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Thread: EVE Valkyrie (aka EVR)

  1. #761
    Super Moderator Global Moderator QuackBot's Avatar
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    Quote Originally Posted by Rakshasa The Cat View Post

    You overestimate the amount of lock-in using those achieves.

    If AMD comes out with similar rendering features they will be similar enough API that adding support for the other will be relatively easy.
    They're not really features, you can take that as a given.

  2. #762
    Donor Nu11u5's Avatar
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    I got a newsletter today saying that Valkyrie is dropping the VR requirement for PC and PS4.

    I want to know how this is going to work.

  3. #763
    Donor Verite Rendition's Avatar
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    Quote Originally Posted by Nu11u5 View Post
    I got a newsletter today saying that Valkyrie is dropping the VR requirement for PC and PS4.

    I want to know how this is going to work.
    https://forums.evevalkyrie.com/t/eve...e-changes/6719

    Quote Originally Posted by CCP
    Hi Pilots,

    Since its debut on Oculus Rift in March 2016, EVE: Valkyrie has launched on PlayStation®VR and HTC Vive®; introduced cross-platform play; and received five major updates and numerous patches.

    It has been hailed as the “killer app” for VR and has built a vibrant community of dedicated pilots like you.

    Now we are thrilled to announce Warzone, a major expansion to EVE: Valkyrie arrives September 26. Warzone is free to existing pilots, and it invites PC and PlayStation®4 gamers to the world of the Valkyrie without the need for a VR headset. Now all pilots can fly and fight together, on all supported platforms (PC, PlayStation®, PlayStation®VR, Oculus Rift, HTC Vive®), in fully balanced online first-person spaceship shooter combat.
    The Warzone expansion also brings:

    • NEW next-generation fleet of ships, each with unique weapons and Ultra abilities

    • NEW modular progression system, giving you more control over how you evolve your ships

    • NEW maps: ‘Fleet’, a Sisters of EVE space station, and ‘Outpost’, a mysterious Drifter base

    • NEW game mode: ‘Extraction’, which mixes combat and navigational challenges, forcing pilots to use the environment to their advantage

    • NEW reward system: Earn Reward Capsules to unlock a hangar full of personalization options

    In addition to these huge new features, EVE: Valkyrie - Warzone also brings major changes to your pilot, hangar, and account. These changes are:
    GOLD

    All our real-world currency transactions will now be delivered in Gold Reward Capsules, so any remaining gold in your accounts will be converted into Gold Reward Capsules which will be waiting in your vault when you first launch Warzone.

    For every 200 Gold you have in your wallet, you will receive 1 Gold Reward Capsule, rounded up to the nearest multiple of 200. If you have 1 or more gold on your account, you will receive at least 1 Gold Reward Capsule as compensation.
    SILVER (VISK) AND IN-GAME ITEMS

    With many wallet balances and in-game items in the six and seven-figure range, we felt it necessary to factor wallet balances and item costs down equally to make comprehending our Quartermaster and cosmetic upgrades easier! Rest assured, the silver in your wallet when you update will hold the same relative value as it previously did.
    IMPLANTS (XP BOOSTERS)

    If you have any active Implant time remaining when Warzone launches, you will be refunded in Silver. Implants in Warzone only tick down based on your time in-battle, giving you greater control over how and when to use them for maximum XP benefits with no lost time.
    RETIRED COSMETIC ITEMS

    With the arrival of our next-generation fleet, many of the Paint Jobs in pilot hangars are no longer applicable as the original fleet is being retired. We’re refunding all previous purchases to allow you to buy and apply the new exciting items in Warzone. All your favourite paint jobs will be included in Warzone, so you simply need to decide which of your new favourite ships is deserving of a stellar cosmetic makeover.
    FOUNDER’S PACK ITEMS AND PILOT LINKING REWARDS

    Items received as part of the Founders Pack are now converted to Legendary Paint Jobs – the highest rarity tier of Paint Job. You will still be able to apply these cosmetic upgrades to the new Wraith MK IV in your hangar. Similarly, Ember and Sapphire Paint Jobs will be granted in Warzone to eligible pilots and will be applicable to all new ships in Warzone. There’s never been a better time to link your pilot account.
    COSMETIC PILOT ITEMS

    All previous Flight Suits and Helmets are compatible with Warzone and will remain in your hangar with no changes.
    CLASS BASED XP

    XP in Warzone is now per ship – as opposed to per class – so pilot XP has been reset in Warzone. This is part of the greatly improved progression system in Warzone, which is directly linked to the experience gained using specific ships. It’s a new fleet, and a fresh start for all pilots. Once you dive into the unique mod-based progression of each ship, you’ll understand why it was important to embark on this journey from the beginning.
    SALVAGE

    Crafting ship upgrades is now part of our improved progression system. This means Salvage is no longer a currency or used for crafting mods. Instead, Salvage is now the in-battle fuel that charges your new Ultra abilities. Collect it from destroyed ships during battles to speed up the charge rate of these awesome super weapons for your own ship, as well as those of your team mates.
    RANK

    Our pilots have worked hard for their Rank, and we’re not about to reset those efforts! Your Rank will remain unchanged, and as a special bonus we will be giving Silver Reward Capsules based on how high you climbed. Silver Rank Reward Capsules will be waiting in your Vault when you first launch Warzone and you will receive 1 for each rank you achieved.
    This means Rank 50 pilots will have 50 Silver Rank Reward Capsules waiting in their Vault at launch!
    LEADERBOARDS

    Warzone is a fresh experience for everyone. New ships and abilities mean this legacy data is not comparable or compatible with the Warzone expansion content. We will be immortalizing the pre-Warzone leader boards on evevalkyrie.com31 shortly after the Warzone expansion launches.
    VALKYRIE LEAGUE

    We’ve learned a lot from the Valkyrie League Beta and the community’s valuable feedback. In Warzone, the Valkyrie League will initially be unavailable. We aim to bring a new and vastly improved version of the Valkyrie League in an update after Warzone launch.

    With such a wide array of changes, we welcome your feedback and questions - please visit the official Warzone Changes feedback and questions thread here.

    We’d like to thank all pilots for their continuing of EVE: Valkyrie and we look forward to entering the Warzone with you.
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  4. #764
    Donor Verite Rendition's Avatar
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    And to add to that, here's the FAQ and the dev blog post.

    Quote Originally Posted by CCP
    Hi Pilots,

    We are thrilled to announce EVE: Valkyrie - Warzone, a major expansion to EVE: Valkyrie arrives next month, on September 26. All current EVE: Valkyrie owners will receive the expansion as a free download, replacing the base game, while incoming players will be able to purchase EVE: Valkyrie - Warzone for $29.99/€29.99 SRP.

    The Warzone expansion dramatically upgrades the EVE: Valkyrie experience for both new and current players, introducing a huge range of exciting new features and gameplay systems. Bursting out of VR and onto TVs and monitors, EVE: Valkyrie - Warzone will enable PC and PlayStation®4 gamers to join the ranks of the Valkyrie without the need for a VR headset.

    Since its debut on Oculus Rift in March 2016, EVE: Valkyrie has launched on PlayStation®VR and HTC Vive®, introduced cross-platform play and received five extensive game updates. With the addition of cross-reality support, EVE: Valkyrie - Warzone will allow PC and PS4 gamers to fly and fight alongside each other, both in and out of virtual reality, in fully balanced online first-person spaceship combat.

    Naturally you will have a lot of questions about how the update will work. This thread will serve as a Warzone FAQ and over the next month, we’ll be linking through to all our upcoming EVE: Valkyrie - Warzone Devblogs, Videos, Game Guides and more.
    In the meantime, here’s a quick EVE: Valkyrie - Warzone FAQ:


    What is EVE: Valkyrie - Warzone?

    EVE: Valkyrie - Warzone is the new, major expansion to EVE: Valkyrie which launches on 26 September 2017. For more information read this blog.

    Will there be more modes added in the upcoming EVE: Valkyrie - Warzone expansion?

    Yes, the Warzone expansion will also feature two new maps – ‘Fleet’, a Sisters of EVE space station, and ‘Outpost’, a mysterious Drifter base – that will bring even more aspects of the rich EVE Online universe to the world of the EVE: Valkyrie.

    The Warzone expansion also introduces an exhilarating new game mode, ‘Extraction’, which mixes combat and navigational challenges, forcing pilots to use the environment to their advantage.

    Will I be able to play EVE: Valkyrie - Warzone without a VR headset?

    Yes, the Warzone expansion is designed to be perfectly balanced and playable in both VR and flatscreen on PC and PS4 equally.

    Is the flatscreen version of EVE: Valkyrie - Warzone different to the VR version?

    The Warzone expansion is a single game that supports both VR and flat screen play across PS4 and PC. The game has been modified to support flatscreen users and therefore handles and plays slightly differently than it does in VR. Nevertheless, all in-game content – including maps, ships, modes, progression etc. – is exactly the same, and all of our users, regardless of mode or format will be on battling on the same servers.

    Can EVE: Valkyrie - Warzone be played with a Keyboard and Mouse?

    Yes, the Warzone expansion brings keyboard and mouse support. We will be working closely with our community to fine tune this configuration following any feedback we receive.

    What joysticks or controllers will EVE: Valkyrie - Warzone support?

    • PlayStion 4 & PlayStation VR: DualShock 4 Controller and the Thrustmaster T-Flight HOTAS 4 joystick.
    • PC, HTC Vive & Oculus Rift: Xbox 360, Xbox One and Steam controllers. The option to map controllers, including HOTAS, is also available

    Do either flatscreen or VR players have a competitive advantage?

    Our aim is to ensure complete parity between different versions of EVE: Valkyrie - Warzone across different controller input methods. We’ve been conducting extensive balance testing throughout Warzone’s development and we’ve found that there are strengths and advantages to each style and control scheme that compensate for each other. Rest assured we will be working closely with our community at launch and beyond to ensure the experience is fair and competitively comparable.

    Will flatscreen and VR players be able to Squad up?

    Yes, provided the players are both using the same platform e.g. a HTC Vive player can squad with a flatscreen Steam player; a PS4 players can squad up with a PSVR player via PSN).

    Can I squad up with my friend on a different platform?

    The list of available pilots for a squad is restricted by the platform being played on. For example, PS4 players may only squad up with other PS4 players. However, all pilots will be playing on the same servers, providing true cross-play between PS4, PSVR, PC, HTC Vive and Oculus Rift.

    Can I transfer my existing account over to Warzone?

    No need, all existing owners of Valkyrie will be automatically upgraded to EVE: Valkyrie - Warzone.

    I’m a previous EVE: Valkyrie VR owner. Do I need to create a new account to play the flatscreen version?

    All existing owners of EVE: Valkyrie will be automatically upgraded to EVE: Valkyrie - Warzone at no additional charge.

    Will the old version of EVE: Valkyrie still be available once the EVE: Valkyrie - Warzone expansion is released?

    EVE: Valkyrie - Warzone is a mandatory free game upgrade for existing players. Once released, the original version will no longer be accessible.

    If I own EVE: Valkyrie on one of the supported platforms (HTC Vive, Oculus Rift, PlayStation VR), will I be able to access the game on another supported platform for free, or will it require an additional purchase?

    An additional purchase will be required to play EVE: Valkyrie – Warzone on an extra platform, as an account sold specifically for a determined platform will not be able to log-in to a different platform. For example, Rift credentials will only work on Rift; the same goes for PS VR and HTC Vive. Please note that any codes for in game items such as War Chests (Gold) are also platform specific.

    We are currently in beta for Oculus Touch controller support. For more information, please visit our help center.

    If I own EVE: Valkyrie on two different platforms, can I transfer my Founders Pack flightsuit, avatars and other items between accounts?

    No, the contents of the EVE: Valkyrie Founder’s Packs are tied to your unique, individual purchase of the game for that platform. No transfers between platforms of in game currencies, callsigns, XP, content, or anything else is available.

    What will happen to my Gold and Silver and how will the new Warzone economy change my Pilot?

    When Warzone launches, your remaining Gold balance will be converted into Gold reward capsules. Silver will be converted to Silver at the new rate. Any remaining time on implants will be converted into Silver, as will the total value of cosmetic ship items being retired. All cosmetic pilot items will remain available to you. Your player rank will remain unchanged, and you’ll be compensated with reward capsules depending on your rank when you upgrade to the Warzone expansion. You can get the full details of how Warzone will affect you here - www.evevalkyrie.com/changes

    Where can I find a list of Warzone’s upcoming new ships and Ultra abilities?

    Patience, pilot. We will be revealing a full list of EVE: Valkyrie - Warzone’s new ships and their abilities closer to launch. Follow us on our social channels and keep your eyes on evevalkyrie.com for further updates.

    Do I need PS Plus to play EVE: Valkyrie - Warzone on PlayStation 4 or PlayStation VR?

    We strongly recommend that PlayStation players have PS Plus so that you can enjoy EVE: Valkyrie’s online multiplayer gameplay. PlayStation players without PS Plus will not be able to enter the multiplayer menus so they are excluded from our PvP and Co-op modes, as per the platform’s requirement.

    How much will EVE: Valkyrie - Warzone cost to purchase?

    EVE: Valkyrie - Warzone will have a suggested retail price of $29.99/€29.99. (Includes VAT where applicable. Actual retail prices may vary and are determined by individual retailers.)

    Do you intend to make EVE: Valkyrie – Warzone available on a disc?

    There are currently no plans for physical distribution of the Warzone expansion.

    Please note: For questions on changes to current pilot accounts, and how the new Warzone economy may change your Pilot please visit this thread for full details. The dev team are working full force to get this awesome update into your hands, but we’ll answer as much as we possibly can.

    Let’s get ready to #ENTERTHEWARZONE
    CCP Redcape
    Quote Originally Posted by CCP
    Hi there Capsuleers of New Eden!

    On the 26th of September, some exciting changes are coming to EVE: Valkyrie that will open the hangar doors to a draft of new pilots. With the launch of EVE: Valkyrie - Warzone, you will no longer need a VR headset to join us in our epic first-person spaceship shooter!



    Aside from including a non-VR version of the game, the Warzone expansion includes:
    • New, next-generation fleet of ships with greater focus on specialised roles (assault, shotgun, sniper etc.)
    • A unique mod-based progression for every ship that allow further customisation of stats based on your preferred play-style
    • New Ultra abilities that can change the course of a battle with well-timed execution
    • 2 stunning new maps: Fleet – a Sisters of EVE station preparing for war, and Outpost – a remote Drifter structure that holds the key to new technologies
    • Mouse & keyboard support, with the option to fully key bind to your preference
    • New Capsule based reward system (with randomised loot!)
    • The exciting new CTF style game mode - Extraction
    • Updated and improved cockpit interiors and HUD, and fully revised menus and UI throughout the game.


    To further celebrate the launch of Warzone, we are increasing the Rank cap to 60, and including 10 new Drifter-themed Rank icons to peacock your efforts. You can find out even more details here.



    We’ve long held the belief that cross play between PC and console is essential for building our community and sharing the awesome gameplay we’ve been refining since our launch in March 2016. The ambitious new goal of delivering an experience that can now be played across VR and non-VR is now in sight. It’s entirely up to you how you play EVE: Valkyrie – Warzone, either in or out of virtual reality. With the expansion, you’ll still have access to all the content from our five major game updates since launch. All our pilots will be flying and dying together on the same servers, same battles… same game.


    (click to enlarge)

    It’s been a long and exciting journey since Valkyrie started life as EVE-VR (or E:VR) way back in 2012. It was thanks to the overwhelming positive reception at Fanfest (and beyond) that CCP had faith to invest in this new and exciting direction for a game, and in supporting cutting-edge technology that is still in its infancy. That investment paid off, and EVE: Valkyrie remains a poster child for the incredible immersion that VR brings to games.

    Our fans have continued to fuel development with regular feedback and suggestions on a wide range of topics, from gameplay balancing to feature design. We’ve updated and improved the game on an almost monthly basis and the version of Valkyrie you’ll be playing in September will represent a labour of love, for both devs and fans alike. These conversations all started at Fanfest and on the forums. I’m excited to see what happens next when owning a VR headset is no longer a requirement.

    Moreover, it’s thanks to the rich tapestry of EVE Online that we’ve been able to deliver such a deep and compelling fantasy. Our characters, our ships, our locations, are all part of New Eden. EVE: Valkyrie - Warzone deepens this connection as we introduce more lore and narrative from the EVE universe with the inclusion of Drifter technology. This technology has escalated the war between the Valkyrie and Schism as both sides fight to gain tactical advantage. The arms race has led to the birth of an entirely new fleet of ships and advanced modifications. It’s a fresh start for all pilots, and a great time to get on board.

    I look forward to seeing some new pilots in our clone vats!

    @CCP_Roo - On behalf of the Valkyrie

    Make sure to follow EVE Valkyrie on Facebook, Twitter and YouTube and the CCP channel on Twitch.

    And learn more at www.evevalkyrie.com
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  5. #765
    Donor Verite Rendition's Avatar
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    As an existing Valk owner, I'm honestly not sure what to make of these changes. Admittedly that's in part because I haven't played much lately (more so due to a lack of time; VR is "high friction"), so I don't know off of the top of my head how the MP numbers are doing.

    Valk isn't a game that requires VR, despite being designed around it. Rather a space sim is an obvious good genre match for VR; it's going to play essentially the same since the player works from the cockpit regardless. So I'm not surprised that CCP can make this change, and I doubt it's required much retooling on the gameplay side or the technical side.

    It does make me wonder where CCP's future VR commitments stand. Valk was (and still is) their VR showpiece. Even though it's still going to be a VR game after this shift, it's not quite the same. In the eyes of the public it's going from a VR game to a game that has VR support. Even though it'll play the same (see above), mentally there's a certain degree of detachment there. Does this mean it has underperformed sales expectations? Or does CCP believe they've reached relative market saturation, and now they're expanding it to flatlanders in order to tap into a new market? And what does this mean for future VR games from CCP?

    Otherwise as far as gameplay goes, it's hard to make an informed judgement from just a feature list. But some of the items listed really makes it feel like CCP is pivoting from treating Valk as a space sim to a class-based first person shooter (ala TF2). The fact that they're going to do away with the light/heavy/support classes of ships, in favor of role-specific ships (snipers, assault, etc) pretty much screams class-based shooter. And then there are the new "ultra" abilities, which sound a hell of a lot like CoD killstreaks or Overwatch Ultimates. Also, they're adding mouse & keyboard support to a space sim, which just sounds all kinds of weird.

    The other item that particularly sticks out in my mind are the new capsules "with randomised loot!" This sounds exactly like loot crates/pinatas/whathaveyou in other games. Which is especially distressing, because loot crates are exactly what's wrong with so many of those games. It it's the dark side of the force and leads you to becoming a Pay2Win game. So I really hope CCP knows what they're doing here, because I could see this going rather badly.

    On the positive side, I like the sound of the new Extraction gameplay mode. I'm an old school Tribes player, so CTF is my bread & butter. That could be a lot of fun.

    I'm also holding out hope that CCP's continued investment in this game means that they're keeping the door open to a proper single player campaign. The lore of EVE is ripe for a SP excursion, and the SP-style tutorial levels were amazingly well done and equally well received. The current game may be MP, but it still seems like it's the SP-style levels that are what hooks new players.
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  6. #766

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    After reading the entire post explaining all features and your concerns, have to agree on the whole "role-specific" thing.

    I am not a Eve:valkyrie player, never planned to invest usd$ 400+ on a vr set, as it seemed just a tech-hype that will fade eventually....so opening the game to be played on a regular screen is enticing...however gameplay changes seem odd. I thought Valk was a matured game, with solid mechanics and fast-paced action, and players chose it because of that.

    If they are changing all that, just to catter to a wider audience..it might backfire.

  7. #767
    Donor Nu11u5's Avatar
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    I was going to buy into VR this summer, but decided to buy a house instead...

    But hey, now I can still play this game!

  8. #768
    Specially Pegged Donor Overspark's Avatar
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    I hope they add support for the Tobii eyetrackers at some point. Would add some VR features back in for the flatlanders that way.

  9. #769

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    I like the fact that if I want to play it on my flatscreen instead of on my Rift I can bloody damn well buy a new game thank you very much. How about that. Accounts are also locked to platform, so no switching between. Fucking nice CCP. GGWP

  10. #770

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    so you can play this without VR now, its actually fun.

    also the Jackal seems OP :


  11. #771
    Donor Nu11u5's Avatar
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    EVE Valkyrie (aka EVR)

    Got a PSVR and this game this week. One of the more immersive games. In general I never appreciated PBR rendering as much as I do now with VR thrown in. Everything looks like you could touch it as it looks to be a real material. The ship interiors are so detailed - I’ll spend too long looking around and behind me in the cockpit whenever I get a new ship.

    Gameplay is fun, and still getting the hang of the abilities and tactics. Ships feel sufficiently diverse (mostly thanks to the new update I hear).

    The story was a bit lacking. I was hoping for something more coherent.

    Overall pretty good but I agree that it is not worth more than the current price at $30, especially with the MT content.


    Q:

    Since the game is cross platform can PC and PS4 players form squads or is it limited to random matchmaking?

    .

    Quote Originally Posted by morpheps View Post
    I like the fact that if I want to play it on my flatscreen instead of on my Rift I can bloody damn well buy a new game thank you very much. How about that. Accounts are also locked to platform, so no switching between. Fucking nice CCP. GGWP
    You paid Oculus for the game, not CCP who has no control over that. You also can’t buy games on PC and expect to get them on PS4, or buy them on Steam and expect to get them on GOG. What you are complaining about has never been possible - ever.

  12. #772
    Specially Pegged Donor Overspark's Avatar
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    Quote Originally Posted by Nu11u5 View Post
    Quote Originally Posted by morpheps View Post
    I like the fact that if I want to play it on my flatscreen instead of on my Rift I can bloody damn well buy a new game thank you very much. How about that. Accounts are also locked to platform, so no switching between. Fucking nice CCP. GGWP
    You paid Oculus for the game, not CCP who has no control over that. You also can’t buy games on PC and expect to get them on PS4, or buy them on Steam and expect to get them on GOG. What you are complaining about has never been possible - ever.
    That argument only works if you accept that they are completely different platforms. They're not, it's just a different peripheral to the same PC. Would you accept it if you had to buy separate PS4 and PSVR games?

    Also you can get several games for free on GOG if you own them on Steam, but not all unfortunately.

  13. #773
    Donor Nu11u5's Avatar
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    EVE Valkyrie (aka EVR)

    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam. I’m willing to bet that there is some kind of restriction preventing the distribution of non VR games on the Rift platform.

    Blame Facebook/Oculus for not offering non VR gameplay via their store.
    Last edited by Nu11u5; October 5 2017 at 09:15:45 PM.

  14. #774
    Donor Verite Rendition's Avatar
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    Quote Originally Posted by Nu11u5 View Post
    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam.
    A sad, but spot-on analysis.

    It shouldn't be this way, but it is. Each store is its own platform, backed by its own developer APIs. That's the power and the drawback of the PC; anything can run on it, but anyone can also build their own platform on top of it.
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  15. #775
    Specially Pegged Donor Overspark's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Nu11u5 View Post
    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam.
    A sad, but spot-on analysis.

    It shouldn't be this way, but it is. Each store is its own platform, backed by its own developer APIs. That's the power and the drawback of the PC; anything can run on it, but anyone can also build their own platform on top of it.
    This isn't true for Steam, and giving in to this is drinking the publishers kool-aid IMHO.

  16. #776
    Donor Verite Rendition's Avatar
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    Quote Originally Posted by Overspark View Post
    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Nu11u5 View Post
    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam.
    A sad, but spot-on analysis.

    It shouldn't be this way, but it is. Each store is its own platform, backed by its own developer APIs. That's the power and the drawback of the PC; anything can run on it, but anyone can also build their own platform on top of it.
    This isn't true for Steam, and giving in to this is drinking the publishers kool-aid IMHO.
    How isn't this true for Steam? Good luck running any Steamworks games without Steam.
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  17. #777
    Specially Pegged Donor Overspark's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Overspark View Post
    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Nu11u5 View Post
    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam.
    A sad, but spot-on analysis.

    It shouldn't be this way, but it is. Each store is its own platform, backed by its own developer APIs. That's the power and the drawback of the PC; anything can run on it, but anyone can also build their own platform on top of it.
    This isn't true for Steam, and giving in to this is drinking the publishers kool-aid IMHO.
    How isn't this true for Steam? Good luck running any Steamworks games without Steam.
    Steam is a platform for both normal and VR games, so there is no "different platform" reason for having to buy a game twice. And there are indeed several games on Steam that work both with and without VR glasses, such as Subnautica.

  18. #778
    Donor Verite Rendition's Avatar
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    Quote Originally Posted by Overspark View Post
    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Overspark View Post
    Quote Originally Posted by Verite Rendition View Post
    Quote Originally Posted by Nu11u5 View Post
    But they are different *publishing* platforms. PS4/PSVR games are both offered through the same PlayStation Store and VR and traditional gameplay are possible with the same download. Similarly for Vive and Steam.
    A sad, but spot-on analysis.

    It shouldn't be this way, but it is. Each store is its own platform, backed by its own developer APIs. That's the power and the drawback of the PC; anything can run on it, but anyone can also build their own platform on top of it.
    This isn't true for Steam, and giving in to this is drinking the publishers kool-aid IMHO.
    How isn't this true for Steam? Good luck running any Steamworks games without Steam.
    Steam is a platform for both normal and VR games, so there is no "different platform" reason for having to buy a game twice. And there are indeed several games on Steam that work both with and without VR glasses, such as Subnautica.
    Ahh, I see where you're going.

    So Oculus's platform is designed for VR. I mean, that's just the way it is. They created a new headset, and then they needed a developer API and software store for it. The only reason that you can't play the Rift version of Valk without a VR headset is because since it is a VR store, it checks to make sure the headset is connected and working before launching anything.

    I'm sure they could patch that out - and it would certainly be the polite thing to do - but that just opens a big can of worms. Oculus doesn't want to be a general software storefront any more than Valve wants to sell Adobe Photoshop on Steam. There's nothing malicious about the current situation, especially since Oculus doesn't get anything out of it. The converse of that is just that they aren't going to dedicate any resources to non-VR stuff on their VR store.
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  19. #779
    Specially Pegged Donor Overspark's Avatar
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    Needed a developer API? Yes. Needed a software store? No. But they went and made one anyway.

    I'm curious where they'll be in a couple of years. I believe their own store will rapidly lose relevance as VR hardware becomes a commodity and their API goes the way of for example the Glide API in the early GPU market.

    As a user who hasn't bought in to VR yet I feel the "own software store" is a huge deterrent to buying into the Oculus proposition. All else being equal I'd be more willing to get a Vive just for that reason.

  20. #780

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    Bought this over the weekend. Quickly figured out its support for 21:9 is trash and it crops like hell.
    Considering refunding it before my 2hours /14 days runs out; fucking game devs and shitty 21:9 support gets on my tits.
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