PDA

View Full Version : Industry Megathread



Tyrus Tenebros
June 26 2011, 08:17:45 AM
So. Industry works by a variety of processes.... I'm half guessing / half poked at this stuff with Demoser to work out some basic information. My alt will be producing stuff.


The most simple of these is the "reverse engineering" -> "Factory" cycle

1) Get basic item
2) Look at item attributes for minimum decoder level...
3) Get decoder. The prices for these seem to be a bit ...odd.. I was able to buy Level 2 decoders cheaper than level 1s.* (see below)
4) Go to "reverse engineering" button -> put item in one slot, decoder in other slot -> hit butan (wait for a while)

... I haven't actually finished this step but it results in a CT (aka. Eve Terminology BPC), which you install in a factory with the proper materials to produce things. Much like Eve.


*If you use a higher level decoder than minimum you get a better CT as a result... you also SAVE money on the reverse eng. process. So I bought an L2. decoder for 1500 instead of the L1 for 1600, so saved 100 NIC, -AND- I Saved 819 NIC on the RE process... so this is a big factor to consider in addition to the 5% gains on resulting CT efficiency.




The other process, "prototyping" is how you acquire "named items" (meta items, in Perpetuum, these are "tech levels"). You consumer Kernels (akin to datacores) that are dropped by rats, to expand your "knowledgebase"... you eventually unlock the higher tech level items associated with that particular data set (one for each race and a few more such as the industrial ones, and about 15 levels of kernel inside that)

once you unlock the higher tech levels, you can produce a very expensive single item from the prototyping interface (identical to manufacturing, more or less)... you can THEN use the resulting prototyp'd item in the above-described standard manufacturing process (e.g. make it in to a CT, then mass produce).



In short, sell or give my alt, Tyrus Producer, your decoders and eventually I will build you nice things. Also getting materials seems like its gonna be a bitch, so mining/harvesting is actually a go.

Hehulk
June 26 2011, 09:49:07 AM
I've spent a chunk of my morning wrapping my head about mining, since it's an easy way to make cash. I'm going to assume if your reading this you know how to scan for deposits.

First thing, since it confused the hell out of me when I couldn't find it in any low tier constructs, Solibdit is totally 100% useless. You can safely junk the charges for extra space.
When your upgrading to better modules, there is no yield bonus. Higher tier modules just cycle faster. If you want a yield bonus, pick up an industry mech or train some of the stuff down in Mineral Extraction (Which incidentally also has extensions for plant harvesting). Industry extensions are entirely about production. If you want a mining specialized mech, pick up the Argano, for plants you want a Laird.

When you've striped a node, the square doesn't vanish, so when you've done a scan it's probably a good idea to start at one side and work in a set direction until your full of ore.

Tyrus Tenebros
June 26 2011, 05:45:42 PM
By the way, I don't know exactly how to do it but you can upload scans to the corp hanger somehow, so we should probably start doing that.

Hehulk
June 26 2011, 06:17:23 PM
We have a corp, or are you refering to the general ex-eve players corp?

Tyrus Tenebros
June 26 2011, 07:31:49 PM
We have a corp, or are you refering to the general ex-eve players corp?
Ex-eve right now, not sure FHC has started a dedicated corp.

Mi Lai
June 26 2011, 10:16:38 PM
I have been researching some of the loot I grabbed, is this usefull, or do we have dedicated Loot Research Monsters in team allready?

Also, what to do with those plasma thingies?

Kalnov
June 27 2011, 01:01:25 AM
I have been researching some of the loot I grabbed, is this usefull, or do we have dedicated Loot Research Monsters in team allready?

Also, what to do with those plasma thingies?

Right click sell plasma. That's all it is for: selling to NPCs.

Tyrus Tenebros
June 27 2011, 03:44:17 AM
I have been researching some of the loot I grabbed, is this usefull, or do we have dedicated Loot Research Monsters in team allready?

Also, what to do with those plasma thingies?
If you're not industry focused, I'd recommend selling the kernels.

Marlona Sky
June 27 2011, 04:35:04 AM
I went for leadership spec. Thought it would be for the equivalent of a fleet command ship stuff. Did I fuck up?

Mi Lai
June 27 2011, 08:16:58 AM
[quote="Mi Lai":1roe4xpf]I have been researching some of the loot I grabbed, is this usefull, or do we have dedicated Loot Research Monsters in team allready?

Also, what to do with those plasma thingies?
If you're not industry focused, I'd recommend selling the kernels.[/quote:1roe4xpf]

Not to sure on what I will be doing. So far spend my starting 20,000 EP on general Bot and weapon skills, but might get an industrial alt if I decide I really like this.

I guess I will hold on to my Industry/science stuff for now. Should Failheap form a corp, I won't mind dumping it all in corp hangar to have some specialised builder/researchers.

Tyrus Tenebros
June 27 2011, 12:11:07 PM
I went for leadership spec. Thought it would be for the equivalent of a fleet command ship stuff. Did I fuck up?
There are gang links, nobody knows how they work yet.

Gix Tyrionn
June 27 2011, 12:30:27 PM
[quote="Marlona Sky":1xmus9lo]I went for leadership spec. Thought it would be for the equivalent of a fleet command ship stuff. Did I fuck up?
There are gang links, nobody knows how they work yet.[/quote:1xmus9lo]

They work fine. People get shield bots and fit them with the nexus mods. Can't fire with shields up but massive tank, there is a damage to accum conversion with shields up so your accumulator(capacitor) has to dry up before the shields die. Pretty much the PO equivlant of command ships. EHP high as fuck and all nexus mods (links). AFAIk they don't get used alot in pvp because people don't duel box in pvp as much.

edit: on the bright side you can train rr and energy transfer faster with that attribute set, so time for you to make a logi bitch.

Helicity
June 27 2011, 12:33:58 PM
There are gang links, nobody knows how they work yet.

IMHO this is soooo much fun.

Alistair
June 27 2011, 02:21:02 PM
In short, sell or give my alt, Tyrus Producer, your decoders and eventually I will build you nice things. Also getting materials seems like its gonna be a bitch, so mining/harvesting is actually a go.

CVA fail pvper is now Perpetuuuuuum fail Industrialist?

Hey Ty, Ali says hi.

You in NEX, or in another corp?

Marlona Sky
June 27 2011, 02:34:01 PM
There are gang links, nobody knows how they work yet.

IMHO this is soooo much fun.

Tell me how to set up a bonus mech Helicity. I want to have so much fun too. :emo:

Helicity
June 27 2011, 04:37:34 PM
[quote="Tyrus Tenebros":3pddbpt4]There are gang links, nobody knows how they work yet.

IMHO this is soooo much fun.

Tell me how to set up a bonus mech Helicity. I want to have so much fun too. :emo:[/quote:3pddbpt4]

I meant it's fun not having a single fucking clue and needing to figure it out

Rudolf Miller
June 27 2011, 04:48:11 PM
like this perhaps?

http://www.stardestroyer.net/Empire/Tech/Ground/TradeFed-Tank-2.jpg

Azure
June 27 2011, 05:54:15 PM
I meant it's fun not having a single fucking clue and needing to figure it out

Very much this.

Marlona Sky
June 27 2011, 06:03:05 PM
I meant it's fun not having a single fucking clue and needing to figure it out

Very much this.

Yeah. I just figured out how to spend my extensions on what it is I want. Sadly I'm being held back because of money, so still grinding away at the training missions figuring the game out more.

When the server is stable that is. lol

Tyrus Tenebros
June 28 2011, 12:18:30 AM
[quote="Tyrus Tenebros":1cwzw6cw]In short, sell or give my alt, Tyrus Producer, your decoders and eventually I will build you nice things. Also getting materials seems like its gonna be a bitch, so mining/harvesting is actually a go.

CVA fail pvper is now Perpetuuuuuum fail Industrialist?

Hey Ty, Ali says hi.

You in NEX, or in another corp?[/quote:1cwzw6cw]No I'm dual-accounting already.

Tyrus Dark is my PvP main.


And yes, in NeX for now unless FHC starts up a corp.

Tailn
June 28 2011, 08:52:15 AM
I meant it's fun not having a single fucking clue and needing to figure it out

Very much this.

This as well. Amazing what a 6 month break will do to you even after playing since Nov '09.
Last tmie i was there there was no AOE, no interference, no variable spotting range, no highways and a whole bunch of other changes.

Jon.J
June 28 2011, 05:14:03 PM
I was never a big PvPer but for me, industry and the complexities therein was what I ended up really liking from Eve. What's industry like in Perpetuum? Is it as complex as Eve? Is there as much scope to specialise?

Hehulk
June 28 2011, 05:18:15 PM
If anything, it's more complicated. At face value you go oh, is that it, then you find out how many thing modify it and it's kinda....jeeze

For example making anything at the T1 level is reasonably easy. Buy a single mod off the market (They were NPC seeded), reverse engineer it to get a calibration template (blueprint), begin production. Now, material requirements for production are affected by extensions, standings, quality of the blueprint (They degrade, the worse the quality the more mats required). To make a t2 item, you need to acquire kernels and use them to add to your knowledge pool. As this increases you gain access to prototype patterns for t2 items, which you then need to produce and reverse engineer. Until you know the vast majority of t2 patterns, you won't really get any t3, and the same again for t4

To actually produce the higher tier items you require more resources and lower tier modules to use as a base unit. Now, if you consider that to make t4 gear, you need 4 CTs to make the items, and they're all going to be differing quality levels probably it get very very complicated to make a reasonably acurate profit forcast.

I love it.

Tailn
June 28 2011, 06:23:28 PM
I love it.

Jon.J
June 28 2011, 06:30:44 PM
CTs?

Hehulk
June 28 2011, 06:40:15 PM
Calibration Templates

Tyrus Tenebros
June 29 2011, 12:59:16 AM
If anything, it's more complicated. At face value you go oh, is that it, then you find out how many thing modify it and it's kinda....jeeze

For example making anything at the T1 level is reasonably easy. Buy a single mod off the market (They were NPC seeded), reverse engineer it to get a calibration template (blueprint), begin production. Now, material requirements for production are affected by extensions, standings, quality of the blueprint (They degrade, the worse the quality the more mats required). To make a t2 item, you need to acquire kernels and use them to add to your knowledge pool. As this increases you gain access to prototype patterns for t2 items, which you then need to produce and reverse engineer. Until you know the vast majority of t2 patterns, you won't really get any t3, and the same again for t4

To actually produce the higher tier items you require more resources and lower tier modules to use as a base unit. Now, if you consider that to make t4 gear, you need 4 CTs to make the items, and they're all going to be differing quality levels probably it get very very complicated to make a reasonably acurate profit forcast.

I love it.yeah this makes me rage.

Kilabi
June 29 2011, 03:25:53 PM
Joining the industrial crew. o/

Kilabi
June 29 2011, 06:09:06 PM
Okay, especially on the commodities market you can see how empty it still is. Prices are all over the place. ^^

I will try to get into the ammo market first of course. Low access costs, high volume. Target for this week is producing my first bot tho.

Marlona Sky
June 30 2011, 01:42:39 AM
BUILD SHIT PLEASE!!!

The market is so.. well... not there. This game is an industrialists wet dream come true.

Maksim
June 30 2011, 01:58:19 AM
Okay, especially on the commodities market you can see how empty it still is. Prices are all over the place. ^^

I will try to get into the ammo market first of course. Low access costs, high volume. Target for this week is producing my first bot tho.

New Virginia is starting to get a real ammo market. I am deeply involved in the trading and we are already having trading wars with a few people. The supply is still a bit tight, so more production would be appreciated.

Siiee
June 30 2011, 02:04:30 AM
Any tips on building an indy alt? I'm just looking over the planner now, and I'm assuming that choosing bloodline to just max out the two "indy" attributes during character creation is the general idea.

Maksim
June 30 2011, 02:14:41 AM
Any tips on building an indy alt? I'm just looking over the planner now, and I'm assuming that choosing bloodline to just max out the two "indy" attributes during character creation is the general idea.

Yes, it is a good idea, in general.
You can do better and plan your character with the skill planner:
http://www.perpetuum-planner.com/

After you choose the skills that you want, there is an option to optimize attributes.

This can give you some idea on what skills you want:
http://foom.electric-mayhem.org/wiki/industry

You will also probably want the skills to drive a Sequer (hauler).

Tyrus Tenebros
June 30 2011, 03:49:41 PM
Regarding the skills... there are a total fuckton of them.

There's literally 30 levels of factory efficiency alone.

Oh and the skills that let you do multiple runs... intensive mass production I think, is absolutelyy critical to efficiency with CTs and industry in general