View Full Version : [PVP] Osprey Navy Issue
Rudolf Miller
April 19 2011, 02:35:00 PM
Ok, I will lead by saying this ship is horrible. Horrible and terrible. There is no role this ship fills, it serves no purpose. It can't tank, it can't deeps, and a stabber is faster eliminating the whole purpose of "caldari nano".
All that ranting aside, you can still use it for a very specific and a sure to still get killed somehow way.
As a dramiel killer.
[Osprey Navy Issue, i kill drams]
Damage Control II
Ballistic Control System II
Overdrive Injector System II
10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Large Shield Extender II
Invulnerability Field II
Assault Missile Launcher II, Caldari Navy Flameburst Light Missile
Assault Missile Launcher II, Caldari Navy Flameburst Light Missile
Assault Missile Launcher II, Caldari Navy Flameburst Light Missile
Assault Missile Launcher II, Caldari Navy Flameburst Light Missile
Medium Polycarbon Engine Housing I
Medium Anti-EM Screen Reinforcer I
Medium Warhead Calefaction Catalyst I
Warrior II x2
Add web if you think it necessary, but unless the dram has a web he can't outrun you. Warriors can also be hobgobs. Will literally die to pretty much anything else. Kiting frigs will eat you alive if they can keep you pinned down outside of overheated web range. (looking at you slicer). If for nothing else though, if you get a cocky dram to engage you, you will fly away with his sometimes stupidly pimped loot.
halbarad
April 19 2011, 06:38:07 PM
Celestis/Belicose/Moa does it better and cheaper. I've tempted with the idea of using a faction crusier for frig baiting but don't really want to pay that much for something I can do with standard T1 cruiser.
felix-arb
November 7 2011, 10:00:34 AM
Celestis/Belicose/Moa does it better and cheaper. I've tempted with the idea of using a faction crusier for frig baiting but don't really want to pay that much for something I can do with standard T1 cruiser.
it is however fast as fuck
Not Drake Iddon
December 6 2011, 08:47:09 AM
it is however fast as fuck
It's also stupidly agile, it seems to fill a role vs destoryers how dessies are vs frigs. If you lack a web on this thing it struggles vs frigs without AML
Fit im using (no eft link, isnt on this comp) is something like so:
Bossprey:
4x aml
2x LSE
small cap booster
mwd
2x bcs
nano
rigs: poly carb + deeps rig + anti-em
+warriors
filingo
December 6 2011, 09:05:14 AM
it is however fast as fuck
It's also stupidly agile, it seems to fill a role vs destoryers how dessies are vs frigs. If you lack a web on this thing it struggles vs frigs without AML
Fit im using (no eft link, isnt on this comp) is something like so:
Bossprey:
4x aml
2x LSE
small cap booster
mwd
2x bcs
nano
rigs: poly carb + deeps rig + anti-em
+warriors
i used something like that and i KILLED A FUCKING FALCON
Not Drake Iddon
December 6 2011, 09:19:01 AM
it is however fast as fuck
It's also stupidly agile, it seems to fill a role vs destoryers how dessies are vs frigs. If you lack a web on this thing it struggles vs frigs without AML
Fit im using (no eft link, isnt on this comp) is something like so:
Bossprey:
4x aml
2x LSE
small cap booster
mwd
2x bcs
nano
rigs: poly carb + deeps rig + anti-em
+warriors
i used something like that and i KILLED A FUCKING FALCON
I continue to use something like this and everyone either runs away or brings more falcons
Edit: this thing is so fast as is, im going to think about swapping the nano with an I-stab, more align = tighter orbit vs guns = happy Osprey
Tyrus Tenebros
December 6 2011, 09:51:03 PM
Better Falcon killer?
[Osprey Navy Issue, HAMs]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
J5b Phased Prototype Warp Scrambler I
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Medium Ancillary Current Router I
Medium Warhead Calefaction Catalyst I
Medium Anti-EM Screen Reinforcer I
Hobgoblin II x2
368 (405 with rage) DPS / 426 (470 rage) with heat.
Alternatively, use an F-S9 LSE and a T2 Warp Disruptor and .... kite with HAMs at 24km? I have no idea why you would want to do that in this ship, but TECHNICALLY it is fast enough to do it!
The align time on this thing... good god. However, it compensates by having a hilarious lack of EHP....
Not Drake Iddon
December 7 2011, 08:08:13 AM
Better Falcon killer?
Even when the osprey has lolsensors and ecm boats usually have 2 caldari racial jammers?
Dan Pyre
December 7 2011, 02:39:45 PM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Tyrus Tenebros
December 7 2011, 11:38:50 PM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :SIt's got a velocity bonus to the HAMs so it's more like 25-27k if you have perfect skills, but that decreases quickly with non-All V.... that part was more of a joke honestly.
Even when the osprey has lolsensors and ecm boats usually have 2 caldari racial jammers?
Read posts above mine RE: falcon killing.
Qwert
December 8 2011, 07:25:27 AM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Except javs have a stacking velocity penalty :S
Lachesis VII
December 8 2011, 08:30:51 AM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Except javs have a stacking velocity penalty :S
They really need to remove this. Scorch and Barrage don't have speed penalties, neither should Jav missiles.
Dan Pyre
December 8 2011, 12:03:43 PM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Except javs have a stacking velocity penalty :S
They really need to remove this. Scorch and Barrage don't have speed penalties, neither should Jav missiles.
Erm, they did in the latest release, didn't they?
Varcaus
December 8 2011, 08:01:17 PM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Except javs have a stacking velocity penalty :S
They really need to remove this. Scorch and Barrage don't have speed penalties, neither should Jav missiles.
Erm, they did in the latest release, didn't they?
Pretty sure they did
walrus
December 8 2011, 10:29:52 PM
one thing to remember when kiting with missiles, is that max range is dependant on wether your target is trying to catch you, or trying to get away.
So hams may work swell if its some thorax or something trying to shoot your face.
felix-arb
December 11 2011, 09:07:15 PM
Counter point: Why would you waste your jammers on an Osprey Navy Issue if there's other 'more important' Caldari boats on field?
Also as for the kiting with HAMs it actually doesn't work unless you use Javelin because missiles aren't going their full speed from 0 to impact - they have to accelerate meaning the max range you actually get is around 19 to 20 km or even less. :S
Except javs have a stacking velocity penalty :S
They really need to remove this. Scorch and Barrage don't have speed penalties, neither should Jav missiles.
Erm, they did in the latest release, didn't they?
Pretty sure they did
it came with the nano nerf, unfortunatly nano nerf was done with thors hammer as opposed to the usual basebal bat
orcane
December 12 2011, 11:50:51 PM
My manticore's javelin torpedoes still come with a 4% speed penalty (speed goes from 320 to 320*0.96^3=283.12), so no they didn't remove that, nor the stacking part.
W0lf Crendraven
February 18 2012, 10:42:39 AM
[Osprey Navy Issue, Battlenanosprey ]
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II
Experimental 10MN MicroWarpdrive
Large Shield Extender II
Balmer Series Tracking Disruptor I, Optimal Range Disruption
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Medium Warhead Calefaction Catalyst I
Medium Anti-EM Screen Reinforcer I
Medium Low Friction Nozzle Joints I
Hobgoblin II x2
304dps with furys, 277 with faction ammo
10k ehp, 4.5sec align time, 2136m/s
Tank is shit but enough to kill light drones from canes/ruptures/ferox/thorax... . Tracking range disrupt anything that can hit you , tracking speed disrupt anything that cant (i.e frigs, blaster boats) so that your two drones survive longer. You can atack most cruisers, some battlecruisers (but stay away from shield canes). Dessies are doable as well, but you damage on them isnt that great, same with frigates. Mwd frigs should be avoided (just heat you mwd when engaging anything small at first, when they are to fast run like a little girl).
Great thing is that anything will engage you as navy osprey=crap for most people. Works great as heavy tackle/bait.
Mr Marram
February 18 2012, 11:06:05 AM
w0lf post stats and some ship flying info, targets, tanking, things to avoid.
Wensley
February 18 2012, 12:04:22 PM
304dps with furys, 277 with faction ammo
10k ehp, 4.5sec align time, 2136m/s
Why not just fly an AF?
W0lf Crendraven
February 18 2012, 12:57:47 PM
More dps at range, more buffer, better align time, tracking disruptor + cap booster! (it isnt a great ship, but in my experience this is a way for it to be usefull, also "lol its a navyosprey" factor).
Takon Orlani
February 18 2012, 01:35:32 PM
Yea the nosprey is sadly a lolboat
...posted from a potato.
Securitas
February 27 2012, 12:25:31 PM
http://evol.eve-kill.net/?a=kill_detail&kll_id=12315637
ONI fleets are possible and people will engage them. Yes, your DPS is terrible but it's basically impossible to lose them unless you're retarded and/or fight a midrange alpha gang.
Mr Marram
February 27 2012, 12:37:31 PM
http://evol.eve-kill.net/?a=kill_detail&kll_id=12315637
ONI fleets are possible and people will engage them. Yes, your DPS is terrible but it's basically impossible to lose them unless you're retarded and/or fight a midrange alpha gang.
Although not in the current context of this thread but isn't ONI normally the Omen Navy Issue rather than the Osprey. Lolfleet though.
W0lf Crendraven
February 29 2012, 12:14:21 AM
Another fit i ahve for the nosprey, its purely a lolfit though, perfect for a lolship anyways. And its soooo fun to fly:
[Osprey Navy Issue, cheap 100mn tengu]
Nanofiber Internal Structure II
Ballistic Control System II
Nanofiber Internal Structure II
Experimental 100MN Afterburner I
Medium Shield Booster II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
X5 Prototype Engine Enervator
Assault Missile Launcher II, Trauma Fury Light Missile
Assault Missile Launcher II, Trauma Fury Light Missile
Assault Missile Launcher II, Trauma Fury Light Missile
Assault Missile Launcher II, Trauma Fury Light Missile
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin II x2
Fly like a 100mn tengu on aids/laxatives and cancer.
Or if you prefer heavy missiles:
[Osprey Navy Issue, cheap 100mn tengu heavy missiles]
Nanofiber Internal Structure II
Reactor Control Unit II
Nanofiber Internal Structure II
Experimental 100MN Afterburner I
Medium Shield Booster II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
X5 Prototype Engine Enervator
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin II x2
Scales very well with alcohol.
TotallyNotDaneel
February 29 2012, 12:52:30 AM
Some things are better left without drawing attention to them. I couldn't believe you'd actually derped 70mil on this 5k ehp, 40dps tank, ~150dps ...thing, but sure enough http://eve-kill.net/?a=kill_detail&kll_id=12535319
W0lf Crendraven
February 29 2012, 01:24:34 AM
Killed more than enough stuff in it to make it cost efficient (for me).
Also Its a lolfit, its awesome fun to fly, and thats all that counts, (but yeah i derped there a bit, thought he was shield fit)
prometheus
February 29 2012, 05:13:33 AM
it's such an awful awful ship.
W0lf Crendraven
February 29 2012, 05:59:11 AM
Now that you try to fix the navy auguror as well, why not take a shot at the naosprey it could use some love, im the only person i know who flys one semi-regularly.
Vortex
February 29 2012, 06:33:18 AM
Navy Augoror makes halfway decent bait because its faction, and can easily hit 100k+ EHP without even trying. Thats its only possible use. Which, granted, is more than the NOsprey.
Mahdi
February 29 2012, 10:36:36 AM
The Navy Augoror with light neutrons can get quite a nice EHP/DPS ratio, it's actually not a horrible ship like the Navy Osprey.
Rudolf Miller
February 29 2012, 03:30:16 PM
it's such an awful awful ship.
How would you fix it?
prometheus
February 29 2012, 06:38:41 PM
Grid, grid, and more grid.
Although, it *should* be a hybrid platform because if the NOsprey were actually worth flying it'd just be a Navy Caracal.
Rudolf Miller
February 29 2012, 06:54:47 PM
Grid, grid, and more grid.
Although, it *should* be a hybrid platform because if the NOsprey were actually worth flying it'd just be a Navy Caracal.
But then wouldn't it be a beefier navy exqueror boarding on a vigilant with no web bonus?
prometheus
February 29 2012, 09:58:33 PM
Grid, grid, and more grid.
Although, it *should* be a hybrid platform because if the NOsprey were actually worth flying it'd just be a Navy Caracal.
But then wouldn't it be a beefier navy exqueror boarding on a vigilant with no web bonus?
It'd basically end up as a faster Moa if it went to Hybrids.
Tyrus Tenebros
February 29 2012, 11:56:51 PM
Keep it HAMs.
Nosprey HAM brawler, NCara HML kiter. Those are significantly different roles.
prometheus
March 1 2012, 12:27:36 AM
Keep it HAMs.
Nosprey HAM brawler, NCara HML kiter. Those are significantly different roles.
Not really, as the Navy Caracal does both of those things just fine.
I mean, currently the two ships pretty much share the same bonuses (albeit worded differently), with only difference being that the NOsprey isn't restricted to Kinetic.
It should be working like this:
The low tier Navy cruisers take the hull of bottom tier T1 (Osprey), and make them resemble the top tier T1 (Moa).
The high tier Navy cruisers take the 2nd top tier T1 (Caracal), and make them better versions of the same ship.
This is how every other race does it, so why Caldari needs to be different, I don't know.
W0lf Crendraven
March 1 2012, 11:44:19 AM
The only thing the nosprey has in its favor right now is its absurd agility, why not make it a good caldari nano ship?
Be it with heavy missile launcher/assault missile launcher or with range/fallof bonused neutron blaster (god id love that, 50% optimal or fallof bonus + enough grid for a good shieldtank and neutrons + its natural agility/speed)
prometheus
March 1 2012, 11:58:24 AM
The Navy Caracal has even better agility than the NOsprey.
Rudolf Miller
March 1 2012, 12:23:15 PM
The only thing the nosprey has in its favor right now is its absurd agility, why not make it a good caldari nano ship?
IIRC CCP released a Caldari 'nano' ship in the same breath as making the old school nano mechanics die in a fire. Suffice it to say under the new rules and being the Tier 1 Navy Cruiser it was a double swing and a miss.
Losvar
June 6 2012, 11:33:39 AM
lolship, but could be fun
[Osprey Navy Issue, Stupidity]
Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Ancillary Current Router I
Warrior II x2
Needs a 3% pg implant or genolutions
257/296 dps with warriors and navy missiles
1952/2788 m/s
23,4k ehp
LordsServant
June 10 2012, 02:21:54 AM
This ship is fucking amazing. Literally my new favorite ship atm.
[Osprey Navy Issue, nano]
Ballistic Control System II
Ballistic Control System II
Reactor Control Unit II
Experimental 10MN MicroWarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Small Capacitor Booster II, Navy Cap Booster 150
Large Ancillary Shield Booster, Navy Cap Booster 150
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Assault Missile
Medium Bay Loading Accelerator I
Medium Processor Overclocking Unit I
Hobgoblin II x2
313 dps preheat with faction missiles
1885 m/s pre heat no bonuses or implants.
Web is for holding shit at range, HAMs have 30km ish range with good missile skills.
This ship REALLY shines with boosts...
2540 m/s pre heat, and the all-important 20km web - aka anything faster than you gets shut the fuck down quickly. Kinda reminds of my harpy (which is also amazingly awesome).
Aligns in 4.8s, 3.5 with LG nomads.
I have an alternate fit I might be trying in the future(that I'll link below), but I just had a 1v1 where my ancillary booster made the fight for me, so despite your lack of ehp, I think Im gonna stick with this one.
[Osprey Navy Issue, nano nonactive]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400
Large Shield Extender II
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile
Medium Ancillary Current Router I
Medium Bay Loading Accelerator I
Medium Low Friction Nozzle Joints I
Hobgoblin II x2
Pros - Faster, more agile, more EHP.
Cons - No Ancillary Booster so less overall HP, and can't fight large blobs for long amounts of time.
Generally speaking, if you're taking enough damage where an LSE will have you last longer than ur LASB in a fight, you're gonna get fucked up too quickly for it to matter. Overheated LSB gives you more HP over time, and allows you to stay on field longer rather than having to "OMG SHIELD BUFFER GONE, DOCK UP/Wait 10 minutes for it to regen."
Anyone have any counterpoints? Also, ran it into 2 drakes a cyclone and an ishtar with curator IIs, nothing was doing any dps except the ishtar which HURT. I was still able to overheat my booster and barely tank it long enough to pull range. ;)
Altho it would appear I can get a navy caracal to do similar things(sadface) this isn't as expected(lol navy caracal is kiter or frigkiller), and is cheaper. =D
(also caracal is slower/nonselectable dps, slightly lower dps with off-race ammo - kinetic bonus, not RoF)
Anna Scot
February 8 2013, 11:11:30 PM
Been looking at something like this for more tanking options?
[Osprey Navy Issue, Dual LASB]
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Experimental 10MN Microwarpdrive I
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Ancillary Shield Booster, Navy Cap Booster 150
Adaptive Invulnerability Field II
Warp Scrambler II
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Processor Overclocking Unit I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x2
209 / 239 dps
1 LASB tank 241 dps (with invul on heat 263 dps, with invul and LASB overheat 337)
2 LASB tank 470 dps (with invul on heat 514 dps, with invul and LASB overheat 661)
thats without pills
1952 / 2888m/s
maybe a bit low on the dps tho to brawl it out with other cruiser and larger but maybe a good platform to take out groups of frigs
Lex Fasces
February 8 2013, 11:31:38 PM
it has the same dps as a t1 frig...
Leboe
February 8 2013, 11:40:24 PM
It'll die to a moa
LordsServant
February 9 2013, 10:48:15 AM
The only thing the osprey navy has going for it is the ridiculous speed. Range and speed are what it does well, don't bother trying to use anything else tbh.
W0lf Crendraven
February 9 2013, 11:00:58 AM
The only thing the osprey navy has going for it is the ridiculous speed. Range and speed are what it does well, don't bother trying to use anything else tbh.
It has the meta going for it, almost no frig will engage a caracal variant, nor will they go for rupture/thoraxs and co, a nosprey tho... that is a perfect target. It has the "shiny but crap" factor which is worth something
[Osprey Navy Issue, Battlenanosprey]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Balmer Series Tracking Disruptor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Calefaction Catalyst I
Medium Anti-EM Screen Reinforcer I
Medium Polycarbon Engine Housing I
Hobgoblin II x2
Is what i would fly atm pretty much the same as my old fit but other launchers), should be able to beat any t1 cruiser due to beeing faster and their range when tded beeing horrible, it puts out more dps then a stabber at 20km and it deals perfect damage to most frigates/all dessies. So even when caught my a frig you can still gank it down (183 perfect hitting dps vs frigs with precision). Its basicly a condor in bigger.
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