View Full Version : [PVE] Vargur
Star
April 13 2011, 05:15:47 PM
HIGH SLOTS
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Small Tractor Beam I
Small Tractor Beam I
Salvager II
MEDIUM SLOTS
Gist X-Type X-Large Shield Booster
Gist X-Type Shield Boost Amplifier
Explosion Dampening Field II
Ballistic Deflection Field II
Dread Guristas Invulnerability Field
Shadow Serpentis Tracking Computer
LOW SLOTS
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
RIGS
Large Projectile Ambit Extension I
Large Projectile Burst Aerator II
Used in Amarr space against Angels and Guristas
Helen
April 13 2011, 05:29:09 PM
[Vargur, PvE T2 Fit]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
X-Large Shield Booster II
Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II
Shield Boost Amplifier II
Heavy Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
[empty high slot]
[empty high slot]
[empty high slot]
Large Ancillary Current Router I
Large Core Defence Capacitor Safeguard I
Rest of the high slots depending on personal requirements.
Tanks 599 dps omni with this hardener configuration it tanks against Sansha for 999dps.
Can be pimped out to suit.
Deals 763 dps using just EMP L, with faction EMP that goes to 878 dps.
As per usual no hardwirings/implants just lvl 5 skills.
[Vargur, PvE The Forever Tank]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Gist C-Type X-Large Shield Booster
Gist X-Type Photon Scattering Field
Gist X-Type Heat Dissipation Field
Gist X-Type Photon Scattering Field
Gist X-Type Shield Boost Amplifier
Cap Recharger II
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
[empty high slot]
[empty high slot]
[empty high slot]
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Perma runs without implants, deals 928 dps with RF EMP L loaded.
Tanks 1406 dps from Sansha.
To be honest this setup with say two Invulns and a Cap Recharger instead could tank pretty much any LvL 4.
Skidrowpunk
April 13 2011, 09:18:29 PM
How are you liking the Vag with it's shit sensor strength now that NPC ECM is "fixed"
Helen
April 13 2011, 09:25:53 PM
Don't mission against Guristas? :psyccp:
Sparkus Volundar
May 16 2011, 01:33:12 PM
An alternative fit for use alongside a Noctis. It perma-runs the repper and the AB (while rats give cap the way the do currently):
[Vargur, PvE with AB+LSB]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet 100MN Afterburner
Cap Recharger II
Gist X-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
[empty high slot]
Imperial Navy Medium Nosferatu
Imperial Navy Medium Nosferatu
Large Projectile Ambit Extension II
Large Anti-EM Screen Reinforcer II
Stats with all skills at 5:
928 turret dps with Faction ammo at 4+66 km.
444 m/s.
Omni-Tank: 629 dps.
Resists (EM-Therm-Kin-Exp): 75-71-75-79.
Spare CPU and grid for the empty high slot (could add a Sisters Expanded Probe Launcher for example).
Edit: Swapped the A-Type to an X-Type repper as cost similar. Could also do Magnetic Scattering Amp II and CCC II for more tank and less sig if isk is not an issue.
Sparks
Morrigan
May 18 2011, 08:39:37 AM
I always try to get as much falloff as possible, because even at relative short ranges (20-30km) the difference between 60 and 80km falloff can mean a considerable increase in dps.
[Vargur, New Setup 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Pith B-Type X-Large Shield Booster
Invulnerability Field II
Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy Tracking Computer, Optimal Range
Federation Navy Tracking Computer, Optimal Range
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Large Projectile Burst Aerator II
Large Ancillary Current Router I
Implants: 5% Falloff, 2x 5% Dmg
I usually carry about 15 spare boosters in my cargo, which leaves me with enough cargo for my playstyle (finish the mission as fast as possible, grab what I can while shooting and gtfo once the mission is done).
Girt
May 18 2011, 10:42:39 AM
Arn't faction TE's stupidly over priced for the extra 5% tracking? Or have I missed something..
[Vargur, T2]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II
Shadow Serpentis Tracking Computer, Optimal Range
Shadow Serpentis Tracking Computer, Optimal Range
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Don't have eft on this comp so can't provide numbers sorry.
Use this paired with my alt flying a similarly fit T2 Tach Nightmare but switch him out for a noctis if i'm fighting minmatar/angels. I used to use a pimped out Vargur until I realised this can do pretty much the same job.
This has tanked every mission but cap/aggro management is important. Sometimes I switch out one TC for a RF AB depending on the mission but can't afford to dock up and piss about with mods too much.
Sparkus Volundar
May 18 2011, 11:48:38 AM
Arn't faction TE's stupidly over priced for the extra 5% tracking? Or have I missed something..
Basically, yes regarding the small extra bonus. Cost probably to do with CPU savings or maybe something to do with the tags though I've not looked into that.
Sparks
kalisti
June 15 2011, 05:18:01 PM
[Vargur, mission 2]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
100MN Afterburner II
X-Large Shield Booster II
Heat Dissipation Field II
Heat Dissipation Field II
Ballistic Deflection Field II
Ballistic Deflection Field II
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
not cap stable. obv serp tank.
i keep thinking of buying one, as a nightmare replacement, i kinda like that it looks fine(ish) with a full T2 fit.
fng
June 16 2011, 09:47:30 AM
If it's for mission it's massively overtanked.
kalisti
June 16 2011, 10:50:54 AM
If it's for mission it's massively overtanked.
max boost is over 1000 and runnable at 500-600dps on the resists its tanked for, plenty of missions deal enough dps to kill that on tanking numbers tbh, and for instance a nightmare with a shield booster is massively overtanked for 90% of missions, doesnt mean i'd take the booster off though. but still what would you change? DCU would be the module i'd change if i found it wasnt necessary, for another gyro/TE.
Girt
June 16 2011, 01:58:30 PM
If it's for mission it's massively overtanked.
max boost is over 1000 and runnable at 500-600dps on the resists its tanked for, plenty of missions deal enough dps to kill that on tanking numbers tbh, and for instance a nightmare with a shield booster is massively overtanked for 90% of missions, doesnt mean i'd take the booster off though. but still what would you change? DCU would be the module i'd change if i found it wasnt necessary, for another gyro/TE.
Definately overtanked. The tracking is pure win on this ship, show it some love and use TC's. If your going to stick with your med slots then you definitely don't need a DC.
Your mean't to tank with your gank in this ship!
kalisti
June 16 2011, 02:19:59 PM
If it's for mission it's massively overtanked.
max boost is over 1000 and runnable at 500-600dps on the resists its tanked for, plenty of missions deal enough dps to kill that on tanking numbers tbh, and for instance a nightmare with a shield booster is massively overtanked for 90% of missions, doesnt mean i'd take the booster off though. but still what would you change? DCU would be the module i'd change if i found it wasnt necessary, for another gyro/TE.
Definately overtanked. The tracking is pure win on this ship, show it some love and use TC's. If your going to stick with your med slots then you definitely don't need a DC.
Your mean't to tank with your gank in this ship!
cool, he threw me with the 'massively' tbh, although i bet the assault (serp) would fuck that ship in the ass without a DC tbh.
nightmare with tachs and no tracking mods works just fine why would autos need TE + TC? that just seems weird imo.
just theory atm, waiting to see if my 7800gtx will still work after the patch on the 21st :ohnoes: then i'll grab one.
Girt
June 16 2011, 02:44:56 PM
nightmare with tachs and no tracking mods works just fine why would autos need TE + TC? that just seems weird imo.
You can never have enough tracking. The fact that both ships have a bonus to tracking should be more reason to use TC's.
Higher tracking directly equates to more wrecking shot's which ultimately gives you more DPS. I use the Nightmare too, also with TC's, the difference is very noticable!
Edit: Quote fail
kalisti
June 16 2011, 03:35:06 PM
You can never have enough tracking.
meh one could say the same for tank, dps etc imo.
when somethings flying at your ship(as rats tend to), the only thing that'll improve the hits is increasing the targets sig! ie your guns sig res vs your targets sig, if you can track something, having higher tracking doesnt increase the quality of the hits, making the difference between sig sizes smaller will however increase the hit quality.
the ab also helps regain lost tracking in emergencies, my nightmare couldnt track an angel bs orbiting at 5-10km but then they could never really get that close without assploding.
although if im incorrect about all this i'd love to know, just might take a bit of convincing :S
Girt
June 16 2011, 03:43:56 PM
You can never have enough tracking.
meh one could say the same for tank, dps etc imo.
when somethings flying at your ship(as rats tend to), the only thing that'll improve the hits is increasing the targets sig! ie your guns sig res vs your targets sig, if you can track something, having higher tracking doesnt increase the quality of the hits, making the difference between sig sizes smaller will however increase the hit quality.
the ab also helps regain lost tracking in emergencies, my nightmare couldnt track an angel bs orbiting at 5-10km but then they could never really get that close without assploding.
although if im incorrect about all this i'd love to know, just might take a bit of convincing :S
I've used both ships extensively and the volley damage increases with tracking scripts, go figure.. The point is your fit IS overtanked so exchange the surplus tank for tracking!
kalisti
June 16 2011, 04:11:52 PM
You can never have enough tracking.
meh one could say the same for tank, dps etc imo.
when somethings flying at your ship(as rats tend to), the only thing that'll improve the hits is increasing the targets sig! ie your guns sig res vs your targets sig, if you can track something, having higher tracking doesnt increase the quality of the hits, making the difference between sig sizes smaller will however increase the hit quality.
the ab also helps regain lost tracking in emergencies, my nightmare couldnt track an angel bs orbiting at 5-10km but then they could never really get that close without assploding.
although if im incorrect about all this i'd love to know, just might take a bit of convincing :S
I've used both ships extensively and the volley damage increases with tracking scripts, go figure.. The point is your fit IS overtanked so exchange the surplus tank for tracking!
hmm extra tank or extra tracking, further than the TE's i'll pass on extra tracking, feedback appreciated though!(i may be a little more open minded once im playing with it tbh)
Helen
June 16 2011, 04:23:12 PM
Personally prefer a sensor booster as the lock time sucks ass.
kalisti
June 16 2011, 04:29:58 PM
Personally prefer a sensor booster as the lock time sucks ass.
i was tempted to say that over the TC just for a lol, but then its minnie so i expected the scan res to be cool, compared to other bs's?
also whats up with the sig? is it just :psyccp: or quite reasonable?
Acthiliak
June 21 2011, 04:49:17 PM
This thing destroys Angels anomalies and missions
[Vargur, New Setup 1]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
100MN Afterburner II
Pith A-Type Explosion Dampening Field
Ballistic Deflection Field II
Invulnerability Field II
Shield Boost Amplifier II
Pithum A-Type Medium Shield Booster
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Large Projectile Ambit Extension II
Large Projectile Ambit Extension II
Malaes
June 21 2011, 05:57:58 PM
Wouldn't a t2 burst and t1 arbit be better? As you gain 70 dps for the loss of 5k fall off?
DerWish
June 21 2011, 07:35:26 PM
[Vargur, lvl4 ]
Tracking Enhancer
Tracking Enhancer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Pithum C-Type Medium Shield Booster
Invulnerability Field II
Photon Scattering Field I
Heat Dissipation Field II
Shield Boost Amplifier II
Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Salvager II
Small Tractor Beam I
Small Tractor Beam I
Large Projectile Ambit Extension I
Large Projectile Burst Aerator II
876 dps with all lvl5 without drone and implants. 965 with the two 5% dmg implants.
Cap stable without the overuse of AB and looting equipment. With the two 5% cap implants fully stable at 60%.
It's a bloody good ship, the best in the class.
Acthiliak
June 22 2011, 06:14:12 PM
Wouldn't a t2 burst and t1 arbit be better? As you gain 70 dps for the loss of 5k fall off?
i suppose you'd be right. warrants some testing out.
Itiken
June 28 2011, 09:38:26 PM
Just made my first Vargur - i'm a bit nervous so it's probably overtanked (i've slot 1-4 LG crystals lying around somewhere for some reason) but... I'd rather swap bits out over time once i know what it'll do than lose it on the second mission.
I feel calling these things "Relatively Effective" cold be an understatement.....
[Vargur, My First Loot Pinata]
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gist X-Type Large Shield Booster
Gist C-Type Shield Boost Amplifier
True Sansha Cap Recharger
Invulnerability Field II
Invulnerability Field II
Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
Large Capacitor Control Circuit I
Large Projectile Burst Aerator II
Hammerhead II x5
Hobgoblin II x5
Tanks 561 omni deals 1122 dps. faction ammo is definitely worth it IMO, though i'm not sure if looting is, just fill up with ammo and blitz stuff until your brain gives up then go out ?
Dwergi
June 28 2011, 11:42:40 PM
Some tags are definitely worth it. Caldari Navy Vice Admirals are 3.5mil a pop. If you're doing empire stuff, then I'm not sure - high-end empire faction tags tend to be required for the good LP store stuff, so fetch a good price.
Itiken
June 30 2011, 03:09:55 PM
Thinking about swapping the drones to Sentries - as everything short of Saint level BS explode before drones can get to them..... Drop the AB for a web and add a Smartbomb.....
Rudolf Miller
June 30 2011, 05:46:50 PM
Or just buy a Mach (again)
Itiken
June 30 2011, 09:21:50 PM
I seem to remember on one of the old SHC threads there was a good Mach vs Vargur comparison. can you (Or anyone else) access / repost / describe them. Except for the Larger dronebay (+1 sentry) is there much on paper difference.
ps. you get bonus points for graphs ;)
Helen
June 30 2011, 09:40:20 PM
The Mach does more dps than the Vargur but the Vargur has more tracking/shield bonus.
Really the Mach is better unless you really don't want to train Gallante BS 5.
Acthiliak
July 1 2011, 05:25:44 AM
The Mach does more dps than the Vargur but the Vargur has more tracking/shield bonus.
Really the Mach is better unless you really don't want to train Gallante BS 5.
I've found that better tracking allows a ship to apply more of its paper DPS onto a target. In practice, at least. Having used the Mach and Vargur in PvE situations, I'd have to politely disagree with you. The battleships are killed slightly faster by a Mach, but those pesky pain in the ass cruisers die faster to the Vargur.
Helen
July 1 2011, 08:18:00 AM
The Mach does more dps than the Vargur but the Vargur has more tracking/shield bonus.
Really the Mach is better unless you really don't want to train Gallante BS 5.
I've found that better tracking allows a ship to apply more of its paper DPS onto a target. In practice, at least. Having used the Mach and Vargur in PvE situations, I'd have to politely disagree with you. The battleships are killed slightly faster by a Mach, but those pesky pain in the ass cruisers die faster to the Vargur.
What we disagreeing about? Like I said the Mach does more dps which it can apply to BS sized targets while the Vargur with lesser dps but better tracking has an easier time of killing cruisers.
Really though its a moot point as the Mach can tear through cruisers easy enough anyway.
Girt
July 1 2011, 12:38:34 PM
Thinking about swapping the drones to Sentries - as everything short of Saint level BS explode before drones can get to them..... Drop the AB for a web and add a Smartbomb.....
Smartbombs will get you killed eventually :ohnoes:
Use a tracking comp instead of web, nothing should survive long enough to get under 10k.
Rudolf Miller
July 1 2011, 01:15:24 PM
The Mach does more dps than the Vargur but the Vargur has more tracking/shield bonus.
Really the Mach is better unless you really don't want to train Gallante BS 5.
I've found that better tracking allows a ship to apply more of its paper DPS onto a target. In practice, at least. Having used the Mach and Vargur in PvE situations, I'd have to politely disagree with you. The battleships are killed slightly faster by a Mach, but those pesky pain in the ass cruisers die faster to the Vargur.
What we disagreeing about? Like I said the Mach does more dps which it can apply to BS sized targets while the Vargur with lesser dps but better tracking has an easier time of killing cruisers.
Really though its a moot point as the Mach can tear through cruisers easy enough anyway.
Actually piloting your Mach will get you those cruiser kills if you just reduce their transversal to stupid low levels. Obviously the sig still hurts you, but I imagine manual piloting instead of just sitting still will net you better production.
Malaes
July 1 2011, 02:07:18 PM
The Mach does more dps than the Vargur but the Vargur has more tracking/shield bonus.
Really the Mach is better unless you really don't want to train Gallante BS 5.
I've found that better tracking allows a ship to apply more of its paper DPS onto a target. In practice, at least. Having used the Mach and Vargur in PvE situations, I'd have to politely disagree with you. The battleships are killed slightly faster by a Mach, but those pesky pain in the ass cruisers die faster to the Vargur.
What we disagreeing about? Like I said the Mach does more dps which it can apply to BS sized targets while the Vargur with lesser dps but better tracking has an easier time of killing cruisers.
Really though its a moot point as the Mach can tear through cruisers easy enough anyway.
Actually piloting your Mach will get you those cruiser kills if you just reduce their transversal to stupid low levels. Obviously the sig still hurts you, but I imagine manual piloting instead of just sitting still will net you better production.
Do this all the time with my mach works like a charm, though sansha blockade with 4 TD HACs is :cut:
Itiken
July 3 2011, 01:01:59 PM
Ok now i'm here:
[Vargur, Current]
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gist X-Type Large Shield Booster
Gist C-Type Shield Boost Amplifier
True Sansha Cap Recharger
Invulnerability Field II
Invulnerability Field II
Tracking Computer II, Optimal Range
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty rig slot]
Large Projectile Burst Aerator II
I'm not sure whether to put a Metastasis (Tracking), Ambit (Falloff), or Collision Accelerator(35dps) in.
Thoughts?
DerWish
July 6 2011, 12:03:20 PM
For what do you want to use this beast tank?
P. c-type med booster is enough for lvl4 even if you are not moving anywhere.
There is only one mission against Amarr navy where you have to start your engine and maneuver around.
Why fly this perfect machine without AB? Seriously, this machine is built to have AB.
That's the best in Vargur, you don't have to make any sacrifice to use an AB, and it's a great help in any PVE situation.
IMHO, Gist X-L booster and Gist C boost amplifier is extremely too much.
To answer your question:
- Tracking rig -- don't you have enough tracking?
- Falloff is never a wrong solution when you are fighting in fallow range
- DPS is also not a wrong choice.
Other points to consider:
- if you are flying alone and have a good salvaging skill - salvage rig, ain't that bad, you would be surprised how much ISK you can get with salvaging while killing stuff.
I have to smile on the dual-boxing guys or those mission runners, who clear the site then go back with a Noctis. 2xTractor+T2 Salvager and you clear BS wrecks as you kill them. Your cargo can hold the whole mission loot is 95% of the time, just don't loot drones and cap boosters.
- if you are keeping the this fitt some cap is also not a wrong choice
Also, pls forget the faction ammo, seriously effects your ISK/hour. Faction ammo is good for all the other marauders, but Vargur.
It's really up to you what you do with these suggestions :) you asked, I gave suggestions. ;)
Smartbombs will get you killed eventually :ohnoes:
Use a tracking comp instead of web, nothing should survive long enough to get under 10k.
Definitely this. No smartbombs ever in high sec. I know a couple of ninja salvager guys, who would really like your smartbomb.
They would just fly there with an noobship in a noob-alt, get you concordokken and happily salvage your T2 BS and loot you.
Helen
July 6 2011, 01:27:48 PM
Derwish want to show how using faction ammo effects your isk/hr in a negative way compared to other Marauders?
Malaes
July 6 2011, 04:02:31 PM
Derwish want to show how using faction ammo effects your isk/hr in a negative way compared to other Marauders?
Think he means because the rate of fire is a lot higher vs the other ones (well only the golem really, as paladin is lol lasers and who the fuck would use a Kronos).
Varg has a rof of 2.9sec, the golem 7.3 so it should be more expensive using faction ammo. So your isk/hr is worse, would have to do some maths :cut: to see how much by :P.
Itiken
July 11 2011, 06:07:49 PM
There is only one mission against Amarr navy where you have to start your engine and maneuver around.
Why fly this perfect machine without AB? Seriously, this machine is built to have AB.
you don't have to make any sacrifice to use an AB, and it's a great help in any PVE situation.
No point. If you don't have to move around, fit a tracking computer... as you say later on - more falloff is better, always.
IMHO, Gist X-L booster and Gist C boost amplifier is extremely too much.
Agreed. it's why it's a L booster i had lying around. Why buy shit you don't need?
Regards to faction ammo - Vargur has 3x the ROF so uses 3x the Ammo of a Golem sure, though who would have guessed that Faction Torps are 3x the cost of Faction Projectile ammo. I'm intrigued though - one volleying cruisers instead of using 2 volleys .... :maths: gogo
Malaes
July 12 2011, 11:30:22 AM
Regards to faction ammo - Vargur has 3x the ROF so uses 3x the Ammo of a Golem sure, though who would have guessed that Faction Torps are 3x the cost of Faction Projectile ammo. I'm intrigued though - one volleying cruisers instead of using 2 volleys .... :maths: gogo
I didn't think about checking the prices. :psyduck:
noobcake
July 16 2011, 08:47:00 AM
My current setup is below. I absolutely fucking love it, yes it's overkill, yes I can easily afford it, and yes I know I'll never make the cost back by running missions alone. But hey, when I need to semi-afk a mission, I know this tank wont let me down for at least 20 minutes.
http://i.imgur.com/wtGZ1.jpg
Mr Marram
July 16 2011, 03:31:04 PM
since i doubt you will be running the tractor and salvager nonstop that gives you 3cap/s back and then puts you above stability.
noobcake
July 16 2011, 04:59:02 PM
since i doubt you will be running the tractor and salvager nonstop that gives you 3cap/s back and then puts you above stability.
yeah youre right...
Mr Marram
July 16 2011, 10:19:40 PM
Also change up drones for 2x heavy, 2x medium and 1x light for max DPS, or carry a set of lights with you in along with those mediums.
noobcake
July 16 2011, 11:16:11 PM
Also change up drones for 2x heavy, 2x medium and 1x light for max DPS, or carry a set of lights with you in along with those mediums.
i always carry lights. The "moar dps" drone configs always make me scratch my head. I think theyre fucking stupid
Mr Marram
July 17 2011, 05:07:38 AM
old pvp habits die hard ....
I guess 5 meds and 5 lights would work much better over small stuff in pve than the max DPS drone loadout.
Durzel
July 18 2011, 02:57:08 PM
For some reason I was expecting this ship to be around 500m or so on market, but on checking yesterday it's well into the 700-800m mark. Doesn't that put it firmly in Nightmare territory (which doesn't have the faction ammo usage problem, similar range with tachyons, same tracking bonus, etc) ?
Helen
July 18 2011, 03:46:37 PM
Yeah but Vargur rapes Angels/Guristas while Nightmare isn't so fast bud.
noobcake
July 18 2011, 04:46:06 PM
Yeah but Vargur rapes Angels/Guristas while Nightmare isn't so fast bud.
The Vargur rips through most NPCs as fast or faster than the nightmare. At least it feels that way
Helen
July 18 2011, 09:54:42 PM
I'm talking more about the Nightmare's inability to do serious dps with anything but em/therm.
Mr Marram
July 18 2011, 10:59:21 PM
I'm talking more about the Nightmare's inability to do serious dps with anything but em/therm.
yea its p. much this. The locked in damage types of lasers, whereas the vargur can swap between EMP, Fusion, PP for damage types.
Girt
July 19 2011, 09:28:43 AM
yea its p. much this. The locked in damage types of lasers, whereas the vargur can swap between EMP, Fusion, PP for damage types.
And there's something immensely satisfying about burning towards the NPC's gung ho style to get your dps off. Also dual boxing the Vargur/Mare is sexual, they compliment each other perfectly.
Durzel
July 19 2011, 10:44:13 AM
yea its p. much this. The locked in damage types of lasers, whereas the vargur can swap between EMP, Fusion, PP for damage types.
Surely though it applies that full DPS at much further ranges, at least with Tachyons whereas with 800mm AC Vargur (not like you have the pgrid for anything more than that - which as an aside is quite odd) gets about 60km falloff with EMP and ~90km with Barrage? v0v
Girt
July 19 2011, 11:01:14 AM
Surely though it applies that full DPS at much further ranges, at least with Tachyons whereas with 800mm AC Vargur (not like you have the pgrid for anything more than that - which as an aside is quite odd) gets about 60km falloff with EMP and ~90km with Barrage? v0v
The nightmare is about as good at pinging Minmatar/Angels as the Vargur is at pinging Serp/Guristas at range, it's pretty balanced imo.
Sneakyfool
July 21 2011, 09:38:24 AM
I hate having to switch hardners, cus i'm a lazy faggot.
[Vargur]
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gist B-Type X-Large Shield Booster
Gist B-Type Shield Boost Amplifier
Shadow Serpentis Tracking Computer
Invulnerability Field II
Invulnerability Field II
Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Large Projectile Ambit Extension I
Large Projectile Burst Aerator II
Hammerhead II x5
Hobgoblin II x5
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