Dead sneaky too.
Type: Posts; User: Nicholai Pestot
Dead sneaky too.
>Implying that I've just been relying on that.[/QUOTE]
When she said she was on the pill?
She was lying.
It should be[/QUOTE]
Reports are both it and the enforcer are now 2HK on infantry on test.
Wait...Saron no longer 1hk on infantry?
My 300 killstreak backbone :(
If you could recharge your explosives like that (yoink) it would be pretty pro.
You did not fail Vanu.
You failed yourself.
We have the snarkiest base flip messages.
Yep, gotta agree. Our VS LMG's are awesome. Really solid lineup. If your loosing with them, you just need to practise more.
Quackbot is glorious C4 freedom fighter.
I just realised I left an unwanted configuration setting on in that build, so you couldn't change the camera position :lol:
Certainly will. Cheers Blue.
Yeah, I probably could have worded it better. Given that that is cleared up and given Blue's good analysis of what went wrong, what are your thoughts Helgur?
Yes. I know. Hence my comment about 20/20 hindsight.
Fuck me……I wish I hadn't said anything.
Either the bitterness is over 9000, or I have come down with a case of foot in mouth.
It's not biterness, I am just expressing annoyance at your presumptiveness and "told you so" arrogance and also you pointing out things that are obvious. Also what blutreiter said about...
Ahhh, the dynamic lighting.
I would have rolled with that in Unity and used a manually created range culling server-side to limit entity creation for players. If the project was succeeding, I...
That's a pity.
I'm surprised about the development issues you had with Unity. I have worked with rookie developers that have been able to roll with it after a couple of days of watching tutorial...
Ship management system will have 3 goals
1- Post (mid) combat repairs based on salvaged components (uses resources)
2- Post combat modifications based on salvaged components (uses resources)
Yep, probably will help.
As I said, no graphics. Just a pure prototype of the movement system and a test of the primary target system (can right click on target beacons). The primary target...
Yup. We sit outside of infantry render range on some vantage point and focus fire. Our timed alpha of charged shots can insta-kill a sundy.
The last Indy project I was a part of fell through recently and it looks like Scrapheap Spaceships is dead in the water.
I'm just starting on my next project (put together a quick design dock...
Big problem the NC LMG's have is that their damage is concentrated into fewer bullets.
With VS guns (and even more so with TR guns) you can miss a couple of hits without your TTK being noticeably...
So how much of what I said came true? :geek:
FYI the Indy project I was a part of fell apart as well (thankfully I have a day job as a developer to pay the bills). Still, onwards and upwards to...
Look it up.[/QUOTE]
Eaten != destroyed by some random tyranid mary sue who makes even less sense than the inestimable mr Draigo, frankly, although you have a point. For some reason I...
tHornton and I re-enact thunderdome every day.
Oh yes, no argument there. But you should not be going into combat with someone sitting in it. Once the shooting starts, they need to bail.
You don't want anything sitting in the harasser rumble seat. You want an engy gunner bouncing between the two and repping when needed.
Its too easy to pick off someone whose stuck in the rumble...