If you put a unit selection limit in sc2 you'll make people stop playing and wipe out 96% of the non-korean progamers.
If you put a unit selection limit in sc2 you'll make people stop playing and wipe out 96% of the non-korean progamers.
Hey, I just met you,
and this is crazy
but here's my number,
so call me, maybe?
hummmm...
scan range now shows with this radius/circumference thingy.
fake edit:
someone on stream said how terrans now have roaches, too - and i tend to agree (from what 'little' i've seen)... but why did they have to be faster than (non-charging) chargelots.... and void rays....?
.... while sporting 7 range...(as much as ghost, marauder, thor, etc)?
also: neat, how the ability auto-picks-off sentries among a semi-threatening blob of zealots
and widow mines have no countdown anymore?!
fake edit 2 :
seems like archons are the only thing protoss that's not failing hard against warhound (+viking) -.-
but hey.... 2x widow mines and a poke take care of one archon.............
ahwell.... couldnt give all races gas intensive units, eh....?
Last edited by RoemySchneider; September 6 2012 at 02:42:18 AM.
Are there any Zerg players casting games in the HotS beta? Only saw one game between Dragon and Dimaga that focused on Dragon playing Terran with his imba hounds. As a born again Zerg I'm rather interested to see what people are doing with the new units.
PsyStarcraft. He's been fucking around a good bit but he mains Zerg and is a decent master-level player when he's serious.
http://www.youtube.com/watch?v=eqxWZ...=UL3uyvA173BjE
LiquidSheth and Destiny have been streaming most of the evening(EU time) yesterday.
Also, when complaining about game lacking skills people talk about the probe split, but what about the Protoss 1 button econ lockout ability on the oracle? (if that even made it into the beta).
Last edited by Torashuu; September 6 2012 at 08:20:37 AM.
Just watching streams but the Warhound is soo boring. Another a-move deathball unit, just what the game didn't need. It's also ugly and needs to be 3 supply.
Played some 3v3s with friends last night after not playing for nearly a year. I'm still awful at paying attention and selecting/moving units fast, but we managed to win every placement game in a hilarious fashion. We were all randoming on the first game and all got terran (the other two are primarily zerg players), so we did a bronze level triple nuke rush. The game dragged on for about 40 minutes with only the zerg player on the other team actually making detection. Near the end he raped our SCVs with a medium sized muta flock, at which point I realized that I was floating 4k minerals and spammed reactor barracks. His next muta pass flew into a really nice ball of turrets and stimmed marines and he ragequit shortly after.
The great part is that our 3's team still ended up in bronze despite winning all the placement matches.
I was doing some placements with friends / different teams / and I noticed that if there are less players online (like in the summer) you might end up playing games only against bronze / silver guys. Not really cool
Playing 2v2 with a friend that bought SC2 several weeks ago (he played before but like .. really bad). Ended up in gold, soon after that we were promoted to plat. Currently we are winning most games but sometimes we just get utterly crushed by more experienced players. Or he just forgets to scout for pylons around his natural (he expands really aggressively in the beginning while I do some 3 gate-robo, 4gate or something like that). He's still struggling with saturating his natural on time though. He gets it earlier than our opponents (if one of them expands) but 2 minutes later he still has 4 drones mining. I guess it comes down to experience![]()
Another thing that he's really bad at is map control. Ok, expand early, make more drones than last game - no problem with that. But send 2-4 lings around the map and on the attack path. He got caught with his pants down like really badly. Marines and marauders in his base, he saw them when they climbed his ramp. We lost the game 5 minutes later![]()
@ Vortex hahahah oh lol. Blizzard are really retarded. For them "Mech" means an army mostly composed by units with the mechanical "trait". Doesnt matter if they work just as an infantry unit (lol marauders). Fucking retarded. I will not buy this until they fix it.
And thats not the only problem with HOTS imo. Hey there oracle, im looking at you.
@dpidcoe yeah we've been thinking about trying resource dumping (in such situations or just as our normal strategy for the game). Btw are you on EU?
Warhound is retarded, but so is that video.
Monobattle deathball vs deathball without micro is a scenario that doesn't happen, and it favours the warhound because of its range and speed. If you look vs the Roaches or Marines half of them aren't firing at any given time.
ok I've found that article, and I remembered it little wrong, and it is actually only couple months old:
http://www.codeofhonor.com/blog/the-...arcraft-part-1
Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II. Command and Conquer, the spiritual successor to Dune 2, didn’t have any upper bound on the number of units that could be selected. It’s worth another article to talk about the design ramifications, for sure.
Obviously it doesn't represent actual gameplay, but the warhounds mechanics actively encourage 1A syndrome - it has very long range, an auto-cast ability with very long range, and tons of HP and DPS so its best left to its own devices. It is so absurdly cost efficient that you'd be braindead not to get them in basically any MU (baring defending vs. specific timings). When they are a good bet vs. zerg, a race with no mech. units, you know shit is broken. Even after the inevitable nerfs though, the unit design is just lame: its a better, easier thor with no possibility for interesting game moments.
while i agree with the general notion, i must add that the combo of range & unitspeed will skew this even further into the warhound's favor. it may not be as fast as quick-stepping M&Ms but it is faster than a non-charging chargelot
deathballs always favor ranged units as 20+ of them can attack one target while the melee unit can surround the enemy with 3-4 (when balled up).
however, it's still ok to compare units with equal range. therefore i find the test against stimmed(!) marauders quite revealing; the unit _with_ the working bonus still loses....
i'm glad at least the 'same supply' banelings were able to (barely) keep up; only 300mins+100gas per 2 supply vs the 150+75 of the warhound
to be fair though; zergs will do MUCH better as soon as the dark swarm thingy comes in and the 'critical mass' of ranged units loses its edge and the aforementioned blob problem goes away.... too bad the viper just had to be made armored with the HP of a muta (viking: 14(-1)x2=26 dmg per volley, 5 vikings to one-shot - no change with realistic upgrades)
would've preferred them being merely biological & psionic with those few HP
Ahh Well I am a NA so i guess the chats are separated. Also played my placement match for this season...forever bronze...wtf. Its been a while since I have played so I didn't harass nearly as much as I should have so I lost to mega colossus. If anyone has any experience willing to play some casual games (NA server). I don't consider myself a bad player I just know its hard to get out of bronze since everyone is in bronze. Also I play terran and haven't really played any matches as protoss or zerg.
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