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Mangala Solaris
April 10 2011, 03:07:12 PM
I know it is not the best - by a long shot - of the faction frigates, but I enjoy flying it, and have been doing so a lot lately.

[Republic Fleet Firetail, rvb1]
Fourier Transform I Tracking Program
Gyrostabilizer II
F85 Peripheral Damage System I

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator
Medium Shield Extender II

200mm AutoCannon II, Barrage S
[empty high slot]
200mm AutoCannon II, Barrage S

Small Core Defence Field Extender I
Small Projectile Burst Aerator I
Small Core Defence Field Extender I

1292 m/s base / 1682 m/s with heat.
Cap stable
118 deeps 299 volley with my skills before heat.

Lost one running this fit due to stupidity of not getting off field as support lands, but v0v, prior to that it had worked well in a few fights.

For what I use it though it works. Guns can be downgraded to 150mm's to allow you to slam on a rocket launcher, or you can pimp it slightly (Ive got a fit running DB scram, Fed Navy web and a Gistii B type AB) for lulz/burn some isk when it dies.

Losvar
April 13 2011, 05:43:22 PM
[Republic Fleet Firetail, Chuck Norris]

Pseudoelectron Containment Field I
Fourier Transform I Tracking Program
Micro Auxiliary Power Core I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator
Medium Shield Extender II

250mm Light Artillery Cannon II, Republic Fleet Fusion S
250mm Light Artillery Cannon II, Republic Fleet Fusion S
Rocket Launcher II, Caldari Navy Phalanx Rocket

Small Core Defence Field Extender I
Small Projectile Burst Aerator I
Small Projectile Ambit Extension I

be a man, fit arties :D
killed coreli c-type repped claw, standard single mse jaguar with web and scram and a medium shield boost hawk, then lost it to a cruor, he got out with 14% structure :(
dps is not stellar but you have good range control vs most frigs and outdamage most of them at edge of scram range, and it is fucking fun to fly :D

Pascal Almaric
April 13 2011, 07:08:25 PM
[Republic Fleet Firetail, EWAR Fethishists Only]
Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II

1MN Afterburner II
Warp Scrambler II
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Nosferatu II

Small Anti-Explosive Pump I
Small Projectile Burst Aerator I
Small Projectile Metastasis Adjuster I

Al Simmons
April 18 2011, 02:03:38 AM
You can do a shit version of the dual prop Dramiel. Not really worth it though, just spend the extra 30 mil and get the real deal.


[Republic Fleet Firetail, wings]
Micro Auxiliary Power Core I
Gyrostabilizer II
Nanofiber Internal Structure II

Catalyzed Cold-Gas I Arcjet Thrusters
Medium F-S9 Regolith Shield Induction
Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I

200mm AutoCannon II, Barrage S
Rocket Launcher II, Caldari Navy Phalanx Rocket
200mm AutoCannon II, Barrage S

Small Projectile Burst Aerator I
Small Anti-EM Screen Reinforcer I
Small Projectile Ambit Extension I

Varrent
April 29 2011, 03:55:04 AM
My Firetail fit is pretty much a Jaguar with worse tank, better speed, and better range. The Neut is for utility and I find it is more useful than a rocket launcher II. Also, I find it is pretty much the only ship that can use Hail S effectively. It has sufficent tracking bonuses to offset Hail's penalties and has the speed needed to control range and dive in and do some decent damage with it, I find it very effective to take out blaster boats and interceptors. Anyhow, here it is:


[Republic Fleet Firetail, Hailstorm]
Damage Control II
Gyrostabilizer II
Overdrive Injector System II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium F-S9 Regolith Shield Induction

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Small Unstable Power Fluctuator I

Small Core Defence Field Extender I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I

Phoku5
May 25 2011, 10:47:13 PM
Eh not a bad frig if you fly AB/web and throw a lil isk into it.

I find these need moar DPS.... so heres mine @ 180 deeps.

Gyro + TE + 200s

[Republic Fleet Firetail, Thumper 200s]
Internal Force Field Array I
Fourier Transform I Tracking Program
Gyrostabilizer II

Coreli C-Type 1MN Afterburner
Fleeting Propulsion Inhibitor I
Medium Shield Extender II
Faint Epsilon Warp Scrambler I

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
[empty high slot]

Small Projectile Collision Accelerator II
Small Anti-EM Screen Reinforcer I
[empty rig slot]


156/180 DPS @ 0.8+7.4 (faction close range)
125/143 DPS @ 1.7+11 (barrage)
6188 ehp
1415/1866 m/s


This will beat a decent slicer pilot if you can handle manual piloting @ over 1800 m/s. Barely lost to one last night because I was drunk flying, forgot I wasn't webbed and failed at range control for too long :(

Alas, next time less bourbon....

Resi
May 25 2011, 11:09:24 PM
[Republic Fleet Firetail, ab+scram+web 2]
Pseudoelectron Containment Field I
Gyrostabilizer II
Tracking Enhancer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator
Medium F-S9 Regolith Shield Induction

125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
Rocket Launcher II, Caldari Navy Foxfire Rocket
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S

Small Core Defence Field Extender I
Small Core Defence Field Extender I
Small Polycarbon Engine Housing I

Maximum tracking and tackle for pinning down dual prop drams and killing them, it's worked for me a couple of times with a cheaper fit.

Probably worth taking drop boosters when flying it, too, if you're not doing max damage more tracking never hurts.

If the Dram you're facing also has full tackle and/or 125mm's then you're screwed.

Chris Packet
June 8 2011, 05:36:04 PM
[Republic Fleet Firetail, EWAR Fethishists Only]


I like the name, mine is similar with a bit more EHP.

[Republic Fleet Firetail, TD/Armor]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Centii C-Type Small Armor Repairer

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption

Corpii C-Type Small Nosferatu
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S

Small Projectile Burst Aerator I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I

David Devant
July 30 2011, 11:36:34 AM
I have recently been rocking this to good effect. It's cheap, fast and can actually put out some reasonable dps: 1.3k (ab) 3.5k (mwd), 5500ehp, 155/179dps. You could put expensive things on it but I don't really know why you would.


[Republic Fleet Firetail, FIREFAIL 1.6 GTi]
Gyrostabilizer II
Gyrostabilizer II
F85 Peripheral Damage System I

Catalyzed Cold-Gas I Arcjet Thrusters
1MN Afterburner II
Medium Azeotropic Ward Salubrity I
J5b Phased Prototype Warp Scrambler I

125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Projectile Collision Accelerator I
Small Ancillary Current Router I

halbarad
October 13 2011, 10:19:59 AM
Inspired by dual rep rifters, I thought I'd work up a dual rep firetail:


[Republic Fleet Firetail, Dual Rep Power]
Small Armor Repairer II
Damage Control II
Small Armor Repairer II

Small Capacitor Booster II, Navy Cap Booster 200
Warp Scrambler II
Stasis Webifier II
1MN Afterburner II

150mm Light AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Gremlin Rocket
150mm Light AutoCannon II, Republic Fleet EMP S

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Anti-Thermic Pump I

125/144 dps and tanks 83/108 without boosters or drugs.

Pretty much a standard dual rep rifter fit but with the extra web. Can fit 200mm ACs if you want the few extra dps. I haven't flown it yet but doing to give it a go very soon once I rejoin RVB.

Pacefalm
October 16 2011, 01:04:55 AM
Due to the high tracking bonus I think you can afford fitting 200mm's and get some extra dps and range out of it.

Davion Falcon
February 12 2013, 09:18:08 PM
So I've rekindled an interest in the Firetail and decided to try an make arty fits work for me. Got two versions I'm going to try out:

[Republic Fleet Firetail, Arty Scram Range Kiter 280mm Armor]
Pseudoelectron Containment Field I
Gyrostabilizer II
Small 'Accommodation' Vestment Reconstructer I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
X5 Prototype Engine Enervator

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
Small 'Knave' Energy Drain

Small Polycarbon Engine Housing I
Small Ancillary Current Router I
Small Processor Overclocking Unit I

107/126 dps, 738 alpha, goes 1397/1825 m/s, 3.6k EHP.

The ACR and overclock was necessary to make it all fit, the polycarbon was s discretionary choice. I haven't seen too many projectile using ships around so plugging the resist hole doesn't seem like a high priority.

Slightly modified, dropping the nos removes the requirement for fitting rigs:

[Republic Fleet Firetail, Arty Scram Range Kiter 280mm Armor v2]
Pseudoelectron Containment Field I
Gyrostabilizer II
Small Armor Repairer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
X5 Prototype Engine Enervator

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Projectile Collision Accelerator I
Small Projectile Locus Coordinator I
Small Anti-Explosive Pump I

116/137 dps, 802 alpha, goes 1258/1644 m/s, 3.8k EHP.

OrangeAfroMan
February 12 2013, 09:38:43 PM
The nos isn't necessary if you fit an MWD and kite proper :p

W0lf Crendraven
February 13 2013, 07:31:11 AM
So its basicly a slower, less ehp, less dps hookbill that cant orbit at 500 and has to make sure to ajust to tracking and that can be tded, i really dont know it the meta is worth it. Seems pretty bad to me tbh. (you could also do the same with more ehp/dps with a kestrel that is slower tho).

Ans finally unless your absolutly bent on entering novice plex, a jag does the job a thousand times better. More ehp, same speed, nearly twice the dps, more range.

Mr Marram
February 13 2013, 06:00:51 PM
So its basicly a slower, less ehp, less dps hookbill that cant orbit at 500 and has to make sure to ajust to tracking and that can be tded, i really dont know it the meta is worth it. Seems pretty bad to me tbh. (you could also do the same with more ehp/dps with a kestrel that is slower tho).

Ans finally unless your absolutly bent on entering novice plex, a jag does the job a thousand times better. More ehp, same speed, nearly twice the dps, more range.

Jag is slower and fewer people will fight it same with the hookbill, firetail is less scary than both.

Davion Falcon
February 13 2013, 09:13:41 PM
So its basicly a slower, less ehp, less dps hookbill that cant orbit at 500 and has to make sure to ajust to tracking and that can be tded, i really dont know it the meta is worth it. Seems pretty bad to me tbh. (you could also do the same with more ehp/dps with a kestrel that is slower tho).

Ans finally unless your absolutly bent on entering novice plex, a jag does the job a thousand times better. More ehp, same speed, nearly twice the dps, more range.

Who wants to fight Hookbills in turret ships? You've already spelled it out for me why the Firetail is far more engageable.

Garviel
February 14 2013, 08:45:49 AM
So its basicly a slower, less ehp, less dps hookbill that cant orbit at 500 and has to make sure to ajust to tracking and that can be tded, i really dont know it the meta is worth it. Seems pretty bad to me tbh. (you could also do the same with more ehp/dps with a kestrel that is slower tho).

Ans finally unless your absolutly bent on entering novice plex, a jag does the job a thousand times better. More ehp, same speed, nearly twice the dps, more range.

Who wants to fight Hookbills in turret ships? You've already spelled it out for me why the Firetail is far more engageable.


I do!

It just goes horribly horribly wrong a lot of the time because fuck td's <.<

Davion Falcon
February 14 2013, 11:55:14 PM
Moar content:

[Republic Fleet Firetail, 200mm MSE Scram Web AB]
Pseudoelectron Containment Field I
Gyrostabilizer II
Tracking Enhancer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Medium Shield Extender II
X5 Prototype Engine Enervator

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Projectile Burst Aerator I

Obv can swap the dmg rig for another field extender.

Andrea Griffin
May 3 2013, 08:20:37 PM
I guess you could armor buffer fit this and try to survive with a TD

[Republic Fleet Firetail, Brick]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II

1MN Afterburner II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
Rocket Launcher II, Caldari Navy Nova Rocket

Small Ancillary Current Router I
Small Projectile Burst Aerator I
Small Anti-Explosive Pump I

7.4k EHP, 137 terrible DPS, move at a blazing 1.1km/s. Not really impressive.

I have flown some of the edge-of-scram range shield kite fits before. They're not terrible necessarily, the Firetail is good at range dictation, but the DPS is not stellar. I'm not sure that the proposed DPS boost will be enough to make it into a "good" ship.

Oh well, I have a stack of 40.

Shadows End
May 4 2013, 09:18:24 PM
Or you could chase the current frigate FOTM and elbow 2x MASBs on this fucker.

Tanks 223 dps with overloaded MASBs, deals 139 dps and boasts a whopping 3.8k EHP.

Not very impressive looking on paper, but in my fights with it so far I feel it has more staying power in a frig fight than the more common Firetail fits.

I'm 50/50 between this and the dual prop shield buffer firetail as my favorites..

[Republic Fleet Firetail, republic fotmtail]
Gyrostabilizer II
Pseudoelectron Containment Field I
Co-Processor II

Medium Ancillary Shield Booster, Cap Booster 50
1MN Afterburner II
Medium Ancillary Shield Booster, Cap Booster 50
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Processor Overclocking Unit I
Small Projectile Ambit Extension I
Small Anti-EM Screen Reinforcer I

OrangeAfroMan
June 3 2013, 06:47:59 AM
This... may actually become a decent ship...

http://i.imgur.com/B1uiqxF.jpg

W0lf Crendraven
June 3 2013, 07:37:51 AM
[NEW Republic Fleet Firetail, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

More speed, more ehp. All around better.


Terrible ships still imo.

root
June 3 2013, 09:06:45 AM
What about armor tanking + dual prob?

Could be fun to fly in lowsec. Fast enough to catch the faggot no tank kiters but also good at brawling, no?

sharptoast
June 3 2013, 09:14:15 AM
What about armor tanking + dual prob?

Could be fun to fly in lowsec. Fast enough to catch the faggot no tank kiters but also good at brawling, no?

Armour TD might be better, all be it more gay.

[NEW Republic Fleet Firetail, Ittbrawling]
400mm Reinforced Rolled Tungsten Plates I
Internal Force Field Array I
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Ancillary Current Router I
Small Projectile Ambit Extension I
Small Projectile Metastasis Adjuster I

Something like this maybe?

root
June 3 2013, 09:24:43 AM
So many AB, Web, Scram ships out there. They would just fly away.

How about DC + Ancillery armor thingy?

sharptoast
June 3 2013, 09:34:42 AM
So many AB, Web, Scram ships out there. They would just fly away.

How about DC + Ancillery armor thingy?

Could work, base EHP is NBD, and it would give you more fitting room and free up a rig slot.

You could also drop the TD and go dual web, which would be quite nice.

W0lf Crendraven
June 3 2013, 10:02:04 AM
[NEW Republic Fleet Firetail, New Setup 3]
Gyrostabilizer II
Gyrostabilizer II
Micro Auxiliary Power Core I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Shield Induction

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Projectile Locus Coordinator I

Should be a quite good scram kiter.

[NEW Republic Fleet Firetail, New Setup 3 copy 1]
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Shield Induction

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Processor Overclocking Unit I

For a bit more isk and some speed you gain a bit extra tank.

[NEW Republic Fleet Firetail, armor dram for poor people]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
Gyrostabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I

Armor dramiel for poor people, can drop the rocket launcher for a lml. Keep brawlers at 8 with range td, orbit kiters at 500 with speed td.


[NEW Republic Fleet Firetail, New Setup 1]
Gyrostabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small 'Knave' Energy Drain

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I

Afore mentioned dcu/saar fit, more range control, worse dps, more ehp then the shield fit if the repper uses all nanite charges.

sharptoast
June 3 2013, 10:17:28 AM
The 280 fits look pretty fun tbh, might have to give one a shot.

Lex Fasces
June 3 2013, 10:54:19 AM
The 280 fits look pretty fun tbh, might have to give one a shot.

i bet you get killed by a condor, ab only frigs are basically dead in fw lowsec atm

root
June 3 2013, 11:03:24 AM
The Firetail is very fast, might be able to slingshot out or the condor into web/scram range.

prometheus
June 3 2013, 11:01:15 PM
The new Firetail gives some options.
While the damage is kinda low, its durability and speed does give you a couple nice options for brawling and scram kiting (like a 125mm Taranis).


[Republic Fleet Firetail, Interceptor]
Internal Force Field Array I
Power Diagnostic System II
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium F-S9 Regolith Shield Induction

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rage Rocket

Small Projectile Burst Aerator I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I


[Republic Fleet Firetail, Interceptor 280mm]
Internal Force Field Array I
Navy Micro Auxiliary Power Core
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Processor Overclocking Unit I


[Republic Fleet Firetail, Interceptor 280mm [Alt]]
Internal Force Field Array I
Micro Auxiliary Power Core II
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Projectile Collision Accelerator II

Arcuate
June 5 2013, 05:18:08 AM
[Republic Fleet Firetail, !]
Pseudoelectron Containment Field I
Gyrostabilizer II
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Medium Shield Extender II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Projectile Burst Aerator I

222 dps OH, 7k+ ehp; needs ca- implants to fit but they are getting p cheap nowadays.

prometheus
June 5 2013, 06:29:04 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

Shadows End
June 5 2013, 07:07:10 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

I'm genuinely curious here; why would you not want to use the genolution set? Assuming slots 1 and 4 don't have anything better in them..

W0lf Crendraven
June 5 2013, 07:32:09 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

I'm genuinely curious here; why would you not want to use the genolution set? Assuming slots 1 and 4 don't have anything better in them..

He only roams through nullsec and thus thinks we all have to abide by the cheap implants only rule.

Lady Spank
June 5 2013, 07:34:39 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

I'm genuinely curious here; why would you not want to use the genolution set? Assuming slots 1 and 4 don't have anything better in them..

He only roams through nullsec and thus thinks we all have to abide by the cheap implants only rule.

He personally would rather take a minimal dps hit considering the cost. Feel free to be a massive twat about it.

Lex Fasces
June 5 2013, 09:34:59 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

I'm genuinely curious here; why would you not want to use the genolution set? Assuming slots 1 and 4 don't have anything better in them..

He only roams through nullsec and thus thinks we all have to abide by the cheap implants only rule.

He personally would rather take a minimal dps hit considering the cost. Feel free to be a massive twat about it.

Lol wolf will always be a twat. Besides prom is the biggest faggot going and might not want to suicide 40m ish of cap bonus implants in his scram ship to sabre falcon camps

prometheus
June 5 2013, 09:42:30 PM
DPS gain is actually false..
In fact, that fit is all around worse.

My fit (same implants) is 227 OH.
233 OH w/ the slot 6 3% implant (200k).
Mine also has better hp, cap(lol), tackle, & range.

Also, feel free to upgrade my fit to a T2 damage rig since you get the rig points to do it now.
That brings the total output (w/ slot 6&9 3% implants) to 213(245), with maximum potential (hail) of 271.

Rage rockets aren't shitty anymore, and you're only going to lose damage (while using rage) against ABing frigates.
Switch to vanilla faction and lose a couple dps, but still be much cheaper than running those fitting implants.

Hate all you want, I know my shit.

W0lf Crendraven
June 5 2013, 10:02:59 PM
[Republic Fleet Firetail, !]
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
X5 Prototype Engine Enervator
Initiated Harmonic Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Scourge Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Projectile Burst Aerator I

Best of both worlds. Has 200less ehp then proms but gets 17 dps over it (19 if both use two 3%s), it thus has a better ehp/dps profile but you need a 5% cpu implants or a genolution set to fit it. (also i dont get why you mentioned the slot 6/9 implants since both fits can use them)

prometheus
June 5 2013, 10:25:14 PM
I keep thinking that the CAs are slot 6 :P
Still the fit (yours too) is a waste of implant money.

Arcuate
June 5 2013, 10:48:34 PM
The fits are perfectly fine for low sec. Instead of putting the isk into the ship like the IFFA you can put the isk in your clone via implants and save money in the long run when the ship goes down in a ball of fire. Stop posting like there's one fit to rule them all.

OrangeAfroMan
June 5 2013, 11:25:54 PM
5 mil for IFFA or 40-60+ mil for genolutions.... Hm......

Also the fit still requires the IFFA and gimpy short range scram to fit

Arcuate
June 5 2013, 11:43:11 PM
Genolutions is only 35m in Jita for the set. Again, my point is that over the long run genolutions can end up saving you money in low sec as you can fit cheaper modules (like pseudo or even a DC2 over an IFFA) on ALL your ships. You're paying a higher upfront cost in implants, but saving some isk on every ship that has fitting problems. I know I've already saved enough money to cover the implants.

prometheus
June 6 2013, 12:39:08 AM
Any way you look at it, that's still a hefty pricetag for a mild damage increase.
I see what you're getting at with the cost over time, but to make the genolutions worthwhile over fitting IFFAs you'd need to lose 9-10 ships before it started to matter.

Quite frankly, I think the 280mm fit is the one to watch out for :)

Davion Falcon
June 6 2013, 12:49:07 AM
The fits are perfectly fine for low sec. Instead of putting the isk into the ship like the IFFA you can put the isk in your clone via implants and save money in the long run when the ship goes down in a ball of fire. Stop posting like there's one fit to rule them all.

*cough*Santo Trafficante*cough*Nortel*cough*

Shadows End
June 6 2013, 12:49:34 PM
Ehh, don't like using those implants.
Rather be down 10dps for no isk

I'm genuinely curious here; why would you not want to use the genolution set? Assuming slots 1 and 4 don't have anything better in them..

He only roams through nullsec and thus thinks we all have to abide by the cheap implants only rule.

Nothing wrong with that.

I'm not exactly rolling with snakes when multiboxing frigs in fw..

Warmenhoven
June 8 2013, 09:48:10 PM
*cough*Santo Trafficante*cough*

stop being bads!

W0lf Crendraven
June 8 2013, 09:59:02 PM
*cough*Santo Trafficante*cough*

stop being bads!

Not all people grew up around rancer/otou and they still fall prey to his likes.

Tsubutai
June 8 2013, 10:16:21 PM
Some dualprop/poor man's dram fits:

[Republic Fleet Firetail, DP MSE]
Gyrostabilizer II
Micro Auxiliary Power Core II
Internal Force Field Array I

Faint Epsilon Warp Scrambler I
1MN Afterburner II
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction

Rocket Launcher II, Caldari Navy Mjolnir Rocket
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Projectile Burst Aerator II

6900 EHP and 200 (231) dps with faction ammo, 163 (188) with barrage. 3.8 (5.4) km/s while MWDing, 1.4 (1.8) on the AB.

[Republic Fleet Firetail, DP MASB]
Gyrostabilizer II
Nanofiber Internal Structure II
Internal Force Field Array I

Faint Epsilon Warp Scrambler I
1MN Afterburner II
Limited 1MN Microwarpdrive I
Medium Ancillary Shield Booster, Navy Cap Booster 50

Rocket Launcher II, Caldari Navy Mjolnir Rocket
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Projectile Burst Aerator II

191 (221) dps with faction, 156 (180) with barrage. 4.1 (5.9) km/s on the MWD, 1.5 (2.0) while ABing, and aligns in under 3 seconds with prop mods off. 4.3k EHP plus 129 dps heated burst tank, corresponding to 7.3k EHP if you get all your rep cycles off, 39m sig.