View Full Version : Dishonored
Aramendel
July 12 2011, 06:52:49 PM
In case Deus Ex 3 fails, this one (http://www.gameinformer.com/b/news/archive/2011/07/07/august-cover-revealed-dishonored.aspx) does not look (well, okay, make that "read") too bad either.
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Not really any info out there exept who is doing it and some concept art, but I like that description.
RazoR
July 12 2011, 07:22:05 PM
So it's like Alpha Protocol?
Reed Tiburon
July 13 2011, 12:12:16 AM
looks p awesome
fng
July 13 2011, 10:19:15 AM
Yaay Arkane!
fng
March 13 2012, 11:41:12 AM
Felt like making an update to this thread after reading a preview. Could be good.
>Raphael Colantonio (Arx Fatalis, Dark Messiah)
>Harvey Smith (Deus Ex)
>Viktor Antonov (Half-Life 2)
>Bethesda (not sure...I didn't like their last games but still haven't played Skyrim)
>PC & consoles :razor:
"In Dishonored you play a supernatural assassin capable of sneaky stealth takedowns, animal possession, and balls-to-the-wall destructive carnage. "
Futuristic steampunk setting, Thief/System Shock vibe, open gameplay.
http://www.youtube.com/watch?v=Zze1wpwVl7c&feature=player_embedded
http://img.jeuxvideo.fr/photo/05024884-photo-dishonored.jpg
http://img.jeuxvideo.fr/photo/05024882-photo-dishonored.jpg
http://img.jeuxvideo.fr/photo/05024886-photo-dishonored.jpg
http://img.jeuxvideo.fr/photo/05024878-photo-dishonored.jpg
Personnally love the art style :p
Intigo
March 13 2012, 11:43:59 AM
Style is cool. Need actual gameplay.
Rans
March 13 2012, 11:53:13 AM
looks like a game made in 2007.
RazoR
March 13 2012, 01:20:01 PM
looks like a game made in 2007.Not necessarily a bad thing. DE3 turned out quite good.
punkboy101
March 13 2012, 07:01:38 PM
looks like a game made in 2007.Not necessarily a bad thing. DE3 turned out quite good.
Indeed, far too much emphasis put on graphics/hollywood "wow factor" than gameplay these days. So many games that come out now that look amazing but are complete crap. =( Looks interesting for sure.
depili
March 13 2012, 07:14:33 PM
Never understood the graphics over everything else mentality, I still regularly dust of many good oldies like x-com and most of my non-eve gaming has been with indie tittles.
Intigo
March 13 2012, 07:35:36 PM
Never understood the graphics over everything else mentality, I still regularly dust of many good oldies like x-com and most of my non-eve gaming has been with indie tittles.
Reason I don't play much X-Com or other oldish games is more related to control schemes than graphics, to be honest - newer games are a lot less of a hassle when it comes to these things (all titles not included, obviously)
anyway, Rans is dumb, no shock
fng
April 17 2012, 04:42:58 PM
Trailer thingie:
http://www.youtube.com/watch?v=E1HlYTukh9A&feature=share
Also, pics (http://www.jeuxvideo.com/news/2012/00057834-images-de-dishonored.htm). That's cool and all but need actUAL GAMEPLAY NOW FFS
EntroX
April 17 2012, 08:47:33 PM
trailer looks p. cool, apparently it will be released this year?
Aramendel
April 17 2012, 08:50:25 PM
trailer looks p. cool, apparently it will be released this year?
Ayup.
Joshua Foiritain
April 17 2012, 08:55:21 PM
Trailer thingie:
http://www.youtube.com/watch?v=E1HlYTukh9A&feature=share
Also, pics (http://www.jeuxvideo.com/news/2012/00057834-images-de-dishonored.htm). That's cool and all but need actUAL GAMEPLAY NOW FFS
Assassins Creed in first person meets steam punk? Could be fun.
Cool09
April 18 2012, 04:06:24 AM
Bioshock meets assasin's creed ;P
Tyrus Tenebros
April 18 2012, 04:15:31 AM
Trailer thingie:
http://www.youtube.com/watch?v=E1HlYTukh9A&feature=share
Also, pics (http://www.jeuxvideo.com/news/2012/00057834-images-de-dishonored.htm). That's cool and all but need actUAL GAMEPLAY NOW FFS
whoah, neat....
but then, eve looks P. cool in trailers too.
Fallout
April 18 2012, 06:25:58 AM
Looks like a mix between Bioshock, Assassins creed, Deus Ex and Half Life, yes please.
Mortvvs
April 18 2012, 07:51:57 AM
Looks like a mix between Bioshock, Assassins creed, Deus Ex and Half Life, yes please.
You forgot to add Mirrors Edge.
shutupandtakemymoney.jpg
Itiken
April 18 2012, 08:59:57 AM
Darkness2 meets AssCreed?
:sort of want:
Ashaz
April 18 2012, 02:52:30 PM
Looks like a mix between Bioshock, Assassins creed, Deus Ex and Half Life, yes please.
You forgot to add Mirrors Edge.
shutupandtakemymoney.jpg
Loving the atmosphere. If this gets "ok" reviews I'll be spending.
Nooby
April 18 2012, 02:55:08 PM
Maybe it will get 75 perfect scores, just like ME3.
Fuck reviews.
Calks
April 18 2012, 03:28:27 PM
Looks like a mix between Bioshock, Assassins creed, Deus Ex and Half Life, yes please.
You forgot to add Mirrors Edge.
shutupandtakemymoney.jpg
and maybe a little splash of Thief.
Intigo
April 18 2012, 06:12:22 PM
am thinking it will be awesum
but I hate that there's no gameplay footage
RazoR
April 18 2012, 06:23:19 PM
Fuck reviews.Except ZP ofc.
Aramendel
April 18 2012, 07:09:00 PM
Fuck reviews.Except ZP ofc.
Yes, but that one is just for entertainment, not for deciding which games to..er.."buy".
RazoR
April 18 2012, 08:38:19 PM
Fuck reviews.Except ZP ofc.Yes, but that one is just for entertainment, not for deciding which games to..er.."buy".Do you not get advice on that ginger fat gay filled forum?
Sarpedon
April 18 2012, 10:23:55 PM
How in the fuck has nobody mentioned Thief? (aside from the post from March)
It looks like Thief. With the serial numbers filed off. And some Bioshock thrown in. Made by the guys who made Arx Fatalis. With help from a guy who made Thief. And the art director from HL2.
Intigo
April 18 2012, 10:25:37 PM
How in the fuck has nobody mentioned Thief? (aside from the post from March)
It looks like Thief. With the serial numbers filed off. And some Bioshock thrown in. Made by the guys who made Arx Fatalis. With help from a guy who made Thief. And the art director from HL2.
because who gives a fuck what games it resembles from non-gameplay footage?
Sarpedon
April 18 2012, 10:36:30 PM
How in the fuck has nobody mentioned Thief? (aside from the post from March)
It looks like Thief. With the serial numbers filed off. And some Bioshock thrown in. Made by the guys who made Arx Fatalis. With help from a guy who made Thief. And the art director from HL2.
because who gives a fuck what games it resembles from non-gameplay footage?
Because it's Thief. This is serious business.
RazoR
April 18 2012, 11:32:51 PM
Thief 3 was cool.
Except for all the shitbox can't handle big levels so fuck you here is a playground stuff.
This is, however, proper victorian steampunk (which loses to medieval imo).
Sarpedon
April 18 2012, 11:45:37 PM
Thief 3 was cool.
Except for all the shitbox can't handle big levels so fuck you here is a playground stuff.
This is, however, proper victorian steampunk (which loses to medieval imo).
Well, with Arkane behind it, swordplay is bound to be beastly regardless, no?
I agree that the setting is slightly less awesome, but Victorian usually manages to turn the crapsack bits up pretty damn hard, usually to an awesome degree. And that's what all the punk suffix genres are about!
Corwyna
April 19 2012, 06:41:35 AM
Looks good. Hope it delivers.
Calks
April 19 2012, 09:01:23 AM
How in the fuck has nobody mentioned Thief? (aside from the post from March)
It looks like Thief. With the serial numbers filed off. And some Bioshock thrown in. Made by the guys who made Arx Fatalis. With help from a guy who made Thief. And the art director from HL2.
because who gives a fuck what games it resembles from non-gameplay footage?
Because it's Thief. This is serious business.
Maybe it was mentioned just a few posts above yours ;)
Did find it strange that no one had mentioned the similarity until now, but I just put it down to young 'uns not being familiar with the series having grown up with Assassins Creed, etc. If I'd seen the trailer without knowing what it was for, my first guess would've been a new Thief title.
Judging by the trailer the atmosphere and aesthetic is very nice for Steampunk, not too ridiculous or ott. Yeah, some gameplay footage would be nice.
Hel OWeen
April 19 2012, 09:59:04 AM
Did find it strange that no one had mentioned the similarity until now, but I just put it down to young 'uns not being familiar with the series having grown up with Assassins Creed, etc. If I'd seen the trailer without knowing what it was for, my first guess would've been a new Thief title.
My thoughts exactly. Trailers looks pretty tempting, let's wait and see how the actual gameplay will turn out. Too much console conversions with their awkward control scheme for PC ruined a lot of potentially good games.
And although I'm terrible at playing FPS (first person sneakers), I enjoy thm nonetheless. So this is a :willlikelybuy: for me.
RazoR
April 19 2012, 01:24:32 PM
First Person Sneaking is terrible.
And so are third Third Person Shooters.
Trindermon
April 22 2012, 07:45:07 PM
EDITED - IGNORE ME, i am a cunt.
Doomed Predator
April 22 2012, 08:45:13 PM
First Person Sneaking is terrible.
And so are third Third Person Shooters.
I was going to argue against the second point,then I couldn't remember any pure TPS that was at least decent. Maybe Space Marine but that's more of a hack'n'slash/TPS hybrid with emphasis on the hack and slash part.
FatFreddy
April 22 2012, 10:27:48 PM
First Person Sneaking is terrible.
And so are third Third Person Shooters.
I was going to argue against the second point,then I couldn't remember any pure TPS that was at least decent.
ahem
http://upload.wikimedia.org/wikipedia/en/thumb/4/4c/Maxpaynebox.jpg/256px-Maxpaynebox.jpg
Isyel
April 22 2012, 11:12:13 PM
First Person Sneaking is terrible.
And so are third Third Person Shooters.
I was going to argue against the second point,then I couldn't remember any pure TPS that was at least decent.
ahem
http://upload.wikimedia.org/wikipedia/en/thumb/4/4c/Maxpaynebox.jpg/256px-Maxpaynebox.jpg
so amazing
also http://upload.wikimedia.org/wikipedia/en/thumb/9/9b/Giants_Citizen_Kabuto_Box_Cover.jpg/256px-Giants_Citizen_Kabuto_Box_Cover.jpg
i just remembered it and wanted to mention it, although it had a few elements from a certain other genre or two too :P Still <3 game
Sarpedon
April 23 2012, 12:08:02 AM
Did find it strange that no one had mentioned the similarity until now, but I just put it down to young 'uns not being familiar with the series having grown up with Assassins Creed, etc. If I'd seen the trailer without knowing what it was for, my first guess would've been a new Thief title.
My thoughts exactly. Trailers looks pretty tempting, let's wait and see how the actual gameplay will turn out. Too much console conversions with their awkward control scheme for PC ruined a lot of potentially good games.
And although I'm terrible at playing FPS (first person sneakers), I enjoy thm nonetheless. So this is a :willlikelybuy: for me.
That's precisely why this one looks like the shit. Even without gameplay. Why?
Arx Fatalis. Had about a year and a half total between PC and console release, but it still worked on both, though PC was obv. superior. Last patch was January of '11. I'm pretty confident that Arkane can pull through on this one.
omeg
April 23 2012, 08:27:59 AM
Never heard of this before but am cautiously excited.
Spaztick
April 23 2012, 10:52:51 PM
Arx Fatalis was fun, especially the magic parts. Hope this game be good.
Also the one third person shooter that works is Derp Effect.
omeg
April 25 2012, 08:19:07 AM
Some more info on play styles and ending. Nothing unexpected though.
http://www.dsogaming.com/news/dishonored-will-have-different-endings-players-will-be-able-to-either-kill-or-spare-their-victims/
RazoR
April 25 2012, 08:30:35 AM
Also the one third person shooter that works is Derp Effect.Because of chest high walls. Also scoping is 1p still.
Rosur2
April 25 2012, 09:54:25 AM
Hope this comes out on PC.
Mona
April 25 2012, 10:04:45 AM
Yeah, they have GfW (but not GfWL!) logo on their page.
http://www.dishonored.com/
fng
April 25 2012, 04:36:17 PM
More non-info.
http://1bi.us/fyx
http://www.revengesolveseverything.com/
yay...
Mona
April 25 2012, 08:02:35 PM
WTF uses Coin as currency name? Can't they use some ancient name or something?
Anyway, I wish someone would put in his game something like this: http://www.youtube.com/watch?v=j0Qv9uSNWCk
and not only some copy od current currency.
omeg
April 25 2012, 08:15:14 PM
Is there any point to that flash page?
Mona
May 10 2012, 02:44:27 PM
Release: october 9.
fng
June 1 2012, 08:38:40 AM
In game trailer http://www.gametrailers.com/video/e3-2012-dishonored/730754
edit: I came.
omeg
June 1 2012, 09:06:50 AM
E3 trailer
http://www.youtube.com/watch?v=9ITq0hXCCB0
At least some gameplay, but man, couldn't they turn AA on? :P
E. fuck beaten :D
Mortvvs
June 1 2012, 11:22:05 AM
http://i.imgur.com/NRueg.jpg
Lol at the pubbies complaining about graphics in the comments
Devec
June 2 2012, 12:33:07 AM
I'm going to have a guess here and say that the graphics in the gameplay bits are probably from the console version, the textures are somewhat less cripsy and such. I bet it will look damn fine on the PC, I personally like the stylised characters myself. The engine is unreal 3 so I don't understand where all this bad graphic rage is coming from.
That said, I love the look of this so much. The stealthy assassin mechanics seems like really good fun and I can see myself pre-ordering this.
tHornton
June 2 2012, 12:55:38 AM
anyone else thinking the gameplay trailer looks fucking awful?
this is not thief meets assassins creed, this is fucking generic hack and slash first person rpg / basically half life 2 fps with some bioshock gameplay elements
too much killing and "epic" stealth kills (how many fucking times do you think i need to see a blade shoved into a head before you get your point across that this is another generic shitty game developers?), not enough clever wall run/sneak gameplay
edit: i realise that from previous trailers/interviews this game was always going to be quite action oriented, but i still hold reservations about how bland it seems
fng
June 2 2012, 08:24:50 AM
Maybe they kept the "hiding in the shadows for 15 minutes trailer" for a different event than E3?
Jack bubu
June 2 2012, 08:48:01 AM
Maybe they kept the "hiding in the shadows for 15 minutes trailer" for a different event than E3?
its a game for consoles, ofcourse it will be 10% stealth and 90% epic kill animations
Kids want their instant gratification.
dpidcoe
June 2 2012, 09:27:14 AM
anyone else thinking the gameplay trailer looks fucking awful? Yup. I was excited about this, but the animations and state transitions in that trailer makes bethesda look competent.
I know the tech is out there to make characters animate and behave more dynamically, I wish more developers would take advantage of that.
Winged Nazgul
June 4 2012, 09:28:26 PM
http://www.g4tv.com/videos/58810/dishonored-e3-gameplay-demo/
TheManFromDelmonte
June 4 2012, 10:22:40 PM
It's a bit odd that you posses rats, run past everyone, then when you stop possessing them you appear where the rat was.
Mortvvs
June 7 2012, 10:22:36 AM
Even more gameplay: http://e3.gamespot.com/video/6380963/dishonored-e3-2012-stage-demo?tag=Topslot;E3VideoHighlights;DishonoredFirst Person
spasm
September 21 2012, 04:37:40 PM
Whelp, so much for this game.
http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/
Mortvvs
September 21 2012, 04:42:23 PM
Filthy casuals.
Aramendel
September 21 2012, 04:42:43 PM
Whelp, so much for this game.
http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/
http://2.bp.blogspot.com/_ELFl2_1q7DI/TObn1HnV2fI/AAAAAAAAAaQ/5JkvAtpbv7k/s1600/Not_sure_if_serious.jpg
Looks pretty good to me. It's not too bad if you get hints now and then, as long as they do not show you the optimal way to solves something.
FatFreddy
September 21 2012, 04:43:45 PM
fuck consoles and what they brought upon gaming, srslylslslslslslslslslslslswlslsly
DevilDude
September 21 2012, 10:24:37 PM
fuck consoles and what they brought upon gaming, srslylslslslslslslslslslslswlslsly
I think the best analogy I can make for the existence of the X-Box is, it's as if you invented a new type of paper or canvas, and from then on the majority of all visual artwork would use it as a medium, but the only thing that leaves a mark on it is crayons.
Fallout
September 21 2012, 10:34:26 PM
So they went from no hints at all to small hints that are not given very much? I don't see how this completely ruins the game.
Mona
September 21 2012, 10:51:04 PM
fuck consoles and what they brought upon gaming, srslylslslslslslslslslslslswlslsly
http://4.bp.blogspot.com/-jnwqezP86Ww/Td_WTq9dxoI/AAAAAAAAAiI/GUzKdsxq4XQ/s1600/pcgamingmasterrace.jpg
dpidcoe
September 21 2012, 11:51:33 PM
fuck consoles and what they brought upon gaming, srslylslslslslslslslslslslswlslsly
http://i.imgur.com/2ao96.jpg
better image imo
Itiken
September 28 2012, 01:24:31 PM
Just watched the 3 "prequel" videos explaining backstory.
man i want this game to be good SO hard.....
Part1 here: http://www.youtube.com/watch?v=1W6UrwCiJQY
Intigo
September 28 2012, 03:51:10 PM
Game still looks amazing - spasm must be quite the idiot to think a few hints for morons (that you can probably disable) will somehow impair the game
FourFiftyFour
September 28 2012, 04:08:04 PM
Those prequel videos are great.
Paradox
September 28 2012, 04:39:24 PM
Woah those were awesomely grimdark. I'm cautiously optimistic about this game.
Lief Siddhe
September 28 2012, 05:16:13 PM
The whole thing reminds me so much of http://en.wikipedia.org/wiki/Steampunk_%28comics%29
Devec
September 28 2012, 06:13:04 PM
Will probably buy this on pre-order if only for the fact that they are trying to do something a bit offbeat and got the funding to do so in a AAA game.
dpidcoe
September 28 2012, 07:49:46 PM
Game still looks amazing - spasm must be quite the idiot to think a few hints for morons (that you can probably disable) will somehow impair the game
I don't think that the problem is that hints exsist so much as the fact that they succumbed to the morons and added in the hints. What other things might they have caved to that we don't know about?
Intigo
September 28 2012, 08:50:00 PM
Game still looks amazing - spasm must be quite the idiot to think a few hints for morons (that you can probably disable) will somehow impair the game
I don't think that the problem is that hints exsist so much as the fact that they succumbed to the morons and added in the hints. What other things might they have caved to that we don't know about?
Do you really think they're going to remove neat functionality just because it may be complicated? It seems unlikely to me
Shrug, I'm not too worried
Cool09
October 1 2012, 12:18:57 AM
THEY DIDN'T GO 100% ROGUELIKE HARDCORE!
PANIC
Itiken
October 8 2012, 12:53:55 PM
The more i read about this game the more excited i am for it's release.
it has no bossfights. fuck yeah
citation: http://www.forbes.com/sites/davidthier/2012/10/05/why-dishonored-will-stay-away-from-boss-fights/
:preordered:
Winged Nazgul
October 8 2012, 12:57:37 PM
http://youtu.be/INPKd4JGtsk
Shaftoes
October 8 2012, 01:36:11 PM
RPS have reviewed this here: http://www.rockpapershotgun.com/2012/10/08/wot-i-think-dishonored/
I really want to play this now~
Itiken
October 8 2012, 02:05:46 PM
5) Rats will eat all of your flesh, but not if you distract them with a corpse to chew on. I once shot a guard with a sleeping dart and was then horrified to see a swarm of rats converge on his fallen form and strip it down to the bones.
ooooOOOOOOoooooo........
FatFreddy
October 8 2012, 06:23:23 PM
10:30 in the vid (for example) - so :stealth: :facepalm:
(looks nice, but there are still so many ridiculous and so very basic things not tended to in video games)
Aramendel
October 9 2012, 05:39:41 AM
10:30 in the vid (for example) - so :stealth: :facepalm:
(looks nice, but there are still so many ridiculous and so very basic things not tended to in video games)
Because that is totally different to i.e. a limited invisibility option you have in other stealth games?
I do not see a real problem there, unless you can spam it which is highly unlikely.
Itiken
October 9 2012, 08:00:06 AM
Oh Shit. Is the magic not realistic?
:(
FatFreddy
October 9 2012, 10:27:43 AM
I rather mean things like the the fact that sitting on top of a cart in the middle of a street with a dagger in hand bothers noone ;)
spasm
October 9 2012, 01:05:22 PM
Really liking this game. It's kind of what I wanted bioshock to be, a steampunk deus ex. Although I'm a bit disappointed "don't kill anyone in the game" means "knock them unconscious instead of stab them in the back".
Varcaus
October 9 2012, 01:09:51 PM
Really liking this game. It's kind of what I wanted bioshock to be, a steampunk deus ex. Although I'm a bit disappointed "don't kill anyone in the game" means "knock them unconscious instead of stab them in the back".
It's supposably possible to do it without even that.
spasm
October 9 2012, 01:15:36 PM
Really liking this game. It's kind of what I wanted bioshock to be, a steampunk deus ex. Although I'm a bit disappointed "don't kill anyone in the game" means "knock them unconscious instead of stab them in the back".
It's supposably possible to do it without even that.
Maybe, I've played about an hour. Bypassed dozens of guards but there was two guards that I spent at least 10 minutes each trying to figure out how I can get past them. There was no items nearby that I could use to distract.
Devec
October 9 2012, 09:19:37 PM
I only just finished the tutorial/prison bit and I've got to say the game looks very interesting, liking all the stealthy bits and am waiting what kind of powers I will find on my path. I have been playing on hard so far and my failed stealth attempts which ended in clashes left me badly damaged, so trying to fight of hordes of enemies at even low levels is quite a lethal approach.
One thing that nags me you can really tell how this game was developed for the xbox360 and such, I hope they bring out a high res pack later.
Tordin Varglund
October 9 2012, 09:25:31 PM
I dont mind the graphics at all atm. They look good imo. The aesthetics and the general art style makes it fit in perfectly imo. Its also nice to see it run on a solid 120 FPS constantly with vsync on! Makes the game a really smooth experience. So far, im in love! Also playing on hard, doing a semi stealth run atm, but i cant be bothered to reload saves etc all the time so if i fuck up and get caught ill happily just kill everyone.
Lady Spank
October 9 2012, 09:58:06 PM
Is everyone else playing with the objective waypointers disabled? They seem far too nannying.
Shaftoes
October 9 2012, 10:19:49 PM
Is everyone else playing with the objective waypointers disabled? They seem far too nannying.
One of the first things I did when I installed~
Also trying to do a ghost / non lethal stealth run but finding it quite hard, with a lot of reloading saves. Should hopefully pick up when I get some abilities though
I am also loving the graphical style and the fact my piece of shit pc can run it on high settings with a decent frame rate
Aramendel
October 9 2012, 10:20:00 PM
No, but I will prolly disable them next time I play. They indeed kill a bit of my immersion (which is quite good).
Anyone managed to open the safe in the severs?
Devec
October 9 2012, 11:03:17 PM
I dont mind the graphics at all atm. They look good imo. The aesthetics and the general art style makes it fit in perfectly imo. Its also nice to see it run on a solid 120 FPS constantly with vsync on!
Well they do look good, except that on a big screen (mine is 1920x1200) it starts getting a bit blurry and stretchy. My pc doesn't even sigh running everything on max :-P
Is everyone else playing with the objective waypointers disabled? They seem far too nannying.
Yes, especially at the first bit. It steals any sort of exploration, so far there hasn't been much to explore in the tutorial though. But I am keeping it off now.
Lady Spank
October 10 2012, 01:11:38 AM
Anyone managed to open the safe in the severs?
It's more simple than you would think. Read the note, then look about a little
RazoR
October 10 2012, 03:25:13 AM
The mechanics have nice flow but everything else is absolutely bland.
spasm
October 10 2012, 03:52:29 AM
The art style is really putting me off. It's a serious game trying to take itself serious, but all the characters look like TF2 caricatures with goofy steampunk technology. Just can't get into it.
Gameplay flows nice though.
Aramendel
October 10 2012, 06:25:59 AM
It's more simple than you would think. Read the note, then look about a little
My guess is that the combination is stashed under some bottles nearby, but I have been up and down the area searching the vicinity of any bottle I could find without any luck. Found a side passage I had overlooked which gave me some explosive crossbow ammo, though.
re: Art Style - do not have any issues with it. I simply do not connect graphic style and seriousness, for me its serious if the story is serious. I actually prefer the art style as it is, with more realistic models any texture and model issues would be for me far far more noticeable and therefore immersion-breaking. With cartoonish graphics my "graphic quality is bothering me" threshold is far higher.
Lady Spank
October 10 2012, 09:01:06 AM
My guess is that the combination is stashed under some bottles nearby, but I have been up and down the area searching the vicinity of any bottle I could find without any luck. Found a side passage I had overlooked which gave me some explosive crossbow ammo, though.
I checked all the bottles in the area at first too. What do bottles of whiskey come in?
straight answer spoiler There's a whiskey crate nearby with some bottles above it concealing the combination
RazoR
October 10 2012, 01:10:29 PM
The art style is really putting me off. It's a serious game trying to take itself serious, but all the characters look like TF2 caricatures with goofy steampunk technology. Just can't get into it.It started with "pressure was too low" when obviously it was too high and continued with cardboard characters, punchcards containing kilobytes of information and magical whale oil. Piranha rats didn't help much.
I could just see the entire plot through by the time i've ended tutorial.
Like it's written by kids or something.
Aramendel
October 10 2012, 02:52:40 PM
You mean the scene from the start? I do not really see why it was "obviously" too high. They were not going "Oh shit, oh shit, shut it down!!" but simply "Its high enough, shut it down.".
And complaining about a game being unrealistic which has magic in it is ...wellll...
RazoR
October 10 2012, 03:24:25 PM
You mean the scene from the start? I do not really see why it was "obviously" too high. They were not going "Oh shit, oh shit, shut it down!!" but simply "Its high enough, shut it down.".
And complaining about a game being unrealistic which has magic in it is ...wellll...It's not fantasy, it's steampunk.
Aramendel
October 10 2012, 03:41:09 PM
Which has magic in it. Magic isn't limited to fantasy scenarios.
Also, complaining about realism in a steampunk scenario without magic is just as silly. Steampunk is by definition not realistic, it makes technology like steam engines far far more efficient like they are in reality.
RazoR
October 10 2012, 04:07:13 PM
Steampunk is by definition not realistic, it makes technology like steam engines far far more efficient like they are in reality.hohoho
Aekel
October 10 2012, 05:31:28 PM
Is it possible to unlock this early like some other games on Steam?
Says a day and some for me (Germany)...
Tiny
October 10 2012, 05:35:13 PM
Is it possible to unlock this early like some other games on Steam?
Says a day and some for me (Germany)...
Yes it's the same for any game, fucking obviously.
Aramendel
October 10 2012, 07:03:25 PM
Did it using spotflux.
Aekel
October 11 2012, 07:03:02 AM
Thank you good Sirs, it worked flawlessly (with Spotflux)!
Taptaptap.
Joshua Foiritain
October 11 2012, 09:43:12 PM
Baawww piece of shit game. Tried to blink onto something i couldnt, died and now i have to restart from the beginning of the game because apparently the save icon it displays from time to time isnt a fucking save icon and there are no saves :cry:
RazoR
October 11 2012, 10:35:04 PM
Baawww piece of shit game. Tried to blink onto something i couldnt, died and now i have to restart from the beginning of the game because apparently the save icon it displays from time to time isnt a fucking save icon and there are no saves :cry:http://www.amitbhawani.com/blog/Images/C/Ctrl-F5-Refresh.jpg
Also i always rebind quickload to F8 because i sometimes mispress F5 as F9.
Devec
October 11 2012, 10:38:14 PM
Baawww piece of shit game. Tried to blink onto something i couldnt, died and now i have to restart from the beginning of the game because apparently the save icon it displays from time to time isnt a fucking save icon and there are no saves :cry:
This is a good reason to abuse the quicksave option, also because I have severe OCD and try to do impossible things without getting caught.
Now on my third kill mission and I have to say game is fun, but the fucking detection system is terrible. Guards have absolutely no interest in what is 2 meters above them, even if they have a nice vantage point from which they can see a masked man perched on top of a gate.
Guards also have the tendency to draw out their swords and look for a possible assassin when said assassin has just rigged their automated turret and is raining fire and death upon them.
Itiken
October 11 2012, 11:23:41 PM
can you make the default "sword and pistol" fuck off so i can pretend to be a ninja?
also nitpicking game is awesome.
Phrixus Zephyr
October 11 2012, 11:39:45 PM
Hold F
Itiken
October 11 2012, 11:53:10 PM
Hold F+++rep :)
, but the fucking detection system is terrible. Guards have absolutely no interest in
etc etc.
I've only dabbled so far and already the ability to kill, one by one, a guard's mates every time he turns his back is odd.
That said, it's a game man, it is just a game. These are the rules. play with them.
It is no Hitman2, but Hitman2 was a bad, bad girl some times.
This seems more like hitman2's hot younger sister.
eg. Awesome until you have dunner with them both.
Ophichius
October 12 2012, 09:28:49 AM
So what's the general consensus on this? Worth picking up?
Also, if I'm looking for something like Thief/Deus Ex 1, is this it?
-O
Phrixus Zephyr
October 12 2012, 10:45:41 AM
It does feel like it could have had a little more depth in certain departments, but it's definitely worth playing and the story and different paths to a target has sucked me in.
Devec
October 12 2012, 10:59:39 AM
Worth picking up for say 25-30 odd euro's. I get shafted by the EU prices and would have to put down 50 which I just find too much, especially with the minor flaws that just doesn't make this a day one purchase for me.
Somewhat unrelated but I expect a Dishonored 2 made when the new generation consoles are out will be even better, if they stick to their current design philosophy.
Surveyor
October 12 2012, 03:14:13 PM
PLays good and i hope they improve on the 2 major weaknesses of this game (length & save/load (at least for me is strange/aweful)). Wouldn't mind decent DLC with additional missions.
orcane
October 12 2012, 09:45:18 PM
What save/load issues are you having? The only issue I have is that all these stupid console ports nowadays insist on limiting the amount of save slots I can use. So I have to copy saves every now and then because in games like Deus Ex Dishonored I save at least once everytime I pass through a loading screen, and it's not like harddisk space is expensive. Please dear developers, let me save as often as I want till my HD is full (hello Skyrim).
BTW how is length a weakness? Because it doesn't take more than 10 hours if you just stab everything to death?
Totally worth the 25 Queenbucks it costs on Amazon. On the other hand 50 EUR is fucking nuts, not because I don't think the game's worth that much (on its own it probably is - to me) but because in comparison that's about 50% more than the USD or brick & mortar price for no gain at all.
Idara
October 12 2012, 11:00:43 PM
The limited FOV is a bit annoying, glad you can bypass it with a keybind though.
I'm doing a no kill playthrough my first time through as I liked that in Thief/Deus Ex etc.
Probably go back and be an asshole next time.
orcane
October 13 2012, 02:13:18 AM
Are "avoid" and "possess" the only options to deal with tallboys in a non-lethal way?
spasm
October 13 2012, 02:53:47 AM
Are "avoid" and "possess" the only options to deal with tallboys in a non-lethal way?
Could shooting the whale tanks on their backs just disable them? I never tried but the thought just occurred to me. Or sleeping darts.
Itiken
October 13 2012, 08:50:41 AM
What save/load issues are you having?
The ability to simply F5 every 30 seconds takes a lot of the tension out of a game though. For this sort of thing I'd prefer either x saves per level or the odd checkpoint.
Isyel
October 13 2012, 10:33:11 AM
What save/load issues are you having?
The ability to simply F5 every 30 seconds takes a lot of the tension out of a game though. For this sort of thing I'd prefer either x saves per level or the odd checkpoint.
No saves? Cue many more players raging. Also, i don't know, stop saving? Unbind the key?
orcane
October 13 2012, 10:43:11 AM
Are "avoid" and "possess" the only options to deal with tallboys in a non-lethal way?
Could shooting the whale tanks on their backs just disable them? I never tried but the thought just occurred to me. Or sleeping darts.
They're specificially immune to sleep darts (according to the loading screen tip it's because of their thick armor) and I think shooting the whale oil tank makes them explode, but I didn't try the latter because I just avoided them completely so far.
Also, no one forces you to quick-save. Fuck checkpoint saves.
Surveyor
October 13 2012, 11:36:32 AM
This is my problem: http://imgur.com/Lq1EV. Likely bound to the version i'm using or some other strange error but it isn't huge deal, just meh.
And i have easily spend more then 10h sneak so far. Length might not nb epic (haven't finished yet), but it feels good. Still would like more missions (DLC plz :D)?
Isyel
October 13 2012, 11:38:05 AM
This is my problem: http://imgur.com/Lq1EV. Likely bound to the version i'm using or some other strange error but it isn't huge deal, just meh.
And i have easily spend more then 10h sneak so far. Length might not nb epic (haven't finished yet), but it feels good. Still would like more missions (DLC plz :D)?
When you pirate a game, complaining about bugs is a bit... er...
orcane
October 13 2012, 12:29:19 PM
This is my problem: http://imgur.com/Lq1EV. Likely bound to the version i'm using or some other strange error but it isn't huge deal, just meh.
Well yeah. That's not the game but the crack :p
Surveyor
October 13 2012, 12:35:31 PM
Thought so. Time to switch to my steam install then i guess. But with mx luck could have been jsut a random bug like my BF3 one :(
RazoR
October 13 2012, 09:17:57 PM
Muscled through the tutorial and it's fun, if a bit easy. Already at max capacity on all the ammo and elixirs.
Quirky names for almost anything (even fucking apples) are annoying though.
And the dialogues are still bad.
omeg
October 14 2012, 10:48:31 AM
Do weepers count as kills that increase chaos? Seems so. I tried to not kill too many people in the first mission but still got high chaos. Same in the 2nd one, so I guess fuck them, I'll become a murder machine. Is it possible to lower the chaos rating?
RazoR
October 14 2012, 10:55:53 AM
Do weepers count as kills that increase chaos? Seems so. I tried to not kill too many people in the first mission but still got high chaos. Same in the 2nd one, so I guess fuck them, I'll become a murder machine. Is it possible to lower the chaos rating?Yeah if you keep the killcount down.
"Sup guise we made a game with awesome combat and terrific kill animations but if you want a good ending you can't kill anybody!"
Story is retarded and dialogues are even worse.
Martin, the ~master strategist~, justified their grab for power by "falling into a habit". What?!
Equipping a spell to cast it shows that it's a console product for kids that can't jusge a position of an enemy by his footsteps/voice (nevermind the hax leans).
Magic just makes this a piece of cake.
orcane
October 14 2012, 01:24:07 PM
Do weepers count as kills that increase chaos? Seems so. I tried to not kill too many people in the first mission but still got high chaos. Same in the 2nd one, so I guess fuck them, I'll become a murder machine. Is it possible to lower the chaos rating?
According to a dev on SA everything counts but animals (dogs may count, not sure). Also, chaos is apparently a function of what percentage of humans you killed, with low being anything below 20% (ie. kill 200 enemies if there are 1000 in the level, you're still fine).
Chaos is additive as the story goes on so a single high rating in a mission isn't a huge problem if you tone down the killing spree in the following missions. But the effects aren't huge either way, it's still very much a "create your own gameplay experience" game with minor touches if you're particularly cruel (high chaos) or not.
Lancehot
October 14 2012, 02:56:57 PM
I keep trying to go for no kill runs, but panic spamming the lmb (or rmb in my case as having the lmb control the right hand & vice versa was giving me a headache) when unexpectedly coming up behind a guard is so much more instinctive than holding down ctrl. Much fun either way, though.
edit: About 10 hours played so far & not far from the end. Will probably do at least one or two more playthoughs, though. That said, I can't help but slightly be reminded of playing RAGE when playing Dishonoured, in that I just feel there's so much more potential than is being realised.
edit2: Completed first playthough
I know they didn't want to go through the repetition of killing off all the loyalists one by one as you did the original bad guys, but poison in the wine at dinner was still a contrived way to go about it
orcane
October 14 2012, 09:10:17 PM
I both loved and hated the last level. Loved it because I think the design was pretty good and yay no zombies. Hated it because never before were "respawning" enemies that obvious as when I was carrying knocked-out guards around to hide, just to see with Batman vision how three guys miraculously appeared in an entrance from rooms without connection to the rest of the level, which previously appeared empty.
Ending was okay, not stellar. Non-lethal ghost run might have had something to do with it though. Speaking of which, randomizing bone charms is a complete dick move. I found probably every single one that enhances melee, assassinations, rat control, health and health regen, and mana related ones which were the only ones that actually did something for me. I never found the quick-knockout one which would have been tremendously useful but knowing RNG I'm probably gonna find that within 2 levels if I replay Corvo as a monster who murders everything in his path...
Similarly, most of the upgrades are pointless if you go non-lethal. I would have loved to carry more sleep darts or more rewiring tools, but alas. Crossbow, boots, mask, maybe carry capacity for grenades and/or regular grenades for the acid spewing pearl dispensers. One rune. End game with thousands of coin left. The game's really a bit confused here - they give you the "best" ending for not killing too many humans, but only give you three "tools" for that (avoid, knockout and sleep darts) which plays largely the same for most of the game. Then give all the cool toys and upgrades to the guy who murders a lot of stuff and punish him with a darker ending. Boo.
RazoR
October 15 2012, 01:35:31 AM
if I replay Corvo as Ezio Auditore who murders everything in his path...fyp
That said, I can't help but slightly be reminded of playing RAGE when playing Dishonoured, in that I just feel there's so much more potential than is being realised.I couldn't put my finger on it before, but now it's all clear!
XenosisReaper
October 15 2012, 08:00:59 AM
Fucking autosave checkpoints not working
4 hours in, first death, reload in cell.
Tempted to ragedelete.
Dark Flare
October 15 2012, 08:39:21 AM
Fucking autosave checkpoints not working
4 hours in, first death, reload in cell.
Tempted to ragedelete.
Who the fuck plays for 4 hours without pressing the quicksave key. Are you playing on easy or something?
XenosisReaper
October 15 2012, 08:41:17 AM
Fucking autosave checkpoints not working
4 hours in, first death, reload in cell.
Tempted to ragedelete.
Who the fuck plays for 4 hours without pressing the quicksave key. Are you playing on easy or something?
I didn't realize I had to quicksave v0v
95% of games nowadays have some kind of autosave/checkpoint system, oh well.
Dark Flare
October 15 2012, 08:42:00 AM
Yeah but there's no way you got 4 hours in playing on Very Hard going for a no-kill no-detection run without having to load a save, so I don't get how you didn't notice :/
XenosisReaper
October 15 2012, 09:19:31 AM
Yeah but there's no way you got 4 hours in playing on Very Hard going for a no-kill no-detection run without having to load a save, so I don't get how you didn't notice :/
I do firstruns on normal for the story, it might have been 3 hours, but still a good chunk of time
Corwyna
October 15 2012, 09:53:37 AM
Yeah but there's no way you got 4 hours in playing on Very Hard going for a no-kill no-detection run without having to load a save, so I don't get how you didn't notice :/
It is kind of sad when you have in the tips to save often. Abusing the save/load ruins the fun, but I'm compelled to do it anyway :| Save is something you should at end of gaming session only, methinks.
I love how the game looks and feels, setting is really nice. But it is fucking strange, as Razor noted, "here is all the cool killing toys, but you should not use them or bad things will happen!"
I would do my second run on hardest going killing spree, but I never actually do the second run anymore :|
Dark Flare
October 15 2012, 09:59:41 AM
Yeah but there's no way you got 4 hours in playing on Very Hard going for a no-kill no-detection run without having to load a save, so I don't get how you didn't notice :/
It is kind of sad when you have in the tips to save often. Abusing the save/load ruins the fun, but I'm compelled to do it anyway :| Save is something you should at end of gaming session only, methinks.
I love how the game looks and feels, setting is really nice. But it is fucking strange, as Razor noted, "here is all the cool killing toys, but you should not use them or bad things will happen!"
I would do my second run on hardest going killing spree, but I never actually do the second run anymore :|
I dunno, I'm a bit of a perfectionist so I quite like re-loading and doing bits again to see if there's a better way. Like the second mission for example:
First run through I switched poison, then found the brand. Went back and did it again non-lethal.
Corwyna
October 15 2012, 10:46:42 AM
Yeah but there's no way you got 4 hours in playing on Very Hard going for a no-kill no-detection run without having to load a save, so I don't get how you didn't notice :/
It is kind of sad when you have in the tips to save often. Abusing the save/load ruins the fun, but I'm compelled to do it anyway :| Save is something you should at end of gaming session only, methinks.
I love how the game looks and feels, setting is really nice. But it is fucking strange, as Razor noted, "here is all the cool killing toys, but you should not use them or bad things will happen!"
I would do my second run on hardest going killing spree, but I never actually do the second run anymore :|
I dunno, I'm a bit of a perfectionist so I quite like re-loading and doing bits again to see if there's a better way. Like the second mission for example:
First run through I switched poison, then found the brand. Went back and did it again non-lethal.
Yes, I have the same "problem", but I would love to make it all just right on the first try, movie like :) I love those sequences when I actually pull it off. Hate those parts when flaws in game make me reload.
Ophichius
October 15 2012, 11:12:02 AM
So, not strictly Dishonored-related per se, but is part of the perfectionist 'reload and do-over' drive because there are rarely alternatives when stealth goes to shit, or is it simply a "Well shit, I fucked up. Let's try that again without the derp." response?
Also, would the game having a roguelike save mode (One save only, save-and-exit is the only save option.) change how you play? Would that be something you think would increase or decrease enjoyment of the game? (Basically forcing you to live with your mistakes.)
-O
RazoR
October 15 2012, 11:17:06 AM
So, not strictly Dishonored-related per se, but is part of the perfectionist 'reload and do-over' drive because there are rarely alternatives when stealth goes to shit, or is it simply a "Well shit, I fucked up. Let's try that again without the derp." response?
Also, would the game having a roguelike save mode (One save only, save-and-exit is the only save option.) change how you play? Would that be something you think would increase or decrease enjoyment of the game? (Basically forcing you to live with your mistakes.)
-OHey guys i heard save-and-exit doesn't save.
Oh wait-
Itiken
October 15 2012, 11:23:08 AM
Also, would the game having a roguelike save mode (One save only, save-and-exit is the only save option.) change how you play? Would that be something you think would increase or decrease enjoyment of the game? (Basically forcing you to live with your mistakes.)
Wouldn't work.
You need some form of limited in-game save option. I'm not a great fan of the f5/f9 option but meh - I already got negrepped for suggesting it breaks immersion though and it wasn't even from Intigo O.o
Fallout
October 15 2012, 11:23:50 AM
So, not strictly Dishonored-related per se, but is part of the perfectionist 'reload and do-over' drive because there are rarely alternatives when stealth goes to shit, or is it simply a "Well shit, I fucked up. Let's try that again without the derp." response?
Also, would the game having a roguelike save mode (One save only, save-and-exit is the only save option.) change how you play? Would that be something you think would increase or decrease enjoyment of the game? (Basically forcing you to live with your mistakes.)
-O
It depends where you fuck up, I'm going for a no kills playthrough so if I get detected by loads of guards all I can do is run away and although its quite easy to escape them and wait for them to go back to their normal shit its easier to just reload a save. I cant imagine anyone reloading saves if they went for a murder everything playthrough though cause there's no point unless you get killed.
RazoR
October 15 2012, 11:24:32 AM
What the fuck is wrong with you?
Do you want checkpoints with rails or something?
Save only at the start of the mission or every hour by the clock or whatever the fuck you want.
Itiken
October 15 2012, 11:25:12 AM
What the fuck is wrong with you?
:razor:
Roam
October 15 2012, 11:36:59 AM
I gotta admit, I'm with you on the whole quicksave ruining immersion thing, but Razor does have a point: Why don't you just simply use it at intervals that mitigates the "enjoyment ruining" factor?
It's more freedom for players to choose how they want to play, which is almost always good. Wanting that changed because you can't resist the temptation seems kinda weird.
Itiken
October 15 2012, 11:39:41 AM
Quicksaves are un-honourable. No.. Maybe not-honourable..
oh i have it - Dishonourable.
:obama:
Ophichius
October 15 2012, 11:42:36 AM
I gotta admit, I'm with you on the whole quicksave ruining immersion thing, but Razor does have a point: Why don't you just simply use it at intervals that mitigates the "enjoyment ruining" factor?
It's more freedom for players to choose how they want to play, which is almost always good. Wanting that changed because you can't resist the temptation seems kinda weird.
I think I failed to communicate the intent of my question properly. I was asking in a general game design sense. Not a specific 'This should be rolled out in the next patch' sense.
i.e. What would people's reaction be to a Thief-like/Deus Ex-like game that enforced rogue-like save rules?
-O
Itiken
October 15 2012, 11:48:31 AM
Hmm let me see.
Razor would pirate it and complain about the plot. I'd post nonsensical shit, Intigo would love it and negrep anyone who says otherwise. Dark Flare and Whispous would spend 30 pages shredding one piece of grammar. Some other posted will complete it blindfold on impossible in 30 seconds while upsidedown and say it's too short and a bunch of internet toughys will swear at everyone because they are not internet toughguys.
Oh wait. it could work. if it's designed in.
Tordin Varglund
October 15 2012, 11:51:44 AM
Itt:
Terribads
Also wtf are you actually on about there is an auto-save feature and i didnt even realize there was a quick save one until i read this thread.
Stop being entitled scrubs. You get a Quick save and auto save feature. Be happy they even bother to cater to both sides.
If you dont like the quick save one, just dont fucking use it and stop being a giant fucking babby about it.
Fallout
October 15 2012, 01:36:38 PM
What the fuck is wrong with you?
Do you want checkpoints with rails or something?
Save only at the start of the mission or every hour by the clock or whatever the fuck you want.
? I save all the time and I like saving all the time :|
XenosisReaper
October 15 2012, 01:45:04 PM
"Stop playing games the way I don't like to play them"
Procellus
October 15 2012, 02:03:31 PM
Is this worth getting or is it a rental?
XenosisReaper
October 15 2012, 02:11:32 PM
Is this worth getting or is it a rental?
ONLY IF YOU LIKE AUTOSAVES AHAHAHAHA
(yes, it's a pretty sweet game)
Idara
October 15 2012, 02:18:30 PM
Give them monies so that maybe, hopefully, someway publishers realize that online-only multiplayer console ports to PC aren't the only way to go.
(yes it's good gaem)
Joshua Foiritain
October 15 2012, 02:20:19 PM
Also wtf are you actually on about there is an auto-save feature and i didnt even realize there was a quick save one until i read this thread.
Its broken in most/all pirated versions even though it does display the icon. Lost 2 hours of gameplay to that the first time around as well :p
Pacefalm
October 15 2012, 02:41:02 PM
This explains the urge to ragedelete a game that would have otherwise set you back $60. Idk about you but if I spend a bunch of monies I would make it worth the investment.
Ophichius
October 15 2012, 05:08:05 PM
Also wtf are you actually on about there is an auto-save feature and i didnt even realize there was a quick save one until i read this thread.
Its broken in most/all pirated versions even though it does display the icon. Lost 2 hours of gameplay to that the first time around as well :p
I wonder if that's a deliberate anti-piracy feature like the Arkham Asylum jump 'bug'. (Basically the game let you get several hours in, then disabled your ability to jump-and-glide in a jumping puzzle that required it. Much respect to the devs for that.)
-O
Itiken
October 15 2012, 05:27:01 PM
IIRC Titan Quest had a subtle bit of DRM buried inside so pirated / leaked versions crashed to desktop every 30-45 mins after a few hours play. Unfortunately it backfired as a huge amount of "this game is brok" posts forced them to "patch it" even though they knew internally it was just pirates, yet the bad publicity allegedly hurt real sales.
pretty :psyduck: but who knows.
Joshua Foiritain
October 15 2012, 05:43:13 PM
Also wtf are you actually on about there is an auto-save feature and i didnt even realize there was a quick save one until i read this thread.
Its broken in most/all pirated versions even though it does display the icon. Lost 2 hours of gameplay to that the first time around as well :p
I wonder if that's a deliberate anti-piracy feature like the Arkham Asylum jump 'bug'.
-O
I doubt it, pirate groups mess around with savegame file locations for reasons i dont quite understand so its likely they just broke it doing that.
Hayes DuSid
October 15 2012, 05:43:23 PM
I don't have anything too significant to say other than:
I find myself redoing missions. Once to do everything I can, find everything I can. And then a second time to simply get they guy I need to get and get out. Because there's so many glitchy AI things and problems that in the first map it listed me as having killed 2 people, when I literally never used my weapons and only choke-hold-ed everyone.
And as such. I've played 9 hours...and beaten only the first mission. Claims about this game not taking very long are obviously done with a more brute force type of run, cos stealth and exploration make for AMAZING gameplay.
orcane
October 15 2012, 06:42:41 PM
There are a few confusing events (Granny Rags' memento, the duel) but generally I don't think the death counter is glitchy. At least, I managed to complete a complete no-kills run and never had any extraordinary kills show up.
You always have to keep in mind that 1) dropping unconscious bodies from too high = death, 2) dropping unconscious bodies into water = death and 3) rat swarms eat everything they can reach, so don't put unconscious people on the ground in areas with rat swarms. Rats can't climb, but they can run up stairs, ramps, and due to that, small steps.
Also wtf are you actually on about there is an auto-save feature and i didnt even realize there was a quick save one until i read this thread.
Its broken in most/all pirated versions even though it does display the icon. Lost 2 hours of gameplay to that the first time around as well :p
I wonder if that's a deliberate anti-piracy feature like the Arkham Asylum jump 'bug'.
-O
I doubt it, pirate groups mess around with savegame file locations for reasons i dont quite understand so its likely they just broke it doing that.
Usually the reason is that certain Steamworks games only save to the Steam directory and cloud (Saints Row 3 does that, eg., not sure about Dishonored). So they have to put the savegames somewhere else. It's also not affecting all releases so chances are you can find one that saves just fine. Or one could just buy the game, if Dishonored isn't worth money then fuck it, we deserve all the consolized casual shit big publishers are putting out nowadays. Either way, people who complain about "bugged" games because their pirate copies don't work 100% make me really, really angry.
XenosisReaper
October 15 2012, 07:42:35 PM
This explains the urge to ragedelete a game that would have otherwise set you back $60. Idk about you but if I spend a bunch of monies I would make it worth the investment.
Playing a game because you've spent a lot of money on it is the soul reason people still play Eve
RazoR
October 15 2012, 08:52:43 PM
soul reason:psyduck:
XenosisReaper
October 15 2012, 09:06:08 PM
soul reason:psyduck:
Editing typos is admitting defeet
RazoR
October 15 2012, 09:08:51 PM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
XenosisReaper
October 15 2012, 09:10:22 PM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
Untrue, I had to walk upstairs to get a coffee an hour ago, and I occasionally walk my dog etc
Corwyna
October 16 2012, 06:13:28 AM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
Untrue, I had to walk upstairs to get a coffee an hour ago, and I occasionally walk my dog etc
So you live in the basement?
omeg
October 16 2012, 07:37:27 AM
Not sure if this was a bug or what. On the party level I sneaked my way upstairs without detection, cleaned all the guards, looted etc etc. But when I came down as a rat through one of the tunnels everyone was instantly aggressive. Not sure how they knew something is up. Come to think of it, maybe someone found a corpse somewhere...
Itiken
October 16 2012, 08:26:36 AM
Playing a game because you've spent a lot of money on it is the soul reason people still play Eve
Harsh. But fair.
Then again, I'm finding that purchased games are usually played more at the moment, though it could be the style of game. Nothing on my current play list is pirated for the first time in over a decade. (D3, TL2, DS, Dishonoured). TL2 started off as a piratebay edition but then bought it to play online and I've got Darkness2 piratebay edition lying about somewhere but not had time to install it.
it could be an indication of the quality of current releases, but probably not :rolleyes:
Surveyor
October 16 2012, 09:46:58 AM
Did you hide corpse near the stairwell? Seems a buggy area to hide corpse, better avoid it.
Liare
October 16 2012, 10:16:55 AM
Playing a game because you've spent a lot of money on it is the soul reason people still play Eve
Harsh. But fair.
Then again, I'm finding that purchased games are usually played more at the moment, though it could be the style of game. Nothing on my current play list is pirated for the first time in over a decade. (D3, TL2, DS, Dishonoured). TL2 started off as a piratebay edition but then bought it to play online and I've got Darkness2 piratebay edition lying about somewhere but not had time to install it.
it could be an indication of the quality of current releases, but probably not :rolleyes:i too am experiencing this puzzling state, it does seem like the gameplay quality has increased a bit since the graphics race retardation kind of fell to the wayside.
also, if you're not playing the new xcom you're doing it wrong.
Joshua Foiritain
October 16 2012, 10:45:23 AM
Not sure if this was a bug or what. On the party level I sneaked my way upstairs without detection, cleaned all the guards, looted etc etc. But when I came down as a rat through one of the tunnels everyone was instantly aggressive. Not sure how they knew something is up. Come to think of it, maybe someone found a corpse somewhere...
Did you phase out of the rat body in view of people?
Maximillian
October 16 2012, 11:02:37 AM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
Untrue, I had to walk upstairs to get a coffee an hour ago, and I occasionally walk my dog etc
So you live in the basement?
I assume he walks to his sister's room, or does she come to him?
XenosisReaper
October 16 2012, 02:08:57 PM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
Untrue, I had to walk upstairs to get a coffee an hour ago, and I occasionally walk my dog etc
So you live in the basement?
I assume he walks to his sister's room, or does she come to him?
Nop, upside down house, kitchen, lounge, etc on top, bedrooms on the bottom floor
I was in my room with my laptop because lolheating issues
RazoR
October 16 2012, 06:07:46 PM
soul reason:psyduck:Editing typos is admitting defeetI would defeet you. It's not like you walk anywhere from the computer anyway.
Untrue, I had to walk upstairs to get a coffee an hour ago, and I occasionally walk my dog etc
So you live in the basement?
I assume he walks to his sister's room, or does she come to him?
Nop, upside down house, kitchen, lounge, etc on top, bedrooms on the bottom floor
I was in my room with my laptop because lolheating issuesWestern engineering.
Not sure if this was a bug or what. On the party level I sneaked my way upstairs without detection, cleaned all the guards, looted etc etc. But when I came down as a rat through one of the tunnels everyone was instantly aggressive. Not sure how they knew something is up. Come to think of it, maybe someone found a corpse somewhere...That happened to me too. I jump down without anyone seeing me, go around for a bit and then BAM, everyone's agressive.
So after third reload i just jumped down on the target and gtfo'd.
Ophichius
October 19 2012, 01:05:44 AM
Decided to buy this. I think I have a new contender for best game of the year. Excellent level design, brilliant use of vertical space, plentiful alternate routes, a really nice polished feel to every aspect of the game I've encountered so far. I think my only real gripes are A) I wish they gave me a nonlethal version of the drop assassination B) Voice acting is a little rough in spots.
I think my personal favorite tactic is the Batman KO. Blink directly behind a target, KO and grab them at the same time, blink away to hiding. From the bad guy's perspective, one of their own just fucking disappeared into thin air.
-O
Idara
October 19 2012, 02:37:44 AM
I hear you on the nonlethal drop assassination.
If you just jump on a guy you land and knock him down and he's at full alert instead of getting knocked out cold.
I think I'm nearly done, about 20 hours in on a no-kills first playthrough and the game really is great.
Ophichius
October 19 2012, 02:41:41 AM
I hear you on the nonlethal drop assassination.
If you just jump on a guy you land and knock him down and he's at full alert instead of getting knocked out cold.
I think I'm nearly done, about 20 hours in on a no-kills first playthrough and the game really is great.
20 hours in and nearly done? Cripes. I sank -fifteen hours- into the first target alone. Though I also scored roughly 3600 out of the approximately 3700 coins in that level, snagged all the runes and bone charms, and KOed almost every single living entity in the level without being spotted once (Missed a grand total of three guys). I think I picked up every single note, scrap of paper, and audiolog too.
-O
dpidcoe
October 19 2012, 03:03:39 AM
I hear you on the nonlethal drop assassination.
If you just jump on a guy you land and knock him down and he's at full alert instead of getting knocked out cold.
I think I'm nearly done, about 20 hours in on a no-kills first playthrough and the game really is great.
20 hours in and nearly done? Cripes. I sank -fifteen hours- into the first target alone. Though I also scored roughly 3600 out of the approximately 3700 coins in that level, snagged all the runes and bone charms, and KOed almost every single living entity in the level without being spotted once (Missed a grand total of three guys). I think I picked up every single note, scrap of paper, and audiolog too.
-O
That's how I play these kinds of games also, fffffffffffffffffffffff
tHornton
October 19 2012, 02:46:51 PM
I hear you on the nonlethal drop assassination.
If you just jump on a guy you land and knock him down and he's at full alert instead of getting knocked out cold.
I think I'm nearly done, about 20 hours in on a no-kills first playthrough and the game really is great.
20 hours in and nearly done? Cripes. I sank -fifteen hours- into the first target alone. Though I also scored roughly 3600 out of the approximately 3700 coins in that level, snagged all the runes and bone charms, and KOed almost every single living entity in the level without being spotted once (Missed a grand total of three guys). I think I picked up every single note, scrap of paper, and audiolog too.
-O
jesus christ, u OCD here often ?
XenosisReaper
October 19 2012, 02:58:42 PM
lol, for some reason, landing on somebody while they're unconscious/wounded kills them.
I did it by accident with the head assassin guy by accident, welp.
tHornton
October 19 2012, 03:03:27 PM
lol, for some reason, landing on somebody while they're unconscious/wounded kills them.
I did it by accident with the head assassin guy by accident, welp.
was it an accident
Itiken
October 19 2012, 03:15:42 PM
I finally got some time to sink into this last night. it's pretty fun.
3-4 hours and 2/3 through the first mission. Turned off all the pointers ofc.
I may be killing people, but only if they sound annoying. Oh or look annoying. Or are people.
Or i have too many crossbow bolts.
or it's raining.
Ophichius
October 20 2012, 03:40:02 AM
I hear you on the nonlethal drop assassination.
If you just jump on a guy you land and knock him down and he's at full alert instead of getting knocked out cold.
I think I'm nearly done, about 20 hours in on a no-kills first playthrough and the game really is great.
20 hours in and nearly done? Cripes. I sank -fifteen hours- into the first target alone. Though I also scored roughly 3600 out of the approximately 3700 coins in that level, snagged all the runes and bone charms, and KOed almost every single living entity in the level without being spotted once (Missed a grand total of three guys). I think I picked up every single note, scrap of paper, and audiolog too.
-O
jesus christ, u OCD here often ?
Stealth games do that to me. I think it's because they're deliberately geared to be slower and more contemplative, investigative games. FPSes are all built for run and gun, blasting through an area as fast as possible and leaving blood stains up the walls. Stealth game developers seem to delight in adding clever little additions to levels, out of the way places and spaces that encourage an observant, experimental approach to pathfinding. There's a little thrill to spotting a ledge, rooftop, or passageway and discovering where it goes and what it leads to. Each space (if well designed) offers a myriad of ways to traverse it. Dishonored does that so much better than most games that I find it a joy just to maneuver around the world, exploring it.
I guess it's not OCD in the strict sense of things, but rather a drive to see everywhere, explore everything, to absorb as much of the level as possible.
-O
omeg
October 20 2012, 09:24:42 AM
I killed most people in the later part of the game and still have 40 hours clocked on Steam. Granted, some of that was retrying various situations but still.
Finished it yesterday. Ending was a bit abrupt but to be frank I'm happy with it. Maybe they could've handled it a bit better but I can't imagine it being much different. The story was pretty predictable, but for me the atmosphere and delivery mattered more. I've read (almost) every note and letter and there were moments when I was honestly sad or thought "you fuckers aren't gonna live through no matter what". Maybe I'm just easy to please but I thoroughly enjoyed it.
Surveyor
October 20 2012, 10:37:52 AM
I killed most people in the later part of the game and still have 40 hours clocked on Steam. Granted, some of that was retrying various situations but still.
Finished it yesterday. Ending was a bit abrupt but to be frank I'm happy with it. Maybe they could've handled it a bit better but I can't imagine it being much different. The story was pretty predictable, but for me the atmosphere and delivery mattered more. I've read (almost) every note and letter and there were moments when I was honestly sad or thought "you fuckers aren't gonna live through no matter what". Maybe I'm just easy to please but I thoroughly enjoyed it.
This is how i felt. I hope they get some decent DLC's out to get more story (mission, perhaps on a different char?) into the game. I like pretty much everything in this game.
GiDiYi
October 22 2012, 11:31:14 AM
I am so outdated, it's not even funny anymore. Haven't heard about this game until yesterday.
Laptop was on during the night, so download has finished.
Needless to say that I came after hearing that it's like Thief in a victorian steampunk setting. HNNNNNNGFHH!
Now I want to go home. Werk, y u not over?
Intigo
October 22 2012, 11:40:32 AM
No surprise this was pushed back with everyone leaving the project.
http://www.vg247.com/2012/10/16/bioshock-infinite-ai-and-combat-leads-exit-for-microsoft/
Hope this doesn't affect the quality of the game.
m8 ur in wrang threff
Hayes DuSid
October 22 2012, 07:01:39 PM
19 hours in and only on mission 4 or 5.
Whoever said this was a short game obviously just bull-rushed it.
RazoR
October 22 2012, 07:07:55 PM
19 hours in and only on mission 4 or 5.Yeah and the total number of missions is 7.
Jurskjeld
October 22 2012, 07:10:19 PM
http://www.youtube.com/watch?v=lo4JH96KcgQ&feature=g-all-u
lawl
orcane
October 22 2012, 08:28:19 PM
19 hours in and only on mission 4 or 5.Yeah and the total number of missions is 7.
There are 8 without the prologue, and after 4 or 5 he still has at least one huge, one small, and one average mission ahead of him. I don't think 20-30 hours is short by any means.
GiDiYi
October 22 2012, 08:54:17 PM
Played for 72 minutes (according to steam), just arrived at the pub. Called it a day for tonight.
Easy as eatin' pancakes. I just danced through that prison, it was glorious.
I am amazed how those ancient victorian prison architects were so mindful and constructed their whole prison around the main theme of sneak attacks and hide and seek games.
Don't get me wrong, I am really having a blast here.
XenosisReaper
October 22 2012, 09:11:45 PM
Played for 72 minutes (according to steam), just arrived at the pub. Called it a day for tonight.
Easy as eatin' pancakes. I just danced through that prison, it was glorious.
I am amazed how those ancient victorian prison architects were so mindful and constructed their whole prison around the main theme of sneak attacks and hide and seek games.
Don't get me wrong, I am really having a blast here.
It gets a bit harder
Not much though, actually sneaking about is pretty much, stop time > blink > kill, repeat
RazoR
October 22 2012, 10:13:49 PM
Only magic i used was blink for getting to rooftops.
Venec
October 22 2012, 11:01:49 PM
http://youtu.be/lo4JH96KcgQ
Pacefalm
October 22 2012, 11:27:08 PM
Last page m8 :)
Jurskjeld
October 22 2012, 11:48:10 PM
I saw I was 19th but figured I couldn't be so cynical as to wait two posts.
dpidcoe
October 23 2012, 07:53:25 PM
I am amazed how those ancient victorian prison architects were so mindful and constructed their whole prison around the main theme of sneak attacks and hide and seek games.
haha, maps designed to the gameplay like that are actually one of the big immersion breakers for me in singleplayer games. I always figured I was just weird and no one else noticed those kinds of things.
Not saying that maps shouldn't be designed around gameplay, but I always laugh a little when I find an airvent that's the perfect size to accommodate my crouching character model, or there's an obvious physics puzzle with weighted objects that someone left laying right next to it for no apparent reason other than for use solving the physics puzzle.
Eshnala
October 23 2012, 07:58:01 PM
Realy like the game so far, atm on a nonlethal-stealthy-playthrough (tho i accidentialy killed 1 or 2 dudes already, but whatever) and most likely going to make a rambo-slaughter one after that.
a question about the last mission:
in the last mission: is it possible to save piero and sokolov in a nonlethal way?
i got rid of all the normal soldiers, only the tallboys are still about and i havent found a way to knock them out without killing them
orcane
October 23 2012, 08:04:14 PM
To save them you don't have to deal with the guards. You just have to meet them in person ie. get into the workshop - and you can do that without anyone seeing you - then they'll offer you a way to clear the area in one of two ways. Also, not the last mission.
Eshnala
October 23 2012, 08:08:56 PM
To save them you don't have to deal with the guards. You just have to meet them in person ie. get into the workshop - and you can do that without anyone seeing you - then they'll offer you a way to clear the area in one of two ways. Also, not the last mission.
Well i already talked to them and i thought the 2 options i have is either to fry everything with their tesla coil or get rid of all the watchmen in my own (nonlethal) way
nvm, i talked to them again and gave them the blueprint and now i have the 2 options you meant, thx anyways!
orcane
October 23 2012, 08:16:40 PM
They actually mention the fry-or-knockout option the first time, or did so for me, in the exact same words - first it's Piero who told me what the device could do, or I could deal with everyone myself. When I brought the blueprint over, Sokolov repeated what the device could do, and then I got the pick
And yeah there is no way to knock out tallboys. You either avoid or kill them.
Eshnala
October 23 2012, 08:24:45 PM
yeah i think i've just overheard or misunderstood it the first time, it was pretty clear after i gave the blueprint
altho they are easy to avoid tbh, but overall the game lacks somewhat of difficulty, as soon as you get to a good vantagepoint to find out the walking patterns of guards its no problem to get rid of them. I rarely used something other than blink and choke in the game so far :D
Tho stopping time and setting multiple people asleep at the same time with sleepdarts is kinda cool.
Itiken
October 24 2012, 08:01:17 AM
Tho stopping time and setting multiple people asleep at the same time with sleepdarts is kinda cool.
Finding many things in the game kinda cool crew checking in.
Sure teh story si a bit wooden. The guard apthing is predictable, X is a bti Op and Y is a bit silly but as a whole, the game is simply slick, cool and enjoyable, so fuck it.
Idara
October 24 2012, 03:41:48 PM
Tho stopping time and setting multiple people asleep at the same time with sleepdarts is kinda cool.
Finding many things in the game kinda cool crew checking in.
Sure teh story si a bit wooden. The guard apthing is predictable, X is a bti Op and Y is a bit silly but as a whole, the game is simply slick, cool and enjoyable, so fuck it.
"Do you think you'll get your own squad after last night?"
"Never doubt it" or "Chances are good" or...
jbend9620
October 24 2012, 03:59:33 PM
so is this worth picking up for an avid deus ex/splinter cell/hitman fanboi?
Surveyor
October 24 2012, 04:53:08 PM
Yes.
RazoR
October 24 2012, 05:03:55 PM
This game is so boring (apart from sneaking and killing) even ZP about it is.
http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-Dishonored
Isyel
October 24 2012, 05:37:01 PM
This game is so boring (apart from sneaking and killing) even ZP about it is.
http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-Dishonored
Good. The ZP about good games (except Portal) are always shit and boring.
RazoR
October 24 2012, 05:39:21 PM
This game is so boring (apart from sneaking and killing) even ZP about it is.
http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-DishonoredGood. The ZP about bland games are always shit and boring.fyp
jbend9620
October 25 2012, 02:30:02 AM
just watched some gameplay vids, HNGGGGGH
Itiken
October 25 2012, 08:00:29 AM
This game is so boring (apart from sneaking and killing) even ZP about it is.
Your whining is boring.
Eshnala
October 25 2012, 08:48:40 AM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play.
With Dishonored i never had a moment where i thought "omg is this story dumb" or "Oh look, another generic dialog" because the gameplay itself is so much fun.
Its a bit like Mass Effect just the other way round. ME's gameplay was pretty meh, but the nicely told story just carried the game through all of that. And thats just one of many games where it works like that.
XenosisReaper
October 25 2012, 12:55:31 PM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play.
With Dishonored i never had a moment where i thought "omg is this story dumb" or "Oh look, another generic dialog" because the gameplay itself is so much fun.
Its a bit like Mass Effect just the other way round. ME's gameplay was pretty meh, but the nicely told story just carried the game through all of that. And thats just one of many games where it works like that.
No shit.
If his reviews were all about the good bits in games nobody would watch him, he makes a living out of being an extravagant bastard.
Eshnala
October 25 2012, 01:51:27 PM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play.
With Dishonored i never had a moment where i thought "omg is this story dumb" or "Oh look, another generic dialog" because the gameplay itself is so much fun.
Its a bit like Mass Effect just the other way round. ME's gameplay was pretty meh, but the nicely told story just carried the game through all of that. And thats just one of many games where it works like that.
No shit.
If his reviews were all about the good bits in games nobody would watch him, he makes a living out of being an extravagant bastard.
I know, thats why i am watching it aswell, for entertainment. But some people think that what he says is literaly the word of god.
Ophichius
October 25 2012, 04:31:37 PM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play.
With Dishonored i never had a moment where i thought "omg is this story dumb" or "Oh look, another generic dialog" because the gameplay itself is so much fun.
Its a bit like Mass Effect just the other way round. ME's gameplay was pretty meh, but the nicely told story just carried the game through all of that. And thats just one of many games where it works like that.
No shit.
If his reviews were all about the good bits in games nobody would watch him, he makes a living out of being an extravagant bastard.
Early in his career he was incredibly acidic about the bad parts of games, but also heaped praise on the good parts. He was funny because he went to both extremes. Now he's just full of bile and acid. It's a lot less entertaining.
-O
dpidcoe
October 25 2012, 04:57:20 PM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play. That's what I like about ZP though, he bashes all the downsides and lets you weigh them for yourself, unlike other reviewers who write glowing praise about everything because they personally liked the game. Some people might just want to play something with an electric steampunk visual style and not care about the gameplay, those people probably won't care about his complaints about the plot flow as long as the visuals are fine. Other people might want to play a remake of thief. Other people might just want a good story and not care about anything else, they'll probably disregard any complaints about AI or gameplay. Since everyone will assign a different weight to different defects, a review that glosses over the "bad" parts because they personally feel that those are outweighed by the "good" parts is a completely useless review.
Ashaz
October 27 2012, 12:40:41 PM
While ZP is often funny and sometimes right, i think he focuses too much on what is wrong with the game rather then seeing what parts are fun. Most games have some rough edges or even stuff that just broken, but a lot of games also have some specific thing thats just outweights all those downsides and makes the game fun to play. That's what I like about ZP though, he bashes all the downsides and lets you weigh them for yourself, unlike other reviewers who write glowing praise about everything because they personally liked the game. Some people might just want to play something with an electric steampunk visual style and not care about the gameplay, those people probably won't care about his complaints about the plot flow as long as the visuals are fine. Other people might want to play a remake of thief. Other people might just want a good story and not care about anything else, they'll probably disregard any complaints about AI or gameplay. Since everyone will assign a different weight to different defects, a review that glosses over the "bad" parts because they personally feel that those are outweighed by the "good" parts is a completely useless review.
I realy preffered ZP when he was more balanced.
For some reason I trust people more when they are completely bashing a game than when they're praising it.
...wich has made me almost miss out on some realy nice games just cause I thought it was pure shit after seeing a ZP review. :)
Lesson learned tho.
tHornton
October 27 2012, 12:41:39 PM
i preferred zp a lot more before i realised he was a fedora toting, neckbeard-having massive nerd
RazoR
October 27 2012, 01:14:03 PM
http://d4k7s9ho8qact.cloudfront.net/wp-content/uploads/2006/06/derailed.jpg
Corwyna
October 27 2012, 07:50:02 PM
Just finished it on low chaos, but did kill a few over time. I saw 3 endings (low chaos, high chaos bad and high chaos good (kind off) endings). Is there more than those 3? Is there a difference if you don't kill absolutely anyone in whole game?
FatFreddy
October 27 2012, 07:52:07 PM
itt people who don't treat ZP primarily as entertainment
lol fools
RazoR
October 27 2012, 09:25:43 PM
itt people who don't treat ZP primarily as entertainment
lol fools>implying yahtzee doesn't provide valid arguements
Spaztick
October 28 2012, 04:02:13 AM
I'll get this game when it's not sixty jewbucks on steam. Irony etc.
Tapaderr
RazoR
October 28 2012, 09:34:37 AM
SIXTY?!
Does it even have multiplayer?
Corwyna
October 28 2012, 04:31:21 PM
SIXTY?!
Does it even have multiplayer?
It is 50€ on Steam. No multiplayer.
Paradox
October 28 2012, 05:33:45 PM
SIXTY?!
Does it even have multiplayer?
It is 50€ on Steam. No multiplayer.
£30 on steam
lolsteam conversion rates.
XenosisReaper
October 28 2012, 05:45:35 PM
>buying singplayer PC games
hahahaha
people actually do that?
RazoR
October 28 2012, 05:48:01 PM
>buying singplayer PC games
hahahaha
people actually do that?I bought JA2.
Three times.
XenosisReaper
October 28 2012, 06:01:18 PM
>buying singplayer PC games
hahahaha
people actually do that?I bought JA2.
Three times.
What is JA2
Corwyna
October 28 2012, 06:14:08 PM
>buying singplayer PC games
hahahaha
people actually do that?I bought JA2.
Three times.
What is JA2
A game worth buying. Three times.
Pacefalm
October 28 2012, 06:14:54 PM
I instantly recognised the abbreviation when the discussion started about it in the xcom thread even though my only previous connection to the game was a splash page commercial in a gaming magazine from the '90s.
Tsubutai
October 28 2012, 06:37:51 PM
Really enjoyed this, wound up putting around 50 hours into it. One playthrough on normal difficulty and then one on the hardest to get the Ghost/Clean Hands achievements. Great stuff.
Idara
October 28 2012, 09:38:19 PM
>buying singplayer PC games
hahahaha
people actually do that?
When it's a game worth buying.
Because hopefully it means more good games get made and we don't get year after year of CoD5 and CoD14.
RazoR
October 28 2012, 11:33:03 PM
>good game
>overhyped 10 hour long 30+ bux FPS with retarded moral system and wanky characters/plot
(gameplay is really good and rewarding but so it was in Rage)
I did buy the 50 bux Wargame: EE (when i could have bought a russian version for 20) and had a whole week of fun with it.
Varcaus
October 28 2012, 11:54:04 PM
Razor is bad and not doing non lol speed runs.
RazoR
October 29 2012, 12:09:22 AM
>implying this is thief where you have to wait 5 fucking minutes for guards to split far enough for taking one out
With blink, x-ray vision and other shit it's just too easy.
When i saw that brothel level i though "now here is a proper big map with multiple approach scenarios alright" and jerked off on roofs for awhile. All in all it took me an hour to knock absolutely everyone out.
Oh and SPAWNING three guys behind you when you go up the stairs is not cool.
Also expected Hitman reference in the steam room but it just blew up in their faces. Bads.
Hm, i'm doing Thief3 now that was remembered for it's painfully small levels and... They are not actually that small compared to dish on a red ©
Hayes DuSid
October 29 2012, 11:23:39 AM
>.> No one spawned when I went up the stairs.
And I did that level twice.
Also, there's a challenge to do the game with only blink. Did the intro and first level with that before the lure of moving faster and jumping higher got to me.
Ashaz
October 29 2012, 11:53:06 AM
Playing this game on a bad computer and it looks bloody awesome.
Very well done.
Mona
October 29 2012, 12:04:39 PM
http://cdn.memegenerator.net/instances/400x/29196764.jpg
orcane
October 29 2012, 03:51:59 PM
>buying singplayer PC games
hahahaha
people actually do that?
Fuck you and kill yourself.
Also Razor in being bad non-shocker.
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