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Thread: Fool Training SignUp - Limited Spaces

  1. #1
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Fool Training SignUp - Limited Spaces

    Okay, this game is going to be a bit more constrained, in the interests of having a balanced setup (it's very very difficult to get a balanced setup from an uncontrolled number of players)

    Days will end at 23:00 UTC (midnight UK time)

    Roles:
    2x Villager
    1x Doctor
    1x Cop
    1x Vigilante
    1x Fool
    1x Mafia
    1x Hooker

    Role info:
    Villagers: Standard fare, no night actions.
    Doctor: Chooses someone to protect at night, DOES NOT DIE IF PROTECTING A MAFIA.
    Cop: Checks one person each night, discovers if that person is sided with the village or the mafia
    Vigilante: Can choose one person to shoot each night, sided with the village
    Fool: Sided with the village, wins with the village, wins and ENDS THE GAME if lynched. For this reason, abstain is a reasonable choice day1. The fool can side with the mafia and get them to lynch him on the last day (i.e. on the day where lynching him will cause the mafia to outnumber/number the same as the village) This scenario results in a joint win for fool + mafia, and a loss for village.
    Mafia: Sided with the mafia, no special action
    Hooker: Sided with the mafia, visits one person each night and blocks their role (can visit no-one)

    Differences from other FHC games: Mafia can choose to no-kill, doc can choose to no-save and does not die if protecting mafia. Fool being lynched ends the game. Vig has unlimited shots (but I wouldn't advise using one night1).

    If you need any clarification just ask.

    Players:
    1. LobbyZ
    2. Nobody_Holme
    3. Sp4m
    4. Varcaus
    5. Cool09
    6. Lana Torrin
    7. Tellenta
    8. LarkinAlpha
    Last edited by Dark Flare; October 9 2013 at 08:48:47 PM.
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  2. #2
    LobbyZ's Avatar
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    Sign me up
    [marquee][/marquee]

  3. #3

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    In like Flynn.

  4. #4
    Sp4m's Avatar
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    On it like sonic on a car bonit smokin the cronic nyggggguuuuhhh

  5. #5
    Varcaus's Avatar
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    Sure why not.

  6. #6

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    Siiigning up

    Though I'm not a fan of only allowing 8. Other people who enjoyed last round might lose interest.
    Quote Originally Posted by Devec
    Cool09 is the cancer that is corrupting our society and poisoning our children.

    WoT: Redglare[VPG]

  7. #7
    Lana Torrin's Avatar
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    Signed up. Also if im the hooker then I know its rigged..
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.

  8. #8
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Cool09 View Post
    Siiigning up

    Though I'm not a fan of only allowing 8. Other people who enjoyed last round might lose interest.
    It won't last very many days anyway. Fixed size towns is the only way to get any semblance of balance really
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  9. #9
    Sp4m's Avatar
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    Why not just do ratios?

    Scale up the "balanced formula" with number of players?

  10. #10
    Sp4m's Avatar
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    Quote Originally Posted by Lana Torrin View Post
    Signed up. Also if im the hooker then I know its rigged..
    only if darkflare gets fool aswel.

    anyhow i heard you are a guy irl

  11. #11
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  12. #12
    Sp4m's Avatar
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    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?

  13. #13
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  14. #14
    Sp4m's Avatar
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    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    is it?

    seems equal to me? or is it just me

  15. #15
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    is it?

    seems equal to me? or is it just me
    Mafia don't gain any extra nightkills but town gains a save and an investigation and that seems equal to you?
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  16. #16
    Sp4m's Avatar
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    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    is it?

    seems equal to me? or is it just me
    Mafia don't gain any extra nightkills but town gains a save and an investigation and that seems equal to you?
    Mafia get another role block, that could easily lead to some not-investigating-cops and then dead doctors while they couldnt work out who to lncy

    also why mafia dont get any extra nightkills?

  17. #17
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    is it?

    seems equal to me? or is it just me
    Mafia don't gain any extra nightkills but town gains a save and an investigation and that seems equal to you?
    Mafia get another role block, that could easily lead to some not-investigating-cops and then dead doctors while they couldnt work out who to lncy

    also why mafia dont get any extra nightkills?
    They get one extra roleblock whilst town gets two extra roles...

    What do you mean why don't mafia get extra nightkills? Mafia only ever kill one person at night. Regardless of how many mafia there are.
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  18. #18
    Sp4m's Avatar
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    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Sp4m View Post
    Why not just do ratios?

    Scale up the "balanced formula" with number of players?
    Because it doesn't really work that way, giving the town an extra cop is way more advantage than giving the mafia an extra Mafia, for example.
    so why don't you give the town an extra cop for every ~8~ players and work out what the other roles would be in, i don't know, RATIOS?
    Because that IS what they would be in ratios

    If it jumps to 16 players then the town having 2 cops and 2 docs is way more valuable than the maf having 2 Hookers and 2 Mafia.
    is it?

    seems equal to me? or is it just me
    Mafia don't gain any extra nightkills but town gains a save and an investigation and that seems equal to you?
    Mafia get another role block, that could easily lead to some not-investigating-cops and then dead doctors while they couldnt work out who to lncy

    also why mafia dont get any extra nightkills?
    They get one extra roleblock whilst town gets two extra roles...

    What do you mean why don't mafia get extra nightkills? Mafia only ever kill one person at night. Regardless of how many mafia there are.
    but they have one more person who the village have to work out if they are mafia or not which is much better than another role unless they all get found out really quickly

  19. #19
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Sp4m View Post
    but they have one more person who the village have to work out if they are mafia or not which is much better than another role unless they all get found out really quickly
    There's already double the number of people the town has to work out if they're townsided or not. Village roles are way more OP with added numbers than mafia ones. For a start, with 2 cops only one needs to out and the other can claim to them, at which point you have 2 docs on 1 cop and it's almost impossible to hook them both on guesswork. It makes the village way to strong.

    Not that this matters anyway because the player count is not increasing from 8.
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  20. #20

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    If the game ends up being shit or unbalanced (or both) we can learn from it and move on.

    If it doesnt, we can try methods of scaling things up.

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