View Full Version : Speculation on the Dust514 > Eve link...
Connor Macleod
March 23 2012, 03:12:54 PM
well from the Fanfest so far Dust is actually looking to be better than i had expected. Its by no means a perfect game, and what info we have is by no means concrete and unchangable but i for one am glad on the decision to limit the player count at first.. and then expand it and the map sizes as network resources can manage!
i can still see quite a few technical aspects of group game play being difficult, fiddily and aggravating to achieve. Its not the most pretty game out there, and it doesnt have all the tiny little graphical touches that you'd get in a 3rd or 4th generation iteration of a FPS title, but considering this is the first real iteration we've seen its pretty impressive.
it seems the dust market is to start off separate and seeded like we in eve have with NPC items. and no real link to how Dust514 will affect Eve's sovereignty system has been seen as of yet (friday lunchtime-ish GMT) but i can see the gently gently approach being applied sparingly so far.
My predictions on how Dust will affect Eve's gameplay is thus:
The speeding up of the onlining of tcu's in systems.
The Removal of Sov Assets in Space
The removal of rival/enemy PI assets from planets.
i do not see Dust becoming part of Wormhole space purely on technical and logistical grounds. but i can see that once the link to eve and dust strengthens and eves economy becomes an aspect of Dusts static economy, dust could become part of WH space in terms of the conflict for PI assets.
The issue of stations in WH space would need to be addressed however, although this might be able to be resolved with a POS reworking.
depending on how far dust affects eve's sov system, the limitation of dust fights could actually be beneficial for the fight on blob warfare. Encouraging large fleets to break into smaller fleets to provide Orbital bombardment support, of course dependant on how critical the dust variable is on Sov gain or loss, or the securing or removal of sov assets (ihubs) eg using a Dust Planetary Defense battery to speed up the time it takes to reinforce or kill an ihub.
...exciting times ahead!
Lallante
March 23 2012, 03:18:57 PM
It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.
Thus effect on sov will be none initially
noobcake
March 23 2012, 03:27:21 PM
It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.
Thus effect on sov will be none initially
theyre awful confident that the game will last > 6 months...lol
Shin_getter
March 23 2012, 03:30:01 PM
It will last 6 month when CTAs are called to save botting lands~
punkboy101
March 23 2012, 03:32:57 PM
It will last 6 month when CTAs are called to save botting lands~
Too late
Mithfindel
March 23 2012, 06:06:26 PM
It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.
Thus effect on sov will be none initially
theyre awful confident that the game will last > 6 months...lol
Sure it will. I understand that once the contract with Sony is fulfilled, CCP is free to make a PC version. Depending on how much they've needed to bolt their own code into the Unreal engine, this might be quite simple to accomplish. If the game's always connected, there isn't even a need for AI, and the "game" can be just a thin client. That would save the need to write logic code for the PS3. Assumably art assets are common. And hardware is handled by an off-the-shelf engine.
prometheus
March 23 2012, 06:12:14 PM
i would be playing the shit out of dust if it were a pc game.
granted, if it's ps3, i'll still be playing it.
Tarminic
March 23 2012, 06:32:08 PM
It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.
Thus effect on sov will be none initially
theyre awful confident that the game will last > 6 months...lol
How many players will be needed to keep up with sov changes in 0.0 - a few thousand, ten thousand? Even shitty console shooters a few years old can manage that.
Mike deVoid
March 23 2012, 07:28:31 PM
It was confirmed in interview that Dust will initially rollout in empire space ONLY with 0.0 to come next January at the earliest.
Thus effect on sov will be none initially
Guys falling for lall troll. Dust will be in null - confirmed by orbital bombardment being null and lowsec only. But they haven't said how it will/won't affect sov yet.
Loire
March 23 2012, 11:48:05 PM
Let's turn this into the general DUST thread I guess:
Watching the stream replay they mentioned time limits on matches. Why don't they leave the matches limitless timeline wise? If I'm paying 2 billion for a (insert tenuous EVE-DUST link here) to occur then why should that hinge on the defending team being able to wait out the 30 minute counter?
Sponk
March 24 2012, 12:11:57 AM
Because games are meant to be fun.
Blah blah blah tapatalk
Loire
March 24 2012, 12:14:22 AM
Because games are meant to be fun.
Blah blah blah tapatalk
How is "Oh we've finally broken their turtle defence and we're making our way to the object-" GAME OVER "Shit..." fun?
If a team wants to back out prior to their clone tickets being used up then let them suffer the consequences.
kyrieee
March 24 2012, 01:03:26 AM
Because games are meant to be fun.
Blah blah blah tapatalk
Not EVE
Mike deVoid
March 24 2012, 10:53:28 AM
Only some game types have timelimits
Rakshasa The Cat
March 24 2012, 11:02:30 AM
Let's turn this into the general DUST thread I guess:
Watching the stream replay they mentioned time limits on matches. Why don't they leave the matches limitless timeline wise? If I'm paying 2 billion for a (insert tenuous EVE-DUST link here) to occur then why should that hinge on the defending team being able to wait out the 30 minute counter?
You could of course use those 2 billion to pay someone to listen and summarize, cause you're rather uninformed. They've said quite. Clearly that the timelImit is specific to some battle modes.
walrus
March 25 2012, 03:47:15 AM
How will the maps be generated? Is it like "generic barren planet 1" map or will they be generated from the actual planet maps, with the locations of PI structures and such?
Boltorano
March 25 2012, 04:10:38 AM
How will the maps be generated? Is it like "generic barren planet 1" map or will they be generated from the actual planet maps, with the locations of PI structures and such?
Neither. Each game map is randomly generated based on the location of the district currently being fought over, and structures will be placed within that terrain, but the structures will not relate to PI, at least in its current form anyway.
Ampoliros
March 25 2012, 05:13:25 AM
So i didn't really watch/see any of the dust stuff apart from the keynote, but I'm getting the impression that the sum total of the eve/dust link at start is going to be combined communication and eve players can nuke dusties from orbit if they want to let us. Am I right, or did i miss something?
olusegun obasanjo
March 25 2012, 08:19:51 PM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Varcaus
March 25 2012, 09:17:29 PM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Oh god no :(.
Malcanis
March 25 2012, 09:56:34 PM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Oh god no :(.
?
Malcanis
March 25 2012, 10:05:55 PM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Oh god no :(.
?
Varcaus
March 25 2012, 10:18:59 PM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Oh god no :(.
?
I like my implants and dont want to have the price get higher. (also my slave sales backbone)
Jack bubu
March 25 2012, 10:47:22 PM
You probably want to watch this one regarding the whole district etc thing.
http://www.youtube.com/watch?feature=player_embedded&v=e5vVppQm68w
Xiang Jiao
March 25 2012, 11:10:03 PM
I couldn't watch that horrible presentation for more than a few minutes. Could someone do a summary of the Dust-Eve link? By all outward appearances, it doesn't look like there is one. What happened to mercenaries hired to fight null sec ground wars and fucking over PI goods?
Sponk
March 25 2012, 11:18:08 PM
I couldn't watch that horrible presentation for more than a few minutes. Could someone do a summary of the Dust-Eve link? By all outward appearances, it doesn't look like there is one. What happened to mercenaries hired to fight null sec ground wars and fucking over PI goods?
Apparently PI is not planned to be linked to Dust any time soon.
Nu11u5
March 25 2012, 11:30:25 PM
I couldn't watch that horrible presentation for more than a few minutes. Could someone do a summary of the Dust-Eve link? By all outward appearances, it doesn't look like there is one. What happened to mercenaries hired to fight null sec ground wars and fucking over PI goods?
Apparently PI is not planned to be linked to Dust any time soon.
It sounded to me like CCP will only be adding new features to link Eve and Dust and will leave the pre-existing gameplay elements alone. Then after both playerbases have experienced the game additions will CCP open dialog for meshing the two games together more. Seems smart.
The meshing could happen before the game leaves public beta and I'm expecting CCP to pull a Google with the beta period like they did with Eve Voice and Evelopedia.
ValorousBob
March 26 2012, 07:58:41 AM
You probably want to watch this one regarding the whole district etc thing.
http://www.youtube.com/watch?feature=player_embedded&v=e5vVppQm68w
Fuck, there's a lot of stuff in that video that's brand new to me. Typing up a summary as I go, but I'm only halfway through it.
Screenshot of full 5x5km map at 24:35
Shin_getter
March 26 2012, 08:25:44 AM
calling it now, this salvaging of 'loot' from dust is going to be used in new player production of implants
it goes along with the theme of making everything player made in eve, and would actually give dust something worth fighting over
Oh god no :(.
?
I like my implants and dont want to have the price get higher. (also my slave sales backbone)
Don't worry, once prices are too high, you bet there'd be farming teams that kill each other for salvage. Now just pray that someone figure out a way to bot that~
ValorousBob
March 26 2012, 08:47:21 AM
Summary of the video:
1) Random stuff
• He's the guy in charge of creating the Dust locations, and he used to be EVE's lead game designer at the beginning
• They created the New Eden Galaxy using a chaos theory type thing called Diffusion Limited Aggregation (mentioned earlier in the thread) that basically enables them to start a bunch of "seed points" (he said they used about 20) of initial solar systems that were inhabited by humans. The algorithm then started branching off new systems to simulate the empires exploring and shit. This explains a lot of the EVE map's branch/string like characteristics, as opposed to clusters of systems like in Mass Effect and the more random nature of Star Wars.
• 42 is in fact, the answer
• In the early days of EVE, Arkonor was so rare some people thought it didn't exist. CCP said it was just really rare, but actually, the presenter had made a spelling error at one point in the code so it didn't seed any at all.
2) Planets
• They are limiting themselves to Temperate planets for now, Barren will likely come next, the rest possibly later
• He wants "districts" on planets to have concrete borders between areas that people will own, unlike PI where you're just kind of "on top of each other"
• They thought about tiling planets with hexagonal districts, but that would mean too many districts, or districts that are too big, so they're going to manually place around 20 districts on each planet
• They want districts to be visible from space at all times, to look different at day vs night times, for districts to "look alive" and for Dust conflict in districts to be visible from space
• Realism and consistency of what the districts look like is going to be important, for example if its looks like a desert from space, they’ll make sure it’s a desert in Dust
• They also want the War Barges to be visible, and since they're actually spaceships, they intend for them to exist in EVE space as well as Dust space I guess. Initially, however, they're going to keep that feature out because of the extreme complexity. You will eventually be able to shoot these things in space
3) Districts
• Corporations own districts and assign "Surface Infrastructure" to them (one per district) that determine the function of the district. Some districts will have “auxiliary regions” that will be playable (see Faction Warfare)
• Districts do have population centers (although we probably won't be fighting in them, he said "that's for another game" or something) and are rather large, measuring in the hundreds of kilometers (they haven't decided on the specific size yet though)
• Districts will have building "slots" in Large/Medium/Small sizes, Outposts go in the large slots. it seems that you can NOT choose which slots specific buildings occupy in the way you could with planetary buildings in Star Wars: Empire at War, which is pretty disappointing.
• Districts have height maps largely decided by the current planet textures in EVE, since they can't really change them all (again).
• The seeding algorithm that creates the maps will account for sec status
• Matchmaking/Deathmatch type shit will happen in High Sec with very little EVE related consequences, although there will be NPC residents in the districts or something…? Not clear
• Low/Null Sec will be unclaimed and up for grabs
• Dynamic mood stuff like weather, time of day, position of the sun in the sky, etc
3) Faction Warfare
• EDIT: FW maps will "be seeded with NPCs" or something, not quite sure what he meant, more discussion in the following posts
• Surface Command Centers will be the hub of FW control over a planet
• Orbital Command Centers will be the complimentary space structure
• Auxiliary maps will be playable regions outside the districts with support functions. The example he gives is a planetary gun (“Orbital Artillery”) that provides cover for the OCC
• Orbital Artillery will be able to be disabled by planetary bombardment
• OCC and SCC both contribute to FW sov
4) Wormhole Space
• They have something planned, but are keeping it secret. I almost certainly won’t be available at launch.
EDIT: In case this wasn't clear, they showcased the program they use to make UNIQUE maps for each district, and if they go with an average of 20 districts per planet (seems like a lot tbh), that's an enormous amount of unique maps.
TL-DR - First of all, fuck you it's in bullet points. Second, the only details on the direct link are for FW, and they're not that clear.
Xiang Jiao
March 26 2012, 09:32:48 AM
You are the best, Bob. +rep
CCP is so concerned with Dust514 being a part of the Eve Universe that they are willing to limit elements of the game so it makes sense within Eve. Of course, it has been the focus of their marketing so far. Yet, upon release there will be no impact whatsoever of Dust514 battles in the Eve universe and vice versa. The CCP marketing machine has gone full retard again, and I am not surprised at all.
Korenchkin
March 26 2012, 10:08:48 AM
4) Wormhole Space
• They have something planned, but are keeping it secret. I almost certainly won’t be available at launch.
My money is on something like wave based survival mode vs swarms of Geth (err, i mean sleepers). Gives some sort of T3 loot/sleeper blue tags.
Awesome summary btw.
Kerc Kasha
March 26 2012, 10:40:19 AM
4) Wormhole Space
• They have something planned, but are keeping it secret. I almost certainly won’t be available at launch.
My money is on something like wave based survival mode vs swarms of Geth (err, i mean sleepers). Gives some sort of T3 loot/sleeper blue tags.
Awesome summary btw.
I personally think the recent trailer is a good hint of what it might be. (fighting in sleeper bases)
Connor Macleod
March 26 2012, 11:12:56 AM
tbh theyve already said there will be a swarm like game mode, but will be the dust514 PvE equivalent.
i think the secret thing they may be keeping back ties in with some ideas they have for the POS revamp... and i did hear one of the dev mention mini captains quarters @ a POS. meaning i think they may build in functionality for POS's to be the base of operations for Dust514 in wormholes.
Jack bubu
March 26 2012, 03:37:09 PM
You are the best, Bob. +rep
CCP is so concerned with Dust514 being a part of the Eve Universe that they are willing to limit elements of the game so it makes sense within Eve. Of course, it has been the focus of their marketing so far. Yet, upon release there will be no impact whatsoever of Dust514 battles in the Eve universe and vice versa. The CCP marketing machine has gone full retard again, and I am not surprised at all.
idk what you read but, in order to capture systems for FW you need DUST 514, also you get the economic benefits for capturing said districts. that is ofc ignoring the whole space to surface and surface to space combat.. but whatever sperge on m8
AmaNutin
March 26 2012, 04:49:07 PM
I could imagine that there might be either a percent bonus for ISK/LP for gaining planetary control with EVE support. But obviously more valuable than just regular FW missions and such.
Xiang Jiao
March 26 2012, 08:33:41 PM
idk what you read but, in order to capture systems for FW you need DUST 514, also you get the economic benefits for capturing said districts. that is ofc ignoring the whole space to surface and surface to space combat.. but whatever sperge on m8
I'm probably misunderstanding the synergism with the OCC/SCC and Faction Warfare, but I'm put off by this item Bob wrote in his summary ("FW maps might always be Humans vs Enemy Faction NPCs") which I tried finding in the video but failed. I'm under the impression that pilots will be fighting the other faction's pilots in space, and Dust players will be shooting NPCs on the ground, and somehow one faction will have to win both battles to control the planet. If Dust players aren't fighting against other players over sovereignty, what's the point? The player who shoots the most bots wins? Lame.
Where do the orbital strikes come in? That's a pretty important selling point as it has been featured heavily in the Dust trailers. Before this thread surfaced, I thought that PI was going to be central to many territory struggles, not to mention null security sovereignty. The POCO was released to add an extra layer of player interaction to planets in Eve. Why not continue to push that interaction into Dust? What about Eve industrialists and traders supplying planetary wars? I'm also a little mystified as to why they would limit combat to temperate planets on release. When I think of an Eve shooter, I'm not thinking of a clone of BF2142 where I might as well be fighting on Earth. It would be so much more captivating to fight on an ice world or lava planet. Hell, even George Lucas understood that. Why lead with the weakest foot when you have such a ground-breaking opportunity to start out strong? To be honest, there's just too much fog of "CCP iteration" surrounding this game.
Jack bubu
March 26 2012, 08:49:44 PM
idk what you read but, in order to capture systems for FW you need DUST 514, also you get the economic benefits for capturing said districts. that is ofc ignoring the whole space to surface and surface to space combat.. but whatever sperge on m8
I'm probably misunderstanding the synergism with the OCC/SCC and Faction Warfare, but I'm put off by this item Bob wrote in his summary ("FW maps might always be Humans vs Enemy Faction NPCs") which I tried finding in the video but failed. I'm under the impression that pilots will be fighting the other faction's pilots in space, and Dust players will be shooting NPCs on the ground, and somehow one faction will have to win both battles to control the planet. If Dust players aren't fighting against other players over sovereignty, what's the point? The player who shoots the most bots wins? Lame.
Where do the orbital strikes come in? That's a pretty important selling point as it has been featured heavily in the Dust trailers. Before this thread surfaced, I thought that PI was going to be central to many territory struggles, not to mention null security sovereignty. The POCO was released to add an extra layer of player interaction to planets in Eve. Why not continue to push that interaction into Dust? What about Eve industrialists and traders supplying planetary wars? I'm also a little mystified as to why they would limit combat to temperate planets on release. When I think of an Eve shooter, I'm not thinking of a clone of BF2142 where I might as well be fighting on Earth. It would be so much more captivating to fight on an ice world or lava planet. Hell, even George Lucas understood that. Why lead with the weakest foot when you have such a ground-breaking opportunity to start out strong? To be honest, there's just too much fog of "CCP iteration" surrounding this game.
ah ok you should probably watch the vid then, the contracts for the FW are issued by NPCs but not against NPC players or anything.
on the second point: they probably dont want to mess with PI and just introduce a new planetary thing (the districts) which can be owned by eve or dust corps. what exactly the OCC/SCC do was never answered as far as i can tell sadly only that they are important for FW SOV (probably also for normal sov). My guess would be that OCC and SCC need to be captured simultaniously which kinda shows in his little scetch, here obviously comes the orbit->surface and surface->orbit shooting in.
As for the planet types during the CCP Keynote they showed prototypes of Lava and Gas planets i think.
Xiang Jiao
March 26 2012, 09:04:57 PM
I will summon all my strength to watch that entire video.
walrus
March 26 2012, 09:12:22 PM
id like waterworld jetski combate tbh.
ValorousBob
March 26 2012, 10:14:23 PM
ah ok you should probably watch the vid then, the contracts for the FW are issued by NPCs but not against NPC players or anything.
Ooooo is that we he meant by "seeded with NPCs"? Because he mentioned places being "seeded by NPCs" a few times and I couldn't really tell what he was talking about. I was worried based on that statement that the Dust battles on FW planets would be analogous to FW complexes in EVE that have faction navy NPCs in them.
Where do the orbital strikes come in? That's a pretty important selling point as it has been featured heavily in the Dust trailers.
Well there's no Orbital Bombardments allowed in High Sec, but they confirmed that for FW planets you'll be able to disable (maybe destroy) the "Orbital Artillery" that's down below on the planet through either a Dust assault or an orbital bombardment. I assume bombardments in Low/Null Sec will work like the ones in the demo they showed, which means so far there are two distinct roles played by orbital bombardments.
I'm also a little mystified as to why they would limit combat to temperate planets on release. When I think of an Eve shooter, I'm not thinking of a clone of BF2142 where I might as well be fighting on Earth. It would be so much more captivating to fight on an ice world or lava planet.
They acknowledged how awesome that'd be (and made comments like "we want to be fighting in Cloud City"), but said that since it takes so much time to make unique maps for every district, doing it for all 7000 temperate planets would be a big enough challenge.
4) Wormhole Space
• They have something planned, but are keeping it secret. I almost certainly won’t be available at launch.
My money is on something like wave based survival mode vs swarms of Geth (err, i mean sleepers). Gives some sort of T3 loot/sleeper blue tags.
Awesome summary btw.
Yeah that seems pretty likely. Personally I like game modes like that as a nice break every once in awhile (Firefight in Halo, online Co-Op in ME3), so if they don't fuck this up it could be pretty cool.
Varcaus
March 26 2012, 10:46:04 PM
Wonder how well it will play on the PS4
AnzacPaul
March 27 2012, 03:12:23 AM
Was there any more info on the orbital bombardment? I seen the damage 1 battleship did to the field in a video, whats to stop there being 10 or 15 bs just raping enemy spawn points? Does it cost dusties isk to call in a strike, or is there a time limit etc?
JForce
March 27 2012, 03:28:37 AM
The big unknown, and therefore (IMHO) the biggest issue/risk is lag.
If the architecture is as follows:
JForce PS3 (NZ) <-> Dust Server (NZ) <-> Tranquility(London) <-> Dust Server (remote) <-> Remote PS3
then how will I, located in New Zealand, be able to have a Dust fight against people in Europe/US? How will that work, lag-wise? It's fine for Eve, but for an FPS, to connect to London means my Dust experience is screwed.
And if Dust is a key to sovereignty in Eve, and other aspects, then are those who aren't located near Tranqulity being excluded? If the local servers are doing most of the work, then doesn't that just mean you're playing Dust against locals? So you'll need a Merc crew in every timezone?
Loire
March 27 2012, 03:34:10 AM
The big unknown, and therefore (IMHO) the biggest issue/risk is lag.
If the architecture is as follows:
JForce PS3 (NZ) <-> Dust Server (NZ) <-> Tranquility(London) <-> Dust Server (remote) <-> Remote PS3
then how will I, located in New Zealand, be able to have a Dust fight against people in Europe/US? How will that work, lag-wise? It's fine for Eve, but for an FPS, to connect to London means my Dust experience is screwed.
And if Dust is a key to sovereignty in Eve, and other aspects, then are those who aren't located near Tranqulity being excluded? If the local servers are doing most of the work, then doesn't that just mean you're playing Dust against locals? So you'll need a Merc crew in every timezone?
To be honest, anyone in New Zealand is going to be screwed no matter what the architecture.
Sponk
March 27 2012, 04:02:23 AM
To be honest, anyone in New Zealand is going to be screwed no matter what the architecture.
Nah, they'd just play against the aussies.
Lana Torrin
March 27 2012, 04:07:55 AM
To be honest, anyone in New Zealand is going to be screwed no matter what the architecture.
Nah, they'd just play against the aussies.
They have lag, we have beer induced dizziness? All balances out.
Sponk
March 27 2012, 04:14:52 AM
They have world cups, we have olympic gold medals? All balances out.
FYP
DaBigCheez
March 27 2012, 04:57:21 AM
• Districts do have population centers (although we probably won't be fighting in them, he said "that's for another game" or something) and are rather large, measuring in the hundreds of kilometers (they haven't decided on the specific size yet though)
Space vampires?!
...now seriously hoping that they make WoD be on EVE planets (and foreseeing mass riots in Jita if population centers aren't bombardable)
Lana Torrin
March 27 2012, 05:04:07 AM
Wait wait wait hold up here.. slow down for a sec...
There will actually be a link between eve and dust??
I thought it was just all marketing bullshit....
Xiang Jiao
March 27 2012, 05:18:56 AM
To be honest, anyone in New Zealand is going to be screwed no matter what the architecture.
How are FPS games in general played from NZ? What pings are normal in WoT, for example? I'm assuming the best option latency-wise for East Asia/Pacific Rim is the NA server, not the one in Belarus.
There will actually be a link between eve and dust?? I thought it was just all marketing bullshit....
There seems to be some semblance of a connection. We'll see just how influential Dust mercs actually are at Inferno's release. It feels like a far cry from the interaction we've been led to believe would be there. Reid's recent claim that "Every bullet you fire in Dust will have a knock-on effect in the Eve universe!" rings a bit false to me. I also expected there to be a lot of influence in the Eve universe on the battlefield of Dust514 - supply drops, corporation mercenary contracts, intrigue over planetary resources, and a synergy with POCOs, but it seems like all of this is outside the scope of CCP's imagination. They claimed to have a five year road map of development for Dust514. I wonder how many of these player interactions will end of being iterated upon.
Sponk
March 27 2012, 05:38:40 AM
How are FPS games in general played from NZ?
I don't know about WoT, but the FPS games I play on Steam have local servers so pings of <50ms are easy to find.
JForce
March 27 2012, 06:27:01 AM
To be honest, anyone in New Zealand is going to be screwed no matter what the architecture.
How are FPS games in general played from NZ? What pings are normal in WoT, for example? I'm assuming the best option latency-wise for East Asia/Pacific Rim is the NA server, not the one in Belarus.
The BF3 servers I play on are usually NZ or Aussie ones, all with <50m pings easy - average would be 30ish.
So there's no issue there, in that it's possible, but the big picture is, am I restricted in who I play Dust with/against? Doesn't that completely destroy the idea of Eve?
Rakshasa The Cat
March 27 2012, 06:47:58 AM
The BF3 servers I play on are usually NZ or Aussie ones, all with <50m pings easy - average would be 30ish.
So there's no issue there, in that it's possible, but the big picture is, am I restricted in who I play Dust with/against? Doesn't that completely destroy the idea of Eve?
They'll be going through regional nodes, so there's a lot of room to reduce the effect of lag as the regional nodes are under CCP control and thus are authoritative. This means that what you see yourself shooting at and hitting will be based on the latency to the regional node, not the latency to the regional node of the target.
Obviously it's not that simple, they probably need to do a lot of corner-case handling, etc.
ValorousBob
March 27 2012, 08:59:02 AM
Was there any more info on the orbital bombardment? I seen the damage 1 battleship did to the field in a video, whats to stop there being 10 or 15 bs just raping enemy spawn points? Does it cost dusties isk to call in a strike, or is there a time limit etc?
Nope, they didn't cover any of that. Although they did mention they have a problem with Dust battles being on the rotating surface of the planet, while EVE ships always warp to the same place for a planet, and they didn't seem to have a solution lined up for that. It seems like they have core gameplay stuff to work on before they balance things.
Jack bubu
March 27 2012, 12:07:30 PM
Was there any more info on the orbital bombardment? I seen the damage 1 battleship did to the field in a video, whats to stop there being 10 or 15 bs just raping enemy spawn points? Does it cost dusties isk to call in a strike, or is there a time limit etc?
Nope, they didn't cover any of that. Although they did mention they have a problem with Dust battles being on the rotating surface of the planet, while EVE ships always warp to the same place for a planet, and they didn't seem to have a solution lined up for that. It seems like they have core gameplay stuff to work on before they balance things.
Well at the DUST keynote they mentioned that normaly he wouldnt be able to bombard right away for the second time due to some restrictions he wont go into but they have DEVHAX so he could do it anyway.
ValorousBob
March 30 2012, 12:43:55 AM
Ok, I have a question for you guys: what do you think about station conquering being switched to a model where Dust soldiers have to assault the station in order for ownership to completely transfer? If this is terrible, why? If this is awesome, why? (I could give you my opinions for both those questions but that's not really what I'm interested in)
Sponk
March 30 2012, 01:09:57 AM
I think at the minimum, winning a dust battle on the planet should stop the shield reinforcement timer from happening.
Paradox
March 30 2012, 01:21:48 AM
I'm alright with any mechanic that makes sov change less of a bore for everyone involved, if sov changes rely on dust and dust isn't successful or no dusties want to accept your contract then you can't have a sov change. And that's boring.
Have I understood your question properly?
Tarminic
March 30 2012, 04:30:54 AM
Was there any more info on the orbital bombardment? I seen the damage 1 battleship did to the field in a video, whats to stop there being 10 or 15 bs just raping enemy spawn points? Does it cost dusties isk to call in a strike, or is there a time limit etc?
Nope, they didn't cover any of that. Although they did mention they have a problem with Dust battles being on the rotating surface of the planet, while EVE ships always warp to the same place for a planet, and they didn't seem to have a solution lined up for that. It seems like they have core gameplay stuff to work on before they balance things.
Well at the DUST keynote they mentioned that normaly he wouldnt be able to bombard right away for the second time due to some restrictions he wont go into but they have DEVHAX so he could do it anyway.
Most likely, calling down an orbital bombardment will require war points, IE, the points you earn over the course of a match for completing objectives and making kills. You probably won't have enough to just call down wave after wave of orbital strikes.
Xiang Jiao
March 30 2012, 04:47:20 AM
I'm alright with any mechanic that makes sov change less of a bore for everyone involved, if sov changes rely on dust and dust isn't successful or no dusties want to accept your contract then you can't have a sov change. And that's boring.
Have I understood your question properly?
I think it would behoove CCP to make it so Dust battles aren't required for bashing POSes or stations, or trying to claim sovereignty because (you are right) it would be pretty stupid once no one wants to play Dust any more... like six months after release. They could use super-cool morale field bonuses for winning Dust battles or some such shit to make it desirable, but not technically necessary.
ValorousBob
March 30 2012, 06:07:37 AM
I'm alright with any mechanic that makes sov change less of a bore for everyone involved, if sov changes rely on dust and dust isn't successful or no dusties want to accept your contract then you can't have a sov change. And that's boring.
Have I understood your question properly?
What if it wasn't necessary for Sov, but for some actions with the station. Like maybe you could assault the station in order to skip the reinforcement timers. Because originally I was hoping the same thing as you, that Dust would make Sov a lot less boring.
They could use super-cool morale field bonuses for winning Dust battles or some such shit to make it desirable, but not technically necessary.
Yeah, I like that model, desirable but not necessary.
Opati
March 30 2012, 11:17:16 PM
My speculation: in 2013 those sectors on the planets will become the only sites where one can do planetary interaction. Corporations and alliances can claim control over single districts and planets as a whole. When the whole planet is claimed by a single corp or alliance "things" become possible (space elevator and superstructurs come to my mind, likely also a new factor in holding sov.
In order to attack a district a war barge filled with all the nice toys for the attack must be brought there by an eve and "descent" into orbit (acting as a reinforcment/warning mechanic)
the defender can than prepare his own people for the fight or issue a contract for randoms to do the job (or just give up the planet)
we already know that there is no difference between eve and dust corps and that they can be mixed with players from both games
I also expect PI to become much more important and profitable than now since somewhere the resources for all those bullets, dropsuits and tanks have to come from and I also doubt that the Dust bunnies will grow a vast interrest in "active" farming
in the longer run I totally expect eve PI to switch to districts as well, with defence structures in the small slots, harvesting in the medium and Processing in the large slots we saw at the seeding the universe presentation at fanfest.
I also hope that lowsec will become the place for a lot of new corps to sustain their mercenary existance, right now it doesn't sound as if there will be such thing as player controlled planets in high sec, which is dann good news.
Xiang Jiao
March 31 2012, 12:36:22 AM
My speculation: in 2013 those sectors on the planets will become the only sites where one can do planetary interaction. Corporations and alliances can claim control over single districts and planets as a whole. When the whole planet is claimed by a single corp or alliance "things" become possible (space elevator and superstructurs come to my mind, likely also a new factor in holding sov.
In order to attack a district a war barge filled with all the nice toys for the attack must be brought there by an eve and "descent" into orbit (acting as a reinforcment/warning mechanic)
the defender can than prepare his own people for the fight or issue a contract for randoms to do the job (or just give up the planet)
we already know that there is no difference between eve and dust corps and that they can be mixed with players from both games
I also expect PI to become much more important and profitable than now since somewhere the resources for all those bullets, dropsuits and tanks have to come from and I also doubt that the Dust bunnies will grow a vast interrest in "active" farming
in the longer run I totally expect eve PI to switch to districts as well, with defence structures in the small slots, harvesting in the medium and Processing in the large slots we saw at the seeding the universe presentation at fanfest.
I also hope that lowsec will become the place for a lot of new corps to sustain their mercenary existance, right now it doesn't sound as if there will be such thing as player controlled planets in high sec, which is dann good news.
I thought all Eve would share with Dust are chat channels. Will corp wallet/mail/roles and all that be shared between the Dusties and Eve?
Be careful what you wish for is all I want to say. While it would be incredibly cool to have a massive economic link between Eve and Dust (PI materials flowing from Eve into Dust or vice versa), there are other considerations. If you increase the demand and value for these goods drastically, especially with materials that can be sourced entirely from high sec, botters will step in and take over. And otherwise, null sec alliances will use their armies of macros to reap the rewards. As a general rule, bots don't often operate in low sec. The risk that is involved offsets the profit that can be made there, unless it can also be mitigated. An open community of planetary entrepreneurs in high sec is all well and good, but there is little to bar entry, and little you can do to affect it. It's not a sandbox design. I think it's a mistake not to have Dust battles in high sec affect PI yields in some way. If it doesn't, PI players have no vested interest in Dust at all other than simply meaning that your goods sell for slightly higher prices for a time, until the market equalizes. Dust contracts could provide a way to PvP, at least indirectly, with your competitor's planets. Extractor sabotage? Yes, please!
Opati
March 31 2012, 01:04:12 AM
I'm online with my phone right now and can't find the interview, but CCP has already confirmed that there is no difference between an eve and a dust corporation and alliances and that you can have people from both games in one
I'm pretty sure they have mechanics in place to make sure that 3 days old dust bunny won't destroy your corporation the day he joins (totally different roles assignable for the 2 games...)
About PI: I really doubt that the whole dust economy will be based on eve players doing PI, more likely will we have the both systems of extraction in peaceful coexistence until ccp decides its time for more and brings them together.
I didn't mean the PI system we have in place right now, but the whole "extract resources from planets to build and run stuff"
CCP also said that they want to launch the game with very little interaction and bring more and more links in the future.
About Highsec : the presentations on fanfest sounded like highsec will only bring NPC issued contracts for those starting with the game and those only interested in a quick and dirty shootout
without politics, preparations and stuff like that
They also talked about technology necessary for "endgame" not in players hands when the game starts
would not surprise me to much if players were unable to manufacture their own clones or warbarges (and therefore unable to launch attacks on the planets they want for their own and to venture into low and null) until ccp decides its time and releases the relevant blueprints (which would be a pretty elegant solution imho)
Xiang Jiao
March 31 2012, 01:23:25 AM
I'm a little lost when it comes to latest hype and rumors about Dust514, but I have the impression currently that the initial link between the two games will be nebulous at best with iterations coming later, like you said. Assuming Dust is a big F2P hit title on PSN, and we have an ample console community for months/years in the future, CCP still has to avoid the possible pitfalls of intermarrying the two communities because changes in one will likely to start to affect the other. Keep in mind that the average Eve patch breaks almost as many things as it fixes, and CCP has never integrated a shooter with an MMO before. They must tread carefully, test methodically, and put a lot of thought into the meat and potatoes of the Eve link with a PSN title. A lot could go wrong!
It sounds like you are saying that PI will also exist in Dust514 and be separate from Eve to be later connected via contracts/trade. Am I getting this right?
Opati
March 31 2012, 01:43:54 AM
That's what I extracted out of interviews, presentations and official postings, there is ofc a whole lot of speculation involved, a persistent world is confirmed, same with player manufacturing, the resources for that have to come from somewhere, the only thing I can think of is PI, absolutely impossible for the eve miners to take a task like that, so it's upon the Dust bunnies who fought over some biomass processor at fanfest :)
Opati
April 3 2012, 08:32:57 PM
from this interview:
http://www.youtube.com/watch?v=bagCD4EKCFo&feature=player_embedded
they are also considering stuff like ships in orbit "scanning" the planet and thus "reducing fog of war" or participating in other kinds of "electronic warfare"
Glyken Touchon
April 9 2012, 10:43:14 PM
I'm pretty sure they have mechanics in place to make sure that 3 days old dust bunny won't destroy your corporation the day he joins (totally different roles assignable for the 2 games...)
Person starts playing Dust Mates join in start corp Want to extend membership to Eve players See corp interface for Eve roles "F*&^ this!"
note: some steps between 1 and 6 may not happen, depending on CCPs implementation.
AmaNutin
April 10 2012, 08:29:06 AM
Hopefully they will make Dust simple. Like only a leader or even so, mercs can choose one faction to join and are stuck with that. Corps are too complicated for the average console player to want to get involved with, so it'd either fall on EVE players (who'd steal all the assets and run) or they remove capability for people to take control of the Dust corps.
Grideris
April 10 2012, 05:14:36 PM
from this interview:
http://www.youtube.com/watch?v=bagCD4EKCFo&feature=player_embedded
they are also considering stuff like ships in orbit "scanning" the planet and thus "reducing fog of war" or participating in other kinds of "electronic warfare"
Loling because I was the 14-0 they mention at the beginning of the video.
Also, just confirming that devs are pretty seriously going for the option of making DUST corps work exactly like EVE. Including the terrible corp management and roles.
Also happy to answer other questions if you have them. Too lazy to look through the rest of the thread for questions people already asked.
definatelynotKKassandra
April 10 2012, 07:55:21 PM
from this interview:
http://www.youtube.com/watch?v=bagCD4EKCFo&feature=player_embedded
they are also considering stuff like ships in orbit "scanning" the planet and thus "reducing fog of war" or participating in other kinds of "electronic warfare"
Presumably they have a version of this up and running to be tested in the beta that is starting more or less as we type then? They wouldn't want to give the impression they haven't really thought through tow the link is actually going to work, in practical terms of making it actually worth doing for people in both games.
Pattern
April 18 2012, 07:30:29 PM
Posting dust related content in dust related thread:
http://www.youtube.com/watch?v=gxeg6KF1628
Xiang Jiao
April 18 2012, 07:50:29 PM
Right now - rough math - on the order of seven years of grinding up every single skill.
Way to sell your new product to the ADD console generation, Dave.
Also, sidegrades? LOL, what the fuck is that? Sounds fishy.
Second edit: Dave just said that a Titan is a big ship that takes months to mine the source material. LOL
AmaNutin
April 18 2012, 08:08:45 PM
Right now - rough math - on the order of seven years of grinding up every single skill.
Way to sell your new product to the ADD console generation, Dave.
DUST 514 will work on the next Playstation console? Also, mercenary quarters :facepalm:
And players lose their items when they die? So they HAVE to buy their weapons, modules in bulk considering respawns, right?
tulip
April 18 2012, 08:20:45 PM
When asked about losing weapons/armour upon and death he had a great opportunity to slip in a "yeah you have to buy your weapons and equipment again with either in game currency like in counter-strike or you can use real money to blablablablabla..."
I don't see how a "Chief Marketing Officer" can genuinely fail to compare his online multiplayer FPS to such a successful existing franchise (CS) and instead manage to only casually mention isk and in the same sentence as the aurum alternative, when marketing RMT/microtransaction shit shouldn't he be trying to make the game appear fully functional while downplaying aurum as a lifestyle choice for those who want to? He's selling a battlefield style game with counter-strike style economy paired to TF2's store and failing to even try a favourable comparison.
Also, we whine about nerf's and FOTM ships after buffs in eve but realistically they only "rebalance" shit so rarely we spend more time complaining about the lack of balancing but in an online FPS they'll be buffing/nerfing much, much more often, hard to imagine people being enthused about training for weeks or months to achieve specialisation in a class, equipment or weapon when the stats are bound to get juggled every month or two.
Marlona Sky
April 18 2012, 08:28:40 PM
DUST 514 will work on the next Playstation console?
For the billionth time, yes.
It seems as if every one of you want dust to fail on the console. Not you think it will fail, you want it to fail. Meh, I will enjoy fragging noobs when it comes out anyways.
Xiang Jiao
April 18 2012, 08:55:47 PM
Also, we whine about nerf's and FOTM ships after buffs in eve but realistically they only "rebalance" shit so rarely we spend more time complaining about the lack of balancing but in an online FPS they'll be buffing/nerfing much, much more often, hard to imagine people being enthused about training for weeks or months to achieve specialisation in a class, equipment or weapon when the stats are bound to get juggled every month or two.
What makes you think Dust514 will be updated more often than Eve?
I agree with you that their CMO is failing quite badly to make this game appeal to casual FPS players. Maybe that's not their goal, though. Maybe they just want the Asperger's syndrome suffering spreadsheet jockies who also enjoy Eve to play. I thought the whole point of having this release on console was to bring the universe to a new market of fans. Using the comparison of building a Titan in Eve Online when the editor of a gaming media website asks why you have to buy hundreds of the modules that you want on your dropsuit to explain a simple concept such as loss of item on death is beyond retarded. I know what Dave's trying to convey, but what is the casual observer going to take away from that? Shit, I have to grind for months or spend hundreds of dollars just to play this game! Hell, it may even be true, but don't fucking market the game like that for fuck's sake! You market your game as fucking innovative, technically awesome, and interactive with the Eve Online universe and hopefully it doesn't suck and players get hooked. You don't say, "Well, in Eve players do mindless tasks for months before they can have their shiny and when it dies it's gone. Dust 514 is just like that!"
Ampoliros
April 18 2012, 09:18:59 PM
You can notice some store pricing at around 1:17 in the video, 3570 ISK for a rifle or 5 AUR for a slightly upgraded version of the same rifle, 12720 ISK for an assault gun and 9 AUR for the upgraded version. Each AUR is about half a cent in USD, so a nickle down the drain each time you die. Heh.
Nu11u5
April 18 2012, 09:28:41 PM
In IC terms a few thousand ISK is a fortune for a sidearm or rifle. Perhaps the prices are bulk?
Since the base game is "free" I will probably be able to rationalize using RMT for equipment, but it wouldn't be for any random battle. Players spending a little real $ for that last rush to push the opposing influence off of the planet I can see. But in the highsec matchmaking fights I wouldn't bother at all.
Aurora148
April 18 2012, 09:32:43 PM
Here is a fuller interview with the same people:
http://www.youtube.com/watch?v=cG8rE26IEyo&feature=relmfu
and the accompanying article: http://www.theverge.com/gaming/2012/4/18/2954596/want-cheaper-console-games-we-talk-with-ccp-about-the-free-to-play
The ingame footage seems to be from a newer version than the one at fanfest, its much smoother and complete.
Pattern
April 18 2012, 09:42:08 PM
Here is a fuller interview with the same people:
http://www.youtube.com/watch?v=cG8rE26IEyo&feature=relmfu
and the accompanying article: http://www.theverge.com/gaming/2012/4/18/2954596/want-cheaper-console-games-we-talk-with-ccp-about-the-free-to-play
The ingame footage seems to be from a newer version than the one at fanfest, its much smoother and complete.
"We're not play to win... promise... Hey, look at this sniper armour..." :facepalm:
Ampoliros
April 18 2012, 09:45:42 PM
In IC terms a few thousand ISK is a fortune for a sidearm or rifle. Perhaps the prices are bulk?
Since the base game is "free" I will probably be able to rationalize using RMT for equipment, but it wouldn't be for any random battle. Players spending a little real $ for that last rush to push the opposing influence off of the planet I can see. But in the highsec matchmaking fights I wouldn't bother at all.
The numbers seem like they'd be per-rifle costs. 4500 AUR for 500 gold rifles when 7m isk would get you 500 regular rifiles is pretty lol, though.
Mashie Saldana
April 18 2012, 10:02:42 PM
"We're not play to win... promise... Hey, look at this sniper armour..." :facepalm:
How are you supposed to win if you don't play?
AmaNutin
April 18 2012, 10:34:28 PM
Yes, they should have something that FPS players should sink the ISK in, but currently I'm not clear on how much ISK per mission or contract will be earned, so not sure how easy it is to buy all of these. I can't imagine the respawning, FPS crowd to enjoy having to purchase more than one rifle (unless there's "prestige"). Now wouldn't it be more attractive for them if battlefield support was the only thing that needed recurring purchases, such as the tanks, dropships, orbital strikes.
Losing equipment for each death just does not appeal... to me, at least (when you can die 10+ times in a round).
Pattern
April 18 2012, 10:44:34 PM
Its like they've learnt all the wrong lessons from eve and applied it to something that those ideals are completely incompatible with.
Risk aversion and blobbing, grind to pay to win... Good job.
Mashie Saldana
April 18 2012, 10:55:09 PM
Its like they've learnt all the wrong lessons from eve and applied it to something that those ideals are completely incompatible with.
Risk aversion and blobbing, grind to pay to win... Good job.
I don't see any problem with pay for convenience. You still need to grind the skills to use the stuff so it isn't like the gold tanks in WoT where you got both the item and the skill to use it instantly. Everything seems to be purchasable by ISK so no money walls either, just grind and you will get the item as well eventually.
CCP isn't a charity, they need to make money somehow. Selling convenience instead of gold ammo is the best possible option for free to play.
AmaNutin
April 18 2012, 11:38:13 PM
[QUOTE=Pattern;429224]CCP isn't a charity, they need to make money somehow. Selling convenience instead of gold ammo is the best possible option for free to play.
So they sell Dust 514 discs, profit, eventually release expansion packs.
However they shouldn't make people have to buy weapons multiple times unless each purchase (at a reasonable price) was for like a stack of 50 modules/weapons.
Aurora148
April 18 2012, 11:59:57 PM
CCP isn't a charity, they need to make money somehow. Selling convenience instead of gold ammo is the best possible option for free to play.
So they sell Dust 514 discs, profit, eventually release expansion packs.
However they shouldn't make people have to buy weapons multiple times unless each purchase (at a reasonable price) was for like a stack of 50 modules/weapons.
at 50k per gun all they would need to do is have an eve playing friend send them 1b and they would never have to worry about money ever (unless they forbid transfers between eve players and dust players, which wouldn't make much sense seeing as they are allowing them to be in the same corps)
Xiang Jiao
April 19 2012, 12:20:41 AM
Dust514 is the new ISK laundering service, c/d? :lol:
Davion Falcon
April 19 2012, 02:11:11 AM
"We're not play to win... promise... Hey, look at this sniper armour..." :facepalm:
How are you supposed to win if you don't play?
The only winning move is not to play.
Rakshasa The Cat
April 19 2012, 02:38:22 AM
"We're not play to win... promise... Hey, look at this sniper armour..." :facepalm:
Never stop being retard~~~
He clearly talks about unlocking skills and vanity items/mods, not golden armor or guns. Also, for those who are afraid of losing stuff, yes... You _do_ buy in bulk.
ValorousBob
April 19 2012, 02:39:59 AM
CCP isn't a charity, they need to make money somehow. Selling convenience instead of gold ammo is the best possible option for free to play.
So they sell Dust 514 discs, profit, eventually release expansion packs.
However they shouldn't make people have to buy weapons multiple times unless each purchase (at a reasonable price) was for like a stack of 50 modules/weapons.
In the gameplay demonstration video from Fanfest they talked about buying in bulk. I'm 99% sure they sure they said guns and items would come in packs of 25 or 50 or something.
at 50k per gun all they would need to do is have an eve playing friend send them 1b and they would never have to worry about money ever (unless they forbid transfers between eve players and dust players, which wouldn't make much sense seeing as they are allowing them to be in the same corps)
They already confirmed a free flow of ISK between the games.
What I'm most curious about is how they'll handle names. If my roommate and I download Dust, I'll certainly be naming my main character "Valorous Bob", as I do in all online games I play, but is the game gonna shit itself that there's already a Valorous Bob in EVE (albeit inactive)? On that line of thought, why not just let me merge my characters so that Valorous Bob is a pod pilot AND a Dust mercenary?
In IC terms a few thousand ISK is a fortune for a sidearm or rifle. Perhaps the prices are bulk?
Since the base game is "free" I will probably be able to rationalize using RMT for equipment, but it wouldn't be for any random battle. Players spending a little real $ for that last rush to push the opposing influence off of the planet I can see. But in the highsec matchmaking fights I wouldn't bother at all.
The numbers seem like they'd be per-rifle costs. 4500 AUR for 500 gold rifles when 7m isk would get you 500 regular rifiles is pretty lol, though.
I'm totally unfamiliar with Aurum/ISK rates, whats lol-worthy about this? Is 4500 AUR a rip-off?
DaneJa
April 19 2012, 03:07:25 AM
They've already stated that Eve and Dust will share the same namespace, so you'll need to name your character something else. Also, it wouldn't make any sense for a person to be both a dusty and pod pilot given the lolRP background they've laid out.
Sponk
April 19 2012, 03:47:03 AM
I'm totally unfamiliar with Aurum/ISK rates, whats lol-worthy about this? Is 4500 AUR a rip-off?
4500 AUR = $22.50 = ~650M isk
Aurum is only worthless atm because nobody wants anything that can be bought with it.
ValorousBob
April 19 2012, 03:51:28 AM
They've already stated that Eve and Dust will share the same namespace, so you'll need to name your character something else. Also, it wouldn't make any sense for a person to be both a dusty and pod pilot given the lolRP background they've laid out.
ffffffffffffffuuuuuuuuuuuuuuuuu my lazy, same-name-backbone!
Actually I kinda figured it WOULD make sense in the RP/lore. Training a pod pilot to be a Dust Mercenary would be easier than training a civilian because the pod pilot would already be familiar with the cloning and "rebirth" stuff. Besides, pod pilots are pretty much all used to having an ass load of implants in their head.
I'm totally unfamiliar with Aurum/ISK rates, whats lol-worthy about this? Is 4500 AUR a rip-off?
4500 AUR = $22.50 = ~650M isk
Aurum is only worthless atm because nobody wants anything that can be bought with it.
4500 AUR = $22.50 = ~650M isk
LOOOOOOL
Ampoliros
April 19 2012, 04:15:23 AM
4500 AUR = $22.50 = ~650M isk
LOOOOOOL
exactly
Y'know I'm way less concerned about them doing f2p right (it all kinda sounds okayish from here) than i am about the DUST economy just being shit because it's stuck together with EVE's.
Rakshasa The Cat
April 19 2012, 04:28:37 AM
I'm totally unfamiliar with Aurum/ISK rates, whats lol-worthy about this? Is 4500 AUR a rip-off?
4500 AUR = $22.50 = ~650M isk
Aurum is only worthless atm because nobody wants anything that can be bought with it.
Which means certain people have been buying up lots of AURUM coins on the cheap, lol.
Sponk
April 19 2012, 04:58:25 AM
Which means certain people have been buying up lots of AURUM coins on the cheap, lol.
n1n1 although the aurum coins were only available via christmas rewards, correct?
Rakshasa The Cat
April 19 2012, 05:09:34 AM
Which means certain people have been buying up lots of AURUM coins on the cheap, lol.
n1n1 although the aurum coins were only available via christmas rewards, correct?
And supply had dried out, which is why I'm posting this now.
Zoidberg
April 19 2012, 05:22:02 AM
Which means certain people have been buying up lots of AURUM coins on the cheap, lol.
n1n1 although the aurum coins were only available via christmas rewards, correct?
They also came from a Russian retail box offering, if I'm not mistaken. I think it was this one (http://www.ozon.ru/context/detail/id/7301538/?item=7301390).
Mike deVoid
April 19 2012, 05:45:25 AM
At the Fanfest Dust tournament, everything was cheap. Even the dropship was like 14,000 isk each. Playing the matches (team deathmatch) you got paid on performance, even if your team lost. Pay rates I received were about 150k to 400k. So even if you died loads it was pretty hard to end up with a net loss. It was easy to buy in bulk, and easy to buy all items equipped in any fit all at once (also in bulk).
Rakshasa The Cat
April 19 2012, 06:00:09 AM
There's a bunch of new articles over at http://www.dust514.org/ worth checking out.
Opati
April 19 2012, 01:19:04 PM
looks like the first keys were send, to some playstation guys and not me :(
Caldrion Dosto
April 19 2012, 02:14:13 PM
well if not enought peopel play Dust they just need to scrap moon minerals from moons in Eve and put em on Dust planets.
U want capitals and t2 ships, pay the mercs :-P
(ofc not gonna happen, but the rage would be fun)
Mike deVoid
April 19 2012, 02:25:59 PM
That doesn't make sense - you don't increase the link between dust and eve if dust is failing.
Also, it appears the 5000 keys sent out are are an internal beta stress test using the fanfest rough build and isn't the 'more polished' version intended for public beta
Jack bubu
April 19 2012, 03:42:52 PM
http://www.dust514.org/images/stories/dust514skill4.jpg
Hey guys no pay to win here, move along
whahaha :ccp:
moomers
April 19 2012, 03:52:09 PM
wahahaha because alpha build prices are obviously final.
Rakshasa The Cat
April 19 2012, 03:54:15 PM
Also the Aurum stuff is supposed to be equivalent in stats to normal items.
Jack bubu
April 19 2012, 03:56:12 PM
so yeah some ccp dude replied in the dust channel
[15:54:09] GM Karidor > the killswitch is basically identical to the GEK-38 below, it just needs one skill level less to be used. So you can use it earlier, but it's not better than the others in the category.
[15:54:18] GM Karidor > (in it's current incarnation).
[15:54:26] GM Karidor > it's basically a sidegrade on the skill.
Joshua Foiritain
April 19 2012, 03:57:41 PM
http://www.dust514.org/images/stories/dust514skill4.jpg
Hey guys no pay to win here, move along
whahaha :ccp:
Lolling more at building a titan being 'epic', it being 'epic' at combat and its loss being 'epic'. Not sure who the person talking is but he clearly hasnt actually played eve :p
Apart from that; The fitting, items, etc all look very eve like. I still find it hard to believe console fps players are going to sit around and compare guns, armor, other stats to see which one is better. Not to mention skill training. "Yes all skills would require 7 years of training" followed by the other guy going :?
Rakshasa The Cat
April 19 2012, 04:18:55 PM
The untermenschen will never be capable of reaching the same level of intellectual superiority that we EVE players hold.
At the very least add some classes and uniform leveling system so they don't get lost.
Aurora148
April 19 2012, 04:44:11 PM
so yeah some ccp dude replied in the dust channel
[15:54:09] GM Karidor > the killswitch is basically identical to the GEK-38 below, it just needs one skill level less to be used. So you can use it earlier, but it's not better than the others in the category.
[15:54:18] GM Karidor > (in it's current incarnation).
[15:54:26] GM Karidor > it's basically a sidegrade on the skill.
That actually makes a lot of sense.
Marlona Sky
April 19 2012, 07:40:07 PM
How do I find out if I was unlucky enough to get a beta key?
Jack bubu
April 19 2012, 08:23:14 PM
How do I find out if I was unlucky enough to get a beta key?
you probably didnt recieve one, the 5K that went out gone to Sony Keytesters for server stresstesting (dont ask me how you bekome a sony keytester)
Joshua Foiritain
April 19 2012, 08:43:32 PM
How do I find out if I was unlucky enough to get a beta key?
you probably didnt recieve one, the 5K that went out gone to Sony Keytesters for server stresstesting (dont ask me how you bekome a sony keytester)
Know someone who works for sony i imagine.
Aurora148
April 19 2012, 08:54:41 PM
How do I find out if I was unlucky enough to get a beta key?
there is a newfangled technology called email, you should receive an invitation letter in your internet postbox if selected
DaBigCheez
April 20 2012, 02:20:26 AM
...Is it just me, or when scrolling past the skills, was there both a "Light Weapon Capacity" and a "Light Weapon Capacity Proficiency"?
I see they've continued with their intuitive and informative skill names
DaneJa
April 20 2012, 07:07:39 AM
I, for one, will be very proficient in my light weapon capacity.
Xiang Jiao
April 20 2012, 07:10:57 AM
...Is it just me, or when scrolling past the skills, was there both a "Light Weapon Capacity" and a "Light Weapon Capacity Proficiency"?
I see they've continued with their intuitive and informative skill names
They better fucking have Surgical Strike.
Random Task
April 20 2012, 07:47:38 AM
...Is it just me, or when scrolling past the skills, was there both a "Light Weapon Capacity" and a "Light Weapon Capacity Proficiency"?
I see they've continued with their intuitive and informative skill names
They better fucking have Surgical Strike.
They renamed it to Surgical Reich. It provides maximum efficiency in holding all medical kits with one hand due to the other hand always up in the air waving at everyone or something.
Lallante
April 20 2012, 10:02:38 AM
...Is it just me, or when scrolling past the skills, was there both a "Light Weapon Capacity" and a "Light Weapon Capacity Proficiency"?
I see they've continued with their intuitive and informative skill names
Could that not be like "Skirmish Warfare" and "Skirmish Warfare Specialist" - i.e. an advanced skill?
Jack bubu
April 20 2012, 02:58:02 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
And some combat (i must say the map looks alot better then what they showed at fanfest)
http://www.youtube.com/watch?v=DtaDlSSxC9U
Ampoliros
April 20 2012, 03:31:37 PM
the guy doing that second vid is just awful at everything
at least, the gun costs are per-rifle, so that's fun. Also, it appears you earn SP from doing battles and you apply it like unallocated SP? Figured they were going more of an eve model. v0v
Mike deVoid
April 20 2012, 03:32:09 PM
I'm likely wrong here, but aren't those the sort of harmless things that leak during the NDA testing period pretty much in every game?
Jack bubu
April 20 2012, 03:38:24 PM
I'm likely wrong here, but aren't those the sort of harmless things that leak during the NDA testing period pretty much in every game?
Yeah, but if you show your character name you can still be sure they will ban you for it :P
@ Ampoliros: they said you earn SP passively like in eve but you also gain extra SP for matches (gotta satisfy the kiddies somehow)
Xennith
April 20 2012, 03:54:22 PM
I'm probably alone in this but the fact that they appear to have got the original voice actress for Aura to do the voicework is probably the thing I'm happiest about from that leak.
Joshua Foiritain
April 20 2012, 03:56:00 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
And some combat (i must say the map looks alot better then what they showed at fanfest)
http://www.youtube.com/watch?v=DtaDlSSxC9U
:lol: :lol: :lol: :lol: :lol:
That first guy is so horribly lost in the interface, he has no idea whats going on.
The second guy sounds like he has equipped a 'duvolle' issue dumb generator.
Jack bubu
April 20 2012, 04:02:06 PM
Console gaming untermenschen on display :obama:
also CCP mad
https://forums.eveonline.com/default.aspx?g=posts&t=98665&find=unread
Freejax
April 20 2012, 04:14:23 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
And some combat (i must say the map looks alot better then what they showed at fanfest)
http://www.youtube.com/watch?v=DtaDlSSxC9U
... I need a vacation, about 5 minutes into the 1st video ... that keyboard seemed very very familiar.....
Aurora148
April 20 2012, 04:15:54 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
And some combat (i must say the map looks alot better then what they showed at fanfest)
http://www.youtube.com/watch?v=DtaDlSSxC9U
:lol: :lol: :lol: :lol: :lol:
That first guy is so horribly lost in the interface, he has no idea whats going on.
The second guy sounds like he has equipped a 'duvolle' issue dumb generator.
pretty sure in the first video he was intentionally clicking on everything to show the viewer
KathDougans
April 20 2012, 04:28:02 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
Hmm.
at about 5:52, when the guy is selecting character, it says the character has been a "member of Guristas for a short period of time". can see this more clearly at around 10:47
Jack bubu
April 20 2012, 04:30:55 PM
So some of the Keytesters dont understand what NDA means and upload vids allready, ofcourse including the username wolol
character creation and stuff
http://www.youtube.com/watch?v=3V6kF8Kxj2Q
Hmm.
at about 5:52, when the guy is selecting character, it says the character has been a "member of Guristas for a short period of time". can see this more clearly at around 10:47
Yes another dude who posted a vid got automatically assigned to Serpentis corporation..
The whole thing is called Mordus Trial, so i guess it fits their lore friendly approach for a beta
KathDougans
April 20 2012, 04:36:13 PM
Hmm.
at about 5:52, when the guy is selecting character, it says the character has been a "member of Guristas for a short period of time". can see this more clearly at around 10:47
Yes another dude who posted a vid got automatically assigned to Serpentis corporation..
The whole thing is called Mordus Trial, so i guess it fits their lore friendly approach for a beta
Gallente dude, perhaps?
if so, then it would look like
Caldari - Guristas, Gallente - Serpentis, Amarr - Blood Raider? , Minmatar - Angel cartel.
interesting if this continues past beta.
Jack bubu
April 20 2012, 04:38:03 PM
Hmm.
at about 5:52, when the guy is selecting character, it says the character has been a "member of Guristas for a short period of time". can see this more clearly at around 10:47
Yes another dude who posted a vid got automatically assigned to Serpentis corporation..
The whole thing is called Mordus Trial, so i guess it fits their lore friendly approach for a beta
Gallente dude, perhaps?
if so, then it would look like
Caldari - Guristas, Gallente - Serpentis, Amarr - Blood Raider? , Minmatar - Angel cartel.
interesting if this continues past beta.
No the dude that got into serpentis chose amarr, i think its just random.. not that it matters anyway since you will want to join player corporations.
Xiang Jiao
April 20 2012, 06:41:38 PM
Did anyone else consider that as impressive as the actual game looks in the second posted video, there is a distinct lack of fighting (game play) going on? The guy might be your typical console dumbass - "My iPhone don't show it, but this shit looks wow!" I'm wondering if the map sizes and server population will combine to create a playability problem. We don't know how many people will actually be playing this on release, or will continue to play it three months later.
Jack bubu
April 20 2012, 06:45:04 PM
Did anyone else consider that as impressive as the actual game looks in the second posted video, there is a distinct lack of fighting (game play) going on? The guy might be your typical console dumbass - "My iPhone don't show it, but this shit looks wow!" I'm wondering if the map sizes and server population will combine to create a playability problem. We don't know how many people will actually be playing this on release, or will continue to play it three months later.
If you look at the first video he posted you see that the server had about 7 players in total, of the maximum 48 players.
Kinda obvious if you consider that the beta launched for the keytesters a few hours before that.
Mashie Saldana
April 21 2012, 12:23:31 PM
Anyone seen any comments from devs if there will be female soldiers as well?
Mortvvs
April 21 2012, 12:30:36 PM
The leaked video with the character creation was showing the ability to chose your gender.
Mashie Saldana
April 21 2012, 12:39:53 PM
Ah thanks, missed that part.
JForce
April 22 2012, 01:14:32 AM
I think the guy who did the second video should be put down for obviously being a retard. Just listening to him made me feel dumber.
Tajidan
April 23 2012, 01:57:02 PM
I think the guy who did the second video should be put down for obviously being a retard. Just listening to him made me feel dumber.
ERMERGERD THAT LOOKS BEAST!!
Lallante
April 23 2012, 02:57:42 PM
any new leaked info?
Rakshasa The Cat
April 24 2012, 09:25:03 AM
Seems the small contracts they are testing out pay about 20k per player based on beta leaks, so about 1/10th of what a n00b capsuleer will be making.
Also recommend searching youtube with 'last week' filter.
Lallante
April 24 2012, 10:06:10 AM
Seems the small contracts they are testing out pay about 20k per player based on beta leaks, so about 1/10th of what a n00b capsuleer will be making.
Also recommend searching youtube with 'last week' filter.
I assume the amounts aren't final / are scaled down during beta so as not to allow Dust imbalances to fuck eve's economy when they turn on the link.
Jack bubu
April 25 2012, 04:57:11 PM
So
http://secure.dust514.com/redeem
just changed into a secure website and got taken down, i suppose when it comes back online fanfest peeps will be able to enter their Beta coder finally..
Mike deVoid
April 27 2012, 01:23:50 PM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
Jack bubu
April 27 2012, 02:43:23 PM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
just another one of ccp's classic fanfest promises they never keep..
"yeah you will be able to totally play the beta in april"
Lallante
April 27 2012, 03:58:14 PM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
just another one of ccp's classic fanfest promises they never keep..
"yeah you will be able to totally play the beta in april"
Technically you could, if you were also a Playstation Playtester
Mashie Saldana
April 27 2012, 04:41:05 PM
Technically you could, if you were also a Playstation Playtester
Totally +1
Jack bubu
April 27 2012, 04:46:36 PM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
just another one of ccp's classic fanfest promises they never keep..
"yeah you will be able to totally play the beta in april"
Technically you could, if you were also a Playstation Playtester
feels bad :[
Tajidan
April 30 2012, 09:08:27 AM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
just another one of ccp's classic fanfest promises they never keep..
"yeah you will be able to totally play the beta in april"
Technically you could, if you were also a Playstation Playtester
feels bad :[
can i use my password authenticator to get into the beta?
Mike deVoid
April 30 2012, 11:30:11 AM
http://www.eurogamer.net/articles/2012-04-30-ccp-eve-online-fanfest-attendees-will-be-first-to-join-dust-514-beta
Dust has a release date of SoonTM. Along with most of the features it seems.
Lallante
April 30 2012, 01:50:01 PM
But CCP told Eurogamer those playing the downloadable first-person shooter right now are Sony's elite team of testers - not members of the general public.
Those two videos were apparantly made by members of "Sony's elite team of testers". Holy fuck.
Glyken Touchon
April 30 2012, 02:33:38 PM
But CCP told Eurogamer those playing the downloadable first-person shooter right now are Sony's elite team of testers - not members of the general public.
Those two videos were apparantly made by members of "Sony's elite team of testers". Holy fuck.I was having similar thoughts.
hmm. They were compared to CCPs bughunter volunteers, so maybe that's why nothing from sisi gets fixed before release...
Jack bubu
April 30 2012, 03:42:24 PM
http://community.eveonline.com/news.asp?a=single&nid=4994
Beta opening up ~7th May. Welp, 10 days minimum :(.
just another one of ccp's classic fanfest promises they never keep..
"yeah you will be able to totally play the beta in april"
Technically you could, if you were also a Playstation Playtester
feels bad :[
can i use my password authenticator to get into the beta?
+rep
Mike deVoid
April 30 2012, 07:52:35 PM
http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson/
Decent article
Xiang Jiao
April 30 2012, 09:54:29 PM
Still dodging the PC port question, I see.
...we have a PhD economist monitoring the EVE economy. And the group we flew over last summer, the Council of Stellar Management, is a democratically elected representative body of the players of EVE. Voting participation in those elections is higher than in many real-world contests. Next we’ll probably need to look at auditing corporations and regulating financial institutions.
Audits and regulation are the new ISK sinks. You can't hide any ISK from Uncle Hilmar!
Varcaus
April 30 2012, 10:00:24 PM
Still dodging the PC port question, I see.
...we have a PhD economist monitoring the EVE economy. And the group we flew over last summer, the Council of Stellar Management, is a democratically elected representative body of the players of EVE. Voting participation in those elections is higher than in many real-world contests. Next we’ll probably need to look at auditing corporations and regulating financial institutions.
Audits and regulation are the new ISK sinks. You can't hide any ISK from Uncle Hilmar!
Requstiong tax evasion if your home station is based in null sec.
Sponk
April 30 2012, 11:31:43 PM
Still dodging the PC port question, I see.
Why would you think he wouldn't, since dust is still under exclusivity agreement?
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