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Djan Seriy Anaplian
April 16 2011, 11:36:23 AM
Links don't open for me, is there something wrong with eve-kill or is it an issue on my end?

Helicity
April 16 2011, 11:38:02 AM
There is a lot of things wrong with eve-kill, but this is not one of them.
works fine for me.

Djan Seriy Anaplian
April 16 2011, 11:41:09 AM
There is a lot of things wrong with eve-kill, but this is not one of them.
works fine for me.

Whenever i try to open a link it simply says 'unable to connect', weirdly this doesn't work for websites that are hosted by eve-kill, like ncDOT.

noobcake
April 16 2011, 07:45:42 PM
are we playing word association? becuase the first one that comes to mind when mentioning Eve-Kill is "horrible"...

Their "optimizations" are just as bad as CCPs...Id go so far as to say that BattleClinic is my preferred killmail provider when searching for intel on new targets because at least their site is reliably up, even if it is over-bloated with shit.

Boltorano
April 16 2011, 07:54:01 PM
Have never understood the hate for eve-kill. Yes, it's down a lot and can be horrible slow, but Battleclinic's interface makes me :cut:

Raz
April 16 2011, 08:00:40 PM
Have never understood the hate for eve-kill. Yes, it's down a lot and can be horrible slow, but Battleclinic's interface makes me :cut:

I use eve-kill for researching targets but as Noobcake pointed out, the more they "improve" the more they shit it up. It's almost as if they looked at Battleclinic and said, "Hey look, our site needs more unnecessary code too!"

Liang
April 16 2011, 08:11:57 PM
IIRC, eve kill simply doesn't have anyone with experience working on a significantly sized database working on it. The other problem is that people are mostly interested in the bare facts instead of aggregates about the facts.

It's an interesting problem to be sure, but i don't like killboards to start with and I'm not being paid to solve it.

-Liang

whispous
April 16 2011, 11:24:54 PM
:karbo:

thebomby
April 16 2011, 11:47:17 PM
......
Another name from Iain Banks' books. There's also a Horza Gobuchul floating around that I chatted to once.

Yeah, off topic.

Kalnov
April 16 2011, 11:48:20 PM
......
Another name from Iain Banks' books. There's also a Horza Gobuchul floating around that I chatted to once.

Yeah, off topic.

I know of at least two by that name.

zangorus
April 17 2011, 12:10:41 AM
evekill doesnt work for me either

Djan Seriy Anaplian
April 17 2011, 12:52:22 AM
......
Another name from Iain Banks' books. There's also a Horza Gobuchul floating around that I chatted to once.

Yeah, off topic.

I know of at least two by that name.

Gallente = protoculture :D

Herschel Yamamoto
April 17 2011, 02:23:34 AM
Have never understood the hate for eve-kill. Yes, it's down a lot and can be horrible slow, but Battleclinic's interface makes me :cut:

mazzilliu
April 17 2011, 03:44:39 AM
Have never understood the hate for eve-kill. Yes, it's down a lot and can be horrible slow, but Battleclinic's interface makes me :cut:
karb(the owner) is a dbag and fun/easy to troll. the only way i know about him is because he scraped mails off the pl site without regard to anything and took down our killboards. we were forced to declare cyber war. he scrapes other killboard sites too, battleclinic ended up requiring a login to view mails just to ward off karb's traffic.

Herschel Yamamoto
April 17 2011, 04:09:05 AM
Anyone who makes it possible for me to view Battleclinic killmails without having to deal with the festering pile of ass that is the Battleclinic UI is definitionally not a douchebag.

mazzilliu
April 17 2011, 04:13:41 AM
Anyone who makes it possible for me to view Battleclinic killmails without having to deal with the festering pile of ass that is the Battleclinic UI is definitionally not a douchebag.
killmail feeds are pretty common and not really the issue

the issue was more about how he was gathering the killmails, and disregarding the fact that his methods cause huge load on other people's servers. most killmail operators are generally good internet citizens and don't do stuff like that.


edit- if there is hating on him from other places then i wouldnt know about that, i can only speak for the uber nerd api and killboard nerds

noobcake
April 17 2011, 04:27:56 AM
Have never understood the hate for eve-kill. Yes, it's down a lot and can be horrible slow, but Battleclinic's interface makes me :cut:


funny, so youd not mind if eve was down a good portion of the time, so long as their UI was :awesome:? Or anything else for that matter?

Battleclinic is, as I stated before, over-bloated with bullshit. But at the end of the day, theyre down 45 minutes a day, which is scheduled. I cant count how many times I try to access evekill on a daily basis, only to be met with "too many connections"...Heaven forbid you try to connect to EveKill directly after a large fight :psyduck:

Herschel Yamamoto
April 17 2011, 04:32:10 AM
I'm willing to tolerate bullshit if the alternative is an even bigger pile of bullshit.

noobcake
April 17 2011, 04:35:15 AM
I'm willing to tolerate bullshit if the alternative is an even bigger pile of bullshit.


im just making sure i understand your somewhat strange assertion that you would tolerate non working bullshit over working bullshit? a little odd, but hey, to each his own.

Helen
April 17 2011, 04:40:14 AM
:karbo:

Fuck karb amirite.

mazzilliu
April 17 2011, 04:54:31 AM
pl killboards ftw i never bother to look at anyone else's

Herschel Yamamoto
April 17 2011, 05:16:00 AM
I'm willing to tolerate bullshit if the alternative is an even bigger pile of bullshit.


im just making sure i understand your somewhat strange assertion that you would tolerate non working bullshit over working bullshit? a little odd, but hey, to each his own.

I've never had any real downtime problems with Eve-Kill. Maybe I'm just lucky?

Tsubutai
April 17 2011, 07:33:33 AM
I'm willing to tolerate bullshit if the alternative is an even bigger pile of bullshit.
Battleclinic works reliably, has a bigger/more extensive database than eve-kill, and has a few useful features that eve-kill doesn't. Those outweigh my dislike for its UI by a fairly hefty margin.

thebomby
April 17 2011, 10:08:17 AM
[quote="Djan Seriy Anaplian":2esafylj]......
Another name from Iain Banks' books. There's also a Horza Gobuchul floating around that I chatted to once.

Yeah, off topic.

I know of at least two by that name.

Gallente = protoculture :D[/quote:2esafylj]
If anyone ever got around to making a (decent) culture game, I would be off in a shot.

Marlona Sky
April 17 2011, 11:03:08 AM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.

whispous
April 17 2011, 11:10:50 AM
eve-dev killboards are awful, but are still the best killboards by far.

Marlona Sky
April 17 2011, 11:20:00 AM
I kinda gave up on me coding a kb from scratch. Too much stuff I need to learn and by the time I get it all it would be years and I may not be playing the game then. So I'm trying to find codes to help me. Sadly none will take hugs as payment for their work. :(

Djan Seriy Anaplian
April 17 2011, 12:05:25 PM
Whatever happened to the one that got coded by that guy on SHC? It had lots of publicity (at least on SHC) i just don't remember the name.

Dodgy Past
April 17 2011, 12:16:59 PM
Whatever happened to the one that got coded by that guy on SHC? It had lots of publicity (at least on SHC) i just don't remember the name.
Eve Arena, it did look hopeful but the site is now down.

mitchypoos
April 17 2011, 12:31:44 PM
eve-kill works fine for my corp. its been 'down' a handful of times from memory but never for long.

thebomby
April 17 2011, 12:32:28 PM
That was Ix Forres, I think. Think he just got too pissed off with CCP to carry on with it.

Corwyna
April 17 2011, 12:46:54 PM
That was Ix Forres, I think. Think he just got too pissed off with CCP to carry on with it.

Shame, it really looked promissing :emo:

mitchypoos
April 17 2011, 01:32:23 PM
eve-kill works fine for my corp. its been 'down' a handful of times from memory but never for long.


Monday the 18th EVE-Kill will be down for about 8 hours, starting at 14:00 EVETime as database maintenance will be going on - sorry for the inconvenie

:oops:

Serrated
April 17 2011, 03:07:48 PM
Our alliance kb is on eve-kill and its fucking bad. Often down, especially after larger fights.

Its shit but its too much effort to change to something else (so im told.)

Djan Seriy Anaplian
April 17 2011, 03:33:36 PM
Just for clarification, when i referred to 'evekill' i was referring to the general board that hosts all kills.

Herschel Yamamoto
April 17 2011, 04:13:33 PM
I kinda gave up on me coding a kb from scratch. Too much stuff I need to learn and by the time I get it all it would be years and I may not be playing the game then. So I'm trying to find codes to help me. Sadly none will take hugs as payment for their work. :(

I am, but it has to be from someone who looks like your avatar, not someone who looks like you. (Also, my code is totally not worth paying for)

Liang
April 17 2011, 04:22:26 PM
I thought Eve-Kill was a money making venture - or at least that they were hiring PHP programmers to do $stuff. Maybe they'll stop sucking.

Marlona Sky
April 17 2011, 04:39:10 PM
[quote="Marlona Sky":338pxasq]I kinda gave up on me coding a kb from scratch. Too much stuff I need to learn and by the time I get it all it would be years and I may not be playing the game then. So I'm trying to find codes to help me. Sadly none will take hugs as payment for their work. :(

I am, but it has to be from someone who looks like your avatar, not someone who looks like you. (Also, my code is totally not worth paying for)[/quote:338pxasq]

Come out to L.A. and I can arrange that tbh.

I feel like I should actually take some classes for the web coding. Trying to Google how to do it and what to read is not very effective. Sucks because I have it all up in my head on exactly how the front end of it would look and several mechanics that are simply not there on other kill boards, yet I have no knowledge on how to code it. :emo:

depili
April 17 2011, 04:42:19 PM
IMO the main problem with eve-kill is that the EDK killboard running on it is extremely database-intensive and edk tries to run everything from a single database and have now hit their limit of scaling on the db server.

Would love to see Someone(TM) look into the database format for edk and improve it.

mazzilliu
April 17 2011, 04:58:15 PM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.
if you think its busy now, i have been lobbying captain thunk to put gay porn and dildo ads on our killboards for non pl users, and then step up our anti-scraping measures so people have no choice but to view(our admin runs an anti scraping company in real life(buy his product)). that reminds me i should bug him about that again.

does anyone know of any gay/sex ad provider that does not have a history of putting trojans through their ads? preferably ones with sound

thebomby
April 17 2011, 05:23:06 PM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.
if you think its busy now, i have been lobbying captain thunk to put gay porn and dildo ads on our killboards for non pl users, and then step up our anti-scraping measures so people have no choice but to view(our admin runs an anti scraping company in real life(buy his product)). that reminds me i should bug him about that again.

does anyone know of any gay/sex ad provider that does not have a history of putting trojans through their ads? preferably ones with sound
You're wasting your time with all that derp. If you get so much extra traffic on an internet spaceship killboard, the ones doing screenscraping will be running it from a similar set of ips. Ban them. Of course, if you have authentication for your kb, then just only allow authenticated users to view?

Of course, if you need to be retarded, then I really recommend porn ads, as that will help your security no end.

Djan Seriy Anaplian
April 17 2011, 05:29:52 PM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.
if you think its busy now, i have been lobbying captain thunk to put gay porn and dildo ads on our killboards for non pl users, and then step up our anti-scraping measures so people have no choice but to view(our admin runs an anti scraping company in real life(buy his product)). that reminds me i should bug him about that again.

does anyone know of any gay/sex ad provider that does not have a history of putting trojans through their ads? preferably ones with sound


Maybe a cut - down version of meatspin?

Marlona Sky
April 17 2011, 05:33:39 PM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.
if you think its busy now, i have been lobbying captain thunk to put gay porn and dildo ads on our killboards for non pl users, and then step up our anti-scraping measures so people have no choice but to view(our admin runs an anti scraping company in real life(buy his product)). that reminds me i should bug him about that again.

does anyone know of any gay/sex ad provider that does not have a history of putting trojans through their ads? preferably ones with sound

The problem you have is PL members would leave the alliance so they could view the gay ads. Unless of course that is your plan all along?

mazzilliu
April 17 2011, 05:47:34 PM
pl killboards ftw i never bother to look at anyone else's


Not saying PL Killboard is all shitted up and makes you want to stab out your eyes like Battleclinic, but I find them to look a bit to busy.
if you think its busy now, i have been lobbying captain thunk to put gay porn and dildo ads on our killboards for non pl users, and then step up our anti-scraping measures so people have no choice but to view(our admin runs an anti scraping company in real life(buy his product)). that reminds me i should bug him about that again.

does anyone know of any gay/sex ad provider that does not have a history of putting trojans through their ads? preferably ones with sound
You're wasting your time with all that derp. If you get so much extra traffic on an internet spaceship killboard, the ones doing screenscraping will be running it from a similar set of ips. Ban them. Of course, if you have authentication for your kb, then just only allow authenticated users to view?

Of course, if you need to be retarded, then I really recommend porn ads, as that will help your security no end.
ad views are a decent amount of money though.

we don't ban scrapers. we inject false killmails into the stream. it's a little more satisfying that way.

Liang
April 17 2011, 06:02:10 PM
IMO the main problem with eve-kill is that the EDK killboard running on it is extremely database-intensive and edk tries to run everything from a single database and have now hit their limit of scaling on the db server.

Would love to see Someone(TM) look into the database format for edk and improve it.

What the heck, they're nowhere near the point where scaling should be an issue. A cursory inspection of the EDK code (which is what they're based on IIRC?) says that there's tons of basic DB optimizations that they're not taking advantage of.

-Liang

Tekedo
April 17 2011, 06:21:16 PM
I always found it weird that CCP doesn't run a centralized KB.

However after the whole New Forums affair I think they just couldn't code one if their lives depended on it.

drealar
April 17 2011, 06:27:34 PM
Eve-kill is a piece of shit.

depili
April 17 2011, 07:21:12 PM
IMO the main problem with eve-kill is that the EDK killboard running on it is extremely database-intensive and edk tries to run everything from a single database and have now hit their limit of scaling on the db server.

Would love to see Someone(TM) look into the database format for edk and improve it.

What the heck, they're nowhere near the point where scaling should be an issue. A cursory inspection of the EDK code (which is what they're based on IIRC?) says that there's tons of basic DB optimizations that they're not taking advantage of.

-Liang

Yeah, that is what I mean, even on a alliance KB with EDK on a dedicated server the mysql process tends to eat all of the CPU :(

Mike deVoid
April 17 2011, 07:42:05 PM
I always found it weird that CCP doesn't run a centralized KB.

However after the whole New Forums affair I think they just couldn't code one if their lives depended on it.

They tend to refrain from spending coding resources on duplicating things already done by the community, as they don't have enough to complete all their storyboards for each expansion anyway.

noobcake
April 17 2011, 08:01:03 PM
&@(^%&@$#^&#$^*$% fucking eve-kill....for the last half hour im trying to just click through to an alliance, and it keeps returning a time out. Fuck this, battleclinic is now my new KB provider :D

Podcat
April 17 2011, 08:10:25 PM
IMO the main problem with eve-kill is that the EDK killboard running on it is extremely database-intensive and edk tries to run everything from a single database and have now hit their limit of scaling on the db server.

Would love to see Someone(TM) look into the database format for edk and improve it.

What the heck, they're nowhere near the point where scaling should be an issue. A cursory inspection of the EDK code (which is what they're based on IIRC?) says that there's tons of basic DB optimizations that they're not taking advantage of.

-Liang

reading the EDK killboard code makes me want to bash my head against the floor until I lose consciousness.

Amantus
April 17 2011, 08:21:37 PM
eve-kill is terrible, and i can't believe i pay real fake space money for my killboard which never has any kills on it since i don't undock

Verite Rendition
April 17 2011, 10:03:33 PM
Eve-kill is a piece of shit.Perhaps. But it's the best piece of shit out there right now.

Mike deVoid
April 17 2011, 10:05:14 PM
Eve is a piece of shit.Perhaps. But it's the best piece of shit out there right now.

Bittered your post.

spm1138
April 17 2011, 11:22:07 PM
It's been up and down all weekend for me.

Raz
April 18 2011, 12:25:34 AM
Monday the 18th EVE-Kill will be down for about 8 hours, starting at 14:00 EVETime as database maintenance will be going on - sorry for the inconvenience

Maybe things will improve after Monday.

:nostradamus: Probably not

noobcake
April 18 2011, 01:14:23 AM
wishful thinking...

Phrynobatrachus
April 18 2011, 01:15:43 AM
eve-kill is terrible, and i can't believe i pay real fake space money for my killboard which never has any kills on it since i don't undock

You know the KB itself is free, right? Paying for it only removes the ads.

Hunlight
April 18 2011, 01:32:30 AM
Eve-kill is a piece of shit.

your a piece of shit

EntroX
April 18 2011, 01:44:08 AM
Monday the 18th EVE-Kill will be down for about 8 hours, starting at 14:00 EVETime as database maintenance will be going on - sorry for the inconvenience

Maybe things will improve after Monday.

:nostradamus: Probably not

i dun get ur sig

also, evekillisshitnonshocker

karbio was fairly nice to me by pulling all my km's from lolbattleclinic and lolgriefwatch tho.

Raz
April 18 2011, 01:58:57 AM
i dun get ur sig


I dunno, my graphics skills are limited. It's a pod warping away from SHC. :nonfunnyevejoke:

I'll probably put more effort into something in the future. Of course, now it will probably involve ponies.

EntroX
April 18 2011, 02:10:20 AM
fair nuff

Marlona Sky
April 18 2011, 03:08:08 AM
So why don't we pool our resources and make a non fail kill board?

Sponk
April 18 2011, 03:17:42 AM
I reinvent the wheel enough at work, thank you.

The Slayer
April 18 2011, 03:21:03 AM
Just to go back to the original question for a minute - I had this problem OP and it turned out to be Malware Bytes Anti Malwares IP blocking thing. Turned that off and it works fine now. Fuck knows why it blocks eve-kill tho, someone must have flagged it as a horrible piece of eyesore shit at some point.

Marlona Sky
April 18 2011, 03:22:10 AM
I reinvent the wheel enough at work, thank you.

I am talking about a wheel that works as opposed to a broken wheel that is not getting the job done.

Sponk
April 18 2011, 03:38:33 AM
:effort:

Liang
April 18 2011, 05:04:51 AM
Because I hate killboards. If someone pays me enough, I'll either fix EDK or write a new one.

-Liang

Tekedo
April 18 2011, 05:08:34 AM
Liang, I will pay you with mad respect. Also think off all the spaceship nerd cred you'd gain. The exchange rate to street cred isn't all one would hope for but better than nothing!

Marlona Sky
April 18 2011, 05:11:36 AM
Because I hate killboards. If someone pays me enough, I'll either fix EDK or write a new one.

-Liang

How much to write a new one and also why do you hate kill boards?

Liang
April 18 2011, 05:51:54 AM
I hate killboards for a variety of reasons:
- I dislike giving enemies free intel.
- I dislike killmail whores (seriously - win first, whore later)
- I dislike KB ratio elitists (I have a great K:D ratio, therefore <insert fucking retarded shit> is obviously true!)
- Logi pilots (me) get shit on all the time

As to how much .... what kind of job thing are we talking about here? :skittish:

Just to be clear, I'm a back end DB guy (data warehousing) - I can make a 250 TB datawarehouse stand up and sing for you, but the front end I make will look like garbage. Think git - great tool... fucking terrible UI.

-Liang

Ed: Small clarification.

Marlona Sky
April 18 2011, 07:15:48 AM
- I dislike giving enemies free intel.
That street goes both ways.

- I dislike killmail whores (seriously - win first, whore later)
I agree.

- I dislike KB ratio elitists (I have a great K:D ratio, therefore <insert fucking retarded shit> is obviously true!)
Not had the chance to compare our kb stats to find out if I'm better than you so I will get back to you on this.:P

- Logi pilots (me) get shit on all the time
I wish logistics were includes on kill mails via some "assist" section. I love my logi brosefs.

As to how much .... what kind of job thing are we talking about here? :skittish:
With all the things I would like it to do, it would be a big job.

Just to be clear, I'm a back end DB guy (data warehousing) - I can make a 250 TB datawarehouse stand up and sing for you, but the front end I make will look like garbage. Think git - great tool... fucking terrible UI.
Having an impressive front end is important to me but having a shit back end is unacceptable. Is it too much to ask for both?

Tekedo
April 18 2011, 07:18:55 AM
Having an impressive front end is important to me but having a shit back end is unacceptable. Is it too much to ask for both?

Why don't you make some photoshop mockups of your vision, somehow convince Liang to make a backend and someone else to make the frontend according to aforementioned mockups?

Sponk
April 18 2011, 07:19:03 AM
Having an impressive front end is important to me but having a shit back end is unacceptable. Is it too much to ask for both?

batolomeus_avatar.jpg

Marlona Sky
April 18 2011, 07:40:17 AM
Having an impressive front end is important to me but having a shit back end is unacceptable. Is it too much to ask for both?

Why don't you make some photoshop mockups of your vision, somehow convince Liang to make a backend and someone else to make the frontend according to aforementioned mockups?

:effort:

lol just kidding. Ok I will do that and put together the basic concept of the new stuff.

Tekedo
April 18 2011, 07:48:57 AM
:effort:

lol just kidding. Ok I will do that and put together the basic concept of the new stuff.

If anything ever comes of this I will totally take credit.

Marlona Sky
April 18 2011, 08:05:41 AM
:effort:

lol just kidding. Ok I will do that and put together the basic concept of the new stuff.

If anything ever comes of this I will totally take credit.

I already have been working on something via PhotoShop to give visual representation. Sadly, I am having to learn PhotoShop at the same time so results are slow. If anything does come of it I don't care who takes credit as long as something does happen.

Sparkus Volundar
April 18 2011, 08:52:35 AM
reading the EDK killboard code makes me want to bash my head against the floor until I lose consciousness.

It induces the sensation of Pikafuu? :)

http://images1.memegenerator.net/ImageMacro/7121978/FUUUUU.jpg?imageSize=Medium&generatorName=Philosoraptor

Edit: I like eve-kill.net much more than Battleclinic. For starters it loads faster due too less intense graphics as mentioned above. But mainly because it can have a stab at working out resist profiles, EHP, tank and dps, which is nice alongside unfamilar or comedy fits. Less effort than fireing up EFT and works nicely over TS while looting wrecks or Benny-Hilling pods home.

Sparks

Lana Torrin
April 18 2011, 01:50:24 PM
I have always wanted to make a killboard with an integrated forum such that you can directly link kills by just their kill ID (some form of select option so you can go browsing for a kill) and make new threads out of kills.. Forum could also link to pilots records automatically and shit like that.. Seeing as you would have it you could include some sort of nice looking fitting viewer as well.

Also a way of searching for kills that actually makes sense.. So you can search by ship type killed or people involved or modules dropped etc..

Oh yeah and being a logi pilot, the ability to include blue and red logi/probers/spys/whatever that weren't actually involved in the kill would be good (obviously making a distinction between people on the kill and those manually added).

teds
April 18 2011, 01:53:49 PM
what happened to that one where the guy made a fred on SHC for us to give feedback? looked rather swish

Liang
April 18 2011, 02:33:45 PM
If that was eve-arena it never really took off as a centralized kb. I think any new comers to the area would need to give the source away like EDK does. Except they need to hopefully not suck.

Honestly the best choice is to fix EDK - either by forking it or contributing.

Herschel Yamamoto
April 18 2011, 04:34:13 PM
There's a guy in my alliance who's done some work on building a new killboard, and he claimed that EDK's code was so bad as to be essentially unfixable. It's such a gigantic turd that he decided to start over from scratch.

Liang
April 18 2011, 04:49:09 PM
There's a guy in my alliance who's done some work on building a new killboard, and he claimed that EDK's code was so bad as to be essentially unfixable. It's such a gigantic turd that he decided to start over from scratch.

I'm inclined to agree, but I really don't want to start over from scratch. If I were, I'd probably do it in Django or something - though I admit it'd be one of my first forays into that kind of development. What is he working on it in?

-Liang

Herschel Yamamoto
April 18 2011, 06:37:00 PM
Not a clue. I'll point him to this thread.

MrBadidea
April 18 2011, 07:02:51 PM
There's a guy in my alliance who's done some work on building a new killboard, and he claimed that EDK's code was so bad as to be essentially unfixable. It's such a gigantic turd that he decided to start over from scratch.

CCCC.

There was a thread a long time ago on SHC about this very topic, which moved its way over to the E-O forums for various reasons but nothing really came of it at the time.

I myself have once again been toying with the idea of working on something of my own to at least oust EDK for my personal use...

Ben Derindar
April 18 2011, 10:07:13 PM
I once had a go at making a killboard as part of my quest to learn about PHP/MySQL in 2007. Apart from getting the DB structure right, the hardest part for me was just parsing the mails, especially given that the format of killmails has evolved so much over the years.

Beyond that, it's just a matter of presenting the data afterwards.

The Monkeysphere
April 18 2011, 10:10:00 PM
Much like karbowiak himself, eve-kill is a turd.

The PL kb is superior :razor:

Lana Torrin
April 19 2011, 12:48:41 AM
Much like karbowiak himself, eve-kill is a turd.

The PL kb is superior :razor:

So when shall we be seeing he source release for the PL killboard so we can all run it and be superior?

Rhaegor Stormborn
April 19 2011, 12:50:18 AM
PL KB is terrible, and so is eve-kill (as of late).

Phrynobatrachus
April 19 2011, 01:15:27 AM
Oh yeah and being a logi pilot, the ability to include blue and red logi/probers/spys/whatever that weren't actually involved in the kill would be good (obviously making a distinction between people on the kill and those manually added).

There are a few boards that do this.

Example (http://noir.pinacoderm.com/killboard/?a=kill_detail&kll_id=19465)

Scouts/Logi pilots can manually add themselves to kills.

noobcake
April 19 2011, 01:46:09 AM
Oh yeah and being a logi pilot, the ability to include blue and red logi/probers/spys/whatever that weren't actually involved in the kill would be good (obviously making a distinction between people on the kill and those manually added).

There are a few boards that do this.

Example (http://noir.pinacoderm.com/killboard/?a=kill_detail&kll_id=19465)

Scouts/Logi pilots can manually add themselves to kills.


thats a really dumb idea.

All that is going to lead to is :

"Lets just make it easier for our enemies to know who our forward scouts are by adding them to killmails on our KB, then we'll cry when we dont get a fight"

Phrynobatrachus
April 19 2011, 01:59:29 AM
thats a really dumb idea.

All that is going to lead to is :

"Lets just make it easier for our enemies to know who our forward scouts are by adding them to killmails on our KB, then we'll cry when we dont get a fight"

Yeah, I'm not really a fan of it myself.

Sponk
April 19 2011, 02:17:02 AM
who cares, it's their choice

Durzel
April 19 2011, 02:30:06 AM
The main problems with developing a killboard from scratch to replace eve-kill imo are:

1) The principal value of a killboard is the data, and eve-kill/BC has hundreds of thousands of recorded kills. Unless you have access to that database or somehow trawl their sites your KB will be of limited use as a global killboard for intel

2) It is a non-trivial amount of development effort to do it from scratch

3) Your reward for this development effort is having to deal with gigabytes of bandwidth usage, etc per month without financial recompense unless you start whoring your KB with ads (like eve-kill)

Probably better off just creating a killboard and hoping a major alliance adopts it, rather than trying to replace eve-kill/BC both of which are bad in different ways. BC is usually always up but the interface is so poor I'm convinced someone developed it as part of a thesis on UI torture, whereas eve-kill seems to fall apart on a regular basis and has one of the most useless AJAX implementations I've seen (an AJAX loader that does nothing except show a progress bar for an otherwise normal page load is just terrible)

Marlona Sky
April 19 2011, 03:04:49 AM
So basically we need to high jack all the data from eve-kill and BC and add it to a proper kill board?

My biggest problem with the kill boards is they look about 15-20 years behind the curve. Is it still 1995 or something? Reminds me of Excel too much. They just don't look like it is about futuristic spaceship stuff.

Raz
April 19 2011, 03:15:15 AM
So basically we need to high jack all the data from eve-kill and BC and add it to a proper kill board?

My biggest problem with the kill boards is they look about 15-20 years behind the curve. Is it still 1995 or something? Reminds me of Excel too much. They just don't look like it is about futuristic spaceship stuff.

I feel like trying to make it look "futuristic" is one of the biggest failings of Battleclinic. I'd be happy with a simple, readable interface that doesn't take an excessive amount of clicking, loading, or deciphering to find out what you want.

Marlona Sky
April 19 2011, 03:33:59 AM
So basically we need to high jack all the data from eve-kill and BC and add it to a proper kill board?

My biggest problem with the kill boards is they look about 15-20 years behind the curve. Is it still 1995 or something? Reminds me of Excel too much. They just don't look like it is about futuristic spaceship stuff.

I feel like trying to make it look "futuristic" is one of the biggest failings of Battleclinic. I'd be happy with a simple, readable interface that doesn't take an excessive amount of clicking, loading, or deciphering to find out what you want.

Is it too much to ask for both?

And no, BC looks like a big messy pile of shit! I should have something to show of what I am talking about in a week or so. I know for you super elite PS whores you could whip out what I would show in a matter of minutes but I am pretty busy right now and I am learning PS at the same time.

Lana Torrin
April 19 2011, 03:54:48 AM
who cares, it's their choice

QFT.. Its an option.. If you don't want to use it then down, but actually HAVING the option would be good for most people.. (Also if you are scouting with logi then you are doing it wrong)

noobcake
April 19 2011, 04:07:16 AM
who cares, it's their choice

QFT.. Its an option.. If you don't want to use it then down, but actually HAVING the option would be good for most people.. (Also if you are scouting with logi then you are doing it wrong)



you know that slot is for logi AND scouts, right?

also, im not saying that putting the option is bad. It's bad when a corp/alliance uses that feature and will then cry (as noir has when theyve dec'd my corp) when you dont fight or undock when they put one of the listed forward scouts into system with you.

I suppose you'll all call this me being :lolbitter: at noir, but overall the idea is one that wasnt thought out thoroughly. Also, I dont see the fascination with being given credit for :beingthere:...being there and experiencing the fight, and keeping your guys alive should be enough for most people, no?

Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

Herschel Yamamoto
April 19 2011, 04:22:23 AM
Oh hey, I know going into a logi that I'm not going to get many/any mails. But there's nothing wrong with a bit of a wistful desire to be loved after the fact, and not just during.

Sponk
April 19 2011, 04:42:54 AM
But there's nothing wrong with a bit of a wistful desire to be loved after the fact, and not just during.

I will reach around and hug you.

Herschel Yamamoto
April 19 2011, 04:47:36 AM
Aww, isn't that sweet.

Lana Torrin
April 19 2011, 04:53:46 AM
who cares, it's their choice

QFT.. Its an option.. If you don't want to use it then down, but actually HAVING the option would be good for most people.. (Also if you are scouting with logi then you are doing it wrong)



you know that slot is for logi AND scouts, right?

also, im not saying that putting the option is bad. It's bad when a corp/alliance uses that feature and will then cry (as noir has when theyve dec'd my corp) when you dont fight or undock when they put one of the listed forward scouts into system with you.

I suppose you'll all call this me being :lolbitter: at noir, but overall the idea is one that wasnt thought out thoroughly. Also, I dont see the fascination with being given credit for :beingthere:...being there and experiencing the fight, and keeping your guys alive should be enough for most people, no?

Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

I haven't bitched about this once, I like flying logi and keeping people alive so we can win fights is its own reward. Every time I say something about killboards or killmails I do however get accused of either complaining im not on them because I fly logi or that in fact, I even give a shit at all..

Why would I like to see logi included on the kills? Mostly so it provides a better representation of the fight. A 10v10 on eve-kill where one side completely wipes the floor with the other looks like an epic win, but when you find out the side that won had 6 logi and the side that lost had non its not quite so epic.. I feel if epeens need to be waved around over these things by some people, at least the truth should have a chance to be told. Will including logi on kill fix this? Probably not as most people that care about stats will either forget or lie about what the other side had..

:fulldisclosure: When I have a free high slot on my logi due to MWD fit or something, I will put a noob gun on it to whore on mails for the lols. I still miss like half of the mails because I'm concentrating on keeping people alive though.. But I never take damage drones out in a logi or remove reps so I can fit a gun.

TL;DR: I MAD

Liang
April 19 2011, 05:28:21 AM
Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

I don't bitch about not getting on the mail. I could give a shit. I bitch because douchebag killmail whores talk shit about your KB stats when you fly a logi for 2 years. "I see you aren't on any killmails" Yeah well fuck off - I've been in hundreds of fights dipshit.

-Liang

Marlona Sky
April 19 2011, 05:35:56 AM
Oh hey, I know going into a logi that I'm not going to get many/any mails. But there's nothing wrong with a bit of a wistful desire to be loved after the fact, and not just during.

Hit it and quit it! 8-)

noobcake
April 19 2011, 06:19:27 AM
Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

I don't bitch about not getting on the mail. I could give a shit. I bitch because douchebag killmail whores talk shit about your KB stats when you fly a logi for 2 years. "I see you aren't on any killmails" Yeah well fuck off - I've been in hundreds of fights dipshit.

-Liang


if youre bothered by people who feel the need to stroke their e-penises about how many imagianary spaceship kills theyre getting, then thats something I cant help you with.

You know what youve done, right? Are you not secure enough in the fact that youre having fun playing the game, that you let the vast majority of KM-whore-faggots get to you?

edit: also...who the fuck signs each one of their posts on forums anymore? 1997 called, it wants its lack of automation back

Lana Torrin
April 19 2011, 06:25:56 AM
Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

I don't bitch about not getting on the mail. I could give a shit. I bitch because douchebag killmail whores talk shit about your KB stats when you fly a logi for 2 years. "I see you aren't on any killmails" Yeah well fuck off - I've been in hundreds of fights dipshit.

-Liang


if youre bothered by people who feel the need to stroke their e-penises about how many imagianary spaceship kills theyre getting, then thats something I cant help you with.

You know what youve done, right? Are you not secure enough in the fact that youre having fun playing the game, that you let the vast majority of KM-whore-faggots get to you?

It gets a bit difficult to ignore this when you literally cant get in to corps because you don't have some massive amount of kills. You can explain all you want, but you will be ignored and someone else will get in instead. I'm not currently in a position where this matters to be, but it has mattered in the past..

noobcake
April 19 2011, 06:32:15 AM
It gets a bit difficult to ignore this when you literally cant get in to corps because you don't have some massive amount of kills. You can explain all you want, but you will be ignored and someone else will get in instead. I'm not currently in a position where this matters to be, but it has mattered in the past..

limited API + references from previous corps who youve supplied fight-winning logistics for = membership....no?

Im having a hard time believing that if you market yourself as a logistics pilot to prospective employers that they would expect you to have some omgwtf killboard stats.

I've recruited logistics-only pilots for my corp, and dont even look at kill stats. Because to be honest, if im looking at kill stats for a logistics pilot, then i dont have a fucking clue how the game works, and I shouldnt be running a PVP corp.

whispous
April 19 2011, 07:09:02 AM
Maybe lack of kills says something about your abilities and activity, you know, as like a rough ish guide?

Just a thought

Liang
April 19 2011, 07:16:21 AM
Maybe lack of kills says something about your abilities and activity, you know, as like a rough ish guide?

Just a thought

Maybe I should just lose more Scimitars so people know I'm still playing. :roll:

Sponk
April 19 2011, 07:17:25 AM
if I flew a logistics ship, I would sneak in a single warrior II in my drone bay for tagging sov structure killmails with 'i woz ere'.

spm1138
April 19 2011, 07:41:27 AM
Just make all your corp train logi 5 so you can run a rota system.

Herschel Yamamoto
April 19 2011, 07:45:26 AM
if I flew a logistics ship, I would sneak in a single warrior II in my drone bay for tagging sov structure killmails with 'i woz ere'.

Scimi with 5 Hornet EC-300, 4 Warrior II. Logi drones are too slow anyways, and those are both useful in a fight, capable of getting me past random small gatecamps alive, and lets me whore KMs. More fun is when you go for a POS bash and your Guardian has a single Garde II, because what the hell else do you bring?

Lana Torrin
April 19 2011, 08:26:33 AM
if I flew a logistics ship, I would sneak in a single warrior II in my drone bay for tagging sov structure killmails with 'i woz ere'.

Scimi with 5 Hornet EC-300, 4 Warrior II. Logi drones are too slow anyways, and those are both useful in a fight, capable of getting me past random small gatecamps alive, and lets me whore KMs. More fun is when you go for a POS bash and your Guardian has a single Garde II, because what the hell else do you bring?

I too like getting my logi stuck on a gate with an agro timer.

noobcake
April 19 2011, 03:10:08 PM
[quote=Sponk]who cares, it's their choice

QFT.. Its an option.. If you don't want to use it then down, but actually HAVING the option would be good for most people.. (Also if you are scouting with logi then you are doing it wrong)



you know that slot is for logi AND scouts, right?

also, im not saying that putting the option is bad. It's bad when a corp/alliance uses that feature and will then cry (as noir has when theyve dec'd my corp) when you dont fight or undock when they put one of the listed forward scouts into system with you.

I suppose you'll all call this me being :lolbitter: at noir, but overall the idea is one that wasnt thought out thoroughly. Also, I dont see the fascination with being given credit for :beingthere:...being there and experiencing the fight, and keeping your guys alive should be enough for most people, no?

Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

I haven't bitched about this once, I like flying logi and keeping people alive so we can win fights is its own reward. Every time I say something about killboards or killmails I do however get accused of either complaining im not on them because I fly logi or that in fact, I even give a shit at all..

Why would I like to see logi included on the kills? Mostly so it provides a better representation of the fight. A 10v10 on eve-kill where one side completely wipes the floor with the other looks like an epic win, but when you find out the side that won had 6 logi and the side that lost had non its not quite so epic.. I feel if epeens need to be waved around over these things by some people, at least the truth should have a chance to be told. Will including logi on kill fix this? Probably not as most people that care about stats will either forget or lie about what the other side had..

:fulldisclosure: When I have a free high slot on my logi due to MWD fit or something, I will put a noob gun on it to whore on mails for the lols. I still miss like half of the mails because I'm concentrating on keeping people alive though.. But I never take damage drones out in a logi or remove reps so I can fit a gun.

TL;DR: I MAD[/quote:3gtx6936]

im not sure why you confuse generalizations for personal attacks...gj

erichkknaar
April 19 2011, 03:46:57 PM
who cares, it's their choice

QFT.. Its an option.. If you don't want to use it then down, but actually HAVING the option would be good for most people.. (Also if you are scouting with logi then you are doing it wrong)



you know that slot is for logi AND scouts, right?

also, im not saying that putting the option is bad. It's bad when a corp/alliance uses that feature and will then cry (as noir has when theyve dec'd my corp) when you dont fight or undock when they put one of the listed forward scouts into system with you.

I suppose you'll all call this me being :lolbitter: at noir, but overall the idea is one that wasnt thought out thoroughly. Also, I dont see the fascination with being given credit for :beingthere:...being there and experiencing the fight, and keeping your guys alive should be enough for most people, no?

Making the choice to be in a logistics is one you make, so why people bitch that they arent on mails for being in a rep ship is pretty loltastic.

That mod is there, because Aleks actually does pay based on participation. Prior to that mod, we had logi pilots doing retarded things like using combat drones. We also see the value in dedicated covert pilots. That mod was added to decrease FC overhead having to keep records on who was there, and its a critical tool in the whole getting paid part of our "Pro" mercenary lolrp (because, we actually do get paid, well even).

I also doubt we cried about not getting fights from you (whoever you are), thats way to common to bother us now. We probably just lolled and went back to trolling each other in corp with bad youtube links.

Also, yes, EDK is a horrid, horrid steaming coil of a codebase. I would happily contribute to an OS Django one (actually use Django professionally). I already have a few of the critical bits, and there is a django-eve project up on Github that deals with the static data dump that could be used to get all the fittings/etc done. If someone really wants to do this, PM me, we've been discussing it for ages in corp, and I think django is a great choice for it, its very easy to get stuff running for non techies too.

Brother G
April 19 2011, 03:49:44 PM
Everyone should grow a pair and agress with their scimis!! :D

Liang
April 19 2011, 04:49:35 PM
Also, yes, EDK is a horrid, horrid steaming coil of a codebase. I would happily contribute to an OS Django one (actually use Django professionally). I already have a few of the critical bits, and there is a django-eve project up on Github that deals with the static data dump that could be used to get all the fittings/etc done. If someone really wants to do this, PM me, we've been discussing it for ages in corp, and I think django is a great choice for it, its very easy to get stuff running for non techies too.


Some combination of PLEX (so I don't have to grind in Eve) and practical Django experience with someone that does it professionally is very attractive. Almost attractive enough to overcome my innate aversion to killboards. :?

Vilgan
April 19 2011, 05:53:26 PM
I think I've seen the question already, but might have missed the answer: can any new killboard pull the killmail database from eve-kill? If not, seems like it'd be hard to gain traction. Eve-kill is shit but its less shit than BC and has thus been the defacto standard for a while now.

noobcake
April 19 2011, 06:28:33 PM
Everyone should grow a pair and agress with their scimis!! :D

judging by where youre currently playing the game from, i dont think your post is a troll

Leboe
April 19 2011, 06:46:56 PM
scout mod (therefore logi mod) is awesome

Herschel Yamamoto
April 19 2011, 06:49:46 PM
I too like getting my logi stuck on a gate with an agro timer.

Oh, I don't always use them - if things are looking bad in a gate fight, the drones are sitting in the bay. But on a POS or a sov structure, where gating out isn't an option anyways, or in a fight where I expect our side's logi to be able to carry me through any aggro, I'll drop drones.



Everyone should grow a pair and agress with their scimis!! :D

judging by where youre currently playing the game from, i dont think your post is a troll

Much as I love flying with Brick, their scimi fits make me rage. Three reps and a gun is their official fleet Scimi fit. It always makes me :psyduck: a little inside.

Grarr Dexx
April 19 2011, 08:20:11 PM
Just make all your corp train logi 5 so you can run a rota system.

That's fucking retarded. If you can't get people to pull their weight, maybe you should step back and find out why.

Djan Seriy Anaplian
April 19 2011, 11:33:55 PM
Just make all your corp train logi 5 so you can run a rota system.

That's fucking retarded. If you can't get people to pull their weight, maybe you should step back and find out why.

lol

Hunlight
April 19 2011, 11:55:02 PM
so what killboard does everyone prefer to use seeing as no one likes any of them

noobcake
April 20 2011, 12:39:21 AM
so what killboard does everyone prefer to use seeing as no one likes any of them


i dont think everyone here has posted "I HATE ALL UV DEM"...some people prefer BC, and others prefer EK. Both have their issues...

whispous
April 20 2011, 07:43:54 AM
Eve-dev is the best out there, even though it's awful

Liptonez
April 21 2011, 11:24:25 PM
This is so fucking annoying. Eve-kill has to always crash when I want to do some "work". I hate when people don't know how to synch their kb to eve-kill (neither do I tbh). Those pvp-proof ratter kills just won't crosspost themselves.

Almost as bad as not engaging a recon because I couldn't look up that dude's losses on his record.

Why can't someone serious with more than 10$ a year host a killboard that doesn't look lite utter shit (hi bc, hi griefwatch). It makes me sad.

Marlona Sky
April 22 2011, 01:36:03 AM
This is so fucking annoying. Eve-kill has to always crash when I want to do some "work". I hate when people don't know how to synch their kb to eve-kill (neither do I tbh). Those pvp-proof ratter kills just won't crosspost themselves.

Almost as bad as not engaging a recon because I couldn't look up that dude's losses on his record.

Why can't someone serious with more than 10$ a year host a killboard that doesn't look lite utter shit (hi bc, hi griefwatch). It makes me sad.

Because it comes down to two sets of people. People with the money and the motivation for what you want, but don't know fuck all about the coding. Like me. And those who do know how, but are piss poor broke and simply can't be asked.

It is a sad state. :cry:

erichkknaar
April 22 2011, 02:46:39 AM
Because it comes down to two sets of people. People with the money and the motivation for what you want, but don't know fuck all about the coding. Like me. And those who do know how, but are piss poor broke and simply can't be asked.

It is a sad state. :cry:

I think there is a healthy overlap. I can afford stuff, and I can code, but I'm not going to herocode a general purpose KB, because I don't have the time. Should there be a committed effort, using a good framework (Django), with a non-trivial architecture that will scale (my actual, professional, area of expertise), that is open source (but yes, run as an eve-service for isk, but make the code free), well, that's a fine hobbything I can sink some time and ideas into.

Thing is, now we need to actually decide on a project, how it will be built, and solicit help from people who can build it. I will certainly help out, but this needs to be a team effort with a good vision, or it will fail bad. I know there are enough people who want something different, but yeah...

srspost:

We get enough intent going, I can totally help set it all up infrastructure wise.

Durzel
April 22 2011, 12:50:19 PM
A collab killboard? I'd be up for that.

I have the ability, but not the time nor the inclination to develop one from the ground up when I wouldn't see any financial reward for it (I could just do programming projects where I would), but I'd happily chip in to a collab open-source effort.

Marlona Sky
April 22 2011, 01:36:38 PM
So what should this dream kill board be? Visually speaking, features, blah, blah. Provided it is a collaborated effort.

For those with no coding ability, how can we help with the work load?

Dodgy Past
April 22 2011, 02:38:11 PM
2 things that I noticed and liked from the PL killboard:
a) Can merge BRs from multiple systems.
b) Parties are listed in order of the amount of damage they did.

erichkknaar
April 22 2011, 02:56:40 PM
So what should this dream kill board be? Visually speaking, features, blah, blah. Provided it is a collaborated effort.

For those with no coding ability, how can we help with the work load?

Ideas mostly, then testing, lots of testing. First thing to build is a list of what is missing from current incarnations, and other must have features.

Once there is a good feature set out there, we organize it into manageable chunks (the infamous backlog) and people who can code, take bits and implement them.

Most important thing for me will not be a direct user feature, but to ensure that we move away from an architecture that relies on a single relational db. Those don't scale without a lot of money sunk in, and a open kill board project designed to compete with what is out there right now may get a lot of data.

Liptonez
April 22 2011, 03:26:47 PM
I have to say that I'm pretty satisfied with the way eve-kill shows KMs, it could just use some minor tweaks and 2 or 3 "addons".

I really only love eve-kill for showing kms/stats without stupid rainbow colors, big pictures and info that I don't give a fuck about, plus it's not missing links everywhere or has links that don't make any sense. An example would be the PL kb, with KMs bloated with 200x200 pixel pictures and missing BR links. The battlereports are well done (I do really like the timeline, although I think DarkSide's is better). But damn, I don't care about corp/damage done when it's one alliance vs 3 other alliances...

So yeah, eve-kill style KB with timelines, a hoster that doesn't suck dick and some proper battle reports. I mean, you could even put a person in front of a PC and sort the people on a BR by alliances.

Marlona Sky
April 22 2011, 04:23:05 PM
Ahh but you see, this is what I would like to see. Different views depending on what the viewer wants. Also auto scaling from pretty to just the basics depending on traffic at the time. Then again, that may be impossible because I don't know the limitations.

EDIT: If you guys are serious about this discussion and collaboration, then do you want a new thread or shall we just keep this one?

erichkknaar
April 22 2011, 04:28:34 PM
Keep this one, but I'll throw up a trac this weekend. We'll see if ppl will want to contribute to it.

Marlona Sky
April 22 2011, 04:31:09 PM
How far off the deep end can I go with what I would like to see the ultimate kill board be able to do? My imagination... is pretty intense sometimes.

erichkknaar
April 22 2011, 04:35:14 PM
My personal (and thus, the team I manage IRL) strategy for this is hold nothing back, once we get a shotgun style list of stuff to do, we go through and rate them on a variety of factors (cost in time, benefit, etc). That will weed out the unpossible stuff pretty quickly.

Marlona Sky
April 22 2011, 05:02:18 PM
Ok then. I will list some things:

1. When looking up a pilot, it would have a spot that showed the chance of being hot dropped. This would calculate based on recent activity which involves capitals and such. Not sure.

2. 2D Battle Replay. This would show the pilots involved and using the time of the kill mail generation time stamp, people involved, once could hit a play button and see the battle unfold in an adjustable speed replay. It could show cheesy ship representations and show them go red being dead or whatever when the related kill mail happens. Also showing some cheap pew pew animation from the ships involved.

3. API tagged battle report tweets. Well something like that. Players that are API verified and one of the pilots on said account is involved in a fight, they can add a small comment on their involvement on the ship destruction. Theirs or someone else's. Normal viewers who were not involved would have the generic comment page but those involved would have first hand micro-report to share. Every ship explosion has a story to tell, it is time we start tracking it better from those who were there.

4. API tokens/chips/coins - API verified players will receive one an epic and/or fail token that they can add on any API verified kill mail. They would only get one of these per day or maybe week. They do not have to use them up each week as they would carry over. Only one per account and if there is no combat activity on the account for say a month, then the tokens stop adding up. Players then can tag kill mails as they feel about them and said kill mails, will rise to the top of a 'hot/active/whatever' list to be featured along with most expensive battles, kills, losses and stuff like that.

5. Far smarter battle report that does not duplicate players being on multiple sides. Also the ability to show more than just two sides. Three ways and more happens.

6. Tie in to Blink - Not sure about this but without it looking tacky as fuck, maybe some featured kills of epicness will have an associated Blink auction or some shit. Don't know the guys who run Blink and never played Blink, so I don't know.

7. KB has adjustable viewing. If they want just the basic stuff without the fluff then they can select that. I don't know if they log in using some API tied in account they registered or whatever the fuck but maybe it will remember the setting. Also if traffic is high, the kill board will auto scale down on the fluffy pictures and format to more and more load friendly environment. Give them some message like, "A lot of shit is dying and people want to know more so enjoy light mode!"

Ok that is it for now, I have more ideas but I want feed back on that first.

/runs and hides

Durzel
April 22 2011, 06:11:44 PM
If only the data was better. It seems killboards in general, particularly battle reports, tell a story that can be wildly different from what actually happened (e.g. logis - neutral or otherwise - completely absent, session changes dropping people off, etc).

I'd love it if CCP would provide an X,Y,Z azimuth of where someones ship died. Using that, and the EVE db you could actually plot where the fight took place... on a gate, on a station, in a deadspace, etc.

Ix Forres
April 22 2011, 06:16:52 PM
Keep this one, but I'll throw up a trac this weekend. We'll see if ppl will want to contribute to it.

Make your life easier, and use git for SCM and github to host it. It's free, loads of people already have it, and you're less likely to want to cut yourself after having Trac do strange things for the thousandth time that week. Also, it's just better than svn. By a country mile.

But here's the thing: This would not be the first collaborative killboard project. It's been tried before.

As said earlier in the thread: people are either dumb, and want to do it, but write shit code, or are clever, don't want to do it because there's no real reason unless you're hugely motivated to have a killboard that does X (which few smart people do, in terms of programmers, from my experience).

Then there's the data problem. How do you validate data? We came up with some neat ideas about cryptographic signing of mails, but frankly the only way to do it is to have full keys held by a trusted third party; and this is EVE. There is no such thing as a trusted third party. CCP basically designed an API system for KBs that is utterly incompatible with the idea of KBs except as isolated little corp/alliance-only units, and even those have problems for days. If CCP published a cryptographic hash and ID for each kill, and put the kill ID in the mail/API feeds, you could validate kills against tampering easily. But it's not happening.

I'm all for trying, but good luck - you will need it.

(and no, I never wrote a killboard, though most of the stuff required to produce a killboard was there in EVE Metrics. We never got around to our grand plan which was to add a full killboard and tie it directly into the market so that the prices you got for everything were as perfect as could be, and the market could then tie back into global KB stats- see spikes in losses of ships or modules and corresponding price changes, movement, etc all pulled into one view. That would've been worth it for the fun alone, but I don't run EVE Metrics any more so it's a moot point. Having EM act as a KB also helped the validation side of things - we had a well-trusted and secure API handling system designed for extreme scalability, and that gave us a lot of flexibility for being API sourced -only-, which would have been ideal. Absolutely no possibility of faked mails.)

erichkknaar
April 22 2011, 06:26:37 PM
Keep this one, but I'll throw up a trac this weekend. We'll see if ppl will want to contribute to it.

Make your life easier, and use git for SCM and github to host it. It's free, loads of people already have it, and you're less likely to want to cut yourself after having Trac do strange things for the thousandth time that week. Also, it's just better than svn. By a country mile.

But here's the thing: This would not be the first collaborative killboard project. It's been tried before.

As said earlier in the thread: people are either dumb, and want to do it, but write shit code, or are clever, don't want to do it because there's no real reason unless you're hugely motivated to have a killboard that does X (which few smart people do, in terms of programmers, from my experience).

Then there's the data problem. How do you validate data? We came up with some neat ideas about cryptographic signing of mails, but frankly the only way to do it is to have full keys held by a trusted third party; and this is EVE. There is no such thing as a trusted third party. CCP basically designed an API system for KBs that is utterly incompatible with the idea of KBs except as isolated little corp/alliance-only units, and even those have problems for days. If CCP published a cryptographic hash and ID for each kill, and put the kill ID in the mail/API feeds, you could validate kills against tampering easily. But it's not happening.

I'm all for trying, but good luck - you will need it.

(and no, I never wrote a killboard, though most of the stuff required to produce a killboard was there in EVE Metrics. We never got around to our grand plan which was to add a full killboard and tie it directly into the market so that the prices you got for everything were as perfect as could be, and the market could then tie back into global KB stats- see spikes in losses of ships or modules and corresponding price changes, movement, etc all pulled into one view. That would've been worth it for the fun alone, but I don't run EVE Metrics any more so it's a moot point. Having EM act as a KB also helped the validation side of things - we had a well-trusted and secure API handling system designed for extreme scalability, and that gave us a lot of flexibility for being API sourced -only-, which would have been ideal. Absolutely no possibility of faked mails.)

Oh yes, Github for code. Trac would only be used to gather ideas. SVN does want to make me cut myself. Thanks for all the other ideas. I agree that data validation is probably the biggest challenge.

Liang
April 22 2011, 07:29:52 PM
I will freely admit that there are a huge number of features I would want on a KB. Some of them - like proper filtering and aggregating, would be fantastic public features.

But some of them I simply wouldn't want my enemies to have... But I'd love to have them myself (or sell them as premium services so at least I feel better about sacrificing that kind of advantage!)

Ix Forres
April 22 2011, 07:32:00 PM
Oh yes, Github for code. Trac would only be used to gather ideas. SVN does want to make me cut myself. Thanks for all the other ideas. I agree that data validation is probably the biggest challenge.

Github wiki, anyone? That or use the issues system for feature requests. Works pretty well especially with the new issues system.

erichkknaar
April 22 2011, 08:02:39 PM
Oh yes, Github for code. Trac would only be used to gather ideas. SVN does want to make me cut myself. Thanks for all the other ideas. I agree that data validation is probably the biggest challenge.

Github wiki, anyone? That or use the issues system for feature requests. Works pretty well especially with the new issues system.

Once it's established yes. No need to clutter up Github if this is never going to get traction.

erichkknaar
April 22 2011, 08:04:35 PM
I will freely admit that there are a huge number of features I would want on a KB. Some of them - like proper filtering and aggregating, would be fantastic public features.

But some of them I simply wouldn't want my enemies to have... But I'd love to have them myself (or sell them as premium services so at least I feel better about sacrificing that kind of advantage!)

That's the thing about open source though. No issue with selling premium services, etc, but the core functionality should/needs to be there for everyone to use, and hopefully improve.

erichkknaar
April 22 2011, 08:46:05 PM
Oh yes, Github for code. Trac would only be used to gather ideas. SVN does want to make me cut myself. Thanks for all the other ideas. I agree that data validation is probably the biggest challenge.

Github wiki, anyone? That or use the issues system for feature requests. Works pretty well especially with the new issues system.

Once it's established yes. No need to clutter up Github if this is never going to get traction.

Actually, I take that back, GH it is. They've really improved on that side of it.

Herschel Yamamoto
April 22 2011, 09:37:42 PM
Biggest item on my wishlist is a proper calculation of efficiency. If 500 people kill a titan, it should show as 100 mil on your individual killboard, not as 50 billion. If 10 of them are in my corp, my corp should show a billion of kill price from it. Stop padding everyone's killboards for them, and give us some genuinely meaningful stats.

erichkknaar
April 22 2011, 11:25:02 PM
Biggest item on my wishlist is a proper calculation of efficiency. If 500 people kill a titan, it should show as 100 mil on your individual killboard, not as 50 billion. If 10 of them are in my corp, my corp should show a billion of kill price from it. Stop padding everyone's killboards for them, and give us some genuinely meaningful stats.

This is probably my biggest complaint with the current status quo as well.

Tekedo
April 22 2011, 11:56:15 PM
What I really would like to see is a meaningful point system. Currently even if you blob someone to death everyone gets at least 1 point, thus creating points out of "thin air".

I'd do it something like this: killpoints/numberofkillers
If this results in blobbers in getting 0.0000000001 points for a kill then too bad.

However this should be tied into battlereports so that a 20 on 20 goodfite gives the same points as 1on1s would.

Alternatively track solo kills separately from gang kills like this:
solo killpoints: 5
fleet killpoints: 367

Marlona Sky
April 23 2011, 12:23:17 AM
No comments on my ideas? :(

Phrynobatrachus
April 23 2011, 12:49:48 AM
No comments on my ideas? :(

1. I like it. Maybe it would be more accurate if it didn't include fights with capitals on both sides?

2. Cool idea, could be hard to implement?

3. Seems unnecessary to me.

4. Meh, never been a big fan of the epic/fail thing.

5. Yes.

6. Sure, as long as it's not intrusive.

7. I like this too.

Liptonez
April 23 2011, 01:39:21 PM
Ok then. I will list some things:

1. When looking up a pilot, it would have a spot that showed the chance of being hot dropped. This would calculate based on recent activity which involves capitals and such. Not sure.

This actually sounds like a fun feature. :D


2. 2D Battle Replay. This would show the pilots involved and using the time of the kill mail generation time stamp, people involved, once could hit a play button and see the battle unfold in an adjustable speed replay. It could show cheesy ship representations and show them go red being dead or whatever when the related kill mail happens. Also showing some cheap pew pew animation from the ships involved.

If I understood it correctly... Too much :effort: for something that a timeline could do, imo. But then again I didn't even understand what you said there.


3. API tagged battle report tweets. Well something like that. Players that are API verified and one of the pilots on said account is involved in a fight, they can add a small comment on their involvement on the ship destruction. Theirs or someone else's. Normal viewers who were not involved would have the generic comment page but those involved would have first hand micro-report to share. Every ship explosion has a story to tell, it is time we start tracking it better from those who were there.

Sounds like a good idea, but I see it becoming just another troll comment page. Although API-only commenting with no anonymous posting would probably lead to an interesting killboard.


4. API tokens/chips/coins - API verified players will receive one an epic and/or fail token that they can add on any API verified kill mail. They would only get one of these per day or maybe week. They do not have to use them up each week as they would carry over. Only one per account and if there is no combat activity on the account for say a month, then the tokens stop adding up. Players then can tag kill mails as they feel about them and said kill mails, will rise to the top of a 'hot/active/whatever' list to be featured along with most expensive battles, kills, losses and stuff like that.

I don't quite understand. Why not just put a "like" button on every KM, then make a killmail page that ranks top rated kills of the week/month? Again to the API thing, I'm thinking it should be mandatory to register with API, for a couple of obvious reasons.


5. Far smarter battle report that does not duplicate players being on multiple sides. Also the ability to show more than just two sides. Three ways and more happens.

Yes.


6. Tie in to Blink - Not sure about this but without it looking tacky as fuck, maybe some featured kills of epicness will have an associated Blink auction or some shit. Don't know the guys who run Blink and never played Blink, so I don't know.

Could do without that. If you want to do lotteries, go to the WTS forum, tbh. Doesn't need to be on a KB.


7. KB has adjustable viewing. If they want just the basic stuff without the fluff then they can select that. I don't know if they log in using some API tied in account they registered or whatever the fuck but maybe it will remember the setting. Also if traffic is high, the kill board will auto scale down on the fluffy pictures and format to more and more load friendly environment. Give them some message like, "A lot of shit is dying and people want to know more so enjoy light mode!"

Like I said before, I'm satisfied with battlereports the way they show up on eve-kill.

Dodgy Past
April 23 2011, 02:31:27 PM
Biggest item on my wishlist is a proper calculation of efficiency. If 500 people kill a titan, it should show as 100 mil on your individual killboard, not as 50 billion. If 10 of them are in my corp, my corp should show a billion of kill price from it. Stop padding everyone's killboards for them, and give us some genuinely meaningful stats.
I suspect this would make it very popular as a central resource of kills. I'd definitely want to look it up when checking out someone's history in preference of Eve-kill.

Would be interesting to see which corps would use it for themselves.

Marlona Sky
April 23 2011, 03:05:13 PM
Also an ap for iPhone and Android

Hunlight
April 25 2011, 05:06:04 PM
well eve-kill going bad to worse, supposed to be no 500 errors well still getting it and got mystery isk loses and no mail appearing now. we really need a decent solution.

http://super.eve-kill.net/?a=home&m=9&y ... iew=losses (http://super.eve-kill.net/?a=home&m=9&y=2009&view=losses) for the mystery isk lose 119bil lost from no ships \o/.

crappy admin as well just couldn't be bothered did few things hardly tried.

Marlona Sky
April 25 2011, 05:30:17 PM
Welp, so what is the first step?

Liang
April 25 2011, 05:44:10 PM
Blah. If nobody has something up by the time I get home I'll start a project on github.

erichkknaar
April 25 2011, 06:15:33 PM
https://github.com/new-killboard

For those that want in, make a membership request on github, and we'll sort out membership to the org.

For those that have NFI what github is, it's like a facebookesque site for collaborative coding. Basically, make an account, and request membership to the organization I linked above. At that point there is a wiki and a ticketing system we can use to organize ideas, etc about this.

Marlona Sky
April 25 2011, 06:52:05 PM
Account made, but not sure where to click to get a request to your specific link. :(

erichkknaar
April 25 2011, 07:35:19 PM
I guess message me on github and I'll add you to the organization.

My github user is the same as here.

Marlona Sky
April 25 2011, 08:44:23 PM
Sent. :)

Helen
April 25 2011, 11:29:38 PM
What I'd like to see is stats with porn so I won't feel so bad fapping over k/d ratios and shit. :popcorn:

erichkknaar
April 25 2011, 11:36:59 PM
A wild revenue stream appears...

Marlona Sky
April 26 2011, 11:54:39 AM
The less people on the kill mail, the better porn appears. Thus, we effectively boost small scale PvP? :P

Yankunytjatjara
April 28 2011, 05:40:18 PM
Two feature requests:

1. everything obtainable through links (a little like eve-kill does it, but even better)
2. a search that gives you solo kills/losses (including kms with several parties of which only one player, the others being NPCs)

1 and 2 combined give you a link to a complete solo kill/losses list.

Cheers!

Yankunytjatjara
April 28 2011, 05:42:07 PM
PS I propose the name BitterBoard.

Marlona Sky
April 28 2011, 07:57:43 PM
PS I propose the name BitterBoard.
:D

Tekedo
April 28 2011, 10:00:40 PM
PS I propose the name BitterBoard.
:D

All in favour say "AYE".

Herschel Yamamoto
April 28 2011, 10:24:26 PM
Eye.

Sponk
April 28 2011, 11:35:58 PM
I

noobcake
April 30 2011, 12:04:58 AM
fuckin a with eve-kill...i keep going back to it in hopes that their "optimizations" will actually fix something...

Searched for a name about ten minutes ago and hit enter...search still hasnt finished. Karbo is a fucking faggot

Marlona Sky
April 30 2011, 08:22:19 AM
Could use more people on github if your interested in helping. But don't stop commenting here about things you hate or want.

Me
April 30 2011, 11:49:04 AM
A nice feature would be filtering mails by the ship I was flying. Kinda like how you can list the battlecruisers someone has killed but make it show mails where they killed someone while they were flying a battlecruiser. Could expand this to show kills someone made while in a Drake for example.

Also as said above filtering to show only solo kills would be sweet.

noobcake
April 30 2011, 02:09:00 PM
A nice feature would be filtering mails by the ship I was flying. Kinda like how you can list the battlecruisers someone has killed but make it show mails where they killed someone while they were flying a battlecruiser. Could expand this to show kills someone made while in a Drake for example.

Also as said above filtering to show only solo kills would be sweet.


YES...ive been wanting this on a killboard FOREVER!

Helicity
April 30 2011, 02:37:45 PM
photoshop fag requesting easily readable and modifiable CSS file, prefereably with annotations.

needs to look good too afterall.

erichkknaar
April 30 2011, 04:39:01 PM
Thread scraped and all ideas, comments on ideas have been put in Github tickets.

Please keep them coming. Anyone who wants a more direct way to contribute to the design of this is welcome to sign up to Github and join the org/project here: https://github.com/organizations/new-killboard

We'll keep chewing through the ideas and develop a design.

P.S. What you will need to do to get into the project is:

1) Create an account on GH
2) Message either me (erichkknaar) or Marlona (Marlona-Sky) on Github (Search->Users->Message) with your interest
3) We are both org admins, so we can add you to the team. GH seems to have no way for you to just join, even for an open project.

noobcake
April 30 2011, 05:14:47 PM
is it too much to ask for a more responsive killboard? I mean, BC is as responsive as it gets, but the bloated UI really turns me the fuck off. Eve Kill is so terribly loaded down, that it takes forever to load anything at all sometimes.

erichkknaar
April 30 2011, 05:31:27 PM
Thats really an architecture question. I don't see it as a problem. A blend of nosql primary killmail storage (SQL for the static stuff) and task queues to do all the work on a non shit host (or even something like AppEngine) should make this pretty simple to achieve. For reference, my RL job processes billions of data items (a little more complex than a KM) per month. Admittedly, the hosting cost for that is a little out of the Eve Killboard league, but the architecture concepts scale really well.

noobcake
April 30 2011, 05:36:08 PM
Thats really an architecture question. I don't see it as a problem. A blend of nosql primary killmail storage (SQL for the static stuff) and task queues to do all the work on a non shit host (or even something like AppEngine) should make this pretty simple to achieve. For reference, my RL job processes billions of data items (a little more complex than a KM) per month. Admittedly, the hosting cost for that is a little out of the Eve Killboard league, but the architecture concepts scale really well.


so then what youre saying is, if im understanding this correctly...(please correct me if im wrong because this isnt my strong suit) that the reason Eve Kill is so frustratingly slow sometimes is because of the architecture Karb is using for the DB?

erichkknaar
April 30 2011, 05:38:38 PM
Amongst other things. Based on their looking for programmers thread on eve-o, they are looking to address that though. Relational DBs are a good choice for processing many kinds of data. The variability of killmails though, is probably not one of them.

noobcake
April 30 2011, 05:46:04 PM
so then are you planning to use architecture to optimize load times? I know, that sounds like a noob question, but i wont find out unless i ask :P

erichkknaar
April 30 2011, 05:50:42 PM
Yes, the UI should not be dependent on data retrieval in order to give the user some feedback. The reason, for example, the iPhone is regarded as having an awesome UX, is because you pretty much get instant feedback on your actions. It doesn't really matter how responsive it actually is, as long as the user doesn't just get :nothing: when he clicks something.

This along with smart caching strategies and smart data structures can make even heavily loaded sites seem very responsive.

Sponk
May 1 2011, 02:12:40 AM
yep message-based architectures are much better for throughput.

Durzel
May 1 2011, 07:34:07 AM
Yes, the UI should not be dependent on data retrieval in order to give the user some feedback. The reason, for example, the iPhone is regarded as having an awesome UX, is because you pretty much get instant feedback on your actions. It doesn't really matter how responsive it actually is, as long as the user doesn't just get :nothing: when he clicks something.

This along with smart caching strategies and smart data structures can make even heavily loaded sites seem very responsive.
This is principally what irks me about the whole "woo AJAX" update that was done on eve-kill.net. There's a progress bar for loading a page now, except you're still loading exactly the same page, in the same order, with none of it displaying until it has all loaded that you were before the change. The progress bar (which isn't even a progress bar - it's just an looping animation of a bar, another gripe) is a completely superfluous "optimisation".

noobcake
May 1 2011, 12:11:33 PM
you have no fucking idea how much i want to smash his servers in half when I get that loading screen...

Helen
May 2 2011, 08:14:09 AM
you have no fucking idea how much i want to smash his fat bloated body in half when I get that loading screen...

fyp.

ry ry
May 2 2011, 11:18:45 AM
all true, and yet eve-kill is significantly less horrible than battleclinic.

ffs, somebody make a decent KB :|

noobcake
May 2 2011, 05:07:24 PM
BC offers some pretty good intel gathering tools, such as known associates and activity over the last x days, known ship fittings (EK offeres only "known ships and weapons", separated into two ambiguous columns), and for corps who perate in high/low sec BC offers up a "known capital pilots" tab.

BC is actually where i find myself going more and more for intel purposes now. Karb's boards may be less bloated, but theyre fuck all useless for gathering proper intel.

sshagent
May 4 2011, 10:34:50 AM
got bored whilst supposed to be "working" yesterday, so start dicking around with kb dev work myself. Currently its a mesh of python scripts to collect/parse/populate DB...followed by usual php/mysql crap. Quite hideous to look at, but tarting it up is last thing to worry about.

Wanna focus on killers, and kills ( not victims) and points for solo (or small group) killings rather than uber-blob massacring other uber-blobs. Am currently offering more points for more % of damage caused, which is a tad mean to tacklers and support - but meh logistics and scouts don't get a look in currently anyway :p

why the fuck are kills full-api only, is hassle getting regular full-api keys from folks. fucking ccp

Mike deVoid
May 4 2011, 11:06:48 AM
1. Damage on kms is routinely borked.

2. CCP are going to change the api system sometime this year so that user can customise the data given out by each api key. Presumably it'll be pretty easy to setup a km-only api.

sshagent
May 4 2011, 11:38:49 AM
Yeah the damage part is rather annoying.
I'm leaning toward api only anyway, saves hassle of not genuine stuff.

probably nothing will come of it, as i will get randomly distracted by boobies/actually killing shit in eve/booze/work

erichkknaar
May 4 2011, 05:40:36 PM
You're welcome to join us on Github to discuss the finer points.

Marlona Sky
May 4 2011, 08:40:33 PM
What I don't understand is how eve-kill has ads, yet they want you to buy a GTC from them to help support them. How much does it cost to run that kind of kill board anyways and how much money do they get from the ads? Does it matter where on the page the ads are?

Lana Torrin
May 5 2011, 07:27:21 AM
What I don't understand is how eve-kill has ads, yet they want you to buy a GTC from them to help support them. How much does it cost to run that kind of kill board anyways and how much money do they get from the ads? Does it matter where on the page the ads are?

I would imagine the bandwidth costs on it are pretty big... Also the money you get from ads is pretty shit...

Marlona Sky
May 7 2011, 05:43:55 PM
So here is a refined time line to show the battle a friend of mine worked up. :D

http://go-dl1.eve-files.com/media/corp/Rabbitvader/carckb.png

Cool ehh?

Intigo
May 7 2011, 06:19:32 PM
You're a dumb faggot, Marlona Sky, shut the fuck up.

noobcake
May 7 2011, 08:22:59 PM
wow, intigo...that's a lot of bitter in one short post.

Larkonis Trassler
May 7 2011, 08:27:10 PM
But pretty much representative of the vast majority of us here.

noobcake
May 7 2011, 08:47:17 PM
i dont think anyone fits so much bitter into so few words as amazingly as intigo does, though :D

Larkonis Trassler
May 7 2011, 09:34:58 PM
i dont think anyone fits so much bitter into so few words as amazingly as intigo does, though :D

You're a dumb cunt.

noobcake
May 8 2011, 02:23:06 AM
i dont think anyone fits so much bitter into so few words as amazingly as intigo does, though :D

You're a dumb cunt.


A CHALLENGER APPEARS...

Larkonis Trassler
May 8 2011, 11:31:58 AM
i dont think anyone fits so much bitter into so few words as amazingly as intigo does, though :D

You're a dumb cunt.


A CHALLENGER APPEARS...

;)

Marlona Sky
May 8 2011, 11:37:43 AM
It's too easy to troll Intigo.

noobcake
May 8 2011, 05:22:16 PM
Server is currently unavailable!

503 Service Unavailable
We are optimizing the database, come back later!

We expect to be back online at 17:25

lol more "optimizations"...

Marlona Sky
May 9 2011, 03:57:00 AM
Any more ideas guys? You have seen or would like to see on a kill board?

Besides optimizations...:P

noobcake
May 9 2011, 05:02:00 AM
the problem with this venture is that you need to gather popularity in the eve community. Eve arena tried valiantly and still failed to gain steam, because BC and EK are so popular within the community, it's ging to be hard for another one to enter the fray and be even mildly successful.

spm1138
May 9 2011, 12:35:19 PM
My corp are looking for someone else to rent a KB off right now because of all the 503. There's probably never been a better time to launch oen.

Lana Torrin
May 10 2011, 02:15:24 AM
My corp are looking for someone else to rent a KB off right now because of all the 503. There's probably never been a better time to launch oen.

Well if they want to fund me a few months worth of game time I'll continue the dev work on one.. It surprisingly looks quite a bit like eve-kill because after playing with layouts this one is pretty good.

Hurricane
May 10 2011, 06:46:06 AM
I know this is about eve-kill, but what happened to the EVE-Arena killboard ? That looked like a pretty nicely done and constructed KB ?

noobcake
May 10 2011, 06:52:43 AM
you failed to read any of the thread...get the fuck out.

spm1138
May 11 2011, 08:18:45 AM
My corp are looking for someone else to rent a KB off right now because of all the 503. There's probably never been a better time to launch oen.

Well if they want to fund me a few months worth of game time I'll continue the dev work on one.. It surprisingly looks quite a bit like eve-kill because after playing with layouts this one is pretty good.

Interesting. I'll pass this on.

Lana Torrin
May 11 2011, 08:34:59 AM
My corp are looking for someone else to rent a KB off right now because of all the 503. There's probably never been a better time to launch oen.

Well if they want to fund me a few months worth of game time I'll continue the dev work on one.. It surprisingly looks quite a bit like eve-kill because after playing with layouts this one is pretty good.

Interesting. I'll pass this on.

Can you send me a couple of PLEXs anyway? Cos your like nice or something?

spm1138
May 11 2011, 01:19:51 PM
I'm nice now? :S

Marlona Sky
May 14 2011, 03:07:37 AM
I think its Battleclinic that has an estimated pilot skill points. I don't know how they figure that out but on to my point.

Shouldn't pods hold more value? Granted a fairly accurate formula should be in place to determine the clone tier. Obviously its is not possible to know about implants but judging what the clone cost should not be too tar fetched.

Don Pellegrino
May 14 2011, 03:14:40 AM
Estimated SP is determined by date of first appearance (lossmail or killmail) + 14m (I think) SP per year.

Marlona Sky
May 14 2011, 03:19:23 AM
Estimated SP is determined by date of first appearance (lossmail or killmail) + 14m (I think) SP per year.

What the fuck? I thought it was determined by known ships and fittings as well.

Don Pellegrino
May 14 2011, 03:26:27 AM
[quote="Don Pellegrino":1ctot3bf]Estimated SP is determined by date of first appearance (lossmail or killmail) + 14m (I think) SP per year.

What the fuck? I thought it was determined by known ships and fittings as well.[/quote:1ctot3bf]
I remember when they added that feature they were asking for feedback about how accurate it was so that they could tweak the SP/year variable.

noobcake
May 16 2011, 05:33:31 AM
WOLOLOLOLOL KARB! (http://blog.karbowiak.dk/post/5512552928/to-archive-or-not-to-archive)


Karb is blaming his slow performance on EDK. Strange how no other entity using the EDK model for their KB is having NEARLY the problems he's having.

Also, say goodbye to all your stats on eve-kill, lulz. At least Battleclinic keeps a full, comprehensive look at your stats. This is pretty fucking loltastic

Marlona Sky
May 16 2011, 05:37:36 AM
:facepalm:

noobcake
May 16 2011, 05:41:59 AM
my sentiments exactly. It's amazing that for someone who used to tell me "yeh man, im gunna be an epic DBA" he's turned out to be as shit as he is...

Caius Sivaris
May 16 2011, 08:44:13 AM
WOLOLOLOLOL KARB! (http://blog.karbowiak.dk/post/5512552928/to-archive-or-not-to-archive)


Karb is blaming his slow performance on EDK. Strange how no other entity using the EDK model for their KB is having NEARLY the problems he's having.

Also, say goodbye to all your stats on eve-kill, lulz. At least Battleclinic keeps a full, comprehensive look at your stats. This is pretty fucking loltastic

It's pretty unlikely anyone else got the same load as he does tbh.

spm1138
May 16 2011, 11:18:41 AM
Oh wow.
What exactly is the point of a KB that doesn't have kills on it? :/

noobcake
May 16 2011, 06:20:22 PM
WOLOLOLOLOL KARB! (http://blog.karbowiak.dk/post/5512552928/to-archive-or-not-to-archive)


Karb is blaming his slow performance on EDK. Strange how no other entity using the EDK model for their KB is having NEARLY the problems he's having.

Also, say goodbye to all your stats on eve-kill, lulz. At least Battleclinic keeps a full, comprehensive look at your stats. This is pretty fucking loltastic

It's pretty unlikely anyone else got the same load as he does tbh.


your point? If you cant run a proper service, then dont do it. You either go full bore, or not at all. This new method is fucking stupid as shit.

n0th
May 17 2011, 04:37:17 AM
No idea if you bittervets noticed, eve-kill is dead since yesterday afternoon.
So there goes my daily fapping/shitpoastin' on alliance killboard
Any infos when/if they gonna bring it back up?

Edit: lol i fail at reading, nvm :oops:

noobcake
May 17 2011, 06:04:27 AM
maybe if you learned to click through the link in my fucking post?

Raimo
May 17 2011, 11:15:32 AM
I am saddened that my losing spree cannot be trolled tbh, I wonder why they cannot just bring the server back up and keep their shitty performance until the replacement is finished.

GiDiYi
May 17 2011, 11:48:21 AM
I wonder why they cannot just bring the server back up and keep their shitty performance until the replacement is finished.

This tbfh. A corpmate already wrote (or is in the process of writing) a parser to sniff the kb in order to set up a new one for our corp.

I know it's silly to cry over possibly lost kb-stats, but if it turns out that we won't be able to retrieve the data I am gonna rage pretty hard.

Tsubutai
May 17 2011, 12:25:21 PM
Kind of happy that I set up a personal griefwatch killboard and imported all my kills just before eve-kill died. a) I have a record of my terribleness, and b) I can now easily make lists of things like Everything I Have Ever Killed With A Rifter. The front-end is kind of horrible, but the search capabilities are very nice.

Wensley
May 17 2011, 01:44:00 PM
From a feature point of view Griefwatch is infinitely better. Clicking on ships in your "most used ships" list, for example, actually takes you to the relevant kills, not ships of that type that you have killed. Shame it looks horrible, especially the battle reports.

Smuggo
May 17 2011, 01:49:02 PM
Yeah griefwatch can look kind of crap but those stats features are nice so just set one up given the unreliability of eve-kill. It's only pulled kills up to October last year so far though. I'm guessing there were too many to pull everything in one go.

Cassius Longinus
May 17 2011, 09:23:13 PM
That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.

noobcake
May 17 2011, 09:24:28 PM
That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.



do want this...NOW

Raimo
May 17 2011, 09:33:43 PM
That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.

That looks p nice

Raimo
May 18 2011, 12:56:41 PM
It's up

gazab
May 18 2011, 01:43:40 PM
and it's fast... for now.

Gunni
May 19 2011, 10:16:16 PM
piece of shit still

500 - Internal Server Error

noobcake
May 19 2011, 10:21:25 PM
and it's fast... for now.


wait til he imports the rest of the 9 million mails from before this change...he will forever remain one of the bigger retards when it comes to running a DB of this size.

edit: owait...its back to being shit already. That didnt take longer than 72 hours...

Tyrehl
May 19 2011, 10:50:40 PM
Goodbye, eve-kill. It was nice to have you around.

blaad
May 20 2011, 12:22:55 AM
Eve-kill was always shit, I wouldn't ever use it if not for the fact BC has utterly terrible battle reports.

Tyrus Tenebros
May 20 2011, 04:19:24 AM
That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.
Holy shit I want that feature.

Surveyor
May 20 2011, 05:46:32 AM
That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.


lol @top weapon #8 :psyccp:

Hellkyte
May 20 2011, 04:47:08 PM
If someone is going to put together a new kb system they need to start thinking outside of the box a bit. Here's a couple features that I think could be interesting:

- Dynamic/alterable points system where you could define your own way of calculating the stats of the player. Not sure how well this would work w/ rankings but...I dunno, how long does it take a decent server to do 1-6 bil flop? Storage would be a pain though....Maybe just having a couple of choices for how points (for eff etc) are defined. Like I would never include anything POS, newb ship, or pod related as having any effect on KBs.

- Some kind of integration w/ Dotlan to allow coloring Dotlan map by user kills/losses (obv this would require.

- A function to find posts in EvE-O, Kugu, or here based on pilot name.

Mangala Solaris
May 20 2011, 05:55:56 PM
[quote="Cassius Longinus":gvx3n86l]That stuff is ridiculously easy to code in EDK.

http://rotekapelle.com/killboard/?a=pil ... t_id=39012 (http://rotekapelle.com/killboard/?a=pilot_stats&plt_id=39012)

Havent figured out how to inject it in their event system yet because I suck at php.
Holy shit I want that feature.[/quote:gvx3n86l]

Same, that needs to be released as a mod for EDK. Its brilliant.

noobcake
May 22 2011, 05:15:33 AM
Database error: MySQL server has gone away
:facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

Marlona Sky
May 22 2011, 05:25:31 AM
When can we start coding the new kill board?

erichkknaar
May 24 2011, 02:47:20 AM
Everybody happy with Python as a choice (seeing as its p. much just us)? There seems to be a lot of php folks, but from experience, its not that php can't scale, it just takes a lot of technique to make it so. CBA with Ruby.

Honestly, from a hosting point of view, I'd honestly suggest building it for App Engine*. It's really not that expensive, and it can scale excellently. This however, means limiting the development environment to basically, Java Servlets (no) or Django. I guess they support Go as well, but even less people know what that is...

I can have a basic killboard up very quickly, but some of the advanced features will take some time.


Dynamic/alterable points system where you could define your own way of calculating the stats of the player. Not sure how well this would work w/ rankings but...I dunno, how long does it take a decent server to do 1-6 bil flop? Storage would be a pain though....Maybe just having a couple of choices for how points (for eff etc) are defined. Like I would never include anything POS, newb ship, or pod related as having any effect on KBs.

This would be a great feature, but may be difficult to achieve at scale, as a proper points/rating system requires considering more than just an individuals kills (i.e. all of them). A filter for your personal view though, no problem.

*AppEngine is Google's "Cloud". Its an execution environment for a very limited set of programming runtimes, which means not a lot of people are keen to tinker with it. Its very well put together, and is great at scale (built in DDOS protection, for example). Its not expensive and even for a heavily trafficked killboard, would probably still be cheaper than dedicated hosting. It's built to run mobile scale apps, so I doubt a few thousand internet spaceship geeks would trouble it at all.

500 users. That's sort of lol. I'd blame crappy mysql design before I blamed EDK in this respect.

Sponk
May 24 2011, 02:51:30 AM
app engine also has async task queues which is pro.

Durzel
May 24 2011, 09:18:37 AM
Please keep in mind that third party packages which use any of the above features will not function with Google App Engine (packages such as MySQL, PostgreSQL, etc).
Is that an issue or am I misunderstanding it?