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View Full Version : MT Issue #13 - Pay AUR for non-combat implants



two step
June 28 2011, 05:02:39 AM
Like the ones that make you build/do ME research/copy stuff faster. This one is for Meissa, who is a big carebear...

Don Pellegrino
June 28 2011, 05:03:46 AM
This is the equivalent of Mass Production/Adv. Mass Production Level 6, so I'm against it.

Also, not vanity.

Obic
June 28 2011, 05:29:47 AM
Industry is just as much part of the "game" as combat.

Mike deVoid
June 28 2011, 05:48:36 AM
Industry is just as much part of the "game" as combat.

QFT.

Not acceptable.

Shin_getter
June 28 2011, 05:52:05 AM
You can get the same functionality with additional accounts, which is probably a better way altogether.

Space Panda
June 28 2011, 05:53:16 AM
fuck that, that shit is skill based.

EntroX
June 28 2011, 05:56:43 AM
Industry is just as much part of the "game" as combat.

couldn't have said it any better

Shaikar
June 28 2011, 10:55:52 AM
Industry is just as much part of the "game" as combat.
This. There is no difference between AUR for combat implants and AUR for non-combat implants, both would give you a direct competitive advantage over others in the same field who didn't pay. So no.

Ysolde Xen
June 28 2011, 10:58:38 AM
Nope. The stuff that goes on behind the scenes to allow internet pewpew is just as important as the internet pewpew.

raiden55
June 28 2011, 02:06:23 PM
Like the ones that make you build/do ME research/copy stuff faster
that is pure gameplay o_O

no way !

Zhula
June 28 2011, 06:30:08 PM
"Industry is just as much part of the "game" as combat."

sometimes even more, so No.