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Thread: Jump Point and Vault Images - I've got what you need

  1. #1
    Donor DaneJa's Avatar
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    Jump Point and Vault Images - I've got what you need

    Jump Point
      Spoiler:

    Year One - 2013
      Spoiler:
    • Jump Point Issue 1: Mayan End of the World Edition
      • WiP: 300i, "24-Hour Livestream Campaign" by Ben Lesnick
      • Hornet blueprints
      • Chronicles: "Whisperer in the Dark" by David Haddock
      • Letter introducing Jump Point by Sandi Gardiner
    • Jump Point Issue 2: Last Flight of the Seraphim
      • WiP: Bengal
      • Behind the Scenes: interview with Erin Roberts
      • Galactic Guide: Kellog
      • Chronicles: "Last Flight of the Seraphim (Part 1)" by David Haddock
    • Jump Point Issue 3: Flying into a Hornets' Nest
      • WiP: Hornet and UEE Naval Pilot
      • Portfolio: Anvil Aerospace
      • Behind the Scenes: interview with Jason Spangler
      • Galactic Guide: Cathcart
      • Chronicles: "Last Flight of the Seraphim (Part 2)" by David Haddock
    • Jump Point Issue 4: The Vanuul Horde
      • WiP: Vanduul Sythe and Vanduul Warrior
      • Portfolio: Vanduul Empire
      • Behind the Scenes: interview with Chris Olivia
      • Galactic Guide: Orion
      • Chronicles: "Last Flight of the Seraphim (Part 3)" by David Haddock
    • Jump Point Issue 5: Aurora First Light
      • WiP: Aurora
      • Portfolio: Roberts Space Industries
      • Behind the Scenes: interview with Dave Haddock
      • Galactic Guide: Earth, Chronicles: "The Void Rats (Part 1)" by Doug Niles
    • Jump Point Issue 6: Charting the Constellation
      • WiP: Constellation
      • Portfolio: Hurston Dynamics
      • Behind the Scenes: interview with Rob Irving
      • Galactic Guide: Stanton
      • Chronicles: "The Void Rats (Part2)" by Doug Niles
    • Jump Point Issue 7: The Next Generation is Now
      • WiP: 300 Series
      • Portfolio: Origin Jumpworks
      • Behind the Scenes: interview with Zane Bien and John Erskine
      • Galactic Guide: Terra
      • Chronicles: "The Void Rats (Part 3)" by Doug Niles
    • Jump Point Issue 8: A Few Good Men
      • WiP: UEE Marine and Behring P4SC Assault Rife
      • Portfolio: UEE Marines
      • Behind the Scenes: "The Economy": an interview with Pete Mackay and Rob Irving
      • Galactic Guide: Kilian
      • Chronicles: "The Cup (Part 1)" by Robert Waters
    • Jump Point Issue 9: Hanging Out
      • WiP: Hangar (Discount, Business, and Deluxe) and Buggy
      • Portfolio: Hangar Corporations
      • Behind the Scenes: "Gamescom Final Push!"
      • Galactic Guide: Ellis
      • Chronicles: "The Cup (Part 2)" by Robert Waters
    • Jump Point Issue 10: Lawyers, Guns, and Money
      • WiP: Hornet Revamp and Privateer Player Character
      • Portfolio: Klaus and Werner
      • Behind the Scenes: "Convention Report" by Ben Lesnick and "Designing the CF-007" by Pete Mackay, Ted Beargeon, Patrick Thomas, and Daniel Craig
      • Galactic Guide: Goss
      • Chronicles: "The Cup (Part 3)" by Robert Waters
    • Jump Point Issue 11: Born Free
      • WiP: Freelancer
      • Portfolio: MISC
      • Behind the Scenes: "Modular Environment Summit" by its participants
      • Galactic Guide: Centauri
      • Chronicles: "The Void Rats (Part 4)" by Doug Niles
    • Jump Point Issue 12: Drawing the Cutlass
      • WiP: Cutlass
      • Portfolio: Drake Interplanetary
      • Behind the Scenes: "Piratey Stuff" interview with Rob Irving
      • Galactic Guide: Magnus
      • Chronicles: "The Void Rats (Part 5)" by Doug Niles
    • Jump Point Issue 13: Avengers Assemble
      • WiP: Avenger
      • Portfolio: Aegis Dynamics
      • Behind the Scenes: "Organizations Organization" interview with Turbulent
      • Galactic Guide: Davien
      • Chronicles: "The Void Rats (Part 6)" by Doug Niles

    Year Two - 2014
      Spoiler:
    • Jump Point Issue 14: The Cutting Edge
      • WiP: Scythe UpRez
      • Portfolio: Flashfire
      • Behind the Scenes: "Foundry 42" interview with Phil Meller & Nick Elms
      • Galactic Guide: Tiber
      • Chronicles: "Hunter & Swan (Part 1)" by Robert E Waters
    • Jump Point Issue 15: Corvette Winter -- *Mirror*
      • WiP: Idris Initial Design
      • Portfolio: Behring Applied Technology
      • Behind the Scenes: "The Next Great Starship" interview with Sandi Gardiner
      • Galactic Guide: Odin
      • Chronicles: "Hunter & Swan (Part 2)" by Robert E Waters
    • Jump Point Issue 16: Birth of a Frigate
      • WiP: Idris Revision
      • Portfolio: Original Systems
      • Behind the Scenes: "Animation Summit" interview with Bryan Brewer and "Mocap Shoot" interview with Harry Jarvis
      • Galactic Guide: Pyro
      • Chronicles: "Hunter & Swan (Part 3)" by Robert E Waters
    • Jump Point Issue 17: Heads Up
      • WiP: HUD
      • Portfolio: Stor-All
      • Behind the Scenes: "Making Cargo Fit" design document by Calix Reneau
      • Galactic Guide: Corel
      • Chronicles: "Hunter & Swan (Part 4)" by Robert E Waters
    • Jump Point Issue 18: Racing to Get Done -- *Mirror*
      • WiP: M50
      • Portfolio: GNP
      • Behind the Scenes: Capital Ship Systems
      • Galactic Guide: Taranis
      • Chronicles: "Lost and Found (Part 1)" by Charles Duncan
    • Jump Point Issue 19: The Next Great Jump Point -- *Mirror*
      • WiP: The Redeemer
      • WiP: Freelancer Variants
      • Portfolio: WillsOp Systems
      • Behind the Scenes: Making the Freelancer Commercial
      • Galactic Guide: Rihlah
      • Chronicles: "Lost and Found (Part 2)" by Charles Duncan
    • Jump Point Issue 20: Horsepower!
      • WiP: Mustang
      • Portfolio: Consolidated Outland
      • Behind the Scenes: Asteroid Hangar
      • Galactic Guide: Bremen
      • Chronicles: "Lost and Found (Part 3)" by Charles Duncan
    • Jump Point Issue 21: The Stars Align -- *Mirror*
      • WiP: Constellation Variants
      • Portfolio: The Murray Cup
      • Behind the Scenes: Murray Cup Development
      • Galactic Guide: Baker
      • Chronicles: "Lost and Found (Part 4)" by Charles Duncan
    • Jump Point Issue 22: The Empire's Sword
      • WiP: Gladius
      • Portfolio: The 36th Fighter Squadron
      • Behind the Scenes: Gamescom Multi-Crew Demo
      • Galactic Guide: Nul
      • Chronicles: "The Knowledge of Good and Evil (Part 1)" by Allen Russell
    • Jump Point Issue 23: One Small Step
      • WiP: Cutlass Variants
      • Portfolio: Sakura Sun
      • Behind the Scenes: Persistent Universe & CitizenCon Demo
      • Galactic Guide: Hades
      • Chronicles: "The Knowledge of Good and Evil (Part 2)" by Allen Russell
    • Jump Point Issue 24: First Platform Station
      • WiP: Orbital Platform/Station
      • Portfolio: Gold Horizon
      • Behind the Scenes: FPS Demo and Development
      • Galactic Guide: Nyx
      • Chronicles: "The Knowledge of Good and Evil (Part 3)" by Allen Russell
    • Jump Point Issue 25: We Solute You
      • WiP: Gladiator
      • Portfolio: Squadron 214, Bravo Flight
      • Behind the Scenes: Commercials & Cinematics
      • Galactic Guide: Virgil
      • Chronicles: "The Knowledge of Good and Evil (Part 4)" by Allen Russell

    Year Three - 2015
      Spoiler:
    • Jump Point Issue 26: Riding Herd
      • WiP: Mustang Variants
      • Portfolio: Accelerated Mass Design
      • Behind the Scenes: Bug-Hunting
      • Galactic Guide: Helios
      • Chronicles: "Phantom Bounty (Part 1)" by Autumn Kalquist
    • Jump Point Issue 27: The ArcCorp™ Issue
      • WiP: ArcCorp
      • Portfolio: ArcCorp
      • Behind the Scenes: ArcCorp and the Persistent Universe
      • Galactic Guide: Vega
      • Chronicles: "Phantom Bounty (Part 2)" by Autumn Kalquist
    • Jump Point Issue 28: Retaliation at Last
      • WiP: Retaliator
      • Portfolio: 78th Squadron
      • Behind the Scenes: User Interface
      • Galactic Guide: Tyrol
      • Chronicles: "Phantom Bounty (Part 3)" by Autumn Kalquist
    • Jump Point Issue 29: Leading the Way
      • WiP: Vanguard Concept
      • Portfolio: Fuel Pump, Cry-Astro & CTR
      • Behind the Scenes: This is IT
      • Galactic Guide: Osiris
      • Chronicles: "Phantom Bounty (Part 4)" by Autumn Kalquist
    • Jump Point Issue 30: The Hull Truth
      • WiP: Hull Series (A-E)
      • Portfolio: Covalex Shipping
      • Behind the Scenes: The Economy Boardgame
      • Galactic Guide: Oso
      • Chronicles: "Brothers in Arms (Part 1)" by Andy Rogers
    • Jump Point Issue 31: Stand By Me
      • WiP: Reliant
      • Portfolio: Cubby Blast
      • Behind the Scenes: Website Revamp
      • Galactic Guide: Tal
      • Chronicles: "Brothers in Arms (Part 2)" by Andy Rogers
    • Jump Point Issue 32: Creating Magic
      • WiP: P-52 Merlin
      • Portfolio: Kruger Intergalaktische
      • Behind the Scenes: Ship & Component Classification System
      • Galactic Guide: Castra
      • Chronicles: "Brothers in Arms (Part 3)" by Andy Rogers
    • Jump Point Issue 33: The Producers
      • WiP: FPS Armor
      • Portfolio: Kastak Arms
      • Behind the Scenes: The Producers
      • Galactic Guide: Ferron
      • Chronicles: "Brothers in Arms (Part 4)" by Andy Rogers
    • Jump Point Issue 34: Opening Doors
      • WiP: FPS Weapons & Gadgets
      • Portfolio: InterDimension Software
      • Behind the Scenes: Persistence Commences
      • Galactic Guide: Croshaw
      • Chronicles: "One Last Job (Part 1)" by Amanda McCarter
    • Jump Point Issue 35: Pra-chtigen Unterfangen
      • WiP: Endeavor
      • Portfolio: BiotiCorp
      • Behind the Scenes: Frankfurt Office
      • Galactic Guide: Rhetor
      • Chronicles: "One Last Job (Part 2)" by Amanda McCarter
    • Jump Point Issue 36: Meeting Places
      • WiP: Million Mile High Club
      • Portfolio: Apocalypse Arms
      • Behind the Scenes: PU Developments
      • Galactic Guide: Nexus
      • Chronicles: "One Last Job (Part 3)" by Amanda McCarter
    • Jump Point Issue 37: Refining the Verse
      • WiP: Crucible
      • Portfolio: The Ark
      • Behind the Scenes: Starmap
      • Galactic Guide: Tayac
      • Chronicles: "One Last Job (Part 4)" by Amanda McCarter

    Year Four - 2016
    • Jump Point Issue 38: Teamwork
      • WiP: Constellation Upgrade
      • Portfolio: Terra Mills
      • Behind the Scenes: Multicrew & Physics Grids
      • Galactic Guide: Horus
      • Chronicles: "A Sorri Lyrax Story (Part 1)" by Thomas K. Carpenter
    • Jump Point Issue 39: Fly Glactically, Design Modularly
      • WiP: Xi'An Scout
      • Portfolio: AopoA
      • Behind the Scenes: Modular Space Stations
      • Galactic Guide: Kayfa
      • Chronicles: "A Sorri Lyrax Story (Part 2)" by Thomas K. Carpenter
    • Jump Point Issue 40: On the Leading Edge
      • WiP: Sabre
      • Portfolio: 999th Test Squadron
      • Behind the Scenes: Customer Service
      • Galactic Guide: Chronos
      • Chronicles: "A Sorri Lyrax Story (Part 3)" by Thomas K. Carpenter
    • Jump Point Issue 41: Reaching the Stars
      • WiP: Starfarer
      • Portfolio: Tarsus
      • Behind the Scenes: The P-Cap Team
      • Galactic Guide: Nemo
      • Chronicles: "A Sorri Lyrax Story (Part 4)" by Thomas K. Carpenter
    • Jump Point Issue 42: Crucial Operations
      • WiP: Prospector
      • Portfolio: Shubin Interstellar
      • Behind the Scenes: DevOps
      • Galactic Guide: Banshee
      • Chronicles: "Instrument of Surrender (Part 1)" by Adam Wieser
    • Jump Point Issue 43: Persistent Progress
      • WiP: Buccaneer
      • Portfolio: Casaba Outlet
      • Behind the Scenes: Persistent Effects
      • Galactic Guide: Oberon
      • Chronicles: "Instrument of Surrender (Part 2)" by Adam Wieser
    • Jump Point Issue 44: Bugging Out
      • WiP: Dragonfly
      • Portfolio: The Lost Squad
      • Behind the Scenes: Community Managers
      • Galactic Guide: Caliban
      • Chronicles: "Instrument of Surrender (Part 3)" by Adam Wieser
    • Jump Point Issue 45: Grim Realities
      • WiP: Grim HEX
      • Portfolio: Argo Astronautics
      • Behind the Scenes: Building Character
      • Observist Dark: Grim HEX
      • Chronicles: "Instrument of Surrender (Part 4)" by Adam Wieser

    Jump Point Issue 46: Outward Bound
    • WiP: Terrapin
    • Portfolio: Imperial Cartography Center
    • Behind the Scenes: Streamers at Gamescom
    • Observist Dark: Gurzil
    • Chronicles: "Lost Squad (Act One)" by Will Weissbaum




    Vault Images

    Jump Point:
      Spoiler:

    Ships:
      Spoiler:

    Locations:

    FPS & Character Models:

    Other:
    Last edited by DaneJa; September 17 2016 at 01:25:09 AM.

  2. #2
    Pacefalm's Avatar
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    Quote Originally Posted by QuackBot View Post
    I'm doing my best. Well. Not really.

  3. #3
    Aekel's Avatar
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    Thanks, +rep!

  4. #4
    Kerdrak's Avatar
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    Thank you sir!

  5. #5
    Lana Torrin's Avatar
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    Huh.. I thought my hornet looked a lot better than I remembered.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.

  6. #6
    i used to kickstart stuff before kickstart even started Donor Hayes DuSid's Avatar
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    Hmm, I was uploading this, but a summary thread is better.
    Plusrep.
    "How fleeting are all human passions compared to the massive continuity of ducks."- Dorothy L.
    Sayers, Gaudy Night (1935)


  7. #7

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    "You must spread some Reputation around before giving it to DaneJa again."

    Need backup

  8. #8
    Cortess's Avatar
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    Quote Originally Posted by Spoony View Post
    "You must spread some Reputation around before giving it to DaneJa again."

    Need backup
    o7

  9. #9

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    Quote Originally Posted by Cortess View Post
    Quote Originally Posted by Spoony View Post
    "You must spread some Reputation around before giving it to DaneJa again."

    Need backup
    o7
    +Rep artillery support to your area.

  10. #10
    Donor DaneJa's Avatar
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    I took a big 'ol image dump on this thread. Enjoy the Vault content. Only things missing are two videos of the Constellation cargo and ship unloading animations.

  11. #11
    Donor Rudolf Miller's Avatar
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    Thank you sir.

  12. #12

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    You must spread some Reputation around before giving it to DaneJa again.

    bugger.

    edit: someone on another forum said there was some concept art in the subscriber section that might just be a retaliator. Anyone seen it?
    Last edited by Victoria Steckersaurus; September 28 2013 at 11:24:50 PM.

  13. #13
    Donor Rudolf Miller's Avatar
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    Quote Originally Posted by Victoria Steckersaurus View Post
    You must spread some Reputation around before giving it to DaneJa again.

    bugger.

    edit: someone on another forum said there was some concept art in the subscriber section that might just be a retaliator. Anyone seen it?


    This may be the image you reference.

  14. #14
    Donor DaneJa's Avatar
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    Quote Originally Posted by Rudolf Miller View Post
    Quote Originally Posted by Victoria Steckersaurus View Post
    You must spread some Reputation around before giving it to DaneJa again.

    bugger.

    edit: someone on another forum said there was some concept art in the subscriber section that might just be a retaliator. Anyone seen it?


    This may be the image you reference.
    Could be, but that looks a lot more swoopy and front heavy than what I saw.

  15. #15
    Lana Torrin's Avatar
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    So are you breaking some sort of NDA sharing all of this?
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.

  16. #16
    Donor DaneJa's Avatar
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    Quote Originally Posted by Lana Torrin View Post
    So are you breaking some sort of NDA sharing all of this?
    Meh, I didn't sign anything. If you were going to subscribe it wouldn't be for this stuff anyway.

  17. #17
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    What would it be for, then?

  18. #18
    Lana Torrin's Avatar
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    Quote Originally Posted by Hels View Post
    What would it be for, then?
    At the moment I have paid for the most expensive virtual bed you can imagine.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.

  19. #19

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    Hmm. That thing doesn't look like it matches the Aegis aesthetic. Curious.

  20. #20
    Donor DaneJa's Avatar
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    Quote Originally Posted by Hels View Post
    What would it be for, then?
    Supporting the game, or since the game doesn't really need more support, the book of Jump Points they'll send to 12 month subscribers. That or :smug:

    I kind of do it because I like the idea of subscriptions more than I do microtransactions and this is one way to show that, among the other reasons.

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