Also they can kill a MAX much much faster than AI weapons, they're basically great against everything at every range which kind of defeats the point...
But you can't revive an entire room of people from 30m away, which a revive grenade can. Medic should never be the first person going through a door...
H model Maverick does have an advantage. I can't remember what its called but it has a mode that you can use that the D model doesn't have that lets...
Maybe of interest: In a community podcast thingy, Higby said that they're going to post up 5-6 variations of new VS weapon sounds in the near future...
While desperating duelling a half-hp MAX in an amp station SCU room, I threw a sticky grenade and missed. It stuck to the face of friendly behind the...
If airbases were an actual facility that you had to fight over in order to have fast air assets, that would be pretty cool. Unlikely to ever happen,...
Every time I fly I get depressed at just how the physics in Planetside 2 work, they're godawful for having interesting dogfighting, as is evident by...
Additionally you can survive them with high levels of nanoweave, as well. I have nano 4 on my heavy and will survive walking over a prox mine with a...
Just been on PTS. The Starfires have a large COF, you're not going to be able to reliably hit anything at long range with them. Although they do seem...
I've had a few more from MaxDamage recently. Forgot to screenshot it but the most spergy was when he called me a "noob lucker" after I C4'ed his MAX...