The last Indy project I was a part of fell through recently and it looks like Scrapheap Spaceships is dead in the water.
I'm just starting on my next project (put together a quick design dock last week and a quick control prototype over the weekend) and before I head on over to my usual haunts to form a team, I thought I'd check if anyone would be opposed to me using this sub forum? I would run it as a failheap project.
I'm looking for
-another coder (c# experience a prerequisite, unity development experience a bonus. Lots of free time required)
- a 2d/3d art guy (unity workflow experience a bonus)
-a sound guy (unity workflow experience a bonus)
-as many derpy testers as I can lay my hands on. The derpier the better.
The initial game concept is pretty much hammered out (3d spaceship command survival game set amidst the crumbling of a Human empire), but plenty of the fine details are still open to interpretation for the technical people.
Game features
-Manual ship control via 3d course setting. Ship has a 'course arrow' which the player manipulates with A/S/D/W/Q/E/Z/X keys. Player ship will then move based on this course arrow – Already developed (did it this weekend gone).
-'Banks' of ship weapons with limited directional arcs. Each bank can have its own targeting priorities AI set. This works in conjunction with a 'primary target' system which certain AI targeting sets will use – WIP (primary target system done. Still working on weapon bank control logic)
-Directional shield setting. Shields are immune to all damage, but a ship does not have shields covering its front/rear. The more shields a ship is running, the slower it moves. Combat requires controlling facing, positioning and speed to get into an opponent's 'throat' or 'rear'. – Not yet started
-Survival. The players' ship continually burns resources. The players ultimate goal is to bounce from wreckage to wreckage (both found and 'created'), looting everything needed to keep the ship running. Eventual death is expected, it's all about how long you can last! – Not yet started
-Initially developed as a single player game, with the game logic setup to allow easy conversion into an authoritative server multiplayer setup (I have experience with this and access to the uLink add-on for unity) - On-going during development
-Minimal crew management system (similar to STO) to fill in time between combat. Strong focus on using limited resources to repair and maintain the players' ship – Not yet started
-Rogue like. Dead is dead. Can save status but no save-scumming allowed. – Not yet started (no save game system in place)
-Art and sound undefined. I am not an art guy. I am not a sound guy. – Not yet started.
If people are interested and me moving into this sub-forum like a dirty hermit crab doesn't ruffle anyone's feathers, I'll throw up my current, shitty, no-art control prototype for people to dick around with and give feedback on.
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