View Full Version : [Devblog] Hotfix Bravo is now live!

June 18 2014, 12:30:14 PM
http://web.ccpgamescdn.com/dust/news.control/28115/1/Extras02940.jpg (http://dust514.com/media/concept-art/environment-02/)
Hey guys, CCP Rattati (http://dust514.com/news/blog/2014/05/developer-spotlight-ccp-rattati/) here again. We’re pleased to announce that Hotfix Bravo has been deployed to DUST 514. We also wanted to give you some more insight into our hotfix process and how we see it improving over time.
Like before, we began a narrative process with the community followed by Feedback threads on specific subjects we were looking to work on in the next hotfix. These threads, including the Hotfix Alpha threads, are now all stored in the Development Discussion Archives (https://forums.dust514.com/default.aspx?g=topics&f=1775).
If you missed out on the Hotfix Alpha and Bravo feedback sessions, please be sure to join us for Hotfix Charlie. Threads for feedback on Hotfix Charlie will be opening in the near future.
Now to the actual changes – and if you‘d like to dive deeper into the stats, you’ll the numbers that have changed in this Google Docs spreadsheet (https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR4d_fV4/edit?pli=1#gid=1548149828).
In Hotfix Bravo we wanted to address Time to Kill in vehicle engagements. Large Rail Turrets have been a little too effective since 1.8, and coupled with powerful Damage Amplifiers, vehicle battles have been reduced to very short engagements, instead of being tactical. As such, both have been reduced slightly in efficiency. However, we have also reduced the effectiveness of Heavy Armour Repairers as they have been too effective overall, often being able to repair too much incoming damage, especially from Infantry-based AV weapons.
Since the Large Blaster Turret was made less efficient against Infantry with Hotfix Alpha we wanted to make the Small Blaster Turret the vehicle weapon of choice against Infantry. With its increased rate of fire, reduced heat build-up and improved hit detection, it should behave much like a vehicle-mounted Heavy Machine Gun. Both Blaster Turrets were given the HMG-style reticule to make the increased dispersion and shooting mechanic clearer to players. We are hoping that these changes encourage more versatile playstyles for all our pilots/drivers.
We paid special attention to our new players in Hotfix Bravo. New Militia Weapons have been added so all of New Eden’s races have access to their preferred style of light weaponry. New players will now be able to try out – without Skill Point investment – the Militia Amarr Scrambler Rifle, Militia Minmatar Combat Rifle and Militia Caldari Rail Rifle as well as the Militia Mass Driver, the Militia Plasma Cannon and the Militia Laser Rifle, all accessible in the Militia Gear section of the Marketplace.
As this includes the aforementioned Militia Rifles, the racial Frontline Starter Fits have been updated to incorporate the correct racial rifle for each race. All new players will continue to have access to the ever-familiar Gallente Assault Rifle in their Medic Starter Fits. Our hope is that the Academy will be much more engaging and representative of DUST 514 gameplay with these changes.
On the subject of the Academy, we have increased its duration to the accumulation of 2, 400 War Points instead of 1, 200 WP as was the case before. We have also added an Ambush Map into the Academy rotation.
Ambush battles have been discussed intensively over the last months and community concerns have been raised that these battles tend to become very one-sided due to the overt influence of vehicles. Based on that community feedback, we are removing all vehicles from Ambush battles. However, vehicles will still remain available in Ambush OMS battles.
Rifle Balance is always a hot topic, albeit complicated, and we wanted to take a big step towards simplifying our designs. Therefore, all range progression with higher tiers has been removed and all Rifles of the same type now have the same range. For example, Gallente Assault Rifles all now have the same range, while all Gallente Breach Assault Rifles now also have the same range, and so on. We also used the opportunity to increase the damage output of the three Gallente Rifle variants to give players at least two viable weapons of each Fire Mode – Assault (Automatic - high ROF), Semi-Automatic (Tactical), Breach (Automatic - low ROF) and Burst – while taking into account damage output versus range.
In Hotfix Bravo we took a closer look at Shield Tanking, and improved all Shield Modules generously across the board. We wanted to make them true alternatives to Armor Modules and hope that we will see more Shield Tankers on the battlefield from now on.
Finally, we fixed an issue with Basic Heavy Dropsuit PG/CPU being too low, and added low slots to the Amarr Assault and Basic Medium Dropsuits. We also added damage progression to Remote Explosives while increasing damage for those Tank-Hunting experts using them. The Plasma Cannon should be even more viable and fun to handle now with its increased ROF due to the shortening of the delay after firing before reloading.
That‘s all from us for now. Please play DUST 514 and give us feedback on the changes, and remember: Hotfix Charlie is just around the corner, waiting for your input.
-CCP Rattati

original link (http://dust514.com/news/blog/2014/06/hotfix-bravo-is-now-live/)

Rakshasa The Cat
June 18 2014, 01:36:25 PM

June 18 2014, 02:13:25 PM
I note they didn't nerf militia heavy reppers. welp.