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Thread: [PVP] Curse

  1. #1
    Al Simmons's Avatar
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    [PVP] Curse

    [Curse, Neuts and Nos]
    Power Diagnostic System II
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Republic Fleet Warp Disruptor
    Large Shield Extender II
    Balmer Series Tracking Disruptor I, Optimal Range Disruption
    Balmer Series Tracking Disruptor I, Optimal Range Disruption

    Medium Energy Neutralizer II
    Medium Energy Neutralizer II
    Medium Diminishing Power System Drain I
    Medium Diminishing Power System Drain I
    Small Energy Neutralizer II

    Medium Egress Port Maximizer I
    Medium Egress Port Maximizer I


    Hammerhead II x5
    Vespa EC-600 x5
    Warrior II x5
    Hornet EC-300 x5

    This fit is (C) Bacchanalian.

    Quote Originally Posted by Bacch
    Use 2xNeuts to cap out a primary target of choice.
    Use 2xNos to cap out a secondary target once you use your MWD+Neuts to bring your own cap to <33% or so.
    Use 1xSmall Neut as frigate scram defense in situations where your neuts/nos are already otherwise engaged and you're about to get scrammed and asploded.

    The rest should be self-explanatory. Your drones are there because you have a drone bay. I almost always use ECM drones in fights, though the Warriors work well in conjunction with the small neut as tackle defense. Your DPS is meaningless.
    It goes 1700m/s and 2400 overheated.

    This is a gang fit, best with a bit of logi support, though not strictly necessary if you're good.
    Last edited by Al Simmons; July 2 2011 at 04:19:03 AM.

  2. #2

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    Re: Curse

    what kind of cap stability do you get with this fit

  3. #3
    Al Simmons's Avatar
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    Re: Curse

    Quote Originally Posted by Torshin
    what kind of cap stability do you get with this fit
    Import it to EFT and find out. But basically, cap stable at 40% with everything running, if you can manage your Nos properly.

  4. #4
    Omega Supreme's Avatar
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    Re: Curse

    Does this still work or is it outdated?

    [Curse, Solo]
    Power Diagnostic System II
    Power Diagnostic System II
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II

    Large Shield Extender II
    Large Shield Extender II
    Republic Fleet Warp Disruptor
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Tracking Disruptor II, Optimal Range Disruption
    Invulnerability Field II

    Dark Blood Medium Energy Neutralizer
    Corpum A-Type Medium Nosferatu
    Dark Blood Medium Energy Neutralizer
    Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile

    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I


    Hammerhead II x5
    Warrior II x5
    Valkyrie II x5
    Hornet EC-300 x5

  5. #5
    Al Simmons's Avatar
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    Re: Curse

    Curse isn't really viable for soloing imo. Your dps is terrible, and considering 90% of ratters are Drakes/Tengus which the Curse doesn't do anything against, then yeah...

  6. #6
    Omega Supreme's Avatar
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    Re: Curse

    Feels bad man. Although what about lowsec and ganking tards in belts? (Yes, they exist outside Amamake 3-1)

  7. #7
    Sudden's Avatar
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    Re: Curse

    Quote Originally Posted by Omega Supreme
    Feels bad man. Although what about lowsec and ganking tards in belts? (Yes, they exist outside Amamake 3-1)
    You can gank a belttard in anything

  8. #8
    Suleiman Shouaa's Avatar
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    Re: Curse

    [Curse, Clear the Skies]
    Power Diagnostic System II
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Warp Disruptor II
    Large Shield Extender II
    Invulnerability Field II
    Invulnerability Field II

    Medium Energy Neutralizer II
    Medium Energy Neutralizer II
    Medium Diminishing Power System Drain I
    Medium Diminishing Power System Drain I
    Small Energy Neutralizer II

    Medium Anti-EM Screen Reinforcer II
    Medium Core Defence Field Extender I


    Vespa EC-600 x5
    Hammerhead II x5
    Valkyrie II x5

    Pulse the MWD and you're cap stable as long as your NOSes are working. Designed for low sec and to fight when outnumbered, hence the focus on tank - has 46k EHP(53.4k overheated) vs Omni, 64k EHP (74k overheated) vs pure Kinetic and 86k EHP(100.7k overheated) vs Barrage. Tank lasts a long time - only lost 30% shields when fighting against HML Tengu + Sentry Guns for 30 seconds.

  9. #9

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    Re: Curse

    [Curse, CUrses!]
    Damage Control II
    Capacitor Power Relay II
    Capacitor Power Relay II
    Nanofiber Internal Structure II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Large Shield Extender II
    Invulnerability Field II
    Warp Disruptor II
    DDO Photometry Tracking Disruptor I

    50W Infectious Power System Malfunction
    50W Infectious Power System Malfunction
    Medium Diminishing Power System Drain I
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

    Medium Core Defence Field Extender I
    Medium Capacitor Control Circuit I


    Valkyrie II x5

    This for solo tbh
    My latest PVP video: Freestyle III

  10. #10

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    Re: Curse

    for solo I really like cap stable setups - means you can constantly just micro your drones

    an examle:

    [Curse, solo perma]
    Damage Control II
    Capacitor Power Relay II
    Capacitor Power Relay II
    Beta Reactor Control: Capacitor Power Relay I

    Large Shield Extender II
    Balmer Series Tracking Disruptor I, Tracking Speed Disruption
    10MN MicroWarpdrive II
    Invulnerability Field II
    Republic Fleet Warp Disruptor
    Large Capacitor Battery II

    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile

    Medium Core Defence Field Extender I
    Medium Ancillary Current Router I


    Valkyrie II x5

  11. #11
    Al Simmons's Avatar
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    Re: Curse

    Quote Originally Posted by Suleiman Shouaa
    [Curse, Clear the Skies]
    Not even one TD? Come on man. I don't understand what you're trying to do here. Sure, so you can shut off the Tengu's hardeners after a while I guess. Your epic 238 DPS is still going to take forever to eat through his hp, unless you have dps support, at which point you may as well just be in a ship that can do some actual dps anyway.

    Also oh god, you live in the same city as me

    Quote Originally Posted by Shiroi Okami
    [Curse, CUrses!]

    This for solo tbh
    Solo curse, why....

    Quote Originally Posted by phpBB:CriticalError
    Large Capacitor Battery II
    Sofia bait.

  12. #12

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    Re: Curse

    I want a fit with 2 invulns for gang because there's usually logi in gang.

  13. #13
    Suleiman Shouaa's Avatar
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    Re: Curse

    [quote=Al Simmons]
    Quote Originally Posted by "Suleiman Shouaa":1i73t3vc
    [Curse, Clear the Skies]
    Not even one TD? Come on man. I don't understand what you're trying to do here. Sure, so you can shut off the Tengu's hardeners after a while I guess. Your epic 238 DPS is still going to take forever to eat through his hp, unless you have dps support, at which point you may as well just be in a ship that can do some actual dps anyway.

    Also oh god, you live in the same city as me [/quote:1i73t3vc]

    Mine is basically the same as yours, except that mine is for small roaming gangs in low sec - where it needs to stay on the field for a prolonged amount of time without the aid of logistics, even under sentries if need be. Given the amount of Drakes I've encountered recently, the extra tank sure helps me consistently way more than fitting 2 TDs and egress port maximisers - I'm still cap stable with my MWD off, which is perfectly fine for me since I pulse my MWD after flying a Shield Harbinger so long.

    As for DPS, normally I neut the secondary so that by the time the primary is dead, the secondary is out of cap -> no repping and no hardeners, unless the primary is a recon or vagabond.

    Also, your EM hole is monstrous. If you fight a gang that outnumbers you, you will be hit and if they have Abaddons...well you have 16k EHP vs Scorch, that's about 6 volleys from an Abaddon with Scorch and 2 Heat Sinks.

    I see why you fly your fit since you don't operate in low sec (except for the absolutely massive EM hole), but you need the tank to actually be able to stay in the fight under sentry guns in low sec, where:

    Staying on the field 100% of the time, applying your neuts >>>> Staying on the field under the enemy fleet's Drakes and/or sentry guns swap to you, at which point you have to warp off.

    Also, I'm only in Bristol half the time (student).

  14. #14
    Al Simmons's Avatar
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    Re: Curse

    Alright.

  15. #15
    Takon Orlani's Avatar
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    Re: Curse

    I prefer this one w/scimis on field.
    [Curse, +scimi]
    Nanofiber Internal Structure II
    Power Diagnostic System II
    Power Diagnostic System II
    Power Diagnostic System II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large F-S9 Regolith Shield Induction
    'Abandon' Tracking Disruptor I
    Large F-S9 Regolith Shield Induction
    Warp Disruptor II
    Medium F-RX Prototype I Capacitor Boost, Cap Booster 400

    Medium Rudimentary Energy Destabilizer I
    Medium Rudimentary Energy Destabilizer I
    Medium Rudimentary Energy Destabilizer I
    E50 Prototype Energy Vampire
    Small Unstable Power Fluctuator I

    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Warrior II x5
    Valkyrie II x5
    Hornet EC-300 x5
    Hammerhead II x5


    Has a decent buffer and if you fly right you rarely get into anything sticky.

  16. #16
    lazydane's Avatar
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    Re: Curse

    [Curse, solo]
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II
    Capacitor Power Relay II
    Capacitor Power Relay II

    Large Shield Extender II
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Large Shield Extender II
    DDO Photometry Tracking Disruptor I, Optimal Range Disruption
    Republic Fleet Warp Disruptor

    Small Energy Neutralizer II
    Small Energy Neutralizer II
    Ammatar Navy Medium Nosferatu
    Medium Energy Neutralizer II
    Medium Energy Neutralizer II

    Medium Core Defence Field Extender I
    Medium Anti-EM Screen Reinforcer II


    Warrior II x5
    Valkyrie II x5
    Hammerhead II x5
    Hobgoblin II x5

    This is the fit I swear by, and have flow a lot solo with. Died quite a few times, and tweaking the fit each time, n this is the end result
    -Fuck ecm drones,, i want backup smalls / something to screw drams n t2 amar frigs up with, plus your only anti tackle dps gets chewed up fast a lot of the time. hobgo also apply good dmg when they got small neuts on them. + your a derptard if you get scrammed n forced to use ecm drones (you have to recall and launch them,, which usual means ur death is only seconds away and probably busy panicing doing other stuff then drone management)
    -2x small neut is anti tackle/scram, works really well.
    -Good cap and speed to kite endlessly.
    -faction nos to throw on a 2rdy target, helps you keep a little further out. (its only like 15ish mil).
    -Used to go with 2hm, but when facing a small gate camp, the small neuts are fucking life savers.
    -Not a fan of invuls, as your cap is volatile enough already
    -Carry mindflood when times get tough

    and yes, i fucking hate missile spam, but what can you do:S But I love roaming angel space (mainly cause bears aren't as careful and are at belts more, and you don't get too overwhelmed with their defense fleets, as you do with NC bears), so ur natural resists against the bears play out well, and have killed 'hard targets' for a curse ei machs, tengus ect.

  17. #17
    Donor
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    Re: Curse

    Quote Originally Posted by Takon Orlani
    I prefer this one w/scimis on field.
    Do you not find that your Scimi buddies want to kill you since you'll usually be primary and have 0% EM resist and 20% thermal resist on shields?

  18. #18
    Rania Serlia's Avatar
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    Re: Curse

    [Curse, capraep]
    Power Diagnostic System II
    Power Diagnostic System II
    Power Diagnostic System II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
    Tracking Disruptor II, Tracking Speed Disruption
    Tracking Disruptor II, Tracking Speed Disruption
    Large Shield Extender II
    Large Shield Extender II

    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Small Energy Neutralizer II

    Medium Egress Port Maximizer I
    Medium Egress Port Maximizer I


    Hammerhead II x5
    Vespa EC-600 x5
    Hobgoblin II x5
    Warrior II x5

    This is my last lossmail(+ a few tweaks, that hull was old and had large rigs and T2 mwd). For flying in quick shield gangs with scimi support(as above lol, EM hole). EM hole cap be filled via rigs if you wish to sacrifice cap stability, and if I were roaming where there were an abundance of lazor ships it would so be worth it. Everyone seems to be flying a draek or hurricane though so lol T2 amarr resists on shield.

    Theoretically cap stable as long as you have cap charges(and you'll die well before you run out if you die at all), but the point is to throw as much sustainable neuting power onto the field as possible and stay at range/neut the crap out of anything faster than you. The 19km small neut is also great for that one annoying dram or 'ceptor. In before bring warp disruptor or GTFO.

    Protip: if you're in a curse, don't be the first person to break gate cloak.

    EDIT: T2 cap booster also fits if you don't have a stack of meta ones sitting around. Plenty of cpu free to recycle those flexible ewar mids to taste as well for instance if you just have to have that disrupt(when your primary job should be to be neuting from 35+km away). Also the 50W neuts work if you don't want to spring for the high meta unstables, same drain but you sacrifice some range for cost.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  19. #19
    Al Simmons's Avatar
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    Re: Curse

    ^I used to fly something similar in GW a couple of years ago. It's funny as hell alphaing the fuck out of something's cap with the 4 neuts, but it isn't very sustainable in a longer fight or roam.

  20. #20
    Rania Serlia's Avatar
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    Re: Curse

    Well if your gang kills anything BS size it's likely to refill your meagre cap booster supply.
    Also WTB alt following in a prowler full of cap 800s.

    In my experience though anything outside of a long drawn out fight/series of fights you'll be fine, and even once you're out you can still sustain 2 neuts(or 3 for like 7m if you're using 3% cap and energy emissions hardwires). By that time either everything is dead or the targets are all so far down on the primary list you won't need fulltime neuting power(lol, neuting draeks). During the first few minutes of a fight you can burn through an insane amount of the opposing gang's cap, and if you're neuting medium/small ships you can annhilate the cap of 2-3 ships at once.
    But yes, the weakness is the reliance on cap charges and a relatively small cargohold to carry them in. Also you are insta primary right below falcons and have low EHP so getting shot at is always going to happen.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

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