View Full Version : Fountain
Bacchanalian
June 6 2011, 05:46:09 PM
Didn't see one for Fountain unless it's one of the DRF hurf blurf -A- somebody whatever threads that I don't follow because lolblobwafarez.
So yeah. Last Friday night we went and blew shit up. Most of it was in Fountain. So I'm posting this. And Grarr will probably come onto our IRC and scream at me and rage about how I did it wrong, but ? Grarr so it's all good.
CTA edited and cross-posted from the Rote boards. Someone else wrote it, mine aren't that cool and don't involve mushroom stamp pictures.
[center:2dat15hg]http://298th.com/cassius/images/mushroomstamp.jpg[/center:2dat15hg]
Formup started 15 mins early, and largely I was able to get the fleetcomp I wanted, no real issues. We peaked at 34 in fleet, which is largely indicated by this killmail (http://rotekapelle.com/killboard/?a=kill_detail&kll_id=53277) Though our total guardian count was 5, so that indicates 1 or 2 extras. Other than the guardians, we had a HIC, DIC, scout + a few frig backups, and the normal bevy of ahac's and commandships (plus an eos with links which I still don't know what to think about).
The Plan
The plan was 2 part: 1. Go to 6-CZ where GROONs had indicated that there would be fights. Then when we found no fights, 2. Head to Fountain where Dreddit would blob us. In this respect, everything went exactly according to plan.
I need to take a second to talk about point 2. Dreddit like to fight. If you give them the chance to form up, they generally will. Sometimes they bring drunken frigates, sometimes they bring drakefleet, but they WILL bring something. You really can't bitch about the blobbing- when we go visit them, we know EXACTLY what we are signing up for.
Sure, we could go all nano, but IMO, fuck it- Go balls deep. Go get goodfights~ out of them if you can manage it. Don't whine about the numbers, we go to fountain looking for the blob.
Not that I heard anyone bitching about anything, but it's worth reiterating a bit.
Six Charlie Leg
Nothing too much to report here, You can see prox losing a dram to a cane, as well as us clearing out some GROON stuff.
http://rotekapelle.com/killboard/?a=kill_related&kll_id=53266
http://rotekapelle.com/killboard/?a=kill_related&adjacent&kll_id=53263
Flying Safely stayed well within their pos shields, as did the camping failures who live in F67E, who I can't remember now. Worth noting that both systems had 30ish populations before we got there, so there are bodies in space- just not bodies we can fight on a friday night. I GUESS, a lesson could be we should titan bridge them, but I prefer to not burn those plays. GROON _tries_ to fight us, so I'm not a fan of bridging them.
Regardless, pretty uneventful stuff.
The Fountain Stomp
We went to Fountain walking heavy, and letting them get eyes on our fleet whenever possible, so that we could get a fight. I was HOPING that they would have something up and about by the time we got to APM, as hiking down the 6VT pocket wasn't really what I WANTED to do, but v0v, you go where the ships are. By the time I got word from intel channels that they were forming up to fight us, we were already chilling next door to 6VT, so the next step was sitting back on heels, and getting ready. The one thing I did RIGHT here, was get us to a safe so we could bio ahead of time. THAT decision was the right one.
Anyways, I had mango in 6V, fleet in B170, and Prox asked to go hunt ratters deeper in the pocket. We figured them at about 40ish at this point, and forming, so we knew our fight would be soon. Furthermore, F-A were getting a fleet together, though I didn't have specifics. Prox calls a point on a Maelstrom in 7BX, so I order fleet to advance. As we land on the 7BX gate, there are a number of ships there already, so I order bubble up... these targets jump through, prox drops point on the Maelstrom as I order fleet into 7BX to gank, however their fleet has landed @60ish- things start OK, and I call a drake that is on gate at zero with us, but as it's increasingly obvious that the majority of their assets are at range, I order deagress and orbit. We lose one Deimos here (http://rotekapelle.com/killboard/?a=kill_detail&kll_id=53275), who looks like he didn't get reps, but I wasn't prepared to fight them starting at long range, so we cross-jump reapproach, but they aren't interested in the fight and bail out through AV-V. Meanwhile, we hold, and kill some scrubs coming into us.
I'm a little miffed at not getting the fight I wanted here, but mango lands a tackle on a carrier in AV-V, and so we are happy again (http://www.rotekapelle.com/killboard/?a=kill_detail&kll_id=53277). We leave the pod up for a bit, hoping their fleet comes to save him, but it's not to be, so we pop that and head back into 7BX. There's a lot of cat/mouse going on as people are jockeying for field position, which ends with their fleet landing on our fleet on the 6VDT gate. I order jump through/reapproach and [sean connery]the game is afoot![/sean connery].
Here is the best link I could find for the first fight: http://rotekapelle.com/killboard/?a=kill_related&kll_id=53286
Not much to say about it... giant ass fight, fight started out OK, but I had a HELL of a time with target calling due to range issues. I asked bacc to take over for a bit when every fucking ship which shown at 20 to me was showing at 60 to the world. Overall, our reps were largely holding against their DPS EXCEPT their disproportionate ewar was playing hell with our chains. I counted 6 blackbirds and a falcon. Orders were given to Zealots to sort by type and axe their ewar, but we really just didn't have the numbers to deal with this, IMO.
We lost a guardian, and I didn't like how they had pulled to range (and I was all fucked up), so I ordered deaggress/drones-in/orbit, and started yelling at Nem who was about 40k off gate (finally got brackets working again, thank you very much CCP).
GF's were traded, and we bailed out.
This begins cleanup
So, after the big fight, we were basically left with: "you are trapped in a pocket guarded by jerks, what do you do?".
Nestor crashes again, I have fleet moving towards the back part of the loop. I crash. Shit's fucked up. We have a FA fleet trying to trap up in the back door, and Dreddit trying to sandwhich. Bacc has fleet, and since his balls are bigger than his head, he decides to take a swing at the FA fleet.
That goes like this:
http://rotekapelle.com/killboard/?a=kill_related&kll_id=53324
But you have to count Usagi's loss on the other side of the gate as Dreddit finally gets there.
http://rotekapelle.com/killboard/?a=kill_detail&kll_id=53321
Nestor logs back in landing in the middle of a hostile fleet and dies. Leboe is alt-fucking-tabbed, and dies like an xbox ([heart]). Fleet logoffski's, chills heels for 45 mins, then logs in, comes home, kills a legion on the way back.
Return fleet size was 22ish, including 4 guardians, scout, dictor, and hacs. so we were well formed on the homebound journey.
Postop Analysis
Overall, I'm slightly disappointed with myself, slightly dissappointed with CCP (this is the worst patch since the one which disco'ed you when you jumped through a gate), and overall mostly pleased with the engagement. While I'm sorry if I got your ship blown up, I'm not sorry enough to stop doing it, so v0v.
The related "adjacent" that I think covers most of the running bits of that huge engagement: http://www.rotekapelle.com/killboard/?a ... l_id=53325 (http://www.rotekapelle.com/killboard/?a=kill_related&adjacent&kll_id=53325)
Veto lost 4(?) ships, a Claymore, Muninn, Zealot, and not sure on the other. So those obviously don't show on our side for losses. I don't think Veto guys got any kills that Rote aren't on, but I haven't double checked, so that may or may not be accurate.
Oh and one other comment, I love the TEST guys. Literally seconds after the carrier died I get convoed by a TEST guy begging me for the killmail so he can smack the carrier pilot on Jabber for losing a ratting carrier when there had been an enemy fleet showing up in intel channels for 45 minutes. +1 to that guy. :)
Nestor Laurenitis
June 6 2011, 07:48:10 PM
Agreed on TEST. I like those guys because they will always bring a fight. Friday nights it's hard for us to find a group to fight in Syndicate in the US TZ because that's when we tend to get blobby. Inevitably we run out to Fountain because we know TEST will deal with us.
It was a good fight.
My only gripe was the egress. TEST, we are your sweethearts. We come 20 or 30 jumps to visit you, we bring pie. We do not decline the 100+ vs 35 fight you offer. We gyrate upon each other until mutual satisfaction is achieved and gf's are exchanged in local. At that point give us a big smooch and kick us out the door so we can get home before curfew. Camping us in with FA until we have to loggoffski makes it hard to come back for the next booty call when we know our gang is going to have to log in space.
:companioncube:
joe space
June 6 2011, 09:19:46 PM
a couple solo roams up to fountain lately have made me a test fan as well. i got consistent 2v1s and 1v1s from those that were around. not the waiting for massive form up to come get that solo cane you get most places (although they certainly wont hold back when they have the numbers). and for the most part, friendly. still, not enough activity to justify the trip imho.
Sneakyfool
June 8 2011, 08:58:47 AM
Ok So last night I log on after a few hours on the test server and go for a quick roam in my vaga, after killing a dumb pilot on a gate in a shitty rifter, the call comes out in intel for some more tackle on a carrier running a sanctum two jumps from me :D
I make the quick trip while a b/o gang bridge a gang of Stealth bombers onto the carrier who's at 98% shield when I land, a few curse's and his shields start dropping quick, a brave cane and Thrasher pilot decide to warp in to save there ratting buddy, but die in a fire.
http://killboard.daddy-alliance.com/?a= ... _id=159951 (http://killboard.daddy-alliance.com/?a=kill_detail&kll_id=159951)
when he pops Local breaks out with pilots calling him dumb and a faggot, thankfully it's not us, but other test pilots calling him out on his stupidity, which is always fun u watch :)
Girt
June 8 2011, 09:34:39 AM
Nice write up from the Rote board.
Agreed on TEST. I like those guys because they will always bring a fight. Friday nights it's hard for us to find a group to fight in Syndicate in the US TZ because that's when we tend to get blobby. Inevitably we run out to Fountain because we know TEST will deal with us.
They must be getting lazier, usually they send out a bait Drake and bridge to you.
Looks like Test are giving up on the ratting carriers now, being just one JB sys away from 6V I was amazed noone came to save the Chimera, we were pinging him for ages..
Lana Torrin
June 9 2011, 03:56:14 AM
Nice write up from the Rote board.
Agreed on TEST. I like those guys because they will always bring a fight. Friday nights it's hard for us to find a group to fight in Syndicate in the US TZ because that's when we tend to get blobby. Inevitably we run out to Fountain because we know TEST will deal with us.
They must be getting lazier, usually they send out a bait Drake and bridge to you.
Looks like Test are giving up on the ratting carriers now, being just one JB sys away from 6V I was amazed noone came to save the Chimera, we were pinging him for ages..
Perhaps no one liked him? Or he was told on an intel channel to GTFO and didn't? Or he didn't tell anyone because he wasn't in the intel channels and you killed his alts? There are a million and one reasons to let a ratting carrier die in a fire.
GeorgeColren
June 15 2011, 02:15:38 PM
Nice write up from the Rote board.
[quote="Nestor Laurenitis":2iu880wr]Agreed on TEST. I like those guys because they will always bring a fight. Friday nights it's hard for us to find a group to fight in Syndicate in the US TZ because that's when we tend to get blobby. Inevitably we run out to Fountain because we know TEST will deal with us.
They must be getting lazier, usually they send out a bait Drake and bridge to you.
Looks like Test are giving up on the ratting carriers now, being just one JB sys away from 6V I was amazed noone came to save the Chimera, we were pinging him for ages..
Perhaps no one liked him? Or he was told on an intel channel to GTFO and didn't? Or he didn't tell anyone because he wasn't in the intel channels and you killed his alts? There are a million and one reasons to let a ratting carrier die in a fire.[/quote:2iu880wr]
He never called for help. In fact someone created a thread about the fact that he didn't and this ended with Dreddit losing one of its most veteran members over the fact that the thread created was called "Another Dumb Nigger Lost a Chimera".
Girt
June 15 2011, 09:33:17 PM
BDEAL just came to 75 to try and finish off our pos, CCP fucked them.
http://killboard.daddy-alliance.com/?a= ... _id=160743 (http://killboard.daddy-alliance.com/?a=kill_related&kll_id=160743)
That's about it..
Sneakyfool
June 16 2011, 09:23:50 AM
Thanks for cleaning up the thread again.
Here's a write up of what happened.
Godfathers pos was coming out of reinforced in 75, we formed up in a 70 Man Armor Bs fleet with logistics and tackle do defend it, We landed in the Pos with 5 mins left until it came out of reinforced and waited with anticipation until the cyno came, In jumped about 10 Carriers, 5 or 6 dreads, with a couple of supers. Word came that the support fleet sat on the titan ready to bridge was a mixed support fleet consisting of Alpha Maelstroms, drakes and tackle with 6 or 7 logistics.
Soon as the caps landed on the Pos we warped to a off grid spot, ready to warp on top of the capitals, but as soon as we landed and aligned back to the capitals half our fleet dropped connection and couldn't log back in.
Hostile capitals started dropping also, so they all started emergency warping, That is apart from the few that didn't disconnect, so we warped back to the pos and burned out and tackled what was left.
We started shooting a Moros, and at half armor it jumped out, it would seem all our tackle disconnected also, thankfully a few were able to relog back in, So we switched targets to a now tackled Revelation, then Moros, and the remaining Carriers, An Aeon, the last remaining super left on the field hit his ecm burst and combined with the carriers managed to Nuet our tackle off and jumped out, with 3 carriers left the pilots logged off or disconnected (who can tell) and died promptly.
All in all, a bit of a sad affair really, we killed some caps but with half our fleet having connection problems, and the fact they didn't get to bring the support fleet meant, what could of been a good fight turned into a fuck CCP moment.
Pos was repped but reinforced again, so let's hope round 3 is much better for everyone.
--
Hellkyte
July 25 2011, 04:05:35 AM
Guys I have to tell you that 6VDT is bar none my favorite place in EvE. The phrase "shooting fish in a barrel" doesn't really cover it, because it is WAY more fun than that. Plus the local is flatout priceless. Getting accused of using "PvP Bots" and "epic blobbling" a system using ~8 bombers in a system with ~100 people in it brings me back to why I love EvE. I honestly don't think I have ever seen people get this mad in local.
Anyways we've been hitting that place as much as possible with our little waffle gangs and it has been a blast. Can't say we've been causing mass destruction as of yet because frankly we are so completely outnumbered in there, but when we do snipe someone and get out before the reinforcements get there it's too much fun.
Securitas
August 17 2011, 08:42:23 PM
This battlereport is gonna be a bit late, so I hope that's not a problem.
I formed up a new idea of mine; RR Myrmidons, each boasting something like 130k EHP when primaried and overheating. They did not have much DPS, but each myrmidon added about 500 DPS tanked with 2 reppers and cap stability provided by Cap Transfers. We could ensure that our primary's hardeners were off as every ship had 2 neuts, 1 medium and one small. The ships are not great, but they were a nice gimmick, so we formed up and got something like 15 Myrmidons in fleet + some tackle and a few armor BCs, totalling 23.
We headed to Fountain, where we hoped TEST would form up to kill us. Sure enough, after we hung out in 6VDT, they formed up. Unfortunately it was rather more than I was prepared for; they had roughly 50 ships. We were preparing to either suicide or run when one of the guys in fleet mentioned a 15 man Brick Squad gang nearby. I hit up Darius III, the Brick FC, and he merged his fleet into ours.
For those of you who are unaware of the geography of Fountain, TEST has a JB from 6VDT to APM, with a long pipe of systems in between. 6VDT is in a dead end, so we pretended to make a run for it by heading to APM. Meanwhile Brick closed in from the Y-2ANO area, coming from Delve. The intention was to force TEST to move quickly to try to cut us off, which they did. Unfortunately, we had intel that their blackbirds had full Gallente jammers, so I asked Darius (who had a mixed shield BC fleet) to primary those first. Eventually, after playing some jumping games, the full fleet, now numbering about 35 jumped into TEST, who were set up on gate.
Immediately, the Myrmidons anchored on me and we go to work. Our spare 2 midslots, filled with jammers, damps, and target painters wreaked havoc on the hostile fleet, taking out a good chunk of their dps, while the reps held fine. Primaries started going down, both for us and for the Bricks. As you'll see in the following videos, none of our ships went below half armor, except for one Hurricane who strayed out of rep range (and was repped up to 100% armor in a matter of seconds.) Everyone was on the ball, tackling, ewaring, repping, and cap chaining. This was actually the main reason for the fleet; to teach everyone how to multitask and respect every role of a fleet. People in fleet who normally flew damage ships learned how to fly logi, logi pilots finally got on some killmails, and people got to try managing their position in space while jamming and damping the correct enemies. Even had we lost, this experience would have been invaluable.
Moving on, our awe-inspiring dronecloud took down target after target, until someone finally screamed "LOOK! A Tengu!" Immediately, we switched 15 medium Neuts on him and he went down in seconds to the drone swarm. By now, there were only a few targets left on field, and I zoomed out to see how many white wrecks. To my complete and utter surprise, only ONE Myrmidon had gone down(he was high at the time and got stuck out of rep range), along with 1 or 2 Brick BCs and some tackle. Conversely, nearly 25 TEST wrecks littered the field.
Once again, not a particularly effective fleet, but it was the most fun I've had in EVE in a long, long time. The idea worked, and who knows, you might see some RR Myrmidons in a system near you in the next few weeks.
Videos:
Concordiat POV: http://www.youtube.com/watch?v=Re1a2HpD664
Brick POV: http://www.youtube.com/watch?v=c7hgsnhS3Ac
Battle Report: http://calliance.killmail.org/?a=kill_battle&kll_id=10342332&kll_times=2011-08-09%2005:29:00,2011-08-09%2005:45:00
Apologies to you Failheap guys who have seen more polished stuff, but this is my first BR here.
Aloe
August 17 2011, 11:33:03 PM
BR
This was pretty good, really. Made me nostalgic for RR Domi herds. I nostalgia'd hard.
Good stuff.
Artjay
August 19 2011, 10:57:04 AM
I formed up a new idea of mine; RR Myrmidons...
When i read this i thought - this is gonna be messy!
Glad it worked for you thought and enjoyable br :)
Suleiman Shouaa
November 22 2011, 03:08:51 PM
We (The Tuskers) have had a little craving for 0.0 recently. Finding no decent fights in EU timezone in Syndicate recently, I decided that our next 0.0 roam would be to sov 0.0. Decided fleet composition was Dramiels with logi & support to celebrate them getting nerfed (we hate them <3), but with no decent wormholes near home, we decided to just try out Fountain, by entering through Cloud Ring. Fleet was mostly Tuskers with 2 friends who I invited along to increase the amount of Dramiels we had.
We ran into a small gatecamp in Cloud Ring who had either terrible scouts or who underestimated how OP Dramiels are who died quickly. (http://tuskers.killmail.org/?a=kill_related&kll_id=11580447)
Moving into Fountain, we headed towards 6VDT ganking a few ships along the way. We had hoped that TEST would be able to form up a fleet, but someone reminded me that they had moved out recently, leaving just their bears behind. We killed a couple (http://tuskers.killmail.org/?a=kill_related&kll_id=11580863) including a Tengu who tried to save his buddy's Drake from my Dramiel + 3 Sentinels.
I missed tackle on a few Carriers nearby who I had hoped would call in friends. However, he decided to blue me after I confused him by pretending I was sold on www.ebay.ru. Round about this time, we had another Guest drop on our vent. Due to the friends on our roam, we were just chilling in the Lounge (annoying to drag guests to a private vent channel if they DC). He said he was an potential applicant and started asking questions. M'kay...
Moving on, we started heading back, this time passing through "northern" Fountain. I spotted another Dramiel and a Daredevil on grid with a stargate in 75FA but the DD jumped through. Dramiel followed me to another gate but refused to get off gate even with Domi/Domi/Hurricane/Harbinger + 2 more or so on d-scan. He jumped into WY and I followed. On the other side was a Caracal at 0 and an arty Muninn at range. Dramiel & Muninn warped off, I engaged Caracal and called the fleet to get on the WY gate in 75FA. Loki landed on the gate but jumped through & managed to warp off before our fleet landed. Caracal turned out to be assault missile fit and I had to call in the Scimitars to keep me up, hoping more would be inbound.
Just as the Caracal hit armor, a Blackbird landed at range as well as the Muninn. Calling in my fleet for extra points on the Caracal, he died just as I got jammed. We started heading towards the Blackbird but 3 Guardians warped in, as well as a Maelstrom & Tempest. I momentarily lost my head but luckily one of my fleet reminded me how OP Dramiels are and we turned around and charged the Maelstrom who was just outside Guardian rep range! We managed to drop him but lost our Sabre and one of our Sentinels to the (arty) Maelstrom. Just as we prepared to charge the Blackbird, the gate started firing and local spiked!
We pulled off the gate as they decloaked - 2 Scimitars, 9 BCs, Broadsword, Falcon, Arazu, Rapier, lolEagle & Daredevil from before - no chance for us to break through their reps nor tank them. They killed the Guardians and we warped to a planet. Daredevil appeared 50km off and a curious game of cat & mouse began as we warped to planets, he would follow us but always landing at different ranges (ie. we warp in at 0, he warps at 100). I was considering splitting the fleet, but considering how low our DPS was and how quick his backup could arrive (small system) decided against it.
After waiting to see what the new gang would do, they jumped out and started camping the gate. We logged off, started chatting on Vent & waited for them to get bored of camping a bunch of frigates in with BCs + Recons. On the contrary, their gang increased in size, swelling up to 35! Camping must be funner than I thought! After more than an hour, a few of us either clonejumped out or just went to sleep, with the rest still chatting on Vent.
The DD pilot convoed my alt and said if I jumped my Loki in or our Scimitars he would let the rest of us ago, an odd request. A little while later, he asked who was our FC in convo, just as the guest on Vent did the same, despite listening to us go on for over 2 hours. The guest suddenly revealed his presence - he was none other than the Daredevil pilot and their FC!
As he gloated, we decided to play with him on vent and move him around different channels. He got mad until we actually let him talk, where he said many many mean things about us and how fail we were to let him get on our publicly available Vent server. :(
After a while of listening to him prattling on, we banned him just as his 35 man gang abandoned their gatecamp. We left without incidence shortly afterwards.
0.0 - srs business.
Girt
November 22 2011, 03:43:01 PM
We (The Tuskers) have had a little craving for 0.0 recently. Finding no decent fights in EU timezone in Syndicate recently, I decided that our next 0.0 roam would be to sov 0.0. Decided fleet composition was Dramiels with logi & support to celebrate them getting nerfed (we hate them <3), but with no decent wormholes near home, we decided to just try out Fountain, by entering through Cloud Ring. Fleet was mostly Tuskers with 2 friends who I invited along to increase the amount of Dramiels we had.
We ran into a small gatecamp in Cloud Ring who had either terrible scouts or who underestimated how OP Dramiels are who died quickly. (http://tuskers.killmail.org/?a=kill_related&kll_id=11580447)
Moving into Fountain, we headed towards 6VDT ganking a few ships along the way. We had hoped that TEST would be able to form up a fleet, but someone reminded me that they had moved out recently, leaving just their bears behind. We killed a couple (http://tuskers.killmail.org/?a=kill_related&kll_id=11580863) including a Tengu who tried to save his buddy's Drake from my Dramiel + 3 Sentinels.
I missed tackle on a few Carriers nearby who I had hoped would call in friends. However, he decided to blue me after I confused him by pretending I was sold on www.ebay.ru. Round about this time, we had another Guest drop on our vent. Due to the friends on our roam, we were just chilling in the Lounge (annoying to drag guests to a private vent channel if they DC). He said he was an potential applicant and started asking questions. M'kay...
Moving on, we started heading back, this time passing through "northern" Fountain. I spotted another Dramiel and a Daredevil on grid with a stargate in 75FA but the DD jumped through. Dramiel followed me to another gate but refused to get off gate even with Domi/Domi/Hurricane/Harbinger + 2 more or so on d-scan. He jumped into WY and I followed. On the other side was a Caracal at 0 and an arty Muninn at range. Dramiel & Muninn warped off, I engaged Caracal and called the fleet to get on the WY gate in 75FA. Loki landed on the gate but jumped through & managed to warp off before our fleet landed. Caracal turned out to be assault missile fit and I had to call in the Scimitars to keep me up, hoping more would be inbound.
Just as the Caracal hit armor, a Blackbird landed at range as well as the Muninn. Calling in my fleet for extra points on the Caracal, he died just as I got jammed. We started heading towards the Blackbird but 3 Guardians warped in, as well as a Maelstrom & Tempest. I momentarily lost my head but luckily one of my fleet reminded me how OP Dramiels are and we turned around and charged the Maelstrom who was just outside Guardian rep range! We managed to drop him but lost our Sabre and one of our Sentinels to the (arty) Maelstrom. Just as we prepared to charge the Blackbird, the gate started firing and local spiked!
We pulled off the gate as they decloaked - 2 Scimitars, 9 BCs, Broadsword, Falcon, Arazu, Rapier, lolEagle & Daredevil from before - no chance for us to break through their reps nor tank them. They killed the Guardians and we warped to a planet. Daredevil appeared 50km off and a curious game of cat & mouse began as we warped to planets, he would follow us but always landing at different ranges (ie. we warp in at 0, he warps at 100). I was considering splitting the fleet, but considering how low our DPS was and how quick his backup could arrive (small system) decided against it.
After waiting to see what the new gang would do, they jumped out and started camping the gate. We logged off, started chatting on Vent & waited for them to get bored of camping a bunch of frigates in with BCs + Recons. On the contrary, their gang increased in size, swelling up to 35! Camping must be funner than I thought! After more than an hour, a few of us either clonejumped out or just went to sleep, with the rest still chatting on Vent.
The DD pilot convoed my alt and said if I jumped my Loki in or our Scimitars he would let the rest of us ago, an odd request. A little while later, he asked who was our FC in convo, just as the guest on Vent did the same, despite listening to us go on for over 2 hours. The guest suddenly revealed his presence - he was none other than the Daredevil pilot and their FC!
As he gloated, we decided to play with him on vent and move him around different channels. He got mad until we actually let him talk, where he said many many mean things about us and how fail we were to let him get on our publicly available Vent server. :(
After a while of listening to him prattling on, we banned him just as his 35 man gang abandoned their gatecamp. We left without incidence shortly afterwards.
0.0 - srs business.
Nice BR. Out of interest who was the 75/WY gang?
Suleiman Shouaa
November 22 2011, 03:50:56 PM
Nice BR. Out of interest who was the 75/WY gang?
The Godfathers.
crazyr2
November 22 2011, 03:51:06 PM
Black-mark are pretty terrible (http://northern-coalition.co.uk/?a=kill_related&kll_id=96443). They carried on shooting the bait carrier while we raped them. On a station.
Girt
December 16 2011, 11:07:00 AM
Last night we (Godfathers) downed a Bdeal pos in WY- with zero resistance - http://bdeal.org/killboard/index.php/kill_related/254978/
Shortly afterwards our small roaming gang got baited by a lone cane in 1-5 on the F-88 gate - http://bdeal.org/killboard/index.php/kill_related/255072/. Forward scouts are for pussies.. gf
Nothing special I know, but was a nice easy OP to return to after a long AFK from Eve.
Girt
December 19 2011, 08:43:13 AM
Another day another POS op..
We started forming up an hour or so before the tower came out, mostly Tornados and Bombers. Heavily out numbered our only hope was bomber runs and well timed warpins. Props to their ahac wing, they were tough nuts to crack.
http://killboard.daddy-alliance.com/index.php/kill_related/176848/
gf
Bacchanalian
January 17 2012, 06:35:27 AM
Think we inadvertently saved someone's POS today.
http://www.rotekapelle.com/killboard/?a=kill_related&kll_id=64886
[ 2012.01.17 05:57:48 ] (notify) Admiral Pelleon has initiated self-destruct of their Revelation, it will explode in 120 seconds.
[ 2012.01.17 05:57:55 ] (notify) Paixius has initiated self-destruct of their Revelation, it will explode in 120 seconds.
[ 2012.01.17 05:59:04 ] (notify) Azura Nester has initiated self-destruct of their Thanatos, it will explode in 120 seconds.
[ 2012.01.17 05:59:04 ] (notify) RabidSmurf has initiated self-destruct of their Revelation, it will explode in 120 seconds.
TL;DR we were looking for blobs on the map. We found one, turned out it was shooting a POS with capitals, we formed up some of our own big toys as quickly as we could and got in there to make ships explode. They were kind enough to continue warping lone subcaps onto the field for several minutes after the capitals died, giving us something to do while looting.
2-3 caps got out as we were out and about in Tornado fleet, which doesn't really need lots of tackle so we were fairly tackle-lite and they popped our bubbler pretty early on.
Girt
January 18 2012, 03:08:03 PM
Think we inadvertently saved someone's POS today.
http://www.rotekapelle.com/killboard/?a=kill_related&kll_id=64886
[ 2012.01.17 05:57:48 ] (notify) Admiral Pelleon has initiated self-destruct of their Revelation, it will explode in 120 seconds.
[ 2012.01.17 05:57:55 ] (notify) Paixius has initiated self-destruct of their Revelation, it will explode in 120 seconds.
[ 2012.01.17 05:59:04 ] (notify) Azura Nester has initiated self-destruct of their Thanatos, it will explode in 120 seconds.
[ 2012.01.17 05:59:04 ] (notify) RabidSmurf has initiated self-destruct of their Revelation, it will explode in 120 seconds.
TL;DR we were looking for blobs on the map. We found one, turned out it was shooting a POS with capitals, we formed up some of our own big toys as quickly as we could and got in there to make ships explode. They were kind enough to continue warping lone subcaps onto the field for several minutes after the capitals died, giving us something to do while looting.
2-3 caps got out as we were out and about in Tornado fleet, which doesn't really need lots of tackle so we were fairly tackle-lite and they popped our bubbler pretty early on.
Awsome! We have been laying down SBU's in 38AI to get them to do something. Eventually they did something... they died!
http://killboard.the-godfathers.com/index.php/kill_related/180075/
TF are fucking terrible..
depili
January 22 2012, 08:10:55 AM
Our new glorious AlliAnce ConfederAtion of xXPIZZAXx hAd our first reAl fight together in fountAin yesterdAy. Our fleet consisted of newbies in thrAshers And griffins And veterAns in tornAdos And Assorted support. At first things looked little blAnd for us, As we only got some fAst gAnks on stAtions with bubbles, but it turned out thAt sticking A titAn in A smAll tower in hostile spAce is reAlly good bAit for lemmings And we got our fight in the end. CFC brought mostly drAkes And dictors to rApecAge the titAn in sAid smAll tower And we used our superior rAnge to snipe At the hostile blob Around 4 times our size. The CFC side hAd decent probers so things were quite hectic. In the end we hAd to pull out As our fleet stArted to dwindle but we won the All importAnt isk wAr :). LAter After the CFC vigil on our tower went AwAy we ninjAed the titAn out Also.
http://dog-net.org/brdoc/?brid=3539 kills for the finAl fight.
DaDutchDude
January 28 2012, 07:45:51 PM
*bump*
Found the following BR on eve-kill: http://eve-kill.net/?a=kill_related&kll_id=12268824. By the looks of it and some measure of interpretation, BDEAL got stomped and lost 5 supercarriers (3 x Wyverns, 2 x Nyx, no km on ship but km's on pods) to self-destruction. Anybody want to let us in on what happened?
Edit:
Short BR I found on kugu:
5 BDEAL supers just self-destructed in TEG-SD in fountain.
Brief battle report: Godfathers <DADDY> deployed SBUs in TEG in order to provoke a fight, much as they have been doing the last couple weeks. 7 BDEAL supers come in to kill the SBUs, and DADDY manages to get initial tackle. Lacking the dps to kill them by themselves, they batphone Nulli and we formed a 180 man Geddon fleet and start burning. DADDY do a good job keeping the supers tackled until we can burn the 12 jumps from our titan bridge, and we start burning through BDEAL support and carriers. Running out of non-super targets, we begin to primary a nyx. Unfortunately, we lacked the DPS to kill him before he self-destructed. This process continues for the other 4 tackled supers, all self-destructing before we are able to kill them.
Girt
January 31 2012, 05:03:17 PM
Anybody want to let us in on what happened?
fwiw 8-)
http://www.evenews24.com/2012/01/30/whos-your-daddy-bdeal-loses-face-to-godfathersnulli/
Also, there was a nice fight over a BDEAL pos last night in 14yi, we held the field, dropped their tower and replaced it.
http://killboard.the-godfathers.com/index.php/kill_related/182182/
Girt
February 3 2012, 04:07:21 PM
Another high end pos down, this time in TU-. Annoyed that I couldn't get online for this fight but oh well.. Maybe someone else can provide a BR from the CFC POV?
http://killboard.the-godfathers.com/?a=kill_related&kll_id=182534
Cue1*
February 4 2012, 03:32:32 AM
Another high end pos down, this time in TU-. Annoyed that I couldn't get online for this fight but oh well.. Maybe someone else can provide a BR from the CFC POV?
http://killboard.the-godfathers.com/?a=kill_related&kll_id=182534
http://killboard.the-godfathers.com/?a=kill_detail&kll_id=182495
Was that seriously a highend POS?
Girt
February 5 2012, 01:04:29 PM
Another high end pos down, this time in TU-. Annoyed that I couldn't get online for this fight but oh well.. Maybe someone else can provide a BR from the CFC POV?
http://killboard.the-godfathers.com/?a=kill_related&kll_id=182534
http://killboard.the-godfathers.com/?a=kill_detail&kll_id=182495
Was that seriously a highend POS?
hmm, afaik yes
illusionalsgcty
March 21 2012, 03:04:48 PM
TEST is back in Fountain now and has been tangling with The G0dfathers, Pizza and some other peoples. All of DADDY's POS's have been removed from the NPC pocket and there's been some fights, with varied results. I don't have any links off the top of my head for BRs with them but we did have an interesting fight with Nulli on Sunday. http://kb.pleaseignore.com/?a=kill_related&kll_id=394625
In other news Rise of Tangra have left The G0dfathers.
Grarr Dexx
March 21 2012, 04:47:43 PM
Yeah RoT has had bad blood with some of the other corporations in godfathers, this comes to no surprise on my part.
Girt
April 16 2012, 03:59:56 PM
RoT left us but we're still p chill. They probably got pissed off with our useless carebears, constantly running missions and flailing around like fucking n00bs.. Massive props to the Bulgarian contingent! ~brofist~
Goodfellas have arrived in Fountain core to kill test dispite them being away..
Couple highlights-
http://bope-corp.com/kb/?a=kill_related&kll_id=3421
http://killboard.the-godfathers.com/index.php/kill_related/191074/
Haven't been online much recently, but have heard nothing but epic stories of glorious victores from my corpies! Good times.
Raze Zindonas
April 20 2012, 05:39:33 AM
Having some fun with the Ferox
http://exodus.eve-kill.net/?a=kill_related&adjacent&kll_id=13120583
Belegarath
April 20 2012, 02:44:29 PM
Having some fun with the Ferox
http://exodus.eve-kill.net/?a=kill_related&adjacent&kll_id=13120583
"420" Roam for the Resin boys in alliance. We saw a big light on the Map in Fountain and decided to head down there for the evening. As we hit the JGOW gate in APM scouts called the Happy Endings gang on the other side. They were roughly 80k off gate and appeared to expect us to jump into them. We decided not to oblige at first. FC called for the gang to warp to another gate. 1 Ferox ended up being unintentional bait. He managed to get pointed by a Tengu on gate as everyone else ran. Everyone piles back to the JGOW gate as the scout calls their expected burn to gate. We land and jumped right into them. We lost 2 feroxes on the jump in. Happens. They also expected railgun Ferox...
30 seconds or so after we finish with them the Test gang lands 15k off in APM. A 2-3 minute jockey period begins with jumps on gate to see who can get the upper hand as we were slightly afraid of that that many neuts could do to our cap - already low from the previous fight the minutes allowed cap to rebuild. Eventually they jump into us in APM. Primaries called and we start going to work. 2 people start going low and decide to burn to range to mitigate damage. Then... a quick assessment - these are welp canes... or some variation of it - points aren't needed in 300 man groups, drop to below 20 and you better fit points. Why burn off when we can keep the DPS up close and personal and warp off when we hit 10% shields? No points, no need to run. 1 Cane and 1 Drake got out from the Test gang (to the best of my knowledge). Fun times.
We then went and messed around in YZ- and the surrounding area. Apparently... after almost grabbing a Godfather's Vargur they get annoyed and convo Test to tell them where we are. Godfathers... some respect was lost with that move. Working with the man. Goes to show stagnation and cycling pilots will cause you to just become a carebear pet.... without even sov. Long story short - crappy interceptor scouting leads half the gang to jockeying with the Test gang. It's all fun and games till Logi and ECM show up on the field. We lose 3 or 4 of our Feroxs, call it a day and head back after our ceptors pulled the Test fleet to another system with a well done feint.
All in all - good roam through fountain. Thanks Test for a good time!
Girt
April 20 2012, 03:39:18 PM
Having some fun with the Ferox
http://exodus.eve-kill.net/?a=kill_related&adjacent&kll_id=13120583
"420" Roam for the Resin boys in alliance. We saw a big light on the Map in Fountain and decided to head down there for the evening. As we hit the JGOW gate in APM scouts called the Happy Endings gang on the other side. They were roughly 80k off gate and appeared to expect us to jump into them. We decided not to oblige at first. FC called for the gang to warp to another gate. 1 Ferox ended up being unintentional bait. He managed to get pointed by a Tengu on gate as everyone else ran. Everyone piles back to the JGOW gate as the scout calls their expected burn to gate. We land and jumped right into them. We lost 2 feroxes on the jump in. Happens. They also expected railgun Ferox...
30 seconds or so after we finish with them the Test gang lands 15k off in APM. A 2-3 minute jockey period begins with jumps on gate to see who can get the upper hand as we were slightly afraid of that that many neuts could do to our cap - already low from the previous fight the minutes allowed cap to rebuild. Eventually they jump into us in APM. Primaries called and we start going to work. 2 people start going low and decide to burn to range to mitigate damage. Then... a quick assessment - these are welp canes... or some variation of it - points aren't needed in 300 man groups, drop to below 20 and you better fit points. Why burn off when we can keep the DPS up close and personal and warp off when we hit 10% shields? No points, no need to run. 1 Cane and 1 Drake got out from the Test gang (to the best of my knowledge). Fun times.
We then went and messed around in YZ- and the surrounding area. Apparently... after almost grabbing a Godfather's Vargur they get annoyed and convo Test to tell them where we are. Godfathers... some respect was lost with that move. Working with the man. Goes to show stagnation and cycling pilots will cause you to just become a carebear pet.... without even sov. Long story short - crappy interceptor scouting leads half the gang to jockeying with the Test gang. It's all fun and games till Logi and ECM show up on the field. We lose 3 or 4 of our Feroxs, call it a day and head back after our ceptors pulled the Test fleet to another system with a well done feint.
All in all - good roam through fountain. Thanks Test for a good time!
It was all going so well until the last paragraph..
We won't become Tests pets.. In the past we have organised temp naps but that's only to fight test when they bring the blob. How did you know that we are working with the man so to speak?
Girt
April 26 2012, 02:46:55 PM
Belegarth, come back and justify your bullshit..
Looks like Goodfellas have finally left Fountain and Eve Uni have been spotted around YZ. It's going to be great fun fighting them, will try to provide some BR's.
Suleiman Shouaa
April 26 2012, 07:18:01 PM
Belegarth, come back and justify your bullshit..
Looks like Goodfellas have finally left Fountain and Eve Uni have been spotted around YZ. It's going to be great fun fighting them, will try to provide some BR's.
Eve Uni has set up a null sec camp with the backing of TEST in Fountain for their members to dip their toes into sov 0.0.
Belegarath
May 7 2012, 03:33:11 PM
We've decided to move to another area to spice things up a bit - but decided on one more roam in the area last night.
After consulting the map (Dora anyone?) "Map" told us to head to APM, down in fountain, as it had the big light on. We figured after that we could head to 6vdt and enjoy some time with Test. Test almost always fights - lots of love for Test ;)
APM had cleared up by the time we arrived. So 6vdt was the next set dest.
http://exodus.eve-kill.net/?a=kill_related&kll_id=13300343
That is the result. Nothing super glorious, and to be honest, not really note worthy in itself. But it was a a good primer to get them motivated for a fight as 6V local was around 85 when we jumped in originally.
After about 30 minutes we decided to leave. Naga undocks... Cane undocks.... bunch of other stuff undocks... so we stay for just a little bit longer. The call is made to leave again as they are not leaving docking range (nor the 5 carriers sitting on the undock). One ship that we primed multiple times without being able to kill was a friggin Raven... we'd meet him again later though.
Dest is set for APM. Ceptors sent ahead. Everyone burns - call is made of an Arazu/wolf set up on our ingate in APM. Local there had yet to spike so we decided to jump in and expected a fight as both of those pilots had been in 6V on the undock earlier. Just as expected, we pop local - Test pops local. Local slowly climbs to roughly the mid 80s from the original 16 that was made of our fleet, the arazu/wolf, and 2 guys presumed to be docked. Test arrives in standard Test format (staggered and no real fleet comp to speak of). We begin with the tackle when all of a sudden... Cyno... That DAMN RAVEN PILOT AGAIN. 2 Chimeras, 2 thannys and a Wild Nid appear out of no-where. We just continue to work through what we can as we increase range. We eventually grab enough range and take out enough that Test begins to disengage. We tackle 2 carriers and begin to work on one. Not really expecting to kill it, just trying to force the fight again. At this point we have a falcon pilot arrive in system that had burnt to catch up to us. He jams one of the carriers. We decided, while shooting the one carrier, that it was time for that Raven to die. With the carriers now jammed we make short work of the Raven. Going back to the carriers the expected "save me!" response force comes. This time including an Avatar... why? OK though. We begin the slaughter-master's work again. This time though on their warp in we lose a drake due to just bad positioning and one of our Nado's scrubs it up warping back to someone at 0 from 40 AU away landing right in the middle of their group and dying. Knowing we couldn't face them directly with the loss of 1/4 of our DPS ships down we decided to try and string them out warping to a gate and then another hoping to get their tackle to chase and get popped off of their main fleet. No such luck :|
Final Totals:
http://exodus.eve-kill.net/?a=kill_related&kll_id=13300500
Due to some "minor" heat damage and being slightly low on paste the original decision to attempt to pull Test tackle out as we moved towards KVN put us on path to heading up to YZ to repair and not use the meager amount of paste we had left. Low and behold we find a 99% group sitting in I-CUVX camping the 75FA gate with an onyx/rokh and some other misc. BCs. 2 Ceptors and our surviving 2 drakes are sent in to get tackle. 99% flees to the 14YI gate where they jump just as our tackle lands. Everyone is called into 4-C and onto the 14YI gate. 99% held their cloaks for a while then engaged our tackle. We jumped in and one of our nado's scrubbed up and died in the ensuing fight :facepalm: From memory 3 ships managed to get out. A drake that was untouched but also a drake and harby that were in structure. It was essentially a 9v9 fight that we shouldn't have lost anyone in... happens I guess.
http://exodus.eve-kill.net/?a=kill_related&kll_id=13300631
After this we decided to finish heading to YZ with a quick look into WY with no Godfather fleet put up when we poked our heads in. Fleet repaired and we headed home after a fun time yet again in Fountain.
Thanks Test!
Artjay
May 9 2012, 09:31:11 AM
Nice BR and some impressive work there :)
also; WHY THE TITAN
Korenchkin
May 9 2012, 09:50:25 AM
Nice BR and some impressive work there :)
also; WHY THE TITAN
When you're that bad, Titans can save the day and stop you losing half your fleet to a gang a quarter of your size. Oh wait.
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