I'd be willing to give a hand with storywriting and such. Atmosphere is important.
Originally Posted by Narmio
Haven't had much time, because of work, but I have started reading the Unity networking docs. Implementing multiplayer will involve syncing the data model through network views, which are basically observers that are attached to game objects. It should (lol) be a relatively simple exercise to convert a prototype to a multiplayer prototype. Unity (the company) has a free to use master server that will help with things like NAT traversal, lobby, etc, and the source code for it is freely available.
Longer term, some design decisions need to be made in terms of how multiplayer is to work, and what, if anything, needs to be hosted.
meh
Progression is being made people 8) these skype call clear out a lot of stuff
So I'm going to check out that art style while Helgur is going to make a prototype to check out what is plausible and what is not. The rest keeps doing what they do and test their own skills. Lets hope that after the weekend we have a clear vision on how the game is going to look exactly
If I like where this is going I may join for bugfixing, coding and design. Thats what I do in RL I might as well do it here.
In a week I'll have finished all coursework and so will have a lot more free time, at which point I'll probably start hammering out documentation(Because there is a serious lack of it so far). Anyone else doing this gimme a shout, we'll get together with Jalif at some point and work out a more concrete plan.
I would offer some help as a level designer, but it reads from the design document that you'll be randomly generating them.
Good luck y'all.
After a random comment from Darkflare on IRC I bumped into this. I'm happy to stick my hand up for coding. I've got OpenGL experience and I've written a game engine before (although it was a MUD one) which I made around ~10k USD off over the years (spent it all by now sigh).
Take a note how Diablo does it (not the craptastic 3rd one) by providing several static maps for notable areas and important landmarks and generate the in-between randomly.
Landmarks in our case can be important ship structures like a reactor core, the docking bay where your shuttle is... and your shuttle itself of course. Can't really go wrong with random maps for replayability.
o/
Happy to help out with storyboarding, dialogue, plot etc, stuff like that, and testing should it reach that stage. I don't use IRC and I had kinda forgotten about this since posting in the other thread, but I'll keep an eye on progress in this forum and if anyone needs me feel free to PM etc.
I'll start thinking about expanding the rough concept from page one in the coming weeks. All suggestions welcome - in fact it might be better to have a separate thread so everyone can chuck ideas in?
Last edited by Joe Appleby; March 26 2013 at 07:13:13 PM.
nevar forget
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