PDA

View Full Version : [PVP] Sleipnir



Sponk
July 8 2011, 11:30:41 AM
Y NO THRED?

Oh wow for ages I've had nothing to moderate but you have to post like a spazz. There wasn't a thread because no one posted a fit how about you post a fit? - Helen

Helen
July 8 2011, 12:16:31 PM
Nice one dickhead, how about you post a fit rather than use stupid teeny internet language.

Sponk
July 8 2011, 01:12:50 PM
If I knew a fit i'd post one.

Lets start again.

Sleipnir for pve - or is claymore better due to tracking plus tank?

Helen
July 8 2011, 03:33:35 PM
Lets use some deductive reasoning here to work out why there is no thread for a PvE Sleipnir fit.
Is it because its terrible compared to other ships you could fly that would do the same job cheaper/faster?
Or is it because its so fantastic that it renders other matari ships obsolete?

mira o'karr
July 8 2011, 04:05:34 PM
i like it for incursions and seems to get me a fleet just as fast as NM, mach or vindi
good ship for the frig heavy sites

[Sleipnir, incursion]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II


10MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier


425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Skirmish Warfare Link - Interdiction Maneuvers


Medium Core Defence Field Extender II
Medium Projectile Burst Aerator II

some damage drones

Rudolf Miller
July 8 2011, 04:13:42 PM
I've found the nano-sleip can do some good work in PVE.


[Sleipnir, PVE]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Republic Fleet 10MN Afterburner
Gist C-Type X-Large Shield Booster
Invulnerability Field II
Small Capacitor Booster II, Navy Cap Booster 400
Federation Navy Stasis Webifier

425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
Corpum A-Type Medium Nosferatu

Medium Auxiliary Thrusters II
Medium Auxiliary Thrusters II


Hobgoblin II x5
Hobgoblin II x3

819 DPS
639 tank crystals help. halos do too as they make you more impervious to BS guns.
RF Gyros obviously an option. RFTE's are way too expensive for too little benefit.

You can argue the necessity of a C-type XL booster. I choose it because the cap on this thing is weak. The A-type Nos helps keep a steady stream of cap coming in (40 mil iirc) and the small booster keeps you topped off for high DPS final rooms. You can choose a CN/DG invuln to boost your resistances as well. If you want to go hardcore shield tank and worry less about getting under BS guns, you can switch to resistance or boost speed rigs instead of aux-thrusters. Web to keep frigs from getting under you, of course you can switch it to anything you want really. Not much fitting space left though, be warned. Piloting this ship is significantly better than sitting still. If you sit still, at some point you will likely be overwhelmed by DPS (unless you really put in the pimped shield mods and crystals)

Sparkus Volundar
July 11 2011, 02:35:56 PM
i like it for incursions and seems to get me a fleet just as fast as NM, mach or vindi
good ship for the frig heavy sites

[Sleipnir, incursion]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II


10MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier


425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Skirmish Warfare Link - Interdiction Maneuvers


Medium Core Defence Field Extender II
Medium Projectile Burst Aerator II

some damage drones

I'm trying something similar but I would suggest that a 2nd TE would lead to more real dps than the 3rd gyro stacking alongside the T2 ROF rig, which I agree is a great choice on the Sleip.

Sparks

kalisti
July 16 2011, 11:43:49 PM
[Sleipnir, mission autos]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

10MN Afterburner II
Large Shield Booster II
Invulnerability Field II
Heat Dissipation Field II
Ballistic Deflection Field II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Heavy Assault Missile Launcher II, Torrent Assault Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

changing the lows to gyro x3, reactor control and DC II, and swapping to 720 II's, and removing the HAM. gives much nicer range and great volley, its a great ship and does any lvl 4, but as helen mentioned T3 is similar but faster, and a good BS has greater isk generation power (large weapons).
good as a fall back on do anything ship imo.

Mr Marram
July 17 2011, 05:15:11 AM
The problem with any medium turreted ship is damage projection, the majority of pve BSes either spawn or burn out to orbit around at 40-50km and this means you are spending far too much time burning out to this range and then having to burn onto the next one, this in turn spreads the salvaging over a huge area 100+km, then becoming a PITA for noctii.

Ships like nightmares, machs, vargurs, golems can project their DPS from 5-70km quite easily with good skills and fits/rigs. Medium guns just cant hit that far without sacrificing fittings (dumping gyos/heatsinks for TEs). Obviously missile boats like Nighthawk, Drake and Tengu dont suffer from this due to 80+km range on heavy missiles.

The pve sleipnir looks so damn sexy on paper, nice low sig (compared to BSes), good speed, amazing damage and tank but the range is just horrible which is why you really wont see any missioning. There are some exceptions to this obviously, the ones that spring to mind are angel sanctums and missions in which the BSes generally like to sit up nice and close.

Shin_getter
July 17 2011, 10:31:26 AM
If you are running incursions, wouldn't slepi actually work better then the battleships due to medium weapons? Most pickup fleets don't have two web loki running after all....

And if you could run incursions, why would you do highsec l4s?

Tsubutai
July 17 2011, 01:59:02 PM
If you are running incursions, wouldn't slepi actually work better then the battleships due to medium weapons? Most pickup fleets don't have two web loki running after all....

And if you could run incursions, why would you do highsec l4s?
Most incursion fleets I've been in had multiple webbers, with either range or strength bonuses. And if you can fly a Sleip, you can fly a Loki, so you might as well make yourself more useful/attractive and get into one of those instead. I think I'd only bring a Sleip if I were running the Interdiction Manoeuvres link.

smagd
July 18 2011, 08:52:34 AM
An MWD can also help with the damage projection problem in Incursions, although you may want to shut that down post haste if BS start shooting you.

ThePotsy
August 4 2011, 04:12:34 AM
[Sleipnir, C3 Sleip]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Power Diagnostic System II
Power Diagnostic System II
Capacitor Flux Coil II

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Cap Recharger II

720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
720mm Howitzer Artillery II, Phased Plasma M
Small Remote Armor Repair System II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Warrior II x5
Warrior II x3

With my skills:
502 DPS
721 Sustained Tank
Cap Stable @ 48%

You can drop the amp for an AB and still get 547 sustained tank.

Mr Marram
August 4 2011, 05:10:32 AM
With all Vs the tank and DPS is pretty good, range is 15+33km which is ok for C3s, tracking might be an issue though. You can drop the flux coil for another PDU for 44% stable and 725 omni-tank.

T2 CCCs arent bad at 50mil each, changing to this

[Sleipnir, C3 Sleip]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Damage Control II

Pithum B-Type Medium Shield Booster
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Small Remote Armor Repair System II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Warrior II x5
Warrior II x3


With all Vs gives 768 omni tank. 565 DPS at 17+43km and cap stable at 53%

That pith b-type is more expensive than the large though IIRC

Sponk
August 4 2011, 05:27:31 AM
Mise well go Tengu then

Mr Marram
August 4 2011, 05:38:19 AM
Mise well go Tengu then

There is a reason why everyone uses a tengu but this is (your) sleipnir thread.

Helen
August 4 2011, 10:32:51 AM
Guys I know the Tengu is fucking amazing for PvE but is there really a need to keep talking about it in every fucking PvE thread?
Keep it on topic please.

Sponk
August 4 2011, 11:16:19 PM
Consensus seems to be that Sleips suffer from 'blaster syndrome' which makes it unsuitable for pve except maybe for belt ratting :(

Itiken
August 5 2011, 12:04:44 PM
if by suffer you mean 'can tank and deal lots of DPS while be maneuverable and not too pricey' then yeah. Totally \o/
A basic ArtySleip with DG Booster/Amp is more than enough to pwn through Sanctums and any L4 that exists today at a bargain price, while 425mm / Dual TE fits will still hit far enough out to DeePeeEss at that magic 35km range for hitting sleepers and kiting Battleships. Add lg Crystals for even more win....
:)

spm1138
August 10 2011, 11:25:39 AM
TBH I tried it for L4s and it wasn't that painful.

Relatively speaking you're very fast (compared to a mission balanced around a BS with no prop mod) and you do deeps at 30-40.

It actually felt about on a par with my drake for most of the L4s I got.

Helen
August 10 2011, 11:52:32 AM
Shut the fuck up about the cost.