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Calgus
April 10 2011, 04:17:31 AM
Fit I used for supporting draek gangs and med range arty gangs

[Tempest, drake support]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Nanofiber Internal Structure II

100MN MicroWarpdrive I
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Sensor Booster II, Targeting Range

1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
1400mm Howitzer Artillery II, Republic Fleet Titanium Sabot L
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector

Large Ancillary Current Router I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

The 2 highs were used with a mate to energy circle jerk, upped mwdable time a bit

An autocannon one I've been dicking around with in low sec, not bad, sort of a heavy bc with 2 heavy neuts which can be useful

[Tempest, lolsec pest autocannons]
Damage Control II
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Quad LiF Fueled I Booster Rockets
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Warp Disruptor II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Warrior II x5
Vespa EC-600 x5

The Djego
April 10 2011, 08:54:00 AM
Small gang gank pest.

[Tempest, I'm a BC, honest!!!]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Quad LiF Fueled I Booster Rockets
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Devastator Cruise Missile
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Projectile Burst Aerator II
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Valkyrie II x5
Warrior II x5

Accipiter
April 10 2011, 09:34:25 AM
While flying the lolsec pest I used a third gyro rather than the nano but the speed increase seems to be quite important compared to the mwd speed of most BCs?

Podcat
April 10 2011, 05:48:39 PM
While flying the lolsec pest I used a third gyro rather than the nano but the speed increase seems to be quite important compared to the mwd speed of most BCs?

I prefer the 3rd gyro. killing stuff faster is good and a nano has never saved me (well except that one time). either I burn away while neuting things and get out or I'm tackled anyway.

btw all the above fits without injectors, I have no idea how you do it. tempest lives off cap. I'm constantly injecting while flying and the neuts are very hungry.

Calgus
April 11 2011, 12:51:34 AM
While flying the lolsec pest I used a third gyro rather than the nano but the speed increase seems to be quite important compared to the mwd speed of most BCs?

I prefer the 3rd gyro. killing stuff faster is good and a nano has never saved me (well except that one time). either I burn away while neuting things and get out or I'm tackled anyway.

btw all the above fits without injectors, I have no idea how you do it. tempest lives off cap. I'm constantly injecting while flying and the neuts are very hungry.

Depends on how you fly it, by the time I'm on grid the gang would have done a fairly decent job at locking down things which might tackle, this being low sec there isn't too much speedy stuff out there so I can hover around the 20km mark fairly comfortably. Though when I do need to use mwd the cap does tend to just go so I can see the logic behind the injector.

Tyrus Tenebros
April 11 2011, 02:54:39 AM
[Tempest, ShieldPest+Booster]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Large Shield Extender II
Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
Warp Disruptor II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Hammerhead II x5


Heavy booster saves your ass constantly.

Sparkus Volundar
April 12 2011, 06:28:00 PM
OP fit would be better with the Quad LiF Fueled I Booster Rockets.

Nano prob better than 3 gyros alongside a burst rig. Nano also means you keep up with smaller buddies easier but maybe their prefer the extra killage. Nano plus web drone got me a Vaga kill once but probably not exactly typical.

Here's an armour fit to add to the mix:
[Tempest, PvP - Armour Neut]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Quad LiF Fueled I Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
Conjunctive Ladar ECCM Scanning Array I
Warp Disruptor II
Stasis Webifier II

Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Warrior II x5
Hammerhead II x5

853 dps
101k EHP

Or if you don't want to buy trimarks, this has 11k less EHP:

[Tempest, PvP - Armour Neut (no trimarks)]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II

Quad LiF Fueled I Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
Conjunctive Ladar ECCM Scanning Array I
Warp Disruptor II
Stasis Webifier II

Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Projectile Burst Aerator I
Large Projectile Collision Accelerator I


Warrior II x5
Hammerhead II x5

849 dps
89k EHP

Sparks

Serwenta
April 26 2011, 02:24:28 PM
[Tempest, Nano]
Damage Control II
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Quad LiF Fueled I Booster Rockets
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Projectile Burst Aerator I
Large Projectile Ambit Extension I
Large Projectile Metastasis Adjuster I


Warrior II x5
Vespa EC-600 x5


Used in small gang with Nanocane, Nanobinger and Nanodrake supported by a Scimi

Hypher
August 11 2011, 02:24:12 PM
Anyone have a viable low sec gate Faggotry to try and alpha haulers and transports with arties? I'm trying to come up with one with a fast enough lock time to catch the fail ones that don't cloak fast enough but have enough shield buffer to stand gate guns. Will post some ideas when im not at work.

Sneakyfool
August 11 2011, 02:35:38 PM
[Tempest, Alpha]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Sensor Booster II Scan Resolution
Sensor Booster II Scan Resolution
Sensor Booster II Scan Resolution
Tracking Computer II Tracking Speed
Tracking Computer II Tracking Speed

1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L

At work so can't run numbers, but a guy in my old alliance used this to 1 shot all of the above and cruiser hulls, many a time did he 1 shot a recon ship undocking lol. Just be aligned warp off use alt to loot.

http://killboard.daddy-alliance.com/?a=kill_detail&kll_id=113895

RoemySchneider
August 11 2011, 02:56:51 PM
would still go for a painter though

zoturi
August 12 2011, 10:25:45 AM
rigs targeting range and speed?

cillisia
August 12 2011, 10:29:50 AM
[Tempest, Alpha]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Sensor Booster II Scan Resolution
Sensor Booster II Scan Resolution
Sensor Booster II Scan Resolution
Tracking Computer II Tracking Speed
Tracking Computer II Tracking Speed

1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L
1400mm Howitzer Artillery II Republic Fleet EMP L

At work so can't run numbers, but a guy in my old alliance used this to 1 shot all of the above and cruiser hulls, many a time did he 1 shot a recon ship undocking lol. Just be aligned warp off use alt to loot.

http://killboard.daddy-alliance.com/?a=kill_detail&kll_id=113895

thats pretty funny tbh

Halarach
September 1 2011, 04:32:56 PM
Most of the people don't understand the pest tbh (and it's good that way).

On op, the lack of injector makes you look like you haven't flown it.

2 mins of cap, running the MWD only is not going to take you far, and if you run both neuts as well that's instant cap out.

Imagine a vaga ventures in your 25km range, you'll have to neut the hell out of it for some time to prevent it to run away before it's down.

n0th
September 2 2011, 10:01:54 AM
For Drakegangs its p much

[Tempest, .-D-. approved]
Damage Control II
Nanofiber Internal Structure II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Invulnerability Field II
Sensor Booster II
Large Shield Extender II
Medium Capacitor Booster II, Navy Cap Booster 800

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
Medium YF-12a Smartbomb
Drone Link Augmentor I

Large Ancillary Current Router I
Large Core Defence Field Extender I
Large Anti-EM Screen Reinforcer I


Vespa EC-600 x5
Warrior II x5

Can be pimped w/ cheap deadspace MWD (Gist-C was like 27mil not too long ago) for greatly increased cap life.

Naoru
September 2 2011, 10:48:01 AM
Most of the people don't understand the pest tbh (and it's good that way).

On op, the lack of injector makes you look like you haven't flown it.

2 mins of cap, running the MWD only is not going to take you far, and if you run both neuts as well that's instant cap out.

Imagine a vaga ventures in your 25km range, you'll have to neut the hell out of it for some time to prevent it to run away before it's down.

Yeah its a good thing this wasn't mentioned in the 4th post in this thread...oh wait....

Tsubutai
October 14 2011, 01:50:23 AM
Been trying to come up with a non-horrible armor tanked setup for the pest, to be used with guardian support. So far I've got this:

[Tempest, armor t2 burst]
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Kinetic Hardener II

Quad LiF Fueled I Booster Rockets
Stasis Webifier II
Medium Capacitor Booster II, Cap Booster 800
Warp Disruptor II
Target Painter II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Projectile Burst Aerator II
Large Anti-EM Pump I
Large Anti-Explosive Pump I


Hammerhead II x5
Hornet EC-300 x5

744 DPS, 107k EHP before legion links/slaves/whatever, low resist of 71% before heat, average resist of 74%. Utility mids can obviously be changed for whatever you like. Is there any way to make this thing less inadequate?

Tyrus Tenebros
October 14 2011, 05:05:53 AM
no you seem to have a pretty legit fit... actually I might drop a low for moar dps / range (remember lolfalloff means your "744" dps is on paper only, even compared to lolblasters, who at least know they have to close on the target)....I'd go EANM / Explo / Gyro at the very least... if you have fantastic logistics I'd drop a plate and go TE / Gyro / EANM / Explo

spm1138
October 14 2011, 12:22:15 PM
Why not a TC or two to boost the range instead?

The tank on the pest isn't the best anyway and it will be primaried early.

David Devant
October 16 2011, 10:26:22 AM
Armour Pest Discussion


It buffers up quite well and it's pretty cheap:


[Tempest, HARD ASS]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Quad LiF Fueled I Booster Rockets
Stasis Webifier II
Conjunctive Ladar ECCM Scanning Array I
Phased Weapon Navigation Array Generation Extron
Warp Scrambler II

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Projectile Collision Accelerator I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x3

213kehp w/ LG Slaves and Legion. The resists profile is weak to kin/exp but where I live it's lolabbadonseverywhere so w/e.

Qall
October 18 2011, 09:48:19 PM
Dual LAR viable at all?


[Tempest, Dual LAR]
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Damage Control II

Quad LiF Fueled I Booster Rockets
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Heavy F-RX Prototype I Capacitor Boost, Cap Booster 800
Warp Scrambler II

Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Vespa EC-600 x5
Warrior II x5

Tanks 633 DPS with my skills (no pill/link shenanigans), deals 536 (that's with ECM drones), two heavy neuts.

Are the guns terrible enough to warrant dropping the neuts for something else and putting bigger ones on? Planning to solo (proper) with this, so flexibility of the neuts appeals.

Daneel Trevize
October 18 2011, 11:10:40 PM
Consider a smart bomb, and/or dropping the scram for a medium cap booster like some 2xLAR Phoons, or just use & lose several myrms?

RoemySchneider
February 4 2012, 09:22:13 AM
and now; from our popular installment "light neutrons on everything":

[Tempest, New Setup 4]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Afterburner II
100MN MicroWarpdrive II
Heavy Capacitor Booster II, Cap Booster 800
Warp Scrambler II
Stasis Webifier II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Auxiliary Thrusters I
Large Auxiliary Thrusters I
Large Low Friction Nozzle Joints I

plus whatever 75m³ drone mix you prefer vOv

the following depicts
red = the above (incl. 210 drone-dps) vs...
blue = 800mm AC armor Tempest (340m sig) w/ 2x enhancers and 210 drone dps as well
green = same as the blue Tempest but without its drones which the light neutrons ate for breakfast

http://mitglied.multimania.de/roemern/EVE/voidstempest.gif

now... that graph is based on a meager 50m/s transversal.
the boat itself can AB around at ~450m/s prior to imps which is still ~180m/s under the influence of one web and ~85m/s when there's two.

obv, this only works in a 1v1 situation [as with all sig-tanking concepts, really...]

it can even work against medium ships (and weapons) but you'll have to be (well) within a ~100m orbit due to your bs signature AND you'll still need that 50m/s transversal over your opponent 8[
hence, i'm not going to spam that graph

commence trolling... now

Daneel Trevize
February 4 2012, 09:43:32 AM
Only works in a 1v1 where you can neut their weapons off and they don't have a cap injector/nos. Also you can't run your repper much at all and (probably, cba to even load it in EFT) have no decent EHP. :roll:
Seems to be a point-blank BC with long ranged neuts.

Naoru
February 4 2012, 10:22:22 AM
FHC seems to have more EFT warriors than Battleclinic these days.

RoemySchneider
February 4 2012, 02:42:22 PM
Only works in a 1v1 where you can neut their weapons off and they don't have a cap injector/nos. Also you can't run your repper much at all and (probably, cba to even load it in EFT) have no decent EHP. :roll:
Seems to be a point-blank BC with long ranged neuts.

it doesn't need to 'neut their weapons off' and it doesnt need to run the repper (for long - just to rep the losses from the approach)... that's the whole point.
60k ehp, leaves you about a minute to get into orbit of a 1k dps bugger, plus whatever the repper manages to fix during that time.

and it actually works

kyrieee
February 4 2012, 02:47:21 PM
Post some killmails then

CastleBravo
February 4 2012, 08:42:19 PM
A successful solo pvp fit is designed for 1vX not 1v1. That fit would die to a single BC fit with a nos or two BCs without nos. Medium blasters would be better, but it would still be a horrible idea.

n0th
February 4 2012, 09:52:33 PM
Fit lacks Expanded Probe Launcher I

Mfume
February 4 2012, 09:57:36 PM
A successful solo pvp fit is designed for 1vX not 1v1. That fit would die to a single BC fit with a nos or two BCs without nos.

im not defending his fit, but nos-fit BCs are rare as hen's teeth.

OrangeAfroMan
June 13 2012, 10:08:13 AM
[Tempest, Tempest - XLASB]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Internal Force Field Array I
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Prototype 100MN MicroWarpdrive I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Faint Warp Disruptor I

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Processor Overclocking Unit I
Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I


Hammerhead II x5

890 | 1000 DPS w/ RF EMP @ 3.45+31.2km
56.2k EHP
784 | 1014 DPS tanked
1263 | 1806
8.43s align

I think the Cyclone is obsoleted by this.

Sponk
June 13 2012, 10:27:58 AM
How's it look with two boosters?

Blah blah tapatalk

OrangeAfroMan
June 13 2012, 10:30:55 AM
Probably not worth it since it shouldn't be sitting still. The Tempest does have almost the same sig/speed/agility as Battlecruisers - if you don't use that, just use a Maelstrom

Spartan Dax
June 13 2012, 10:45:12 AM
You'll need a cap booster though. Like you said, you shouldn't be sitting still and that MWD rapes the cap and then there's the neuts on top.

Warmenhoven
June 13 2012, 11:28:48 AM
You'll need a cap booster though. Like you said, you shouldn't be sitting still and that MWD rapes the cap and then there's the neuts on top.

This, I wouldn't be happy running two neuts and a MWD off of just my normal cap reserve.

Daneel Trevize
June 13 2012, 11:31:52 AM
Quite a snug fit:
[Tempest, Shield nano? ASB]

Damage Control II
Co-Processor II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Prototype 100MN MicroWarpdrive I
Large Shield Extender II
Heavy Capacitor Booster II, Navy Cap Booster 800
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Dread Guristas Warp Disruptor

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large 'Vehemence' Shockwave Charge
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Projectile Burst Aerator I


Warrior II x5
Valkyrie II x5

Cheap T2 burst rig would give you another 40dps before heat or implants.

indeterminacy
June 13 2012, 05:23:49 PM
You'll need a cap booster though.

Standard buffered nano-pest has one. You'll need it too.

LordsServant
June 13 2012, 10:01:00 PM
[Tempest, Tempest - XLASB]

some fit

I think the Cyclone is obsoleted by this.

My cyclone would tank this all day, and/or kill it assuming I can keep scram.

That said, it's a very pretty upgrade for a nanoing pest. However, I'd suggest boost amps over invulns as ur cap is terribru and they work better with XLASBs in FULLTANKMODE assuming ur scrammed and in danger. (at least go 1/1 if you need the extra ehp for w/e reason...)

Tyrus Tenebros
June 13 2012, 11:36:41 PM
the best i could do was this:

[Tempest, DualXLASB]
Co-Processor II
'Dyad' Co-Processor I
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II

Prototype 100MN MicroWarpdrive I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
X-Large Ancillary Shield Booster, Navy Cap Booster 400

Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Dual 650mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Processor Overclocking Unit I
Large Polycarbon Engine Housing I
Large Polycarbon Engine Housing I


Hammerhead II x5
Hornet EC-300 x5


It's, well... it's missing something rather obvious. Honour tackle?

OrangeAfroMan
June 14 2012, 10:04:47 AM
I like the invulns because they serve a dual purpose of adding tank as well as adding EHP.

I'll see about working in a cap booster, but it will mean a loss of tank :/

The other issue is you'll be forced to use 400/Navy 400s rather than 800s. Not that its a huge issue but.... replacing a neut with a nos and an invuln with an SBA might be a better solution overall.

Daneel Trevize
June 14 2012, 10:15:09 AM
You are a (bad) Maelstrom, fuck MWDs ;)
[Tempest, Shield nano? ASB x2]

Damage Control II
Co-Processor II
Co-Processor II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
X-Large Ancillary Shield Booster, Navy Cap Booster 400

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Large Projectile Burst Aerator I


Warrior II x5
Valkyrie II x5

I don't think 2 ASBs works on this ship.
For web->invuln, swap a gyro to a meta4 TE to free the CPU?

Warmenhoven
June 14 2012, 12:37:37 PM
Damage Control II
Co-Processor II
Co-Processor II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II


Wait what? You have no prop mod but still fit a nano??

Daneel Trevize
June 14 2012, 12:44:54 PM
It's tight for CPU in case you hadn't noticed, also a BS that isn't super slow, and has a scram. Figured base speed & agility helps when counter-scrambled, to keep tackle or be in deaggro range. Meta4 DC and then a TE might be better, basically Dual XL ASB pest is a bad idea anyway IMHO.

Wensley
June 15 2012, 09:28:26 AM
Expanded cargo for more boosters!

Mfume
June 15 2012, 07:50:57 PM
You are a (bad) Maelstrom, fuck MWDs ;)
[Tempest, Shield nano? ASB x2]

Damage Control II
Co-Processor II
Co-Processor II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
X-Large Ancillary Shield Booster, Navy Cap Booster 400

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Large Projectile Burst Aerator I


Warrior II x5
Valkyrie II x5

I don't think 2 ASBs works on this ship.
For web->invuln, swap a gyro to a meta4 TE to free the CPU?

This is really bad. You can make it somewhat less bad by downgrading either one hvy neut to medium or the cap booster to a medium. Downgrading cap booster probably a better idea, you really don't need a heavy unless you're running an MWD.

You can make it a lot less bad by just buying a Maelstrom.

Daneel Trevize
June 15 2012, 10:00:26 PM
Hey, Tyrus started it and his fit doesn't even have tackle. At least mine's a million times better than that.

Ophichius
June 15 2012, 10:17:23 PM
[Tempest, Tempest - Doublemint]
Nanofiber Internal Structure II
Co-Processor II
Co-Processor II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Prototype 100MN MicroWarpdrive I
Warp Disruptor II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Diminishing Power System Drain I
Heavy Unstable Power Fluctuator I

Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Large Processor Overclocking Unit I


Hammerhead II x5
Warrior II x5

----

My contribution to the glorious crusade to wedge double ASBs into everything with more than one midslot.

It fits with a 1% CPU implant, if you swap to dual heavy neuts it doesn't even need that, but then your cap is horrendous.

-O

Varcaus
June 15 2012, 11:09:50 PM
Dual med nos imo

Daneel Trevize
September 24 2012, 04:14:28 PM
[Tempest, Dual Rep + hax tweaked]

Large Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Gyrostabilizer II
Large Armor Repairer II

Faint Warp Disruptor I
Medium Capacitor Booster II, Navy Cap Booster 800
Shadow Serpentis 100MN Microwarpdrive
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large 'Vehemence' Shockwave Charge
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Medium Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Anti-Kinetic Pump I


Warrior II x5
Hammerhead II x5


Fucking so much fun. I'm getting 2.2k tank, >800dps, nice enough resist profile, and all these ASBs BCs can't keep tackle if they can tank me + sentries.
Not quite as tanky as a dual LAR Mega (~2.7k), but yay 5 mids for a web, and selectable damage types.
Could of course go scram too but then committed to brawling. If you want a heavy neut to go with the ranged tackle & guns, see below. Which can also have a T2 point if you'd picked up a faction explosive hardener before lol-wtf-price-spike. Or I think another SS LAR + meta1 web would fit. Probably options from a just-meta mwd too, but I like the benefit of the SS one for the cost.

[Tempest, Dual Rep + hax tweaked h neut]

Large Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Gyrostabilizer II
Shadow Serpentis Large Armor Repairer

Faint Warp Disruptor I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Shadow Serpentis 100MN Microwarpdrive
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I

Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large 'Vehemence' Shockwave Charge
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Unstable Power Fluctuator I
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Anti-Kinetic Pump I


Warrior II x5
Hammerhead II x5

sharptoast
April 3 2013, 12:32:16 PM
[Tempest, Anti-Blob warfare]
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Damage Control II
Gyrostabilizer II
Large Armor Repairer II

Heavy Capacitor Booster II, Navy Cap Booster 800
Prototype 100MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Heavy Unstable Power Fluctuator I
Large 'Vehemence' Shockwave Charge

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I


Hammerhead II x5
Warrior II x5

Since the Aux Nano pump changes you need to drop to 425s to fit these, but its Pgood, dps is a little anemic but 2.2k tank with devhax, exile and heat, and since Aux pump rigs dont fuck your speed it does like 2k too, so you can even kite a little too.