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Anzoxe
January 23 2012, 11:21:53 PM
So I'm training for a sabre and a broadsword in the near future and plan to fly them in fleets with my corp. I've never bubbled anything before and if anyone has any experience to share that would be neat.

Is it just burn towards fleet drop bubble burn out?

Daneel Trevize
January 24 2012, 12:44:51 AM
2 noob points would be:

Watch out for any guides about double-bubbler fits and bubbling gates then jumping, afaik the mechanic changed and you'll just find yourself stuck in your own bubble.

HICs don't/can't move much when they use their bubble or infini-point. In w-space you don't give much of a care, around gates you probably want to be on the gate, around supers you need to know your SP-dependant point range so you can maybe avoid their pimped neuts (don't think you should be close enough to care about smarties but maybe you'll have small nos fitted and think it a good idea...). Key thing is you are the bubble, there's not getting out of it or getting reps until the cycle's finished.

Cue1*
January 24 2012, 02:40:16 AM
2 noob points would be:

Watch out for any guides about double-bubbler fits and bubbling gates then jumping, afaik the mechanic changed and you'll just find yourself stuck in your own bubble.

HICs don't/can't move much when they use their bubble or infini-point. In w-space you don't give much of a care, around gates you probably want to be on the gate, around supers you need to know your SP-dependant point range so you can maybe avoid their pimped neuts (don't think you should be close enough to care about smarties but maybe you'll have small nos fitted and think it a good idea...). Key thing is you are the bubble, there's not getting out of it or getting reps until the cycle's finished.

You're MWD only gives you 1 extra m/s as well.

For a dictor, you're really looking to bubble the hostile fleet without bubbling your own fleet. Double bubble cloak fits are based around you warping to the center of their fleet, BM a wreck or something), then MWDing far enough away to cloak or warp off. It's all about ping points. If you get caught, then just throw your other bubble and try to get your pod out. If you've got a sniper fleet(lol) then bubbling right in front of your fleet is a good move as well, limits the hostile fleets ability to get to your fleet.

HICs tend to be used in some small gangs, so if that's where you're flying it, then you'll need to get really good at cycling your bubble. You'll want it to be on to catch stuff, but off to let your fleet escape. Remember you're not aggroed until someone warps inside your bubble, so you can hang back slightly if you're running and bubble up making them land off the gate.

Gorrm
January 24 2012, 03:38:44 AM
2 noob points would be:
HICs don't/can't move much when they use their bubble or infini-point. In w-space you don't give much of a care, around gates you probably want to be on the gate, around supers you need to know your SP-dependant point range so you can maybe avoid their pimped neuts (don't think you should be close enough to care about smarties but maybe you'll have small nos fitted and think it a good idea...). Key thing is you are the bubble, there's not getting out of it or getting reps until the cycle's finished.

One point I'd like to correct is when using the infinipoint on a hic, you can MWD about like normal. It's only when you bubble that you lose the speed bonus.

Tyrus Tenebros
January 24 2012, 03:55:44 AM
Don't for the love of god bubble your own fleet while in a HIC. As mentioned they go really slowly, and I've just recently been in a fight where the best hostile pilots were our own HICs who activated bubble at the beginning of the fight and proceeded to sit right on top of us while hostile gang moved away, they ended up being literally the only living source of tackle for the hostile fleet....

DON'T be that guy.

Mfume
January 24 2012, 07:52:31 AM
Is it just burn towards fleet drop bubble burn out?

Ideally, you want to be at a bounce and warp to the hostiles you are bubbling. Then you can MWD + cloak trick right out of your own bubble and straight into warp, shouting out FREEDOM like Mel Gibson.

Burning towards fleets is not ideal because you've got a pretty big sig and the list of things that can casually alpha you is pretty long.

This applies strictly to dictors btw, hictors are obviously different.

Sponk
January 24 2012, 10:23:01 AM
Also t2 hic bubble are boner-inducing




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n0th
January 24 2012, 01:34:16 PM
Disclaimer: i'm a noob at sabreing

First thing i'd recommend to do would be having a chat with your gang/fleet FC about your role.

When moving you'll be somewhere between the scout and the main gang so you can bubble stragglers jumping in from scouted systems.
When waiting/regrouping/camping you'll probably be expected to drop bubbles between your gang and some celestial (gate, station, POS/bridge) so you can either catch people or prevent the enemy gang from landing right in your face.
Same when fleeing - the cutoff bubble goes a long way to GTFO from blob without losses.
During an engagement you'll probably find yourself cloaked up at some tactical. What takes skill here is determining when the enemy may attempt to flee (this is when you warp on top of them, bubble and GTFO)

Positioning yourself at the required spot at the right time (and maybe even without the FC explicitly saying it) is what makes a good dictor pilot (and there really are few of those).

HIC piloting in roaming gangs is even more specific - p much if you have to ask dont bring a HIC.