1. Originally Posted by Xan
15 Village to 12 Mafia + Neuts = Day 1 \$Abstain in my book.

I'm tempted to go with a random lynch though, because if you take away normal villagers and count them as expendable its only 11 Village Power Roles against 12 Mafia + Neut Power Roles, which makes it more palatable, but with so few villagers I don't think they can be considered expendable this game.
And tomorrow it will be 14 + 12, then 12 + 11, and we will never vote because :math:

2. Originally Posted by Xan
15 Village to 12 Mafia + Neuts = Day 1 \$Abstain in my book.

I'm tempted to go with a random lynch though, because if you take away normal villagers and count them as expendable its only 11 Village Power Roles against 12 Mafia + Neut Power Roles, which makes it more palatable, but with so few villagers I don't think they can be considered expendable this game.
that was the same math i did, but the number of normal villagers is a complete unknown, Spasm told me on IRC that there is *at least 1*, which means that out of the supposed 5 normal villagers (22 total roles between mafia/village/neutral) 4 of those could actually have village roles.

so basically there's 10 to 14 village power roles and 1 to 5 vanilla villagers.

3. Wait so there can be more then 1 person in any given role?

4. You didn't think that was something you should clarify in the rule set. FFS. That is a HUGE change.

5. Originally Posted by inora aknaria
Wait so there can be more then 1 person in any given role?
on the village yeah, there could be 2 or more doctor/sheriff/etc

don't forget the Amnesiac could also get the role of any dead player too

6. 2 Arsonists would be pretty funny tbh. Light the other on fire in the same turn.

7. Originally Posted by Qwert
Originally Posted by Xan
15 Village to 12 Mafia + Neuts = Day 1 \$Abstain in my book.

I'm tempted to go with a random lynch though, because if you take away normal villagers and count them as expendable its only 11 Village Power Roles against 12 Mafia + Neut Power Roles, which makes it more palatable, but with so few villagers I don't think they can be considered expendable this game.
And tomorrow it will be 14 + 12, then 12 + 11, and we will never vote because :math:
except tomorrow the cop has investigations etc

8. Any other huge rule changes you would care to inform everyone else about?

9. Originally Posted by inora aknaria
You didn't think that was something you should clarify in the rule set. FFS. That is a HUGE change.
It's been that way in every game. All I'll say is that it's balanced.

10. Originally Posted by spasm
Originally Posted by inora aknaria
You didn't think that was something you should clarify in the rule set. FFS. That is a HUGE change.
It's been that way in every game. All I'll say is that it's balanced.
Clearly not as I wasn't the only one confused. Last game it was listed if there were duplicates of roles. Having just random extra roles where ever the GM "sees fit" makes it extraordinarily hard to identify who people are through a process of elimination.

Does the arsonist have "night" immunity this game, or was that just simply removed.

11. I've already said the arsonist has the same immunity he did last game.

12. Originally Posted by inora aknaria
Originally Posted by spasm
Originally Posted by inora aknaria
You didn't think that was something you should clarify in the rule set. FFS. That is a HUGE change.
It's been that way in every game. All I'll say is that it's balanced.
Clearly not as I wasn't the only one confused. Last game it was listed if there were duplicates of roles. Having just random extra roles where ever the GM "sees fit" makes it extraordinarily hard to identify who people are through a process of elimination.

Does the arsonist have "night" immunity this game, or was that just simply removed.
i don't see the problem with the first one, makes it more complex and i like that personally, the second one however is quite important since that fucked team mafia on the last round

13. Originally Posted by spasm
I've already said the arsonist has the same immunity he did last game.
derp, that's what i get for alt-tabbing mid post and then hitting reply, thanks for the clarification.

14. I'm not a huge fan of not knowing the number of roles. That being said, it definitely makes it more sound to at least get a day 1 abstain in rather than randomly offing someone, before we have anything but previous knowledge.

15. Originally Posted by Xan
I'm not a huge fan of not knowing the number of roles. That being said, it definitely makes it more sound to at least get a day 1 abstain in rather than randomly offing someone, before we have anything but previous knowledge.
yeah and that is why i was arguing for the contrary, i assumed there were 5 vanilla villagers and figured it'd be worth the risk. that's why i asked spasm about it on irc

Sent from my iPhone using Tapatalk 2

16. Whilst I'm a great fan of day one lynchings, it's in your best interests not to lynch me.

Just sayin'

\$Darkflare

17. Originally Posted by Cheese nippels
Whilst I'm a great fan of day one lynchings, it's in your best interests not to lynch me.

Just sayin'

\$Darkflare
CHeese confirmed loon then.

18. I say we kill cheese. Partly because he went for the DF vote (which is terrible), but mostly I can't believe I couldn't convince more people to kill him last game. (also he is terrible at this game and has been nothing but a liability in the late game)

19. Spasm, is cause of death revealed in this round?

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