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Podcat
April 10 2011, 08:00:09 PM
[Imperial Navy Slicer, just enough tracking to pwn]
Internal Force Field Array I
Heat Sink II
Tracking Enhancer II
Overdrive Injector System II
Overdrive Injector System II

Gistii B-Type 1MN MicroWarpdrive
Faint Warp Disruptor I

Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
[empty high slot]

Small Algid Energy Administrations Unit I
Small Energy Collision Accelerator I
Small Energy Metastasis Adjuster I

Meridius Dex
April 11 2011, 07:35:06 PM
Pumped-up version of the dogfighting Crusader, gives up some sader speed for better range, similar deeps, similar tracking (accounting for a 22K optimal versus the sader's 14):

[Imperial Navy Slicer, Scorch Slicer 147/24/4362/3K]
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Salvager I /OFFLINE

Small Energy Locus Coordinator I
Small Energy Collision Accelerator I
[empty rig slot]

Marn Prestoc
April 11 2011, 07:38:21 PM
Can't remember if this is someone else's fit or one I created/modified.

160 DPS @ 19km but with 24km WD so less likely to lose point.
3700m/s with an EFT align time of 3.9s.

Compared to Podcats (both using Scorch) mine is better by about 10 DPS, 1s align time and the longer WD. Worse by 200m/s and 0.35 tracking. (HP same if use IFFA on both).


[Imperial Navy Slicer, Pulse]
Pseudoelectron Containment Field I
Overdrive Injector System II
Co-Processor II
Tracking Enhancer II
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I

Strega
April 11 2011, 07:43:49 PM
Can't remember if this is someone else's fit or one I created/modified.

160 DPS @ 19km but with 24km WD so less likely to lose point.
3700m/s with an EFT align time of 3.9s.

Compared to Podcats (both using Scorch) mine is better by about 10 DPS, 1s align time and the longer WD. Worse by 200m/s and 0.35 tracking. (HP same if use IFFA on both).


[Imperial Navy Slicer, Pulse]
Pseudoelectron Containment Field I
Overdrive Injector System II
Co-Processor II
Tracking Enhancer II
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I


given the length of frigate fights I think you can afford the meta warp disruptor and just leave it overheated.
when that factor is taken into consideration I don't think I'd want to give up that speed and tracking for only an extra 10 dps

prometheus
April 11 2011, 07:45:36 PM
This is my fit, 22+km 200dps with scorch overheated and implanted.


[Imperial Navy Slicer, Standard]
Pseudoelectron Containment Field I
Small 'Accommodation' Vestment Reconstructer I
Co-Processor II
Heat Sink II
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Algid Energy Administrations Unit II
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

Al Simmons
April 12 2011, 01:05:04 PM
It's a great fit prom. If you don't feel like spending 22 mil on the T2 rig, you can switch a HS to a TE and mostly make up for it with burst rigs etc. Or you can also fit a 1% CPU implant, with max skills it fits with just a T1 Algid rig.

Oh, also make sure you leave that empty high slot in between the two guns instead of off to the side, it improves overheating time by a good amount.

Dodgy Past
April 12 2011, 01:11:40 PM
Oh, also make sure you leave that empty high slot in between the two guns instead of off to the side, it improves overheating time by a good amount.
:psyduck:

Heat overlaps from one side to the other so the position of a single gap has no effect AFAIK.

Suleiman Shouaa
April 12 2011, 01:18:45 PM
It's a great fit prom. If you don't feel like spending 22 mil on the T2 rig, you can switch a HS to a TE and mostly make up for it with burst rigs etc. Or you can also fit a 1% CPU implant, with max skills it fits with just a T1 Algid rig.

Shop around, you can get those rigs for much, much cheaper than 5M (<3 in-corp T2 rig producer).

Al Simmons
April 12 2011, 01:53:31 PM
Prom's setup needs an IFFA I to fit fyi.





Heat overlaps from one side to the other so the position of a single gap has no effect AFAIK.

Look at how much of a bad you are.

http://dl.dropbox.com/u/8626414/prom slicer guns together.jpg


Et voila, I have created 15 extra seconds of overheat:

http://dl.dropbox.com/u/8626414/prom slicer guns apart.jpg

CYZLAK
April 12 2011, 02:23:16 PM
[Imperial Navy Slicer, Brofit]
Nanofiber Internal Structure II
Heat Sink II
Fourier Transform I Tracking Program
Overdrive Injector System II
Pseudoelectron Containment Field I

J5 Prototype Warp Disruptor I
Catalyzed Cold-Gas I Arcjet Thrusters

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Small Coaxial Regenerative Projector /OFFLINE

Small Capacitor Control Circuit I
Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster I

Pacefalm
April 12 2011, 03:41:29 PM
Look at how much of a bad you are.

EFT is not accurate with heat. If we have to believe EFT it's also better to use offline mod instead of open high (even though Dev comments confirmed that it has no effect).

Speaking of :CCP: they also confirmed that the slots do indeed wrap around so position in this case is of no importance.

Edit: Read this thread viewtopic.php?f=14&t=572&start=0 (http://failheap-challenge.com/viewtopic.php?f=14&t=572&start=0)

prometheus
April 13 2011, 12:44:12 AM
Prom's setup needs an IFFA I to fit fyi.
yep, my bad.
was fiddling and forgot to revert back to the proper fit :psyduck:

Al Simmons
April 13 2011, 04:55:43 PM
Why would EFT not be accurate with that?

Tsubutai
April 13 2011, 05:21:43 PM
Why would EFT not be accurate with that?
Because it's a third-party app that performs calculations using equations that haven't been verified to be accurate by CCP?
IIRC, a dev has explicitly stated that heat 'wraps around' and that there's no benefit to separating your guns in the way you did.

ry ry
April 13 2011, 05:53:16 PM
Why would EFT not be accurate with that?
I was a bit confused about the heat mechanics until the good people of oldheap challenge schooled me.

To be fair, the initial trinity implementation was a bit more complicated than the Overheating For Dummies we now have, and it doesn't help that EFT tells BLATANT LIES for no apparent reason.

sassy b
April 13 2011, 06:33:25 PM
I know heat is meant to wrap round, but I still leave that gap cos
a) There's no reason not to.
b) I appreciate the symmetry on the fitting screen.
c) Dev confirmations aren't infallible, and testing to make sure its true would be effort.


[Imperial Navy Slicer, sassy kiter]
F85 Peripheral Damage System I
Heat Sink II
Adaptive Nano Plating II
Small Armor Repairer II
Nanofiber Internal Structure II

Fleeting Warp Disruptor I
Gistii B-Type 1MN MicroWarpdrive

Medium Pulse Laser II, Scorch S
[empty high slot] (offline core probe launcher)
Medium Pulse Laser II, Scorch S

Small Low Friction Nozzle Joints I
Small Energy Locus Coordinator I
Small Energy Collision Accelerator I


Also: the two midslot retribution

[Imperial Navy Slicer, sassy brawler]
Small Armor Repairer II
Heat Sink II
Centii C-Type Adaptive Nano Plating
Damage Control II
200mm Reinforced Rolled Tungsten Plates I

Faint Epsilon Warp Scrambler I
1MN Afterburner II

Gatling Pulse Laser II, Imperial Navy Multifrequency S
Small Nosferatu II
Gatling Pulse Laser II, Imperial Navy Multifrequency S

Small Energy Burst Aerator I
Small Energy Metastasis Adjuster I
Small Anti-Explosive Pump I

Shiodome
April 13 2011, 07:16:55 PM
when people say 'wrap arounf' you mean heat from slot 1 affects slot 8? (or whatever your last highslot is)

Raz
April 13 2011, 07:23:34 PM
when people say 'wrap arounf' you mean heat from slot 1 affects slot 8? (or whatever your last highslot is)

Yes. What else would they mean? It's not a sexual thing.

Kalnov
April 13 2011, 08:12:40 PM
Doesn't EFT increase time until heat death if you remove a lowslot item?

Tyrus Tenebros
April 13 2011, 08:44:06 PM
when people say 'wrap arounf' you mean heat from slot 1 affects slot 8? (or whatever your last highslot is)

Yes. What else would they mean? It's not a sexual thing.
You're thinking of a "reach-around". Common source of confusion.

cmd
April 14 2011, 04:20:05 PM
fuck u guys i trust this third party tool more than the developers of the game

SO THERE

sassy b
April 14 2011, 05:02:59 PM
yes that is exactly what i posted
also this is now a shitthread, of the last eleven posts only one has contained a slicer fit, and nine of them arent about slicers at all

overheating/eft stuff >>> piloting in practice

slicer fits pls
V V V

Helen
April 14 2011, 05:19:08 PM
Yo post fits or constructive debate about them, if you wanna talk about EFT not calculating heat damage properly open a thread in the relevant section. - Helen

Meridius Dex
April 21 2011, 01:01:07 AM
This is my fit, 22+km 200dps with scorch overheated and implanted.


[Imperial Navy Slicer, Standard]
Pseudoelectron Containment Field I
Small 'Accommodation' Vestment Reconstructer I
Co-Processor II
Heat Sink II
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Algid Energy Administrations Unit II
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

Prom, I'm curious about the nature of this fit: you're the only person in this thread who doesn't fit any kind of tracking mod or rig, nor any speed mods. What do you know that everyone else doesn't? I don't doubt you know your shit.

I assume you kite with this fit and, if so, have you figured that the speed you get is enough to do the maximum amount of damage before anything faster (inties, for one) can close to hurting range? When drawn under 8KMs by any faster ship do you bother switching to Multis?

Sponk
April 21 2011, 01:23:16 AM
What do you know that everyone else doesn't?
Manual pilot like a pro(m)?

Tyrus Tenebros
April 21 2011, 01:34:18 AM
Risk of being deleted of course but since the thread was really concerned with it:

For the record based on empirical evidence found at viewtopic.php?f=14&t=572 (http://failheap-challenge.com/viewtopic.php?f=14&t=572) the thread that this spawned:


racks do not wrap around.

prometheus
April 22 2011, 04:24:39 AM
What do you know that everyone else doesn't?
Manual pilot like a pro(m)?
this.

For the most part, faster ships have really really shit tanks, and aren't overheating to try and catch me.
Those ships are usually dead before they realize how badly I'm hitting them, and by that point I'm overloaded and chasing after their flaming craft.

The ONLY ship that is tricky (sans ewar) is the Dramiel, because they are very fit and pilot dependent. A shit dram pilot will melt really fast like others, but a good one can get under your guns and things get hairy.

Anything else (ie: AFs) can be handled super easy simply by pulsing MWD when needed and keeping maximum range.
Hell, I even took down a Wolf AND Ishkur at the same time :P

Meridius Dex
April 22 2011, 05:31:25 AM
So would you say tracking isn't a consideration for this ship at it's usual operational range?

Smabs
April 22 2011, 06:03:58 AM
.25 tracking at 20km should let you put on most of your dps, especially considering that cruiser guns can hit frigates quite hard at that range and they only have about .14 tracking.

I guess you'd lose a little dps from tracking issues but I don't think it'd be all that much.

Marn Prestoc
April 22 2011, 08:08:09 AM
I think I might of made a slight improvement for you Prom (and rest of FHC ofc)


[Imperial Navy Slicer, Marn V2]
Pseudoelectron Containment Field I
Small Armor Repairer II
Co-Processor II
Fourier Transform I Tracking Program
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Locus Coordinator I
Small Low Friction Nozzle Joints I



I took my setup and modified it to add a SAR like Proms.

With lvl5s and no implants
Proms: 20km WD with 164 DPS @ 22km (2.5km falloff, 0.23086 tracking) and 3166m/s + 4.9 align.

Marn v2: 24km WD with 160 DPS @ 21km (3.1km falloff, 0.25025 tracking) and 3166m/s + 4.3 align.

Its a bit slower and less agile than my original but gets a few more km of optimal and a T2 SAR. Compared to Proms original its still more argile, practically same DPS and range with a bit more tracking and a T2 WD and T2 SAR to improve your tackling and repping.

Marn Prestoc
April 22 2011, 08:19:37 AM
Can't remember if this is someone else's fit or one I created/modified.

160 DPS @ 19km but with 24km WD so less likely to lose point.
3700m/s with an EFT align time of 3.9s.

Compared to Podcats (both using Scorch) mine is better by about 10 DPS, 1s align time and the longer WD. Worse by 200m/s and 0.35 tracking. (HP same if use IFFA on both).


Marn V1

given the length of frigate fights I think you can afford the meta warp disruptor and just leave it overheated.
when that factor is taken into consideration I don't think I'd want to give up that speed and tracking for only an extra 10 dps

I think the extra tackle range is very handy, you have that extra range to play with incase someone tries to escape.

But I made a version of my V2 fit with named stuff, basically it is 400m/s than V2 for the loss of point range and named SAR instead of T2.


[Imperial Navy Slicer, Marn V2 named WD]
Pseudoelectron Containment Field I
Small 'Accommodation' Vestment Reconstructer I
Overdrive Injector System II
Fourier Transform I Tracking Program
Heat Sink II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Locus Coordinator I
Small Low Friction Nozzle Joints I

Varrent
April 29 2011, 03:32:06 AM
My personal Slicer fit is below, the way I see it, if your getting hit in this ship, you are doing it wrong, therefore I have abandoned the tank and went for pure speed. This makes it much easier when soloing to split up gangs and beat interceptors one on one. It has a slightly lower optimal than some of the other fits posted, but I'm normaly hovering around 18-20km anyhow, and don't need those extra two km of optimal. As a final note, as I was focused on speed with this fit, I scrapped the Co-Processor and only have one Heat Sink. I personally find it still has sufficient DPS to kill other frigates. Enough rambling though, here is my fit:

[Imperial Navy Slicer, Zoom]
Heat Sink II
Tracking Enhancer II
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Salvager I /OFFLINE

Small Energy Locus Coordinator I
Small Semiconductor Memory Cell I
Small Auxiliary Thrusters I

Rudolf Miller
April 29 2011, 12:39:20 PM
So much stacking penalty :psyduck:

Working up a fit.. brb


[Imperial Navy Slicer, Tankless speed]
Heat Sink II
Overdrive Injector System II
Dread Guristas Co-Processor
Heat Sink II
Overdrive Injector System II

Coreli C-Type 1MN MicroWarpdrive
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator II
Small Energy Locus Coordinator I
Small Semiconductor Memory Cell I

With all 3k of the EHP, you better be sure you can get out of harms way quick. Not much survival in this one.

PS: Last rig is open to interpretation as you have 100 Cal left.

Tyrus Tenebros
April 29 2011, 06:51:11 PM
So much stacking penalty :psyduck: For those of you following along at home, Varrent managed to get to 4x velocity mods. The aux thruster rig, in this case, adds a bitchin 70m/s on top of your already high velocity. (4239m/s before rig)

Better choice may have been low friction nozzle joints and maybe even 2x OD / 1x Nano + 1x LFNJ for a combination of agility and speed. (results in a top speed of 4161 before overheat, but drops align time from 4.9s with MWD running to 3.7s

Podcat
April 29 2011, 08:25:50 PM
The ONLY ship that is tricky (sans ewar) is the Dramiel, because they are very fit and pilot dependent. A shit dram pilot will melt really fast like others, but a good one can get under your guns and things get hairy.

this is why i have tracking mods on mine because I tested it. however only really good dram pilots will pull this off getting under guns so it might make more sense optimizing to kill bad ones faster before their friends get you.

Koga
May 18 2011, 05:36:02 AM
Outside of other frigs, what can you engage with one of these?

Suleiman Shouaa
May 18 2011, 07:44:59 AM
Outside of other frigs, what can you engage with one of these?

Anything with Medium ACs with multiple Tracking Enhancers will kill you, anything with Medium Lasers will kill you, anything with a Heavy Neut will kill you.

Apart from that, it's pretty much free game - I've almost soloed an Armor Cane in my mine (bastard got lucky and clipped me once, taking me into half armor since I was at ~15km away).

Plus, if you go super lame (Loki bonuses + Snakes), you can outrun HMLs so you could kill a HML Drake (providing you had enough cap to run MWD for the entirety of the fight, not hard with a Gistii B-Type MWD)

Darkopteron
May 18 2011, 10:41:15 AM
Outside of other frigs, what can you engage with one of these?
Drone boats/blaster ships. Vexor, ishtar, thorax, diemost, arbitrator (unless he has 2 TD's) to name a few.

Koga
May 19 2011, 01:59:15 PM
Outside of other frigs, what can you engage with one of these?

Anything with Medium ACs with multiple Tracking Enhancers will kill you, anything with Medium Lasers will kill you, anything with a Heavy Neut will kill you.

Apart from that, it's pretty much free game - I've almost soloed an Armor Cane in my mine (bastard got lucky and clipped me once, taking me into half armor since I was at ~15km away).

Plus, if you go super lame (Loki bonuses + Snakes), you can outrun HMLs so you could kill a HML Drake (providing you had enough cap to run MWD for the entirety of the fight, not hard with a Gistii B-Type MWD)



Outside of other frigs, what can you engage with one of these?
Drone boats/blaster ships. Vexor, ishtar, thorax, diemost, arbitrator (unless he has 2 TD's) to name a few.

Thanks for the help guise. I have amarr frigate V in the oven right now, can't wait to try the slicer out next week :mrgreen:

Tommy Vercetti
August 18 2011, 10:34:47 PM
Tossing up atm between a SAR / DC fit or 2 heat sink / speed fit. I lost a SAR fit to some shitty piloting, but it did save me on a couple of occasions. Looking at going gank / speed fit, mainly to kill stuff quicker and thinking more speed = less incoming damage. Thoughts on which is best?

n0th
August 19 2011, 08:42:51 AM
I know i'm kinda derailing~

How do you guys pwn (even dumb) Dramiels with a Slicer?
You obv. cant kite outside of scramrange the entire fight.
I've taken a standard dualprop dram into armor before it got into scram range, but then it was just game over for me because of MPL tracking. Is this where all the leet pilots pop standard Drop and raep?

ry ry
August 19 2011, 02:32:58 PM
I'm far from elite, so only time i ever got anywhere near soloing a dram in a slicer i burned straight at him from range and blipped heat at about 40k, he did the same and his speed caused him to overshoot before he could web/scram (or he did and his speed just threw him out of range) he tried to approach immediately and i got a couple more hits in as he turned running mwd and took him into low armour. on his second overheated pass he took a couple more hits and legged it.

Then again, i thought i'd caught a slicer in my dram the other day and promptly flew straight into the gate. i had to jump out as he pounded my shields from range, so if they can keep range :somehow: it's all GG. :D


Tossing up atm between a SAR / DC fit or 2 heat sink / speed fit. I lost a SAR fit to some shitty piloting, but it did save me on a couple of occasions. Looking at going gank / speed fit, mainly to kill stuff quicker and thinking more speed = less incoming damage. Thoughts on which is best?
even with skillz and heat c-type sar fit won't really tank anything, it just buys you a few seconds and lets you rep between fights.

i really like podcat's fit and the same with sar+copro instead of ODs, but take the sar fit if i'm going further from home.

zangorus
August 19 2011, 08:28:26 PM
proms fit isnt something i would use against other slicers they seem to be pretty popular now. but i would use his fit if i went roaming in 0.0, repair is great.

prometheus
August 21 2011, 07:23:38 AM
you kidding? you would rape every other slicer, GUARANTEED

ry ry
August 22 2011, 03:02:00 PM
[Imperial Navy Slicer, hybrid]
Internal Force Field Array I
Heat Sink II
Heat Sink II
Co-Processor II
Overdrive Injector System II

Gistii B-Type 1MN MicroWarpdrive
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
[empty high slot]
Medium Pulse Laser II, Scorch S

Small Algid Energy Administrations Unit I
Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster I

flying this at the moment. tracking seems a bit meh - hits bigger stuff but i've not had a proper dogfight with it yet.

i like both prom's and morel's fits, but i'm also a massive cheapskate so i tried to throw together something with lick of speed and facemelt dps that didn't need anythign particularly bling to fit. upgrade either of the locus/metastasis to t2 if you like.

zangorus
August 22 2011, 11:58:57 PM
I just cant see the rep land akt diff when enemy slicer got better dps

prometheus
August 23 2011, 12:10:56 AM
The rep will save your ass when dealing with multiple targets and midwarp patch-ups

zangorus
August 23 2011, 11:53:17 AM
I just cant see the rep land akt diff when enemy slicer got better dps
used phone when posting that , "i just cant see the rep make any diff when enemy slicer got better dps

zoturi
August 29 2011, 06:56:46 PM
Should I carry other crystals than multi and scorch?

prometheus
August 29 2011, 08:08:06 PM
No, there's no point

Lunkwill
December 6 2011, 07:46:38 AM
If you're willing to pimp a bit, Imperial Navy heat sinks frees the ship from CPU mods. You'll gain a low and a rig slot compared to Prom's fit for example.

Rudolf Miller
December 6 2011, 01:48:16 PM
If you're willing to pimp a bit, Imperial Navy heat sinks frees the ship from CPU mods. You'll gain a low and a rig slot compared to Prom's fit for example.

iirc imp navy heat sinks = 2 imp navy slicers

n0th
December 6 2011, 03:53:10 PM
More like 4 these days. My last couple of slicers were 14mil a pop, now its 18mil-ish i think.

IN HS does allow fitting 2 heat sinks + T2-equivalent tackle though.
I've actually played with it in EFT, but decided that my piloting is nowhere near good enough to throw additional 100mil at a paper-thin frigate for a performance increase.


[Imperial Navy Slicer, p1mp]
Heat Sink II
Imperial Navy Heat Sink
Internal Force Field Array I
Co-Processor II
Overdrive Injector System II

Dread Guristas Warp Disruptor
Gistii B-Type 1MN MicroWarpdrive

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster II

Arcuate
May 4 2012, 12:14:45 PM
Figured I could give the best frigate in the game thread a bump.

Here's my current amazing cheap fit:

[Imperial Navy Slicer, 2FAQ]
F-aQ Phase Code Tracking Subroutines
F-aQ Phase Code Tracking Subroutines
Heat Sink II
Co-Processor II
Pseudoelectron Containment Field I

Warp Disruptor II
Limited 1MN MicroWarpdrive I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Burst Aerator I
Small Low Friction Nozzle Joints I

Stats (level 5, only implants are the 2 cheap 3% damage bonus ones; feel free to use whatever you want)
DPS: 184 @ 23 + 4km with the good tracking
EHP: 4217
Speed: 3166/4531


And it turns on a dime. Compared to other slicers the speed is lacking, but it projects high dps to a long range with pretty good tracking...and has a t2 point to keep the MWDing frigates from juking away. It also doesn't sacrifice the damage control for more speed mods.

If you really want more speed, drop the 2 FAQs for one T2 Tracking Enhancer and add an overdrive. For more sustain vs other slicers, add an adaptive nano (have not tested this, not sure what difference it would make).

If you have a bit more isk, use the slightly more expensive version (+10ish mil more)
[Imperial Navy Slicer, gist fit]
Pseudoelectron Containment Field I
Heat Sink II
F-aQ Phase Code Tracking Subroutines
F-aQ Phase Code Tracking Subroutines
Co-Processor II

Gistii B-Type 1MN MicroWarpdrive
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Algid Energy Administrations Unit I
Small Energy Locus Coordinator I
Small Energy Burst Aerator I

Swaps the friction rig with the algid to make room for the Gist MWD. Tons more cap if you plan on taking out larger targets. For peeling off frigates from gangs and 1v1s, IMO the gist is unnecessary.

Lady Spank
May 6 2012, 10:06:17 PM
Where I would feel a bit fancy using them on similarly priced ships; deadspace mwd's are completely justifiable and worthwhile upgrades for this ship.

LordsServant
May 20 2012, 02:58:30 PM
Can't wait for the patch and CPU rigs. Will be interesting to see how OP these become when you can get better performance than t2 algid administration rigs.....(double HS + DCU fits ftw!) =D

Bizmark
May 22 2012, 09:05:32 AM
The slicer seems to melt quite easily, if it suvives for any length of time it tends to win fights - with that in mind i've just bought and fitted this to test out the results.

[Imperial Navy Slicer, 200 Plate]

Medium Pulse Laser II, Scorch S
[Empty High slot]
Medium Pulse Laser II, Scorch S

Gistii B-Type 1MN MicroWarpdrive
J5 Prototype Warp Disruptor I

Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Tracking Enhancer II
Co-Processor II

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Ancillary Current Router I

More EHP than a ranis (5.5k), 24k opti, 100 DPS (not overheated). the range and EHP more than make up for it's lack of DPS imo. The tracking isn't amazing, but doesn't need to be as long as you swap to MF once you are scrammed.

Suleiman Shouaa
May 22 2012, 12:52:49 PM
Focus on brawling OR kiting, don't try and do both.

100 DPS is pretty lackluster and the tracking on MPLs up close (which is where you'll end up with no speed mods and a plate fitted) is pretty abysmal against AB frigates.

LordsServant
May 22 2012, 01:12:37 PM
Focus on brawling OR kiting, don't try and do both.

100 DPS is pretty lackluster and the tracking on MPLs up close (which is where you'll end up with no speed mods and a plate fitted) is pretty abysmal against AB frigates.

In his defense, AB frigates aren't really the issue. Even a terribru slicer fit like his will eat most AB frigs alive, only exceptions being boosted DDs with 20+km webs, or snaked a-type AB drams that are actually as fast as him. Dual prop ships such as ranis would be the ones to worry about.

But yeah, slicer can't brawl due to its awful tracking up close. If you wanna brawl, Retribution --> that way. Slicers really dont need much tank at all, idea is shittons of DPS at range. If you're taking damage, you're probably doingitwrong(or should easily kill ur target before u die).

Edit - And don't tell me you're gonna slingshot blah blah blah, if he falls for that it's a case of terrible piloting/not holding enough range(only ships fast enough to do that would be ones he'd melt long before even with his shitty dps, or the aforementioned ships above ^^).

Suleiman Shouaa
May 22 2012, 01:14:51 PM
Yeah I was implying that you would have problems with dual prop frigates, who would be able to close range and would beat you in a straight up brawl due to tracking.

Lunkwill
May 23 2012, 08:20:04 AM
The CPU-rig requires 150 calibration, T2 needs 300.

[Imperial Navy Slicer, CPU rig ]

200mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[Empty High slot]

Small Processor Overclocking Unit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

3.87k ehp, 164dps @21.9+2.5, 3575m/s. Plated nano looks weird but it kinda works. (4.27s align)




[Imperial Navy Slicer, prom fit v2]

Co-Processor II
Internal Force Field Array I
Heat Sink II
Heat Sink II
Small Armor Repairer II

Gistii B-Type 1MN MicroWarpdrive
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[Empty High slot]

Small Processor Overclocking Unit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

164dps @21.9+2.5, 4.4k ehp, 3166m/s, 4.64s align
The CPU rig allows a SARII and gisitii mwd for better cap. Still some CPU left.






[Imperial Navy Slicer, buffer]

400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Adaptive Nano Plating II
Micro Auxiliary Power Core I
Adaptive Nano Plating II

Limited 1MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I

Small Energy Neutralizer II
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

121dps @5.06+1.88, 11.6k EHP, 2423 m/s

Dread Operative
May 23 2012, 09:06:37 AM
Were is the new fitting tool for this patch? I havent seen one yet.

Lunkwill
May 23 2012, 09:20:24 AM
Pyfa is updated.

OrangeAfroMan
June 10 2012, 10:50:09 AM
Any new developments ? This fit still the standard?

[Imperial Navy Slicer, Imperial Navy Slicer - Standard]

Small Armor Repairer II
Internal Force Field Array I
Co-Processor II
Heat Sink II
Heat Sink II

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Salvager I /OFFLINE
Medium Pulse Laser II, Scorch S

Small Processor Overclocking Unit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

Cue1*
July 19 2012, 01:57:52 AM
What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.

W0lf Crendraven
July 19 2012, 02:21:25 AM
Its for people who fly in sov nullsec as they cant rep in stations! In npc null (with stations) and in lowsec you are better off with something useful midfight!

Ophichius
July 19 2012, 02:30:16 AM
Any new developments ? This fit still the standard?

[Imperial Navy Slicer, Imperial Navy Slicer - Standard]

Small Armor Repairer II
Internal Force Field Array I
Co-Processor II
Heat Sink II
Heat Sink II

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Salvager I /OFFLINE
Medium Pulse Laser II, Scorch S

Small Processor Overclocking Unit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I


If you're going to fly a Slicer, something like that works. You'll get the shit kicked out of you by artywolves/railharpies/LRAFs in general though.

-O

n0th
July 19 2012, 04:43:11 AM
What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.

Its because Prom puts a small rep on every frigate (and a medium Nos on every cruiser). The idea is to rep between fights/midwarp when setting up an engagement. Flying brawler ships without is indeed outright painful, on a Slicer though its a waste of a lowslot IMO.
I still find this to be the best overall fit:

[Imperial Navy Slicer, standard]
Heat Sink II
Heat Sink II
Internal Force Field Array I
Co-Processor II
Overdrive Injector System II

Faint Warp Disruptor I
Limited 1MN Microwarpdrive I

Medium Pulse Laser II, Scorch S
Cynosural Field Generator I (so the killmail looks weird, offline ofc)
Medium Pulse Laser II, Scorch S


Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster II

Dont get anywhere near Minmatar T2, Rails, Artythrashers.

Siva Surya
July 19 2012, 06:14:29 PM
What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.

I imagine it's useful actually against certain targets. Say you're fighting a standard MSE Thrasher. If he loads Barrage he can still KINDA hit you at 20k (no srsly, I tried this) - granted he'll be missing most of his shots, but the few that do land will hurt due to your paper-tank. In a active-Slicer however, you can rep up the damage as long as you're good with pulsing your MWD/guns.

Basically the idea is that at 20k, your target is doing very limited damage to you due to range. However, your paper thin tank means the small incoming damage isn't actually so small. The repper lets you mitigate most/all of the incoming damage. It's very useful against fighting cruisers such as the Thorax who can still kinda hit you, though it definitely won't save you versus medium autocannons.

sharptoast
November 14 2012, 09:36:56 AM
So, in my continuing efforts to become less bad at all things frigate hulled, I restarted flying the slicer, after getting some lessons in being less bad at kiting frigates I set out to my old stomping grounds of Provi.

[Imperial Navy Slicer, Slicy]
Heat Sink II
Internal Force Field Array I
Fourier Transform Tracking Program
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Gistii B-Type 1MN MicroWarpdrive
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Collision Accelerator I
Small Engine Thermal Shielding I

This was the fit I ran, I wanted a go between in terms of the completely untanked speed fits, and the SAR fits (Which are a bit fiddly and require a fair bit of cap management, and as I said, Im bad at frigates) and this seemed to offer a little bit of buffer if I fucked up, with plenty of speed and Midling DPS/Range.

Seemed to spend a lot of time setting up fights, splitting inties/T1 frigs from gangs picking them off them GTFOing, lots of fun, even managed to gank a badfit instanado before his gang caught up, overall good fun, will fly again.

(The third rig is preference, 50 Cal is shit all to deal with so the Thermal Shielding rig gives an extra minute or so of cap life seeming like a good choice, you could pick something else if you can find anything useful)

Altaen
November 14 2012, 07:26:48 PM
What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.

I fly this and other frigates with the "useless" SAR. It makes a HUGE difference in running/outnumbered engagements. It has saved me when scrammed by Slashers/Condors by buying my Scorch -> Conflag switch a second or two to do it's thing, and it's allowed me to bounce to a moon and return to a fight with full HP to snag another kill or two. Also, as someone else mentioned, at your chosen engagement range most things do a very small bit of damage that eventually adds up without a little mitigation.

n0th
November 14 2012, 07:43:17 PM
Lack of rep is annoying, but way better than targets getting away because you barely break 3k/s and have zero tackle.
Yeah, there is heat, but you cant rely on it lasting for more than 3-4 cycles which is not a lot.
I've been using this for ages:

[Imperial Navy Slicer, standard]
Internal Force Field Array I
Heat Sink II
Heat Sink II
Co-Processor II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II,Scorch S
Medium Pulse Laser II,Scorch S

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster II

t2 rig is cheap. Agility isnt great, so i tend to overheat towards the target after i get a couple of volleys off.
The stats for close-range brawling are actually pretty scary for a faction frig (237dps w/ IN MF and heat, 0.46 tracking with standard Drop) + targets tend to hang around when they finally get a scram/web on a Slicer.

As for zero-tank fits - i EFTd a gank/optimal/speed fit once:

[Imperial Navy Slicer, fast]

Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Overdrive Injector System II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Dread Guristas Warp Disruptor

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[Empty High slot]

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Algid Energy Administrations Unit I

4161m/s and 23.8+2.5k optimal before implants + t2-equivalent point. Flown it once and didnt like it at all though.

Lallante
November 22 2012, 04:18:40 PM
How does this shape up following fitting changes in Retribution?

Garviel
November 22 2012, 06:16:08 PM
How does this shape up following fitting changes in Retribution?

Since PG wasn't really its issue it doesn't change much tbh.

n0th
November 22 2012, 07:12:37 PM
I think i read somewhere that MPL will get -1 to CPU cost which will allow to fit a deadspace MWD to my standard fit, which is better on cap (non-issue) and i think heats longer (huge deal)

Garviel
November 22 2012, 10:39:36 PM
Huh you're right.

My fit now works with only a CPU rig, yay!

sharptoast
November 23 2012, 07:37:14 AM
My fit can have a T2 tracking enhancer now \o/

BHE
November 23 2012, 09:50:53 AM
Hi folks
i would like to try fly Slicers now. I have EFTed this fit. Could you please give me some comments? It is probably combination of various fits from this thread.

Its for 0.0 roaming, most likely solo, or in small group of frigs.

[Imperial Navy Slicer, 1st try]
Heat Sink II
Small Armor Repairer II
Overdrive Injector System II
Overdrive Injector System II
F85 Peripheral Damage System I

Limited 1MN MicroWarpdrive I
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Small Energy Metastasis Adjuster I
Small Processor Overclocking Unit I
Small Energy Metastasis Adjuster I

Thanks

ry ry
November 23 2012, 10:14:27 AM
I think maybe agility and range are a bit low ~ if you plan on kiting you'll need to operate that much closer than the longer ranged fits, and with less agility you may not be able to avoid a well-timed slingshot.

Lallante
November 23 2012, 12:53:56 PM
IF you want to use pulses and kite, you really need some kind of tracking mod or range rig. I dont really see the point of the two tracking rigs you have fitted.

Garviel
November 23 2012, 07:06:15 PM
IF you want to use pulses and kite, you really need some kind of tracking mod or range rig. I dont really see the point of the two tracking rigs you have fitted.


He needs them because he fitted two pointless overdrives that will make him orbit to fast for his guns to track

But yea but a TE on there and 2 ambit extensions. its bettar.

Garviel
November 23 2012, 07:07:10 PM
Double posting like a pro. fml

Warmenhoven
November 28 2012, 11:41:38 PM
IF you want to use pulses and kite, you really need some kind of tracking mod or range rig. I dont really see the point of the two tracking rigs you have fitted.


He needs them because he fitted two pointless overdrives that will make him orbit to fast for his guns to track

But yea but a TE on there and 2 ambit extensions. its bettar.

not locus?

Ophichius
November 29 2012, 01:15:45 AM
IF you want to use pulses and kite, you really need some kind of tracking mod or range rig. I dont really see the point of the two tracking rigs you have fitted.


He needs them because he fitted two pointless overdrives that will make him orbit to fast for his guns to track

But yea but a TE on there and 2 ambit extensions. its bettar.

Have you ever flown a kite slicer? They track just fine at 18km with scorch loaded, ODIs or no.

Also, suggesting ambits for a laser ship. You're either trolling or not paying attention at all.

-O

Garviel
November 29 2012, 03:44:08 AM
Yea sorry i obviously meant Locus, i had just finished fitting up a Slasher and had the word stuck in my head..


And the slicer does have tracking issues when its going over 4k m/s in a orbit against a small sig target. It still hits but its damage is considerably reduced. I was more taking a stab at the silly overdrives than anything else, i wasn't actually disagreeing that two tracking rigs is silly. Sarcasm translates badly online.

OrangeAfroMan
February 4 2013, 09:42:50 AM
Been flying the Slicer lately, really enjoy it. Here's what I've been rolling:

[Imperial Navy Slicer, INS - Mk3]

Small 'Accommodation' Vestment Reconstructer I
Internal Force Field Array I
Co-Processor II
Heat Sink II
Heat Sink II

Limited 1MN Microwarpdrive I
Dread Guristas Warp Disruptor

Small Focused Pulse Laser II, Scorch S
Salvager I /OFFLINE
Small Focused Pulse Laser II, Scorch S

Small Processor Overclocking Unit I
Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I

Decent cap, range is sufficient, DPS is good (dual prop Taranis caught me and I was able to kill him thanks to heated Conflag and the repper). Would like more speed tbh.... DPS with Scorch is 164 | 189 @ 19.4+2.5km. Speed is 3402 | 4878m/s with NN-603 and Zor's Hyperlink. (3166 | 4531m/s base)


So here's what I was thinking about swapping to. Obviously less point range but also cheaper.

[Imperial Navy Slicer, INS - Mk2]

Small 'Accommodation' Vestment Reconstructer I
Internal Force Field Array I
Overdrive Injector System II
Fourier Transform Tracking Program
Heat Sink II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Small Focused Pulse Laser II, Scorch S
Salvager I /OFFLINE
Small Focused Pulse Laser II, Scorch S

Small Low Friction Nozzle Joints I
Small Energy Locus Coordinator I
Small Energy Collision Accelerator I

Capacitor is almost equivalent due to meta point. DPS is 149 | 172 @ 21.4+3.1km. Speed is 3827 | 5487 with NN-603 and Zor's Hyperlink. (3562 | 5097m/s base)

So the question is, is the ~10% drop in DPS and 4km loss of point range (all-be-it at 16mil less cost) worth the extra speed? I'm starting to think so...



EDIT: Also it'd be really nice if the ship had like 400 or 450 calibration.... or more CPU -.-

ry ry
February 4 2013, 11:46:49 AM
I tried both of these ages ago derping around, both good fits. The DPS of the first one is nice but the extra speed of the second makes it more forgiving. You are certainly a lot harder to run down around the 5k mark, and there really aren't that many fits that can catch and kill you tbh. Guess it depends what you're planning on doing with it.

personally i'd fit a couple of both and fly what i feel like taking out for a whirl on the day, its not like one is massively superior to the other.

W0lf Crendraven
February 4 2013, 11:52:04 AM
Imo the speed is what you want, no sense flying a slicer if a linked condor will kill you, the extra speed allows you to close up and brawl it down (you need to brawl if your dual dampned or tded). Also in a ship such as this speed=tank, vs any light drone boat beeing able to outrun warriors is a huge advantage.


(or fly the dps one and buy snakes)

ry ry
February 4 2013, 11:55:11 AM
can you still outrun warriors and track reliably staying within point range without getting tackled with that though? or do you mean just for gtfo-mode?

if i was in a droneboat and some dude was driving around at 5k blapping my drones (or me) and not coming inside 13k i'd be making good my escape when he catapulted himself out of his own point range.

W0lf Crendraven
February 4 2013, 01:17:06 PM
@ ry ry, agility is pretty mean on them so if they use orbit @ 17 a slow ship usually have a few problems getting away from them.

I wonder if you can actually abuse links with the slicer, thinking maybe something like this:

[Imperial Navy Slicer, beamslicer]
Fourier Transform Tracking Program
Beta Reactor Control: Capacitor Power Relay I
Heat Sink II
Heat Sink II
Co-Processor II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Beam Laser II, Aurora S
Small Focused Beam Laser II, Aurora S
[empty high slot]

Small Processor Overclocking Unit I
Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I

So against all frigates but lml kiters you hit keep at range 30-41km (depending on their range), imagine the surpise of a td frig when you still hit it perfectly well at 25km. Also if you load gleam and go brawl vs lml ships you do ok dps. Has good cap, is quite fast and should be able to win a 1v1 vs pretty much all frigs as it simply outranges them by a lot. (It makes no sense flying something like this without loki links as within normal pointrange scorch is much better)

Warmenhoven
February 4 2013, 01:52:18 PM
should be able to win a 1v1 vs pretty much all frigs as it simply outranges them by a lot.

harpy has more deeps in a similar range as well as more tank and dual webs. Not saying never use the slicer but i'f you're going to be throwing billions at the fit might as well use the ship that'll benefit from them more and allow you to take on a wider variety of targets. Unless you think slicers are more likely to get a fight than harpies which i'm unsure about.

ry ry
February 4 2013, 01:54:37 PM
@ ry ry, agility is pretty mean on them so if they use orbit @ 17 a slow ship usually have a few problems getting away from them.
Fair enough, it have been absolutely ages since i flew one.

What i was driving at is that i usually just use approach/keep at range, or manually micro my transversal and drive-by, rather than orbit in long range frigs (slicers in particular, which have slightly suspect tracking at insane-o-speed with scorch tbh) because whilst you can hold it stable against something doing <1k anything with a mwd and a bit of experience will surely turn, overheat and either get lose or catch you.

Realistically it may just be a lack of skill on my part. hovering in a +- 3k sweetspot whilst covering that in a little over half a second is a bit much for my geriatric reflexes. :(

Garviel
February 4 2013, 03:42:55 PM
If you want to abuse links you're better off with a comet or a hookbill out of the navy frigs.

n0th
February 4 2013, 04:41:35 PM
Decent cap, range is sufficient, DPS is good (dual prop Taranis caught me and I was able to kill him thanks to heated Conflag and the repper). Would like more speed tbh....
Just deal with the lack of rep and fit an OD instead.
The challenging thing to do in a slicer is timing MWD overheat correctly. I've ended up with burned out MWD after a fight more than once. Compared to that lack of rep is really nbd.
Also OD frees up CPU for maximum optimal and tracking ( i roll w/ 2 optimal rigs and t2 tracking rig).
Added optimal comes really handy for finishing off fleeing ceptors at edge of point range; added tracking is key when you intentionally let opponents scram you early in the fight to get the engagement in the first place.

Since i've blapped a Railharpy without any problems by pressing "orbit 18k" and overheating ( unbonused 150mms have abysmal tracking) the only thing i'm afraid in a Slicer are minmatar AF and faggot daredevils.
I've yet to see a correctly fit Artythrasher with Dep U in 0.0 (and it'd still make for a close fight i think)

Warmenhoven
February 4 2013, 07:52:21 PM
Since i've blapped a Railharpy without any problems by pressing "orbit 18k" and overheating ( unbonused 150mms have abysmal tracking) the only thing i'm afraid in a Slicer are minmatar AF and faggot daredevils.

Was specifically talking about a linked harpy with rediculous km range webs, also not sure if 150mm rails track worse than beams?

Out of interest why specifically mini AFs?

OrangeAfroMan
February 4 2013, 08:06:18 PM
I'm going to bring down one with the second fit and alternate them, see which one I like more. I'm keeping the rep - it is too good not to have, for me.

RE: Warriors, I consider 5km/s to be the 'safety zone' speed against them, the extra speed in my second fit is more to keep me alive against other fast shit :p

W0lf Crendraven
February 4 2013, 10:08:00 PM
should be able to win a 1v1 vs pretty much all frigs as it simply outranges them by a lot.

harpy has more deeps in a similar range as well as more tank and dual webs. Not saying never use the slicer but i'f you're going to be throwing billions at the fit might as well use the ship that'll benefit from them more and allow you to take on a wider variety of targets. Unless you think slicers are more likely to get a fight than harpies which i'm unsure about.

A slicer still is almost twice as fast with way better agility, cheaper and not dead the second a dual damp linked lml frig arrives on grid. Tracking is better fot the slicer till 30km, further out it needs to sue aurora which has terrible tracking.

n0th
February 5 2013, 04:40:25 AM
Out of interest why specifically mini AFs?
Resist profile. Completely untanked Wolf has like 15k eHP against EM damage.

n0th
February 5 2013, 04:41:27 AM
Out of interest why specifically mini AFs?
Resist profile. Completely untanked Wolf has like 15k eHP against EM damage.

Badboy K
February 5 2013, 06:54:04 AM
[Imperial Navy Slicer, stolen Imperial Navy Slicer]
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II,Scorch S
Small Focused Pulse Laser II,Scorch S

Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I
Small Polycarbon Engine Housing I

Goes 4123 m/s
align with mwd on 3,2 sec, without 2.1 sec
137 DPS with scorch within 22km, tracks everything (killing warrior II's in 2 volleys)
cap lasts 2 mins with everything on, if you use gistii mwd cap lasts nearly 4 mins

I like it couse its fast, agile and good dps and pretty cheap

OrangeAfroMan
February 5 2013, 10:03:01 AM
[Imperial Navy Slicer, INS - Mk2]

Small 'Accommodation' Vestment Reconstructer I
Internal Force Field Array I
Overdrive Injector System II
Fourier Transform Tracking Program
Heat Sink II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Small Focused Pulse Laser II, Scorch S
Salvager I /OFFLINE
Small Focused Pulse Laser II, Scorch S

Small Low Friction Nozzle Joints I
Small Energy Locus Coordinator I
Small Energy Collision Accelerator I

Capacitor is almost equivalent due to meta point. DPS is 149 | 172 @ 21.4+3.1km. Speed is 3827 | 5487 with NN-603 and Zor's Hyperlink. (3562 | 5097m/s base)



I realized you could fit a Beta CPR on there instead of the Overdrive which brings your capacitor to 2min38seconds with lasers/point/mwd (up from 1min38sec) and stable without lasers (up from 5mins40sec). Add in a Gistii B-Type MWD and you're cap stable with lasers/point/mwd.....

LordsServant
February 5 2013, 08:06:19 PM
Not to derail, slicer is a fine ship and all, but links or no links, competent slicer pilot most likely runs/escapes from competent harpy pilot(and incompetent slicer pilot just dies horribly.)

The story of how a slicer managed to beat a harpy earlier in this thread seems like a case of bad piloting. Yes, harpy tracking isn't amazing(slicers isnt either tbh), and yes slicer is faster than harpy(while outside of web range), but I would have absolutely no problem changing direction or w/e to either slingshot you out of point range(something I probably wouldn't intentionally do, as I know I can beat you), or to minimize transversal(something I'd do as you're pretty paper thin and I outdps you by a fairly large margin.)

It's not hard, it's just simple piloting 101. We can theorycraft and talk fits all day on the forums, but the greatest fit will die like a sack of shit if it's not flown properly or by an experienced pilot(when coming up against a pilot of equal or greater skill).

W0lf Crendraven
February 5 2013, 10:16:56 PM
Not to derail, slicer is a fine ship and all, but links or no links, competent slicer pilot most likely runs/escapes from competent harpy pilot(and incompetent slicer pilot just dies horribly.)

The story of how a slicer managed to beat a harpy earlier in this thread seems like a case of bad piloting. Yes, harpy tracking isn't amazing(slicers isnt either tbh), and yes slicer is faster than harpy(while outside of web range), but I would have absolutely no problem changing direction or w/e to either slingshot you out of point range(something I probably wouldn't intentionally do, as I know I can beat you), or to minimize transversal(something I'd do as you're pretty paper thin and I outdps you by a fairly large margin.)

It's not hard, it's just simple piloting 101. We can theorycraft and talk fits all day on the forums, but the greatest fit will die like a sack of shit if it's not flown properly or by an experienced pilot(when coming up against a pilot of equal or greater skill).

Derailing even more, but for 1v1s the slicer is one of the easiest ships to fly in them game, orbit at range, if things dont go your way or your cap runs dry burn away with heat.

But tbh for simply 1v1s the 100mn tengu (+ loki links/snakes) is a iwin button. You dont even have to pilot manually.

OrangeAfroMan
February 5 2013, 11:46:26 PM
The only Slicers that have survived my Harpy are the ones that managed to burn away in structure.

Garviel
February 6 2013, 12:04:44 PM
The only Slicers that have survived my Harpy are the ones that managed to burn away in structure.

How to fight a silly no tank kiter in a proper tanky kiter.

OH MWD, OH guns, Press approach.

W0lf Crendraven
February 6 2013, 12:28:28 PM
Until the day you meet the ab/scram slicer.

LordsServant
February 6 2013, 04:08:09 PM
Until the day you meet the ab/scram slicer.

Met it, was surprised, killed it. He also had a 400mm plate, and had bat 20 friendlies o grid with him. I warped out in 2/3 hull after removing the other tackle.

It's in my vid infamous 1.5. This WAS accomplished with links as I was engaging a blob.

Anabaric
March 1 2013, 04:24:53 PM
[Imperial Navy Slicer, Slice n Dice]
Heat Sink II
Tracking Enhancer II
Internal Force Field Array I
Co-Processor II
Adaptive Nano Plating II

Gistii B-Type 1MN Microwarpdrive
Warp Disruptor II

Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S

Small Low Friction Nozzle Joints I
Small Energy Burst Aerator I
Small Energy Locus Coordinator I

Just the right amount of tank:gank ratio.

Badboy K
March 1 2013, 09:13:25 PM
too slow for a kitting ship, i use fit that has same range, same tracking, 10 dps less and goes 1000 m/s faster

Anabaric
March 2 2013, 02:20:29 PM
too slow for a kitting ship, i use fit that has same range, same tracking, 10 dps less and goes 1000 m/s faster
Never found speed an issue, it kills anything fast enough to keep up with it, and agile enough to leave long before they can harm it (RSD Condor faggots)

Garviel
March 2 2013, 03:38:56 PM
Poly instead of nozzle rig

Otherwise its fine and more than fast enough.

StevieTopSiders
March 2 2013, 03:42:34 PM
I really want Amarr Frigate V. Come back to me, Perp/Will remap!

Varcaus
March 2 2013, 04:08:49 PM
I really want Amarr Frigate V. Come back to me, Perp/Will remap!

It's like 7 days mate

StevieTopSiders
March 2 2013, 05:25:56 PM
Yeah, but I could be training armor comps to IV.

xin jiang
March 2 2013, 06:45:56 PM
Yeah, but I could be training armor comps to IV.

Wait, you still don't have armor comps at IV?

Varcaus
March 2 2013, 10:35:55 PM
Yeah, but I could be training armor comps to IV.

Like 4 days each? mate

Anabaric
March 3 2013, 11:25:54 AM
Yeah, but I could be training armor comps to IV.

Self destruct now.

Lex Fasces
March 3 2013, 03:46:49 PM
Yeah, but I could be training armor comps to IV.

Self destruct now.

Ingame

OrangeAfroMan
March 20 2013, 10:26:51 PM
Viable? Bad?

[Imperial Navy Slicer, INS - Brawler]

Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Internal Force Field Array I
Heat Sink II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
[Empty High slot]

Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Small Energy Collision Accelerator I


209 | 240 DPS w/ Conflag @ 5.63+2.5km
149 | 172 DPS w/ Scorch @ 16.9+2.5km
6.99k EHP
90.2 heated tank
2749 | 3924m/s
3.35s align

Lady Spank
March 20 2013, 11:12:19 PM
It's really not built for brawling but of course if you can use that to your advantage via a surprise element then cool beans.

Tsubutai
March 21 2013, 02:03:04 AM
Lasers, scram-range brawling, no tracking bonus, no web. Have fun!

edit: I can see a lot of things that a regular slicer could happily engage or avoid that would kill this easily (dualprop or AB-only brawlers, anything with a TD), and nothing that a brawling slicer could kill that could not be handled equally well by a conventional setup. Where's the upside?

edit 2: basically, if you want to do this, get a retribution.

Meridith
March 21 2013, 02:05:11 AM
I'm on my phone so don't have eft but what is the cap life like. I've looked a brawling slicer before but at the time figured it needed a nos.

W0lf Crendraven
March 21 2013, 02:54:14 AM
If i were to fly a mwd/scram slicer i think id rather use something like this.


[Imperial Navy Slicer, scramslica]
200mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Fourier Transform Tracking Program
Internal Force Field Array I
Adaptive Nano Plating II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S

Small Energy Burst Aerator I
Small Trimark Armor Pump I
Small Energy Locus Coordinator I


or for nullsec:

[Imperial Navy Slicer, scramslica null]
NEW Small Ancillary Armor Repairer, Nanite Repair Paste
Heat Sink II
Fourier Transform Tracking Program
Internal Force Field Array I
Adaptive Nano Plating II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S

Small Energy Burst Aerator I
Small Anti-Explosive Pump I
Small Energy Locus Coordinator I


The idea is i think to fly it like a regular slicer (i.e burn away from enemy gang while shooting the ceptor following you or generally orbiting the enemy at 19km and whittling him down ), except once your opponent decides he has had enough and tries to warp off or when you are confident that you could win in a brawl you turn around and use your scram/tank and the damage you already did to end the fight. kind of like a ranis that has a 20km range.

So for the changes i made, it pretty much getting rid of some tank in favor of range, imo you want your target to bleed as much as possible before you go in to seal the deal.


To make it good youd really have to be good at judging when to go in or when to stay out and perhaps miss a kill. If you are really good at that i think this could be superior to a mwd/point slicer if you fight ceptors/condors/hookbills and the like but it porbably would be worse vs a solo brawling frig as you would have to judge perfecly or they would simply run away or blow you up.

This is all theroycrafting tho, cant stand that ship.

Davion Falcon
March 21 2013, 04:47:57 AM
You haven't thrown legion/loki links at it? Well, I'll be.

prometheus
March 21 2013, 04:48:57 AM
I would not run a scrambler on it.

W0lf Crendraven
March 21 2013, 05:28:29 AM
You haven't thrown legion/loki links at it? Well, I'll be.

I havnt posted numbers with links (or slicer fits designed around links) casue it simply doesnt add anything amazing to the setup nor does it change it, more tank or speed isnt bad but it doesnt change how this ship is flown in any way. The only thing you could do is abuse faction scrams/loki links range for better range control, but the slicer is fast enough to do that with a disruptor.

Garviel
March 21 2013, 07:21:34 AM
Slicer doesn't have the tracking to brawl, you will die against anything with an AB and a brain.

OrangeAfroMan
March 21 2013, 08:49:56 PM
I didn't think it was very good but thought I'd throw it out there *shrug*

Could be good anti-tackle for an armor gang? >.>

sharptoast
March 21 2013, 09:09:55 PM
I didn't think it was very good but thought I'd throw it out there *shrug*

Could be good anti-tackle for an armor gang? >.>

Retribution.

Anabaric
March 23 2013, 03:25:36 PM
I havnt posted numbers with links (or slicer fits designed around links) casue it simply doesnt add anything amazing to the setup nor does it change it, more tank or speed isnt bad but it doesnt change how this ship is flown in any way. The only thing you could do is abuse faction scrams/loki links range for better range control, but the slicer is fast enough to do that with a disruptor.

The best implants for slicers are slaves :D
The only advantage of longer points are for those terrible pilots that can't manage to stay within 28km...

Garviel
March 23 2013, 09:56:47 PM
I havnt posted numbers with links (or slicer fits designed around links) casue it simply doesnt add anything amazing to the setup nor does it change it, more tank or speed isnt bad but it doesnt change how this ship is flown in any way. The only thing you could do is abuse faction scrams/loki links range for better range control, but the slicer is fast enough to do that with a disruptor.

The best implants for slicers are slaves :D
The only advantage of longer points are for those terrible pilots that can't manage to stay within 28km...

I prefer my own tactic of flying straight into scram range and dying.

Keckers
March 24 2013, 08:36:10 PM
I prefer my own tactic of flying straight into scram range and dying.

I'm pretty sure that's how you kite effectively.

sharptoast
March 26 2013, 09:51:43 AM
I prefer my own tactic of flying straight into scram range and dying.

I'm pretty sure that's how you kite effectively.

Works for me :3

Noobonga
March 28 2013, 09:44:38 PM
Back to the peashooting

[Imperial Navy Slicer, WADAP]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[Empty High slot]

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Polycarbon Engine Housing I

If you're reasonable no one will catch you and you'll kite everyone to death. Just kidding, everyone will kill you and I'm waiting for Slicer rebalance. Does 112dps 23.8km+3.25km with Scorch while tracking 0.253. 3.9km/s. Reps 52.3 dps.

---

Ninja edit because. This setup is slightly better one thanks to replies below.

[Imperial Navy Slicer, WADAP1]

Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[Empty High slot]

Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I

Energy Locus Coordinator can be switched to whatever you prefer. I personally like to shoot things to 24km so I fit that.

OrangeAfroMan
March 28 2013, 10:31:06 PM
Why bother with a dcu when you have 2 nanos? Fit a heatsink and cap rig instead of the dcu and third-stacked range mod

Varcaus
March 28 2013, 10:31:58 PM
Why bother with a dcu when you have 2 nanos? Fit an mfs instead

You mean heat sink?

OrangeAfroMan
March 28 2013, 10:36:16 PM
Hit f5, i fixed my fail and added detail

OrangeAfroMan
March 28 2013, 11:04:23 PM
Hm. If we want to forsake tank entirely, this is cap stable:

[Imperial Navy Slicer, INS - Mk5a]

Capacitor Power Relay II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II
Heat Sink II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II, Scorch S
Salvager I /OFFLINE
Small Focused Pulse Laser II, Scorch S

Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I

T2 small rep fits in place of CPR if you want to have a lil tank, but capacitor is only 2min50sec. After the changes it may be cap stable without the CPR, which would be neat.

Grarr Dexx
March 29 2013, 02:17:39 AM
Why the push for cap stable? Get a damage control on there; you're fighting frigates, not battleships.

W0lf Crendraven
March 29 2013, 07:57:42 AM
F... non cap stable, cap stability is awesome. That said, I'd try to achieve it over a faction MWD to free up a valuable low slot.

sharptoast
March 29 2013, 08:16:12 AM
Hm. If we want to forsake tank entirely, this is cap stable:

[Imperial Navy Slicer, INS - Mk5a]

Capacitor Power Relay II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II
Heat Sink II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Pulse Laser II, Scorch S
Salvager I /OFFLINE
Small Focused Pulse Laser II, Scorch S

Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I

T2 small rep fits in place of CPR if you want to have a lil tank, but capacitor is only 2min50sec. After the changes it may be cap stable without the CPR, which would be neat.

Take this, fight a normally fit Slicer, realise why this is a bad plan.

Longdrinks
March 29 2013, 08:39:44 AM
i kill slicers like that weekly, gotta go fast doesnt work when you die to literally everything that can put damage down on you.

OrangeAfroMan
March 29 2013, 02:38:11 PM
Don't engage other Slicers, be a big game hunter

Tsubutai
March 29 2013, 02:41:42 PM
If you want to kill bigger ships in a frigate, why not use an enyo or something that has enough dps to make the process less akin to pulling teeth and is capable of actually holding the target down to stop it from just giggling at your dps while burning back to gate?

OrangeAfroMan
March 29 2013, 02:44:53 PM
Because when you engage bigger ships with close range frigs you are vulnerable to webs/scrams/neuts/drones/blob. I'm thinking about using it for FW plex hunting mostly

Garviel
March 29 2013, 06:40:44 PM
Comet/hookbill are far superior at killing bigger targets.

Ewar mids.

Slicer without a DCU is failfit imo

OrangeAfroMan
March 29 2013, 07:32:20 PM
Comet relies on drones for a lot of its dps and hookbills have even worse dps with standards

Garviel
March 30 2013, 12:30:34 AM
Comet relies on drones for a lot of its dps and hookbills have even worse dps with standards


Slicer does 0 dps outside of its optimal, even with the drones the comet applies its dps better and if you're going against bigger targets your drones won't be in much danger.

I stand by that they are both better for that task.. (and just better in general actually)

OrangeAfroMan
March 30 2013, 08:58:52 AM
Comet relies on drones for a lot of its dps and hookbills have even worse dps with standards


Slicer does 0 dps outside of its optimal

Not sure why you bring that up, that's pretty universal


and if you're going against bigger targets your drones won't be in much danger.

Not really, if they're a bigger ship with any sort of drone bay they'll use their own drones to kill yours. Or fit crazy modules like smartbombs.

LordsServant
March 31 2013, 04:07:19 AM
Because when you engage bigger ships with close range frigs you are vulnerable to webs/scrams/neuts/drones/blob. I'm thinking about using it for FW plex hunting mostly

I literally perfected my rail harpy while fighting in fw. Use that.

Slicer was a great ship and I flew it for years, but it needs some serious serious rework to be viable at the endgame playing field(ie Im not just flying it because I lack the skills to fly something better, or isk is a problem).

The only thing it has going for it is it's speed ATM, but that's nowhere near enough (IMO) to compete with the retribution or harpy(2 examples, there are more).

OrangeAfroMan
March 31 2013, 03:28:59 PM
I agree, Harpy and Retri are better, but it looks fun. I fit one out the other day and lost it 5 mins later while dicking around with a gang. Turns out that even at >4km/s, seven Talwars will one-shot you ):

Anabaric
April 5 2013, 03:13:41 PM
I expect 7 talwars might very well one shot most frigs >.<

Harpy / Retribution should be better, but the slicer gets to go in ALL the plex's.

prometheus
April 5 2013, 03:31:06 PM
Slicer getting popped by AFs with range bonuses? Good. Working as intended.

OrangeAfroMan
April 5 2013, 03:58:46 PM
I expect 7 talwars might very well one shot most frigs >.<

Harpy / Retribution should be better, but the slicer gets to go in ALL the plex's.

Yeah, i was being a dumbass