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Type: Posts; User: Nicholai Pestot

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    Agreed. That will be in the first shield/UI...

    Agreed. That will be in the first shield/UI build.



    :oops:

    Damnit. I thought I had achieved the mythical 'bug free build'.

    That will be fixed in the first shield/ui build.
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    Controls zoom. As this is a third person game...

    Controls zoom.

    As this is a third person game and not a first person game, I'm inclined to leave it like that until I enable custom controls.
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    No worries :) 000001c...

    No worries :)

    000001c - The Equium Duo build.

    Inverted arrow and setup a crappy UV map to allow enhanced visual recognition of orientation.



    That's the last of the 000001 builds. Thanks...
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    That's actually a really good idea. The way I...

    That's actually a really good idea. The way I have it setup is counter intuitive. I will apply that tonight and throw out a 000001c before I move on to the Shields/First pass combat UI.



    Public...
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    As I have nothing to bugfix, I knocked up 000001b...

    As I have nothing to bugfix, I knocked up 000001b quickly this evening. Thank you to Jason and Torashuu for your questions and feedback.

    Spinal turrets are now pulse lasers that auto engage. They...
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    If no problems crop up and no good design change...

    If no problems crop up and no good design change suggestions are presented, the 000001b build will just be a weapon tweak, to change the top guns to pulse lasers and the side guns to artillery....
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    Yep. It's inefficient to wait until coming into...

    Yep. It's inefficient to wait until coming into range to start laying on guns, especially with slow tracking weapons.

    I did give some consideration towards players not wanting their guns to track...
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    The beams do continue tracking while firing, but...

    The beams do continue tracking while firing, but as you noticed if you turn too quickly the beam will end up moving off the target – this is indeed a result of the tracking of the turrets being very...
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    I'm going to be holding off on another build...

    I'm going to be holding off on another build until Tuesday night.

    If feedback results in any changes to the tested systems, I'll throw up a 000001b build at that point that contains the changes.
    ...
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    Excellent. Thankyou.

    Excellent. Thankyou.
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    Are you moving at top speed? The turrets track...

    Are you moving at top speed? The turrets track very slowly (and there is no UI so no indication of when they can hit)

    Would you mind performing a quick false negative test on your feedback?
    ...
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    Alpha Test 000001a

    Previous Thread http://failheap-challenge.com/showthread.php?12854-Dirty-dirty-Hermit-Crab (Initial Prototype)

    Goal of Test 000001: Movement, tracking and target selection testing

    Test...
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