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Thread: Resists - How much damage reduction do they actually offer?

  1. #1

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    Resists - How much damage reduction do they actually offer?

    What the subject says, any idea how much damage reduction the resists actually offer?

    So is it even worth it to stack everything to 130+ like I have atm.

  2. #2
    Ingame: Mari Eltera Jalif's Avatar
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    I've been wondering this myself...

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    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    seen a few things on the forum, found these and no one argued them to be wrong

    120 = 20% Dr
    140= 30% Dr
    160 = 35% Dr
    180= 45% Dr
    200 = 55% Dr
    220= 65% Dr
    240 = 75% Dr

    As in 100 is base
    Last edited by cullnean; March 11 2013 at 03:12:13 PM.
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  4. #4

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    Also found this on the official forum:

    100 resist = 50% damage reduction or 100% more life
    200 resist = 66% damage reduction or 200% more life
    300 resist = 75% damage reduction or 300% more life
    400 resist = 80% damage reduction or 400% more life

    I think this might be accurate as the Jericho Missiles are doing barely any damage at all from what they should do when hitting 0 resists, my thermal resist is ~170.
    But I haven't tested it so I could be wrong aswell, just from what I have seen the missiles do on myself.

  5. #5
    Entity's Avatar
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    damage getting through = 100 / (100+res) x 100%

  6. #6
    Ingame: Mari Eltera Jalif's Avatar
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    The only stuff that can go beyond 100 resist are the fighters? Can you even get close to 200?

  7. #7
    Entity's Avatar
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    Tier 4 can probably get resists over 100 because they get 4 passive slots, so you can stack a lot of resist stuff.

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    Quote Originally Posted by Jalif View Post
    The only stuff that can go beyond 100 resist are the fighters? Can you even get close to 200?
    Below is what I got and my Epic active resist module gives +36.4 resists to those, could go a bit higher if I got lucky and found some Epic armor resist mods I guess.
    Aren't the resist higher on higher tiers? Can propably hit 200 on atleast on resists at T4?

      Spoiler:

  9. #9
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    Quote Originally Posted by Jalif View Post
    The only stuff that can go beyond 100 resist are the fighters? Can you even get close to 200?
    at higher tiers perhaps?
    Quote Originally Posted by Elriche Oshego View Post
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  10. #10
    Ingame: Mari Eltera Jalif's Avatar
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    Since we are all focused on t1/t2.... it is better just to get HP or is it worth to get resist as well?

    Will check my t3 later on... see if they get higher resist then t2.

  11. #11

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    Quote Originally Posted by Jalif View Post
    Since we are all focused on t1/t2.... it is better just to get HP or is it worth to get resist as well?

    Will check my t3 later on... see if they get higher resist then t2.
    According to that spreadsheet linked here, the +hull modules seem to give way more effective HP than resists but if you are running in squad with remote reps then I would guess that resists would be better but I suppose if they don't give enough damage reduction then you will end up dying too fast without that much hull HP.

  12. #12
    pratell's Avatar
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    the higher your regen the better resists are. e.g. on my t2 interceptors with 35% shield regen mod and implant i stack resists on shield.
    Image

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    Dahak's Avatar
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    Quote Originally Posted by Entity View Post
    damage getting through = 100 / (100+res) x 100%
    So 50 points of resistance is 33.3% in Eve terms?

  14. #14
    Kilabi's Avatar
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    Quote Originally Posted by Entity View Post
    damage getting through = 100 / (100+res) x 100%


    X resists
    Y Damage-% getting blocked (actual resists-%)

    Also, numbers:

    5; 4.762
    10; 9.091
    15; 13.043
    20; 16.667
    25; 20
    30; 23.077
    35; 25.926
    45; 31.034
    55; 35.484
    65; 39.394
    75; 42.857
    85; 45.946
    95; 48.718
    110; 52.381
    120; 54.545
    140; 58.333
    160; 61.538
    180; 64.286
    200; 66.667
    225; 69.231
    250; 71.429
    Last edited by Kilabi; March 11 2013 at 04:21:08 PM.

  15. #15

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    Quote Originally Posted by Kilabi View Post
    Quote Originally Posted by Entity View Post
    damage getting through = 100 / (100+res) x 100%


    X resists
    Y Damage-% getting blocked (actual resists-%)
    +rep for mad graph, finaly making sense!

  16. #16
    Movember 2011 RazoR's Avatar
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    So basically boosting resists above 100 is a waste of slots.

  17. #17
    pratell's Avatar
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    so plugging a 30 pt EM hole in your shields with a couple of faction barriers reduces EM damage by 70%. (30 pt hole is 42% extra damage, 42 pt buffer is 30% redux).
    Image

  18. #18

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    Swapped 18 resists for +45% Hull Mod on my Phobos Aura now, propably a lot better.
    Paisti CEO (Star Conflict)

  19. #19
    Ingame: Mari Eltera Jalif's Avatar
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    Quote Originally Posted by RazoR View Post
    So basically boosting resists above 100 is a waste of slots.
    Yeap, seems so, unless you get a squad comp out then you might want to head towards the 150.

  20. #20
    Ashaz's Avatar
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    Quote Originally Posted by Jalif View Post
    Quote Originally Posted by RazoR View Post
    So basically boosting resists above 100 is a waste of slots.
    Yeap, seems so, unless you get a squad comp out then you might want to head towards the 150.
    And here I've been thinking they were %-numbers. Time for a re-implant and refit. :P

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