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Winged Nazgul
July 5 2011, 11:53:24 PM
EU Server: Miller
Faction: Vanu


http://www.planetside2.com/

Looks like they changed their mind about calling it Planetside Next. The countdown seems to be for an announcement set to be delivered at Fan Faire 2011 in a couple of days, 7/7 at 7 PM PDT. Also, from the site metatag:



PlanetSide 2 is the only first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Be a part of explosive action in a futuristic world with forces ranging from tactical squads to thousand player armies all taking place in real-time on enormous open-world continents.

Joshua Foiritain
July 6 2011, 12:57:57 AM
Will subscribe without looking. :D

Dark 0men
July 6 2011, 01:05:36 AM
Will subscribe without looking. :D
You are going to get raped.

(I, too, will subscribe without reading any reviews)

((in before f2p))

vackris
July 6 2011, 01:08:45 AM
Will subscribe without looking. :D

Not emptyquoting. :guinness:

Cool09
July 6 2011, 02:52:55 AM
Damn the timer. Its going to countdown to 0, then they will launch a new site with some screenshots and maybe a pre-rendered teaser. Inb4 "coming in 2013."

(will also subscribe recklessly)

Sirrush
July 6 2011, 02:59:53 AM
Damn those announcements of announcements.

(I'll still subscribe. SHUT UP AND TAKE MY MONEY)

Forever Calzone
July 6 2011, 06:29:24 AM
You are going to get raped.

(I, too, will subscribe without reading any reviews)

((in before f2p))

I will kill myself, video it and have it sent to smedley if they go free2play.

spm1138
July 6 2011, 07:23:15 AM
It's going to suck.

It's going to be Planetside 1 with a DX9 graphics engine on top and no other improvements.

Smedley hates you all. He is going to take a poop in a box and that will be PS2.

...

Yeah, I'm probably going to end up subbing as well.

Tailn
July 6 2011, 01:28:17 PM
Dont care, it's an MMOFPS there is no choice, will even deal with SOE for it.

Xennith
July 6 2011, 05:06:26 PM
Well at least its on the 6th anniversary of the 7/7 bombings rather than the 7th. Good troll.

Hoping for excellence, expecting CCP.

Intigo
July 6 2011, 05:53:35 PM
Do want this so much.


Well at least its on the 6th anniversary of the 7/7 bombings rather than the 7th. Good troll.

Kill yourself.

zangorus
July 7 2011, 07:43:12 AM
holyshit i used to play Planetside , still got the box here somewhere

Mangala Solaris
July 7 2011, 09:05:27 AM
Will subscribe without looking. :D

Poem
July 7 2011, 12:08:55 PM
Will also subscribe immediately. Heres hoping this countdown actually is a countdown, instead of a countdown that goes to 0 for a week with no announcement ahem. So far the way SOE are handling the release has me worried for how they'll treat it, but it's properly just residual emo from the brutal blood and sand assfucking PS1 received.

Ohh_No
July 8 2011, 12:03:14 AM
Well, less than two hours until the SOE announcement about Planetside 2.

We'll see how disappointing it is.

I'm hoping though.

Dark 0men
July 8 2011, 02:01:56 AM
... and the server went down. SOE displaying their usual level of competence.

Mrenda
July 8 2011, 02:04:43 AM
It's up for me, with a trailer, that looked like it could have a lot of people playing at one time.

Ohh_No
July 8 2011, 02:17:39 AM
Trailer is unimpressive tbh

Idara
July 8 2011, 02:21:27 AM
Why is everyone a nigger.

Dahak
July 8 2011, 02:22:39 AM
Must have no expectations so I don't get disappointed.

Dogbeast
July 8 2011, 03:40:51 AM
I will definitely buy this and play it. TR all the way. Although, I am not a fan of the goggles they tend to wear.

And is it just me, or does it look like everyone in that video is sporting a jet pack of some sort?

Here's to hoping there is no more Lasher spam, or Jack Hammer insta-kills, or 1 man Mag Riders mowing people down, or Battle Frames, or......or.....Who am I kidding? It will still be more fun than staring at a door in EVE.

Muffinsrevenger
July 8 2011, 04:55:13 AM
http://www.gametrailers.com/video/debut-trailer-planetside-2/717147

Trailer omnom

Xennith
July 8 2011, 07:18:11 AM
Trailer was... a bit shit really. Gameplay doesnt look very smooth.

Will still subscribe and book a week off around release.

http://www.youtube.com/watch?v=uqzK9X_WAGU <- some talking.

Ohh_No
July 8 2011, 08:07:14 AM
According to the community press conference last night, certificate unlocks in this game work like skills in EVE.

You increase your battle rank to unlock potential progression in a class (yes, game has classes) and then you set certificates to train from there. As far as I can tell, it's like having to grind up levels on EVE to unlock the frigate, cruiser, etc skill to train. They don't want people to be able to subscribe, go AFK for six months, and come back with a finished certification tree. Have to work for it a bit.

Also, every inch of territory you hold generates resources for you and your faction. The more you had to do with gaining that territory, the more you receive. Resources are then used to upgrade weapons, vehicles, and (if I remember correctly) speed up certificate training. This means that it won't just be fighting over bases, it'll be fighting to expand your faction's influence on the entire island. Hopefully this encourages small-gang brawls even during massive base sieges.

Cerzi
July 8 2011, 08:17:11 AM
I like the look of the trailer. Mainly because it doesn't look ultra smooth. Generally with these kinds of games, the more polished they are, the less depth they have. Compared MAG to BF:BC. T:V to T2.

The trailer has huge open spaces, loads of people and massive forts to overtake. Looks good to me.

Xennith
July 8 2011, 08:19:50 AM
Showed trailer to guys at work.

"It looks like Halo".

Elbow/face interaction followed.

Warpath
July 8 2011, 08:40:22 AM
Story/screens and video here as well

http://www.rockpapershotgun.com/2011/07/08/planetside-2-first-screens-video/#more-65499

Winged Nazgul
July 8 2011, 09:45:26 AM
Meh. Not a whole lot of info to be had. They could've accomplished the same thing by releasing some more models like they were doing earlier.

Xennith
July 8 2011, 10:37:58 AM
Well, we found out that they are making some progress with the mechanics of the game. One of the major issues with planetside 1 was that there was almost nothing to be gained from defending, now territory is worth holding. I'm not 100% behind this idea of a hybrid between eve style offline progression and wow style xp grinding, and I have serious reservations about the introduction of classes. Carrying ACEs made me a combat engineer, not what colour my armour was.

spm1138
July 8 2011, 11:22:04 AM
Mnehhhhhh. On one hand, one of the most persistant complaints about PS's class system was you could do everything by yourself. OTOH that was a good thing because pubbies were all dribbling tards and the "choose your own class system" was actually something I really liked and they could have fixed that with slots and by not letting everyone over-level to a ridiculous degree.

I wonder if you can still have a Poodle as your battle standard.

I wonder if I can hassle Jadoo or any of Formido into resubbing.

Tailn
July 8 2011, 12:39:24 PM
There are vets out there who have not sent their first months sub to Sony already :psyduck:

Forever Calzone
July 8 2011, 12:41:11 PM
From looking at that trailer it actually does resemble planetside with a graphics upgrade even that short bit with the magrider although tbh I'm not really a huge fan of this obsession every fucking FPS has with loldowntehsights zooming but w/e. I actually hope it keeps the arcade playstyle of the original also WHERE THE FUCK ARE THE MAXES.

I'm not entirely sold on this new class system but I like the sound of this change to BEP/CEP(wonder how command ranks will work now) fighting over bases for fairly meh BEP and desperately spamming up your platoon full of plebs just to get max CEP was rather gimped.

It appears I may not be killing myself, well played smedders well played.

Angel Hun
July 8 2011, 01:11:43 PM
Skills too have radically changed: “It uses an offline time-based learning method – if you’re familiar with Eve Online, how they unlock skills, it’s similar to that.”


lol @those saying the CCP/Sony thing was just Dust.

Ohh_No
July 8 2011, 01:47:13 PM
Tis why DUST is PS3 exclusive. It would be stupid for a joint partnership to release two games of the same niche genre on the same platform.

Hatepeace Lovewar
July 8 2011, 01:53:42 PM
I love the idea behind the resources and territory etc in any mmo, so will probably play,

Poem
July 8 2011, 02:24:51 PM
Agreeing on the graphics, looks nice enough. The territory is a very nice idea and I hope the reality of it helps encourage small fights more. Offline training I have no problem with. Only thing that has me worried is the class system. Overall could be a lot worse, so fingers crossed.

wakalaka
July 8 2011, 02:44:50 PM
The trailer made me remember Tabula Rasa.

Warpath
July 8 2011, 02:52:53 PM
Another RPS post here

http://www.rockpapershotgun.com/2011/07/08/the-return-to-auraxis-planetside-2/#more-65530


You know of the late lamented Corporal Smith’s exploits on the Planetside. All of us here at RPS are ragged veterans of those interminable wars, serving time in the forests of Foresal and missing drops on towers in the lost deserts of Oshur. It is with great trepidation (and after a phone interview with SOE Creative Director Matt Higby) that we can now reveal details of Planetside 2…

The first thing that’s clear; they’re aiming to recreate Planetside with modern tech. From the video I just saw, I think they’ve done it.

For those not in the know; Our story begins eight years ago, on a distant planet called Auraxis. Three immortal factions contest the surface of this planet; the militaristic Terran Republic, the guerrilla New Conglomerate and the advanced Vanu Sovereignty. Their troops can’t die permanently, so contests consist of hordes of tanks, planes and infantry rolling, skimming and tramping towards each other over the same shattered world, eternally.

Being the most-varied and largest-scale MMO FPS combat of all time meant it was a game that generated war stories: as a lone anti-armour Max, running round a hillside, accidentally into the blind spot under a rare towering enemy mech and shooting its tuchas until it died of humiliation; of the mighty RPS tank platoon pounding our Escapist rivals until they realised we had no air cover and we scattered our tanks into the shelter of unsympathetic trees; of gal-dropping an ANT supply truck on a besieged base, saving it at the last moment. Every player has a dozen stories.

That was Planetside 1. Planetside 2 is going to be set in the same place, with the same continents and the same factions, as Higby explained: “It’s going to feel very similar to Planetside. We’re bringing the game up to a modern feeling, making it more quickly paced… the systems and features we’re adding are things we learned over the last eight years from the Planetside Live service and the features that MMO gamers expect, as well as all the bells and whistles of a modern FPS.” That said, there is going to be increased empire differentiation, so that the tools, techniques, strategies and tactics for each faction are going to be even more distinct.


“It’s only recently that we’ve had the technology that allowed the dream of where we need to bring Planetside in the future.” He tells us that they’ve been wanting to make the game for years, and that’s it’s evolved over a very long period. They’ve built a new homegrown engine called Forgelight designed specifically for online MMOFPSes, critically incorporating Nvidia’s Physx.

“We’re talking 2011 AAA graphics quality… We wanted to allow the AAA visual effects and physics that you see in today’s AAA FPSes – in an massively multplayer game”. He quickly runs through how physics is going to change the world: incorporating flight mechanics to make flying much more realistic; setting up large dynamic objects that can move around and be used for cover; or the way weapons affect players, so that if you get hit by a rocket that doesn’t kill you, it’ll knock you back.

As with the previous game, it’s going to feature thousands of players battling with each other in realtime on enormous maps, with no instancing – “we’re only limited by how many can physically fit into a small area.” New, however, is a territory control and conquest system; “You’ll fight over more than just facilities and bases; this turns every square inch into contestable valuable real estate that you want to control. The battlefield is always moving, you’re not fighting in the same place; something in your territory yesterday is now the newest hotspot. All of our maps are completely hand-crafted so that every square inch supports gameplay. The size of our environments is completely unrivalled.” It’s worth noting that facilities also have an effect on other parts of your military force – ammo dumps giving ammo bonuses and so on.

The more territory you control, the more resources you’ll have flowing in, whilst both attacking and defending give you a burst of resources. “There’s no resources pop-up to be smashed by assault rifle butt – how empires control territory and hence resources determines how successful they’re going to be in the game.” These are used for skill certifications, weapon upgrades, attaching new weapons to your vehicles and so on.


There’s also a new skill certification tree. “It uses an offline time-based learning method – if you’re familiar with Eve Online, how they unlock skills, it’s similar to that.” Each skill is locked to a battle-rank though – a player can’t progress past a certain point unless they actually play. “It allows players with not much time to game to keep up with friends who have nothing but free time, and it allows us to have bonuses for players who are actively playing.”

The skills tree is extensive, to say the least – Higby mentions thousands of skills. “Every vehicle will have its own skill tree, every weapon will have its own skill tree. You’ll be able to completely customise your soldier to the exact playstyle you want”. Squad leaders will retain their separate advancement tree, allowing them to command larger groups, whilst outfits will both be able to specialise further and customise their appearance. Higby envisages a purpose-built outfit for air cavalry with customised reapers and bonuses to air combat, or armour outfits so that “if you see these guys coming over a hill in customised prowlers, you’ll know who they are.”

To make ad-hoc combat easier, there’s a new customisation addition; a class system, replacing the pseudo-classes of the original. You can seamlessly switch between classes that you’ve unlocked; so you can can play as a medic or engineer, or switch to maxes and heavy assaults, depending on what your squad needs. It seems to be a way of creating a soldier that fits the individual’s play style but still feels useful and recognisable in the battle. “The FPS elements we’ve taken are for faster paced combat; we like the Battlefield games.”


Finally, most importantly, there’s a new mission system which automatically generates missions to focus players and balance populations, as well as allowing veteran players to insert their own missions. This allows players to specify in some detail what troops they need, for example a mission requiring engineers to set up minefields or repair turrets at a base. The default missions, when no player-created mission is available, focus players on nearby territory that can be conquered, or needs defending.

One large change followed on what Higby describes as Planetside’s number one lesson; “get people into the action quicker.” Because of this each factions’ sanctuaries are gone, and with them the Hart shuttle. Instead, each continent has an uncapturable foothold for each faction. To also aid with, and to tie into the missions system, players can also choose to auto-squad with nearby groups, and spawn on their squad – though this latter doesn’t work under every circumstance, to give defenders a chance, it’s one of many elements that should improve the new player experience.

Other changes we’ve picked out from the release; “seaborne combat” is an innovation and something that an FPS has never featured, especially not on Planetside’s scale. Though the setting of Auraxis hasn’t changed, the description of “open fields, tightly-packed urban centres” is also a shift from the locations we’ve seen before.

It’s rare when doing interviews that you hear relief in a voice; the sound of a tongue that’s been bitten so hard, for so long, that it’s resonates scar-tissue. “It has unrivalled scope and unrivalled scale.”, says Higby. “In a world where most games are copycats, it’s unique… It’s really, really, really hard to make an MMOFPS; an MMORPG is way easier… It’s probably more trouble than it’s worth for most people. It’s a juggernaut. We feel like we’re going to blow the roof of the MMOFPS market with this game.”

SOE wouldn’t be drawn on release dates, beta dates or pricing structures for this. It is, however PSP PC-only, the sequel to the best MMOFPS of all time, and all of RPS is certainly going to be playing it. We’re running low on war-stories, after all.

spm1138
July 8 2011, 03:06:44 PM
WHERE THE FUCK ARE THE MAXES.

Fffffuuuuuuuuuuuuuu. AI MAXes were the disability carts of Auraxis.

Poem
July 8 2011, 03:43:07 PM
Individual skill trees for weapons? Fuck yeah. The details in that interview are reigniting the PS fanboy within me. I hope they learned their lesson from PS 1 and avoid any BFResque fuckups.

Also, FHC people intending to play on release as TR represent.

Xennith
July 8 2011, 03:47:34 PM
I would play as TR, but I always prefered tanking to this walking around bullshit and TR tanks were terrible. If the vanguard is as good as it was in PS1 then there is almost nothing that would seperate me from it.

I think sony have already done a little mini NGE with the introduction of classes... We shall see, class based shooters are pretty popular.

Winged Nazgul
July 8 2011, 03:51:49 PM
Vanguard, Phoenix, Jackhammer.

NC4Lyfe

Xennith
July 8 2011, 03:54:46 PM
http://www.tentonhammer.com/image/view/94478

Sold!

To the man holding the exceptionally large shotgun.

Warpath
July 8 2011, 03:58:20 PM
Never played the original, are you restricted to one char/class? or can you roll alts and play multiple chars/classes?

Jelek Coro
July 8 2011, 04:03:30 PM
I so want to play this now...

I will sub regardless. I loved PS when it first came out. The joy and rush of organised tank assaults and hotdrops is...



Naturally I will have to teach my daughter... that will enable longer playtime on the desktop (2 1/2 and she already knows spaceships and pew pew - although she prefers the "whooooosh" of warping...)

Dogbeast
July 8 2011, 07:48:59 PM
Never played the original, are you restricted to one char/class? or can you roll alts and play multiple chars/classes?

In the original, you got to unlock certs/skills based on your level. So the same character can have multiple trees unlocked, but never all trees when maxed out. But you could always re-skill your character, so there was no need to make alts. All you needed to change out your "class" was go to a terminal ala Tribes and change classes and/or weapons and ammo. And terminals were in every base, tower, and mobile respawn points that can be deployed anywhere.

Mangala Solaris
July 8 2011, 07:57:34 PM
Really stoked for this. Regardless if it goes f2p, or takes a similar vein to EQ2 and lotro as to paid subs = more fun stuff, I'll lay money at the feet of SOE.

Cant wait to roll my NC support focused duder all over again.

spm1138
July 9 2011, 08:46:43 AM
In the original, you got to unlock certs/skills based on your level. So the same character can have multiple trees unlocked, but never all trees when maxed out. But you could always re-skill your character, so there was no need to make alts. All you needed to change out your "class" was go to a terminal ala Tribes and change classes and/or weapons and ammo. And terminals were in every base, tower, and mobile respawn points that can be deployed anywhere.


Certs / Skills unlocked equipment.

You could then load whatever you liked into your inventory (within the size limits placed by the armour you chose, but that was generous enough - you could cram three of the biggest guns or two guns and a tonne of explosives in there).

I suppose the problem with it was, they kept raising the level cap so by the end of the game you could be a heavy weapon toting combat engineer but also able to hack stuff, revive people and drive tanks. Also the default mode of transport was the Mosquito VTOL rather than group transport.

This basically meant good players didn't need bad players to fill in the support roles at all.

Dogbeast
July 9 2011, 09:21:49 AM
Certs / Skills unlocked equipment.

You could then load whatever you liked into your inventory (within the size limits placed by the armour you chose, but that was generous enough - you could cram three of the biggest guns or two guns and a tonne of explosives in there).

I suppose the problem with it was, they kept raising the level cap so by the end of the game you could be a heavy weapon toting combat engineer but also able to hack stuff, revive people and drive tanks. Also the default mode of transport was the Mosquito VTOL rather than group transport.

This basically meant good players didn't need bad players to fill in the support roles at all.

Ah, that fills in some gaps for me. I stopped playing when the first expansion came out and all those mechs were released along with the caverns. Ruined the game for me, as now people didn't need tanks, aircraft, or even a squad to do some of the more fun tactical stuff. Just roll up in a mech and own face. And caverns could only be used by those with the expansion so it was more of a requirement than an optional expansion in the grand pvp scheme.

I believe the highest at that time was BR20 and CR20. Orbital cannons were always fun on enemy troop concentrations.

Cerzi
July 9 2011, 10:20:06 AM
Vanguard, Phoenix, Jackhammer.

NC4Lyfe

NC and Jackhammer are pretty much the only things I remember. That and BR20/CR5, and drawing cocks etc on my teams map.
Having said that I don't think I played after beta, so that was quite a while ago.

Aphyd
July 9 2011, 11:06:39 AM
Not really liking the open air combat. Stuff should be dying faster than that if it's not behind cover. :|

Will almost certainly still buy, until the inevitable cash-for-uber-equipment scandal hits.

Belid Hagen
July 9 2011, 01:06:50 PM
Not really liking the open air combat. Stuff should be dying faster than that if it's not behind cover. :|

Will almost certainly still buy, until the inevitable cash-for-uber-equipment scandal hits.

it's a showcase video, everyone is intentionally missing to make the lightshow look better

cullnean
July 9 2011, 01:19:44 PM
galaxy pilot for proper hot drops checkin in

Idara
July 9 2011, 04:57:59 PM
I hope MAXes are still in.

Xennith
July 9 2011, 05:34:16 PM
I've been reading interviews etc on various gaming sites. MAXes are in still, I think that they are a class.

cullnean
July 9 2011, 08:30:07 PM
http://www.rockpapershotgun.com/2011/07/08/the-return-to-auraxis-planetside-2/
http://www.rockpapershotgun.com/2011/07/08/planetside-2-pc-exclusive-no-instancing/

Sirrush
July 10 2011, 01:44:22 AM
“We’re talking 2011 AAA graphics quality… We wanted to allow the AAA visual effects and physics that you see in today’s AAA FPSes – in an massively multplayer game”

Guess I won't be getting a playable framerate without turning all of the eye candy off.

Dogbeast
July 10 2011, 04:04:13 AM
Guess I won't be getting a playable framerate without turning all of the eye candy off.

The only eye candy you'll need to see is the blood of NC and VS in front of the barrel of your gun.

Forever Calzone
July 10 2011, 05:47:54 AM
Mass Barney rape inc

Dratic
July 10 2011, 12:19:10 PM
Looks promising if it is persistent and not just a lobby shooter.

thebomby
July 10 2011, 12:58:04 PM
It looks dustier than Dust. Might give it a roll.

Edit: No instancing, some persistence, skill trees, resource capturing etc and above all, it's for PC. CCP is surely going to be pleased. :twisted:

Mangala Solaris
July 10 2011, 01:28:47 PM
DUST really is going to be :tumbleweed: given the numbers of former Planetsiders that inhabit EVE. They (and I know am going to) will take a potentially badly done PS2 over DUST, purely because the pc angle.

Winged Nazgul
July 10 2011, 02:04:04 PM
Somebody give me a quick rundown of the abbreviations you guys are using/were used in that interview (Never played the first planetside) also I quick rundown of the gameplay, I want to be really interested in this but I feel I'm missing half the buzzwords.

Not a quick rundown but required reading for anyone who's never played the game IMO:

http://www.rockpapershotgun.com/2008/09/05/planetside-the-1/

Aphyd
July 10 2011, 05:46:36 PM
Also, Barneys4evah

Forever Calzone
July 10 2011, 06:27:04 PM
Mate of mine from an old PS outfit mentioned this earlier. Apparently all previous subscribers to PS got a free 45 day trial just log into your station account and it should activate.

It's not the PS of old and it does kinda suck if you're an EU player since the current server is in the US but at least there's actual pop locks happening not like what was going on with Werner for nearly a year before they did the merge. Also biffers were more or less nerfed into the ground the 2 man versions are still fairly strong but still a giant slow target and it's hilarious what happens to them when they jammered. The 1 man faggot biffers are trash they pretty much just melt and can only just about tickle infantry.

Mangala Solaris
July 10 2011, 06:37:53 PM
Somebody give me a quick rundown of the abbreviations you guys are using/were used in that interview (Never played the first planetside) also I quick rundown of the gameplay, I want to be really interested in this but I feel I'm missing half the buzzwords.

Old thread on the PS forums:

http://forums.station.sony.com/ps/posts/list.m?topic_id=200000284

(http://forums.station.sony.com/ps/posts/list.m?topic_id=200000284)Has all sorts of newbie friendly info in it - including a glossary.

orcane
July 10 2011, 06:48:24 PM
hmm, do want :o

Poem
July 10 2011, 07:04:38 PM
Planning on starting up a little combined vehicle outfit on TR when this hits. Hopefully I can get it off the ground by getting a well written recruitment post in and bumped on release day. Any announcement on that yet?

Mangala Solaris
July 10 2011, 07:08:49 PM
Planning on starting up a little combined vehicle outfit on TR when this hits. Hopefully I can get it off the ground by getting a well written recruitment post in and bumped on release day. Any announcement on that yet?

Nada.

I am planning on doing similar for an NC outfit. Banana squad is a go.

Poem
July 10 2011, 07:17:16 PM
Nada.

I am planning on doing similar for an NC outfit. Banana squad is a go.

Awesome. I'll post a bit more info on my plan/setup once we get closer to launch. I'm not going for an overblown milsim styling, just a little bit more than the run of the mill MBT mob platoon outfits as seen in PS. Something a little similar to the devil dogs, but not so extreme. Just enough coordination to be a fun playstyle and be simple enough to work in reality. I'm interested to see what you can get done with combined armour and aircraft, too. Should be fun.

Ohh_No
July 10 2011, 07:43:45 PM
Dropheap Challenge, anyone?

All hotdrops, all the time.

Lusulpher
July 11 2011, 01:25:40 AM
DUST really is going to be :tumbleweed: given the numbers of former Planetsiders that inhabit EVE. They (and I know am going to) will take a potentially badly done PS2 over DUST, purely because the pc angle.

"Indeed, customization is key in Planetside 2. Just about everywhere the player turns there'll be skill-enhancing certification trees. Vehicles have them. Weapons have them. Want to become one of the game's top pilots? It can be done. Hell, it can be done offline, thanks to an offline time-based skill development mechanic borrowed from CCP's space MMO EVE Online, meant to ensure that players with busy lives can still progress alongside their less busy friends. "It's all about letting players create a soldier that fits their play style," said Higby."

http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre?popular=true

Was too young/poor to hear about P1. It sounds Dustier than Dust, and Sony and CCP have no problems agreeing to not compete for the PC market. They also have records for letting viable genre-revolutionizing MMOs go down the shitter due to neglect.


They deserve each other. Will be waiting to learn about their MT models.

Fitzy
July 11 2011, 05:22:25 AM
"Indeed, customization is key in Planetside 2. Just about everywhere the player turns there'll be skill-enhancing certification trees. Vehicles have them. Weapons have them. Want to become one of the game's top pilots? It can be done. Hell, it can be done offline, thanks to an offline time-based skill development mechanic borrowed from CCP's space MMO EVE Online, meant to ensure that players with busy lives can still progress alongside their less busy friends. "It's all about letting players create a soldier that fits their play style," said Higby."

http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre?popular=true

Was too young/poor to hear about P1. It sounds Dustier than Dust, and Sony and CCP have no problems agreeing to not compete for the PC market. They also have records for letting viable genre-revolutionizing MMOs go down the shitter due to neglect.


They deserve each other. Will be waiting to learn about their MT models.

So young yet so cynical.

Dogbeast
July 11 2011, 05:32:42 AM
http://media.pcgamer.com/files/2011/07/Planetside-2-10-590x498.jpg
http://media.pcgamer.com/files/2011/07/Planetside-2-5-590x462.jpg
http://media.pcgamer.com/files/2011/07/Planetside-2-9-498x500.jpg

:companioncube:

Poem
July 11 2011, 11:05:48 AM
Loving the NC MAX, not so sure on the others. VS screams halo. Glad to see the terran tradition of incredibly thick armour and only pair of goggles protecting the face. ZEY DO NOTHING.

Davd
July 11 2011, 11:24:09 AM
Planetside 2 was originally going to be a free-to-play graphical update to Planetside

SOE president John Smedley revealed at the Planetside 2 community panel at Fan Faire, being held this weekend in Las Vegas, that the game announced as Planetside 2 this weekend started off as just a graphical update and a shift to a free-to-play business model for the original game.

However, once the team started working on the project, Smedley revealed, they got so excited about its potential that they decided to scrap their plans and make a full-fledged sequel instead. That’s why the original teasers for “Planetside Next” talked about release dates that have long since passed at this point–they were originall talking about a simple graphics revamp.

Once the decision was made, SOE started to work on building a new graphics engine entirely from scratch in-house to support it, and the modest graphics and business model upgrade became the impressive Planetside 2 we’re currently drooling over.

http://www.pcgamer.com/2011/07/09/planetside-2-was-originally-going-to-be-a-free-to-play-graphical-update-to-planetside/

Xennith
July 11 2011, 11:24:18 AM
I think the MAX concepts are very true to the concepts of the empires. TBH I never got the "freedom fighter/rebel/terrorist" vibe from the NC in the first one, this time around I can kind of see where they are coming from.

Dark 0men
July 11 2011, 05:22:48 PM
I called F2P :) Isn't EQ2 a pay-to-win game? Looking forward to SOE fucking this up.

orcane
July 11 2011, 07:22:12 PM
You can only "pay-to-win" in EQ2 if you play on an RMT server IIRC.

Joshua Foiritain
July 11 2011, 07:54:52 PM
Fuck yeah. Cant wait to fly a galaxy again.

Also, fucking woot for eve style skill training.

Aphyd
July 11 2011, 10:56:27 PM
Fuck yeah. Cant wait to fly a galaxy again.

Also, fucking woot for eve style skill training.
I hope you had a chance to fly the Galaxy Gunship in post-BFR PS1.

It's hilariously overpowered. :D

Warpath
July 13 2011, 09:59:58 AM
While SOE don’t seem ready to reveal the exact business model for Planetside 2, they have said that the game will have a “free component” and also a cash shop. Speaking to Planetside Universe Smedley said:

There will be a cash shop for the game however the goal is not to sell power. For example we would sell things like customization because we would like there to be a massive amount of ways to customize your characters. So people could recognize you or your outfit out of a group. We will not sell a more powerful gun or vehicle.

Quite what this means isn’t clear, although it sounds promising. I am hoping it will mean that we get free reserves to keep the numbers up and a premium option for the more dedicated players.


http://www.rockpapershotgun.com/2011/07/13/planetside-2-will-have-free-component-shop/

Winged Nazgul
July 13 2011, 10:09:01 AM
SOE isn't smart enough to get that this game needs the max amount of players to play which means F2P. Hell, Planetside should've been F2P a long time ago.

Forever Calzone
July 13 2011, 04:32:16 PM
Bring back fodderside the game is nothing without its horde of lemmings.

Davd
July 13 2011, 08:02:32 PM
SOE isn't smart enough to get that this game needs the max amount of players to play which means F2P. Hell, Planetside should've been F2P a long time ago.

I don't doubt F2P would be nice for PS2, but I have my doubts about SOE. I haven't been a customer of theirs in a while.

Ohh_No
July 13 2011, 09:42:31 PM
I don't doubt F2P would be nice for PS2, but I have my doubts about SOE. I haven't been a customer of theirs in a while.

Releasing a three year plan to the community is a good step in the right direction.

Although somehow I doubt it'll be like "Spring 2013: Fuck up the game completely" -> "Spring 2013 - Winter 2014: Ignore the community"

Tipz NexAstrum
July 14 2011, 12:45:57 AM
My most cherished memory of PS was piloting a Gal riding up the west edge of a map. I was cocky and driving back and forth against the game boundary and lost horribly, sending seven members of my squad back to the tubes. The shit I caught was something that I thought would never be equaled in online gaming, but then of course the clan moved to EVE...

spm1138
July 14 2011, 07:47:50 AM
I hope they make Galaxies like... good this time round.

They were giant flying XP pinatas last time.

Derpy'eart
July 14 2011, 08:32:38 PM
Ooh shit this is gonna be sweet. Dedicated lasher wielding magrider driver faggot reporting. <3

Ohh_No
July 15 2011, 01:41:40 AM
Hoping I can have proximity mines and still be an infiltrator crew checking in.

PraetorNZ
July 15 2011, 02:39:09 AM
so gonna rape this game silly. <3 planetside so much

Poem
July 16 2011, 05:18:32 AM
Some more good detail on this Q/A. Further parts at the bottom of the page.

http://www.planetside-universe.com/p-fan-faire-2011-qa-70.htm

Starting to get excited about this!

Some highlights:


Outfits will have skill trees also that will be customizable. Outfits can spec specifically to increase certain aspects such as focusing on being an air cavalry outfit, or infiltry and max outfits.

The skill tree and classes go hand in hand, you can switch between roles as often as you want depending what is needed at the time. Things like weapon attachments will be based on the skill tree.

There will be multiple continents in the game just as with the original PlanetSide. Down the road there will even be multiple worlds.


There will be "Urban Like" combat in PlanetSide 2.


They want skill based vehicle driving to play a much larger role in PlanetSide 2. There will be much more advanced flight mechanics with barrel roles and flips. Real skill will be required to fly vehicles so quality pilots will be in demand.


There will only be a 3rd person view for certain air vehicles, infantry will not have a third person view at all. There may be things like cameras that an infiltrator can throw on a wall to monitor who is coming up the stairs or around a corner.

There will be headshots in the game as well as locational damage on Vehicles.

Davd
July 16 2011, 06:47:31 AM
There will be headshots in the game as well as locational damage on Vehicles.

motherofgod.jpg


Sniping is no longer useless!

Dogbeast
July 16 2011, 08:47:04 AM
We need more pics here.

http://media.curse.com/content/images/2011/may/planetside-next/planetside2-map-h.jpg
http://www.n00balert.com/wp-content/uploads/2011/07/psgalaxyayut.jpg

And just to get people remembering the epic times of old...

http://www.wired.com/news/images/full/ps_screenshot_f.jpg
http://furious-gaming.com/About/Gallery/264.f2g

http://planetside.station.sony.com/images/manual/GlobalMap.jpg
http://pcmedia.ign.com/pc/image/planetside_052803_001_640w.jpg
http://i211.photobucket.com/albums/bb180/HanSime/PlanetSide%20Event%20Maps/MtCyssorEvent.jpg

Muffinsrevenger
July 16 2011, 09:25:36 AM
They have hinted at urban fighting, that could be p fucking awesome when done on the planetside-scale

Intigo
July 16 2011, 09:53:05 AM
What's the news on instancing etc.? I haven't kept up that much.

Aphyd
July 16 2011, 10:40:45 AM
What's the news on instancing etc.? I haven't kept up that much.
No instancing. They haven't commented on physically distributed servers, but in-server is all a single instance.

Intigo
July 16 2011, 11:59:27 AM
No instancing. They haven't commented on physically distributed servers, but in-server is all a single instance.

Thank you! :D

PraetorNZ
July 16 2011, 12:50:22 PM
really cant wait for urban combat done awesome

spm1138
July 16 2011, 02:16:52 PM
Oh wow. I was hammering the forums for outfit merits and spec for years. Awesome that they're doing it. I always thought it'd be neato if my mossie drop resecure and spec ops outfit looked different from someone elses heavy tank platoon.

vackris
July 16 2011, 08:19:14 PM
If this is anything like what they're saying it will be like... :companioncube:

Unfortunately this is SOE we're talking about, so they'll run it into the ground eventually.

Dahak
July 16 2011, 10:04:10 PM
http://media.curse.com/content/images/2011/may/planetside-next/planetside2-map-h.jpg


4x4 strikes me as small. Weren't the old continents larger than that?

spm1138
July 16 2011, 10:16:46 PM
Yeah somewhat, but for all of that space and size you never really fought over most of the ground on a cont.

Maybe smaller is better because it will lead to more infantry combat (like the battle isles)

BLEURRRRGH
July 16 2011, 10:21:32 PM
4x4 strikes me as small. Weren't the old continents larger than that?

They certainly felt bigger than 4km by 4km. The only answer I could find on Google after 5 minutes searching was 8km by 8km. That said, Planetside 2 is meant to feature better urban environments than the first game. I guess the maps will be smaller, but more detailed?

Xennith
July 16 2011, 10:25:49 PM
IIRC they were 16km * 16km. I'm just installing the old PS now because apparently I have 45 days free... I'll check, but it does sound about right.

Dahak
July 16 2011, 10:30:27 PM
A bit smaller might be better, but too much and you lose that sense of scale. It was one of those things unique about the game I enjoyed telling people about. You weren't fighting in "a box canyon with no way in" that just happened to have two opposing groups in it, it felt more real than that.

Dogbeast
July 17 2011, 02:12:59 AM
On the strategic scale of things, I liked how Planetside had each base connected so everyone knew where the "front lines" were located at. And it was still spider webbed enough so that small groups can go the back route and ninja stuff behind the front lines. In a way, I wish sov in EVE was more front line oriented.

And don't forget, each map/continent is instanced from others. So each continent would have its own server instead of having people fly across vast oceans to get to adjacent land masses. Although I suppose naval warfare and subs would add another dimension to the game.

Derpy'eart
July 17 2011, 03:12:25 AM
On the strategic scale of things, I liked how Planetside had each base connected so everyone knew where the "front lines" were located at. And it was still spider webbed enough so that small groups can go the back route and ninja stuff behind the front lines. In a way, I wish sov in EVE was more front line oriented.

And don't forget, each map/continent is instanced from others. So each continent would have its own server instead of having people fly across vast oceans to get to adjacent land masses. Although I suppose naval warfare and subs would add another dimension to the game.

Agreed, but I fear that this might change drastically as they introduce permanent footholds for all empires on all continents instead of sanctuaries and intercontinental gate/base links. D:

Winged Nazgul
August 1 2011, 09:28:40 AM
3THiEGpSbIU

Shade Millith
August 1 2011, 01:32:55 PM
Yeah somewhat, but for all of that space and size you never really fought over most of the ground on a cont.

Maybe smaller is better because it will lead to more infantry combat (like the battle isles)

There was always plenty of infantry combat. Bases were full of it, the battle lines that formed often had ridges/forest area's that infantry had an advantage in.

I'm just hoping they don't try to 'control' the game artificially.

Edit:

From that video


You will be literally be giving buffs to your squad mates

NO NO NO NO NO NO! FUCK YOU NO!

It was great because weapons and health were static, a newbie wielded the same fucking weapon as a 5 year vet. Nothing was different other than player skill. Why are they changing that?!

The fucking game is suppose to be a bloody player skill game, not a fucking RPG. God DAMNIT now I'm mad.

Edit 2: And someone mentioned in the YT comments there's going to be a class system..... I've been waiting for this fucking game for too long for them to start masturbating over BF2's fucking gameplay.



Q: One of my main concerns so far concerns the class system/inventory management. In the original PS, once you purchased the cert for something, you could use it with any other thing you wanted; i.e. you could have both have a sniper rife and a healing tool. So basically, is that sort of inventory management still going to be left up to the player, or are you going to to limit the influence on what any character can be at any given time and preset a player's load out because he wants to be "sniper" or a "medic."

Matt: Players will be more fixed into their roles in PS2. This allows us to do some really fun role-specific mechanics that if allowed to be combined would make for really broken gameplay. In a more restricted system we can let you use and see lots of really cool, unique abilities and weapons in the game.

I'm actually fucking mad...

Davd
August 1 2011, 02:28:06 PM
Buncha ragey words


I'm starting to get the impression that you don't like change in games...

Shade Millith
August 1 2011, 02:33:35 PM
Some changes good, some changes bad.

Specially when they're changing things that I considered the best parts of the game. Purely player skill based, and the inventory system.

So yea... I mad

XenosisReaper
August 1 2011, 07:02:21 PM
Shade pretty much turned the BF3 thread into a rageblog where he hated on all the good changes and said that BF2 was fucking aweful.

So yeh, I wouldn't take his word seriously.

Intigo
August 1 2011, 07:25:09 PM
He's kinda right though. Classes & buffs sounds bad. I especially dislike the fact that you had to choose a class when you first created your character, but "levelling" is supposed to be fairly fast so I'm not that concerned.

Davd
August 1 2011, 07:54:03 PM
He's kinda right though. Classes & buffs sounds bad. I especially dislike the fact that you had to choose a class when you first created your character, but "levelling" is supposed to be fairly fast so I'm not that concerned.

It doesn't sound great when you think about Planetside 1, but Planetside 2 is a whole new game; the change in map size, and the addition of hit boxes is enough to set them worlds apart. From the get go, I assumed both games weren't going to be anything alike, and I really hoped they wouldn't be. Just saying, it's hard to knock these additions without being able to play the game.

XenosisReaper
August 1 2011, 07:58:08 PM
It doesn't sound great when you think about Planetside 1, but Planetside 2 is a whole new game; the change in map size, and the addition of hit boxes is enough to set them worlds apart. From the get go, I assumed both games weren't going to be anything alike, and I really hoped they wouldn't be. Just saying, it's hard to knock these additions without being able to play the game.

Waitwaitwait, PS1 didn't have hitboxes? how did that work?

Dogbeast
August 1 2011, 08:09:26 PM
I think the unspoken question is: Will there be a Night Elf Sorcerer class in PS2? Because, it would be pretty cool to be able to cast magic missiles while casting heals on anyone near you.

XenosisReaper
August 1 2011, 08:11:34 PM
I think the unspoken question is: Will there be a Night Elf Sorcerer class in PS2? Because, it would be pretty cool to be able to cast magic missiles while casting heals on anyone near you.

What are you smoking and where the fuck can I get some?

Dahak
August 1 2011, 08:29:49 PM
Waitwaitwait, PS1 didn't have hitboxes? how did that work?

More accurately it only had one hitbox. Headshots did as much damage as everything else. The only thing that had location damage was BFRs, and that was pretty wonky anyway.

Davd
August 1 2011, 08:33:50 PM
Waitwaitwait, PS1 didn't have hitboxes? how did that work?

Players had a hitBOX, not hitBOXES...

XenosisReaper
August 1 2011, 08:57:34 PM
Oh man, I feel your pain guys.

Dahak
August 1 2011, 09:17:55 PM
Location damage is one thing, so long as they don't go crazy with it. But smaller maps, strict classes and gang bonuses take away some of the best features of the old game. I think the point of a sequel is to improve, not just change things for the hell of it.

Dark 0men
August 1 2011, 09:33:56 PM
I think the unspoken question is: Will there be a Night Elf Sorcerer class in PS2? Because, it would be pretty cool to be able to cast magic missiles while casting heals on anyone near you.
What are you smoking and where the fuck can I get some?

Presumably, he means PS2 will keep adding retarded WoW-style RPG shit until you might as well be playing an elf wizard.

Not surprised. It's straight out of scrub school of MMO design. Expect more shallow, forced "teamwork" gimmicks.

Edit another spoiler: PS1 wasn't a WoW clone because WoW wasn't invented back then and they didn't have enough time to copy Everquest. Wipe those nostalgic tears.

spm1138
August 2 2011, 07:23:18 AM
There was always plenty of infantry combat. Bases were full of it, the battle lines that formed often had ridges/forest area's that infantry had an advantage in.

Fighting outside >>> Endlessly spamming a stairwell in an interlink.

It was a common complaint after BFRs were introduced that there wasn't enough of the former.

Shade Millith
August 2 2011, 07:58:47 AM
Fighting outside >>> Endlessly spamming a stairwell in an interlink.

It was a common complaint after BFRs were introduced that there wasn't enough of the former.

Infantry were the bomb at taking out BFR's when they nerfed them. Grab a scout rifle and start shooting it's weapon/shield systems at long range. You have 3 guys doing it, and that BFR is going to be nearly useless.

Forever Calzone
August 2 2011, 08:18:55 AM
Infantry were the bomb at taking out BFR's when they nerfed them. Grab a scout rifle and start shooting it's weapon/shield systems at long range. You have 3 guys doing it, and that BFR is going to be nearly useless.

Oh hell no. Get mossie + deci loadout drop on that fucker jammer him and deci exploit your way to glorious glorious tears. Then they nerfed deci hotswapping but you could still do it with liberal surge abuse.

I'm not so sure about all these changes I'm hearing about on one hand it does sound pretty cool(the cookie-cutter one man army setups people rocked around with were a problem in PS1) and speccing your outfit purposefully for a role makes me wet in my pants but the whole buffing shit has me worried and the class system is questionable, honestly how many games have actually made rambos want to play a medic.

I remember being a lodie pilot in PS1 that shit was fucking painful EVERYONE shot at you even friendlies not to mention the fuckwits bumping you around the place, the massive os here sign floating above your head and then eventual lolIhacku that came about with the new hacking certs just made it such a horrible role to play.

Shade Millith
August 2 2011, 09:42:31 AM
Oh hell no. Get mossie + deci loadout drop on that fucker jammer him and deci exploit your way to glorious glorious tears. Then they nerfed deci hotswapping but you could still do it with liberal surge abuse.

That only really works if the BFR is alone. Used to do that often enough. I was more referring to hitting a BFR from a distance.

Like a base defense scenario, and shooting from the walls. I remember one lucky first shot actually destroyed the secondary gunners weapon. Brand new BFR running from his base, 1 bullet, fucker has to turn around and get repaired again.

spm1138
August 2 2011, 10:43:56 AM
Not saying they weren't counterable (great way to farm agiles: Sit in the gunner seat of a BFR with rexo / JH and alt-g when a mossie dropped under you), just that there was a notable decline in the fun, mid-range, MA oriented infantry combat like you'd get back around release.

It was not solely down to BFRs.

Probably also Air Chav, pop numbers, the flail when it was good etc. etc.

Whatever, I definitely approve of any tweaks to the game to give you more of the mid-range infantry stuff as opposed to it being either mossie farming or parking yourself at a corner with a JH (NC weapons are like Gallente. Discuss.).

Warpath
September 8 2011, 02:38:14 PM
Going F2P?

http://www.rockpapershotgun.com/2011/09/08/planetside-2-free-to-play-beta-this-year/#more-73026

Aphyd
September 8 2011, 02:39:37 PM
Ffff... they better not let players buy in-game advantages. :mad:

Winged Nazgul
September 8 2011, 02:41:21 PM
It's SOE. When have they ever made the right decisions concerning players?

Keorythe
September 8 2011, 06:58:04 PM
It's SOE. When have they ever made the right decisions concerning players?

When they shut down SWG?

Davd
September 8 2011, 09:51:49 PM
When they shut down SWG?

I lol'd hard.

XenosisReaper
September 8 2011, 10:40:37 PM
When they shut down SWG?

HAH!

Winged Nazgul
September 9 2011, 12:01:11 AM
Hrm....SOE can't even keep their servers up?

What kinda fail MMO company is this?

Davd
September 9 2011, 12:27:17 AM
Hrm....SOE can't even keep their servers up?

What kinda fail MMO company is this?

Wat?

Winged Nazgul
September 9 2011, 01:13:03 AM
Never mind. They're back up. Someone must've tripped over the server power cord.

Intigo
September 9 2011, 09:43:14 AM
Never mind. They're back up. Someone must've tripped over the server power cord.

Wat game are you talking about :3

XenosisReaper
September 9 2011, 09:44:31 AM
Nazgul is secret alpha tester C/D?

Davd
September 9 2011, 09:53:59 AM
Nazgul is secret alpha tester C/D?

D, I think he just confused himself.

Winged Nazgul
September 9 2011, 10:04:18 AM
Was talking about all of the SOE games last night.

Winged Nazgul
September 9 2011, 05:08:28 PM
Never mind. They're back up. Someone must've tripped over the server power cord.

LOL, I called it alright:

http://www.tentonhammer.com/news/soe-game-services-restored-following-california-power-outage

Intigo
September 9 2011, 06:59:47 PM
LOL, I called it alright:

http://www.tentonhammer.com/news/soe-game-services-restored-following-california-power-outage

dear god, you play SOE games?

unless you say it's PlanetSide, then it's alright

Davd
September 9 2011, 07:08:38 PM
LOL, I called it alright:

http://www.tentonhammer.com/news/soe-game-services-restored-following-california-power-outage

Except I still don't think you got the joke.

TheManFromDelmonte
September 9 2011, 08:04:29 PM
Another RPS article, this time an interview.

http://www.rockpapershotgun.com/2011/09/09/dancing-to-different-beats-planetside-2



I’ll be honest, I’m a griefer, I love getting in situations where I’m having the time of my life at other people’s expense. I’m one of those a-holes who’d get a stealth suit on, go down inside a base, hack the command terminal, get a Max and sit in the spawn room spawn-camping people. Like, you can’t do that any more. I had the time of my life doing that. As a designer, it’s important to have that mindset, to think like someone who exploits and likes griefing, so you can figure out ways of mitigating it, whilst leaving some little element in there.

Dahak
September 12 2011, 02:57:31 AM
Apparently going F2P. I don't know if this will end well. (http://www.rockpapershotgun.com/2011/09/08/planetside-2-free-to-play-beta-this-year/)

orcane
September 12 2011, 06:47:17 AM
That's not necessarily a bad thing, by having a big(ger) user base of grunts who play for free. Of course, then they'd have to refrain from allowing pay2win, ie. use a F2P model that has basically two levels - subscription with everything, and free with several paid options to upgrade to features of the subscription service. What could possibly go wrong...

Forever Calzone
September 12 2011, 02:02:43 PM
That's not necessarily a bad thing, by having a big(ger) user base of grunts who play for free. Of course, then they'd have to refrain from allowing pay2win, ie. use a F2P model that has basically two levels - subscription with everything, and free with several paid options to upgrade to features of the subscription service. What could possibly go wrong...

Or have some free certs you gain as you level up and certs you have to purchse with either A) a resource through conquering territory/defending territory/raping smurfs etc. B) RL monies.

Just don't make the grind batshit insane or too easy and you're fine. Also chuck in some special custom outfit(outfit as in clans not clothing) thingies as money only and bam you're all set. Basically just clone what LOL offers people it would work rather well with Planetside as compared to other FPSs.

evil edna
September 12 2011, 02:11:39 PM
if they do f2p in the way league of legends does it then great, if its a usual pay to win bullshit thing then fuck this game

Fitzy
September 12 2011, 03:14:44 PM
Another RPS article, this time an interview.

http://www.rockpapershotgun.com/2011/09/09/dancing-to-different-beats-planetside-2

I never managed to planetside as I am in Australia and was on dialup when it was popular, but everything in that interview sounded okay to me. I await the bittervet rage spurge. Who is to Planetside as Intigo is to Tribes?

Dark 0men
September 12 2011, 05:12:34 PM
I never managed to planetside as I am in Australia and was on dialup when it was popular, but everything in that interview sounded okay to me. I await the bittervet rage spurge. Who is to Planetside as Intigo is to Tribes?

You are doing this wrong. Planetside is epic setting and scale, with some average gameplay. Tribes is precisely the opposite.

You'd be raging if PS2 had tiny matches on tiny maps like Global Agenda, but even SOE shouldn't be retarded enough to do that.

Nicholai Pestot
September 12 2011, 05:27:23 PM
You are doing this wrong. Planetside is epic setting and scale, with some average gameplay. Tribes is precisely the opposite.

You'd be raging if PS2 had tiny matches on tiny maps like Global Agenda, but even SOE shouldn't be retarded enough to do that.


SOE shouldn't be retarded enough to do that

SOE shouldn't be retarded

SOE

heh

Dahak
September 12 2011, 05:41:31 PM
That's not necessarily a bad thing, by having a big(ger) user base of grunts who play for free. Of course, then they'd have to refrain from allowing pay2win, ie. use a F2P model that has basically two levels - subscription with everything, and free with several paid options to upgrade to features of the subscription service. What could possibly go wrong...

It can be done right, certainly. But as has been mentioned, it's SOE. I'm having flashbacks to when Fodderside was in effect and people would hack, get banned and be back in two minutes with a new account. Plus the whole pay2win thing, which I don't know if SOE has the fortitude to avoid.

Warpath
September 12 2011, 06:04:25 PM
Sony Online Entertainment president John Smedley has confirmed that the upcoming sequel to massively multiplayer shooter Planetside will be available to play at no cost.

Following an an interview with Chinese MMO site 17173.com, Smedley clarified to the Planetside Universe forums that the game will be free-to-play.

Regarding monetization specifics, Smedley mentioned that he "liked League of Legends a lot," hinting that Planetside 2 game might follow that title's model of selling permanent access to certain characters and skins.

Smedley also corrected a mistranslation from the Chinese interview that said the game would include an auction house like the one recently unveiled for Blizzard's upcoming Diablo III.

"I said I liked [the auction house idea] and thought it would help with farmers and that we were doing it years ago with Station Exchange, [but] it has nothing to do with Planetside 2 whatsoever."

Smedley also said he expects the game's planned beta, first announced in July, to hit later this year or early next year.

Monthly subscriptions for the original Planetside currently run $12.99, though the company ran a year-long free-to-play promotion for the game starting in March 2006. Subscriptions peaked around 60,000 players in late 2003, according to data from MMOGChart.com.


http://www.gamasutra.com/view/news/37162/SOE_Planetside_2_Adopting_FreeToPlay_Model.php?utm _source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+Ne ws%29

Shade Millith
September 12 2011, 11:06:52 PM
It can be done right, certainly. But as has been mentioned, it's SOE. I'm having flashbacks to when Fodderside was in effect and people would hack, get banned and be back in two minutes with a new account. Plus the whole pay2win thing, which I don't know if SOE has the fortitude to avoid.

And that was 'being banned after a good half hour of blatant cheating'.

I'm just hoping the bloody thing WORKS. I don't like the idea's they're putting in, but I'll hold off judgement until I've played.

spm1138
September 13 2011, 07:22:20 AM
The thing is, by that point the PS dev team was 3 blokes and Everquest devs on their lunch breaks.

As long as they actually keep investing money in developing PS2 everything will be fi... oh wait.

XenosisReaper
September 13 2011, 07:50:20 AM
The thing is, by that point the PS dev team was 3 blokes and Everquest devs on their lunch breaks.

As long as they actually keep investing money in developing PS2 everything will be fi... oh wait.

Yeh as if CCP would do tha-

wait wrong game.

Winged Nazgul
September 17 2011, 10:19:36 AM
T7eETmObEac

Weird. For some reason, I thought P2 was being outsourced to the Chinese this time around.

Dahak
October 13 2011, 01:48:56 PM
Planetside backstory being released.

Part 1 (really Intro) (http://www.planetside2.com/news/oct11Backstory.html)
Part 2 (really part 1) (http://www.planetside2.com/news/oct12OriginCh1Pt1.html)

Seems that instead of expanding on the existing canon they're rebooting it. This is good and bad, in my opinion. Good because The Bending was idiotic. Bad because the writing, on the website at least, is the epitome of amateur hour. As I told my friend when he questioned why it mattered, the story of a game can influence it in many ways, not to mention the quality of the writers may or may not be indicative of the general quality of the dev team.

I hope this is a fluke and in reality the game is awesome, but I've been conditioned by years of disappointment from SOE.

Cool09
October 13 2011, 04:16:03 PM
PS had a story?

Dark 0men
October 13 2011, 05:04:07 PM
the epitome of amateur hour

They seem to have a third-rate comic book writer doing this thing? Not a huge shocker.

Xennith
October 13 2011, 05:05:38 PM
In my mind Auraxis was only invented because they needed somewhere to put the bridges. PS1 did have a story but they could have summarised it as "pewpewpew".

Joshua Foiritain
October 13 2011, 05:30:00 PM
PS had a story?
Auraxis is a planet, we are stuck here, look we invented cloning, endless war because of something.

That was pretty much it :)

Dahak
October 13 2011, 06:12:38 PM
It wasn't much, certainly, but I liked it. It set a stage, one that later development burned almost to the ground.

I miss Oshur.

Shade Millith
October 13 2011, 10:51:20 PM
It wasn't much, certainly, but I liked it. It set a stage, one that later development burned almost to the ground.

I miss Oshur.

Sadly, I played after the bending. Heard it was the worst move they ever made with the game. At least BFR's got balanced eventually.

Dahak
October 13 2011, 11:25:17 PM
Sadly, I played after the bending. Heard it was the worst move they ever made with the game. At least BFR's got balanced eventually.

Edit: I got my history mixed up. BFRs were in Aftershock, which was the worst. But the Bending was still pretty dumb. I even used BFRs a lot and have to agree that their original form was atrocious.

With the trailer dialogue it had, I don't think it could be anything but.

"Right before the end, everything...bent. Then everything twisted and moved...in the wrong direction!"


http://www.youtube.com/watch?v=MP9EPJ-_faI&feature=related

Edit: I'm partial to Oshur because a pilgrimage to the titanic fossilized bird (http://img31.imageshack.us/img31/4687/psscreenshot0016.jpg) there was one of the first things I did in the game, and the original location of the base Dahaka was a great battleground.

Shade Millith
October 14 2011, 01:41:03 AM
Edit: I got my history mixed up. BFRs were in Aftershock, which was the worst. But the Bending was still pretty dumb. I even used BFRs a lot and have to agree that their original form was atrocious.

My point was, they eventually fixed BFR's. A solo BFR was a juicy target for a solo BFR-hunter infantryman and even if you didn't kill the BFR, you'd cripple it horribly. Sniper rounds went straight through it's shields and did damage to it's parts (I once singleshotted the main cannon on a ground BFR with a scoutrifle at 300m, shit was so cash). Hit the shield gen a few times with a sniperrifle from behind and watch it run like a bitch from battle.

With the bending they said, 'Fuck you all, we're not going back on this, no matter how much it pisses people off.'

Skidrowpunk
October 14 2011, 02:18:42 AM
Oshuuurrrrr FUCK YEAH i miss that place.

Dahak
October 30 2011, 11:59:11 PM
New preview article out.

http://www.pcgamer.com/2011/10/30/planetside-2-preview/

Dark 0men
October 31 2011, 12:30:53 AM
Battlefield 3

Here comes the unlockathon grindfest smothered in F2P sauce.

ScaryTrollScaringYou
October 31 2011, 12:55:42 AM
Battlefield 3

Here comes the unlockathon grindfest smothered in F2P sauce.


Earning the experience points to unlock new toys is a matter of time. Higby describes the mechanic as being similar to EVE Online’s: players can queue skills to train while they’re not playing, but there’s a bonus for those who can spend more time on Auraxis. “The hardcore guy that’s on for 12 hours a day will train skills a bit faster. If you’re actively playing, attacking and defending objectives, you get a small bonus to that offline skill system.”

Those hardcore still won’t get a definite boost to their power. Instead, they’ll have a wider pool of vehicles and weapons to swim about in and kill people from. PlanetSide 1 only let you call up vehicles from dedicated stations and pilot them once you’d earned the certification, and that system looks likely to continue in the sequel. PlanetSide 2’s top end will be able to scoot into battle on a quadbike, hop off to climb into a tank, eviscerate enemy defences from behind and jet out in a fighter gunship.



How about reading the article?

Shade Millith
October 31 2011, 03:53:34 AM
How about reading the article?

I just did, and there's a rather glaring error.


The technology of the era forced each of your bullets to be subject to a hidden dice-roll mechanic: on your end, it could look like you’d pinged every shot into a foe’s eyeball, but if the game’s fickle rules said you missed, you missed. That process has been stripped out.

This is wrong, if the bullet hit according to your screen, it hit. Clientside hit detection. No 'dice rolls'.

Either way, I'm just waiting for this to come out. I NEED to get my friends into playing something other than LOL.

ScaryTrollScaringYou
October 31 2011, 04:00:50 AM
How about reading the article?

I just did, and there's a rather glaring error.


The technology of the era forced each of your bullets to be subject to a hidden dice-roll mechanic: on your end, it could look like you’d pinged every shot into a foe’s eyeball, but if the game’s fickle rules said you missed, you missed. That process has been stripped out.

This is wrong, if the bullet hit according to your screen, it hit. Clientside hit detection. No 'dice rolls'.

Either way, I'm just waiting for this to come out. I NEED to get my friends into playing something other than LOL.
And how do you know this???

Dahak
October 31 2011, 04:32:07 AM
Planetside suffered from client-side hit detection (CSHD, the server accepts it when your client says you shot Dude X) coupled with a server that didn't update your position often enough. Sometimes it just refused to update it at all, as a result I could sometimes find people standing in the middle of nowhere, completely vulnerable, when they were really across the continent. They had no way of shooting me, dodging fire, or even knowing I could kill them on the spot. I usually passed it up, kind of a dick move to kill them.

Here's an explanation from way back when. (http://forums.station.sony.com/ps/posts/list.m?topic_id=200002287)

IceBlock
October 31 2011, 06:07:25 PM
Here was I hoping for a true FPS MMO, but I guess the WoW effect is still strong..

orcane
October 31 2011, 06:13:44 PM
Here was I hoping for a true FPS MMO, but I guess the WoW effect is still strong..
What about this is "WoW effect"?

Nicholai Pestot
October 31 2011, 06:21:57 PM
Here was I hoping for a true FPS MMO, but I guess the WoW effect is still strong..
What about this is "WoW effect"?

I to am confused how any part of this is due to the WoW effect.

Please explain, IceBlock.

Cool09
October 31 2011, 06:36:18 PM
WOW CAUSED THE FIRST PLANETSIDE TO HAVE CLIENT-SIDE HIT DETECTION! WE ARE DOOMED!

Trindermon
October 31 2011, 06:41:59 PM
Here was I hoping for a true FPS MMO, but I guess the WoW effect is still strong..

what the fuck

Derpy'eart
October 31 2011, 07:27:07 PM
Here was I hoping for a true FPS MMO, but I guess the WoW effect is still strong..
http://myfacewhen.com/images/367.jpg

IceBlock
October 31 2011, 08:03:20 PM
The use of RPG elements in an FPS. When I say WoW effect I did not mean another WoW-clone, more that developers dare not think outside the box when they could revolutionize the genre. I understand now that I should have used a different term.. :psyduck:

Trindermon
October 31 2011, 08:17:26 PM
The use of RPG elements in an FPS. When I say WoW effect I did not mean another WoW-clone, more that developers dare not think outside the box when they could revolutionize the genre. I understand now that I should have used a different term.. :psyduck:

Tbh i am not sure people have a clue what your talking about now man lol ;)

XenosisReaper
October 31 2011, 08:43:57 PM
Apparently shooting people in the face is WoW now

Shade Millith
October 31 2011, 10:38:01 PM
And how do you know this???

1) Because I've read the mechanics explained by SOE.

2) Because I have never had a situation where a bullet hit, and I did not deal damage. And can count the bullets impact (Hitting target and the health drop from said hit)

Dahak
October 31 2011, 11:22:54 PM
The use of RPG elements in an FPS. When I say WoW effect I did not mean another WoW-clone, more that developers dare not think outside the box when they could revolutionize the genre. I understand now that I should have used a different term.. :psyduck:

Especially considering that Planetside, which had RPG elements, came out more than a year before WoW did.

Shade Millith
November 1 2011, 12:48:13 AM
The use of RPG elements in an FPS. When I say WoW effect I did not mean another WoW-clone, more that developers dare not think outside the box when they could revolutionize the genre. I understand now that I should have used a different term.. :psyduck:

Especially considering that Planetside, which had RPG elements, came out more than a year before WoW did.

I can understand where he's coming from.

Original PS guns worked one way and one way only. Didn't matter if you were a 5 day old player of 4 year vet, a gun had a specific ROF/damage/range/accuracy/clip size. Vehicles had their speed/agility/armor. A squad was used only to give orders/waypoints/location of squad mates.

From the announcements, they're going to be RPGing all these. A new player is going to be at a disadvantage to an older player, even with the exact same loadout. Upgrades for guns, vehicles, and AOE buffs from squads.

Dahak
November 1 2011, 02:23:31 AM
Don't get me wrong, I loved that in Planetside, especially since I never got into the major kill/xp gaining professions.

But from what I've read they're attempting sidegrades more than upgrades. I'm okay with those. Admittedly it is SOE, so whether or not they actually carry through with any of those things is another question.

Dark 0men
November 1 2011, 03:59:36 AM
Battlefield 3

Here comes the unlockathon grindfest smothered in F2P sauce.


Earning the experience points to unlock new toys is a matter of time. Higby describes the mechanic as being similar to EVE Online’s: players can queue skills to train while they’re not playing, but there’s a bonus for those who can spend more time on Auraxis. “The hardcore guy that’s on for 12 hours a day will train skills a bit faster. If you’re actively playing, attacking and defending objectives, you get a small bonus to that offline skill system.”

Those hardcore still won’t get a definite boost to their power. Instead, they’ll have a wider pool of vehicles and weapons to swim about in and kill people from. PlanetSide 1 only let you call up vehicles from dedicated stations and pilot them once you’d earned the certification, and that system looks likely to continue in the sequel. PlanetSide 2’s top end will be able to scoot into battle on a quadbike, hop off to climb into a tank, eviscerate enemy defences from behind and jet out in a fighter gunship.



How about reading the article?

You wouldn't expect them to come out and say it's a pay for power shitfest before release, would you?

ScaryTrollScaringYou
November 1 2011, 04:08:13 AM
Battlefield 3

Here comes the unlockathon grindfest smothered in F2P sauce.


Earning the experience points to unlock new toys is a matter of time. Higby describes the mechanic as being similar to EVE Online’s: players can queue skills to train while they’re not playing, but there’s a bonus for those who can spend more time on Auraxis. “The hardcore guy that’s on for 12 hours a day will train skills a bit faster. If you’re actively playing, attacking and defending objectives, you get a small bonus to that offline skill system.”

Those hardcore still won’t get a definite boost to their power. Instead, they’ll have a wider pool of vehicles and weapons to swim about in and kill people from. PlanetSide 1 only let you call up vehicles from dedicated stations and pilot them once you’d earned the certification, and that system looks likely to continue in the sequel. PlanetSide 2’s top end will be able to scoot into battle on a quadbike, hop off to climb into a tank, eviscerate enemy defences from behind and jet out in a fighter gunship.



How about reading the article?

You wouldn't expect them to come out and say it's a pay for power shitfest before release, would you?

Well I don't expect them to flat out lie either, the whole article is reassuring players that it will be very similar to PS1, the only time they talk about BF3 is when they say that the controls and hitreg will be similar. Similar to PS1 =/= shitfest.

Also, the thing I dont understand when people bitch about freemium is that if you would sub anyways, its basically the same thing but with a larger playerbase and an unlimited free trial.

ValorousBob
November 2 2011, 04:21:34 AM
Man, this game looks awesome! I never played the first one though, so I'm having trouble visualizing what the world/map is like. Will I be able to seamlessly fly to anywhere in the game at any time? I'm also totally down for a FHC Outfit, if I play this game, I wanna do it with lots of coordination and teamwork (with lots of lolz too).

Dahak
November 2 2011, 04:38:02 AM
Man, this game looks awesome! I never played the first one though, so I'm having trouble visualizing what the world/map is like. Will I be able to seamlessly fly to anywhere in the game at any time? I'm also totally down for a FHC Outfit, if I play this game, I wanna do it with lots of coordination and teamwork (with lots of lolz too).

Not quite seamless, but much more expansive than other games. Instead of levels you fight over continents, which are up to 15x15km. Entry to the continents is through warpgates that can be used by any faction that has a link to the gate, or if a faction controls a base or tower on the map they can use orbital drop pods to land almost anywhere on the continent. The most common place for combat to occur was around and in bases, which are easily larger than most maps in, say, Call of Duty. Combat could also take place around choke points such as bridges, or even open fields where forces happened across one another. There's all sorts of terrain, swamps, tundra, forests, fields, desert...

If you are on a continent you can go anywhere, including far behind enemy lines to capture the enemy base that provides automatic vehicle repairs to the enemy, or advanced aircraft/tank blueprints, etc. The danger being you may at any time stumble across a bad guy, so hopefully you came prepared to fight. Most of the combat took place along front lines in/around/between bases held by opposing factions, but it wasn't uncommon for groups to go behind the lines, destroy the generator for a critical base and then dig in inside the generator room to prevent enemy engineers from getting in there and fixing it. Gen holds were loads of fun and could go on for a long time if the enemy wasn't organized enough. Sometimes the occupiers would run low on ammo or medical supplies and require someone to break past the people trying to dig the occupiers out of the gen room to resupply the besieged friendlies.

Also there's three factions and when I last played each faction could have 133 players per continent.

Edit: Here's a video of some dude wandering around.


http://youtu.be/O5w_swQFpok?t=2m54s

Pyea
December 21 2011, 11:54:10 PM
Beta signups are up.

http://www.planetside2.com/

Shade Millith
December 22 2011, 12:05:40 AM
Beta signups are up.

http://www.planetside2.com/

Saw it, instantly signed up. Am now hopeful to get in.

Pity I don't remember my 4 year vet account. That would have probably improved my chances quite a bit.

Krugerrand
December 22 2011, 02:39:24 PM
heh, got 2 accounts reg to my email address apparently. Dunno why.

Mangala Solaris
December 22 2011, 03:11:46 PM
Signed up with both accounts.

Winged Nazgul
December 22 2011, 03:19:56 PM
Signed up with both accounts.

Same here. My old PS account and the other one I use for every other SOE game cause I forgot what my old one was.

Skidrowpunk
December 22 2011, 03:21:37 PM
Signed up, i BETTER fucking get in, considering i was in the PS beta too.

Winged Nazgul
December 22 2011, 03:44:24 PM
Signed up, i BETTER fucking get in, considering i was in the PS beta too.

Me too. :P

Xennith
December 22 2011, 03:56:52 PM
I too would very much like to play the beta. But I've applied to loads of betas over the years and never actually played one.

kikimi
December 23 2011, 05:42:57 AM
Cool,the beta is coming.

Varcaus
December 24 2011, 04:47:51 AM
I too would very much like to play the beta. But I've applied to loads of betas over the years and never actually played one.

Ouch mate don't worry they come maybe this time for you eh? (have gotten into 90% of applied and a few I didn't)

Antaris Xenal
January 5 2012, 01:56:29 AM
Video up on some asian site. Showcases some gameplay, the lighting looks very nice.
http://ps2.the9.com/mainpage.html

I can't find the direct link for the video due to :squigglies:

Aphyd
January 5 2012, 02:28:52 AM
Video up on some asian site. Showcases some gameplay, the lighting looks very nice.
http://ps2.the9.com/mainpage.html

I can't find the direct link for the video due to :squigglies:
I'm not getting a very Planetsidey feel from that, and I don't know why. :(

Cool09
January 5 2012, 02:40:32 AM
Cool,the beta is coming.

Yep... signed up with my original account that was in PS1 beta. It was the age of dialup, the beta came in 3 or 4 CDs... the 200 mb patch took me a couple days to download.

Winged Nazgul
January 5 2012, 09:35:21 AM
http://youtu.be/rUeRQSRMiFc

Skidrowpunk
January 5 2012, 01:23:28 PM
Hi, Welcome to Planetside 2, The first attempt at a BF3 MMO Clone.

I don't give a fuck as long as my mossie is there with a chain gun.

MicrosoftSam
January 5 2012, 03:47:22 PM
Video up on some asian site. Showcases some gameplay, the lighting looks very nice.
http://ps2.the9.com/mainpage.html

I can't find the direct link for the video due to :squigglies:
I'm not getting a very Planetsidey feel from that, and I don't know why. :(

Had the same feeling but felt people would think I was trolling.

I'm affraid of the CoD/BF effect (not that they're bad games, just don't fit PS imo).

Intigo
January 5 2012, 04:56:03 PM
Hi, Welcome to Planetside 2, The first attempt at a BF3 MMO Clone.

I don't give a fuck as long as my mossie is there with a chain gun.

You are a moron.



I'm affraid of the CoD/BF effect (not that they're bad games, just don't fit PS imo).

CoD are bad games now, don't kid yourself just to be nice.

spm1138
January 5 2012, 05:17:50 PM
Looks pretty right to me.

Like planet side if it wasn't ugly as fuck.

Skidrowpunk
January 5 2012, 05:42:19 PM
Hi, Welcome to Planetside 2, The first attempt at a BF3 MMO Clone.

I don't give a fuck as long as my mossie is there with a chain gun.

You are a moron.


You don't see the BF3/MW3 inspired bits?

Idara
January 5 2012, 10:50:54 PM
lol iron sights.

Fuck off.

Lancehot
January 5 2012, 10:57:35 PM
From that video it just looks like BF2142 without mechs :(

Tailn
January 6 2012, 07:56:01 AM
From that video it just looks like BF2142 without mechs :(

With larger maps and many more people. you seem to suggest that this is a bad thing?

Better by a long way than a UT / Quake Twitch run around faster than my pc fps can draw you style game.

Intigo
January 6 2012, 12:33:43 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Xennith
January 6 2012, 01:31:44 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Not empty quotin (anyone implying that planetside needs BFRs is wrong)

Skidrowpunk
January 6 2012, 02:28:14 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Stop beeing a faggot and explain why you disagree. I played PS since the first beta release, and while i see alot of updated PS elements, i see alot of design angles taken from modern shooter games, which don't mesh with the idea of PS.


P.S. BFRs suck, worst addition to the game.

Intigo
January 6 2012, 02:35:00 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Stop beeing a faggot and explain why you disagree. I played PS since the first beta release, and while i see alot of updated PS elements, i see alot of design angles taken from modern shooter games, which don't mesh with the idea of PS.


P.S. BFRs suck, worst addition to the game.

http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

Trindermon
January 6 2012, 02:54:56 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Stop beeing a faggot and explain why you disagree. I played PS since the first beta release, and while i see alot of updated PS elements, i see alot of design angles taken from modern shooter games, which don't mesh with the idea of PS.


P.S. BFRs suck, worst addition to the game.

He is probably complain because BF 2142 WAS fucking mini planetside - even down to the capture mechanics. what do you see taken from modern shooter games? your hardly elaborating your self, so really - tell us. with the exception of the ironsites, i see planetside.

Skidrowpunk
January 6 2012, 03:20:59 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Stop beeing a faggot and explain why you disagree. I played PS since the first beta release, and while i see alot of updated PS elements, i see alot of design angles taken from modern shooter games, which don't mesh with the idea of PS.


P.S. BFRs suck, worst addition to the game.

http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

CAAAAAAAAKKKKKKKKKEEEEEEE

See, I can read witty comics also!

Joshua Foiritain
January 6 2012, 04:20:15 PM
From that video it just looks like BF2142 without mechs :(

You are a fucking moron.

Stop beeing a faggot and explain why you disagree. I played PS since the first beta release, and while i see alot of updated PS elements, i see alot of design angles taken from modern shooter games, which don't mesh with the idea of PS.


P.S. BFRs suck, worst addition to the game.

http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html
:lol: +1 internet for you.

Stormscion
January 6 2012, 05:38:08 PM
So in essence it is like this :
When battlefield with bows , swords and shields comes all games will be coping some kind of battlefield game since they pretty much will be covering everything from medieval times over wwII and modern times to the futuristic mechs.

Skidrowpunk
January 6 2012, 05:52:20 PM
Ok so i re watched the video and there are not as many "bf3/mw3" elements as i thought. I guess the few such as the iron sights etc skewed my outlook on the video. I conceed.


As long as the mossie is in i'll fucking play no matter what.

jonesbones
January 6 2012, 05:58:35 PM
Definately looks more enjoyable than that mess that is Tribes. I quit when they released BFRs, god damn that seems like a decaded ago.

Shade Millith
January 6 2012, 11:14:35 PM
Honestly not happy about the idea of Iron Sights, so hopefully they're not going to be really necessary to use.

I must have started playing after they properly balanced BFR's, because I never had any trouble combating them (fuck it, they were one of my favorite things to fight against).

Devastators/Jammer nades and a mossie. Or a scout rifle to fuck up their systems from long range, shots go straight through the shield (One shot destruction of a ground variant's main cannon, fuck yes. One shot and he had to run like a bitch back to base).

Probably the greatest memory for me was jumping on top of a BFR as it passed under the entry way arch of the base I was on. Got 4 devastator shots off into it before I fell off.

Intigo
January 7 2012, 12:11:02 PM
Definately looks more enjoyable than that mess that is Tribes. I quit when they released BFRs, god damn that seems like a decaded ago.

It almost was a decade ago. :p Was like the summer of 2005 or something?

Dahak
January 13 2012, 07:07:33 PM
You can ignore the people talking, especially the Executive Producer who has crazy eyes. But there's some good ingame footage there, including Prowlers that don't appear to have child-proof corners and some nice environments.


http://youtu.be/m2wifg7aitk

Xennith
January 13 2012, 11:37:51 PM
New lib looks like shit. Massive plane with a couple of guns slapped onto it, no bombs - 4 times the size it needs to be.

http://www.planetside-universe.com/media/main/psnext/screenshots/20120113_4f109ac1a431b.jpg

Shade Millith
January 14 2012, 12:05:09 AM
New lib looks like shit. Massive plane with a couple of guns slapped onto it, no bombs - 4 times the size it needs to be.

http://i.imgur.com/PhTJR.jpg

Fixed that for you because I couldn't see the pic without looking at the quote.

http://i.imgur.com/PhTJR.jpg

That looks pretty similar to the old one. Chaingun strapped to the front, a bomb bay underneath, and what looks like a rear mounted gunner.

Other than a little chunkier, there's little difference. But that chunkiness could be the racial look for NC.

Old Liberator for comparison.

http://images.wikia.com/egamia/images/1/12/PlanetSide_Liberator_bomber_followed_by_a_Lodestar _vehicle_transport.jpg

Stormscion
January 14 2012, 12:48:38 AM
old one looks cooler

Xennith
January 15 2012, 12:04:56 AM
Thanks for the fix, internetting is hard.

The new lib wont have bombs, the devs have said they're not keen on death by indirect fire weapons (so no flail either), its one cannon for the pilot, one cannon for the gunner and maybe a tailgunner. Pretty weak in my mind.

Shade Millith
January 15 2012, 12:50:22 AM
Thanks for the fix, internetting is hard.

The new lib wont have bombs, the devs have said they're not keen on death by indirect fire weapons (so no flail either), its one cannon for the pilot, one cannon for the gunner and maybe a tailgunner. Pretty weak in my mind.

Was about to rage hard, but it's apparently a 150mm cannon. Might be able to live with that.

No artillery is batshit stupid.

Dahak
January 15 2012, 05:31:35 AM
I always enjoyed using the Liberator like an A-10, never really liked bombing much. That new one looks much too tall, I fell like the section between the two bubble cockpits could just be cut out and it would look much better.

As for artillery, I would prefer none to how the Flail was implemented, if those were the only two choices. On the other hand, something not nearly as broken as the Flail would be nice.

Jindo Minian
January 15 2012, 06:21:32 AM
I always enjoyed using the Liberator like an A-10, never really liked bombing much. That new one looks much too tall, I fell like the section between the two bubble cockpits could just be cut out and it would look much better.

As for artillery, I would prefer none to how the Flail was implemented, if those were the only two choices. On the other hand, something not nearly as broken as the Flail would be nice.

But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.

Xennith
January 15 2012, 08:01:49 AM
As far as the lib goes, if I were designing it I'd be tempted to give the gunner a rotary cannon of some description and self guided missile pods with a front firing arc of about 45 degrees - make it the planetside equivalent of the battlefield franchise choppers in a heavily anti-tank role.

I also would make it much smaller.

Jindo Minian
January 15 2012, 08:34:42 PM
I say make it the Planetside equivalent of an AC130 Gunship.

Idara
January 15 2012, 09:13:45 PM
Galaxy Gunship?

Xennith
January 15 2012, 09:56:41 PM
I say make it the Planetside equivalent of an AC130 Gunship.

Meh, A-10 would be better (Warthog best hog).

Dahak
January 16 2012, 04:54:53 AM
But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.

If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

"Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.

Nicholai Pestot
January 16 2012, 05:54:06 PM
But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.

If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

"Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.

Considering how hard these things got raped by aircaft / infantry and how easy it was to break the links required for people to pull them, you are either really terrible or really unimaginative.

I LOVED seeing those artie shells coming in on friendly positions. They were like awesome little death-rainbows with a pot of free xp at one end.

Jindo Minian
January 16 2012, 09:02:40 PM
But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.

If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

"Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.

Considering how hard these things got raped by aircaft / infantry and how easy it was to break the links required for people to pull them, you are either really terrible or really unimaginative.

I LOVED seeing those artie shells coming in on friendly positions. They were like awesome little death-rainbows with a pot of free xp at one end.

Exactly. Me and a friend used to sit in Reavers waiting for the Arty to show up and then go hunting (they liked to park the spawn nearby too).

Poem
January 21 2012, 10:02:01 PM
New pages on the ATVs, Sunderer, Lib and Galaxy on planetside2.com. This caught my attention particularly:

" The Galaxy is equipped with the innovative "Hot Drop" system which automatically encapsulates any soldier or MAX unit that bails out with a protective barrier that slows their fall. This system removes the bulkiness and complications of using parachutes. "

Mossie drops a thing of the past perhaps?

Xennith
January 21 2012, 10:09:44 PM
New pages on the ATVs, Sunderer, Lib and Galaxy on planetside2.com. This caught my attention particularly:

" The Galaxy is equipped with the innovative "Hot Drop" system which automatically encapsulates any soldier or MAX unit that bails out with a protective barrier that slows their fall. This system removes the bulkiness and complications of using parachutes. "

Mossie drops a thing of the past perhaps?

The Q&A session on twitter said that theres skills required to let you hotdrop from stuff that isnt a galaxy, so I think you're probably right.

Poem
January 22 2012, 10:29:19 AM
Hm, skills is a potential cop out. I was hoping more along the lines of a parachute item that takes up a large part of an agile suit's inventory/can be shot down causing freefall etc.

Xennith
January 22 2012, 10:31:04 AM
Hm, skills is a potential cop out. I was hoping more along the lines of a parachute item that takes up a large part of an agile suit's inventory/can be shot down causing freefall etc.


No inventory in PS2. I guess there might be configurable slots like Tribes2 where a parachute would take up a utility slot.

Winged Nazgul
January 31 2012, 11:53:44 AM
PS2 needs to step up their game now:

http://www.rockpapershotgun.com/2012/01/31/online-fps-world-record-999-on-a-server/

Shade Millith
February 9 2012, 01:35:28 AM
Beta Key Redemption programmed into PS2's main website.

http://www.planetside2.com/

Beta might be close?

Tailn
February 9 2012, 07:26:08 AM
People are always desperate for any beta key i mean fights over the worst Asian grind fest FT games, like not getting it and the world will end. This time around however the the world will most definitely END if I do not get in to the PS2 beta Naow....

So what are we looking at another years wait or are we expecting a very short beta period? To be honest I am pretty impressed with the speed this has all occurred, even though the engine was fresh of the line was it not being designed for everquest and that is not an fps game.

Xennith
February 9 2012, 08:39:17 AM
I dont think we'll see release until christmas period (at the absolute earliest), but more likely 2013.

Winged Nazgul
February 15 2012, 06:38:08 PM
http://www.pcgamer.com/2012/02/15/pc-gamer-planetside-2-cover/

/pitches campfire at local magazine stand

Alistair
February 15 2012, 07:11:11 PM
Nice, sub should arrive within a few days, so will give the Beta a try.