View Full Version : Public opinion
Mike deVoid
May 28 2012, 09:41:50 PM
I heard some dude on chat talking about how he was already enjoying Dust a lot more than MAG, BF3, Killzone. Okay, the menu/fittings thing was confusing for a day but now he really likes it. Other dudes were agreeing.
I'm pleasantly surprised at the opinion of a non-eve player.
prometheus
May 28 2012, 09:45:06 PM
I wasn't expecting much, but I'm having a shitload of fun with it, despite the issues
DaneJa
May 28 2012, 09:53:33 PM
With KB and mouse it will be great. Feels a bit wonky without, but then again I don't play shooters on consoles usually.
Varcaus
May 28 2012, 09:59:36 PM
So all the hurf blurf gonna suck is wrong? nbs
Loire
May 28 2012, 10:37:00 PM
Gameplay wise the game is extremely rewarding, though after playing BF3 on the PC, the graphics and poor sound are particularly distracting.
Mashie Saldana
May 28 2012, 10:38:01 PM
It has a high chance of succeeding simply by not being forged in the same FPS mould as everything else out there.
KB and mouse support was the only reason I even considered getting a PS3 in the first place.
Traxio Nacho
May 28 2012, 11:25:30 PM
So all the hurf blurf gonna suck is wrong? nbs
Well I think you'll have to wait for 10's of thousands of people to think it is good before the verdict is in :-P
Marlona Sky
May 28 2012, 11:25:55 PM
Fuck that KB and mouse shit. Still, will enjoy schooling all those trying to make a console shooter a PC experience.
I think I spend more time browsing the menus and stuff than playing actual matches.
prometheus
May 29 2012, 12:13:40 AM
I've actually gotten used to the DS3 nonsense.
Although, when it comes to CQB, it's still a turkeyshoot. Damn thumbs.
erichkknaar
May 29 2012, 01:48:16 AM
There is a gem of a game in there, struggling to get out. Can't wait to see the actual integration with Eve. PS3 people seem excited for it.
Varcaus
May 29 2012, 01:53:34 AM
Will they still like it when they get nuked from the sky? ;)
Leboe
May 29 2012, 02:02:37 AM
I gave a code to a coworker who doesnt play eve, he thought it was way too beta (framerate, lag, general bugs visuals[probably not going to change]) but didnt have much to say about the core gameplay.
Tellenta
May 29 2012, 02:18:24 AM
So all the hurf blurf gonna suck is wrong? nbs
Well I think you'll have to wait for 10's of thousands of people to think it is good before the verdict is in :-P
there is only one verdict I care about, and seeing how I don't have a ps3 it will never be in. Now it's just me sitting around and waiting to see how it influences eve and whether its neato or a pain in the ass.
Marlona Sky
May 29 2012, 07:52:21 AM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
Loire
May 29 2012, 08:14:35 AM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
I find it admirable that your parents didn't abort you upon finding out you would have down syndrome.
Grarr Dexx
May 29 2012, 09:24:29 AM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
Marlona's quality of posting:
Durzel
May 29 2012, 09:35:18 AM
Gameplay wise the game is extremely rewarding, though after playing BF3 on the PC, the graphics and poor sound are particularly distracting.
To be fair I think that's more of a commentary on how great BF3s sound is rather than how bad DUSTs is/might be. They really put the effort in on it (http://www.youtube.com/watch?v=TRZZ0OC2PcQ)
Lallante
May 29 2012, 09:59:06 AM
Gameplay wise the game is extremely rewarding, though after playing BF3 on the PC, the graphics and poor sound are particularly distracting.
Luckily most players will only have other PS3 offerings to compare it to
Leboe
May 29 2012, 01:05:41 PM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
if there was a meaningful reason to interact between the 2 games (oribital bombardment is awesome, but why do I care who wins?) CCP would be showing it off.
Lallante
May 29 2012, 01:40:11 PM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
if there was a meaningful reason to interact between the 2 games (oribital bombardment is awesome, but why do I care who wins?) CCP would be showing it off.
E3 is just around the corner. I'd keep my powder dry tbh
Marlona Sky
May 29 2012, 02:26:14 PM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
I find it admirable that your parents didn't abort you upon finding out you would have down syndrome.
Fuck off and die.
Jack bubu
May 29 2012, 03:13:18 PM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
if there was a meaningful reason to interact between the 2 games (oribital bombardment is awesome, but why do I care who wins?) CCP would be showing it off.
It will be mostly a monetary gain for whoever controls the districts that the dust dudes conquer for you, so if you like isk you will most likely care
Loire
May 29 2012, 04:17:06 PM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
I find it admirable that your parents didn't abort you upon finding out you would have down syndrome.
Fuck off and die.
Can a downie have tourettes?
Alain Colcer
May 29 2012, 08:18:23 PM
I havent played the beta, nor have i met any people who do....but i get this distinct feeling that DUS514 will be an awesome FPS in concept, but will fall hard because it requires a critical mass....
today EvE is this complex and nerve-wrecking beast because the community has reached the critical mass to supply all aspects of the market and all professions...
Corporations in DUST514 will have a hard time "plowing the field to make it better" so to speak..
Jack bubu
May 29 2012, 08:33:12 PM
I havent played the beta, nor have i met any people who do....but i get this distinct feeling that DUS514 will be an awesome FPS in concept, but will fall hard because it requires a critical mass....
today EvE is this complex and nerve-wrecking beast because the community has reached the critical mass to supply all aspects of the market and all professions...
Corporations in DUST514 will have a hard time "plowing the field to make it better" so to speak..
You are overestimating the sandbox part in DUST
Mike deVoid
May 30 2012, 12:17:22 AM
They plan to slowly increase the sandbox market elements as the population of players can sustain it, rather than expecting the first players to endure bootstrap gameplay. And tbh, I'm fine with that.
Alain Colcer
May 30 2012, 01:21:15 AM
You are overestimating the sandbox part in DUST
And you are understimating it?
they will need to farm rogue drone NPCs to get basic income and materials, then blueprints and other stuff from the market to build their arsenal....
they will still be hired by NPC factions for certain things, but largely it is eve corps or players hiring them to cause mayhem planetside....
you think the above can be done with just 100 loyal players across the globe?
Tellenta
May 30 2012, 01:57:29 AM
I just get the felling that PC4FL players will demand DUSTs connection to EVE to be nonexistant because they can't get over the idea of a console player controlling content in their game.
I find it admirable that your parents didn't abort you upon finding out you would have down syndrome.
Fuck off and die.
Don't be mad, it's your fault for posting such a terrible troll post.
dpidcoe
May 30 2012, 03:53:35 AM
Everyone I talked to at a lan party over memorial day weekend who owned a PS3 had heard of and was mildly interested in it. Although none had been following it closely.
Jack bubu
May 30 2012, 05:46:00 AM
You are overestimating the sandbox part in DUST
And you are understimating it?
they will need to farm rogue drone NPCs to get basic income and materials, then blueprints and other stuff from the market to build their arsenal....
they will still be hired by NPC factions for certain things, but largely it is eve corps or players hiring them to cause mayhem planetside....
you think the above can be done with just 100 loyal players across the globe?
idk where you got the parts about NPCs for materials but thats BS, your "farming" happens through random matchmaking(for SP and ISK), CCP hasnt even enounced anything regarding industry yet (because there wont be any at launch).
Also when there are only 100 players left it doesnt matter if the game's CoD or some sandbox because then its dead either way ;)
Maromi
May 30 2012, 10:23:36 AM
I havent played the beta, nor have i met any people who do....but i get this distinct feeling that DUS514 will be an awesome FPS in concept, but will fall hard because it requires a critical mass....
today EvE is this complex and nerve-wrecking beast because the community has reached the critical mass to supply all aspects of the market and all professions...
Corporations in DUST514 will have a hard time "plowing the field to make it better" so to speak..
I agree that it'll take time to build critical mass and that's what Dust's long-term/ultimate success depends on, but most indications point towards CCP also taking that perspective, and so I think they're looking to grow it slowly; both in terms of the game itself and the player base. My hope and suspicion is that it won't be an overnight success, but more of a long-term one. Eventually, at some point, it'll hit critical mass and from there they'll just need to nurture the golden goose, so to speak. :p
Alain Colcer
May 30 2012, 01:52:29 PM
@Jack
Check fanfest videos mate, they specifically mentioned rogue Drones as being the NPCs of Dust...
Matharos
May 30 2012, 02:50:02 PM
@Jack
Check fanfest videos mate, they specifically mentioned rogue Drones as being the NPCs of Dust...
I actually think that is pretty darn cool. I love killing robots :)
Jack bubu
May 30 2012, 03:15:45 PM
@Jack
Check fanfest videos mate, they specifically mentioned rogue Drones as being the NPCs of Dust...
Yes but nowhere was said they have anything to do with minerals or industry, thats what i was referring to
they are going to be your 0815 horde mode for DUST
Freddy Dare
May 30 2012, 05:17:48 PM
I tried it and was impressed as soon as I navigated some of the menus. just a shame I can't play it in an enjoyable way because of that fuck awfull controller.
Didn't see vehicles or anything. was just infantry combat ?
Mashie Saldana
May 30 2012, 05:24:37 PM
I tried it and was impressed as soon as I navigated some of the menus. just a shame I can't play it in an enjoyable way because of that fuck awfull controller.
Didn't see vehicles or anything. was just infantry combat ?
Look harder and NDA...
Mike deVoid
May 30 2012, 05:47:37 PM
@Jack
Check fanfest videos mate, they specifically mentioned rogue Drones as being the NPCs of Dust...
Yes, but they say that they are planned for like at least 1 year after commercial release of Dust and they will be used to have a horde/zombie mode ala Gears of War/CoD (waves of enemies getting progressively mode difficult. Think Space Invaders).
NPC isk is earned by completing NPC battle contracts in highsec, but is still PvP against real people.
Marlona Sky
May 30 2012, 05:55:07 PM
just a shame I can't play it in an enjoyable way because of that fuck awfull controller.
Learn a new trick you old dog. :P
Tarminic
May 30 2012, 06:52:57 PM
You are overestimating the sandbox part in DUST
And you are understimating it?
they will need to farm rogue drone NPCs to get basic income and materials, then blueprints and other stuff from the market to build their arsenal....
they will still be hired by NPC factions for certain things, but largely it is eve corps or players hiring them to cause mayhem planetside....
you think the above can be done with just 100 loyal players across the globe?
Honestly, do you really expect the number of loyal players to be so low? The console market is over 20 million people, if CCP can maintain the loyalty of 0.1% of them, it'll have twice as many players that EVE had at launch.
Traxio Nacho
May 30 2012, 08:44:49 PM
Excuse me for being dumb here but I assume everyone will all be on the same server at the same time just like Eve but in a COD/BF style correct? So where as you could have a 32vs32 match in BF3 in Dust you may have 10k people online and have fights of 1000 vs 1000 or does it not work like that?
ValorousBob
May 30 2012, 09:07:28 PM
Excuse me for being dumb here but I assume everyone will all be on the same server at the same time just like Eve but in a COD/BF style correct? So where as you could have a 32vs32 match in BF3 in Dust you may have 10k people online and have fights of 1000 vs 1000 or does it not work like that?
Naw it'll be just like BF basically. In one of the Fanfest videos they mentioned that they would have caps on the number of players per battle, but I'm not 100% sure what the cap was. I'm pretty sure it was lower than 32v32 though. What they haven't mentioned AT ALL is what happens when you can't find enough people to attack/defend for you. If I have 32 loyal Dust players working for my corp, and the enemy that I attack has 10 random dudes, how is that battle going to be structured? If you let corps with organized Dust groups steamroll anyone that can't match their numbers at their time of attack, some people are bound to get irritated. At the same time, making people wait for the defenders to rally before they can attack is fucking absurd in a sandbox game.
Mike deVoid
May 30 2012, 09:11:28 PM
I asked about this and the response was that as a corp you will able to setup contracts for defense with whatever filters you like. So maybe you only let yourself and blues fight for you. Or maybe random pubbies too.
Also applies to out of TZ defense for places that you own.
I got the impression that this aspect of owning and defending/attacking them isn't built in yet, though hopefully is a requirement before commercial release.
Traxio Nacho
May 30 2012, 09:18:30 PM
Excuse me for being dumb here but I assume everyone will all be on the same server at the same time just like Eve but in a COD/BF style correct? So where as you could have a 32vs32 match in BF3 in Dust you may have 10k people online and have fights of 1000 vs 1000 or does it not work like that?
Naw it'll be just like BF basically. In one of the Fanfest videos they mentioned that they would have caps on the number of players per battle, but I'm not 100% sure what the cap was. I'm pretty sure it was lower than 32v32 though. What they haven't mentioned AT ALL is what happens when you can't find enough people to attack/defend for you. If I have 32 loyal Dust players working for my corp, and the enemy that I attack has 10 random dudes, how is that battle going to be structured? If you let corps with organized Dust groups steamroll anyone that can't match their numbers at their time of attack, some people are bound to get irritated. At the same time, making people wait for the defenders to rally before they can attack is fucking absurd in a sandbox game.
I see, I was thinking if you could have 100 vs 100 knowing CCP the second someone went to fire lag would kick in and it would be like bullet time on May Payne :-P I think most FPSer would get very irritated if they had to wait around for defenders to rally, can't really see them sitting around like in Eve for a POS for 4 hours waiting for something to happen :D
Nax
May 31 2012, 01:06:25 AM
I think most FPSer would get very irritated if they had to wait around for defenders to rally, can't really see them sitting around like in Eve for a POS for 4 hours waiting for something to happen :D
It's going to be interesting to see what happens if a large eve alliance schedules 1000 simultaneous planet invasions at low peak hours in the hopes of not enough possible defenders being around to defend most of the battles.
Sponk
May 31 2012, 01:27:58 AM
It's going to be interesting to see what happens if a large eve alliance schedules 1000 simultaneous planet invasions at low peak hours in the hopes of not enough possible defenders being around to defend most of the battles.
Just like Eve now? Everything gets reinforced.
Nax
May 31 2012, 02:01:33 AM
It's going to be interesting to see what happens if a large eve alliance schedules 1000 simultaneous planet invasions at low peak hours in the hopes of not enough possible defenders being around to defend most of the battles.
Just like Eve now? Everything gets reinforced.
There's a reinforced mechanism for Dust? Do they have to fight the same battle twice to capture the planet then?
Sponk
May 31 2012, 02:23:30 AM
Well, the devs said there would be 'something' that would stop timezone warfare.
Mike deVoid
May 31 2012, 05:37:56 AM
I asked about this and the response was that as a corp you will able to setup contracts for defense with whatever filters you like. So maybe you only let yourself and blues fight for you. Or maybe random pubbies too.
Also applies to out of TZ defense for places that you own.
I got the impression that this aspect of owning and defending/attacking them isn't built in yet, though hopefully is a requirement before commercial release.
Rakshasa The Cat
May 31 2012, 06:29:27 AM
What we know is that the current limit is 32v32 but is going to be aiming for up to 256v256. Optimization is not something they would focus on at this stage and with a few years of constant work they should be able to reach that target.
They've said that battles will be scheduled in order for the defender to muster a defense, and multiple battles will be possible simultaneously on a planet iirc. So taking over a planet is not just a reinforcement timer, it's will be a continuous process.
ValorousBob
May 31 2012, 07:14:37 AM
What we know is that the current limit is 32v32 but is going to be aiming for up to 256v256. Optimization is not something they would focus on at this stage and with a few years of constant work they should be able to reach that target.
They've said that battles will be scheduled in order for the defender to muster a defense, and multiple battles will be possible simultaneously on a planet iirc. So taking over a planet is not just a reinforcement timer, it's will be a continuous process.
Yeah the second part I definitely remember being mentioned at Fanfest. Each battle is only for ownership of a "District" (or whatever objective you want I suppose) and they want each planet to have like 20 districts or something. I'd imagine you have to fight battles in at least 5 or more of the districts to take the whole planet. Having to take every single one would be a bit ridiculous, but it has to require more than one.
Jack bubu
May 31 2012, 03:18:15 PM
What we know is that the current limit is 32v32 but is going to be aiming for up to 256v256. Optimization is not something they would focus on at this stage and with a few years of constant work they should be able to reach that target.
They've said that battles will be scheduled in order for the defender to muster a defense, and multiple battles will be possible simultaneously on a planet iirc. So taking over a planet is not just a reinforcement timer, it's will be a continuous process.
current limit is 24v24 actually
Varcaus
May 31 2012, 05:21:27 PM
What we know is that the current limit is 32v32 but is going to be aiming for up to 256v256. Optimization is not something they would focus on at this stage and with a few years of constant work they should be able to reach that target.
They've said that battles will be scheduled in order for the defender to muster a defense, and multiple battles will be possible simultaneously on a planet iirc. So taking over a planet is not just a reinforcement timer, it's will be a continuous process.
current limit is 24v24 actually
Rakshasa is currently troll actually.
Jack bubu
May 31 2012, 05:32:26 PM
What we know is that the current limit is 32v32 but is going to be aiming for up to 256v256. Optimization is not something they would focus on at this stage and with a few years of constant work they should be able to reach that target.
They've said that battles will be scheduled in order for the defender to muster a defense, and multiple battles will be possible simultaneously on a planet iirc. So taking over a planet is not just a reinforcement timer, it's will be a continuous process.
current limit is 24v24 actually
Rakshasa is currently troll actually.
damnit
Marlona Sky
May 31 2012, 10:46:48 PM
I did enjoy that 256 player fire fight in MAG.
Sponk
June 1 2012, 12:02:09 AM
I still dont' get how 32v32 is so hard to do.
I used to play 32v32 matches in Tribes 2 on a fucking 56k modem fifteen years ago.
AniX72
June 1 2012, 07:37:31 AM
Excuse me for being dumb here but I assume everyone will all be on the same server at the same time just like Eve but in a COD/BF style correct? So where as you could have a 32vs32 match in BF3 in Dust you may have 10k people online and have fights of 1000 vs 1000 or does it not work like that?
24vs24 is confirmed by CCP, with vague information that 128vs128 tests were successful and eventually even more could be possible. Maybe this will come with a PS4 client?
Biggest mode in MAG was 128vs128 domination mode, with virtually no lag at launch and awesome ingame-chat system with lots of different comms and proximity chat. However, Zipper did have troubles with more weapons, vehicles and stuff because of the limited memory of PS3. After many patches and with less servers the situation got worse and I've experienced severe lag in that mode.
On the other hand, Battlefield 3 on PS3 has only 12vs12 at most (not 32vs32 as on PC), and even this low number often comes with more lags than MAG's domination mode today. I think the reason is the huge number of different weapons, and the destruction data to be kept in memory and to be sent over network, eating up low bandwidths.
24vs24 is still a little low, but I would think it is already large enough to get some epic feeling and do tactical team play. While on BF3 on large maps the 12vs12 often makes it a boring and frustrating "Walking Simulation 2012", my hope is that in DUST the doubled numbers together with better spawn system, maps and game play will make it more fun to play already at launch.
Grideris
June 3 2012, 04:14:10 PM
CCP's current issue with raising the player count is not "what can we handle" so much as "is the gameplay still fun/does the gameplay still work?". So my guess is they'll crank it up to somewhere near 48-64 people and leave it at that. Most of the Ex-MAG players have said to me that they though that going 256 meant that most games devolved into zerg rushes on each side (though adding "actual" vehicles into the equation with DUST 514 might change that).
Jack bubu
June 3 2012, 04:34:18 PM
CCP's current issue with raising the player count is not "what can we handle" so much as "is the gameplay still fun/does the gameplay still work?". So my guess is they'll crank it up to somewhere near 48-64 people and leave it at that. Most of the Ex-MAG players have said to me that they though that going 256 meant that most games devolved into zerg rushes on each side (though adding "actual" vehicles into the equation with DUST 514 might change that).
No, it is "what the PS3 can handle" nothing else
Grideris
June 3 2012, 04:46:56 PM
CCP's current issue with raising the player count is not "what can we handle" so much as "is the gameplay still fun/does the gameplay still work?". So my guess is they'll crank it up to somewhere near 48-64 people and leave it at that. Most of the Ex-MAG players have said to me that they though that going 256 meant that most games devolved into zerg rushes on each side (though adding "actual" vehicles into the equation with DUST 514 might change that).
No, it is "what the PS3 can handle" nothing else
It's a combination of both. But at the moment, the limiting factor is them making sure it's still fun to play. This I heard from the mouth of a dev at Fanfest when I asked them. But right now any thoughts of upping the player count are on the back burner while they work on the core mechanics, so it's irrelevant in the immediate future.
Qwert
June 3 2012, 06:22:05 PM
CCP's current issue with raising the player count is not "what can we handle" so much as "is the gameplay still fun/does the gameplay still work?". So my guess is they'll crank it up to somewhere near 48-64 people and leave it at that. Most of the Ex-MAG players have said to me that they though that going 256 meant that most games devolved into zerg rushes on each side (though adding "actual" vehicles into the equation with DUST 514 might change that).
No, it is "what the PS3 can handle" nothing else
It's a combination of both. But at the moment, the limiting factor is them making sure it's still fun to play. This I heard from the mouth of a dev at Fanfest when I asked them. But right now any thoughts of upping the player count are on the back burner while they work on the core mechanics, so it's irrelevant in the immediate future.
Yeah, imagine 64 player Metro conquest, then multiply the people by four. :cut:
Marlona Sky
June 3 2012, 07:42:10 PM
On that tiny map, sure it would be hell. Who is actually wanting a couple hundred players on that??
Jack bubu
June 3 2012, 08:07:53 PM
didnt ccp say at fanfest that the largest map layout they are looking at is 8kmē ? or was it 4kmē
Alundil
June 3 2012, 08:34:08 PM
didnt ccp say at fanfest that the largest map layout they are looking at is 8kmē ? or was it 4kmē
4 km I thought
Sent via highly charged bolt of electricity.
Loire
June 4 2012, 02:32:41 AM
didnt ccp say at fanfest that the largest map layout they are looking at is 8kmē ? or was it 4kmē
4 km I thought
Sent via highly charged bolt of electricity.
It's one thing to have a map with 4km of space to fight in and a map with 4km of space partitioned into separate play zones.
Qwert
June 4 2012, 05:31:33 AM
didnt ccp say at fanfest that the largest map layout they are looking at is 8kmē ? or was it 4kmē
4 km I thought
Sent via highly charged bolt of electricity.
It's one thing to have a map with 4km of space to fight in and a map with 4km of space partitioned into separate play zones.
Especially if those zones have choke-points separating them.
Grideris
June 4 2012, 08:45:58 AM
5km x 5km I believe was one of the larger sizes they were talking about.
Rakshasa The Cat
June 4 2012, 10:25:08 AM
It's one thing to have a map with 4km of space to fight in and a map with 4km of space partitioned into separate play zones.
http://failheap-challenge.com/showthread.php?6891-On-the-subject-of-Cartography&p=471000
Thoughts on the above subject posted in the NDA section.
Meester
June 4 2012, 05:48:41 PM
Personally at the moment I cannot get used to the controller. I used to play Halo with the XBox controller, although maybe that one was superior?
Keyboard and mouse ftw.
prometheus
June 4 2012, 09:57:22 PM
You'll get used to it.
At this point, I'm pretty comfortable with it.
So much so, that since I expect mouse/keyboard to have a hard cap on turnspeed, I'd probably stick with the controller.
The main reason being is that since my PS3 shares a monitor with my PC setup, I don't really have room for two keyboard/mouse combos, and I'm sure as hell not swapping them constantly.
I'd pick up a the keypad attachment though.
If D514 came to PC though, then the choice would be quite clear :P
Mashie Saldana
June 4 2012, 11:45:54 PM
Get a kvm switch then.
prometheus
June 5 2012, 03:13:02 AM
Get a kvm switch then.
eehhhhhhhh
Space Panda
June 7 2012, 06:58:05 PM
public opinion: a lot of my friends who have never played eve are talking about this game (and they played w0w). some were even interested in trying eve out because of it, especially after i told them about orbital bombardment. brb building rifters.
Melichor
June 9 2012, 03:26:56 AM
Enjoying it so far. Need to check out the forums as im terribad. Tanks are op in the matches ive played as are heavy machine guns...both of which I cant use
Sent from my SPH-D710 using Tapatalk 2
Lana Torrin
June 9 2012, 01:10:43 PM
I have never really been worried about the opinion of people about dust or if it will do well in its first 6 months.. I'm worried about after that.
teds :D
June 9 2012, 01:44:20 PM
public opinion; none of my console owning non-eve players have even heard of this.
Rakshasa The Cat
June 9 2012, 02:39:57 PM
public opinion; none of my console owning non-eve players have even heard of this.
Public opinion; my non-FPS playing .jp resident friend knew about DUST months ago.
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