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Thread: Wormhole Space (147 posts deleted and counting)

  1. #981

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    Quote Originally Posted by Omen Nihilo View Post
    Looks like AHARM & Co. are doing another eviction?
    http://dontshootx.com/killboard/?a=k...d&kll_id=12811
    Probably just a 'training op' like the one Starbridge & Co. had.

  2. #982
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    Quote Originally Posted by Omen Nihilo View Post
    Looks like AHARM & Co. are doing another eviction?
    http://dontshootx.com/killboard/?a=k...d&kll_id=12811

    Also, 15 Dreads
    15 dreads, to kill ratters, it seems like....

    Maybe there's a whole bunch of pos's to come?
    Last edited by Qui Shon; May 12 2012 at 12:27:20 PM.
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  3. #983
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    http://eve-kill.net/?a=kill_related&kll_id=13358850

    Not really sure how blueing up "randomly" (seems to happen pretty often even post-AAA?) with other monster WH corps encourages fighting tbh. I heard that the victims were (are?) self destructing caps and I'm not remotely surprised.

  4. #984

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    Robot Monster > 12:30:39 Notify Thanatos belonging to Gefestion self-destructs.
    Robot Monster > that's about all the pvp we're getting
    Fatyn > TPT white flag?
    crazyfists > yeah
    Fatyn > I hate sieges
    Cara Parker > 70 mans fleet with 20 caps vs not more 10, you're so cool, what are you waiting?
    Robot Monster > last time we hit one of their systems they brought 20 dreads and 200 people... we brought what we needed to beat that, pretty simple really
    crazyfists > 70 man fleet with 20 caps expecting the russian block 200man tengu fleet
    crazyfists > i think its a reasonable amount to be honest
    Cara Parker > block? there is no block
    crazyfists > these guys obviously just dont have the right relations with the right people
    Robot Monster > last time we invaded, they brought every russian speaking alliance in wh space... think what you like
    Cara Parker > crazy what you mean?
    Cara Parker > which relations they need to have?
    garrisson > sexual relations
    Cara Parker > aha i see
    garrisson > no idea really
    crazyfists > we predicted that they would call in 90% of the russain speaking groups. Aparently they dont have either good enough relations with them. Or the guys that we predicted to come help decided not to come
    crazyfists > Either way, our fleet is completely justified
    Fatyn > did you have a bit of a dread blap on friday?
    Cara Parker > if you want fight why you camped holes?
    crazyfists > camped holes? we have 10 t3's waiting on average. Simply to stop the locals getting any stuff out.
    crazyfists > If the 200 man tengu fleet was coming in, they would have no problem pushing through 10 t3's
    Robot Monster > if they evac everything they have nothing to fight for
    crazyfists > the entire point to this operation was to get a fight. The loot is just an added bonus
    Bane Nucleus > you hope for a fight, but prepare for people to run
    Cara Parker > lol
    crazyfists > 11:58:42 Notify Mistress Miner has initiated self-destruct of their Revelation, it will explode in 120 seconds.
    Bane Nucleus > ^
    Bane Nucleus > that happens 90& of the time
    Cara Parker > 20 caps with 50pilots support - maybe you need to go at nullsec with these fleet to claim some system
    Bane Nucleus > why are you angry?
    crazyfists > i dont think you get the point still
    crazyfists > that fleet was to fight 200
    Cara Parker > i understand your point
    Cara Parker > 200? what a number& where you get it?
    Bane Nucleus > 200 pilots has been rather common lately in wh space
    Cara Parker > what?
    crazyfists > last time we hit a PO2 system, temnava, W-space, and co came with 200man tengu fleet
    Cara Parker > where you see it?
    Dievas > on the overview
    Bane Nucleus > lol
    Cara Parker > lol
    crazyfists > 12:46:33 Notify Mistress Miner has initiated self-destruct of their Cheetah, it will explode in 120 seconds.
    crazyfists > srsly?
    Dievas > officer cheetah
    Cara Parker > you have enough ships)) what you want?)))
    Fatyn > you need to go out to nullsec if you want fights that big imo
    crazyfists > i want them to bring a fight, simple
    Cara Parker > we? or aharm with pets?
    Fatyn > aharm
    Cara Parker > aah
    crazyfists > aharm pets are actually in an alliance called BHARM btw
    Cara Parker > lol
    ok
    lets see

    aharm+nhb+pizza+frozen arctic start invasion on TPT c6 system with about 20 caps (15-16 dreads with 3-4 carriers) and minimum 50-60 man fleet of supports (was see about 15 guardians)
    day early some anonymous guy says to TPT about eviction and we thinking its a planned by aharm

    BUT
    russian community never showed more than 140 man fleet who were on a joint operation against the Aquil system.
    where aharms saw a group of 200 people?
    we do not know.
    i know TPT guys, they dont kill sleepers everyday and they search some pvp always - @wh @nullsec and @lowsec

    why no one came to help?
    because holes are camped, every ship what came out from posfield was under heavy fire with many logistics

    and no one knew how to deal with 20 caps at ONE hole
    can you imagine how to assemble 50 people from different alliances with different TZ?
    and how about 100 or 150?
    its so f***** difficult

    poses are killed
    custom office too
    many ships of TPT was sd's

    about invasion at PO2 system: there were about 80 man fleet with 9 dreads against aharms

    thats all i know

    i think the findings will make themselves

    ps
    sorry about my bad english and fly safe 0/
    Last edited by crysalis; May 14 2012 at 11:50:22 AM.

  5. #985

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    Why would you even want to fight a 200 Tengu blob

  6. #986

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    The last time we hit a small power of two system we had 144 sub caps come in plus 16 cap s (as well as the ships in system which was 4 caps at least), these were only the guys that i saw in that system who i managed to add to contacts so could well have beenmore i missed over that weekend. I probably still have all these contact on one of my characters so could list them if you really wanted.

    and no one knew how to deal with 20 caps at ONE hole
    it simply wouldnt have been at the one wh as most the people who came in last time just collasped in from there home system in to us, which even with us being on the ball this time would have been very hard for us to stop.

    Problem is people assume certain stuff will happen.

    150 peopel hit aquila others come defend, nato is born and dies 4 or 5 days later once aquila is saved and a hostile system is hit straight after, everyone is rest at this point.

    We hit power of two on our own (4 dreads 12 sub caps) russians assume its a nato op (which it isnt) so all come to help. we just dont have the numbers to fight that force and power of two is saved.

    We mount a op to hit true power team, but we now assume same group will come help save these people so we plan for it and bring numbers that could fight the same fleet we saw in the power of two system.

    One thing i dont really like (and think its shared by alot of others) is its not a nato v russians, nato literally was only together for a few days then hasnt been around since, i'm not sure what you would call the form up of everyone against aaa (WH coalition i guess) but that basically only lasted for a few days and everyone was reset. There have been a few smaller team ups i know exhale stardige teamed up recently, we teamed up with w space and starbridge a couple weeks ago to help defend a system and kill a small tower (which was cool never been on same side as a tengu fleet like that before) then reset the same day once we were out of that wh. Its not us v russians, these guys got hit as we consider them farmers.

    Yep the fleet does look pretty over kill for tpt, but as said we expected much bigger forces chain collasping in.

    We attually had a fair few other groups ask to come and help but we said no,
    Last edited by corbex; May 14 2012 at 12:48:54 PM.

  7. #987

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    Quote Originally Posted by corbex View Post
    The last time we hit a small power of two system we had 144 sub caps come in plus 16 cap s (as well as the ships in system which was 4 caps at least), these were only the guys that i saw in that system who i managed to add to contacts so could well have beenmore i missed over that weekend. I probably still have all these contact on one of my characters so could list them if you really wanted.
    yea
    ok
    i and many others understand your point
    you want a big fight
    maybe it would be some EPIC WH War
    but i have one questions: are you really waiting 200 tengus blob?
    why?
    you should know how difficult to bring these fleets at wormholes

    Quote Originally Posted by corbex View Post
    a nato v russians
    no one named this invasion "nato vs russians"
    i think its a aqil fiction

    Quote Originally Posted by corbex View Post
    We attually had a fair few other groups ask to come and help but we said no,
    lol
    its amazing, guys
    really

  8. #988
    Grarr Dexx's Avatar
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    Play nice.

  9. #989
    I fucked my sister XenosisReaper's Avatar
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    I swear to god the WH thread is the most interesting politics thread in this subforum

    Also lolNato vs Russians, you guys have the coolest team names.

  10. #990
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    Quote Originally Posted by XenosisReaper View Post
    I swear to god the WH thread is the most interesting politics thread in this subforum

    Also lolNato vs Russians, you guys have the coolest team names.
    Welcome to why I gave up my supercaps and the blobs of 0.0 and joined the awesomeness that is WH space....
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    Quote Originally Posted by Meridith View Post
    All you people who think a Shitposting Throne is an acheivement.

    Fucking kill yourselves.

  11. #991
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    Yeah, to reiterate the background a bit - as corb mentioned, the last time we hit a very small system associated with these guys in feb with an extremely reasonable force (maybe a couple dozen pilots across EU/US TZs, 3-5 caps?, all AHARM), they called in a hundred+ subcaps and another dozen capitals from most of the russian-speaking wspace alliances and a few nullsec guys as well. Considering that and the fair number of assets they had in system already, we didn't really hold back on deployment.

    Quote Originally Posted by Daneel Trevize View Post
    Why would you even want to fight a 200 Tengu blob
    I'm sorry, i don't understand the question. Why wouldn't you?

  12. #992

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    Because can't they alpha most sub-BS/sub-caps? I've seen <100 shitfit drakes alpha a decent fit Maelstrom. Thus it becomes a terrible russian roulette lack of skill whether you die or not? Or do pimped, ganglinked T3s & logis do ok?

  13. #993
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    just tank kinetic if you know thats what theyre flying.
    "But the vast majority of this forum is European and/or highly urbanized and quite liberal in their firearms views. Take this discussion to ih8mud.com (Toyota Land Cruiser forum) or even knifeforums.com and you'd see the opposite."
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  14. #994
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    Quote Originally Posted by Daneel Trevize View Post
    Because can't they alpha most sub-BS/sub-caps? I've seen <100 shitfit drakes alpha a decent fit Maelstrom. Thus it becomes a terrible russian roulette lack of skill whether you die or not? Or do pimped, ganglinked T3s & logis do ok?
    There's no such thing as a "decent fit Maelstrom" buffer fit. The only reason maelstroms work in fleets is because there's so many of them. They lack any sort of real EHP, and maelstrom fleets get slaughted in 1:1 situations vs any half decent fleet comp(drakes not included as drakes are a shit fleet comp).

    Proper buffer fleet ships (abaddons, rokhs, t3s, commandships) will shrug off the "alpha" and keep on trucking without issue, especially when faction+ fit under bonuses, which is much more common in w-space as you don't have to worry about facing off vs 400+ blobs, which is where things can start to alpha you regardless of your fitting.
    http://i.imgur.com/NNO4C.png
    Quote Originally Posted by Meridith View Post
    All you people who think a Shitposting Throne is an acheivement.

    Fucking kill yourselves.

  15. #995

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    We are talking about 200 tengu volleys here. That really won't alpha subcaps? Even with a 2k volley each that's 400k ehp before resists. A 6 launcher, 3BCU T2 fits seems to do nearer 2.2k for kinetic with faction ammo. I would have thought that was sufficient.
    Last edited by Daneel Trevize; May 15 2012 at 12:25:43 PM.

  16. #996

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    Quote Originally Posted by Daneel Trevize View Post
    We are talking about 200 tengu volleys here. That really won't alpha subcaps? Even with a 2k volley each that's 400k ehp before resists. A 6 launcher, 3BCU T2 fits seems to do nearer 2.2k for kinetic with faction ammo. I would have thought that was sufficient.
    I had to register just to comment on this.

    400k ehp before resists. Even if, going into a fight with an army of Tengu's, the ship they're shooting at only has 80 percent kin resist(which is retardedly low if you're going to fight a massive tengu blob), that translates into something like 80k ehp worth of actual damage, then its further mitigated by sig radius and velocity, and then again by actual co-ordination of the pilots firing (good luck getting a 200 man tengu blob to fire at the exact same time, or even for all of them to shoot the same guy).

    Thats going to translate into a not exactly terrifying number. I'd reckon something like 50k ehp on smaller ships, and 70k or so on battleships.

    I can't think of a battleship that would be alpha'd by 70k ehp worth of damage(excepting squishy snipe fits or weird active tanks), and I can't think of any t3 that would be alpha'd by 50k... well, except some loki fits and such.

    A 200 man tengu blob is two things. Vulnerable because they do almost entirely kinetic damage, and fun to shoot at because they have nice huge sigs if they're buffer fit.
    Last edited by Starscream26; May 15 2012 at 01:07:56 PM.

  17. #997

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    Especially fun if you've took the time to ensure you would have 840K volley every 5 seconds.

    Yeah we did the maths before hand and figured we could survive it easy especially as every sub cap was intentionally overtanked

  18. #998

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    200 doing kinetic is 150 doing any other type And I assumed they could manage one or two painters & webs in their fleet.

    But ok, fair enough, seems I wasn't factoring in resists correctly. Continue to mock HM users.

  19. #999

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    Quote Originally Posted by Starscream26 View Post
    Quote Originally Posted by Daneel Trevize View Post
    We are talking about 200 tengu volleys here. That really won't alpha subcaps? Even with a 2k volley each that's 400k ehp before resists. A 6 launcher, 3BCU T2 fits seems to do nearer 2.2k for kinetic with faction ammo. I would have thought that was sufficient.
    I had to register just to comment on this.

    400k ehp before resists. Even if, going into a fight with an army of Tengu's, the ship they're shooting at only has 80 percent kin resist(which is retardedly low if you're going to fight a massive tengu blob), that translates into something like 80k ehp worth of actual damage, then its further mitigated by sig radius and velocity, and then again by actual co-ordination of the pilots firing (good luck getting a 200 man tengu blob to fire at the exact same time, or even for all of them to shoot the same guy).

    Thats going to translate into a not exactly terrifying number. I'd reckon something like 50k ehp on smaller ships, and 70k or so on battleships.

    I can't think of a battleship that would be alpha'd by 70k ehp worth of damage(excepting squishy snipe fits or weird active tanks), and I can't think of any t3 that would be alpha'd by 50k... well, except some loki fits and such.

    A 200 man tengu blob is two things. Vulnerable because they do almost entirely kinetic damage, and fun to shoot at because they have nice huge sigs if they're buffer fit.
    Uh, that isn't the way EHP works. 400K damage * .2 = 80K raw damage. Of course, you should have much higher resists, and your comments on speed and sig radius are correct, which is why we were in armor T3s. You also need to remember that some of the tengus would be jammed/damped, and we didn't really expect 200, last time it was closer to 150. That makes it much more survivable, especially if you know you are fighting tengus and overtank your kin resists.

    A giant blob of high sig radius tengus are also hilariously vulnerable to dreads, who have the ability to tank them for plenty of time...

  20. #1000

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    Quote Originally Posted by two step View Post
    Quote Originally Posted by Starscream26 View Post
    Quote Originally Posted by Daneel Trevize View Post
    We are talking about 200 tengu volleys here. That really won't alpha subcaps? Even with a 2k volley each that's 400k ehp before resists. A 6 launcher, 3BCU T2 fits seems to do nearer 2.2k for kinetic with faction ammo. I would have thought that was sufficient.
    I had to register just to comment on this.

    400k ehp before resists. Even if, going into a fight with an army of Tengu's, the ship they're shooting at only has 80 percent kin resist(which is retardedly low if you're going to fight a massive tengu blob), that translates into something like 80k ehp worth of actual damage, then its further mitigated by sig radius and velocity, and then again by actual co-ordination of the pilots firing (good luck getting a 200 man tengu blob to fire at the exact same time, or even for all of them to shoot the same guy).

    Thats going to translate into a not exactly terrifying number. I'd reckon something like 50k ehp on smaller ships, and 70k or so on battleships.

    I can't think of a battleship that would be alpha'd by 70k ehp worth of damage(excepting squishy snipe fits or weird active tanks), and I can't think of any t3 that would be alpha'd by 50k... well, except some loki fits and such.

    A 200 man tengu blob is two things. Vulnerable because they do almost entirely kinetic damage, and fun to shoot at because they have nice huge sigs if they're buffer fit.
    Uh, that isn't the way EHP works. 400K damage * .2 = 80K raw damage. Of course, you should have much higher resists, and your comments on speed and sig radius are correct, which is why we were in armor T3s. You also need to remember that some of the tengus would be jammed/damped, and we didn't really expect 200, last time it was closer to 150. That makes it much more survivable, especially if you know you are fighting tengus and overtank your kin resists.

    A giant blob of high sig radius tengus are also hilariously vulnerable to dreads, who have the ability to tank them for plenty of time...
    Exactly what is wrong about what I said? obviously 20 percent of 400k is 80, but then you lose more damage to sig, incompetence and velocity, which brings it down to (VERY roughly) 50k on t3's and about 70k on battleships.

    Or have I missed something?

    But yes, damps and such would affect it even more.
    Last edited by Starscream26; May 15 2012 at 02:14:29 PM.

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