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jadefalcon
October 30 2014, 02:31:43 PM
Beta 3.01 seems to be buggier than 3.00 for me. Ticketed a bunch of stuff. Any of you being hit hard by bugs? I've got some unpayable fines, some of which I gotten due to the mission bug, where turning in bulletin missons disconnects you. My canopy critical has been fixed tho, oddly.

Dante80
October 30 2014, 05:38:40 PM
Beta 3.02 incoming.
http://forums.frontier.co.uk/showthread.php?t=53350

Also some more stuff.


https://www.youtube.com/watch?v=kYNip6rBkWw

http://i.imgur.com/XK1Yf3xs.jpg (http://imgur.com/XK1Yf3x.jpg) http://i.imgur.com/9MWWQhps.jpg (http://imgur.com/9MWWQhp.jpg) http://i.imgur.com/fnWiDWhs.jpg (http://imgur.com/fnWiDWh.jpg) http://i.imgur.com/g8QO7QKs.png (http://imgur.com/g8QO7QK.png) http://i.imgur.com/HOJPvpDs.jpg (http://imgur.com/HOJPvpD.jpg) http://i.imgur.com/B0U9v4Js.jpg (http://imgur.com/B0U9v4J.jpg) http://i.imgur.com/sugy3Aks.jpg (http://imgur.com/sugy3Ak.jpg)

http://i.imgur.com/02ccML1s.jpg (http://imgur.com/02ccML1.jpg) http://i.imgur.com/XivxxjYs.png (http://imgur.com/XivxxjY.png) http://i.imgur.com/vmg1hUKs.png (http://imgur.com/vmg1hUK.png) http://i.imgur.com/57S5D47s.jpg (http://i.imgur.com/57S5D47.jpg) http://i.imgur.com/GbriML8s.jpg (http://i.imgur.com/GbriML8.jpg) http://i.imgur.com/8R3VZHrs.jpg (http://i.imgur.com/8R3VZHr.jpg) http://i.imgur.com/yDAW3uds.jpg (http://i.imgur.com/yDAW3ud.jpg)

helgur
October 30 2014, 05:46:37 PM
Starting almost from scratch in this beta. Picked up some credits running trade missions, tried some mining, earned 43000 isk on my first "serious" mining run. Bought the hauler with 8 cargo slots. Proceed to die terribly 3 times in a row because it is too slow and too vulnerable ... (and I am just bad I guess). Need to come up with a plan.

Snottus
October 30 2014, 06:31:32 PM
Is there any way, in solo play, to cheat, just to get to try the various ships and stuff?

helgur
October 30 2014, 08:12:10 PM
Is there any way, in solo play, to cheat, just to get to try the various ships and stuff?

No, but there is a bug I just discovered that lets you grind ISK super easy by mining though. Shall I tell you? Shall I not? :D

Snottus
October 30 2014, 08:16:18 PM
Is there any way, in solo play, to cheat, just to get to try the various ships and stuff?

No, but there is a bug I just discovered that lets you grind ISK super easy by mining though. Shall I tell you? Shall I not? :D

Yes please.

Here, have some boobs
http://i.imgur.com/fIEltma.gif?1

helgur
October 30 2014, 08:22:59 PM
Is there any way, in solo play, to cheat, just to get to try the various ships and stuff?

No, but there is a bug I just discovered that lets you grind ISK super easy by mining though. Shall I tell you? Shall I not? :D

Yes please.

Here, have some boobs
http://i.imgur.com/fIEltma.gif?1

It's a bit of a hassle (and gamey, but that goes without saying). Basically find and Astroid with the best mineral you can extract (Platinum AFAIK - 18.000 credit a cargo), mine it until it is dry. Usually by now you would have to find another astroid of the same kind, but if you log out and back in again you will spawn right beside the astroid and it will now have full yield again.

I take payment in plussreps since I am a plussrepwhore :D

jadefalcon
October 30 2014, 10:13:16 PM
Is there any way, in solo play, to cheat, just to get to try the various ships and stuff?

No, but there is a bug I just discovered that lets you grind ISK super easy by mining though. Shall I tell you? Shall I not? :D

Yes please.

Here, have some boobs
http://i.imgur.com/fIEltma.gif?1

It's a bit of a hassle (and gamey, but that goes without saying). Basically find and Astroid with the best mineral you can extract (Platinum AFAIK - 18.000 credit a cargo), mine it until it is dry. Usually by now you would have to find another astroid of the same kind, but if you log out and back in again you will spawn right beside the astroid and it will now have full yield again.

I take payment in plussreps since I am a plussrepwhore :D

Deffo going to try this when i wake up.

PRUSS REPZ FOR JOO

Lana Torrin
October 30 2014, 11:29:23 PM
Mining tips. Game is now officially dead to me.

Tapaderpin

helgur
October 30 2014, 11:39:06 PM
Mining tips. Game is now officially dead to me.

Tapaderpin

It's just a means to an end, this isn't eve

Lana Torrin
October 31 2014, 02:08:47 AM
Mining tips. Game is now officially dead to me.

Tapaderpin

It's just a means to an end, this isn't eve

Thats how it starts.

Kai
October 31 2014, 05:02:32 AM
Mining tips. Game is now officially dead to me.

Tapaderpin

It's just a means to an end, this isn't eve

Thats how it starts.

Mate I don't see what you're problem is: mining is basically just free monies.

Izo Azlion
October 31 2014, 05:05:04 AM
Mining tips. Game is now officially dead to me.

Tapaderpin

It's just a means to an end, this isn't eve

Thats how it starts.

Mate I don't see what you're problem is: mining is basically just free monies.


https://www.youtube.com/watch?v=_pDTiFkXgEE

Mona
October 31 2014, 09:49:44 AM
I've found a paladium/some other shit asteroid and I have to say, I hope, they will introduce some kind of tractor beam or drone that can tow those fucking fragment to my cargo.

Ben Derindar
October 31 2014, 09:56:13 AM
Apparently (http://forums.frontier.co.uk/showthread.php?t=53254&p=926080&viewfull=1#post926080) if you fly in the path of other players' mining lasers, they will be fined for "attacking" you and since they're now wanted, you can now kill them without penalty. :troll:

Mona
October 31 2014, 09:57:58 AM
Apparently (http://forums.frontier.co.uk/showthread.php?t=53254&p=926080&viewfull=1#post926080) if you fly in the path of other players' mining lasers, they will be fined for "attacking" you and since they're now wanted, you can now kill them without penalty. :troll:

See Lana? Mining tips!

Sandzibar
October 31 2014, 10:07:30 AM
There's no doubt going to be mining in Star Citizen too Lana.. you might as well give us all your stuffs.

tulip
October 31 2014, 02:43:30 PM
There's no doubt going to be mining in Star Citizen too Lana.. you might as well give us all your stuffs.

I think Lana plans on join on mining corps, to mine them for ships.

Melichor
October 31 2014, 04:20:18 PM
There's no doubt going to be mining in Star Citizen too Lana.. you might as well give us all your stuffs.

I think Lana plans on join on mining corps, to mine them for ships.

Because then her ships will be free since she mined the minerals herself

Sent from my Nexus 5 using Tapatalk

Dante80
October 31 2014, 06:21:29 PM
Some more screenshots from the beta.

http://i.imgur.com/ZE2nUPqs.png (http://imgur.com/ZE2nUPq.png) http://i.imgur.com/2gbmgNEs.png (http://imgur.com/2gbmgNE.png) http://i.imgur.com/P5m62g7s.png (http://imgur.com/P5m62g7.png) http://i.imgur.com/dqYvE2cs.jpg (http://imgur.com/dqYvE2c.jpg) http://i.imgur.com/gizLyj1s.jpg (http://imgur.com/gizLyj1.jpg) http://i.imgur.com/Vrh675Js.png (http://imgur.com/Vrh675J.png) http://i.imgur.com/elkHnZ1s.jpg (http://imgur.com/elkHnZ1.jpg)

http://i.imgur.com/mymG33ts.jpg (http://i.imgur.com/mymG33t.jpg) http://i.imgur.com/4tJDNxTs.jpg (http://i.imgur.com/4tJDNxT.jpg) http://i.imgur.com/KUqiA2Os.jpg (http://i.imgur.com/KUqiA2O.jpg) http://i.imgur.com/CkBz8fss.jpg (http://i.imgur.com/CkBz8fs.jpg) http://i.imgur.com/xQ6aBdUs.jpg (http://i.imgur.com/xQ6aBdU.jpg) http://i.imgur.com/QkYNNK7s.jpg (http://i.imgur.com/QkYNNK7.jpg) http://i.imgur.com/TO5h7MNs.jpg (http://i.imgur.com/TO5h7MN.jpg)

http://i.imgur.com/nzFc7Xis.jpg (http://i.imgur.com/nzFc7Xi.jpg) http://i.imgur.com/wtQreujs.jpg (http://i.imgur.com/wtQreuj.jpg) http://i.imgur.com/mHPD5VAs.jpg (http://i.imgur.com/mHPD5VA.jpg) http://i.imgur.com/hvcNSf8s.jpg (http://imgur.com/hvcNSf8.jpg) http://i.imgur.com/RUeDQvXs.jpg (http://imgur.com/RUeDQvX.jpg) http://i.imgur.com/xiXO6zvs.jpg (http://imgur.com/xiXO6zv.jpg) http://i.imgur.com/n0gLF2Es.jpg (http://imgur.com/n0gLF2E.jpg)

http://i.imgur.com/DkWJwFts.jpg (http://imgur.com/DkWJwFt.jpg) http://i.imgur.com/Vi9bEdOs.jpg (http://imgur.com/Vi9bEdO.jpg) http://i.imgur.com/PO8qeEis.png (http://imgur.com/PO8qeEi.png) http://i.imgur.com/RTOl5mWs.png (http://imgur.com/RTOl5mW.png) https://i.imgur.com/IWofvmOs.jpg (https://i.imgur.com/IWofvmO.jpg) http://i.imgur.com/y98RGm1s.jpg (http://imgur.com/y98RGm1.jpg) http://i.imgur.com/seTEi3ns.jpg (http://imgur.com/seTEi3n.jpg)

http://i.imgur.com/M2TW42Cs.png (http://imgur.com/M2TW42C.png) http://i.imgur.com/jrcf171s.jpg (http://imgur.com/jrcf171.jpg) http://i.imgur.com/vSIoOmms.png (http://imgur.com/vSIoOmm.png) http://i.imgur.com/N9T2LQ2s.png (http://imgur.com/N9T2LQ2.png) http://i.imgur.com/BkYtreys.png (http://imgur.com/BkYtrey.png) http://i.imgur.com/Nm2NhK4s.png (http://imgur.com/Nm2NhK4.png) http://i.imgur.com/3iHLz5As.png (http://imgur.com/3iHLz5A.png)

http://i.imgur.com/Yt3g5aus.png (http://imgur.com/Yt3g5au.png) http://i.imgur.com/1DNjGn8s.png (http://imgur.com/1DNjGn8.png) http://i.imgur.com/eNeoxiFs.png (http://imgur.com/eNeoxiF.png) http://i.imgur.com/scYsVPTs.png (http://imgur.com/scYsVPT.png) http://i.imgur.com/slEgAJGs.png (http://imgur.com/slEgAJG.png) http://i.imgur.com/CxmhKwPs.png (http://imgur.com/CxmhKwP.png) https://i.imgur.com/IMlMxSYs.jpg (https://i.imgur.com/IMlMxSY.jpg)

And the latest newsletter is out. Beta stops at the 22nd of November!
http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ed3d21f568

and a nice ice moon to go with that..

http://i.imgur.com/Baf72utl.jpg (http://imgur.com/Baf72ut.jpg)

Dante80
October 31 2014, 06:57:20 PM
Also they posted a pretty nice video about The making of ED.


https://www.youtube.com/watch?v=Hb55EsHuXiQ

Lana Torrin
November 1 2014, 01:47:20 AM
Went to play for the first time in weeks.. 3.03 update.. Damn... Thought while thats downloading it'll play Arena Commander.. 9.2 update... FFFFFFFFFF

Dark Flare
November 1 2014, 01:53:36 AM
game fun

morpheps
November 1 2014, 07:26:04 PM
Fired up beta today, spent some time mapping hotas, and then did tutorials. Oh. My. God. Need New pants. Dat frame shift drive effect visuals thingamajamie.. hhhhhnnnng.

Also, docking seems piss easy, might be training station, but went to another and no biggie. Reckon its a fair bit more messy without throttle and hats though.

Dante80
November 1 2014, 08:56:26 PM
http://i.imgur.com/2DxngJAs.jpg (http://imgur.com/2DxngJA.jpg) http://i.imgur.com/ROv02Sfs.jpg (http://imgur.com/ROv02Sf.jpg) http://i.imgur.com/CQ9g6Cxs.jpg (http://imgur.com/CQ9g6Cx.jpg) http://i.imgur.com/Baf72uts.jpg (http://imgur.com/Baf72ut.jpg) http://i.imgur.com/dqOI3BYs.jpg (http://imgur.com/dqOI3BY.jpg) http://i.imgur.com/iibERJ7s.jpg (http://imgur.com/iibERJ7.jpg) http://i.imgur.com/f3mqLSfs.jpg (http://imgur.com/f3mqLSf.jpg)

http://i.imgur.com/tOllCjws.jpg (http://imgur.com/tOllCjw.jpg) http://i.imgur.com/7RuHnRQs.jpg (http://imgur.com/7RuHnRQ.jpg) http://i.imgur.com/evYH2z9s.png (http://imgur.com/evYH2z9.png) http://i.imgur.com/P4OHsCRs.jpg (http://imgur.com/P4OHsCR.jpg) http://i.imgur.com/KjesreDs.jpg (http://imgur.com/KjesreD.jpg) http://i.imgur.com/qB0wyPSs.jpg (http://imgur.com/qB0wyPS.jpg) http://i.imgur.com/kpEQHxas.png (http://imgur.com/kpEQHxa.png)

http://i.imgur.com/O9psIFSs.jpg (http://imgur.com/O9psIFS.jpg) http://i.imgur.com/7L3dWWNs.jpg (http://imgur.com/7L3dWWN.jpg) http://i.imgur.com/2JsAQNus.jpg (http://imgur.com/2JsAQNu.jpg) http://i.imgur.com/1DXRkGGs.jpg (http://imgur.com/1DXRkGG.jpg) http://i.imgur.com/VaJ6TTNs.jpg (http://imgur.com/VaJ6TTN) http://i.imgur.com/h3dip8ms.png (http://imgur.com/h3dip8m.png) http://i.imgur.com/w4eDk3Ps.png (http://imgur.com/w4eDk3P.png)

http://i.imgur.com/Q0mpyozs.jpg (http://imgur.com/Q0mpyoz.jpg) http://i.imgur.com/ottg2kBs.jpg (http://imgur.com/ottg2kB.jpg) http://i.imgur.com/KcUXjE3s.jpg (http://imgur.com/KcUXjE3.jpg) http://i.imgur.com/j1lylAvs.jpg (http://imgur.com/j1lylAv.jpg) http://i.imgur.com/g9OaBO7s.jpg (http://imgur.com/g9OaBO7.jpg) http://i.imgur.com/v0b7bIas.jpg (http://imgur.com/v0b7bIa.jpg) http://i.imgur.com/qVBgdKes.jpg (http://imgur.com/qVBgdKe.jpg)

http://i.imgur.com/XdYCk1ps.jpg (http://imgur.com/XdYCk1p.jpg) http://i.imgur.com/MxFZg0Ns.png (http://imgur.com/MxFZg0N.png) http://i.imgur.com/UuRTgOBs.jpg (http://imgur.com/UuRTgOB.jpg) http://i.imgur.com/KwQz3Pgs.jpg (http://i.imgur.com/KwQz3Pg.jpg) http://i.imgur.com/tmZA9Ghs.jpg (http://imgur.com/tmZA9Gh.jpg) http://i.imgur.com/WIE0799s.jpg (http://imgur.com/WIE0799.jpg) http://i.imgur.com/LzfXoVws.jpg (http://imgur.com/LzfXoVw.jpg)

helgur
November 1 2014, 09:03:29 PM
It's pretty buggy, but at least this beta is a lot more playable than Frontier Elite II was when it was in release. What a terrible mess that was.

Game is insanely engaging on so many levels though. The flight physics, the scope and scale of the playable universe, the sounds, everything is coming together seemingly beautiful on this. If Elite Dangerous is ending in the direction I suspect David is taking us on this one, I will forget I had a steam library - I'll only play this. Just put on my OR VR set, and plug in my nutritional needs intravenously, I'll stay in this alternate universe TYVM. Fucking hell.

Silk75
November 1 2014, 09:11:16 PM
I'm loving my Viper in this Beta version, that engine crackle when slowing down is awesome in itself.

Didn't particularly like mining, so I hope they revamp it a little, but am really enjoying interdicting ships for Viper induced shooties.

Cannot wait to get into something larger like an Asp in Gamma.

Steckersaurus
November 1 2014, 10:05:31 PM
broke down and pre-ordered. Decided I didn't want to pay an extra $25 for beta access, I'll wait.

Nicholai Pestot
November 1 2014, 10:40:21 PM
Oh wow, they even made avoiding interdiction fun.

"Maintain the escape vector"

jadefalcon
November 1 2014, 11:55:12 PM
Shouldn't have long to wait - they did say beat 3 will be ending soon, not sure if that means beta 4 or release though.

Tried mining, chasing chunks even with infinite palladium is meh. I finally got my cobra after upgrading from the eagle, much easier making runs between two stations i found, two jumps apart full laden with 44T but both stations are under 150LS from exit jump. Kept the eagle for minor cheap ass pew pew, making more credits so i can go kill and die horrible in a viper.

Docking is a piece of cake, drop out, find exit point, boost, throw out landing gear after passing the collar for the auto slowdown, glide in with just lateral thrusters and pitch up/down. I set my lateral mouse to yaw, and A/D keys to roll. Easier for me that way.

Saul
November 2 2014, 01:44:28 AM
Multiplayer is the only let down so far. It lags like shit every time I try it.

Nicholai Pestot
November 2 2014, 01:03:43 AM
Multiplayer is the only let down so far. It lags like shit every time I try it.

Yeah. Wasn't like this is Beta 2, so I think they just fucked something with the last big patch.

Saul
November 2 2014, 08:40:56 AM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

helgur
November 2 2014, 08:50:55 AM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

Dunno, think I am going to play MP, interdicted two players yesturday with bounties on them, was exciting! :D

FatFreddy
November 2 2014, 10:18:28 AM
looking at this thread makes me want to buy the first joystick in my life :>

Rakshasa The Cat
November 2 2014, 10:44:41 AM
Can't say anything bad about the X-55.

Lana Torrin
November 2 2014, 10:50:02 AM
Can't say anything bad about the X-55.

I can say a few things bad about the FLY5, but its cheap as shit so i'll let it off (its better than its cheap price would suggest)

Saul
November 2 2014, 12:00:34 PM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

Dunno, think I am going to play MP, interdicted two players yesturday with bounties on them, was exciting! :D

Cool, not tried any interdicting yet. Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

Going to PM a mod to turn this thread into its own forum I think. Only a month left, release date announced next week according to the forums. Time to start thinking about ship fits, trade routes, exploration groups etc. Also 'Alliance' names.

Edit: Paged FMAR

Hels
November 2 2014, 01:07:19 PM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

Dunno, think I am going to play MP, interdicted two players yesturday with bounties on them, was exciting! :D

Cool, not tried any interdicting yet. Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

Going to PM a mod to turn this thread into its own forum I think. Only a month left, release date announced next week according to the forums. Time to start thinking about ship fits, trade routes, exploration groups etc. Also 'Alliance' names.

Edit: Paged FMAR

Really?

FatFreddy
November 2 2014, 01:37:51 PM
-1 MWO subforum, +1 Elite seems reasonable ^^

Mona
November 2 2014, 01:48:28 PM
-1 MWO subforum, +1 Elite seems reasonable ^^

Saul
November 2 2014, 01:54:34 PM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

Dunno, think I am going to play MP, interdicted two players yesturday with bounties on them, was exciting! :D

Cool, not tried any interdicting yet. Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

Going to PM a mod to turn this thread into its own forum I think. Only a month left, release date announced next week according to the forums. Time to start thinking about ship fits, trade routes, exploration groups etc. Also 'Alliance' names.

Edit: Paged FMAR

Really?

Only because I couldn't be arsed to go back through the thread to find you, and FMAR is on the front page. Just lazy. Feel free to steal the thunder if you wish! :D

Edit: does the friend list work yet? I'm Isozaki, add me.

Nicholai Pestot
November 2 2014, 04:56:25 PM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

Saul
November 2 2014, 06:33:00 PM
Things I have learned (beta 3):

Foster Research Lab in Asellus Primus is your hidden gem for kit, especially Reactors which can be a bitch to find.

Decent-ish trade run from Aulin (Consumer Electronics) > Nang Ta-Khian (Superconductors/Indium).

Now off into Open for lag, lag, more lag and maybe pirating.

Isyel
November 2 2014, 07:06:04 PM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

Mona
November 2 2014, 08:39:47 PM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

So, there's chance for Transverse?

Lana Torrin
November 2 2014, 10:36:51 PM
Only saw about 2 days of Beta 2. It was better, but still not great. Solo is excellent though.

Are people mostly thinking of playing this solo, or MP?

Dunno, think I am going to play MP, interdicted two players yesturday with bounties on them, was exciting! :D

Cool, not tried any interdicting yet. Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

Going to PM a mod to turn this thread into its own forum I think. Only a month left, release date announced next week according to the forums. Time to start thinking about ship fits, trade routes, exploration groups etc. Also 'Alliance' names.

Edit: Paged FMAR
Really? Only a month before release? Seems a little close.

Tapaderpin

Saul
November 2 2014, 10:44:38 PM
Really? Only a month before release? Seems a little close.

Tapaderpin

They have some event on the 22nd, and a lot of the speculation seems to point to that being the date, though I bet it's not. Read on the ED forums that release date was going to be announced next week, don't have a link though.

Tbh I'd prefer they leave it as late as possible to fix the netcode. Expecting December.

helgur
November 3 2014, 01:58:19 AM
Really? Only a month before release? Seems a little close.

Tapaderpin

They have some event on the 22nd, and a lot of the speculation seems to point to that being the date, though I bet it's not. Read on the ED forums that release date was going to be announced next week, don't have a link though.

Tbh I'd prefer they leave it as late as possible to fix the netcode. Expecting December.

I have serious doubts it is going to be released next month, I really hope not. Because the game has a lot of issues they need to sort out first. Playing in systems with a lot of other people is a nightmare atm, stability issues are rife, a lot of UI bugs creeping up here and there. We'll see.

I put off my Mining/Trading yesturday, started the game with 20.000 credits in Beta 3. I now have almost 3 million credits, a Larkon Type 6 and a kitted out combat cobra. Don't wan't to grind any more as it is going to be reset soon anyways. Now flying around trying to get some peevepee and/or shooting up NPC's with bounties on them. Have made my way back to Eranin where there supposedly a civil war going on, but all the combat sites are no longer warpable from the navigation menu? Where do I find those these days?

jadefalcon
November 3 2014, 03:29:05 AM
If you mean the conflict zones, you've gotta fly to any planet within the system and hope one pops up there.

I have no idea what to fit on my cobra, tbh. I've got gimballed multicannons, but can't seem to find any higher grades to swap it out with.

Ben Derindar
November 3 2014, 06:58:41 AM
Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

There will be four modes. Open, private group and solo online will all be interchangeable. Solo offline will be kept separate.

For my three characters I'll have two probably in my own private group of me + RL friends, and one solo offline that I'll park in Sol just to quietly cruise around in. Open is not likely for me, partly because of performance issues + :nzinternet:, but mainly because I'm just not drawn to Elite for the PvP.

helgur
November 3 2014, 08:22:06 AM
Apparently we'll have three character slots at release, unsure though if solo play will carry over to open play the way it does now.

There will be four modes. Open, private group and solo online will all be interchangeable. Solo offline will be kept separate.

For my three characters I'll have two probably in my own private group of me + RL friends, and one solo offline that I'll park in Sol just to quietly cruise around in. Open is not likely for me, partly because of performance issues + :nzinternet:, but mainly because I'm just not drawn to Elite for the PvP.

"1v1 me bro fite me i'll rekk you irl fgt"

But yeah, for me to play this seriously in multiplayer depends on the game being about a lightyear better in performance and stability than the current iteration. But I am expecting it will down the line

Sandzibar
November 3 2014, 08:52:43 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

Or bin the planetshite 2 one :cut:

Dark Flare
November 3 2014, 09:02:06 AM
I'll say it. Combat is better than SC.

FatFreddy
November 3 2014, 09:49:39 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

Or bin the planetshite 2 one :cut:

Or that. PS2 community here never grew big enough that we need it.

Saul
November 3 2014, 05:39:04 PM
Have made my way back to Eranin where there supposedly a civil war going on, but all the combat sites are no longer warpable from the navigation menu? Where do I find those these days?

Eranin 2, 4 & 6 have the combat zones. You have to get very close to the planets to see them.

RE: Subforums, don't see why we need to lose any of the existing ones, unless space is somehow at a premium?

Trindermon
November 3 2014, 06:02:43 PM
RE: Subforums, don't see why we need to lose any of the existing ones, unless space is somehow at a premium?

Personally don't see the need for other forums/dedicated forums, except when a game/genre clearly has a very large community.

I wouldn't mind the StarCitizen one being made a "space games" type forum; as we did for the LoL/Dota/HoN type setup (that said, people would have to refrain from dickswinging the fanboy) - But yet another forum that will be dead in 2 months or a semi active with some fragmented chat about the same thing here doesn't really serve any purpose.

the absolute best thing about FHC's "other games" community (as it used to be) was that we stayed on target and didn't make needless threads. its one the the sites best features (least imo).

dead content is messy and anything we can do to not fragment our community its a positive if you ask me.

morpheps
November 3 2014, 06:06:37 PM
I think the reason people want a subforum is the ability to create some dedicated threads to say fits, trading etc. That said, a joint space games forum could prolly work.

Cosmin
November 3 2014, 06:28:10 PM
I think the reason people want a subforum is the ability to create some dedicated threads to say fits, trading etc. That said, a joint space games forum could prolly work.

Yes, please.

Wohoo got homeee, let's see beta 3 ^^


iDerp

Nicholai Pestot
November 3 2014, 06:28:26 PM
Have made my way back to Eranin where there supposedly a civil war going on, but all the combat sites are no longer warpable from the navigation menu? Where do I find those these days?

Eranin 2, 4 & 6 have the combat zones. You have to get very close to the planets to see them.

RE: Subforums, don't see why we need to lose any of the existing ones, unless space is somehow at a premium?

Lots of interesting stuff now only turns up when you are close to a planet.

Saul
November 3 2014, 09:46:12 PM
I think the reason people want a subforum is the ability to create some dedicated threads to say fits, trading etc. That said, a joint space games forum could prolly work.

That was basically the logic yeah.

Tailn
November 3 2014, 09:52:39 PM
I think the reason people want a subforum is the ability to create some dedicated threads to say fits, trading etc. That said, a joint space games forum could prolly work.

That was basically the logic yeah.

Crash the Star Citizen forum if posts get lost amongst all the Quack bot spam I guess that could be managed.

Saul
November 3 2014, 10:12:10 PM
Actually the more I think about it the more I think a mixed one is a terribad idea. It's just going to be confusing as fuck.

Forums are active as long as there are like-minded people playing the game. MWO died, PS2 died because attention spans are short and games die. It's just the natural cycle. Hell, PS2 lasted what, like 2 years? That's not bad.

SC/ED/EVE all have the need for ship fits, balance, trade threads etc., and will probably last a good while I guess I just figured all three would end up with their own subforums eventually.

Paradox
November 3 2014, 10:24:42 PM
The death cycle is accelerated by making a subforum. trufax.

Sandzibar
November 3 2014, 10:56:29 PM
The death cycle is accelerated by making a subforum. trufax.

This.

There was also a long running joke that pretty much any MMO we get excited about, is doomed to retain peoples interest for roughly 2 weeks.

Nicholai Pestot
November 4 2014, 01:16:14 AM
The death cycle is accelerated by making a subforum. trufax.

This.

There was also a long running joke that pretty much any MMO we get excited about, is doomed to retain peoples interest for roughly 2 weeks.

And lets face it, PS2 only survived the curse because of the dedication of Saul and Bob.

helgur
November 4 2014, 01:22:19 AM
The death cycle is accelerated by making a subforum. trufax.

http://i.imgur.com/jQvB1cd.jpg

Saul
November 4 2014, 06:22:19 AM
The death cycle is accelerated by making a subforum. trufax.

If this were true, making a thread for a game other than Eve in the first place is the first step. Fuck it, better shut down the whole games forum before it kills the community!

What an utterly retarded notion.

Kai
November 4 2014, 07:16:19 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

I thought we agreed to merge Elite and SC sub-forums into an all things MMORPG-Space Sims.

Lana Torrin
November 4 2014, 08:20:21 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

I thought we agreed to merge Elite and SC sub-forums into an all things MMORPG-Space Sims.
No. You agreed to it and the SC subforum fought back.

Just make a new one. It's not like they are made of gold or something.

Tapaderpin

Kai
November 4 2014, 08:22:40 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

I thought we agreed to merge Elite and SC sub-forums into an all things MMORPG-Space Sims.
No. You agreed to it and the SC subforum fought back.

Just make a new one. It's not like they are made of gold or something.

Tapaderpin

By fought back you mean 'Quackbot spammed it with posts'... then yeah. :)

morpheps
November 4 2014, 08:25:48 AM
Seriously though, make a new one? Hels, this could be my favor for shipping those kinder eggs. I'll throw in a free box if it helps :)

Lana Torrin
November 4 2014, 08:25:51 AM
-1 MWO subforum, +1 Elite seems reasonable ^^

Rabble rabble +1

mwo is coming back from the dead tho. :(

just add one :P

I thought we agreed to merge Elite and SC sub-forums into an all things MMORPG-Space Sims.
No. You agreed to it and the SC subforum fought back.

Just make a new one. It's not like they are made of gold or something.

Tapaderpin

By fought back you mean 'Quackbot spammed it with posts'... then yeah. :)
I actually did :-)

Tapaderpin

Saul
November 4 2014, 05:08:47 PM
+1 for making the new forum (if it happens) quack-free.

tulip
November 4 2014, 06:02:10 PM
Actually the more I think about it the more I think a mixed one is a terribad idea. It's just going to be confusing as fuck.

Forums are active as long as there are like-minded people playing the game. MWO died, PS2 died because attention spans are short and games die. It's just the natural cycle. Hell, PS2 lasted what, like 2 years? That's not bad.

SC/ED/EVE all have the need for ship fits, balance, trade threads etc., and will probably last a good while I guess I just figured all three would end up with their own subforums eventually.

In regards to MWO; the developers bought themselves out of the publisher and since then have started a massive balancing pass (quirks) that could see it change enough that people are starting to play again. So it may rise again (the sub-forum).

As for sub-forums, being able to have a thread for each mech/spaceship/whatever is really, really useful.

Saul
November 4 2014, 06:06:52 PM
Actually the more I think about it the more I think a mixed one is a terribad idea. It's just going to be confusing as fuck.

Forums are active as long as there are like-minded people playing the game. MWO died, PS2 died because attention spans are short and games die. It's just the natural cycle. Hell, PS2 lasted what, like 2 years? That's not bad.

SC/ED/EVE all have the need for ship fits, balance, trade threads etc., and will probably last a good while I guess I just figured all three would end up with their own subforums eventually.

In regards to MWO; the developers bought themselves out of the publisher and since then have started a massive balancing pass (quirks) that could see it change enough that people are starting to play again. So it may rise again (the sub-forum).

As for sub-forums, being able to have a thread for each mech/spaceship/whatever is really, really useful.

My jaw literally dropped. Are they binning the P2W bullshit as well?

Edit: Actually, thinking along the lines of your post, I have every expectation that the Planetside forum will revive a few years down the line if SOE eventually get their act together.

Lana Torrin
November 4 2014, 10:46:34 PM
Actually the more I think about it the more I think a mixed one is a terribad idea. It's just going to be confusing as fuck.

Forums are active as long as there are like-minded people playing the game. MWO died, PS2 died because attention spans are short and games die. It's just the natural cycle. Hell, PS2 lasted what, like 2 years? That's not bad.

SC/ED/EVE all have the need for ship fits, balance, trade threads etc., and will probably last a good while I guess I just figured all three would end up with their own subforums eventually.

In regards to MWO; the developers bought themselves out of the publisher and since then have started a massive balancing pass (quirks) that could see it change enough that people are starting to play again. So it may rise again (the sub-forum).

As for sub-forums, being able to have a thread for each mech/spaceship/whatever is really, really useful.

My jaw literally dropped. Are they binning the P2W bullshit as well?

Edit: Actually, thinking along the lines of your post, I have every expectation that the Planetside forum will revive a few years down the line if SOE eventually get their act together.
Is this post from like 2008? People have been saying 'when soe get their shit together' for a long time now.

Tapaderpin

Approaching Walrus
November 4 2014, 11:18:04 PM
So, how does customizing ships work? I actually have not found a screenshot that shows the 'fitting' screen, so to speak.



Is this post from like 2008? People have been saying 'when soe get their shit together' for a long time now. Tapaderpin

SOE hasn't had their shit together since 2005 (RIP SWG), anyone waiting for them to 'get it together' is going to be waiting until the end of days. I think the state of PS2's clusterfuckness further supports this.

Nicholai Pestot
November 4 2014, 11:51:07 PM
So, how does customizing ships work? I actually have not found a screenshot that shows the 'fitting' screen, so to speak.



The fitting screen when you enter it (with some helpful notes).



Almost everything there can be customized, it's just a case of finding the stations that sell the modules. This is a screeny of the starter ship, so the number of modules on it is relatively small.
http://i.imgur.com/VNuYtiD.png


You can perform direct compares on stats before purchase of new modules


http://i62.tinypic.com/jgmhzt.png


You also need to be aware of tonnage and power consumption when fitting items. The jump range and handling of your ship worsens as your tonnage increases. Cargo also impacts on tonnage.

Power consumption can be quite funny the first time you run afoul of it. The first eagle I kitted out was a bit power-hungry and I didn't setup my power priorities correctly (see below spolier for the screen). When I activated my weapon hard points, my thrusters and life support disabled themselves. Getting thrown into emergency backup oxygen and spinning out of control as you enter a fight is....not optimal :lol:


http://img.youtube.com/vi/75nmA_cnKLQ/0.jpg




So, yeah. Fairly involved.

Hels
November 5 2014, 02:00:11 AM
entrox is a lazy shit admin and only a bat signal scale message will reach him.

So here's what needs to happen:

Everyone PM him asking for an Elite forum.

If you see him on IRC or TS or Steam: ask again.

If you want a quicker response to these sorts of things in the future, ask him to give me MOAR power (seriously should still be mod of the sub forums for cleanup shit).

Just sayin.

helgur
November 5 2014, 02:41:03 AM
ask him to give me MOAR power

http://i.imgur.com/ADilYwG.gif

Cosmin
November 5 2014, 06:45:11 AM
mr Data, divert power to Hels.


Sent via iPigeon.

Mona
November 5 2014, 10:41:29 AM
More mining tips...

http://imgur.com/a/jWpIH

Tailn
November 5 2014, 02:42:45 PM
So, how does customizing ships work? I actually have not found a screenshot that shows the 'fitting' screen, so to speak.



Is this post from like 2008? People have been saying 'when soe get their shit together' for a long time now. Tapaderpin

SOE hasn't had their shit together since 2005 (RIP SWG), anyone waiting for them to 'get it together' is going to be waiting until the end of days. I think the state of PS2's clusterfuckness further supports this.

SOE screwed PS2 by dumbing it down in an attempt to entice console/cod and solo players, they have another chance to set things to rights by making EQ:Next both accessible (you wont stop them focusing on this) and epic (in the way EQ was with the breadth of things you could do) Right now 50/50.

Back to Elite Beta 3 now has hangers and a much larger play area, how much longer should I wait until coming back and starting to play seriously? is there going to be a wipe with release or with an open beta (if there is one) and are there any large plans for post release that may be worth holding back until they appear.

CastleBravo
November 5 2014, 04:37:53 PM
Is there anything stopping two people from getting enormous bounties in different jurisdictions and then killing each other daily to amass great wealth?

From what I've read, it isn't hard to get fined in the millions by flying around with a shit load of expensive illegal cargo.

Meths
November 5 2014, 06:45:26 PM
Is there anything stopping two people from getting enormous bounties in different jurisdictions and then killing each other daily to amass great wealth?

From what I've read, it isn't hard to get fined in the millions by flying around with a shit load of expensive illegal cargo.

Yes i think there is.

Read it on the forums somewhere.

jadefalcon
November 5 2014, 08:54:24 PM
Is there anything stopping two people from getting enormous bounties in different jurisdictions and then killing each other daily to amass great wealth?

From what I've read, it isn't hard to get fined in the millions by flying around with a shit load of expensive illegal cargo.

Yes i think there is.

Read it on the forums somewhere.

I recall seeing bounty won't be profitable to spilt since we can't transfer credits, and that bounty stays on your head even after you died, until you paid it off. Which is kinda...odd. Then again, if you have a million credit bounty, grab a free sidewinder and go get killed by a friend, and he does the same...so there's cash on both ends.

Mona
November 5 2014, 09:10:26 PM
I recall seeing bounty won't be profitable to spilt since we can't transfer credits, and that bounty stays on your head even after you died, until you paid it off. Which is kinda...odd. Then again, if you have a million credit bounty, grab a free sidewinder and go get killed by a friend, and he does the same...so there's cash on both ends.

And since bounty stays...

Helfix
November 5 2014, 10:42:45 PM
I recall seeing bounty won't be profitable to spilt since we can't transfer credits, and that bounty stays on your head even after you died, until you paid it off. Which is kinda...odd. Then again, if you have a million credit bounty, grab a free sidewinder and go get killed by a friend, and he does the same...so there's cash on both ends.

And since bouty stays...

You can always make a throw away character :V

Cosmin
November 5 2014, 11:21:53 PM
I think he was thinking about getting blown up repeatedly for cash is kinda retarded.

Tailn
November 6 2014, 08:42:29 AM
I think he was thinking about getting blown up repeatedly for cash is kinda retarded.

Apparently this worked out well in EvE as well (BS insurance fraud).

morpheps
November 6 2014, 11:57:55 AM
I think he was thinking about getting blown up repeatedly for cash is kinda retarded.

Is the bounty still there when you've killed the target though? I know the fine is there until you pay it, but seems silly if you can claim the same bounty multiple times (unless the bounty is just a fraction of the total fine owed I suppose).

Dante80
November 6 2014, 02:00:36 PM
If I understand their plan correctly, what they want to do is the following...

1. You have a bounty on your head and lose your ship. You eject and hyperspace to the nearest(?) station.
2. When you land, the insurance screen comes up.
3. You automatically pay a fine that is as big(?) as your bounty before you proceed to choosing your insurance option (full ship, hull without equipment, starter ship).

This means that

a. Dying sucks if you have a big bounty on your head. You will pay every cent of it and then pay also to get your ship back.
b. You essentially "pay" the guy that kills you with your own money.
c. You cannot (easily) abuse the system, since what one player gains from a bounty, the other loses from the fine. You can get in debt btw, so negative income is not an issue.

d. You can abuse the system by cycling throwaway character slots to farm your own bounty. At this point though, you have might as well play another game, or better yet hack the P2P client for cheats....

morpheps
November 6 2014, 08:55:48 PM
Madre mia. Been playing a bit now; 3 screens, HOTAS, lights off, mic and using f voice attack (http://www.voiceattack.com/) with elite voice pack (www.elitedangerousvoicepack.com). Dat immersion!

Demo of Voice Attack with Elite Voice Pack in spoiler.


https://www.youtube.com/watch?v=VlU8abkdJU0

Trindermon
November 7 2014, 08:37:45 AM
Demo of Voice Attack with Elite Voice Pack in spoiler.



Every-time someone mentions Voice attack.. i think of http://www.twitch.tv/geekdomo/c/4798274

Lana Torrin
November 7 2014, 08:40:05 AM
Demo of Voice Attack with Elite Voice Pack in spoiler.



Every-time someone mentions Voice attack.. i think of http://www.twitch.tv/geekdomo/c/4798274
I think of Mars attacks....

Tapaderpin

Dante80
November 7 2014, 09:26:11 AM
Cephei Sector QT-A B4-0
http://i.imgur.com/ZoDUlbal.png (http://imgur.com/ZoDUlba.png)

want to go down there dammit...

Ogron
November 7 2014, 10:14:00 AM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Constantinus
November 7 2014, 11:37:25 AM
As someone who thinks about buying the game and who also likes to fly (semi-capital) larger ships, how is the Anaconda?

Sandzibar
November 7 2014, 11:48:29 AM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Maybe in your lifetime. Won't be this game though.

Tailn
November 7 2014, 11:54:59 AM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Maybe in your lifetime. Won't be this game though.

A few more Million and expect to see that stuff in star citizen though ;)

Torashuu
November 7 2014, 12:08:46 PM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Maybe in your lifetime. Won't be this game though.

A few more Million and expect to see that stuff promised in star citizen though ;)

ftfy

Sandzibar
November 7 2014, 12:21:16 PM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Maybe in your lifetime. Won't be this game though.

A few more Million and expect to see that stuff promised in star citizen though ;)

ftfy

:D

iLOL
November 7 2014, 12:24:35 PM
Newsletter 32 (http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f)


Of course this will be further expanded to include walking around on the surfaces of planets too.

I, for one, are very found of the Idea of a retirement fullfiled with rotting in a chair strapped to the then-state of the art VR equipment playing this.

Silk75
November 7 2014, 12:26:23 PM
Well Planetary landing is slated for one of the first 2 expansions due in 2015. Snowboarding and paragliding may be a little too much.

Varcaus
November 7 2014, 01:44:19 PM
All they need to do now is add planetary landing and a good graphics modelling so I can land at the top of those mountains. Then I can snowboard to the bottom and call my ship to come get me. Then I'll find some desert place with extreme winds and go paragliding. And so on. Make it so.

Maybe in your lifetime. Won't be this game though.

A few more Million and expect to see that stuff in star citizen though ;)
If they can manage not to have some more studios implode.

Nax
November 7 2014, 05:23:39 PM
Release date is Tuesday 16th December according to Newsletter #48 http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=721f168fd0

Dante80
November 7 2014, 06:05:25 PM
Also, a pretty cool video about their development plan after release.



http://www.youtube.com/watch?v=8yd-m9AR7mY

Snottus
November 7 2014, 07:00:41 PM
I wonder what time-aspect they're envisioning for all of this, not to mention financial plan.

Star Citizen, which has sucked in millions of dollars and has an enormous team, and which also promises all the features in the video above, is still light-years away from anything resembling a finished game.

Dante80
November 7 2014, 07:32:56 PM
From what I understand, these expansions will come at a rate of one every 6 months to a year or so. Also, we will be getting a lot of content and feature patches in-between, as well as constantly fleshing out the feature set. Given the fact that the ED project uses 80-100 developers full time, and they are hiring even at this time (which means no big layoff wave after launch), I think they can make it happen. Hell, the game has been in development for only 2 years (everything before that was concept proofing and skunkworks free time work for a couple of people like SC), and they have really come a long way since then.

That was their plan from the start (Kickstarter) after all, to build a base game with all the hooks installed already for realizing their dreams for it. Whether they do succeed or not depends really on how the base game will do financially. They already have some 140k backers, although they need a lot more to break even (crowdfunding was but a small part of the funding mix for this project, with most of it coming from own funds via a share float).

SC is a different beast altogether, both in its development plan and the way it is scheduled to work. They have a team about 3 times as big, but with a lot of contractors which are tasked on making a different part of the games' feature set in parallel. Making the different parts and integrating them seamlessly on a solid base is a big challenge, but one that CIG is happy to tackle so that they produce their dream game. Although the end goal is the same (when SC launches ED will have a couple of expansions in, thus retaining a parity in the feature set), the two games also have a different focus and monetization scheme, so they are not really comparable.

We'll see how it unfolds. Personally, I'm ecstatic to have a sequel to Frontier after all those years.

Dante80
November 7 2014, 09:30:04 PM
Shown briefly in the latest FDEV video.

http://i.imgur.com/YSyVjSVl.jpg (http://imgur.com/YSyVjSV.jpg)
(click for full res)

Looks like a solid Federation design, really dig the wedge shaped bridge too as well the armor plates. Size looks a little bigger than a Conda!

Sandzibar
November 7 2014, 10:31:27 PM
Shown briefly in the latest FDEV video.

http://i.imgur.com/YSyVjSVl.jpg (http://imgur.com/YSyVjSV.jpg)
(click for full res)

Looks like a solid Federation design, really dig the wedge shaped bridge too as well the armor plates. Size looks a little bigger than a Conda!

I immeadiately thought Fer-De-Lance

Dante80
November 7 2014, 11:14:15 PM
It might be a little big for that . I'm mainly thinking Federation Corvette.

Sandzibar
November 7 2014, 11:27:48 PM
It might be a little big for that . I'm mainly thinking Federation Corvette.

Well I was looking at it more in terms of shape. Im not convinced they are sticking with relative ships sizes as set in the original game.

You may well see Pythons and Boas larger than Condas.. Guess time will tell.

QuackBot
November 8 2014, 12:00:14 AM
It might be a little big for that . I'm mainly thinking Federation Corvette.
I'm so shite with it that is still pretty useful though, even on high doses.

Nicholai Pestot
November 8 2014, 02:21:12 AM
Thats a Federal Battlecruiser: Farragut class.

Video


https://www.youtube.com/watch?v=VE8B4KptyVI




Schematics

http://img3.wikia.nocookie.net/__cb20130907142654/elite-dangerous/images/thumb/3/3c/Farragut_Fed._Battle_Cruiser_1.png/1280px-Farragut_Fed._Battle_Cruiser_1.png

Kai
November 8 2014, 02:38:33 AM
From what I understand, these expansions will come at a rate of one every 6 months to a year or so. Also, we will be getting a lot of content and feature patches in-between, as well as constantly fleshing out the feature set.

Is it just me or does this sound remarkably familiar?

Varcaus
November 8 2014, 02:51:25 AM
From what I understand, these expansions will come at a rate of one every 6 months to a year or so. Also, we will be getting a lot of content and feature patches in-between, as well as constantly fleshing out the feature set.

Is it just me or does this sound remarkably familiar?this has put out a good amount of content without losing a studio to the lead being a prick though.

Dante80
November 8 2014, 07:17:11 AM
From what I understand, these expansions will come at a rate of one every 6 months to a year or so. Also, we will be getting a lot of content and feature patches in-between, as well as constantly fleshing out the feature set.

Is it just me or does this sound remarkably familiar?

Well, its been their plan from the start so...


http://www.youtube.com/watch?v=EM0Gcl7iUM8


Thats a Federal Battlecruiser: Farragut class.

Nope, its much, much smaller, and different. The Farragut is a 2km long capital ship.

Dante80
November 8 2014, 07:46:00 AM
Some more pictures from the beta.


http://i.imgur.com/nKkLP50s.png (http://imgur.com/nKkLP50.png) http://i.imgur.com/7J1FfzKs.png (http://imgur.com/7J1FfzK.png) http://i.imgur.com/A738yY2s.png (http://i.imgur.com/A738yY2.png) http://i.imgur.com/EBRSOXws.png (http://i.imgur.com/EBRSOXw.png) http://i.imgur.com/ljK3PUTs.png (http://i.imgur.com/ljK3PUT.png) http://i.imgur.com/LngWrLKs.png (http://i.imgur.com/LngWrLK.png) http://i.imgur.com/kDCK1nrs.png (http://i.imgur.com/kDCK1nr.png)

http://i.imgur.com/4Z9pB35s.png (http://i.imgur.com/4Z9pB35.png) http://i.imgur.com/3mpGNEPs.png (http://i.imgur.com/3mpGNEP.png) http://i.imgur.com/KBbKlvAs.png (http://i.imgur.com/KBbKlvA.png) http://i.imgur.com/4fRqTRRs.jpg (http://imgur.com/4fRqTRR.jpg) http://i.imgur.com/xmAVMUqs.jpg (http://imgur.com/xmAVMUq.jpg) http://i.imgur.com/OooWhHVs.jpg (http://imgur.com/OooWhHV.jpg) http://i.imgur.com/A9hUxnvs.jpg (http://imgur.com/A9hUxnv.jpg)

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Lana Torrin
November 8 2014, 08:03:32 AM
From what I understand, these expansions will come at a rate of one every 6 months to a year or so. Also, we will be getting a lot of content and feature patches in-between, as well as constantly fleshing out the feature set.

Is it just me or does this sound remarkably familiar?

Do we start a list of other games that have said this and not managed to do it?

I expect there to be at least 2 expansions before we hit that 'possibly not worth continuing' stage. The first will probably be spot on the 6 month mark as well.

I still think the game will be a little shallow at the start if its only a month away from launch.

Rakshasa The Cat
November 8 2014, 09:32:07 AM
Do we start a list of other games that have said this and not managed to do it?

I expect there to be at least 2 expansions before we hit that 'possibly not worth continuing' stage. The first will probably be spot on the 6 month mark as well.

I still think the game will be a little shallow at the start if its only a month away from launch.

If you look at how far they're going with coding in proper fundamentals of the game engine, it seems rather weird if they were not thinking longterm.

And they can't just go releasing ED 2 leaving the old players alone in an empty universe. So the paid expansions of gameplay experience is where they'll keep getting their income.

Sandzibar
November 8 2014, 09:59:23 AM
Thats a Federal Battlecruiser: Farragut class.

Nah mate. Its roughly in the same size league as the Anaconda, and its new. The Farragut is XBOXHUGE by comparison and we've seen it before in game. And whilst the design is similar its not the ship in this new concept art.

Isyel
November 8 2014, 10:49:40 AM
Thats a Federal Battlecruiser: Farragut class.

Video


https://www.youtube.com/watch?v=VE8B4KptyVI



Man, looks great and all except for the weapon effects and the ships getting hit, it feels waaaaaaay too light, doesn't have a "meaty" feel at all like the flying around does. :/

Jack bubu
November 8 2014, 10:58:55 AM
Thats a Federal Battlecruiser: Farragut class.

Video


https://www.youtube.com/watch?v=VE8B4KptyVI



Man, looks great and all except for the weapon effects and the ships getting hit, it feels waaaaaaay too light, doesn't have a "meaty" feel at all like the flying around does. :/

thats their 1 year old trailer for the kickstarter m8

rufuske
November 8 2014, 11:47:20 AM
This is the first game I ever preodered. I'm so hyped, I can't even describe it. It will also be the main reason I will buy Oculus Rift once it's available.

I literally have tears in my eyes when I'm watching it's vids.

https://www.youtube.com/watch?v=X2BLaj4WXLQ
At 31:30 I had tears in my eyes. I have absolutely no idea how and why this game strucks this chords. But I'm so happy it does.

Ogron
November 8 2014, 12:24:06 PM
I'm looking forward to taking my non-gaming (but sci-fi loving) wife for a demo flight around some star systems with the OR. Also friends and family.

Hels
November 8 2014, 04:47:48 PM
Use spoiler tags, Dante. That post wrecked Tapashitalk.

Darkening
November 8 2014, 06:08:45 PM
Does anyone know if it's ever going to be in a retail box?

Mona
November 8 2014, 06:12:33 PM
Yes, some of the KS level included box and stuff.

RazoR
November 8 2014, 07:08:22 PM
40 euros? Fuck, should have gotten it back in summer.

Helfix
November 8 2014, 07:21:13 PM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

Dante80
November 8 2014, 07:49:28 PM
Use spoiler tags, Dante. That post wrecked Tapashitalk.

will do, but in what way? Page width? From what I know, spoiler tags do not keep pictures from loading.

NoirAvlaa
November 8 2014, 08:25:24 PM
Use spoiler tags, Dante. That post wrecked Tapashitalk.

will do, but in what way? Page width? From what I know, spoiler tags do not keep pictures from loading.
10 minutes scrolling way

Moto G representing

Ben Derindar
November 8 2014, 08:32:02 PM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

I haven't been able to find a decent belt for that yet. I tried one marked as "low resources", was getting about 7-10% out of every rock. The only "rich" belt I've found didn't have any markers in it to cruise to.

It's definitely a more interesting mining system than Eve though, I'll give it that.

morpheps
November 8 2014, 09:00:43 PM
Have they removed the gold from the unidentified signals around Freeport? Spent about an hour now, and no gold spawns, just Anacondas and others trying to pwn my puny ship.

Nicholai Pestot
November 8 2014, 11:18:37 PM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Lana Torrin
November 8 2014, 11:28:20 PM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

Nicholai Pestot
November 9 2014, 01:10:54 AM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

The pi is the main reason he is there, so those types of question are a given. I'll be throwing anything interesting he says about it in the relevant tech thread.

He will also be doing a short talk about E: Dangerous and some of the upcoming technical innovations they are planning for it, so I thought I would give you all a shot to throw questions my way about that aspect of it.

Approaching Walrus
November 9 2014, 06:32:38 AM
So, for any of you with experience in the beta, say you are grouped with some buddies and one of you gets interdicted. How difficult is it to come to their aid?

Likewise, if you interdict someone, how does your backup 'warp in' to you to lend a hand with the target?

QuackBot
November 9 2014, 08:00:12 AM
40 euros? Fuck, should have gotten it back in summer.
Fuck me i had an excuse of visiting family in the area. Btw my plans to go to bed euros.

Dee Jiensai
November 9 2014, 08:04:57 AM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

I haven't been able to find a decent belt for that yet. I tried one marked as "low resources", was getting about 7-10% out of every rock. The only "rich" belt I've found didn't have any markers in it to cruise to.

It's definitely a more interesting mining system than Eve though, I'll give it that.

You dont need a marker to mine a belt. Just cruise into it and tickle some rocks with your mining laser.

Dee Jiensai
November 9 2014, 08:07:43 AM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

Combat mining is a good combination for me.
I have one small mining laser on my cobra, and mina away, until i get some NPC pirate action. change weapon groups, retract scope, kill pirate. continue relaxing with mining.

rufuske
November 9 2014, 09:28:29 AM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

The pi is the main reason he is there, so those types of question are a given. I'll be throwing anything interesting he says about it in the relevant tech thread.

He will also be doing a short talk about E: Dangerous and some of the upcoming technical innovations they are planning for it, so I thought I would give you all a shot to throw questions my way about that aspect of it.

How are they planning to handle planetary surfaces? Procedurally generated height-maps? What kind of detail can we expect? Hand crafted cities and infrastructure blocks placed randomly? Is there going to be any kind of weather modelling? Will we be able to deploy mining equipment like in Frontier? Is there going to be alien flora and fauna on planet we will explore?

Paradox
November 9 2014, 09:56:44 AM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

The pi is the main reason he is there, so those types of question are a given. I'll be throwing anything interesting he says about it in the relevant tech thread.

He will also be doing a short talk about E: Dangerous and some of the upcoming technical innovations they are planning for it, so I thought I would give you all a shot to throw questions my way about that aspect of it.

How are they planning to handle planetary surfaces? Procedurally generated height-maps? What kind of detail can we expect? Hand crafted cities and infrastructure blocks placed randomly? Is there going to be any kind of weather modelling? Will we be able to deploy mining equipment like in Frontier? Is there going to be alien flora and fauna on planet we will explore?

Are there going to be green space babes?

DaneJa
November 9 2014, 10:32:02 AM
I just got back and downloaded this. I couldn't figure out how to interact with the side UI screens, even after switching from joystick to m+k. I even briefly looked for a youtube video but found nothing so basic. I gave up and played something easy like Risk of Rain.

Mona
November 9 2014, 10:42:00 AM
I just got back and downloaded this. I couldn't figure out how to interact with the side UI screens, even after switching from joystick to m+k.

http://i.imgur.com/F4a6m5W.png

Or just buy Rift and look at them.

DaneJa
November 9 2014, 10:51:26 AM
I just got back and downloaded this. I couldn't figure out how to interact with the side UI screens, even after switching from joystick to m+k.

http://i.imgur.com/F4a6m5W.png

Or just buy Rift and look at them.

Fuck, i scanned the settings but must have missed it. You'd think they'd mention the button in the tutorial, but it's more of a "time to teach you to learn" kind of deal.

Saul
November 9 2014, 11:05:25 AM
Don't forget to post your Commander names.

Isozaki for me.

Cosmin
November 9 2014, 11:39:37 AM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

It has already been leaked rofl.

Jack bubu
November 9 2014, 12:44:04 PM
Still waiting for their Release Feature list before im going to preorder this :cut:

Lana Torrin
November 9 2014, 11:16:45 PM
I'm at a seminar this Wednesday with David Braban. I can't guarantee I'll get time to chat to him, but if I do does anyone have any questions?

Is there a model A+ coming for the pi?

It has already been leaked rofl.
Yeah like an hour after I posted..

Will there be a wipe after beta or should I start playing again now?

Tapaderpin

Rakshasa The Cat
November 10 2014, 12:12:40 AM
22 november is the last wipe.

Hels
November 10 2014, 02:16:40 AM
Don't forget to post your Commander names.

Isozaki for me.
Update the main list in the sticky on the games forum main page.

ValorousBob
November 10 2014, 06:01:38 AM
So what will open world PVP be like for this game? Can I gank people?

Lana Torrin
November 10 2014, 07:49:20 AM
22 november is the last wipe.
So 12 days before that would be a terrible time to start again. Gotcha.

Tapaderpin

Tailn
November 10 2014, 11:21:18 AM
22 november is the last wipe.
So 12 days before that would be a terrible time to start again. Gotcha.

Tapaderpin

Thanks for asking that Q Lana I was contemplating updating it this week but now will hold off.

Caol
November 10 2014, 11:29:38 AM
So what will open world PVP be like for this game? Can I gank people?
Would like to know myself.

Also, (dumb question) Is it worth buying getting into the pre-beta gamma at all or simple just waiting a few months?

QuackBot
November 10 2014, 12:00:14 PM
Yeah like an hour after I posted..

Will there be a wipe after beta or should I start playing again now?

Tapaderpin
Yeah he is a beta. He is already unattractive because he is beautiful.

Darkening
November 10 2014, 12:12:22 PM
So what will open world PVP be like for this game? Can I gank people?
Would like to know myself.

Also, (dumb question) Is it worth buying getting into the pre-beta gamma at all or simple just waiting a few months?

Yes you can gank, seems to be a issue atm, naughty chaps with peglegs camping the starter systems in high end ships robbing them.

helgur
November 10 2014, 12:46:06 PM
So what will open world PVP be like for this game? Can I gank people?
Would like to know myself.

Also, (dumb question) Is it worth buying getting into the pre-beta gamma at all or simple just waiting a few months?

Yes you can gank, seems to be a issue atm, naughty chaps with peglegs camping the starter systems in high end ships robbing them.

Won't be that of a problem on release, as people will be spread out on their first day IIRC?

But yeah you can gank at will atm. I've interdicted many a noob in his sidewinder (but not actually ganked them). One of them dumped their cargo in sheer panic, which was amusing. WTH am I supposed to do with 4 tons of pesticides????

FatFreddy
November 10 2014, 12:56:45 PM
So what will open world PVP be like for this game? Can I gank people?
Would like to know myself.

Also, (dumb question) Is it worth buying getting into the pre-beta gamma at all or simple just waiting a few months?

Yes you can gank, seems to be a issue atm, naughty chaps with peglegs camping the starter systems in high end ships robbing them.

Won't be that of a problem on release, as people will be spread out on their first day IIRC?

But yeah you can gank at will atm. I've interdicted many a noob in his sidewinder (but not actually ganked them). One of them dumped their cargo in sheer panic, which was amusing. WTH am I supposed to do with 4 tons of pesticides????

become a space farmer obviously, duh

http://ferrebeekeeper.files.wordpress.com/2013/12/hydroponic_farmer_tbwabb.png

jadefalcon
November 10 2014, 05:50:48 PM
Make sure you're space farming in a black market system too. Stopped for a bit now, going to wait till wipe comes to start playing again.

Cosmin
November 10 2014, 11:07:48 PM
Wait wat so the last wipe is weeks before the launch? (launch has been announced on 16th of December)


Sent via iPigeon.

Meths
November 10 2014, 11:13:02 PM
Wait wat so the last wipe is weeks before the launch? (launch has been announced on 16th of December)


Sent via iPigeon.

Yes.

Unless there's some game breaking bug .
Then they'll do another wipe.

Lana Torrin
November 10 2014, 11:22:51 PM
Wait wat so the last wipe is weeks before the launch? (launch has been announced on 16th of December)


Sent via iPigeon.

Yes.

Unless there's some game breaking bug .
Then they'll do another wipe.
Beta player privilege.

Tapaderpin

Steckersaurus
November 11 2014, 01:16:07 AM
Supposedly pre-orders are also included in the gamma launch on 11/22. Looking forward to that. Might be irked if it turns out not to be the case.

Dante80
November 11 2014, 10:51:51 AM
http://www.youtube.com/watch?v=qYPtigdFxnA

Ogron
November 11 2014, 11:16:54 AM
Whilst amusing, surely no one can be that bad....

Nicholai Pestot
November 11 2014, 11:20:34 AM
Whilst amusing, surely no one can be that bad....

I've seen stuff almost that bad often enough to believe there is someone like that out somewhere on the bell curve.

Dante80
November 11 2014, 11:23:36 AM
Things like boosting into the station outer wall, forgetting your landing gear, rebinding your HOTAS and forgetting something, trying to land in an unassigned slot or launching with your throttle @maximum thrust are staples of the game. XD

btw...here is a nice video of ye olde i Bootis system.


http://www.youtube.com/watch?v=mAP2nz3E8Ic

Nicholai Pestot
November 11 2014, 12:09:29 PM
launching with your throttle @maximum thrust


Even the best of us will do that at least once.

:oops:

Snottus
November 11 2014, 12:15:43 PM
launching with your throttle @maximum thrust


Even the best of us will do that at least once.

Ahem.

Annoyed it's even possible - one would think, in a spaceship, there'd be safety features to avoid such incidents.. Something so simple as not being able to start the engines unless the throttle was at zero. Modern day vehicles all have similar features.

:Autism:

friznit
November 11 2014, 12:23:54 PM
But do nerds nerdrage every time they get into a modern day vehicle that it's some shitty dumbed down console port?

FatFreddy
November 11 2014, 02:42:43 PM
I almost broke into applause at the end

edit: @docking video

Tailn
November 11 2014, 02:46:24 PM
launching with your throttle @maximum thrust


Even the best of us will do that at least once.

Ahem.

Annoyed it's even possible - one would think, in a spaceship, there'd be safety features to avoid such incidents.. Something so simple as not being able to start the engines unless the throttle was at zero. Modern day vehicles all have similar features.

:Autism:

My car wont start unless clutch or break are depressed, but nothing checks that it is not in gear, quite easy to take your foot of the clutch not realising that and end up with it hitting what ever is in front I guess.

There is no way to protect fully from :dumb: I like that they have accepted it and coded to allow it ;)

Snottus
November 11 2014, 02:53:25 PM
launching with your throttle @maximum thrust


Even the best of us will do that at least once.

Ahem.

Annoyed it's even possible - one would think, in a spaceship, there'd be safety features to avoid such incidents.. Something so simple as not being able to start the engines unless the throttle was at zero. Modern day vehicles all have similar features.

:Autism:

My car wont start unless clutch or break are depressed, but nothing checks that it is not in gear, quite easy to take your foot of the clutch not realising that and end up with it hitting what ever is in front I guess.

There is no way to protect fully from :dumb: I like that they have accepted it and coded to allow it ;)

Friend of mine actually jumped his car through the garage-door.
He was fixing some stuff in the engine compartment, then went to check it by turning the key. He forgot however that the car was in gear, so it jumped forward and through the garage-door. Better still, he was leaning in the driver side window to crank it, so he was dragged along with the car and busted a rib.

Still, it would be more realistic imo if they added some serious safety features to the ships, which were activated by default, but which could be shut off by the owner

FatFreddy
November 11 2014, 03:15:30 PM
Still, it would be more realistic imo if they added some serious safety features to the ships, which were activated by default, but which could be shut off by the owner

"Congratulations, Cadet: By ripping off the docking clamp, you not only totaled your ship and almost yourself, but you also ensured that flight deck C will be offline for at least 72hrs. Now, about your new posting...do you have experience in interstellar waste management? No? Doesn't matter, you will get plenty work experience in the coming six months. Your new ship, the recycling vessel Leroy Jenkins leaves at 1800 hours."

morpheps
November 11 2014, 03:29:43 PM
Who puts the throttle at max after landing anyhow? When you park its not like you would normally throttle up again?

Dante80
November 11 2014, 03:34:00 PM
http://www.youtube.com/watch?v=FLBon8U1Ez0

Meths
November 11 2014, 04:17:22 PM
http://www.youtube.com/watch?v=FLBon8U1Ez0

Quality! :D

Nicholai Pestot
November 11 2014, 04:24:50 PM
Who puts the throttle at max after landing anyhow? When you park its not like you would normally throttle up again?

Once you get good at the game, you can land at max throttle by using a perfectly timed landing gear deployment (there is a delay on deployment) to provide a breaking effect as you slip into the landing zone crosshairs.

Combined with threading the needle at full speed, it can shave upwards of 20 seconds off your landing procedure.

You then feel all pro until you undock without de-throttling.

jadefalcon
November 11 2014, 06:06:59 PM
http://www.youtube.com/watch?v=FLBon8U1Ez0

TOTALLY AWESOME MY GOD HAHAHA I LIKE THIS BUMPING.

Now...question is, does it register kills as your own? And do you get bounty for 'killing' someone...

Approaching Walrus
November 11 2014, 07:03:54 PM
http://www.youtube.com/watch?v=FLBon8U1Ez0

TOTALLY AWESOME MY GOD HAHAHA I LIKE THIS BUMPING.

Now...question is, does it register kills as your own? And do you get bounty for 'killing' someone...

No credit and no crimes registered. Needs to be addressed before launch tbfh, ramming someone should give you kill credit.

Also, yet another reason to get as far away from the populated area as fast as possible.

Calbanite
November 11 2014, 07:34:34 PM
That's amazing. I assume you can scoop cargo/loot afterwards?

Nicholai Pestot
November 11 2014, 08:30:29 PM
That's amazing. I assume you can scoop cargo/loot afterwards?

Nope. Everything explodes with the ship.

Three ways to get someones cargo:-

1-Convincing them to eject it
2-Targeting their cargo door subsystem and blowing it open (easier said than done)
3-Knocking down their shields and hitting them with a limpet missile that forces a random (0+) amount of cargo out of their ship

There is no way to get a ships actual equipment. It all goes boom with the ship and cannot be removed in space.

jadefalcon
November 11 2014, 09:19:29 PM
One other annoying thing is you can't keep gear either, you have to sell the current to change to the new one - but you get refunded 100% of the cost. Which mostly means you have to fly the ship you want to fit to any station that is selling THAT module. Which is a pain sometimes, when that A4 FSD you want is in a system 3 jumps away, and 40,000LS plus off the main star...and you've gotta do it twice to fit out both ships.

Dante80
November 11 2014, 10:01:23 PM
Salvaging is not yet in the game, neither is module trading/carrying. Both are coming, according to the DDF at least.

In other news, Isinona does Interception this time..


http://www.youtube.com/watch?v=p8_SmGRGeFQ

Lana Torrin
November 11 2014, 10:31:25 PM
Salvaging is not yet in the game, neither is module trading/carrying. Both are coming, according to the DDF at least.

In other news, Isinona does Interception this time..



This is the sort of stuff that made me say the game is not ready for release. It's the same stuff we saw in mwo. "sure we will add it after launch, honest "

No im not saying these guys will be that bad but if the games not ready is not ready and people waiting for release will be really disappointed.

Tapaderpin

Lana Torrin
November 11 2014, 10:31:35 PM
Salvaging is not yet in the game, neither is module trading/carrying. Both are coming, according to the DDF at least.

In other news, Isinona does Interception this time..



This is the sort of stuff that made me say the game is not ready for release. It's the same stuff we saw in mwo. "sure we will add it after launch, honest "

No im not saying these guys will be that bad but if the games not ready it's not ready and people waiting for release will be really disappointed.

Tapaderpin

Ben Derindar
November 12 2014, 08:05:18 AM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

I haven't been able to find a decent belt for that yet. I tried one marked as "low resources", was getting about 7-10% out of every rock. The only "rich" belt I've found didn't have any markers in it to cruise to.

It's definitely a more interesting mining system than Eve though, I'll give it that.

You dont need a marker to mine a belt. Just cruise into it and tickle some rocks with your mining laser.

I don't mean the rings around a planet, I mean an asteroid belt that is identified separately as such on the system map. The system map says it's there, but I don't see it anywhere while in SC, and there are no entries to it in my navigation menu.

Searching the ED forums and apparently this is a known bug with some systems, that there's just no way to get to those unmarked belts. Bleh.

Dee Jiensai
November 12 2014, 09:03:00 AM
So, I tried out mining. It's not a bad income stream to be honest, especially given how cheap it's to get into. But it is a bit tedious to do. I think overall I prefer combat for my main income :V

I haven't been able to find a decent belt for that yet. I tried one marked as "low resources", was getting about 7-10% out of every rock. The only "rich" belt I've found didn't have any markers in it to cruise to.

It's definitely a more interesting mining system than Eve though, I'll give it that.

You dont need a marker to mine a belt. Just cruise into it and tickle some rocks with your mining laser.

I don't mean the rings around a planet, I mean an asteroid belt that is identified separately as such on the system map. The system map says it's there, but I don't see it anywhere while in SC, and there are no entries to it in my navigation menu.

Searching the ED forums and apparently this is a known bug with some systems, that there's just no way to get to those unmarked belts. Bleh.

Ahh, ok. I didn't know that.

Nicholai Pestot
November 12 2014, 03:48:33 PM
Current highlights from my time with David Braben

-Their procedural generation of the galaxy has produced a number of intelligent species other than humanity that are capable of spaceflight.
-The game client can support resolutions of up to 16k (hows that for future proofing) which he displayed quite nicely up on a big screen.

Secondary stuff (mostly about procedural generation)
-Ammonia based life in gas giants has ended up being more common than carbon based life on planets.
-Binary planets and binary moons have ended up being surprisingly common.

Saul
November 12 2014, 04:57:17 PM
Current highlights from my time with David Braben

-Their procedural generation of the galaxy has produced a number of intelligent species other than humanity that are capable of spaceflight.
-The game client can support resolutions of up to 16k (hows that for future proofing) which he displayed quite nicely up on a big screen.

Secondary stuff (mostly about procedural generation)
-Ammonia based life in gas giants has ended up being more common than carbon based life on planets.
-Binary planets and binary moons have ended up being surprisingly common.


Point one intrigues me greatly. Looks like maybe there will be something (or someone) to find out there.

Also very interesting that Ammonia based life is more common, though aren't gas giants more common than rocky worlds anyway?

Nicholai Pestot
November 12 2014, 05:28:59 PM
Current highlights from my time with David Braben

-Their procedural generation of the galaxy has produced a number of intelligent species other than humanity that are capable of spaceflight.
-The game client can support resolutions of up to 16k (hows that for future proofing) which he displayed quite nicely up on a big screen.

Secondary stuff (mostly about procedural generation)
-Ammonia based life in gas giants has ended up being more common than carbon based life on planets.
-Binary planets and binary moons have ended up being surprisingly common.


Point one intrigues me greatly. Looks like maybe there will be something (or someone) to find out there.

Also very interesting that Ammonia based life is more common, though aren't gas giants more common than rocky worlds anyway?


Yeah, that and he said something about ammonia based life being capable of existing at a lower energy level.

Saul
November 12 2014, 06:23:29 PM
Anyone know how to change the axis sensitivity on an xbox pad in this? All I can find is a deadzone slider.

Sandzibar
November 12 2014, 08:14:37 PM
Current highlights from my time with David Braben

WHAAAAAAAT?

You got to spend time with our lord and saviour Chris Roberts David Braben??

Me jelly. Velly velly.

Nicholai Pestot
November 12 2014, 08:24:11 PM
Current highlights from my time with David Braben

WHAAAAAAAT?

You got to spend time with our lord and saviour Chris Roberts David Braben??

Me jelly. Velly velly.

Not as much as I would have liked, as I was there on business and had other people I had to talk to as a priority :(.

In other news, Brian Cox is actually a nice guy.

Straight Hustlin
November 12 2014, 09:08:30 PM
Current highlights from my time with David Braben

WHAAAAAAAT?

You got to spend time with our lord and saviour Chris Roberts David Braben??

Me jelly. Velly velly.

Not as much as I would have liked, as I was there on business and had other people I had to talk to as a priority :(.

In other news, Brian Cox is actually a nice guy.

Did you get a chance to hear him say "wondrous" in person?

NoirAvlaa
November 12 2014, 10:33:21 PM
Current highlights from my time with David Braben

WHAAAAAAAT?

You got to spend time with our lord and saviour Chris Roberts David Braben??

Me jelly. Velly velly.

Not as much as I would have liked, as I was there on business and had other people I had to talk to as a priority :(.

In other news, Brian Cox is actually a nice guy.

Did you get a chance to hear him say "wondrous" in person?
Wunderussss

Moto G representing

Approaching Walrus
November 12 2014, 10:36:01 PM
Is there a 'warp to' type function for getting to group members/friends? Can you group with people? Sorry these are incredibly basic questions I know.

Watching the interdiction video made me wonder how you can call for backup if you pull someone out of warp in the void between planets, or something.

Cosmin
November 13 2014, 10:50:20 AM
So from what I've gathered, the 22nd November is going to be the final wipe. Meaning no wipe at launch, beta duders will basically have a 3 week start. Anyone able to c/d this?

Cheers.

Nicholai Pestot
November 13 2014, 10:53:58 AM
So from what I've gathered, the 22nd November is going to be the final wipe. Meaning no wipe at launch, beta duders will basically have a 3 week start. Anyone able to c/d this?

Cheers.

Correct. No wipes after Gamma starts on the 22nd.

Everyone who has pre-ordered will be able to access Gamma, not just those that paid extra for beta access.

rufuske
November 13 2014, 12:30:31 PM
That's awesome. I know what I'll be doing that weekend. :D

Max Teranous
November 13 2014, 03:12:12 PM
In other news, Brian Cox is actually a nice guy.

He's so dreamy

Thoemse
November 13 2014, 04:08:16 PM
That's awesome. I know what I'll be doing that weekend. :D

You will watch at some error while the loginserver is down / servers crashed. You wont be playing tho.

Jack bubu
November 13 2014, 04:50:08 PM
So from what I've gathered, the 22nd November is going to be the final wipe. Meaning no wipe at launch, beta duders will basically have a 3 week start. Anyone able to c/d this?

Cheers.

Correct. No wipes after Gamma starts on the 22nd.

Everyone who has pre-ordered will be able to access Gamma, not just those that paid extra for beta access.
is there a source for that ?

Saul
November 14 2014, 05:05:15 PM
Latest newsletter: http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56

No. of playable ships increased to 30 (from 25).

Beta backers will now receive 25% off ship insurance for life, and both alpha/beta backers will get free access to one of the five new unknown ships when it is released.

Dante80
November 14 2014, 05:19:38 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.

dominus
November 14 2014, 05:34:23 PM
Due to your collective autism in this thread, i just purchased 40€ mercenary edition, gg wp

Question: Is mouse and keyboard good for playing this game, or joystick is a must?

I kind of want to play this as low stress, low effort relaxation planetary space postcard thing.

Edit:

Star citizen get rekt

morpheps
November 14 2014, 07:00:57 PM
Are you asking in an autism thread if a joystick is a must? :)

Jokes aside, I've seen people do okay with M/K or gamepad, but I reckon its a lot easier with stick and throttle

Meths
November 14 2014, 07:12:46 PM
Lol at the forum rage for no offline only mode.

I want my money back. They promisssed us !!

Approaching Walrus
November 14 2014, 07:46:25 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.

So, last minute bait and switch and promise breaking, coupled with a cash grab.

It's not looking very good for Frontier and Elite right now...

Bombcrater
November 14 2014, 08:28:29 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.
The offline mode is something I'd never have used, but it's a broken promise and doesn't do much for Frontier's image. They should at least have committed to getting it working some time post-launch instead of just scrapping it.

I'm kind of surprised by this newsletter; lots of sticks and no carrot other than 5 new ships at some nebulous point in the future. FDev are usually smarter than that.

DaneJa
November 14 2014, 08:31:44 PM
Due to your collective autism in this thread, i just purchased 40€ mercenary edition, gg wp

Question: Is mouse and keyboard good for playing this game, or joystick is a must?

I kind of want to play this as low stress, low effort relaxation planetary space postcard thing.

Edit:

Star citizen get rekt

I found M+K easier, but I only played for 30 minutes or so.

Darkening
November 14 2014, 08:35:02 PM
How will single player work? Will I need to connect to a server to play?
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Last updated: Tue, Dec 11 2012 9:56 AM +00:00

From the kickstarter FAQ

Meths
November 14 2014, 09:09:58 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.

So, last minute bait and switch and promise breaking, coupled with a cash grab.

It's not looking very good for Frontier and Elite right now...
'
For some reason i really hate that phrase 'Bait and switch' is it an American phrase? every time i hear it i want to punch the poster in the face.

It wasn't set in stone it was something they hoped to do and if you think things wouldn't change your dumb.

I personally think its great no people modding the fuck out of the game and going through the code and finding all the cool mining places and then going back to online mode and using that knowledge.

Etc Etc.

Suck it up my cry babies :D

Ben Derindar
November 14 2014, 09:48:38 PM
Question: Is mouse and keyboard good for playing this game, or joystick is a must?

A lot of people love their sticks, but I'm fine with mouse & keyboard myself.


I kind of want to play this as low stress, low effort relaxation planetary space postcard thing.

ED will be perfect for you then. :)

Approaching Walrus
November 14 2014, 10:40:11 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.

So, last minute bait and switch and promise breaking, coupled with a cash grab.

It's not looking very good for Frontier and Elite right now...
'
For some reason i really hate that phrase 'Bait and switch' is it an American phrase? every time i hear it i want to punch the poster in the face.

It wasn't set in stone it was something they hoped to do and if you think things wouldn't change your dumb.

I personally think its great no people modding the fuck out of the game and going through the code and finding all the cool mining places and then going back to online mode and using that knowledge.

Etc Etc.

Suck it up my cry babies :D

Bait and switch: the action (generally illegal) of advertising goods that are an apparent bargain, with the intention of substituting inferior or more expensive goods.

In this case, saying that gamma backers would have access to gamma phase. Now, they have gone back on that and Gamma backers have to spend more money to get access to the gamma phase.

It's interesting that you felt the need to attack my post based on something I never even mentioned though (singleplayer). i'm more irritated about the 'surprise you don't have early access' and the ships that aren't getting released at 'launch' (paid open beta tbfh)

Meths
November 14 2014, 11:06:58 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.

So, last minute bait and switch and promise breaking, coupled with a cash grab.

It's not looking very good for Frontier and Elite right now...
'
For some reason i really hate that phrase 'Bait and switch' is it an American phrase? every time i hear it i want to punch the poster in the face.

It wasn't set in stone it was something they hoped to do and if you think things wouldn't change your dumb.

I personally think its great no people modding the fuck out of the game and going through the code and finding all the cool mining places and then going back to online mode and using that knowledge.

Etc Etc.

Suck it up my cry babies :D

Bait and switch: the action (generally illegal) of advertising goods that are an apparent bargain, with the intention of substituting inferior or more expensive goods.

In this case, saying that gamma backers would have access to gamma phase. Now, they have gone back on that and Gamma backers have to spend more money to get access to the gamma phase.

It's interesting that you felt the need to attack my post based on something I never even mentioned though (singleplayer). i'm more irritated about the 'surprise you don't have early access' and the ships that aren't getting released at 'launch' (paid open beta tbfh)

Sorry dude was reading the frontier forums at the same time and directed my rage here.

And yes you didn't even mention single player off line.

Still hate that phrase though :P

Approaching Walrus
November 14 2014, 11:09:10 PM
What's funny is that there will still be single player online (as far as I can tell), so the only people this affects are those with shitty internet who cant connect to the servers and DRM zealots.

Dante80
November 14 2014, 11:18:08 PM
What's funny is that there will still be single player online (as far as I can tell), so the only people this affects are those with shitty internet who cant connect to the servers and DRM zealots.

Also, people that want to play the game like the last three Elite games (and are not interested in MP), people that want modding support for the game (which could help a lot with longevity and variety of gameplay in single player), people that don't want to be dependent upon the stability of central servers for 24/7 gameplay (remember diablo3, simcity etc), people that want the option to play what they paid for after FDEV closes the servers (happens to almost any game) etc etc.

I don't intend to play solo, but I can understand that a lot people would want/need that functionality. Its also a core part of the game according to EDs Kickstarter campaign...

Lana Torrin
November 15 2014, 05:31:39 AM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.
Rather reminiscent of the mwo launch. I think pgi really hurt me because I'm really not feeling good about this.....

Tapaderpin

Tailn
November 15 2014, 09:15:50 AM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.
Rather reminiscent of the mwo launch. I think pgi really hurt me because I'm really not feeling good about this.....

Tapaderpin

Show me on the Gold Clan Mech where pgi touched you.

some odd decisions all in but I don't recall any talk about modding ever bring a thing from my view it has always been a curated exploration and trading space sim. Gamma backers not getting gamma access but then gamma access is what 2 weeks and release is a lot closer than we expected..

Nicholai Pestot
November 15 2014, 09:58:22 AM
The game is really fun AND is delivering butt-hurt nerds near release.

Awesome.

Ben Derindar
November 15 2014, 10:07:13 AM
Finally found a semi-decent belt ring to mine in (major reserves, metal rich). Some yummy silver, with a bit of everything else. At this quality mining seems pretty worthwhile, but wouldn't really bother with common reserves or lower.

A little bummed about no more offline option, but as long as there's still solo, I can deal.

Saul
November 15 2014, 04:59:59 PM
Don't care about the offline mode at all. Would much rather see more content. Asp Explorer + Class 5B FSD + Fuel Scoop and the pill feels pretty small. Mining is ok but spent ages looking for a high value asteroid in multiple pristine belts and found nothing, so traded in the refinery and went back to pew.

Lana Torrin
November 15 2014, 07:55:22 PM
also...

1. No offline play planned.
2. Not 25 ships at release as per kickstarter.
3. No gamma play for gamma level backers.
4. More perks for quick cash on the betas that don't even the field at launch (especially the 25% in insurance).

A pretty disappointing newsletter imo.
Rather reminiscent of the mwo launch. I think pgi really hurt me because I'm really not feeling good about this.....

Tapaderpin

Show me on the Gold Clan Mech where pgi touched you.

Here and here....

Really hoping it's just me being paranoid.

Tapaderpin

Isyel
November 15 2014, 08:37:51 PM
No, a super overhyped game is having nerds raging about it near launch? Oh the humanity, who would have expected that.

Helfix
November 15 2014, 09:33:44 PM
No, a super overhyped game is having nerds raging about it near launch? Oh the humanity, who would have expected that.

Well, those nerds really have a lot to be mad about though. FD have done a lot of good in the development of Elite so far, it has all been smooth sailing.

The offline-mode rage is a given, considering it was a big promise and people backed because of it. I don't care much about the "offline" mode as I see myself more about the MP aspects, but I can also see why a lot of people would like an offline mode.

I think, while the "small core" of the game is really good, I think that Frontier is releasing the game way too soon. There is really honestly not enough content in the game, let alone a lot of depth in that content. They should take another 6-9 months at least and work on more content then releasing the game come end of December.

I've been playing this game since May and while I do enjoy it a lot, see a lot of potential, it's still too early to release it. But I guess holiday sales are too much to pass up.

Lana Torrin
November 15 2014, 09:47:23 PM
I've been playing this game since May and while I do enjoy it a lot, see a lot of potential, it's still too early to release it. But I guess holiday sales are too much to pass up.

This is one of my issues. Who is waiting for release to get the game? Releasing it before its ready is only going to damage the games name for the people who are not already invested in it (ie, the people they want to sell it to)

This is why I'm getting the mwo vibe. That game was released before it was content ready and it basically took a nose dive as the devs just tried to make enough money to stay alive. The game and its reputation suffered from it. It's taken what 2 years to get to where it should have been 2 months after release.

With the whole skins for cash thing I can see the same elements at play here. I just hope there is a different outcome.

Tapaderpin

Bombcrater
November 15 2014, 10:47:33 PM
I think, while the "small core" of the game is really good, I think that Frontier is releasing the game way too soon. There is really honestly not enough content in the game, let alone a lot of depth in that content. They should take another 6-9 months at least and work on more content then releasing the game come end of December.
Pretty much, yeah. What they have is good but there's not nearly enough of it. But they may not have the cash to prolong development for anything like another 6 months without the revenue that release will bring in. Plus I'm sure they're watching Star Citizen's less than rapid progress and want to avoid getting trapped in a hell of massive feature lists and endless development.

Given the public way they've done the development on this game I find it hard to see release is as anything more than another beta stage anyway, just with more money and publicity; FD have been pretty honest about the game not getting a lot of the intended features until later. I don't personally think ED will actually be complete in any real way until it reaches feature parity with Frontier - planetary landings, external camera, 3D system maps, etc.

Ben Derindar
November 16 2014, 03:29:04 AM
Found palladium last night, 24h later my hauler is now a cobra, fuck yeah.

Also 200-page threadnaught on ED forums is a go.

Approaching Walrus
November 16 2014, 03:34:10 AM
The way I see it they are 'releasing' E: D the way Mojang 'released' Minecraft 1.0, and continued to add features. Although whether elite compares to 1.0 minecraft is up for debate.

rufuske
November 16 2014, 06:10:13 AM
The way I see it they are 'releasing' E: D the way Mojang 'released' Minecraft 1.0, and continued to add features. Although whether elite compares to 1.0 minecraft is up for debate.

Obviously it's much better.

Torashuu
November 16 2014, 09:04:49 AM
While its all well and good whining about premature releases not being feature complete & "money grabbing" schemes, I'm sure you all realize these companies aren't exactly the US DoD, capable of spending billions on a single project over more than a decade to get it not quite right. They are companies, they need to make money to keep existing, ideally they even make a profit. If you feel this behavior is inherently evil I think its time to move to north korea.

Kai
November 16 2014, 10:24:00 AM
This is why I'm getting the mwo vibe. That game was released before it was content ready and it basically took a nose dive as the devs just tried to make enough money to stay alive. The game and its reputation suffered from it. It's taken what 2 years to get to where it should have been 2 months after release.

It really depends how they play this. MWO was awful because of how they treated the community not really because of the decisions they made. And it was 1 year after launch (ie. just before the Clans landed... but then Clans landed and they had a whole new heap of shit to deal with).

So, I'd watch for how the devs react to the bad blood. Ideally they'll push through and go 'guys we know we let you down but here's why we're doing it this way [honest answer] - given the depth of feeling on this we'll take another look at it'.

Isyel
November 16 2014, 11:03:47 AM
This is why I'm getting the mwo vibe. That game was released before it was content ready and it basically took a nose dive as the devs just tried to make enough money to stay alive. The game and its reputation suffered from it. It's taken what 2 years to get to where it should have been 2 months after release.

It really depends how they play this. MWO was awful because of how they treated the community not really because of the decisions they made. And it was 1 year after launch (ie. just before the Clans landed... but then Clans landed and they had a whole new heap of shit to deal with).

So, I'd watch for how the devs react to the bad blood. Ideally they'll push through and go 'guys we know we let you down but here's why we're doing it this way [honest answer] - given the depth of feeling on this we'll take another look at it'.

as if that stopped any rage ever...

MWO at least seem to be draggig themselves out of it slowly now that they got rid of the publisher (which si who is generally responsible for community interaction) but yeah...

Dante80
November 16 2014, 11:14:23 AM
Trying to compare ED with MWO or (especially) FDEV with PGI is a little disingenuous imo.

The truth is a little different, and rather simple at that. FDEV are making the best Elite game they can for an initial release after 2 years of development. To make the best Elite game, they need at least 4 years. They don't have the money for it (never did), so from the start they have split development to an initial release and then paid expansions (not horse armor DLC, full old school expansions) that will enhance and deepen the experience. The goal for the initial launch was always to have the basics in, and - most importantly - the canvas/platform to seamlessly and without code rewrites iterate on them and add additional feature sets.

Thats one of the reasons that FDEV are hiring staff like mad 1 month before release instead of getting ready to sack a big portion of the ED team right after that.

What they have delivered so far is in the eye of the beholder. I don't know about you, but putting on a good pair of headphones and using my HOTAS on this game provides a gameplay experience that I have not seen in years. And will only get better when I get my rift...XD

In other news...farewell to the beta, and on the road to gamma soon...<3


http://www.youtube.com/watch?v=3oBYcr7D8Eg

Mona
November 16 2014, 12:49:07 PM
The truth is a little different, and rather simple at that. FDEV are making the best Elite game they can for an initial release after 2 years of development.

Little more, as it was on slow burn since 2000.

Frug
November 16 2014, 02:51:57 PM
Trying to compare ED with MWO or (especially) FDEV with PGI is a little disingenuous imo.

The truth is a little different, and rather simple at that. FDEV are making the best Elite game they can for an initial release after 2 years of development. To make the best Elite game, they need at least 4 years. They don't have the money for it (never did), so from the start they have split development to an initial release and then paid expansions (not horse armor DLC, full old school expansions) that will enhance and deepen the experience. The goal for the initial launch was always to have the basics in, and - most importantly - the canvas/platform to seamlessly and without code rewrites iterate on them and add additional feature sets.

Thats one of the reasons that FDEV are hiring staff like mad 1 month before release instead of getting ready to sack a big portion of the ED team right after that.

What they have delivered so far is in the eye of the beholder. I don't know about you, but putting on a good pair of headphones and using my HOTAS on this game provides a gameplay experience that I have not seen in years. And will only get better when I get my rift...XD

In other news...farewell to the beta, and on the road to gamma soon...<3


http://www.youtube.com/watch?v=3oBYcr7D8Eg

For their budget and only 2 years, it looks pretty damn good to me.

Then again I watched CCP take 2 years to let me walk in a room.

Isyel
November 16 2014, 03:06:21 PM
Trying to compare ED with MWO or (especially) FDEV with PGI is a little disingenuous imo.

The truth is a little different, and rather simple at that. FDEV are making the best Elite game they can for an initial release after 2 years of development. To make the best Elite game, they need at least 4 years. They don't have the money for it (never did), so from the start they have split development to an initial release and then paid expansions (not horse armor DLC, full old school expansions) that will enhance and deepen the experience. The goal for the initial launch was always to have the basics in, and - most importantly - the canvas/platform to seamlessly and without code rewrites iterate on them and add additional feature sets.

Thats one of the reasons that FDEV are hiring staff like mad 1 month before release instead of getting ready to sack a big portion of the ED team right after that.

What they have delivered so far is in the eye of the beholder. I don't know about you, but putting on a good pair of headphones and using my HOTAS on this game provides a gameplay experience that I have not seen in years. And will only get better when I get my rift...XD

In other news...farewell to the beta, and on the road to gamma soon...<3


http://www.youtube.com/watch?v=3oBYcr7D8Eg

For their budget and only 2 years, it looks pretty damn good to me.

Then again I watched CCP take 2 years to let me walk in a room.

it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

Dante80
November 16 2014, 05:03:46 PM
it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

No, two years exactly. Everything in the game (from assets to background code) is made after the Kickstarter. Thats also the reason that the actual KS almost failed, since FDEV started it without even a pre-alpha or concept video in place...XD

Before the KS, all they had was a couple of concept drawings and some free time skunkworks on the flight model using the unity engine (not Cobra). And of course, they already had an in house engine that they use in all their games. The previous Elite installment (Elite 4 back in the early 00s) was cancelled with pretty much nothing done on/to it.

Regarding budget, its 8£ mil. Part of it comes from crowdfunding, part from a share float (own funds) and a small part from private investors (the bigger of which is DB himself of course). These are easily searchable (and public) figures of course, since FDEV is a British firm that also trades in the stockmarket.

Mona
November 16 2014, 05:14:59 PM
No, they already had engine snd full studio experienced with it.


https://www.frontier.co.uk/our_technology/


All of Frontier’s games are developed using our Cobra proprietary cross-platform technology, allowing code and resources developed on PC to be compiled and run on XBox360, PS3, iOS, Nintendo WiiU etc. (with new platforms in development), whilst offering the ability flexibly to take advantage of the different platforms’ capabilities (e.g. different artwork resolutions, shaders etc.).

This ‘Cobra’ platform represents the current state of an ongoing fourth generation of our cross-platform technology. The engine provides a common platform-neutral core API and resource pipeline that isolates both the game code and resources from the underlying hardware, whilst maximising use of the multi-processor, multi-threaded environment.

Also, there are interwievs with Braben from 2000s, about work in progress, or that tech is ready etc.

Edit:

2006 (http://www.computerandvideogames.com/149344/braben-reveals-elites-future/)


Perhaps most interestingly Braben also gave us some insights into the original spec for the game as it was being developed in 2000 and some of the reasons Elite slipped off the radar. "What happened is that we started the Elite sequel back in 2000, and that was structured as a mass multiplayer game. In doing our research and at the planning stage of how all the network infrastructure would work we found the network was nowhere near as sophisticated as people were saying and by that I mean the companies.

2007 (http://www.computerandvideogames.com/174545/teasing-new-elite-iv-details/)


"There are certain things a game needs for it to be absolutely leading edge, and one of the key things in Elite IV is to be able to include people. But doing people properly is very, very difficult.

"No-one's done it properly or even approached it. And I don't just mean GTA people, where you club them and nick their car. I mean people you can interact with.

"So yes, we've had a lot of logical steps to work through to get to our ideal game. We need to be able to do naturalistic animations, we need to understand character interaction, and - as a parallel thread - we need to display vast numbers of people and to understand crowd dynamics."

2008 (http://www.develop-online.net/news/elite-4-technology-almost-finished-says-braben/0103227)


Braben described Elite 4 as a "really amibitious project" but confirmed there was a team actively working on it in order to get it right.

Isyel
November 16 2014, 05:51:15 PM
it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

No, two years exactly. Everything in the game (from assets to background code) is made after the Kickstarter. Thats also the reason that the actual KS almost failed, since FDEV started it without even a pre-alpha or concept video in place...XD

Before the KS, all they had was a couple of concept drawings and some free time skunkworks on the flight model using the unity engine (not Cobra). And of course, they already had an in house engine that they use in all their games. The previous Elite installment (Elite 4 back in the early 00s) was cancelled with pretty much nothing done on/to it.

Regarding budget, its 8£ mil. Part of it comes from crowdfunding, part from a share float (own funds) and a small part from private investors (the bigger of which is DB himself of course). These are easily searchable (and public) figures of course, since FDEV is a British firm that also trades in the stockmarket.

"they already had an in house engine"

yeah, 2 years mate, sure

Nicholai Pestot
November 16 2014, 05:57:30 PM
it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

No, two years exactly. Everything in the game (from assets to background code) is made after the Kickstarter. Thats also the reason that the actual KS almost failed, since FDEV started it without even a pre-alpha or concept video in place...XD

Before the KS, all they had was a couple of concept drawings and some free time skunkworks on the flight model using the unity engine (not Cobra). And of course, they already had an in house engine that they use in all their games. The previous Elite installment (Elite 4 back in the early 00s) was cancelled with pretty much nothing done on/to it.

Regarding budget, its 8£ mil. Part of it comes from crowdfunding, part from a share float (own funds) and a small part from private investors (the bigger of which is DB himself of course). These are easily searchable (and public) figures of course, since FDEV is a British firm that also trades in the stockmarket.

"they already had an in house engine"

yeah, 2 years mate, sure

If I start a new game today using an engine that's existed since 2005, I started development today not 9 years ago.

Mona
November 16 2014, 06:01:18 PM
If I start a new game today using an engine that's existed since 2005, I started development today not 9 years ago.

With that logic, CIG will start developing Star Citizen in 6 months, when they switch Cryengine into 64-bit.

Isyel
November 16 2014, 06:02:13 PM
it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

No, two years exactly. Everything in the game (from assets to background code) is made after the Kickstarter. Thats also the reason that the actual KS almost failed, since FDEV started it without even a pre-alpha or concept video in place...XD

Before the KS, all they had was a couple of concept drawings and some free time skunkworks on the flight model using the unity engine (not Cobra). And of course, they already had an in house engine that they use in all their games. The previous Elite installment (Elite 4 back in the early 00s) was cancelled with pretty much nothing done on/to it.

Regarding budget, its 8£ mil. Part of it comes from crowdfunding, part from a share float (own funds) and a small part from private investors (the bigger of which is DB himself of course). These are easily searchable (and public) figures of course, since FDEV is a British firm that also trades in the stockmarket.

"they already had an in house engine"

yeah, 2 years mate, sure

If I start a new game today using an engine that's existed since 2005, I started development today not 9 years ago.

yes, you are also obtuse as fuck. the engine that was made for the game, with the team who was gathered for the game, with design etc. already done for the game

it hasnt been 2 years in any way shape or form, stop pretending they're the jesus of gamemaking and sucking their cocks at every occasion already seriously

great looking game? yes, but hardly a fucking miracle

helgur
November 16 2014, 06:35:03 PM
:popcorn:

Helfix
November 16 2014, 08:13:56 PM
it's been far from only 2 years and kickstarter wasnt their only money tho.. mind, still amazing, but some reality please

No, two years exactly. Everything in the game (from assets to background code) is made after the Kickstarter. Thats also the reason that the actual KS almost failed, since FDEV started it without even a pre-alpha or concept video in place...XD

Before the KS, all they had was a couple of concept drawings and some free time skunkworks on the flight model using the unity engine (not Cobra). And of course, they already had an in house engine that they use in all their games. The previous Elite installment (Elite 4 back in the early 00s) was cancelled with pretty much nothing done on/to it.

Regarding budget, its 8£ mil. Part of it comes from crowdfunding, part from a share float (own funds) and a small part from private investors (the bigger of which is DB himself of course). These are easily searchable (and public) figures of course, since FDEV is a British firm that also trades in the stockmarket.

"they already had an in house engine"

yeah, 2 years mate, sure

If I start a new game today using an engine that's existed since 2005, I started development today not 9 years ago.

yes, you are also obtuse as fuck. the engine that was made for the game, with the team who was gathered for the game, with design etc. already done for the game

it hasnt been 2 years in any way shape or form, stop pretending they're the jesus of gamemaking and sucking their cocks at every occasion already seriously

great looking game? yes, but hardly a fucking miracle

Well, it has only been around two years of development. Maybe your eyes are a bit clouded no?

The engine they are using is their own in-house engine Cobra. They have used it for a multitude of games, it is 64 bit and it has PBR. Is it their fault they kept making their own engine better to be used for games? I mean every game they have made so far has been using that engine.

The reason why FDev took so little time to make so much progress is because their entire team was concentrated on making one part of the game really good, which was the spaceship flying part and everything involving it. It's quite a bit different compared to something that CIG is doing where they are working on everything at the same time, of course its going to probably take more time to do something like that as you are spreading your resources all over the place. Not to mention, CIG as a studio did not exist two years ago, it took them a single year to just ramp up their staff to 100 people, where as FDev started the development of Elite with 100 people from the get go. That makes a huge difference as well as knowing the engine, because they built it themselves.

They tackled one part of the game and are going to tackle other parts such as FPS/multi-crew/planetary etc. in expansions.

Also the two year development statement also comes directly from David Braben himself.