View Full Version : [TMA] How to fly solo
Don Pellegrino
April 10 2011, 07:57:20 PM
Ported from SHC, thanks to FatFreddy.
Page 1
huxley
tl;dr Arrow what is the best way to learn how to split gangs, kite and disengage aside from ffa on sisi? also what performs well enough 1v1 to pop your prey prior to him warping his blues on top of you?
any advice or links to guides would be helpful. read through http://www.scrapheap-challenge.com/view ... hp?t=32589 (http://www.scrapheap-challenge.com/viewtopic.php?t=32589) and while it contained a lot of helpful advice, it references strategies i'm not up to snuff on.
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Sudden
http://www.club-bear.com/videos/
watch the kil2 vids. There is one where he splits a gang with a brutix. If you search around google/SHC you can find a commentary track for it also
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Raimo
It's also a lot about flying shit that tacklers think they can kill/survive while having a suprise edge up your sleeve (uncommon good fitting or a good boat many people think is shitty)
Also, 200 DPS gets tossed around a lot as a minimum figure for efficient soloing (for frig hulls)
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huxley
thanks for the helpful advice as far as a 200 dps number, those numbers are great. btw i skipped thru the kil2 vids and didn't find what you're talking about..
i think i have a weak understanding of "splitting a group":
Arrow you jump onto a gate and a gank attempt ensues from enemy gang. you want to pulse your mwd and drag some of their tackle away from the group so that you can engage on your terms and then gtfo before you get alphaed amirite? Surprised
i'm guessing a lot of that finesse just comes with experience or failing enough via trial and error (with sisi showing up as down for me atm there's no test server to trial much of anything) but my main is caldari/minmatar t2 bs and under so i want to start small with rifter/rupture and be able to negotiate my own terms for engagement. most of my solo experience with any real success is being a manticore hero and stealing what i can. Embarassed i want to make a clean break from cloaks for now so that it forces me to deal with whatever lands on top of me. no ecm drones just some dual prop and a lot of FFFFUUUDPS.
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Raimo
You cannot really practise solo roaming or 1vmany on SISI
Also, the (great) Kil2 Brutix video you were looking for is http://club-bear.com/videos/KIL2_SEVEN.mkv
(But he really makes it look much easier than it is IMHO)
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56K Lagman
Fuck those kil2 movies. I lost a lot of ships trying to do what he did do done.
Solo roam in cheap good ships, canes, myrms, frigs whatever you are specced for. It's really only come with practice and lots of loss mails. You won't find many gangs now that you'll be able to split up with a brutix. FOTM nanoshit will catch you in a second
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Womble
http://dl.eve-files.com/media/corp/Siie ... entary.mkv (http://dl.eve-files.com/media/corp/Siiee/KIL2_SEVEN_Commentary.mkv)
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Visir
dual rep brutix fan club representative.
The basics of the video is still good. Its just that people are much more gay now than back then and you will likely land in a bubble filled with falcon, dramiels and scimitars.
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podcat
yeah gayness has gone up exponentially and brutix is almost useless these days. just fly a ton of frigs and die a lot. and TAKE RISKS, big risks. I engage where I have maybe 20% chance of winning. yesterday I popped two separate stilettos with my last volley just as falcons got a jam off on me.
a few pointers:
- psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
- split by either location or distance. split gangs using aggro on gates, split by keeping out of warp distance, lure stuff to chase you on planets and kill while aligning out
- be very aggressive when you can, ram those blasters down their throats and warp away, in vagas also, kiting is gay and you have to roll the dice that you can kill stuff fast before stuff lands.
- always assume everyone is retarded and you are a god like being or you will be too scared to get good fights. assume that rapier 120km away will burn in instead of burning a bit out and warp etc
- name your ships non threatening things like "travel" or "McProbey"
- have a lot of dps, fuck range control and that stuff, its for 1v1s where the opponents arent retarded. blobs are always retarded or dont pay attention to details like that.
- fly cheap stuff or you will get ruined or care too much about the odds of a fight
- dont fight people with falcons unless its a frig you can drop in 10s, they can go fuck themselves.
- have a lot of bookmarks everywhere, dying to drag bubbles gets old fast
- watch out for falcon + dictor faggot retards, dont hit warp and tab out to firefox, slap that mwd on if you suspect faggotry (genos keeps falcon faggots set orange and it helps a bit)
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Don Pellegrino
What podcat said.
You are a god..
and these grunts are your toys to have fun with.
Kiting works, btw.
Most importantly, imo, always expect that they have more than they do. Be prepared for a Falcon decloaking, logistics landing or local spiking. Expect it so you won't be surprised as much and will already have a plan about it. If aren't prepared to deal with it, you'll at least rage a bit less once you're dead.
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Smuggs
Bring a good range of ammo too to deal with different situations.
Always amusing watching a Dram or interceptor thing he can speed tank your hurricane and then raping his face with high tracking ammo.
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podcat
Bring a good range of ammo too to deal with different situations.
Always amusing watching a Dram or interceptor thing he can speed tank your hurricane and then raping his face with high tracking ammo.
I never use high track ammo outside the SFI, you lose dps and volley damage and drams etc arent going to speed tank you if you move to reduce transversal, or they are already in your 14km death zone of neuts etc. and having shitty dps ammo is really bad when he pops or a falcon decloaks right next to you and he survives with 20% struct as you get jammed and die.
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Marko Box
Read title and thought of something else completly unrelated to eve
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shoki
Read title and thought of something else completly unrelated to eve Embarassed
yeah me too, i already started googling fro some pics in another tab
left dissapointed
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podcat
we have another thread for that stuff in general.
also real pvp.ers get off on the tears of their enemies.
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FatFreddy
April 10 2011, 08:08:34 PM
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tHornton
we have another thread for that stuff in general.
also real pvp.ers get off on the tears of their enemies.
i thought real pvpers got off on the glory of a good fight
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podcat
we have another thread for that stuff in general.
[quote:2kua599i]also real pvp.ers get off on the tears of their enemies.
i thought real pvpers got off on the glory of a good fight[/quote:2kua599i]
thats what we tell people to appear normal and balanced.
to quote conan:
http://www.youtube.com/watch?v=V30tyaXv6EI
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chiefyk
yeah gayness has gone up exponentially and brutix is almost useless these days. just fly a ton of frigs and die a lot. and TAKE RISKS, big risks. I engage where I have maybe 20% chance of winning. yesterday I popped two separate stilettos with my last volley just as falcons got a jam off on me.
a few pointers:
- psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
- split by either location or distance. split gangs using aggro on gates, split by keeping out of warp distance, lure stuff to chase you on planets and kill while aligning out
- be very aggressive when you can, ram those blasters down their throats and warp away, in vagas also, kiting is gay and you have to roll the dice that you can kill stuff fast before stuff lands.
- always assume everyone is retarded and you are a god like being or you will be too scared to get good fights. assume that rapier 120km away will burn in instead of burning a bit out and warp etc
- name your ships non threatening things like "travel" or "McProbey"
- have a lot of dps, fuck range control and that stuff, its for 1v1s where the opponents arent retarded. blobs are always retarded or dont pay attention to details like that.
- fly cheap stuff or you will get ruined or care too much about the odds of a fight
- dont fight people with falcons unless its a frig you can drop in 10s, they can go fuck themselves.
- have a lot of bookmarks everywhere, dying to drag bubbles gets old fast
- watch out for falcon + dictor faggot retards, dont hit warp and tab out to firefox, slap that mwd on if you suspect faggotry (genos keeps falcon faggots set orange and it helps a bit)
Basically this. This can not be quoted or repeated enough.
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huxley
true story i had this thread with a generic how-to perfect solo strategies title and a few people poked it but no one actually responded. i thought i if i baited the trolls i'd get a few legit responses too. win! as far as the suggestions in this thread they've all been epic. can definitely tell a lot of you shc guys know what you're doing. sucks there isn't a sisi training service where you get to spend a day with a pro on sisi duking it out different scenarios etc.
could go out and join agony unleashed or something but would prefer to limit my wolfpack count to 1 and see what i can get away with by myself.
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Raimo
true story i had this thread with a generic how-to perfect solo strategies title and a few people poked it but no one actually responded. i thought i if i baited the trolls i'd get a few legit responses too. win! as far as the suggestions in this thread they've all been epic. can definitely tell a lot of you shc guys know what you're doing. sucks there isn't a sisi training service where you get to spend a day with a pro on sisi duking it out different scenarios etc.
could go out and join agony unleashed or something but would prefer to limit my wolfpack count to 1 and see what i can get away with by myself.
Dude see Podcat's sig
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n0th
While 1vs1ing with podcat is all chill etc. it unfortunately wont teach you 0.0 soloing.
Because as he said its 95% about separating/catching targets. Then the actual fight is often just approach, activate e-war & heat guns while spamming d-scan/aligning out.
I've spent the better part of my first year in eve 1vs1ing in lowsec in rifters/thrashers/jags and i'm at least not completely clueless about frigsize 1vs1ing.
But I've yet to do any notable amount of proper 0.0 soloing because engaging someone in belt/FW bunker/plex is just not the same as (example) pwning that tackler 70km off blob and proceeding to succesfully GTFO.
Also confirming this is the most informative thread on subject thanks to podcats posting. Makes me want to take that Nanoruppy or that dual-MSE Sabre out and actually get some solo kills in 0.0....
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Raimo
While 1vs1ing with podcat is all chill etc. it unfortunately wont teach you 0.0 soloing.
Because as he said its 95% about separating/catching targets. Then the actual fight is often just approach, activate e-war & heat guns while spamming d-scan/aligning out.
I've spent the better part of my first year in eve 1vs1ing in lowsec in rifters/thrashers/jags and i'm at least not completely clueless about frigsize 1vs1ing.
But I've yet to do any notable amount of proper 0.0 soloing because engaging someone in belt/FW bunker/plex is just not the same as (example) pwning that tackler 70km off blob and proceeding to succesfully GTFO.
Also confirming this is the most informative thread on subject thanks to podcats posting. Makes me want to take that Nanoruppy or that dual-MSE Sabre out and actually get some solo kills in 0.0....
Meh just trying to help my poor but well meaning corpmate-fellow viking out (AFAIK he does lecturing duo roams anyway so I'd imagine much more helpful in regards to null soloing than just a series of 1v1's)
And btw, you learn that shit only by going out in to 0.0 and doing it, and dying a lot. And in current EVE, even when you're "good" you will die a lot if you're doing it properly and aiming for interesting kills. (balls to the wall, true solo, all that shit)
Some demigods can pull off not dying that often but meh, it's hearsay IMO.
Podcat is spot on about the psychological warfare bit btw. It's also the hardest part about the whole shebang along with timing your GTFO IMHO (Obviously I fuck up these 2 constantly still Wink )
...And lay off the Sabre (and maybe even the Ruppie) if you want retard tacklers *possibly* following to celestials or splitting to 100-120 off the blob (nerf Drake range dammit)
BTW PI really shat on warping to planets as well, CCP tries so hard to make soloing harder :/
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podcat
tbh when solo now that ceptors are instead dramiels killing someone off a blob is really really hard. you can kill off small gangs, but vs blobs its really hard now. Dramiels have twice the EHP and are hard to apply full dps on, and they cost 100 mil so people will think twice before burning too far away like they will with ceptors.
I do do a 0.0 focused course as well, but unless we get lucky and run into a blob with bad tacklers the only way to learn that stuff and become confident in it is to keep trying. in the best of cases its still 50/50.
This should be your mental image while fighting in 0.0:
http://www.youtube.com/watch?v=W61lwKuu ... re=related (http://www.youtube.com/watch?v=W61lwKuu2Hs&feature=related)
and put on good pvp music that gets you pumped and focused
p.s you prob thought that anime link was totally irrelevant. but NO, this just happened:
1. I engage catalyst on a gate in my hookbil
2. cane decloak 25km away just as I get scram on it and I descide to brawl it fast before his cloak timer is gone.
3. local spikes from my gate
4. I felt a strong urge to live and PUT MY LEFT FOOT FIRST and overheated like a champ while spamming warp to a nearby celestial and catalyst pops and point is gone as I warp with 14% struct on a no damage control ship.
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Visir
just jump in and shoot stuff. If it shoots back you are likely to be fucked over in about 30 sec by a million homosexual russian faggots wearing pink tshirts with even pinker ponies on them so overload and scream as loud as you can in local about how fucking retarded they are and how fucking dumb they were when they chose to grow up in what is literally the most fucked up country in the world second only to north korea.
This works for me.
55% efficiency
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joe space
really good advice in this thread.
i'd add a little annoying fact of life - scouts change everything. if you use them right it isn't just a shuttle/noobship/covops making sure it is safe to jump into the next system. they open up a whole range of ships, fits, tactics, that wont be feasible without one.
the scout themselves could also be links, ship scanner, bait, probes, etc. avoid falcons b/c you will scare targets and ecm will make you lazy and bad.
get intel on the systems you are in. they have numbers, you have intel. they are lazy, you are on point.
abuse dotlans. use maps, "average pilots in space" since dotlans doesn't have that. d.scan for bridges. d.scan d.scan d.scan.
actually, i'm changing what this post is about. it is now about d.scan. whether you have a scout or not. d.scan is your best friend. in preparation for a fight, it can tell you where targets are, where they are coming from, fleet composition. once in a fight, it can give you a heads up as to who is joining the fight, soon. i keep it open at all times.
back to scouts for one last thing, they can scare targets. so try not to do that.
oh and one more last thing: be agressive > be informed
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podcat
joe also makes a lot of sense, but I dont generally roll scouts. less exciting and seeing 2 people in local scares a bit more. that said I probably should roll with scout so I dont waste so much isk to camps
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Raimo
Good reminder about dspam
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Wensley
The advise in these threads is seriously quality, guys. Helped to drag me out of a funk I'd got myself into.
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Yankunytjatjara
use maps, "average pilots in space" since dotlans doesn't have that.
Is it just me or the ingame map seems to never update its stats info?
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Rudolf Miller
http://www.youtube.com/watch?v=W61lwKuu ... re=related (http://www.youtube.com/watch?v=W61lwKuu2Hs&feature=related)
It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.
Little did I know I had made 2 errors.
1) I was in a shield harby, and needed to regen my damaged shields
2) I was in a pipe gate.
Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.
I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.
I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.
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I underlined the names and fixed the quotes.
Also, stickied.
FatFreddy
April 10 2011, 08:24:29 PM
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podcat
yeah much like Kenshin you must progress through these levels to become a master and get the ultimate technique:
1. learn basic skills
2. learn not to fear death
3. learn that you want to live
4. profit?
if you fear death you will not be able to think fast and without fear, but if you do not give a shit you will get complacent and without the mental boost of "I WANT TO KICK YOUR ASS FOR THE DEAD TRAVELING WHORES WHO CARED FOR ME AS A 6 YEAR OLD KID SO I WILL LIVE MY LIFE LIKE THEY WANTED" edge.
deep yeh?
to progress past stage 2 you must either slaughter hundreds of people as an assassin for the chochu rebels or lose your internet spaceship a lot of times, there is not really any way to beat experience. After each death you must question why you died. People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z. You want your thinking to be:
1. ok I lost vs this taranis in my ab rifter because I tried to kite him and he had railguns
2. next time I will look and see what guns he has and re-adjust my strategy.
etc
p.s if you werent raised by whores who got slaughtered by bandits replace that by being in a corp where people make fun of your losses for years.
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Mister Marram
Rudolf Miller wrote
[quote:3duyz8hn]podcat wrote:
http://www.youtube.com/watch?v=W61lwKuu ... re=related (http://www.youtube.com/watch?v=W61lwKuu2Hs&feature=related)
It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.
Little did I know I had made 2 errors.
1) I was in a shield harby, and needed to regen my damaged shields
2) I was in a pipe gate.
Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.
I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.
I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.[/quote:3duyz8hn]
Probe for a WH exit. Saved my ass numerous times, been camped in dead end systems by a 20man gang last week, dictors, tackle, recons and DPS, i got back to gate and no one followed as they knew it was a deadend.
WH ESCAPE 8-)
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Raimo
Mister Marram wrote:
[quote:3duyz8hn]Rudolf Miller wrote:
[quote:3duyz8hn]podcat wrote:
http://www.youtube.com/watch?v=W61lwKuu ... re=related (http://www.youtube.com/watch?v=W61lwKuu2Hs&feature=related)
It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.
Little did I know I had made 2 errors.
1) I was in a shield harby, and needed to regen my damaged shields
2) I was in a pipe gate.
Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.
I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.
I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.[/quote:3duyz8hn]
Probe for a WH exit. Saved my ass numerous times, been camped in dead end systems by a 20man gang last week, dictors, tackle, recons and DPS, i got back to gate and no one followed as they knew it was a deadend.
WH ESCAPE Cool[/quote:3duyz8hn]
No this is not the way of the warrior, he should just log in, attempt to kill shit and eventually lose the damn boat sooner or later :/
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joe space
i don't know. seems very smokebomb to me. last i checked smokebomb was still an honourable tool of the warrior, unlike the boot knife.
the in game map is laggy, yeah. i've been using "average pilots in space" in 0.0 where a lot of times there is very little gate traffic. that plus using the sovereignity thingy for upgraded systems, and npc kills is helpful for finding ratters. even if you can't catch them ratting/plexing, they often reship and try to blob solo'rs.
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Mister Marram
This was why I got trapped in.
After the WH I ended up in the north, first gang chasing me out fo the pocket lost their eris. I then had a shitfit dram who chased me across a few systems but could do nothing as I burn away and melted him to hull forcing him to disengage. Then lol'ing in local as his buddies arrive as I warp off.
Quote:
[ 2011.03.12 15:17:52 ] Mister Marram > gf gf
?[ 2011.03.12 15:19:02 ] Serret Nevets > drop a can
?[ 2011.03.12 15:19:30 ] Serret Nevets > hmm fleet would have been awesome, oh well
?[ 2011.03.12 15:20:00 ] Mister Marram > instead you lose a eris and the dram fails to tackle
?[ 2011.03.12 15:20:13 ] Serret Nevets > yeap
?[ 2011.03.12 15:20:18 ] dookes > i failed?
?[ 2011.03.12 15:20:22 ] Serret Nevets > yeah
?[ 2011.03.12 15:20:26 ] dookes > no
?[ 2011.03.12 15:20:31 ] dookes > had you tackled
?[ 2011.03.12 15:20:36 ] Mister Marram > did you really
?[ 2011.03.12 15:20:42 ] Mister Marram > i didnt notice
?[ 2011.03.12 15:20:44 ] Mister Marram > you ran off
?[ 2011.03.12 15:20:45 ] dookes > but you hit harder then expected
?[ 2011.03.12 15:20:50 ] Mister Marram > yea funny that
Second gang chases me down and up a few pipes and they lose a ranis as i burn off again.
Shitfit dram comes back in a vaga then whines as im burning off gate and wont 1v1(10) him and the rest of his gang who are chilling on the gate about 180km off me.
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podcat
for the harb, your shields have regen:ed just kill your way out. 80% sure stuff that will not kill you normally still wont kill you without armor/struct
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Prometheus
be manly, learn ships and popular fits, counter accordingly, fuck ecm
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Acidictadpole
People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.
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Mister Marram
Acidictadpole wrote:
People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.
Crying or Very sad
Cool
getting there,
our FC has an alt who he scouts with and his name begins with '1' so is ALWAYS at the top of local in any system, sneak attacks are rendered useless.
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Raz
podcat wrote:
real pvp.ers get off on the tears of their enemies.
Also, lots of good advice in this thread. But mostly an awesome podcat quote.
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Raimo
Podcat in efamous nonshocker (again)
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baarhyn
I dip my hand in the tears of my ennemies before touching myself at night.
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DefinatelyNotHelen
baarhyn wrote:
I dip my hand in the tears of my ennemies before touching myself at night.
It makes p good lube.
Helen Cool
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Jack Coutu
If you must go it alone without a scout, try looking around yourself first. If your target is thinking about fighting, you will seem slightly tempting if you are just checking systems out to see if he has back up. I find this to be effective as it makes you seem like you are not there for a fight and when you are seen traveling around solo for a bit you start to become more appealing.
Podcat is right on the money for the psych warfare side of it. Also while falcons are the worst, you can get some really hilarious pilots that fuck up because they think "LOL Falcon will save me". Just manage the aggro on them on gates, or bounce around alot before going for a kill and you will find soft targets that make it easy to gank since they are using ECM as a tank.
Lastly, never fucking worry about bullshit like KB ratios. Fly cheap for the chance to fly more often, not because people will look at your efficiency. I've had a lot of shitty retards look my stats up and say "YOU DIE MORE THAN ME!" I did solo stuff for a long time, and it gets kinda old but you learn so much. You will die a lot though, and it will suck when it happens over and over. Even some "good" small gang warfare corps have lost touch with how to solo. In EVE these days not much gets my heart beating anymore but engaging against the odds and solo'ing and really pulling a fight all the way to structure is just amazing. You might die, but when you win it's a really nice rush. Probably the only reason I play EVE anymore.
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Raimo
Jack Coutu wrote:
Probably the only reason I play EVE anymore.
This (Tho very infrequently at that)
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FatFreddy
April 10 2011, 08:36:37 PM
Shiroi Okami
Prometheus wrote:
be manly, learn ships and popular fits, counter accordingly, fuck ecm
This. the greatest advantage you can give yourself in solo pvp is to know every ship inside and out. It also helps a lot to be able to recognise gun types and sizes by sight on your opponents ships, as well as recognising sensor booster effects etc. It's possible to usually figure out 70% of a person's fit by looking at them
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tHornton
Prometheus wrote:
0It's possible to usually figure out 70% of a person's fit by looking at them
suddenly missile boats
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taishidaioh
Shiroi Okami wrote:
[quote:33cbbcs7]Prometheus wrote:
0It's possible to usually figure out 70% of a person's fit by looking at them
suddenly missile boats[/quote:33cbbcs7]
no visible guns + ship with missile bay slots = either missile boat or neuter (if he's alone more likely a missile boat).
I'm a total noob and even i get that Razz
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Wensley
Shiroi Okami wrote:
[quote:33cbbcs7]Prometheus wrote:
be manly, learn ships and popular fits, counter accordingly, fuck ecm
This. the greatest advantage you can give yourself in solo pvp is to know every ship inside and out. It also helps a lot to be able to recognise gun types and sizes by sight on your opponents ships, as well as recognising sensor booster effects etc. It's possible to usually figure out 70% of a person's fit by looking at them[/quote:33cbbcs7]
I am horrible at recognising guns. Must practice, I guess.
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Rudolf Miller
gun sizes are typically easy to guess.. gun types as well. sub gun types (425s vs V220s for example) are a bit harder, but someone posted a link somewhere around here about that.
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Coathanger
Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.
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shoki
again, experience is very important, even when knowing ships and guns.
Like, 425mm ac shield cane can kill your wolf and fuck off in time even under sentry guns Sad
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Mister Marram
Coathanger wrote:
Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.
The only problem is that the 2nd and 3rd tier railguns of each size have exactly the same model, so 125 and 150, 200 and 250 and 350 and 475.
Although the stats dont change much between the guns, the problem is that the highest tier guns need the rest of the ship to be gimped a bit
I find lazors the hardest to tell apart and large projectiles too, other than those I can spot every gun easily.
A good thing is to know the average speeds of ships, since many dont roll with implants you can see if that hurricane is armour or shield fit, armour will do >1km/s with mwd, shield will do 1.3km/s with no nanos and 1.4km/s with one nano. If he has a sebo effect then expect only 1 web and scram, its things like this you can spot from 100km easily.
_________________
spm1138
I'd swear that rails do have slight size differences. Could be totally psychological.
Arties vs. ACs arties tend to be "chubbier" for want of a better word.
_________________
joe space
Coathanger wrote:
Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.
lasers wow. good thing it doesn't matter cause in either case you are like, haha lasers can't track shit, charge!!
my gun distinguishing is usually limited to green light = blasters, blueish light = rails. that link helped a lot with projectiles though.
_________________
Tsubutai
spm1138 wrote:
I'd swear that rails do have slight size differences. Could be totally psychological.
Arties vs. ACs arties tend to be "chubbier" for want of a better word.
Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.
_________________
podcat
Tsubutai wrote:
[quote:33cbbcs7]spm1138 wrote:
I'd swear that rails do have slight size differences. Could be totally psychological.
Arties vs. ACs arties tend to be "chubbier" for want of a better word.
Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.[/quote:33cbbcs7]
for small guns the difference is the barrel. arties have no barrel sticking out as far as ACs
_________________
Shiroi Okami
podcat wrote:
[quote:33cbbcs7]Tsubutai wrote:
[quote:33cbbcs7]spm1138 wrote:
I'd swear that rails do have slight size differences. Could be totally psychological.
Arties vs. ACs arties tend to be "chubbier" for want of a better word.
Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.[/quote:33cbbcs7]
for small guns the difference is the barrel. arties have no barrel sticking out as far as ACs[/quote:33cbbcs7]
The 200mm AC for example has a very stubby barrel on it's rectangle shaped body, the howitzer has no barrel sticking out of it's body.
Also as far as large rails looking the same it doesnt really matter cause if something has large rails it's as good as dead anyway Laughing
Thankfully all the close range weapons and small to mid long range weapons, which is what you usually have to worry about as a soloer are very easy to distinguish, and in the case of spotting large LR lasers or rails it just means you have to be cautious if they are at optimal from you, although if you're in a frig they still wont hit shit.
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Dahak
Taranis looks pretty awesome with some of those guns on it. Tusks make for a good ship.
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Hydro Xide
psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?
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FatFreddy
April 10 2011, 08:41:22 PM
page 5/5
Shiroi Okami
Hydro Xide wrote:
psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?[/quote:2rn7472i]
Depends on the people. Some blobbers have the patience of saints and will camp you for hours (My record is being camped for 26 hours straight in a pipe by evoke, no joke, right down to when I tried to get out immediately after DT they already had 5 of their 20 dudes logged in and on the gate).
Then yet others will give up and get reckless after only 10 min or so of blue balls. It's difficult to say, but you can usually figure out if they are the patient or impatient type by how eager they are to chase you around the system or if they just sit on the gate and wait for you to come to them.
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Hydro Xide
Shiroi Okami wrote:
Hydro Xide wrote:
psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?
Depends on the people. Some blobbers have the patience of saints and will camp you for hours (My record is being camped for 26 hours straight in a pipe by evoke, no joke, right down to when I tried to get out immediately after DT they already had 5 of their 20 dudes logged in and on the gate).
Then yet others will give up and get reckless after only 10 min or so of blue balls. It's difficult to say, but you can usually figure out if they are the patient or impatient type by how eager they are to chase you around the system or if they just sit on the gate and wait for you to come to them.[/quote]
Looks like I'll be picking a new pocket to attack lol.
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Smabs
I've mostly only been roaming russian space lately but typically they'll camp for maybe a half hour or an hour, and won't follow you more than a couple of jumps.
Like Shiroi said, it varies from alliance to alliance. I guess maybe it has something to do with how 'serious' an alliance is.
That evoke camping sounds horrendous, by the way :/. I guess I'll make a note to avoid that space.
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Shiroi Okami
Smabs wrote:
I've mostly only been roaming russian space lately but typically they'll camp for maybe a half hour or an hour, and won't follow you more than a couple of jumps.
Like Shiroi said, it varies from alliance to alliance. I guess maybe it has something to do with how 'serious' an alliance is.
That evoke camping sounds horrendous, by the way :/. I guess I'll make a note to avoid that space.
To be fair I was soloing in a fleet phoon, I'd killed a sleipnir and ishtar of theirs in a branch off a pipe they lived in at the time, and they formed up a 20 man recon/bc gang for me. I encountered it once, got back to gate, chilled out in the pipe for a while, logged off, came back 3 hours later and tried to go the other way out of the pipe, they bridged ahead of me and camped that exit, this repeated a few times over the next 8 hours or so till I went to bed. Loged on the next day, they were still there. Logged off, went to uni, came back in the afternoon, and THEY WERE STILL FUCKIING THERE. And I almost made it back to gate for like the 8th time but they brought more rapiers and a cane got a really good bump on me Sad(
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podcat
yeah a lot of bad alliances are terrible with that shit
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Lady Spank
I realise I'm saying this in a thread about solo pew but at least nowadays you have the option of sending in a cov ops to scan out a wormhole exit to circumvent heavily camped situations like above. Granted once they figure out what you are doing you have to be sure to be first to jump the wormhole but I've done this before when I got my Gila trapped in a deadend.
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Liptonez
Back in the day when I didn't always hit a 20 man fleet after 10 0.0 jumps in my cane, this pretty much was the funniest stuff to do. Pretty much what Podcat said in the beginning. Other than that, this is what I have found the most satisfying.
1st: Make them angry, kill their tacklers and that stuff. Be caught and get away again.
2nd: Jump through/aggress on obviously camped gates to find out what's going on, to get a notion of who has a scram (most important part imo), find out about webs. Play on station, show them that you'd aggress anything that comes into range of anywhere. Make sure they have no logi/ecm (otherwise you're fucked almost always) and find out how fucking big their fleet has gotten now. Run or...
3rd: Let them do stupid mistakes. "Damn I aggressed him so often and he never even bothered locking me back." This is how Vagas/Cynas/Recons are lost. Laughing If you really played well with them, they're only gonna try to catch you without even thinking about what comes next (trying to keep you tackled and killing you). Gank that shiny T2 cruiser, kite some more angry tacklers... And maybe:
4th: The utmost funny part: Look like you're making yourself ready to log off... Let them scan you down, the moment shit appears on a 1AU scan or so, turn on MWD - guaranteed tackler/prober kills. Laughing
Doing all this without a scout has become really fucking hard imo. I had a much easier time doing this stuff about a year ago than I do now. Either I completely suck now, or eve became more overblobbed than it was before. Crying or Very sad
Edit: I still think Canes are a good training ship tho, as long as you stay away from EU TZ and anywhere in deeper Tribute/Vale (they blob you before they've even seen you). In very late EU TZ, Insmother & co come up to my mind for good training, other than that Drone Regions are prolly the best place to start in (hi IRC)... Don't know about Delve/Fountain, might be cool too.
For the canes themselves... My preference since they pack enough punch to nuke a recon in <20 seconds and usually outrun anything that is a real threat. And you can actually kill bigger ships than frigs in them. Oh and they have neuts. I like neuts.
Back to top
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shoki
fro some reason i have terrible luck with solo shield canes
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High Sierra
Acidictadpole wrote:
People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.
Crying or Very sad
or you could just be me.
seriously. every single fucking time. theres too many of you scrapheap faggots in hostile corps to mine. that or my internet non celebrity status goes ahead of me.
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Violated
High Sierra wrote:
[quote:2rn7472i]
Acidictadpole wrote:
People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.
or you could just be me.
seriously. every single fucking time. theres too many of you scrapheap faggots in hostile corps to mine. that or my internet non celebrity status goes ahead of me.[/quote:2rn7472i]
Can I have a free vaga?
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Jalif
April 11 2011, 07:47:12 AM
Going to kickstart this baby again,
Personally when solo'ing I want to bring as much suprise elements in my tactics. Such as my solo-AB-Cane. Having a scout alt really helps avoiding the blobs.
When I used to live in MH I had Istodard as my homebase and usually people came after me in rather large gangs to kill me just personally. Eventually they starting camping my station with the idea that I couldn't do anything. I either choose 2 things: Undock Maelstrom and play with them and look for opportunities or undock Jaguar fly a couple jumps away (they couldn't keep up) and eventually kill a total stranger, which indirectly pisses off the anti-pirates again.
Don't give away what they want. For every tactic there is a counter tactic and as a solo'er you always have the upperhand regarding choosing the playstyle THEY have to play at that moment.
Mangala Solaris
April 11 2011, 08:59:22 AM
Was coming in to ask this question, thanks for all the work saving and reposting things folks.
/settles down to read.
Cloud
April 12 2011, 08:47:45 AM
SHC Repost [I made a few minor changes for readability]
[TMA] Soloing in a dictor
Any tips/fittings/anything?
I have so far tried it in a Sabre(fuck falcons) and a Flycatcher. Sabre got blobbed to hell and ecm'd before I was able to do anything; Flycatcher did so little dps I couldn't kill the target(inty) before his friends arrived and I got away.
I would very much like to know a decent fitting for the Flycatcher, something with some decent dps that would kill an inty before his friends arrived. I'm thinking light missiles? difficult to fit?
Or even the other dictors? Sabre I imagine is fairly easy unless you get caught out by a decent gang(much like any other small ship tbh).
-C
they are all pretty shitty if you want to fit bubbles. otherwise heretic, eris and flycatcher are quite good. they do get owned hard to blobs because of sig and speed tho, but for some reason dramiels engage them which is n1.
heretic:
[Heretic, podcat]
Damage Control II
Small Armor Repairer II
Ballistic Control System II
Stasis Webifier II
Warp Scrambler II
Catalyzed Cold-Gas I Arcjet Thrusters
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I
(t2 rigs worth it I guess)
flycatcher:
[Flycatcher, podcat]
Ballistic Control System II
Medium Shield Extender II
Invulnerability Field II
Warp Scrambler II
Stasis Webifier II
Catalyzed Cold-Gas I Arcjet Thrusters
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Small Anti-EM Screen Reinforcer I
Small Bay Loading Accelerator I
eris:
[Eris, podcat]
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Small 'Accommodation' Vestment Reconstructer I
Magnetic Field Stabilizer II
J5b Phased Prototype Warp Scrambler I
Catalyzed Cold-Gas I Arcjet Thrusters
Rocket Launcher II, Caldari Navy Phalanx Rocket
Rocket Launcher II, Caldari Navy Phalanx Rocket
Rocket Launcher II, Caldari Navy Phalanx Rocket
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Ancillary Current Router I
Small Hybrid Collision Accelerator II
Hobgoblin II x1
eft those for stats. some people like flare rigs and such on the rocket boats when fighting drams. these are pretty much frig and destroyer killers, BS are doable, but you arent going to catch them alone. everything else rapes you but some recons might be worth engaging in case they suck
The flycatcher should make a good kiting boat if you go for dual web + scram, like a hookbill. Lower DPS than the other dictors though.
Not a huge fan of sabres as they don't have much advantage over thrashers which are a fraction of the price.
The eris is limited as a solo boat due to 2 mids - it lacks range control but has pretty obscene DPS (around 460 OH DPS with void IIRC) so if you team up with a buffered frig people will underestimate you.
Heretic can either be plated or SAR'd (either slow/or no bufffer, but has tackle) or shield buffered (and 2 bcu for around 280 OH DPS) which makes it comparable to a MSE thrasher. Either way it's outperformed by the eris and flycatcher.
This is probably the fitting I will fly when I get a chance to refit and remove most of the lolrockets.
[Flycatcher, Flycatcher fit]
Interdiction Sphere Launcher I
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
1MN MicroWarpdrive I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Medium Shield Extender II
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Core Defence Field Extender I
Much better dps than I thought I could get out of this thing considering I don't have t2 rockets. I can't imagine I'l be able to kill anything bigger than a frig, but it might be able to pop most frigs/inties and maybe other dictors(if i'm lucky).
Like podcat said, if you fit a bubble it becomes shit. After all, you're talking about solo'ing here, so is a potential pod kill worth losing 15 DPS for? (no it isn't)
Rockets got boosted, and I find myself using them all the time. Take the 5 days necessary to get T2 rockets, then push up your missile support skills.
Threw one together in EFT pretty quick:
[Flycatcher, dual web]
Damage Control II
Medium Shield Extender II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Catalyzed Cold-Gas I Arcjet Thrusters
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Small Anti-EM Screen Reinforcer I
Small Core Defence Field Extender I
Came expecting sabre fits, left training roflkets for heretic
This seems like a top idea! I like having bubbles though :( Ohwell, its a shame none of the other dictors can stand upto the Sabre.
If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
A lot of people in frigs won't bother engaging a Sabre, as it has a reputation. Then again, most of those pilots would engage a Flycatcher or Heretic :twisted:
I have a fitting I'm pretty happy with now, still with a lolbubble though. If that fails, I shall try one with no bubble. I just imagine that without a bubble I'm going to miss a hell of a lot of targets at gates, and just people travelling in general.
If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
That's the general consensus right now. The sabre doesn't beat out the thrasher at a decent enough ratio to follow its price. It's a quick dictor, so it *is* pretty good for bubbles, but not incredibly better than a thrasher for solo work.
If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
That's the general consensus right now. The sabre doesn't beat out the thrasher at a decent enough ratio to follow its price. It's a quick dictor, so it *is* pretty good for bubbles, but not incredibly better than a thrasher for solo work.
My ganky thrasher works pretty well, but if I want to solo and catch things that don't want to fight me(shuttles with noice lootz and people just generally travelling) I need a dictor. I don't want a Sabre for this kind of solo work.
I might have to jump into my thrasher again tonight! Top ship.
Whats wrong with Sabre?
Its a significantly faster Thrasher with falloff bonus, bubble and extra mid slot - sure its expensive and lots of frigs wont engage but it isnt exactly bad is it?
Also i feel wrong ignoring the optimal bonus on a Thrasher - Arties are so much fun 8-)
I remember seeing a fit in the pvp section for an arty thrasher which the OP claimed was stupid good at killing frigs. Don't know how small arty fairs against frigs orbiting at facefuck range though, arty sabre possible w/ bubble and MSE? Suppose there's little point when it can already reach out and touch so many people with ACs
Whats wrong with Sabre?
Its a significantly faster Thrasher with falloff bonus, bubble and extra mid slot - sure its expensive and lots of frigs wont engage but it isnt exactly bad is it?
Also i feel wrong ignoring the optimal bonus on a Thrasher - Arties are so much fun 8-)
sabre is obviously the best one, so obvious that its not even worth mentioning. also fitting it is easy. guns, mse damage mods p much. there is a sabre thread in the fittign section.
they are less good because people know they are good if you try and solo
I just started soloing around FW in a Heretic. After looking high and low for a reliable Dram killer, studying the AB/2xweb/scram Flycatcher and the MWD/web/scram Heretic, I settled on the latter.
My first two results have not been great, namely because I jumped into an outnumbered gang fight to help a corpie and in the other instance decided to try my luck at a Hawk. I stupidly was using thermal rockets which are, of course, his highest resist. Needless to say, it ended in tears and I learned a valuable lesson about which rocket types I'll be carrying in the future.
I decided I liked the Prometheus fit; it seems to be all about orbiting near web range for most stuff and attacking Drams in particular by running right at them with overheated weapons. At least, that's the extent to which I've theory-crafted it:
[Heretic, Prometheus 243/9/2410/5KR]
Damage Control II
Small Armor Repairer II
Ballistic Control System II
Catalyzed Cold-Gas I Arcjet Thrusters
Stasis Webifier II
Warp Scrambler II
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
Any of my fits that Morel posted will do the job nicely.
Eris doesn't really NEED range control against smaller targets as they typically explode in 3 volleys or so, plus the falloff bonus is nice. It sucks because it has no buffer, and the Sabre can have the same dps with a bubble and full tank with tackle.
The Flycatcher it alright all around. Still not as op as the Sabre.
The Heretic SHREDS frigates. I roll with t2 damage rig and a flare rig JUST so I can skull fuck those *smart* Dramiel pilots.
Sabre, fuck it. Way too powerful compared to the others.
I ran a bunch of number yesterday and in say a hookbill a flare rig would almost be worth it as a dual webbed dramiel still get 20% damage reduction due to speed so flare rigging destroyers make sense if you hunt dramiels (there are no other real targets anyway). I just went with 2x t1 because of price.
Just got my sabre, this thing is stupid fast \o/
Could someone give me a sample OP sabre fit (not that I'd be so lame as to fly one)? :E
Pretty cookie-cutter:
[Sabre, Solo]
Nanofiber Internal Structure II
Gyrostabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator
Medium Shield Extender II
Interdiction Sphere Launcher I, Warp Disrupt Probe
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator II
Small Core Defence Field Extender I
Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
The Heretic SHREDS frigates. I roll with t2 damage rig and a flare rig JUST so I can skull fuck those *smart* Dramiel pilots.
It's a shame that even the small T2 rigs are so pricey, I'd like to give that a go but I use the T1 flare and damage rigs. I don't get your 320 w/heat but I do get 311.
Spent part of an afternoon recently using the missile calculator on Battleclinic to come to the conclusion the Heretic with a flare rig loves rage rockets. That 25% missile velocity bonus is a godsend. Good call, dude!
Pretty cookie-cutter:
[Sabre, Solo]
Nanofiber Internal Structure II
Gyrostabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator
Medium Shield Extender II
Interdiction Sphere Launcher I, Warp Disrupt Probe
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator II
Small Core Defence Field Extender I
Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
will probably beat that in a taranis. fit damage control. dual MSE and 125s are really nice. no need for MAPC. just look in the sabre thread.
Pretty cookie-cutter:
[Sabre, Solo]
Nanofiber Internal Structure II
Gyrostabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator
Medium Shield Extender II
Interdiction Sphere Launcher I, Warp Disrupt Probe
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator II
Small Core Defence Field Extender I
Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
will probably beat that in a taranis. fit damage control. dual MSE and 125s are really nice. no need for MAPC. just look in the sabre thread.
If you drop the web for the second MSE you'd probably lose a lot of your potential targets that fit both a scram and web. The good news is that to escape you they'd pretty much drop their transversal to zero and you'd be pumelling them for a good few seconds.
Maybe hold off on overheating your guns on the smaller targets that may try to escape, save that for when they are trying to run out of your scram range.
I would have thought a mwding sabre could keep up with any frig using an AB
I would have thought a mwding sabre could keep up with any frig using an AB
You can't run your mwd when they're scramming you. Most frigs that I know of right now carry a scram.
Fuu good point :|
The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.
http://www.madbombers.net/eveKB/?a=kill ... l_id=22092 (http://www.madbombers.net/eveKB/?a=kill_related&kll_id=22092)
I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable 8-)
The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.
http://www.madbombers.net/eveKB/?a=kill ... l_id=22092 (http://www.madbombers.net/eveKB/?a=kill_related&kll_id=22092)
I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable 8-)
I'm always curious when I see mails like that - how much of it is good piloting by the guy who gets the kill and how much is jaw-dropping retardation from the guy who died? I mean, what was stopping that cane from just neuting you out, burning away, and raping your face off?
[quote="Shiroi Okami":31c5mt45]The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.
http://www.madbombers.net/eveKB/?a=kill ... l_id=22092 (http://www.madbombers.net/eveKB/?a=kill_related&kll_id=22092)
I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable 8-)
I'm always curious when I see mails like that - how much of it is good piloting by the guy who gets the kill and how much is jaw-dropping retardation from the guy who died? I mean, what was stopping that cane from just neuting you out, burning away, and raping your face off?
Nothing, but he didn't notice any of the three or four two second windows he had to activate his MWD when my scram shut off before I could spam it into action again. You'd be suprised how often this happens, a lot of people are so focused on their modules or hp, they forget to spam MWD to see if the scram has turned off, or they forget to check their overview to see if the scram symbol is still there[/quote:31c5mt45]
Cloud
April 12 2011, 09:37:20 AM
SHC Repost [Not the whole thread this time, just the posts with good info]
[TMA] 0.0 Roaming (solo frig)
tl;dr : how 2 roam 0.0 solo in frigs.
OK, apart from the occasional gank night, a few other gangs and a fairly recent experiment in arazu/rapier dual box wormhole roaming (great success)... I am a pure no gang, no scout, solo frig pilot.
When I started out and my pods were super cheap I would take bare bones incursii out and do the pull intie from gang, gank and gtfo type of 0.0 roaming. Since then I have been pewing when the mood takes me but exclusively in low sec.... often catching people in FW plexes.
I'm thinking of going back to 0.0 but nowadays I tend to fly more expensive frigs with IFFA's and T2 rigs so the engaging blobs stuff is more risky, not that I mind much. I currently have a stack of 10 pimp DD's and about 70 taranii that could be either rail or AWU V dp fit. I'm not opposed to, and indeed can, fly any frigs out there with near ideal skills.
I have a stack of the cheapo implants even if they don't do a huge amount but at least I don't have to care too much about instalock bubble camps.
What I need to know is where is good to roam and generally how other people go about this. I can see from pvp vids where people tend to fly (especially the entry systems) but I wouldn't mind some tips from the pro's about why they go where they do, and what they expect to encounter when they do so.
Personal experience tells me this isn't so hard to do but I haven't exactly been active for the past year, certainly not in null, but some protips would be very welcome.
My .02 isk on frig roaming:
What I like to do is base from an npc sov 0.0 system (as opposed to low sec), this will also help you get your pod back in one piece unless you've died to a dictor or sebo'd inty (I fucking hope not). Regions with some npc stations: curse, great wildlands, stain, delve, fountain, pure blind, venal, geminate. Pick a couple, move ships and get JC's there.
I travel to home systems of various sov holding/renter alliances, and stir up trouble in the usual ways. This is usually very fun and somewhat tricky, since they'll often bring out every anti-frigate ship imaginable, and they smack in a hilariously condescending manner (because you're in an ickle harmless frigate, right?).
Also run up and down busy pipes, and don't stay in one place too long, or you'll get the home defence blobs after you. Obviously make bounces/perches (or whatever you call them) 200+ km from every gate you use.
If you're hitting the same area constantly, have a variety of ships available so that they don't get used to what you fly/how you fit, (e.g. being in a rail taranis all the time). Figure out exactly what ships/fits you can kill with each ship/fit you have. In my case I'm stationed only 3 jumps from a busy renter station system, so I'll often reship and return based on what ships they have active. Also, come up with your own fits, don't just copy stuff off forums without understanding the thinking behind it. Fit unusually, surprise people.
Basicly what dark said. I personaly like basing from low sec because of the easier logi, and the fact that usually when i loose a ship i just pod myself since the :effort: of going back 20j to reship. I ussually find good pilots in npc space (curse is my fav) and easy ganks when poking renters.
Dont hang out in one region too long. I know this is hard once u get kills rolling on some dudes, thing is theyll get used to u and will stop bringing out frigs to fight u and just outright blueball or blob.
Use frigs which are not notorious (t1 shit, hawk, enyo, raptor etc.) ull get more fights that way then using a ranis/dd which moust ppl avoid. Bonus points if u make a anti dramiel fit (harpy for eg.). U are going to run into a dram on every single roam and being in a harpy is guarnteed to get u a fight from a dram.
Im too tired to write more but ill add stuff as i remember it.
Basicly what dark said. I personaly like basing from low sec because of the easier logi, and the fact that usually when i loose a ship i just pod myself since the :effort: of going back 20j to reship. I ussually find good pilots in npc space (curse is my fav) and easy ganks when poking renters.
Dont hang out in one region too long. I know this is hard once u get kills rolling on some dudes, thing is theyll get used to u and will stop bringing out frigs to fight u and just outright blueball or blob.
Use frigs which are not notorious (t1 shit, hawk, enyo, raptor etc.) ull get more fights that way then using a ranis/dd which moust ppl avoid. Bonus points if u make a anti dramiel fit (harpy for eg.). U are going to run into a dram on every single roam and being in a harpy is guarnteed to get u a fight from a dram.
Im too tired to write more but ill add stuff as i remember it.
This pretty much, tho even basing from lowsec is :effort:
Base out of Jita or haul a base to a hisec close to several 0.0 entries. Only downside to this is that sometimes there are huge camps on the more notorious entries and you cannot get a slower frig in, but just take the long route in that case. Upside is that you can easily AP to a new area if where you are gets shitty, or even rebase in a pinch.
That being said it seems that the frig game has gotten worse with Dramiels online, more dual bubble multi recon camps etc. So fever manageable fights and more blobbing + the currently skewed frig balance makes me want to do it less tbh. But I guess I got very much spoiled with old Provi anyway. (And catching the rusty bittervet and yeah I do aknowledge being an early Dramiel faggot but meh)
Not that I'm one to talk about setting up a solo base and all that, but on the topic of dramiels...
I think these days you have to run an AF, use non standard setups or hope that the other player is bad to beat dramiels. People have gotten a lot better at killing them now, though, so it's not as bad as it was.
Considering that drams make up a pretty big proportion of frigs everything basically needs to be setup with 'how do I kill a dramiel' as the first question. Sadly some of the old fits like a dualprop neutron ranis just don't really stand up that well anymore. Which means you'll either need to spend more isk (daredevil) or just accept that you need to make sacrifices in the ships and fits being used.
On the other hand they make a nice killmail and often drop some good faction/deadspace loot. And I feel like people have evolved in their setups because of dramiels, so there's some interesting frigate fittings and ideas floating about now.
excellent thread, i'm lookign to get back to hard core frig roaming, because lately i suck balls hard.
What i wanted to know is what would be engageable? say, is there a way to kill a retarded ratter in a frig hull? or solo cocky recons? or... you know?
Just throw some hints, i know some of it, i used to roam a LOT in frigs, but that was a looong time ago...
For ratter killing I'd suggest going to a region where rats don't do EM damage, and go looking for tengus (and any other shield stuff) as they will have a huge resist hole. Dramiel with a core probe launcher is ideal for this. Jump in -> drop 1 probe -> set to 32au -> hit scan -> warp to sanctums/havens -> load EMP. If they're not there but the anom is half-done, log off for 5 mins, then log back in and hope for the best. Most of them don't fit invulns/EM hardners so you should crack them easy enough. I've also dropped some ravens/golems this way in the past. The main problem you'll have now are the ratting "home fleets" warping in, since they huddle up in upgraded systems together in gang.
You'll be lucky to find a solo recon, it's either going to have a covert cyno with friends waiting to jump, or a conventional gang nearby. If you do get lucky enough to find a solo one, check out its guns - if it's an arty rapier or rail arazu you can try get under its guns and kill drones. If they're sebo'd, chances are they have one less LSE than usual, in which case screw drones, just melt their face.
Zealots are doable since they rarely fit webs, the hard part is getting under their guns (you will be on fire), then orbit at 500m.
For T1 cruisers, brutix, deimos, and slower frigs (especially AF's) try the slicer/crusader. Orbit at 17km (or 14km in 'sader), kill drones first and obviously avoid becoming webbed/scrammed.
For anti-dramiel your best choices (IMO) are either AF's, destroyers (ac thrasher/blaster corm) or the Caldari Navy Fookbill (with dual web+scram).
The rest is mostly guess work, if you suspect something might be shit-fit, then make the decision if you want to risk losing your ship to find out (either use a scout alt with ship scanner/or just look up their recent losses on eve-kill/or pure luck & judgement).
1. fit cheaply
2. engage everything
3. try to fly off prime-time
I've recently fallen back in love with the MSE/neut Rifter. The thing just rapes, you get fights out of a lot of inties and stuff (a lot are wise and run) and it's got chances against anything, including poorly fit Dramiels and Sabres. I tend to go for almost every Sabre I see unless I know that they are fit well, the amount of shitfits I've unearthed in Rifters and Incursii make me giddy. Also, if you are the one to engage the Sabre it often buys you a crucial volley or two as he realizes you're fighting back.
1. fit cheaply
2. engage everything
3. try to fly off prime-time
This really
This thread has my interest.
I'm going to start with the good old rifter and go on from there. I've done it twice, people seem to just run for you, it's not impossible to separate them a bit. Last time I got two frigs but then got popped from a sabre: I have to train my situational awareness...But yeah for some reason the "retards" do seem smarter in general, splitting up gangs is not as surefire as it used to be, and most likely it's a Cyna + 2 drams that "split up" :D
(Or maybe I'm just worse and more impatient, that's most likely it tbh)
I found that u have to be verry agressive when spliting gang. It ofthen comes down to burning 50-70km from bulk of the blob and then turning araund and shooting whats following u. If u burn too far light tackle which is your target is going to turn back (pilot realises how far away hes from gang) or if u engage too close u might end up getting scramed by the rest of them and getting raped by drones. That shit takes time and couple of dozens lost frigs, and since every frig has diferent dps u never know how much time it will take you to melt the dude and warp off b4 pain arrives. Big problem there is drams offcourse :(
1. fit cheaply
2. engage everything
3. try to fly off prime-time
This really
This thread has my interest.
I'm going to start with the good old rifter and go on from there. I've done it twice, people seem to just run for you, it's not impossible to separate them a bit. Last time I got two frigs but then got popped from a sabre: I have to train my situational awareness...But yeah for some reason the "retards" do seem smarter in general, splitting up gangs is not as surefire as it used to be, and most likely it's a Cyna + 2 drams that "split up" :D
(Or maybe I'm just worse and more impatient, that's most likely it tbh)
I found that u have to be verry agressive when spliting gang. It ofthen comes down to burning 50-70km from bulk of the blob and then turning araund and shooting whats following u. If u burn too far light tackle which is your target is going to turn back (pilot realises how far away hes from gang) or if u engage too close u might end up getting scramed by the rest of them and getting raped by drones. That shit takes time and couple of dozens lost frigs, and since every frig has diferent dps u never know how much time it will take you to melt the dude and warp off b4 pain arrives. Big problem there is drams offcourse :(
Yeah that, though I also meant it more in the sense "compared to the golden older days" (in my case 1-2 years ago), people don't follow to planets as much etc. Or so it seems.
I find its a little harder now because many don't split from their gangs, and/or if they do it's always dramiels. Although it's quite possible that it's because it's me.
totally ignoring faggots and dramiels:
best ship for soloing, daredevil.
best ship for soloing and cheapness, taranis.
best value for soloing and cheapness, slicer/comet.
I don't really base my shit in hopes of finding a lone Vagabond or Cynabal.
Sure it's fun and awesome to kill them in frigs, but they are not very common, and when you find one alone they've got either a neut or ecm drones (or both).
As far as where to roam.. I find the north to be alright and the most active without being massively blobby.
This changes depending on what's going on in EVE, but I tend to make 150+ jump solo roams anyways.
The general consensus is that you need at least 200dps.
At least. The more you have and the better application of range, the better. That's why the Daredevil is so good, because if you get tackle, you're hurting shit all over the place and doing it quick.
I also recommend a ship with a rep, depending where you roam.
I have a hard time going back to rail Taranis because of the lack of rep.
The ability to rep in a fight (even a little) and in between warps, is fucking essential.
Frigates over 200 dps o.O yesterday i watched frigank 8 again, just noticed the facemelting dps of some frigs (blaster DD's most of the time), but i currently have access only to amarr (and soon minmatar) frigate V, rockets / lasers / autocannons. I dont want to train blasters :roll: suggestions?Small Hybrid turret 0 -> V takes about a week. I suggest you just knock it out. (small bawlsters are worth it)
jag/wolf are good
slicer is amazing
sentinel is good, nobody will fight though
crusader is meh
I really hate daredevils. imo you cant solo without dualprop because big stuff will just kill you. also its the one ship dramiels are scared of. comet is much nicer for soloing imo but pretty bad when facing dramiels of course.
The comet is a great ship, the drones just annoy me greatly when it comes to getting the fuck out in a quick fashion.
For example; this happened last night, and I constantly had to go back for my drone (NO DRONE LEFT BEHIND)
http://genos.killmail.org/?a=kill_relat ... id=9012619 (http://genos.killmail.org/?a=kill_related&adjacent&kll_id=9012619)
For Daredevils, there aren't many LARGE targets that you'd be able to engage that said, a comet or taranis could. You die for the same reason as they do (neuts/ecm/drones), but are able to melt ships nearly 2x faster.
For Dramiels, when I flew it I did AB only with a LR web and it worked much better because I had dumped alot of isk into it. It was totally overpowered, and I'd never do it again, but the dps was in the region of 300 with full tackle and tank.
For Taranis, I actively look for Dramiels that are willing to split off.
Because a Rail Taranis can kill them ;)
is taranis still viable solo 0.0 dogfighter, if i simply avoid dramiels?
yeah its still viable, mostly because its really really cheap now too. but even rails will struggle against even the most retarded dramiel pilots. your only chance is that hes a retard that tries to kite you, otherwise he just has to hit approach and orbit 500m to win. doubt he even has to overheat his ab tbh.
this fit reliably beats drams that dont expect you to be awesome or are a bit worse pilots. (a dramiel pilot that is better than you will still win). oh, a decent starting range is required because your acceleration is worse (eg 50km):
[Imperial Navy Slicer, podcat]
Internal Force Field Array I
Overdrive Injector System II
Overdrive Injector System II
Tracking Enhancer II
Heat Sink II
Faint Warp Disruptor I
Gistii B-Type 1MN MicroWarpdrive
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
[empty high slot]
Small Energy Collision Accelerator I
Small Energy Metastasis Adjuster I
Small Algid Energy Administrations Unit I
Tyrehl fit doesnt have enough dps/ehp to win reliably. a fight vs a dram is basically trying to take as much shields down as possible before he scrams you and brawls you and at that point you need enough tracking to still hit and dps to finish him off. a few extra km range wont matter so much in range.
Comet, Slicer, & Daredevil can all reliably kill Dramiels..
if you can get some on their own..
willl Adama
April 18 2011, 01:02:00 PM
Most people flying dramiels these days are so retarded that they'll die to just about any frig with ab+web flown by a competent pilot. That includes the top tier T1 frigates such as Merlins, Tristans, Rifters and Incursus. I have even killed dramiels with my vigil :D
Flying 'crap' frigates also gives you a higher probablity of a lone dramiel engaging (or one that is off its gang) than if you're in a know dramiel killer such as a DD.
Wensley
April 22 2011, 10:33:23 AM
Killed Dramiel with rail-fit MWD Merlin. This made me happy.
zangorus
May 19 2011, 07:14:55 PM
Just lost dualrep myrm to gatecamp.... now i must fap and smoke to get rid of anger... wasted 1hour to find any guys who wanted to engage me
Varrent
May 21 2011, 12:16:42 AM
To add to this thread, I have found that at least in my expiereince it is much more friendly to solo in low security space over null security. And to expand on that I find it better to solo in NPC null security over player owned.
My main reason behind this, is the number of camps and blobs I have personally encountered.
Feel free to prove me wrong, as I have only been playing for roughly a year. but I just find low security belts, and gates for that matter, are much more solo friendly.
Also, I hate bubbles, and bubbles don't exist in low security.
It might just be my luck for running without scouts, but I would like other peoples expiereinces on this subject if possible.
Thanks.
zangorus
May 21 2011, 12:53:27 AM
Lowsec FW area - best area for me atleast
Tyrehl
May 21 2011, 11:18:20 PM
Lowsec FW area - best area for me atleast
Amarr/Minmatar or Gallente/Caldari? For a second day im trying to find something to fight against in my lolrifter. Yesterday i encountered a Daredevil, died because some faggots from my militia had agressed him on the other side of the gate (oh god).
Today i tried to really solo and not join failfleets. 1st thing i saw: Dramiels, Dramiels and some blackbirds, dps cruisers and shit. Too terrible to catch me, i just jumped trough and warped off before they could react.
2) Decided to try warping to a mission beacon, OMG OMG BOMBER. He had just activated the gate and i couldnt get him, tried to follow and found only an empty mission pocket(just npc's inside).
3) I engaged in GLORIOUS COMBAT against a stabber. Eloel, i was so desperate that i decided to fuck with him as i had roamed for about an hour and couldnt find a target at all. Hmm guess what, 2 dramiels land on me and then like half the enemy fleet in the system follows while i die (yes i engaged in a system half-full of hostiles).
Im finding it more and more tempting to just welp the damn frigate so i can get at least a shot or two, train my reactions under pressure etc. And thats just after 2 hours of solo roaming :( Maybe tomorrow will be a better day :)
zangorus
May 22 2011, 02:16:03 AM
Amamake is good and mark heretics and all bane as red so you dont get blobbed.
Old man star is also very good.
Tyrehl
May 22 2011, 09:54:26 PM
Amamake is good and mark heretics and all bane as red so you dont get blobbed.
Old man star is also very good.
Thanks, actually i went to OMS once. It was interesting, brawled against an ishkur in my incursus (gallente alt with like 500k SP in gunnery) and managed to run away. Just finished small hybrids V on my main so frigate pvp is go 8-)
Raimo
May 24 2011, 08:53:50 AM
To add to this thread, I have found that at least in my expiereince it is much more friendly to solo in low security space over null security. And to expand on that I find it better to solo in NPC null security over player owned.
My main reason behind this, is the number of camps and blobs I have personally encountered.
Feel free to prove me wrong, as I have only been playing for roughly a year. but I just find low security belts, and gates for that matter, are much more solo friendly.
Also, I hate bubbles, and bubbles don't exist in low security.
It might just be my luck for running without scouts, but I would like other peoples expiereinces on this subject if possible.
Thanks.
Retard SOV holders provide different luls to NPC space, there is potential for much more though you *will* be blobbed or blueballed, just expect it but when you pull off a few kills in front of their blob it feels very good.
OTOH In NPC space more of the people you meet are there to solo/small gang peeveepee as well (but many with faggotry, baits and alts galore, same goes for much of lowsec really except it's worse there + add HG sets for everyone), don't expect to be a "hero" that much
Old Providence used to have the best of both worlds in a way, I miss it so much...
zangorus
May 25 2011, 05:48:37 PM
I got alot of frig fights by just going by Amarr Militia area and spamming meet me at belt 1 faggots , 2-8 frigs warping in everytime , good practice managed to kill 1 and run away , and 1v2 vs 2 interceptors killed one and got the other into less than 50% structure when i died :(
XenosisReaper
June 12 2011, 03:25:36 PM
Murdering frigates on lowsec gates and warping off under gate guns is pretty fun in a cane, almost got a dramiel half an hour ago but he was actually moving so couldn't kill him fast enough...
zangorus
August 15 2011, 02:00:53 AM
Podla drakes seem to be good practicing for me but i still fail alot but seem to be getting better.
Daneel Trevize
March 21 2012, 06:27:50 PM
Spank's posted a nice little collection of guides on eve-o (https://forums.eveonline.com/default.aspx?g=posts&m=970191#post970191), linking things from the new eve-is-easy Hydra vids to much older texts.
Shiodome
March 22 2012, 01:59:07 AM
podla drake isn't all that great solo imo, is best with a wingman. yeah i know nearly every ship is 'better' with more people, but the podla setup specifically looks like a 2-4 man gang setup to me. perhaps someone from the design commitee in PODLA (:P) could comment on that.
if i was to add anything re: soloing it'd be:
1. Always have part of your mind on how you're getting out. The longer you stay in a fight the closer the probability of things going to shit approaches 100%, having to come up with an escape plan once 2 rapiers and a falcon uncloak is a bad time to do things.
2. Be prepared to switch targets. Yeah you might have that drake to 15% shields, but fuck that guy if a rapier just strayed within scram range.
3. Try and have some idea of the local landscape. can make a big difference knowing whether the additions to local are blue to the guy you've got tackled or not. If you're new to the area, assume everyone is best mates with everyone else except you.
4. Falcons have a limited range, and aren't fast. They're not the end of a fight and are frequently a good way of making targets act cock/retardedly. stick around a bit.
5. Fly catalysts more, they're fucking amazing.
6. EvE pvp isn't really about player skill, it's about player knowledge. The more you know about what each ship is capable of the better you do. Keep an ear to the ground for the latest FOTM, cookie cutter etc. i dunno if others agree, but it's decision making that wins fights more than reflexes or fancy hotkeys/overview settings w/e. The more you know the better your decisions are. I personally have never flown a laser boat other than a navy slicer, but i sure as shit know the rough expected range, dps, tracking, cap stability, speed, etc of any amarr gunboat i'm likely to come across.
LordsServant
March 22 2012, 02:45:58 PM
You p. much nailed it on the head. #6 is the most important imo. 99% of the fights I allow myself into, my knowledge of the enemies/their shipsetups makes the fight. I'd say the most important part of this is learn different ship speeds and pay attention to how hard things hit you/with what weapon.
Is that hurricane 1600mm fit with dual webs, or is it shield kiting fit? If you pay attention to how fast things move and how hard they hit you, you will know this. I generally try to avoid committing to most engagements unless I know exactly how the opposition is fit, and by extension, how best to counter them with my piloting/ship.
Also, while catalysts are v. nice, I prefer thrashers - fulfill similar roles with a wee bit more ehp(altho u can't get 600 dps thrasher)
Shiroi Okami
March 23 2012, 12:27:33 AM
podla drake isn't all that great solo imo, is best with a wingman. yeah i know nearly every ship is 'better' with more people, but the podla setup specifically looks like a 2-4 man gang setup to me. perhaps someone from the design commitee in PODLA (:P) could comment on that.
This is mostly correct, it shines best in very small gang work, but it also works nicely in solo lowsec and 0.0, mainly for killing hacs, recons, frigs and other stuff that it can chew through quickly. Other battlecruisers and battleships with big buffer tanks are not ideal targets in a 1vmany with a podla drake because of it's relatively low DPS
Edit. no.6 is also extremely important, as you said. Situational awareness and an encyclopedic knowledge of the capabilities of every ship give you the best start point when a fight starts, and allow you to react to changing conditions
Tyrus Tenebros
March 23 2012, 03:49:40 AM
in my experience the EHP of the PODLA drake is just low enough that you need the dps from 2-4 of them (depending on what you engage) to get the most out of the fit.
joe space
March 27 2012, 06:31:20 AM
it's excellent solo. if i were to make up shit that sounds right i'd say it is the second best solo ship for isk to battle ratio next to the shield talos. it was better solo before tier 3s, but that's true of just about everything (ofc, hunting tier 3s with small shit is fun solo, but will give you far fewer engagements.)
everything is better with 2-4 of them, PODLA drake is no exception.
personally, i like flying a bit twitchier ships when solo atm though. but still fly the drake a lot for when, inevitably, everyone else is in tier 3s cause they always have them around cause they fly them solo. and i guess that's the role the drake used to fill. we all fly/flew the PODLA drake mainly because it is/was so good solo. that may be why it is a bit irritating to hear late adopters complaining about how it isn't a good solo ship and they only like it in small gangs. copy the fit! great! naxias came up with it and it's a pretty cool legacy for a cool guy. but it's a bit sad to see that people aren't also copying the bravado that made the ship famous in the first place.
Naoru
March 27 2012, 09:35:09 AM
PODLA drake is great for catching cocky cynabals that are dumb enough to come into overheated web range.
z0de
April 5 2012, 11:44:47 PM
My biggest issue with the "podla drake" and all leet soloing in general is that it really relies on being chased. I once sat in a belt 50km from a podla member in a podla drake for a good two minutes with nothing happening. I finally approached a bit and he shot me so I turned around and then more nothing happened till I warped a small squad on him and he left system.
joe space
April 6 2012, 06:26:42 AM
My biggest issue with the "podla drake" and all leet soloing in general is that it really relies on being chased. I once sat in a belt 50km from a podla member in a podla drake for a good two minutes with nothing happening. I finally approached a bit and he shot me so I turned around and then more nothing happened till I warped a small squad on him and he left system.
i don't even
Shin_getter
April 6 2012, 06:34:43 AM
My biggest issue with the "podla drake" and all leet soloing in general is that it really relies on being chased. I once sat in a belt 50km from a podla member in a podla drake for a good two minutes with nothing happening. I finally approached a bit and he shot me so I turned around and then more nothing happened till I warped a small squad on him and he left system.
ROFLOL
but yeah, most nanostuff is about getting into favorable tactical positions, and being chased is one of them. Its at the point that now I don't think light tackle as "tackle", but as "bait so nanodudes engage".
Sudden
April 8 2012, 07:07:16 PM
Not to mention nano missile boats rely on being chased. If one drake is chasing another drake, the one being chased is doing more dps
joe space
April 10 2012, 06:21:54 AM
Not to mention nano missile boats rely on being chased. If one drake is chasing another drake, the one being chased is doing more dps
someone's been keeping up on their eve-is-easy's. still, you are wrong in 9/10 situations.
nano doesn't rely on being chased. it relies on managing what hard tackle you are effected by and when you are effected by it. and other stuff too. basically, you are oversimplifying ... a lot.
Smuggo
April 10 2012, 10:47:16 AM
Not to mention nano missile boats rely on being chased. If one drake is chasing another drake, the one being chased is doing more dps
All having one drake chase the other does it reduce the effective range of one while increasing the range of the other. So if he chases you at the edge of your max range then he won't hit you and you will hit him. However, if you're close enough that his missiles can still hit you then dps is the same. It only increases if you are approaching him, and does so equally for both parties.
Tyrus Tenebros
April 10 2012, 12:06:38 PM
Not to mention nano missile boats rely on being chased. If one drake is chasing another drake, the one being chased is doing more dps
All having one drake chase the other does it reduce the effective range of one while increasing the range of the other. So if he chases you at the edge of your max range then he won't hit you and you will hit him. However, if you're close enough that his missiles can still hit you then dps is the same. It only increases if you are approaching him, and does so equally for both parties.This.
also
My biggest issue with the "podla drake" and all leet soloing in general is that it really relies on being chased. I once sat in a belt 50km from a podla member in a podla drake for a good two minutes with nothing happening. I finally approached a bit and he shot me so I turned around and then more nothing happened till I warped a small squad on him and he left system.
So your main problem with solo flying is that the drake didn't engage when he felt he had unfavorable odds and thus escaped your attempt at a gank instead of dying to it?
I'm not really sure if you're trolling, bad at explaining, retarded, or a combination of the last 2.
z0de
April 10 2012, 01:01:09 PM
My biggest issue with the "podla drake" and all leet soloing in general is that it really relies on being chased. I once sat in a belt 50km from a podla member in a podla drake for a good two minutes with nothing happening. I finally approached a bit and he shot me so I turned around and then more nothing happened till I warped a small squad on him and he left system.
So your main problem with solo flying is that the drake didn't engage when he felt he had unfavorable odds and thus escaped your attempt at a gank instead of dying to it?
I'm not really sure if you're trolling, bad at explaining, retarded, or a combination of the last 2.
Did I hit a sore spot? I love soloing, I was merely telling the truth. In that one case I was well up for a fight but the only way it would happen was if I slow boated 50k+ over to him taking damage so when I got in to point range I would already be half my hp down. I only called in the batphone to make it clear he wasn't getting any derp kills and can move on. Don't get me wrong, I like podla and flew with them a little back when they first started forming up but 90% of the tactics work because people are hungry and rush in.
Anzoxe
April 10 2012, 06:56:59 PM
yeah it's called splitting a gang because they get too confident with 50 duders on the overview.
this is a very common tactic that anyone who solos does. you should publish a blog based on your findings from flying with podla.
z0de
April 11 2012, 12:20:36 AM
A tacit I'm well aware of but when doing it requires altering the ship so much that it can't partake in a more regular fight e.g. not just pecking at tackle ships, it puts me off. I also dislike blogs, they tend to reek of "look at meee, be my friend" posts.
Anzoxe
April 11 2012, 12:29:27 AM
A tacit I'm well aware of but when doing it requires altering the ship so much that it can't partake in a more regular fight e.g. not just pecking at tackle ships, it puts me off. I also dislike blogs, they tend to reek of "look at meee, be my friend" posts.
the ship is tailored to killing tackle because you can't fight a 20 man bc gang by yourself in anything. you may be able to do it in an 100mn ab linked crystal tengu but w/e.
also if a regular fight isn't just "pecking at tackle ships" try a deimos or something for solo
Raz
April 11 2012, 01:21:05 AM
I love soloing ... I was well up for a fight but the only way it would happen was if I slow boated 50k+ over to him
altering the ship so much that it can't partake in a more regular fight
Implying that "regular fights" involve brick-tanked ships without prop mods?
Davion Falcon
April 11 2012, 01:31:42 AM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
joe space
April 11 2012, 04:48:31 AM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
oorah
Daneel Trevize
April 11 2012, 01:07:21 PM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.It's called fun. Sandbox ftw.
Duckslayer
April 11 2012, 01:35:50 PM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
Davion Falcon has no :HONOURE: as obviously thats a ridiculous notion in a spaceship combat game.
But playing hard to win, cos spaceships are about the end result rather than the thrill of the battle is a 100% legitimate way of approaching eve.
Love Duckslayer, man of :honoure:
Tyrus Tenebros
April 11 2012, 06:37:22 PM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
Except the other half of the equation is engageability. It's absurdly trivial to undock in something that the opponents won't engage because they stand no chance of making an even ISK trade.
One trick is to show them something that makes them believe they can win, and yet end up losing ships while you retain your own. Soloing in certain ships that have wide ranging or relatively unknown capabilities comes to mind, the tempest from my fights yesterday where I warped in alone against a couple of tier3s or against a gang of 4 frigates + a tengu, . In both cases I had looked overconfident (or stupid, in the case of the 5, since i was chatting in local about them stealing my belt rat kills...) and actually went in fairly certain I would at least be able to escape. Alternatively, flying anything where people are unfamiliar with the capabilities of your ship falls in to this category (or vs. players unfamiliar either with the pilot skill or fittings used)
The other trick is to engage them in a way that doesn't make them want to retreat until after they discover the odds are against them. Hotdropping, for those with the no-such-thing-as-overkill crowd... falcons for the small gang crowd... and for solo, a ship like the proteus I just lost (lolfalcons) with which i killed quite a few ships using probing tricks while solo.
Nobody in this thread has claimed the honour > winning. The point is winning against odds where most people in the game display risk-aversion. In fact I'd almost go so far as to say exploiting their risk aversion in order to win in some cases (pilots unwilling to overheat MWD in to the teeth of a hostile fleet, even while outnumbering them significantly, etc.)
Did I hit a sore spot? I love soloing, I was merely telling the truth.
This, for example, when I pointed out it would have been stupid for the drake to engage. That's how the solo strategy plays out usually. As mentioned, nobody wins solo vs. 20 BCs in a direct fight, not even a pimped legion boosted overheated exile using hyperion... engagement selection, killing viable targets, and using every trick you have available contributes to enjoying a victory over a force that should be superior on paper.
z0de
April 11 2012, 08:14:50 PM
lol you guys. I do fly a deimos infact I exclusively fly gallente ships. It's a good ship, its just not for me. I did have an mwd but was still slow and didn't fancy being double webbed.
Varcaus
April 11 2012, 09:55:17 PM
nobody wins solo vs. 20 BCs in a direct fight
Titans :monocledowns:
Anzoxe
April 11 2012, 11:42:32 PM
honoure > winning
Roime
April 12 2012, 09:13:02 AM
What is the fastest way for a Gallente dummy to become a Grand Master of LeKite? I've come to the conclusion that Talos is the missing link from Gal line-up, is fast, has range. Problem is, I've never flown anything remotely like this fine vessel. This terribleness resulted in a rather embarassing loss to a Thorax and sentry guns... \o/
So besides the obvious practice, practice and practice (I play with sleepers when corpies are not around in their fag Tengus), what solid tips you could give to make me a better kiter? Pro camera tricks, range control, common maneuvers etc?
Sponk
April 12 2012, 09:14:19 AM
I assume you have seen this already?
http://www.eveiseasy.com/0-0-talos/
Roime
April 13 2012, 12:30:04 PM
Yeah, that's a great guide covering a lot of the relevant tactics. Kil2 and/or Kovorix have also nice vids with the Talos.
Perhaps I'm mostly after really basic methods of manual piloting:
- do people use the speedometer to adjust speed, or just rely on toggling the MWD and heat on/off?
- are the preset buttons usable at all in any situation (keep at range, orbit)?
- how do you prefer to close in to point range on a slower target? I tried swooping closer in an arch from the side, didn't end well.
- is there a way to reset camera to a zoomed out state, after "look at"? Talos is a gorgeous ship, but it suddenly fllling my screen is distracting.
Stuff like that .
Daneel Trevize
April 13 2012, 12:57:41 PM
Set keep at range to 1000km+, use it to head directly away from people. Remember the game changes the defaults on these depends on what you've set them to per ship type/hull class. Handy if you use different ship types requiring different ranges, less so if you have different fits for the same type.
joe space
April 13 2012, 04:13:26 PM
Set keep at range to 1000km+, use it to head directly away from people. Remember the game changes the defaults on these depends on what you've set them to per ship type/hull class. Handy if you use different ship types requiring different ranges, less so if you have different fits for the same type.
except not in a talos.
you have keep at range and orbit. i recommend using them both. use one for killing and one for running. which you use for which depends on the ship.
in the shiled talos your most important killing range is going to be you long point range. set your keep at range for just under that. you want to use keep at range instead of orbit for this so you don't fuck your transversal. so you still need your running button and all you have is orbit. no problem, you will run away in a straight line just the same as if you used keep at range.
still, i almost never use my running button because i like to manually veer toward a celestial and then align it. but the keep at [long point range] button in a shield talos i use a lot.
Suleiman Shouaa
April 13 2012, 06:14:15 PM
Yeah, that's a great guide covering a lot of the relevant tactics. Kil2 and/or Kovorix have also nice vids with the Talos.
Perhaps I'm mostly after really basic methods of manual piloting:
- do people use the speedometer to adjust speed, or just rely on toggling the MWD and heat on/off?
- are the preset buttons usable at all in any situation (keep at range, orbit)?
- how do you prefer to close in to point range on a slower target? I tried swooping closer in an arch from the side, didn't end well.
- is there a way to reset camera to a zoomed out state, after "look at"? Talos is a gorgeous ship, but it suddenly fllling my screen is distracting.
Stuff like that .
- I prefer to pulse the MWD, that way I can minimise cap usage. If you want to learn how to do this properly, I strongly recommend flying a Shield Harbinger solo (great ship) to start off with, then progressing to an Shield Omen Navy (hardcore mode)
- I only use orbit/keep at range on easy fights, basically ganks.
- Depends on the situation - whether you have links or not, whether they have links, what ships they're in etc. Generally though, I come in at an angle to them. This angle is larger if I'm way faster and can coast around them with ease and smaller if they're almost as fast as me.
- I just use scroll in and out with my mouse's middle key, can be done very quickly.
Also try not to use keep at range to head away from people - better for you to learn how to do it manually so when you're in a tricky situation e.g. surrounded by enemies, you know the best direction to burn in to get away. Ideally this will bring you towards a celestial, but it's not vital as long as you have enough tank to burn away and then readjust once clear.
blaad
April 14 2012, 02:01:01 AM
- is there a way to reset camera to a zoomed out state, after "look at"? Talos is a gorgeous ship, but it suddenly fllling my screen is distracting.
- I just use scroll in and out with my mouse's middle key, can be done very quickly.
You can hold both mouse buttons and move it vertically, it is fastest way I think.
(Assuming you are looking at your ship, not using "look at" that Talos raping you.)
Roime
April 15 2012, 11:28:45 AM
Great tips, guys. Much appreciated!
Sudden
April 30 2012, 03:47:54 AM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
Except the other half of the equation is engageability. It's absurdly trivial to undock in something that the opponents won't engage because they stand no chance of making an even ISK trade.
Hiding your Falcons is what separates good Recon pilots from bad ones.
Sudden
April 30 2012, 04:02:32 AM
If you're not playing to win by destroying the other ship/fleet and bring as many of yours home as possible, I hope you enjoy the e-honour/whatever makes up for losing.
Except the other half of the equation is engageability. It's absurdly trivial to undock in something that the opponents won't engage because they stand no chance of making an even ISK trade.
Hiding your Falcons is what separates good Recon pilots from bad ones.
LordsServant
April 30 2012, 05:09:31 AM
What is the fastest way for a Gallente dummy to become a Grand Master of LeKite? I've come to the conclusion that Talos is the missing link from Gal line-up, is fast, has range. Problem is, I've never flown anything remotely like this fine vessel. This terribleness resulted in a rather embarassing loss to a Thorax and sentry guns... \o/
So besides the obvious practice, practice and practice (I play with sleepers when corpies are not around in their fag Tengus), what solid tips you could give to make me a better kiter? Pro camera tricks, range control, common maneuvers etc?
Did you lose it to an abyssal heavy industries thorax? Iirc right after I lost my talos in 0.0 to a scramvaga(lol yes, this dude had a scram on his vaga) and a falcon + others, someone linked another talos they raped in losec with their thorax. Iirc it had a medium shield extender on it :psyduck:
Roime
April 30 2012, 12:20:33 PM
Did you lose it to an abyssal heavy industries thorax? Iirc right after I lost my talos in 0.0 to a scramvaga(lol yes, this dude had a scram on his vaga) and a falcon + others, someone linked another talos they raped in losec with their thorax. Iirc it had a medium shield extender on it :psyduck:
:DDDD
It appears that I indeed had an MSE there. Don't ask, no idea why, but makes that loss even cooler doesn't it.
Anyway I would have lost it even with 4 XXXLSEs, I did nice damage w/Null well outside his range and should have stayed there, but when I tried to hold point on him I ventured too close, and he scrammed me. Got pwnd by gate guns. Hence my questions, it was a rookie manual piloting error.
Tyrehl
May 13 2012, 05:49:10 AM
Is there a good recipe for breaking faster/more agile ships' orbits? I cant think of anything specific right now, I only recall having problems. If the other pilot is being bad (lazy) and is using the Orbit command (and not flying manually) there should be a way*, right?
*Obviously not 'Hit Approach and pray' :D
Sponk
May 13 2012, 10:57:07 AM
Actual fighter plane tactics work.
Blah blah tapatalk
n0th
May 13 2012, 12:51:05 PM
So lets say you're burning towards a celestial and some tackler has an orbit around you.
What worked for me is an 90° turn in the direction where the orbiting frig is heading. If he is in something like 22k orbit and the agility/speed difference is not too big chances are you'll get him into heated web range. If not immediately do a 180° turn and he might lose point.
Timing MWD heat helps too.
Tyrehl
May 13 2012, 01:07:17 PM
Sponk/n0th ok, will try
So lets say you're burning towards a celestial and some tackler has an orbit around you.
What worked for me is an 90° turn in the direction where the orbiting frig is heading. If he is in something like 22k orbit and the agility/speed difference is not too big chances are you'll get him into heated web range. If not immediately do a 180° turn and he might lose point.
Timing MWD heat helps too.
Shall I use the MWD for deceleration? Like issue a "go 180° now!" command and while im still decelerating heat and activate my MWD. As far as I know, MWD's increase the rate at which you 'slow down' (if you try to turn around).
Tyrus Tenebros
May 13 2012, 09:53:26 PM
Nope MWDs just generally make you a brick. You're much more agile if you burn out, shut down MWD, turn around as it turns off, and overheat back towards them. Turning with the MWD off is generally much faster
Shiroi Okami
May 15 2012, 12:42:43 PM
Nope MWDs just generally make you a brick. You're much more agile if you burn out, shut down MWD, turn around as it turns off, and overheat back towards them. Turning with the MWD off is generally much faster
Timing of MWD cycles coupled with when you need to be sling shotting generally make the whole turn off/on MWD unfeasible for catching inties. It's more useful for keeping shit in point range when you are kiting something your speed or marginally faster in a bc or cruiser and he decides to bail, generally he will try and run away, not turning off his mwd, so you turn yours off, turn around and MWD back toward him to keep him in range, getting back to a higher speed much faster. (Works the same for escaping something under the same circumstances)
Tyrus Tenebros
May 15 2012, 02:13:33 PM
Nope MWDs just generally make you a brick. You're much more agile if you burn out, shut down MWD, turn around as it turns off, and overheat back towards them. Turning with the MWD off is generally much faster
Timing of MWD cycles coupled with when you need to be sling shotting generally make the whole turn off/on MWD unfeasible for catching inties. It's more useful for keeping shit in point range when you are kiting something your speed or marginally faster in a bc or cruiser and he decides to bail, generally he will try and run away, not turning off his mwd, so you turn yours off, turn around and MWD back toward him to keep him in range, getting back to a higher speed much faster. (Works the same for escaping something under the same circumstances)
Inty vs inty yeah I suppose. I was thinking more stuff like deimos/brutix vs. Vaga/Drake, where the agility and speed differences -can- be significant
And in those cases you'd MWD away for a cycle, which generally forces them to chase, at which point you cut the mwd for a couple seconds while turning around before heating it and running them down.
Fallout
June 4 2012, 06:31:20 PM
What are the best areas for bads to solo around in now? Providence still?
StevieTopSiders
June 4 2012, 07:27:15 PM
What are the best areas for bads to solo around in now? Providence still?
Providence will get you instapopped by a HIC/Recon bubblecamp. Vale and Tribute are usually good around the P3E to M-O loop. I think there are lots of people down in Delve. vOv
xanral
June 4 2012, 07:28:54 PM
What are the best areas for bads to solo around in now? Providence still?
Did a count of last month's solo fights in Prov for me personally. Only looking at fights where the other person was equipped for PvP and not some solo ratter/hauler.
No ECM or links/ECM Drones Only/ECM Ships(and maybe ECM drones too) and no links/Obvious Gang-Links/Links + ECM
6/4/7/2/0
Only one of those was a 1v1 fight but then again I wasn't looking for 1 v 1 in the first place.
On the plus side getting ECMed saved me twice by de-aggressing me early before the rest of their fleet landed.
The numbers for ECM ships/drones seem a bit high to me but then again I'm used to W-space solo fights where I've run into less ECM overall.
Tyrus Tenebros
June 4 2012, 09:24:51 PM
What are the best areas for bads to solo around in now? Providence still?
Providence is better during USTZ for that kind of thing. In theory CVA + Allies should respect declared 1v1s in their space, and I would venture to guess people will still adhere to that rule, I even believe you should be paid back by the pilot if you have the logs showing the 1v1 and a killmail that is decidedly not 1v1.* Of course, you can still get killed / blobbed / ganked / etc. on your way in or out of the system, and just because you ASK for a 1v1 doesn't mean you've gotten one until both pilots definitely agree, so it's not like you can accidentally jump in to a gate camp and scream for 1v1 to get out of it.
*NOTE: the OFFICIAL stance is that declared 1v1s will be respected. faking logs, killmails, etc., obviously being a huge bag of dicks, trying to skirt the rules, and generally being a failure at life will probably get you laughed at, we do still play eve after all. You are at a "disadvantage" in terms of believability to many people so don't act like a tough guy just because you got beat (also don't do some dumb shit like get shot at by 15 people and then die in the same session to a 1v1 which will show everybody on the killmail and claim you got blobbed).
Don't take this post as an opportunity to come and take advantage of having nice things and get everybody's panties in a bunch by disrespecting that rule in any way.
edit: also don't put a bunch of officer mods on or something and then die stupidly and expect us to pay you back. The rule breaking consequence stuff in there is to keep stupid people in line, not for you to make money off of.
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