What the subject says, any idea how much damage reduction the resists actually offer?
So is it even worth it to stack everything to 130+ like I have atm.
What the subject says, any idea how much damage reduction the resists actually offer?
So is it even worth it to stack everything to 130+ like I have atm.
I've been wondering this myself...
seen a few things on the forum, found these and no one argued them to be wrong
120 = 20% Dr
140= 30% Dr
160 = 35% Dr
180= 45% Dr
200 = 55% Dr
220= 65% Dr
240 = 75% Dr
As in 100 is base
Also found this on the official forum:
100 resist = 50% damage reduction or 100% more life
200 resist = 66% damage reduction or 200% more life
300 resist = 75% damage reduction or 300% more life
400 resist = 80% damage reduction or 400% more life
I think this might be accurate as the Jericho Missiles are doing barely any damage at all from what they should do when hitting 0 resists, my thermal resist is ~170.
But I haven't tested it so I could be wrong aswell, just from what I have seen the missiles do on myself.
The only stuff that can go beyond 100 resist are the fighters? Can you even get close to 200?
Tier 4 can probably get resists over 100 because they get 4 passive slots, so you can stack a lot of resist stuff.
Since we are all focused on t1/t2.... it is better just to get HP or is it worth to get resist as well?
Will check my t3 later on... see if they get higher resist then t2.
According to that spreadsheet linked here, the +hull modules seem to give way more effective HP than resists but if you are running in squad with remote reps then I would guess that resists would be better but I suppose if they don't give enough damage reduction then you will end up dying too fast without that much hull HP.
the higher your regen the better resists are. e.g. on my t2 interceptors with 35% shield regen mod and implant i stack resists on shield.
Image
X resists
Y Damage-% getting blocked (actual resists-%)
Also, numbers:
5; 4.762
10; 9.091
15; 13.043
20; 16.667
25; 20
30; 23.077
35; 25.926
45; 31.034
55; 35.484
65; 39.394
75; 42.857
85; 45.946
95; 48.718
110; 52.381
120; 54.545
140; 58.333
160; 61.538
180; 64.286
200; 66.667
225; 69.231
250; 71.429
Last edited by Kilabi; March 11 2013 at 04:21:08 PM.
So basically boosting resists above 100 is a waste of slots.
so plugging a 30 pt EM hole in your shields with a couple of faction barriers reduces EM damage by 70%. (30 pt hole is 42% extra damage, 42 pt buffer is 30% redux).
Image
Swapped 18 resists for +45% Hull Mod on my Phobos Aura now, propably a lot better.
Paisti CEO (Star Conflict)
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