Good post.
Good post.
The idea that "pro" frigate polits constantly manual pilot at all times even orbitting under guns is one of those bullshit fallacies that "ELITE PVP PROS" like to throw out there to chestbeat. 95% of the time once at the correct range they will still be using K@R and orbit. Manual piloting comes in the second you notice, for example, that the other guy has changed direction, dropped web or whatever, its not something you are doing constantly in a starcraft-style clickfury.
Manual piloting for kiting, approaching from range, assisted tracking etc, by contrast, is absolutely essential, but its also WAY fucking easier, requiring only a new command every 3-5 seconds.
I'd love to see proof of someone effectively orbiting under guns using manual pilotting in a frig. the amount of screen rotation alone renders it basically impossible
Last edited by Lallante; July 3 2013 at 12:35:46 PM.
No I didnt. In fact I was pretty certain you could not lock the angle of the camera relative to the ship (unless this is a new feature in the last ~6 months).
OR are you talking about some wierd workaround involving tracking the ship you are orbitting using the new feature that keeps your ship in view - I can't imagine that using that view to orbit manually is easy (if its even possible)
Last edited by Lallante; July 3 2013 at 01:12:11 PM.
Tracking cam, set tracking onscreen position.
Move it off-centre. Know how to toggle on tracking cam, you are now set.
In a situation, click the thing you want to orbit.
Now, double-click a point on your screen regularly as if to fly straight in that direction. The distance from the offset position will determine the radius of the orbit, changing the position will make you spiral in/out to the new orbit.
P.S. The angle of the tracking camera offset will determine the plane of the orbit, not your clicking position onscreen, so you can set the plane once (probably just along the horizontal) and then just click anywhere p much.
Literally rocket science.
Try not to click anything else's bracket. Play with different offset positions, zooms, clicking frequency. As well as ship speed & agility.
Well why don't you do what I did on Sisi before posting that, and go test it.
How is 'just not-frantically doubleclicking anywhere on the screen' hard compared to having to 'drag-rotate, doubleclick, repeat pretty damned quickly'?
I don't have it set off-centre by default as I'm almost always in a BS and/or RR gang these days. If I were a solo nano/frig man, I'd expect otherwise.
Also, IIRC the offset doesn't apply when selecting tracking cam from the Dscan pane, so you can still use that to focus dscanning to a tight angle while also having the ongrid behaviour differ.
But what Lall is asking, and I am curious too, is why? I can see the advantage in kiting setups where you dont wan't to get slingshot into/out of range etc. and also doing it when you notice your target trying to gtfo for non-kiting stuff, but for standard orbiting, why bother?
EDIT: Read the rest of the thread, which kinda answered it.
Last edited by Skjordr Longfang; July 3 2013 at 07:53:32 PM.
Manual piloting is key during the lead up and follow up of an engagement. During the actual brawl more attention is paid to k@r, orbit and approach. The problem most people have is using the default orbit ranges. The key is testing your ship/fit/skills against being unwebbed/webbed/multi webbed. So maybe when your Veng is webbed you orbit @ 1500 with AB on. But when unwebbed you orbit @ 500m without AB.
I would argue Neuts are just as important as webs for fighting smaller classes of ships. Being able to negate their ewar/dps/prop is a huge bonus.
Also, I would add gang fighting as a nano boat is pure manual. Orbiting target A in a Vaga could easily end you up in someone's scram/web range if you're not paying attention. I work on flying "squares" around the primary while avoiding his buddies. The art of star bursting a gate is not lost on everyone :P
Last edited by jonesbones; July 5 2013 at 06:01:12 PM.
The OP's point was that during a fight, the Eve AI for Orbit is retarded, if you get (un)webbed it'll take a minimal-transversal-path to the new sustainable orbit, which can be abused by your opponent. Being able to easily manually pilot an orbit negates this flaw, and with the camera thing, also allows you to easily spiral in & out safely.
I do quite a bit of frigate pvp and the only time I manual is when entering the engagement from range (i.e. positioning) or when k@R/orbit isn't doing what I want/need it to do. But it's extremely sporadic, and basically comes down to a few click here and there and then rehit orbit/k@r depending on what I fly. Getting a nos/injector cycle correct vs a neut, or managing heat/single-rep cycles is a bit more important then dicking around clicking in space.
The most manualing I do is actually on fleet interceptors, especially in astroid belts or around stations or when there are many ships on grid and I have to avoid getting into scram range of any of them. This generally means choosing a fairly clear side of the enemy fleet and flying a circle to the side of the target. Sort of like a cowboy swinging a lasso but the lasso circle is my trajectory if that makes sense.
Then there is also the case when fighting smaller/faster class ships in brawling range. Using manualing to adjust my trajectory to match theirs to bring down transversal. But it's really a niche case tbh.
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