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Thread: EVE Valkyrie (aka EVR)

  1. #741
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    People who played at fanfest seem to think its amazing.

    My concerns are - for extended play sweaty as fuck headset, and in for energetic play broken furniture just outside play-area.

  2. #742
    Joshua Foiritain's Avatar
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    The concept of playing VR sports games confuses me. If you're gonna move around and do actual exercise why not just do the actual sport instead?



  3. #743
    Armyofme's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    The concept of playing VR sports games confuses me. If you're gonna move around and do actual exercise why not just do the actual sport instead?
    Lol, i would have to agree with you on this.

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  4. #744
    Malcanis's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    The concept of playing VR sports games confuses me. If you're gonna move around and do actual exercise why not just do the actual sport instead?
    Let's have a game of ping pong

    I'll wait while you travel 500km and check in to your hotel
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

  5. #745
    Malcanis's Avatar
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    I'm old and slow, btw. You should win p. Easily. That's why you'll be paying for a flight and accommodation.
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

  6. #746
    Donor Bam Stroker's Avatar
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    Quote Originally Posted by Lallante View Post
    People who played at fanfest seem to think its amazing. My concerns are - for extended play sweaty as fuck headset, and in for energetic play broken furniture just outside play-area.
    I don't know if I'd say "amazing", or at least I wouldn't call it that if I tried it today. It's been nearly 12 months and a shit ton of other VR games have come along that offer excellent experiences that just weren't a thing when I first tried Project Arena/Sparc. "Amazing" last Fanfest would just be "pretty cool" to me right now.

    They look to be going hard with the competitive aspect though which is clear from the promo trailer, and I'm to understand they're including particularly robust support for VR spectators right out of the gate so I guess they're banking on it becoming the first real VR esport. The challenge for CCP then is to make a game that is accessible for casuals so that is has a decent audience for tournaments but still has a high enough skill ceiling to make peak competitive play exciting. Working in their favour is that the game would pretty easy to grasp for a casual Twitch viewer - it's two people in a tunnel throwing stuff at each other - a lot easier to understand than, say, Starcraft.

    As for the sweaty/energetic play thing, this is something that VR users are already getting accustomed to with a lot of titles that are out there. People have largely figured out the "don't wreck the furniture while playing VR" thing as well. Oculus and Vive both need to do some work with their headsets in terms of comfort with prolonged usage. I would expect the next iteration of their HMDs to be more like Sony's where it sits on your head as opposed to being strapped to your face. Right now the biggest issue imo is the fact that HMDs are tethered by video and data cables, but there are already wireless mods for the Vive out there and I wouldn't be surprised if the next generation of VR hardware is completely wireless.

    I think people need to start giving CCP some credit for their successes, too. Valkyrie is going well and Gunjack is the biggest selling mobile VR game.

    TRIGGER WARNING: I say something positive about CCP below.

    Contrary to the prevailing narrative that is regularly espoused on here and elsewhere, turns out CCP might actually be really competent and know what they're doing.
    Last edited by Bam Stroker; March 4 2017 at 01:07:27 PM. Reason: accidentally several word
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  7. #747
    Duckslayer's Avatar
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    Quote Originally Posted by Bam Stroker View Post

    TRIGGER WARNING: I say something positive about CCP below.

    Contrary to the prevailing narrative that is regularly espoused on here and elsewhere, turns out CCP might actually be really competent and know what they're doing.

  8. #748
    Donor Bam Stroker's Avatar
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    Risky claim, I know. My post hasn't been negrepped yet so I assume it's either flown under the radar or bittervets are ~literally shaking~ with rage so hard they can't get the mouse pointer to stay still over the rep button.

    Last edited by Bam Stroker; March 7 2017 at 03:51:02 AM.
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  9. #749
    Varcaus's Avatar
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    Quote Originally Posted by Bam Stroker View Post
    Risky claim, I know. My post hasn't been negrepped yet so I assume it's either flown under the radar or bittervets are ~literally shaking~ with rage so hard they can't get the mouse pointer to stay still over the rep button.

    I mean they have had a decade to learn

  10. #750
    Donor Verite Rendition's Avatar
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    Next expansion: Groundrush. This latest map adds atmospheric combat, which should prove interesting.

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  11. #751
    Donor Nu11u5's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Next expansion: Groundrush. This latest map adds atmospheric combat, which should prove interesting.

    Are the flight mechanics supposed to be different, or is it just "space with a really big obstical"?

  12. #752
    Donor Verite Rendition's Avatar
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    Space with a really big obstacle (and tunnels/hangars, it seems).
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  13. #753
    Donor Nu11u5's Avatar
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    Just wondering. A lot of other space fighter arcade sims from the past that did space and atmospheric missions changed the flight handling by adding extra damping, etc.

    I'm thinking back to Colony Wars on PS1

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