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felix-arb
November 4 2011, 12:54:04 PM
Sooo

used to fly these all the time, were great at killing falcons at 200k but you dont see those anymore, these days with lack of range needed its nieche. saw a podla guy flying on the other day but he wouldnt tell me his fit, i still dual box with cerb on my alt sometimes as its easy

[Cerberus,]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

10MN MicroWarpdrive II
Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Invulnerability Field II
Large Shield Extender II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Prototype Cloaking Device I

Medium Warhead Flare Catalyst I
Medium Warhead Rigor Catalyst I

generally i would variate on a theme sometimes with eccm and range rigs etc but yeh.

oh yeh just because ive seen it


[Cerberus, New Setup 2]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

10MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Stasis Webifier II
Warp Disruptor II

Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Prototype Cloaking Device I

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

rigs? ninja edit: can fit a med nuet on second fit with +3

RoemySchneider
November 5 2011, 01:30:29 AM
concept-fitting because of 650m cargo:

[Cerberus, New Setup 1]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

10MN Afterburner II
X-Large Shield Booster II
Medium Capacitor Booster II, Cap Booster 800
Medium Capacitor Booster II, Cap Booster 800
Photon Scattering Field II

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
[empty high slot]

Medium Ancillary Current Router I
Medium Ancillary Current Router I

no, not serious

prometheus
November 5 2011, 06:28:23 AM
[Cerberus, Standard - HAM]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
[empty high slot]

Medium Anti-Explosive Screen Reinforcer I
Medium Ancillary Current Router I

525dps, 28(30k) uniform eHP
Run with standard crash, and zms100.

You will hit all battlecruisers (even nano) for full damage with Rage.
You will hit all unlinked cruisers (including Vaga & Cynabal) for full damage if they are unlinked and doing less than 90% of their top speed.
The only cruiser hull you don't hit very hard is the SFI, and obviously frigates are an issue.

Problem with the ship lies in its utter lack of hitpoints, and reliance on either a web or TP making it even weaker. TP works better btw.
If it had say.. 150 more grid it would be a far greater ship.

You can obviously sub in HMLs and drop the ACR. Less dps though, even against fast ships like the Cynabal.

vaelshin
July 21 2012, 03:31:37 AM
[Cerb ASBL]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Internal Force Field Array I

Experimental 10MN MicroWarpdrive I
Target Painter II
Large Ancillary Shield Booster,Cap Booster 150
Adaptive Invulnerability Field II
Warp Disruptor II

'Arbalest' Heavy Assault Missile Launcher I,Caldari Navy Scourge Assault Missile
'Arbalest' Heavy Assault Missile Launcher I,Caldari Navy Scourge Assault Missile
'Arbalest' Heavy Assault Missile Launcher I,Caldari Navy Scourge Assault Missile
'Arbalest' Heavy Assault Missile Launcher I,Caldari Navy Scourge Assault Missile
'Arbalest' Heavy Assault Missile Launcher I,Caldari Navy Scourge Assault Missile

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I

445 dps using CN scourge / 523 overheat
1376 ms / 1955 overheat
387 tanked / 539 overheat
18k EHP
cap's out running mwd in 1min 14seconds (seems very small period of time)
can hit out to 45kish



total EFT warrior fit. Wondering if viable for solo/small gang work. Unsubbed right now but urge to try ASB on every ship possible rising.

Is it too slow? and is it good enough on agility? maybe sac a BCU for a nanofiber?

There is most likely some other mod's I could have used but cant remember the specific name/cost of all the different ones. I know the internal FF is fairly pricey.

Is the TP worth it? is the tank enough?

prometheus
July 21 2012, 07:02:24 AM
TP isn't worth it.
With crash, you're already slapping the shit out of cruiser+ ships within 50km.
Frigs need to be webbed.

Also,
absolutley zero ehp mean you're going to get spanked, guaranteed.

Rudolf Miller
July 21 2012, 01:52:25 PM
Does anyone else think the Cerb could use a balancing overhaul? It seems like the fitting is very restrictive and it's only serviceable role is missile sniping whereas the zealot can both snipe and brawl (with sufficient tank) the vaga provides good nano dps with good damage projection the muninn has equal damage projection with more utility/drones yadda yadda yadda.

Does anyone agree with me? I have a soft spot for the caracal/cerb because it was one of the first fighting ships i trained for in eve.

prometheus
July 21 2012, 05:03:54 PM
i agree and have talked about it a few times, most recently in my missile rebalance thread

Spartan Dax
July 21 2012, 06:12:38 PM
Both Caldari Hacs needs a boost/change. I kinda miss the old days when my Dual ECCM cerb with missile velocity rigs was slapping those Falcons at 150k silly. Jamming never stopped those missiles in flight now did they? :)

These days the cerb has superfluos range, lacks speed, tank and cap.

LordsServant
July 21 2012, 06:47:59 PM
There is only one good usage for this ship.


[Cerberus, hundy]
Draclira's Modified Power Diagnostic System
Nanofiber Internal Structure II
Draclira's Modified Reactor Control Unit
Draclira's Modified Reactor Control Unit

100MN Digital Booster Rockets
Cormack's Modified Sensor Booster, Targeting Range Script
Draclira's Modified Cap Recharger
Draclira's Modified Cap Recharger
Draclira's Modified Cap Recharger

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Orbit any fight at 150k and whore on erry killmail/pick off frigs.

+ loki links + HG snakes.

You do 6.3km/sec pre heat, cap stable. You deal 229 dps up to ~180 km away. Nothing can really catch you (you're too fast) and as long as you're orbiting at 150, you shouldn't have any turning issues.

Other than that, ofc, this ship is horrible. =P

vaelshin
July 21 2012, 08:56:33 PM
Nice to see the replys. Yeah rudolf I agree totally, the fitting is REALLY hard, im gonna play around a bit more with it maybe look at some HML's but then your really hurting your dps. Maybe it will allow for a LSE to be added on instead of the TP, but that seem's to go away from the ASB tanking(but prom is right the EHP is so extremely low).

It definetly does seem to slow as well. Too bad, cool ship wish it was better!

OrangeAfroMan
July 23 2012, 02:26:18 AM
Cerb with HMLs, MWD, two damps and two sebos with nano+3x bcu was excellent but now obsolete.

Needs a lot more grid and cpu. Same for eagle and nighthawk and arguably the ferox.

OrangeAfroMan
August 25 2012, 11:07:32 AM
This almost seems worth using:

[Cerberus, Cerberus - LASB HAM]

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Warp Scrambler II
Adaptive Invulnerability Field II
Large Ancillary Shield Booster, Navy Cap Booster 150

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
[Empty High slot]

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I

489 | 576 DPS w/ Scourge Rage HAMs
16.6k EHP (9.41k shield EHP)
366 | 474 tank
1505 | 2138 m/s
4.65s align
184 sig
133mil isk

Probably just going to sell mine though. This ship really needs more fittings or a redesign.

Lex Fasces
August 25 2012, 11:09:37 AM
like a bad fast drake that will die to anything above cruiser sized in scram range?

n0th
August 25 2012, 11:25:35 AM
Also cap dead after like 3 MWD cycles.
Its still better than the navy caracal in my humble opinion. Also the price tag (used to be 90ish, still cheapest HAC i think) kinda justifies taking this ship out if you really want to fly something cruiser-sized with missiles.
I mean everyone knows that the Cerb is utter shit (because it is), so the expectations are low.

I flew it once, before the whole ASB thing - like this:

[Cerberus, bad]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
EM Ward Field II
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Experimental 10MN Microwarpdrive I

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
E5 Prototype Energy Vampire

Medium Ancillary Current Router I
Medium Core Defense Field Extender I

After a bit of pimping with implants (+3%) it does 660ish dps w/ rage and goes 1470 m/s.

prometheus
August 25 2012, 08:10:38 PM
damn thing needs more grid & nighthawk bonuses so badly

Losvar
August 26 2012, 09:10:32 AM
Needs something, it's by far the most useless HAC ever built.

MeClever
September 2 2013, 10:47:31 AM
Noticed that Kadesh shared proper pyfa db for 1.1
Because of rlml you have a lot of spare cpu and pg, so you can fit x-l asb.


[Cerberus, roam]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Shadow Serpentis Warp Disruptor
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Shadow Serpentis Stasis Webifier

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Ancillary Current Router I


Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Deadeye' Rapid Launch RL-1004

Speed: 2240 m/s
Align time: 5.41
Base ehp: emp - 9.7k, em - 8.9k
Damage projection: precisions (47), fury (71), t1 (94).
Dps: cn non-kin (240), cn kin (300) + 3 light drones.

I'm blinded by the coolness of this ship, so I can't see any weak sides of it (no med neut, 240 dps with non-kin damage types maybe).

QuackBot
September 2 2013, 12:00:14 PM
damn thing needs more grid & nighthawk bonuses so badly
Needs to be original cane, with current grid it's a little underpowered. Price needs to come down to my level of stupidity, not even.

Daneel Trevize
September 2 2013, 01:42:29 PM
Noticed that Kadesh shared proper pyfa db for 1.1Sorry to hijack, but do you mean this (https://forums.eveonline.com/default.aspx?g=posts&m=3554624#post3554624)?

MeClever
September 2 2013, 02:05:49 PM
Noticed that Kadesh shared proper pyfa db for 1.1Sorry to hijack, but do you mean this (https://forums.eveonline.com/default.aspx?g=posts&m=3554624#post3554624)?
>597398
Yep

OrangeAfroMan
September 2 2013, 10:45:24 PM
Drop nano #1 for Co-Pro, drop nano #2 for 3rd BCU, fit normal warp disruptor/web.

sharptoast
September 4 2013, 10:26:59 AM
So.

I just finished my HAM skills and I'm now maxing missile supports, good timing I would say;

http://i.imgur.com/OTyeaVo.jpg

ITT OP POS

Tyrus Tenebros
September 6 2013, 02:12:02 AM
Drop the extender for a T2 bay loading accelerator. Extender won't save you but a few extra volleys might.

Alternatively, throw a damage application rig in that spot to better kill frigates, since you don't have a damage app bonus yet and you don't get the full 5 lights that the drake does.

sharptoast
September 6 2013, 07:04:19 AM
Drop the extender for a T2 bay loading accelerator. Extender won't save you but a few extra volleys might.

Alternatively, throw a damage application rig in that spot to better kill frigates, since you don't have a damage app bonus yet and you don't get the full 5 lights that the drake does.

Application rig sounds like an NBD idea.

Also I just logged in and I can't fly HACs anymore, apparently CCP added some retarded extra skill requirement I don't have, well, time to not log in for like 10 days.

Daneel Trevize
September 6 2013, 08:26:17 AM
No one can't now not fly any ships they could fly before. If you have it to 1+ you can still fly & train it.
Btw it probably means you don't have what used to be called energy upgrades 5, for T2 MAPC & RCUs.

sharptoast
September 6 2013, 10:25:57 AM
Yes its EUG V, so does that mean as its a secondary skill I can still fly the ship without?

(Also I never changed it because faction RCUs are 2 a penny before somebody bitches)

Daneel Trevize
September 6 2013, 10:52:56 AM
You need all required skilltrees to inject a skill, 'primary'/'secondary'/etc doesn't really make a difference there. But if you already had the old requirements for HAC and injected it you can train it now. Just like if you'd been podded with an undersized clone and lost a prereq iirc.

You saying "I can't fly HACs anymore" doesn't fit, either you'd planned to be able to but couldn't previously, or you could and should still be able to.

Indeed I went without that skill for a while, MAPC IIs are the most useful thing, and there there's navy ones too. Oh yeah and Marauders.
I've an alt that iirc couldn't actually fly most CS hulls before the change because they needed racial cruiser 5, but could inject the CS skill. After the change they instantly got all racial BCs 5, can still train CS, and can fly them all now without the current CS skill reqs (or cruiser 5s).

sharptoast
September 6 2013, 11:15:18 AM
Fair enough, v0v, when I logged in I was at a market hub to switch some skills so I just looked at the skill reqs, haven't tried hopping in one yet.

ITT me being retarded.

W0lf Crendraven
September 6 2013, 06:46:38 PM
Not a big fan tbh, you do nearly as much dps vs everything big with rlmls and they are way better against frigs and such.

Tyrus Tenebros
September 7 2013, 06:58:15 AM
Not a big fan tbh, you do nearly as much dps vs everything big with rlmls and they are way better against frigs and such.

584 vs 789? I'm not really convinced (granted I'm not arguing that you're doing a lot more vs. smaller targets but that's a HUGE dps gap on larger targets)

QuackBot
September 7 2013, 08:00:12 AM
So.

I just finished my HAM skills and I'm now maxing missile supports, good timing I would say;

http://i.imgur.com/OTyeaVo.jpg

ITT OP POS
Glad it's not just me. I do get itt.

W0lf Crendraven
September 7 2013, 06:46:54 PM
Not a big fan tbh, you do nearly as much dps vs everything big with rlmls and they are way better against frigs and such.

584 vs 789? I'm not really convinced (granted I'm not arguing that you're doing a lot more vs. smaller targets but that's a HUGE dps gap on larger targets)

Tbh i would even go so far to say that hams on that ship would be a failfit (unless you want to brawl, but the cerb isnt very good at that imo) as would hmls.

Heres why (red line is rlmls, green is hams):

Vs a merlin:

http://i.imgur.com/XPXDh3a.png

Vs a linked merlin:

http://i.imgur.com/HFVOv0V.png

Vs a thrasher:

http://i.imgur.com/cbJwmWm.png

Vs a linked thrasher:

http://i.imgur.com/ZhODG83.png

Vs a linked/snaked/heating 10mn ab thrasher:

http://i.imgur.com/93lq5xM.png

Vs a thorax:

http://i.imgur.com/Cr56FUt.png

Vs a linked thorax:

http://i.imgur.com/0guEklt.png

Vs a vagabond:

http://i.imgur.com/fMxoTtN.png

Vs a linked vagabond:

http://i.imgur.com/H9W5qpo.png

Vs a nomral cane (yes the ham one actually is better here):

http://i.imgur.com/64p8MLA.png

Vs a linked/snaked/heating cane

http://i.imgur.com/T5RmvLp.png

Vs a linked/snake heating Machariel:

http://i.imgur.com/oRN2aDo.png

All fits unless i wrote otherwise were with mwd, no heat, no implants. I left drones out since both fits have them. Both fits are triple bcu.


edit: If anyone wonders, im pretty sure eft features the direction a target is moving in and the speed into the actual range of the missiles which is why you see the different ranges against targets using the same ammo while on paper the cerb only has a 45km range.

prometheus
September 7 2013, 09:24:14 PM
What's wrong with your Cerb/Thorax fit?
Even before implants, drugs, or drones, my HAM Cerb is doing 440dps to a shield Thorax.
Is that an unplated and non-extender Thorax (aka 10k hp)?

A Vagabond takes in ~230, not 185.

Even a MSE Merlin & Thrasher are taking in at least 40dps more than yours.
Hell, are all your examples unfit?

I've been saying it for years now.
CRASH.
You want to hit things with big boy weapons? Use Crash.
Buy it in low-sec, abuse it everywhere.

For example; the difference between crash & no crash against an mwding Thorax is 100dps, and an additional 30 against the Merlin.

HAMs will fuck up T1 frigates (excl some faction & ab fits), they'll mangle Destroyer hulls, and absolutely shred any T1 cruiser.
AFs need to be webbed in order to really do any meaning damage to. HACs can withstand more as well.

Throw a web on there for people who get close/you can brawl, and enjoy the shredding capabilities of the thing.
If you're going to argue against something at least show all the cards. Here is how a HAM Cerb looks against a variety of targets:

http://i.imgur.com/b3aG0xr.png

Red - LSE Thorax
Purple - LSE Stabber
Yellow - NOmen (Kovorix's Nano fit)
Green - MSE Thrasher
Turquoise - LSE+LASB Vagabond
Brown - Vengeance
Blue - Merlin

I'm not even going to compare them to a BC, because Rage HAMs hit them perfectly without webs (and have for a while now).
Naturally, this change once you throw links into the mix, but fuck links.

That said, I really really don't think this ship should be bonused to RLMLs.
It does anti-support very well, and I feel like this one hull is far far more effective than any anti-support class ships could ever be (t1 frigs/destroyers etc).
That seems like a problem to me, and suggests a nerf of some kind is in order.

W0lf Crendraven
September 7 2013, 09:48:41 PM
Yes pretty much all are unfit, not all ships are shield fit you know (active armour doesnt lose any speed, passive losea very little speed and they have the same sig as a unfit one).

What you have there is a cerb with full implants (and bad choices at that, use zors at slot 8 and slot 7 is questionable) and crash (lol @ crash if you use that when you arent tackled by a frigate you are a bad, 20% maulus to velocity is huge in a kiter/ also you could easily say that if you take crash without penltys your traget could pop strong x instinct and negate it completly).

What remains is that up against bcs (and even there linked ones take less damage) rlmls are ahead, against linked targets they are pretty much always ahead until you fights capitals (in some cases, vs most bs hams will do more damage). In total rlmls>hams>hmls.


And once you intruduce afterburners ham dps goes completly down the drain (if you assume pure missile dps a dualprop ranis would win dps/ehp wise against that cerb) and becomes a joke once you fight linked targets. Dont put hams on it.

prometheus
September 7 2013, 10:10:12 PM
First of all, why even mention ABs?
How is anything with an AB a threat unless they are in tackle range (dual prop ships). Aside from T3 100mn fits, nothing with an AB is fast enough to catch you and tank you.
At least, nothing common enough to be worth counter-fitting for.

Yes, someone could be running strong x-instinct. Go for it, nothing is stopping you.
If you're not doing full damage already, Crash is the only drug that is a guaranteed damage increase.

How are RLMLs ahead vs BCs? Is it simply the range? I only ask because HAMs will hit any BC within 50km waaaayyyy harder than RLML setup does.
That's including linked and overheating targets. The only exception would be overheated & linked armor Tornados which come close to being weaker than RLMLs.
What are you expecting to fight, a gang of linked and snaked armor BCs?

As for the implants. You use what you want, but I'll stick to using what works.
An extra 100m/s isn't going to make/break the ship, but a 3% reduction to explosion velocity can.

W0lf Crendraven
September 7 2013, 10:22:31 PM
Cause dualprop stuff isnt that uncommon, espcially not in frigates. And even dualprop cruisers (thorax/stabber fleet/scythe fleet/cynabal) arent that uncommon (kind of funny that the ham cerb can outkite a cynabal (if it uses its mwd) but gets shredded in web range). Damage increase isnt that important, you are not flying a brawler, a cerb will win against most ships at range with ease yet will get crushed in scram range by the same ones, the fact that you apply damage a bit better before they catch you isnt vital they simply must never catch you. And there are quite a few oversized ab ships around that arent a t3 (a metafit scythe fleet could eat a ham cerb).

And again, a unlinked bs will never catch you solo, when they are linked they become a problem and rlmls do more dps agaisnt linked bcs (or very similar dps). Not that a bc/bs is a good target for a cerb anyways (be it in a gang or solo) vs its actualy target selection (basicely anything up to bcs) rlmls just perform much better.

The ham version isnt bad as such, its just not as good as the rlml version.

OrangeAfroMan
September 7 2013, 11:54:56 PM
W0lf in wildly skewing numbers to try to sound right non-shocker.

Tyrus Tenebros
September 8 2013, 01:05:22 AM
A majority of frigates, especially those with enough tank to be worrisome, get inside web range. Web + HAMs (and especially crash takers) do at least enough and probably more than RLML fits at that point.

Granted the fit I was using had a web fit.

Xequecal
September 12 2013, 01:17:13 AM
Has anyone else noticed that the new Genolution CA-3 and CA-4 implants coming in the winter open up some really sick Cerberus fits? Basically, all four Geno implants plus a 5% PG implant now give the Cerb enough PG to fit 6 HAM launcher II, MWD, and XLASB. It also gives enough PG that a dual XLASB RLM cerb is possible. If they cost the same as the other Geno implants it seems like it would be absolutely ridiculous. I came up with these just screwing around:

[HAM Nano Cerb]
Internal Force Field Array I
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Dread Guristas Warp Disruptor
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400

Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router II
Medium Polycarbon Engine Housing II

This fits with all four Geno implants and a 5% PG implant. You can replace the web with more tank if you want, note that this has less than 1 PG left over so you can't replace the nanofiber with anything.

Or how about this?:

[Dual XLASB RLM Cerb]
Ballistic Control System II
Caldari Navy Ballistic Control System
Internal Force Field Array I
'Deuce' Co-Processor I

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster,Navy Cap Booster 400
X-Large Ancillary Shield Booster,Cap Booster 400
Domination EM Ward Amplifier
Dread Guristas Warp Disruptor

Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Fits with all four Genolution implants and a 4% PG implant.

Daneel Trevize
September 12 2013, 08:25:32 AM
Re: Genolution 3 & 4s. They don't cost the same as 1 & 2s. The day they came out, we had fleetmates talking how they were going up 100mil every additional ~15 minutes, and weren't they smug they'd got them when they weren't 400mil. Remember they're currently from a very limited supply(the 10 year collector's edition box set). xmas may change that.

W0lf Crendraven
September 12 2013, 08:40:17 AM
[Cerberus, HAM Nano Cerb]
Internal Force Field Array I
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Dread Guristas Warp Disruptor
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400

Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II,Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router II
Medium Polycarbon Engine Housing II



[Cerberus, Dual XLASB RLM Cerb]
Ballistic Control System II
Caldari Navy Ballistic Control System
Internal Force Field Array I
'Deuce' Co-Processor I

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster,Navy Cap Booster 400
X-Large Ancillary Shield Booster,Cap Booster 400
Domination EM Ward Amplifier
Dread Guristas Warp Disruptor

Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II



For people who want to import the fits, here they are in the eft format.

Badboy K
September 13 2013, 09:41:42 AM
is the RLML cerb capable of fighting same hull size ships (cruisers) or is it designed to only rape dessies, af's and frigs?

Naoru
September 13 2013, 11:15:01 AM
Since no one has posted a decent RLML fit yet.

[Cerberus, RLML]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large F-S9 Regolith Shield Induction

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer II

Warrior II x3


399/469 DPS with scourge fury
327/384 DPS with faction scourge

319/375 DPS with non-kinetic fury ammo
261/307 DPS with non-kinetic faction ammo

Drones add 48 DPS

17,416 EHP
The XLASB heated with Standard Blue pill will boost 11,637 shields over all 9 cycles.

1893/2688 m/s

(Cerb can permarun the MWD with the point and web inactive)

The lows can be swapped around to add a damage control etc.
Yes, the DPS stats look low, but keep in mind that DPS is fully applied out to 71KM (fury) or 90 KM (faction). RLML boats uttery shred frigates and destroyers, lightly tanked cruisers are also easy prey. It really runs into a brick wall VS heavily tanked BCs etc, but if your flying properly you can just leave :P
Small gangs of RLML Caracals make very effective skirmish ships and the Cerb takes it to a whole other level.

prometheus
October 15 2013, 12:00:55 AM
Updating my fit;

[Cerberus, Standard HAM]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile

Medium Anti-EM Screen Reinforcer II
Medium Bay Loading Accelerator II

Warrior II x3

Works really well.
PDU + T2 damage rig > 3rd BCU + ACR

sharptoast
October 15 2013, 08:15:36 AM
I was personally fairly unimpressed with the HamCerb, damage application outside webrange was very meh which is a big issue when plated Thoraxes go almost as fast as you.

prometheus
October 15 2013, 09:32:15 AM
Implants & drugs make HAMs shine

sharptoast
October 15 2013, 11:03:28 AM
Im always too scared to use crash because of the penalties, implants probably help though yes.

Garviel
October 15 2013, 11:44:31 AM
Im always too scared to use crash because of the penalties, implants probably help though yes.

Get the skills and those are unlikely and not as severe.

You should always take a hit when doing hams.

W0lf Crendraven
October 15 2013, 11:54:41 AM
is the RLML cerb capable of fighting same hull size ships (cruisers) or is it designed to only rape dessies, af's and frigs?

A bit late, but they can fight everything and in most cases they also do more damage (duee to application).

LordsServant
October 15 2013, 12:24:22 PM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

bog
October 15 2013, 02:31:28 PM
That EM hole /o\.....considering it costs 750m I don't think it's worth the bother.

sharptoast
October 15 2013, 03:05:13 PM
Yeah, I have to agree, I really don't think XLASB is needed, if your tanking that much you probably did something wrong along the line anyways.

Garviel
October 15 2013, 03:21:48 PM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

That is one expensive destroyer!

LordsServant
October 15 2013, 03:27:43 PM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

That is one expensive destroyer!

ikr. Destroyers like that need a nerf, puttin out almost 400 dps at 72km, tankin 1k dps(in a bind, you shouldnt be tanking that much dps, it's there for longevity for fighting 1v20), getting 13k ehp, with just 1 cycle run from each xlasb giving you almost 23k more shields bumping your total ehp to absurd levels....yep.

Destroyers OP.

Badboy K
October 15 2013, 06:03:19 PM
but i think that for that ammount of isk you can do this kind of dps and tank with many other ships, or am i wrong?

Daneel Trevize
October 15 2013, 06:33:36 PM
I'd expect a cheap tengu is something to consider, yeah. Expectation management though. But that is a fucking terrible EM hole, limiting what you can engage.

Garviel
October 16 2013, 12:57:44 AM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

That is one expensive destroyer!

ikr. Destroyers like that need a nerf, puttin out almost 400 dps at 72km, tankin 1k dps(in a bind, you shouldnt be tanking that much dps, it's there for longevity for fighting 1v20), getting 13k ehp, with just 1 cycle run from each xlasb giving you almost 23k more shields bumping your total ehp to absurd levels....yep.

Destroyers OP.

using links while soloing in a dessie is also kinda lame.

Without links you get 515 dps tanked overheated both boosters running against EM btw.

W0lf Crendraven
October 16 2013, 01:25:10 AM
For the same price you can do a 100mn rlml tengu that tanks nearly the same and does more damage (+ of course v the advantages a 100mn tengu gives)

sharptoast
October 16 2013, 08:15:24 AM
Less range but the point is well made never the less.

On an aside I would love to see one of these famous 100MN RLML Gu fits.

bog
October 16 2013, 08:39:56 AM
Probably something like this for a Medium shield booster:


[Tengu, 100mn MSB Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Pithum A-Type Medium Shield Booster
Core X-Type 100MN Afterburner
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Imperial Navy Small Capacitor Booster,Navy Cap Booster 400
Pith A-Type EM Ward Field

Heavy Assault Missile Launcher II,Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II,Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II,Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II,Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II,Caldari Navy Scourge Heavy Assault Missile

Medium Ancillary Current Router II
Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst


And this for a Large shield booster version

[Tengu, 100mn LSB Tengu]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Pith B-Type Large Shield Booster
Core B-Type 100MN Afterburner
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
True Sansha Medium Capacitor Booster,Navy Cap Booster 800

Caldari Navy Heavy Missile Launcher,Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher,Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher,Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher,Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher,Caldari Navy Scourge Heavy Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II
Medium Anti-EM Screen Reinforcer II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

W0lf Crendraven
October 16 2013, 11:16:22 AM
Pretty much that, only with rlmls which in turn frees up a lot of grid so you can run with large shield booster 8which saves you a ton of isk), you need the range rigs for it to work as the tengu doesnt give range to rlmls.

(copy pasted the fit from above and chnaged it accordingly, thats why it has that name without a msb)

[Tengu, 100mn MSB Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Gist B-Type Large Shield Booster
Gist X-Type 100MN Afterburner
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Imperial Navy Small Capacitor Booster, Navy Cap Booster 400
EM Ward Field II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst


http://i.imgur.com/N7tGbTp.png

Stats with implants/claymore links.

Thats paper dps vs anything bigger then a destroyer (and paper dps on a webbed dessie).

Against a mwding atron you are looking at paper dps (389) with navy ammo inside web range, or 250dps out of web range (320 with precision).

Against a linked, all V crow without any sig extending stuff you are looking at 216dps inside web range if the ceptor is going its full speed.


Its incredebly nasty vs anything that wants to sig tank it, i.e 100mn legions/cynabals or dualweb frigates (or the old linked/snakes gist-b type dram that could "solo" (couldnt break active ones, but couldnt die) any non dualweb tengu that were slower then 3.1km/s).

TheLibrarian
October 16 2013, 01:53:17 PM
pretty insane.

Smarnca
October 16 2013, 06:32:21 PM
I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.
Sure in null you will find frigates too but not as many and you should always have a defensive web anyway. I think.

Also that tengu looks awesome. I might give it a go :P

Varcaus
October 17 2013, 12:21:41 AM
I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.
Sure in null you will find frigates too but not as many and you should always have a defensive web anyway. I think.

Also that tengu looks awesome. I might give it a go :P

Depending on how it looks without links c.

nietsnie trebla
October 17 2013, 03:59:47 AM
Why doesn't the Tengu get the same 10%/Level Velocity bonus to RLMLs that it does to HMLs + HAMs??? Kinda wierd.

prometheus
October 17 2013, 04:19:36 AM
Why doesn't the Tengu get the same 10%/Level Velocity bonus to RLMLs that it does to HMLs + HAMs??? Kinda wierd.
Because we need a reason to have anti-support ships...
Frankly, the Cerb shouldn't get it either.

Badboy K
October 17 2013, 06:26:00 AM
I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.


which frig or dessie would engage a hac in low sec anyway....if they are not stabbed they would run anyway...and this thing is not fast enough in locking and applying dps to be able to insta anything like turret ships..

sharptoast
October 17 2013, 07:49:38 AM
All about soloing those frig swarms.

QuackBot
October 17 2013, 08:00:11 AM
I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.
Sure in null you will find frigates too but not as many and you should always have a defensive web anyway. I think.

Also that tengu looks awesome. I might give it a go :P
Also you get to low shield and the other one 3.5 second later.

morpheps
October 17 2013, 09:11:44 AM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

Rather want to try it out, but with that EM hole and rather low actual hitpoints, wouldn't it be more or less one-volleyed by a decently fit Tornado? I'm asking because I'd like to give it a spin, not to mock :)

Smarnca
October 17 2013, 10:26:00 AM
I have used this once in an actual fight:

[Cerberus, RLMLXLASB]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Large F-S9 Regolith Shield Induction
Warp Disruptor II
Federation Navy Stasis Webifier
Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Ancillary Current Router I

http://shadowcartel.com/kb/?a=kill_related&kll_id=73082

I was actually alone there with that tristan those dudes came in to blob the caracal.

As one would expect cerberus works just like a RLML Caracal and people are afraid of it.

EDIT: HAM fit with XLASB is hard to fit and I would just go with proms LSE+LASB fit? but that's just my opinion and I'm not good with nullsec.. or anything :D

Xequecal
October 17 2013, 10:51:40 AM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

Rather want to try it out, but with that EM hole and rather low actual hitpoints, wouldn't it be more or less one-volleyed by a decently fit Tornado? I'm asking because I'd like to give it a spin, not to mock :)

You can't double XLASB fit a Cerb anymore since they increased the fittings for RLMLs.

WhenSofflesGetsUpset
October 17 2013, 11:04:14 AM
Since no one has posted a decent RLML fit yet.

[Cerberus, Good RLML Fit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Power Diagnostic System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
X-Large Ancillary Shield Booster, Cap Booster 400
Warp Disruptor II
Stasis Webifier II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Requires Genolution 1+2 and a 5% CPU PG Implant

You can either faction domi/rf point, or faction both BCU for it to fit with above implants.

If you faction BCU, Point, and web, you can drop the 5% implant and roll purely geno 1+2.

This ship is so expensive atm that it's worth spending a bit of pimp on it.

Be a good pilot, learn to time your ASB cycles, and maintain xversal with mwd constantly.

This is what it looks like with fully shield/skirmish bonus.

http://i.imgur.com/paWCtVP.jpg

Said sleipnir has RF mindlink+all t2 shield/skirmish bonuses.

Rather want to try it out, but with that EM hole and rather low actual hitpoints, wouldn't it be more or less one-volleyed by a decently fit Tornado? I'm asking because I'd like to give it a spin, not to mock :)

You can't double XLASB fit a Cerb anymore since they increased the fittings for RLMLs.

When did this happen?

Also - no u won't be volleyed by a nano. Just keep xversal, don't be bad. Time boosts. I've run tier 3 s with vastly less ehp before same tactics.

Ppl always say you'll die horribly, but they're generally wrong in practice.

It's not something you can just go out with no prior experience in and be awesome, but if you're competent enough you'll do fine - it's not forgiving of mistakes, something common to aloof my fits.

Niart Gunn
October 17 2013, 11:04:53 AM
You can't double XLASB fit a Cerb anymore since they increased the fittings for RLMLs.

You're talking like they already did that. You can still fit Cerbs like this until Rubicon.

That being said, I don't really see the point in dual XLASB fits, Single XLASB+LSE tanks more than well enough and actually has some buffer to engage multiple people.

morpheps
October 17 2013, 11:43:22 AM
Fiddled around a bit, and this is what I'm looking at now:

Basically a single XLASB with LSE as buffer, semi-plugged EM hole and an extra BCS for more DPS. Tempted to switch the DCU for a Nano instead (adds 200ish m/s at the cost of about 6000 EHP), but not sure. Figure maybe with the role bonus to MWD, extra speed + lower sig might make it able to speed tank fairly well at 2600 m/s..

Stats:

422 / 496 DPS with Scourge Fury @ 71 KM
29.6k EHP with DCU / 23.8k EHP with nano (Resist profile with DCU: 52.4 / 85.8 / 78.7 / 64.5 - without: 46.2 / 84 / 75.9 / 59.9)
2622 m/s with low-grade snake and loki link (Rapid deployment II, Interdiction Man II and Shield Harm II) / 3759 m/s overheated

Cap will last for about 6 minutes (5.48) with everything running.

Expensive, but less susceptible to be knocked off the field by one Tornado with instalock?

[Cerberus, Single XLASB RLML]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Internal Force Field Array I
Caldari Navy Ballistic Control System

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Cap Booster 400
Large Shield Extender II
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Ancillary Current Router II

Xequecal
October 17 2013, 02:13:55 PM
Why fit a web on an RLM cerb? It's not like you need it to apply damage.

Smarnca
October 17 2013, 02:21:50 PM
Isnt that like exactly what I posted just very expensive?

Mikokoel
October 17 2013, 02:28:20 PM
Why fit a web on an RLM cerb? It's not like you need it to apply damage.

So you can kite stuff that is faster then you, or hold it in place at the end.

Chessur
October 17 2013, 06:34:33 PM
I thought that i would like the cerb, i really did. I made a great fit... But it just can't be used in the current meta. Snaked, linked, and nano'd- it just isn't fast enough. And a scram vaga is going to ruin your day- as It will easily tank you, and make you suffer. The cerb has use for fleet (ie. larger than 3 ships) but anything less than that, and the possibilty of outrunning fast scram cruisers / killing them quickly enough- goes out the window.

OrangeAfroMan
October 18 2013, 05:22:45 AM
I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.


which frig or dessie would engage a hac in low sec anyway

Perhaps a frig that wants to tackle it?

morpheps
October 18 2013, 07:43:48 AM
Why fit a web on an RLM cerb? It's not like you need it to apply damage.

Mostly as defense vs. pesky scram-fitted stuff that is faster than you, or to counter frigs/ceptors going way way faster than you.



Isnt that like exactly what I posted just very expensive?

Yes, it is. I didn't notice your post when I was tinkering with mine, I just followed suit from Lords' fit with pimp. Interestingly enough, I seem to be able to fit it with 3 T2 BCUs just fine, and the three CN BCUs add a whopping 23 DPS, so thinking "meh, not worth it".


I thought that i would like the cerb, i really did. I made a great fit... But it just can't be used in the current meta. Snaked, linked, and nano'd- it just isn't fast enough. And a scram vaga is going to ruin your day- as It will easily tank you, and make you suffer. The cerb has use for fleet (ie. larger than 3 ships) but anything less than that, and the possibilty of outrunning fast scram cruisers / killing them quickly enough- goes out the window.

That's what the web is for. With links, the web goes to 17km, which should be enough to slow that Vaga down outside scram range.




I would only use RLML Cerberus in lowsec where you will find a lot of frigates and destroyers.


which frig or dessie would engage a hac in low sec anyway

Perhaps a frig that wants to tackle it?

Being a blinky, I tend to be attacked by frigs/stuff that tries to tackle me in low-sec a lot.

LordsServant
October 18 2013, 07:20:01 PM
Anyone who actually believes those LSE + ASB fits are good...watch prom's newest vid.

He has a few clips of them in action, and you can see just how generally shit they are. They have zero staying power vs multiple targets. You can also see that even unlinked, due to the bonus Cerb takes such little damage that an extra buffer is pointless over running XLASBs.

Unless you're 100% horrible or are flying cerbs before folks learn how to fit them with their new stats, you really shouldn't be running LSE + ASB fits. There's a reason that kind of fit in general isn't used on 99% of all ships. (ESP for solo/small gang pvp)

prometheus
October 19 2013, 02:32:17 PM
I think you're pretty wrong there.
XLASB fits arguably give you even less staying power in the long run because so much of your tank is stored in cap charges that you will NEED to use.

And that's the problem with just about all the *big tanking* cruisers & frigs in the game.
You have to use the shit out of those mods, and unlike battlecruisers/ships you don't have the hitpoints to take a few hits without repping.

Nevermind the fact that XLASB fits don't work with HAMs or HMLs, and you're pretty much fixed to using RLMLs which negates your tanking 'advantage' even further against larger targets since you're going to be taking way longer to kill said targets.

Smarnca
October 19 2013, 02:41:21 PM
I got in a decent fight with a cerb and my friend in Ishtar frigates do want to fight you but yes only for tackle :D
And the cerb just rapes frigates and I got the top damage even on cruisers.

It's just awesome :D

HAM version really wouldnt work in lowsec and I hate fucking frigates.

They are everywhere fucking FW scrubs dont want to fly anthing better.

CCP should fix fw. I think that bigger ships should capture sites faster. or something...

prometheus
October 19 2013, 03:14:54 PM
CCP should fix fw. I think that bigger ships should capture sites faster. or something...
Fuck no :|

W0lf Crendraven
October 19 2013, 03:33:30 PM
I think you're pretty wrong there.
XLASB fits arguably give you even less staying power in the long run because so much of your tank is stored in cap charges that you will NEED to use.

And that's the problem with just about all the *big tanking* cruisers & frigs in the game.
You have to use the shit out of those mods, and unlike battlecruisers/ships you don't have the hitpoints to take a few hits without repping.

Nevermind the fact that XLASB fits don't work with HAMs or HMLs, and you're pretty much fixed to using RLMLs which negates your tanking 'advantage' even further against larger targets since you're going to be taking way longer to kill said targets.

So? Carry cap charge around with an alt (a 51 day alt is free and can do that), if you don't want to do that you ate lazy but it's no reason to not use cargo dependent ships.

Longdrinks
October 19 2013, 03:39:33 PM
lol u for real?

W0lf Crendraven
October 19 2013, 03:46:06 PM
lol u for real?

Yes, now that you can plex a char with ingame isk creating a 51 day account is free and you get one per month. So if you are to complain about dieng to gatecamps and such (i.e you dont use a scout) or are claiming you cant fly heavly cap dependent ships (cause you are where no station is and you dont want to run out of charges) you are just lazy.

I also thinks its very dumb to fit a ship in a way worse way just in case you meet a arty nado at 0 transversal.

Longdrinks
October 19 2013, 03:53:02 PM
no interested in multiaccount faggotry = lazy

W0lf Crendraven
October 19 2013, 03:57:54 PM
It's way easier to fly solo 99% of the time (the 1% is actually quite high, there are fewer gate camp then 1 in 100 jumps), multiple accounts are way harder and require more work. So yes, solo is lazy.

prometheus
October 19 2013, 04:01:15 PM
I'm not talking about the cargo capacity. I'm talk abo the need to be CONSTANTLY boosting.

It's not a difficult concept.

W0lf Crendraven
October 19 2013, 04:32:31 PM
I'm not talking about the cargo capacity. I'm talk abo the need to be CONSTANTLY boosting.

It's not a difficult concept.

You can boost as long as you have cap charges.

prometheus
October 19 2013, 04:35:36 PM
Ah yes, because that buffer is certainly large enough to withstand 60 seconds of punishment.
Especially if you've been running it straight :facepalm:

There's nothing wrong with an XLASB fit, but you're making it sound far more uber than it actually is.

W0lf Crendraven
October 19 2013, 04:44:55 PM
Its not uber, its however better then lse + asb.

prometheus
October 19 2013, 04:52:43 PM
Not if you're looking to use HAMs (aka high damage)

Xequecal
October 19 2013, 04:58:30 PM
I think you're pretty wrong there.
XLASB fits arguably give you even less staying power in the long run because so much of your tank is stored in cap charges that you will NEED to use.

And that's the problem with just about all the *big tanking* cruisers & frigs in the game.
You have to use the shit out of those mods, and unlike battlecruisers/ships you don't have the hitpoints to take a few hits without repping.

Nevermind the fact that XLASB fits don't work with HAMs or HMLs, and you're pretty much fixed to using RLMLs which negates your tanking 'advantage' even further against larger targets since you're going to be taking way longer to kill said targets.

Why don't XLASB fits work with HAMs or HMLs?

Here's a cheap setup:

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Dread Guristas EM Ward Amplifier
X-Large Ancillary Shield Booster,Cap Booster 400
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router I

Or, a more expensive, DPS oriented setup:

Internal Force Field Array I
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Experimental 10MN Microwarpdrive I
Domination EM Ward Amplifier
X-Large Ancillary Shield Booster,Cap Booster 400
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II,Mjolnir Heavy Assault Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router I

prometheus
October 19 2013, 05:38:53 PM
What part of that is *cheap*?
You're spending an extra 60 mill on top of the hull, just so you can shoehorn an XLASB.

I'm at work, so I can't check, but I imagine you're really really fucking tight on cpu so dropping a nano for a DCU is not likely.
Sweet explosive and em holes.

TBH I think isk and link abuse has rotted many a brain when it comes to *good fits*.
XLASB has less arguably less staying power. If you are taking in that much damage, you're doing something wrong.
If you want more *staying power* than an XLASB fit and are totally okay with being paper thin, run dual LASBs.

LSE/LASB setup works perfectly fine, and will shred any nano cruiser and ANY battlecruiser.
The only exception in my video was that Cynabal, which was linked (re: tiny sig), where I didn't have any crash.
Still won~

Xequecal
October 19 2013, 05:50:47 PM
The DG EM amplifier is 15m and grants 50% EM resist, 5% less than an actual hardener. I'm not sure where an "extra 60 mil" is coming from, that's the only faction mod on there.

prometheus
October 19 2013, 05:57:59 PM
Going rate for that mod is 17m.
Going rate for T2 ACR is 45m.

My setup has a T2 EM rig (8,) and an *optional* T2 damage rig (22m).

LordsServant
October 19 2013, 08:16:03 PM
I don't think y'all understand the concept of "staying power."

Staying power does NOT mean absurd tank numbers, nor does it mean constantly running your mods.

Staying power means you can take LONG fights, or remain on field and continue killing instead of being forced off.

Cerberus lacks staying power with your fit - you run your ASB and thats it. If you take almost any incoming DPS for a minute, you rapidly piss through your LSE buffer and thats game over.

With dual ASBs, you are able to sustain tank much better and can STAY on field for much longer. Staying power is length of engagement - prom's brutix fit, and his previous deimos fit before rebuff has/had piles of staying power due to being able to run tank for a long time - especially when able to run it off of cap regen/NOS.

The LSE/ASB cerb has piss all for staying power, same with the vaga.

You can at best gank a ship or two, then you''re forced to bail and run. If you're looking at some pubbie 1v1 they work fine - but so do piles of other ships. That doesn't make it a GOOD fit, just "a fit."

Staying power, and other factors are what makes fits GOOD.

W0lf Crendraven
October 19 2013, 08:36:55 PM
What lords said, also hams kinda suck on the Cerberus. (As can be seen by my graphs in this thread, the damage application of hams make them terrible unless you take drugs, at which point they are still slightly worse and the side effects could mess up your entire ship)

prometheus
October 19 2013, 09:36:54 PM
The only thing that can easily reach out and touch you is scorch and sentries.
For everything else, the ship is totally fast enough to burn away from the scene.

I flew this ship for a few days, never had trouble killing AFs or Interceptors because I could pull them off and web/kill them with relative ease.
VS T1 Cruisers & BCs, you will SHRED them. I could have easily supplied more footage of said conflicts, but they were boring because it was so easy.
In fact, I only died because I misjudged a Hurricanes speed/distance and didn't notice he was using web drones. Said drones fucked with my agility enough for him to land a web.

Go fly the thing out in 00, and see how practical it is.
Destroyers are a joke to kill.
Interceptors (even doing 4.5k) can be a pain, but don't exactly tank.
AFs take a bit of time, but still die easily.
Cruisers are a joke.
Battlecruisers are a joke.

LordsServant
October 19 2013, 09:47:26 PM
The only thing that can easily reach out and touch you is scorch and sentries.
For everything else, the ship is totally fast enough to burn away from the scene.

I flew this ship for a few days, never had trouble killing AFs or Interceptors because I could pull them off and web/kill them with relative ease.
VS T1 Cruisers & BCs, you will SHRED them. I could have easily supplied more footage of said conflicts, but they were boring because it was so easy.
In fact, I only died because I misjudged a Hurricanes speed/distance and didn't notice he was using web drones. Said drones fucked with my agility enough for him to land a web.

Go fly the thing out in 00, and see how practical it is.
Destroyers are a joke to kill.
Interceptors (even doing 4.5k) can be a pain, but don't exactly tank.
AFs take a bit of time, but still die easily.
Cruisers are a joke.
Battlecruisers are a joke.

Everything you just listed will also die to dual XLASB RLML Cerb. A tanky BC might take longer due to lower dps from RLML over HAM. That's it.

I'm not saying the fit doesn't work, but its not a very good fit, and, as stated before - it has no staying power.

Lots of ship scan gank a single ship then run. The key here is fight multiple ships, and being able to kill multiple without having to run off. In your video there are iirc 2 fights where you still have killable stuff on field but are forced to bail beacuse your ehp buffer is dropping and your ASB is reloading.

The one and only time you get a reload off is vs a somewhat bad cynabal (not sure how he didn't burn thru ur buffer, would have to check his fit) - and that's a 1v1, illustrating my point even more.

Everything you killed a pure buffer one could probably kill as well - mwd, lse lse lse point.

prometheus
October 19 2013, 09:56:44 PM
In case you didn't get the memo, worthwhile dual XLASB RLML fits will not fit anymore as of Rubicon.
And even in the CURRENT game, you have to be really high to think that an unlinked, uncrystaled RLML Cerb will kill a HAM Cerb.

But please, keep underestimating the things. I'm totally okay with that.
Maybe they'll boost them again and I'll end up with a Cerb that does over 1k dps, instead of just under

LordsServant
October 19 2013, 10:06:01 PM
you have to be really high

I'm one month(or thereabouts) sober(unfortunately). :(

OrangeAfroMan
October 19 2013, 10:11:43 PM
/agree with Prom

LordsServant
October 19 2013, 10:19:34 PM
I RLML Cerb will kill a HAM Cerb.

Where does said RLML cerb beating a HAM cerb come into this? (and my RLML fit would stomp the shit out of your HAM fit, with no issue.)

An em/therm stacked quadruple plate Autocannon Abso will beat a triple HS single plate omni tank Abso, but it doesn't mean that a quadruple plate em/therm Auto Abso is the best fit for absolutions :P

W0lf Crendraven
October 20 2013, 12:41:01 PM
In case you didn't get the memo, worthwhile dual XLASB RLML fits will not fit anymore as of Rubicon.
And even in the CURRENT game, you have to be really high to think that an unlinked, uncrystaled RLML Cerb will kill a HAM Cerb.

But please, keep underestimating the things. I'm totally okay with that.
Maybe they'll boost them again and I'll end up with a Cerb that does over 1k dps, instead of just under

Lordds fits beats yours though (without links, even though assuming no links in a cerb is p. dumb).

Garviel
October 20 2013, 03:53:09 PM
In case you didn't get the memo, worthwhile dual XLASB RLML fits will not fit anymore as of Rubicon.
And even in the CURRENT game, you have to be really high to think that an unlinked, uncrystaled RLML Cerb will kill a HAM Cerb.

But please, keep underestimating the things. I'm totally okay with that.
Maybe they'll boost them again and I'll end up with a Cerb that does over 1k dps, instead of just under

Lordds fits beats yours though (without links, even though assuming no links in a cerb is p. dumb).

I hate you.



Also prom's fit looks much better than the rlml one. Even though rlml's will remain grossly overpowered until rubi.

prometheus
October 20 2013, 06:11:08 PM
The only thing that you could really want RLMLs for is clearing tons of frigs.

Even in fleets, I'd prefer a gang of my ships so we could melt battlecruisers in a couple vollies

W0lf Crendraven
October 20 2013, 06:12:13 PM
Would you say the majority of good players who roam around in a cerb fly with or without links, seeing as its quite a expensive slowish ship, i would say with links. So assuming without links isnt that smart.

Zavior
October 20 2013, 09:43:15 PM
how often do good players fly in a nanoish gang with no links






last time i heard about this happening was in 2009

prometheus
October 20 2013, 10:45:27 PM
Soloing in 00, I'd say the majority don't have links.
In empire space, the opposite is true.

Varcaus
October 20 2013, 11:37:43 PM
how often do good players fly in a nanoish gang with no links






last time i heard about this happening was in 2009

This

sharptoast
October 20 2013, 11:41:41 PM
To be honest I have access to link T3s but barely use em, too much annoyance roaming around with a link Tengu in tow.

Smarnca
October 21 2013, 12:36:12 AM
We fought a cerberus gang in nullsec today I really didnt think that people are going to use them in a medium gang I personally would go for an Eagle.

http://shadowcartel.com/kb/?a=kill_related&kll_id=76865

OrangeAfroMan
October 21 2013, 02:51:55 AM
Large T3 gang with 8 logistics beats a badly flown HAC gang, more news at 11.

(badly flown is a safe assumption because Gents are in the top 5 worst alliances I've ever seen)

Smarnca
October 21 2013, 03:08:29 AM
Well you are right.

They tryed to rewarp on our celestis a few times but only killed one.
Their entire gang had 2 webs...
I think that cerberus could be the new perma drake? :D

[Cerberus, perma drake]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Cap stable 72k EHP in gang and 500!?! DPS with t2 missiles :D

OrangeAfroMan
October 21 2013, 06:59:42 AM
They are hilariously bad aren't they :p

Also, perma MWD so good rite? ^^ %% @@

W0lf Crendraven
October 21 2013, 10:43:03 AM
Permamwd (or 3+ min) is extremely important, and not only in fleets.

Daneel Trevize
October 21 2013, 12:43:36 PM
Perma != 3+mins, shut up w0lf.

W0lf Crendraven
October 21 2013, 01:39:07 PM
I mean perma or at least 3 minutes. Dont be a douche,

Smarnca
October 21 2013, 02:31:22 PM
Wolf.

Perma drakes are suposed to you guessed it, perma run their mwd...
Null people do not know nothing about cap management and tbh since ur orbiting your anchor and pushing f1 you dont even have to know that so please...

W0lf Crendraven
October 21 2013, 02:39:15 PM
Yeah, burning away in a nano gang while tackle is following you with constant warpins from the main fleet at 100km at the tackle to land on top of you is quite common. If your ships cap doesnt even lasts for 2 minutes you are dead.

Im not saying 3min = cap stability, im replying to oam


They are hilariously bad aren't they :p

Also, perma MWD so good rite? ^^ %% @@

who, as usual, is wrong, perma mwd (or the ability to almost perma mwd) is really important and very very good.

Daneel Trevize
October 21 2013, 03:03:30 PM
No, wolf, a perma drake/nullsec fit needs to literally be cap stable mwding (and/or running all tank modules too). It would only be expected to be unable to mwd if void bombed, and not for long before it's regen'd again.
Yes, they're flown by idiots, yes they get smacked by large & xl weapons, but that's what they are/were.

And I'm p sure OAM knows this & was being sarcastic w.r.t. that meaning of it, rather than long-lasting kiters. Always a dangerous game being sarcastic on the internet/FHC I know...

W0lf Crendraven
October 21 2013, 05:30:24 PM
I did not reply to the discussion, i was replying to oam stating that permamwding is nothing good in general.

Garviel
October 22 2013, 07:46:52 PM
I did not reply to the discussion, i was replying to oam stating that permamwding is nothing good in general.

Its highly overrated.

But nice if achievable.

QuackBot
October 22 2013, 08:00:11 PM
who, as usual, is wrong, perma mwd (or the ability to almost perma mwd) is really important and very very good.
Who, as usual, you're talking out of your ass. Yeah, i would rather play dominion.

Tetsuo
October 22 2013, 08:08:54 PM
who, as usual, is wrong, perma mwd (or the ability to almost perma mwd) is really important and very very good.
Who, as usual, you're talking out of your ass. Yeah, i would rather play dominion.

hahaha

OrangeAfroMan
October 22 2013, 08:31:14 PM
who, as usual, is wrong, perma mwd (or the ability to almost perma mwd) is really important and very very good.
Who, as usual, you're talking out of your ass. Yeah, i would rather play dominion.

hahaha

rofl, +rep Quackbot. He knows what's up.