Codename: Scrapheap Starships
Depending on backstory and how the game will turn out, the name might change.
The riches that could be found in an unexplored and untapped universe were immense. This lust drove the early space faring humans to expand their grasp upon the universe with unprecedented speed. A network of hyperspatial gates formed the lifelines of this empire, branching out from their home system Earth to smaller clusters of several systems. One of these clusters was Endeavour [working title], a rich and industrious collection of corporate colonies which soon proved to be one of the prime backbones to the ever expanding earthen empire. On a dark day the gate that handled all traffic in and out of the cluster performed an automatic emergency shutdown, separating Endeavour from the rest of the empire. The local factions scrambled to reactive the gate but it never came back online. The cluster largely dependent on outside planets for their food supply soon suffered mass starvations. But a small fraction of the total population survived and resettled on a few key planets. Leaving in its wake a cluster filled with abandoned colonies, spaceships and stations.
Years later as the surviving populace recovered and rebuild, the cluster slowly sprang back to life as interstellar trade picked up once more. The remnants of the old empire soon proved to be alluring to many. As shipping lanes reopened and remote locations became more accessible small organisations of scavengers went out to strip the old wreckages. It soon proved to be a dangerous occupation as the sites turned out to be not as dead on the inside as they had looked to be.
You are one of the newest recruits within [insert salvaging company here], a small corporation who takes on the most difficult sites and is growing out to be one of the top players in its field.
IRC: #Studioheap @ irc.griefplay.net
- Jalif (Art & Design)
- Blutreiter (Sound & Music)
- Helgur (Coder) IF he will be back
- Devec (Art & Design IF we do 3d)
- DarkFlare (Coder)
- NoirAvlaa (Documents)
- VeryLoudly (Level Design)
- Snowdrake (AI)
note: Everybody is welcome in joining. I'm just noting down the names that have done something this far.
Our current game design document