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Thread: [VICTOR] Not Enough Lasers to be Amarrian

  1. #201
    OrangeAfroMan's Avatar
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    If you like the Chainsaw Muromets, I highly recommend this mech:

    VTR-9B 2x AC5, AC2, 2x ML, XL375, 4JJ

    This thing is like a faster, more agile, jumping, more sustainable and reliable Muromets. Just amazing <3
    Actually an '06.

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  2. #202
    Procellus's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    If you like the Chainsaw Muromets, I highly recommend this mech:

    VTR-9B 2x AC5, AC2, 2x ML, XL375, 4JJ

    This thing is like a faster, more agile, jumping, more sustainable and reliable Muromets. Just amazing <3
    Because I'm a poorfag and already have an XL350 what about this?

  3. #203
    Omega Supreme's Avatar
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    Here's the new Victor quirks!


    9B
    ---
    Additional Structure LL/RL +10
    Ballistic Velocity +7.5%
    Laser Duration -7.5%

    9K
    ---
    Additional Structure LL/RL +10
    Gauss Rifle Cooldown +5%
    Ballistic Weapon Cooldown +5%
    Laser Duration -7.5%

    9S
    ---
    Additional Structure LL/RL +10
    Ballistic Velocity +7.5%
    Missile Weapon Cooldown +7.5%

    Dragon Slayer
    ---
    Additional Structure LL/RL +10
    Gauss Rifle Cooldown +5%
    Ballistic Weapon Cooldown +7.5%
    PPC Velocity +7.5%

  4. #204
    Super Moderator Global Moderator QuackBot's Avatar
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    Neckbeard simulator 3000.

  5. #205
    Procellus's Avatar
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    Quote Originally Posted by QuackBot View Post
    Neckbeard simulator 3000.
    Who is simulating, Quackers?

  6. #206
    OrangeAfroMan's Avatar
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    Finally got my third elited, the 9K was last. Thinking about selling it, the 9B and 9S are definite keepers for me.



    Should I sell for the measly 2mil?
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    WoT: NorthernNomad
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  7. #207

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    Very meta fit, but very boring, I prefer the std ac20 fits, they still do well in a brawl.

    Both of them ac20, 2x mlas and srms to how many tubes it has (6,4,2 or 2x6 iirc). But really feel like 1 jj is not enough, so put some extra tonnage there.

  8. #208
    OrangeAfroMan's Avatar
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    Quote Originally Posted by Torashuu View Post
    Very meta fit, but very boring, I prefer the std ac20 fits, they still do well in a brawl.

    Both of them ac20, 2x mlas and srms to how many tubes it has (6,4,2 or 2x6 iirc). But really feel like 1 jj is not enough, so put some extra tonnage there.
    The K can't fit an ac20, that's the S, right?
    Actually an '06.

    EVE: OrangeAfroMan
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  9. #209

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    VTR-9B
    VTR-9S
    Yeah, don't own a K, but a dragon slayer, which is poo, because it cannot fit a AC20 and has a bunch of torso mounted E hardpoints, imo Victors are nice because the majority of firepower is in the arms. Also, XL engine makes them squishy, which is bad.

  10. #210
    tulip's Avatar
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    Civil war tech time;

    AC/20 + 2HPPC & UAC/20 + 2SNPPC + RL60.

    There's no excuse to have XL's in any IS mechs that aren't lights or confused mediums (cicada etc) now that LFE's are released. Both builds are similar with the second one being better for outright brawling and having that hilarious 105 damage 1 shot rocket launcher shenanigans going for it, first build has all that pin-point alpha though for you meta-freaks.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  11. #211
    OrangeAfroMan's Avatar
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    Quote Originally Posted by tulip View Post
    Civil war tech time;

    AC/20 + 2HPPC & UAC/20 + 2SNPPC + RL60.

    There's no excuse to have XL's in any IS mechs that aren't lights or confused mediums (cicada etc) now that LFE's are released. Both builds are similar with the second one being better for outright brawling and having that hilarious 105 damage 1 shot rocket launcher shenanigans going for it, first build has all that pin-point alpha though for you meta-freaks.
    I'll have to play around with those, the 9S is my favorite variant, was hoping to update it

    So the rockets literally just fire once per match?

    Also, why are the armor amounts different between the fitting tool and MWO? My Victor maxes out at 84 points of leg armor, but the mechlab shows it maxing out at 68. Same with the arms, 68 in-game, 52 in the browser mechlab.
    Last edited by OrangeAfroMan; July 22 2017 at 08:38:51 PM.
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    WoT: NorthernNomad
    MWO: Loren Ward

    www.twitch.tv/oameve

  12. #212
    tulip's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    Quote Originally Posted by tulip View Post
    Civil war tech time;

    AC/20 + 2HPPC & UAC/20 + 2SNPPC + RL60.

    There's no excuse to have XL's in any IS mechs that aren't lights or confused mediums (cicada etc) now that LFE's are released. Both builds are similar with the second one being better for outright brawling and having that hilarious 105 damage 1 shot rocket launcher shenanigans going for it, first build has all that pin-point alpha though for you meta-freaks.
    I'll have to play around with those, the 9S is my favorite variant, was hoping to update it

    So the rockets literally just fire once per match?

    Also, why are the armor amounts different between the fitting tool and MWO? My Victor maxes out at 84 points of leg armor, but the mechlab shows it maxing out at 68. Same with the arms, 68 in-game, 52 in the browser mechlab.
    Armour quirks? Yeah the rockets are super light but one shot.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

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