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Type: Posts; User: Keckers

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    It shifts the balance wholesale towards anything...

    It shifts the balance wholesale towards anything kitey with good damage projection. They'll be able to kill anything approaching to get scrams quicker. This just makes speed an even more unbalanced...
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    Mostly because of how eve scales industrial...

    Mostly because of how eve scales industrial output though.
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    It is pretty easy to nerf the economies of scale...

    It is pretty easy to nerf the economies of scale in eve though which is ultimately what causes blobbing.
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    More stuff dies if you fight in scram range. ...

    Why does kiting need to be made less appealing?[/QUOTE]
    More stuff dies if you fight in scram range.

    Speed lets you dictate the engagement totally in eve, giving fast platforms good damage...
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    It doesn't nerf speed or damage application...

    It doesn't nerf speed or damage application though which is the only way to really make kiting less appealing.
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    Nerfing resists just means kitey shit kills you...

    Nerfing resists just means kitey shit kills you before you catch them doesn't it? If you want to encourage brawling you need to nerf damage projection and/or speed
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