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Type: Posts; User: Rami

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  1. Hah, I love that site :) Not many sites need the...

    Yes, but what's really awesome is:
    http://www.vanilla-js.com/[/QUOTE]

    Hah, I love that site :) Not many sites need the raw throughput of pure JS though. That's saying C is better than...
  2. Angular.js is actually pretty fucking...

    Angular.js is actually pretty fucking awesomesauce.
  3. Approaching C++ as if it was C is dumb, yet...

    Fuck off, he shouldn't be using C++ features if he doesn't even know how to handle C pointers properly.[/QUOTE]

    Approaching C++ as if it was C is dumb, yet everyone still seems to do it. Also I...
  4. Thread: Low Sec Empire

    by Rami
    Replies
    1,625
    Views
    215,342

    Da fuck, it shows me in a sin? Navy mega tbh, but...

    Da fuck, it shows me in a sin? Navy mega tbh, but whatever. Trifectas brought it, so props for that. Rakaar was a boss on field, taking 300k damage in a fucking maller.
  5. You might want to add a simple check to ensure...

    You might want to add a simple check to ensure your atoi will even work. Just a simple bool isInt (char const* c) or something will do.

    Edit: With C++ 11 you have a bunch of cool stuff available...
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    Did the first set in Perl. Will probably swap to...

    Did the first set in Perl. Will probably swap to Ruby, ML or Racket for second.
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    So far did only set 1 and still waiting to...

    So far did only set 1 and still waiting to receive set 2. Also P6 on set 1 I'm not 100% happy with but hey it works. Took today's and yesterday's lunch times (~2.5h) to do the first set.

    That...
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    I'm not sure they intended you fully code the hex...

    I'm not sure they intended you fully code the hex -> b64 (well I did hex->raw and back, b64->raw and back which gives you the straight conversion). For instance in perl you can just use the...
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    This is quite fun, especially P3 of set 1 (which...

    This is quite fun, especially P3 of set 1 (which you use later on). Had not thought about index of coincidence for a long time.
  10. Thread: Fanfest

    by Rami
    Replies
    486
    Views
    24,961

    It'll be subbed for more than a year before the...

    It'll be subbed for more than a year before the anniversary date or far more likely something like 'subbed for at least 5 years over a 10 year period' ergo a rolling window. They will never do...
  11. Thread: Low Sec Empire

    by Rami
    Replies
    1,625
    Views
    215,342

    Since noone has done a BR, we made a small booboo...

    Since noone has done a BR, we made a small booboo last night (well *I* did!): http://kb.snuffboxcorp.com/?a=kill_related&kll_id=61822

    Now unfortunately the KB is being dicks and putting in ships...
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    I too would like to see this footage. Our local...

    I too would like to see this footage. Our local area is sadly devoid of such skilled inty gangs it seems :(
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    I never understood why there isn't a module to...

    I never understood why there isn't a module to scan/trace an open cyno and find out what system it is going to. I don't mind this idea, not sure how much dev work they need, depending on how the...
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    Right so any unbonussed web on you, or say a prot...

    Right so any unbonussed web on you, or say a prot with a scrambler on heat can just touch out to you and fuck your day nicely. And yes, point prots are hiding behind every gate these days (at least...
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    Meanwhile, I'm running my 'allow me to select a...

    Meanwhile, I'm running my 'allow me to select a secondary for cycling offensive weapons' in F&T on eve-o. We'll see how well that goes -_-

    So MAYBE these new cruises could allow a scorpion (maybe...
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    Valid != used though. When is it better used than...

    Valid != used though. When is it better used than any of the multitudes of turret doctrines available? The downside is the travel time of missiles, the upside is... what? Variable damage types? I...
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    I actually agree (if you read my posts). The...

    It would be difficult to program (in fact, we already know its too difficult as we have been asking for it for defenders for years) and the logic of who they would switch to is INEVITABLY extremely...
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    Well I'd agree anything other than v basic 'ill...

    Well I'd agree anything other than v basic 'ill switch to someone else' missile stuff is WAY too complex and not feasible. My other idea is off-topic, and so would discuss somewhere else if people...
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    If you didn't want to do that, then don't assign...

    If you didn't want to do that, then don't assign a secondary? It'd be fully manual and thus optional. If you WANT to start shooting someone else straight away, you press <Shortcut of your choice> and...
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    Just going to self-quote this a second, surely...

    Just going to self-quote this a second, surely someone has suggested this before? I'm trying to think of a WHY THE FUCK NOT, except for 'omg handholding'.
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    I suspect they could, but question is why would...

    I suspect they could, but question is why would they want to. Even if you decide to switch missiles with dead targets to FoF mode, that implies a recalculation of target based on proximity and threat...
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    Yeah, hence I thought up to 3 above the turret...

    Yeah, hence I thought up to 3 above the turret itself (tiny decreasing bars like the ewar bar above main hud). You could do it underneath the locked target, and if you unlock you lose the indicator....
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    Agreed, and I was trying to poke holes into it....

    Agreed, and I was trying to poke holes into it. It's just another novel idea but it doesn't work across all missile groups anyway (it implies long enough flight time to be able to actually do shit)....
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    I don't think the first bit about red/yellow...

    I don't think the first bit about red/yellow boxing is that simple on the technical level. Who you are actively aggressing has always been hard locked into the cycle time of whatever module you are...
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    I don't think change of target can be a viable...

    I don't think change of target can be a viable mechanism for a few reasons:

    How do you deal with yellowbox/redbox on target switch? You have 5 baddies locked, fleet fires cruises and your distance...
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