsa and So4p handle that stuff, not sure myself).
    I know AHARM thought of doing merc work but the issues were that AHARM would most likely be stealing targets from itself and that the isk returns weren't worth the hassle. Running anoms for the number of hours and with the number of people that contracts required just made absurd isk - 15 to 20B a day if not more. Hardly any w-space corps could come close to paying that, never mind making up for the boredom, the risk of frontlining the required assets, or the risk from having assets far from home that couldn't be moved back quickly.

    That said, if anyone does have a w-space problem, and it isn't from an AHARM gang, you might be able to hire AHARM/convince them to help. Kind of like the A-Team. It won't be cheap, but it will be worth it.

  8. #148

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    Re: Wormhole Space

    Quote Originally Posted by Ash2k7
    Quote Originally Posted by Demon Azrakel
    On the other hand, we are perfectly willing to take defense contracts if I recall, we are w-space mercs (I think Chitsa and So4p handle that stuff, not sure myself).
    I know AHARM thought of doing merc work but the issues were that AHARM would most likely be stealing targets from itself and that the isk returns weren't worth the hassle. Running anoms for the number of hours and with the number of people that contracts required just made absurd isk - 15 to 20B a day if not more. Hardly any w-space corps could come close to paying that, never mind making up for the boredom, the risk of frontlining the required assets, or the risk from having assets far from home that couldn't be moved back quickly.

    That said, if anyone does have a w-space problem, and it isn't from an AHARM gang, you might be able to hire AHARM/convince them to help. Kind of like the A-Team. It won't be cheap, but it will be worth it.

    Yeah, as far as I am concerned, it never is worth it for the isk, but it is a little added and acts as a sort of compensation if the fight does not occur, and as a bonus if it does. A lot of the time, it gets us called to come kill stuff real quick when we would not have been called if we did it for free.

    Also, fraps of the 5 cap kills courtest of Zypher:

    http://www.youtube.com/watch?v=6kInF...layer_embedded

    Not terribly interesting, but it does make me yearn for the days of running a single client and sitting there enjoying the fireworks.

    EDIT: Fail Quote

  9. #149
    Marlona Sky's Avatar
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    Re: Wormhole Space

    your overview... it makes me cry

  10. #150

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    Re: Wormhole Space

    Quote Originally Posted by LordsServant
    God all this wormhole stuff makes me wet....almost lifts me out of my stage 3 bittervet syndrome.

    I've always heard that W-Space is most of the time and fights like these are somewhat rare.

    I've also heard that u need crazy time commitment, something which I don't have much anymore. (fucking crazy RL jobs for college)

    Could anyone fill me in slightly/dispel some of these myths?

    -Lords, TMdawt, NCdawt

    for the best fights in wh space you have to pick a good corp. There are a few good corps out there though I'd have to say AHARM, and DUCK are 2 of the best and RnK's wh corp coming in with them as well. Also if you know what your doing and have a good size gang cycling whs to look for fights isnt too hard. and isn't most of nullsec anyways??

    All depends what kind of time commitment your willing to commit, if your only on a couple days a month, well whs arent the thing for you. If you can log in a few days a week(not neeccesarily every day) you should be fine in most corps.


    Quote Originally Posted by Tai
    Moving to W-space was probably the best decision I've ever made in EVE.
    After nullsec carebear wars(I'm ex-morsus mihi) i tried the pirate thing and then dove into wh with aharm and well.... I doubt i'll ever come back out again

  11. #151

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    Re: Wormhole Space

    Quote Originally Posted by Marlona Sky
    your overview... it makes me cry
    Zyher's overview, give a guy with t1 drones and meta 3 guns of unknown size (I cba to watch vid again) in a brutix a break (in other words, not my overview)

    EDIT: Just checked, his char is a little under a year old

  12. #152
    Movember 2011Donor
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    Re: Wormhole Space

    How to make the alliance look poor in one easy move

    I think I need to welp a fleet again... X up!
    You may be a king or a little street sweeper, but sooner or later you will dance with the reaper!

  13. #153

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    Re: Wormhole Space

    Figured this should go here but if i was mistaken please let me know.

    Well on coms the call went out for a suicide gate camp break, we get 2 active maels and a buffer mael and go break the ipay/p3 gate camp in vale (where we had a nearby wh exit). We primary a curse and they all jump out leaving a single Comet behind to get steamrolled(pod as well) we dick around a little bit popping their bubbles and so on so forth then decide to head home, when we jump out of p3 their reshipped gang just begins landing, I see loki and dual guardians(then the other 12 lands) and I say "we're screwed" we pick the softest target and then the only shield ship

    well the falcon was what broke us though with a 15 vs 3 with falcon support, not much we could really do after that(i did salvo the failcon into low armor between jams though). Eventually even the maelstrom's tank couldn't hold up to dps due to a badly timed reloading of the cap booster: http://dontshootx.com/killboard/?a=kill ... ll_id=7492

    a few minutes later(and a couple systems over) Crazy went down as well complaining about only getting the bhaal to 90% armor: http://dontshootx.com/killboard/?a=kill ... ll_id=7493

    Total Kills: 3
    Total Losses: 2
    Total Hostiles: 15(or so)
    Isk Ratio: Don't even want to look

    BR: http://dontshootx.com/killboard/?a=kill ... ll_id=7492
    http://dontshootx.com/killboard/?a=kill ... ll_id=7493 (adjacent doesn't catch crazy's)

  14. #154

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    Re: Wormhole Space

    DUCK v. AHARM

    Anyways, some of us were running sleeper sites in caps when, all of a sudden, these things appeared on overview. They did not look at all like red crosses and had this orange thing near them. The worst thing that could happen during these ops happened (we were dropped by AHARM, to be specific, an archon, 2x bhaalgorns, and 8-17 t3/t2 cruisers (I think it was on the lower end of the spectrum, Chitsa thinks it was higher, w/e).

    Anyway, Karago bumps over on ts and asks for help, meanwhile, dreads are neuted out, we drop siege and get cap from the carrier or sit there looking pretty.

    Stuffs warp in, dreads siege, we pop carrier and bhaal.

    GF to AHARM, thanks for bringing it.

    BR: http://eve-kill.net/?a=kill_related&kll_id=9965364

    Archon km: http://narwhals.eve-kill.net/?a=kill...kll_id=9965364

    Bhaalgorn km: http://narwhals.eve-kill.net/?a=kill...kll_id=9965362

    The bhaal that died is, after some (not insignificant) bribing, going to upload his fraps of the 8 minute fight.

    Video linkey courtesy of Domania: http://dl.eve-files.com/media/corp/M...harmvsduck.wmv

  15. #155

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    Re: Wormhole Space

    Yeah, we saw that going different in our minds

    Good reaction time by DUCK, gfgf

  16. #156

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    Re: Wormhole Space

    Quote Originally Posted by Tai
    Yeah, we saw that going different in our minds

    Good reaction time by DUCK, gfgf
    GF

    Lets put it this way, if it had gone differently, you would have more than made up for your previous archon loss (A factor of two at current, and not low eve-kill, prices)

  17. #157

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    Re: Wormhole Space

    Was a short but nice fight.


  18. #158
    Wen Jaibao's Avatar
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    Re: Wormhole Space

    So how come almost all of the good fights this week are DUCKS VS AHARM? Rest of you people need to step up!

  19. #159

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    Re: Wormhole Space


  20. #160

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    Re: Wormhole Space

    Robert Hudson
    Aperture Harmonics
    K162
    Bhaalgorn (Battleship)
    Stasis Webifier II
    Damage done: 0 (0%)
    WTF is this? :P

    Last I recall, Trinity Core/IQuit were eager to use their carriers in combat on holes, I'd suggest they ended up jumping all 3 into Adhoc's home as the easiest explaination for the cap ship numbers on each side, but don't have info to hand any more to confirm that. Also looks like this happened to be connected at the same time:
    http://adhocracy.killmail.org/?a=kil...kll_id=9957483
    But that's a c3 static highsec whereas I'm sure Trinity live in something like a c6 pulsar/cat-var with static c3, and the main pew was not in J215743 where I know Adhoc have/had forces.

    Edit: There's more than that simplistic guess going on, http://adhocracy.killmail.org/?a=kill_d ... id=9957989 that's a 4th cap ship, plus there's Loki and Scorp/Domi mails that aren't grouped with that original battle link.

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