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metacannibal
November 3 2013, 11:11:43 AM
Servers accessing problems
18:20
Dear pilots!

Dear players, our servers are currently under a major DDoS attack, as strong as several dozens Gb. We are working hard to resist the attack. As soon as we manage to stop it, we will notify you immediately. Notice that anyone who had premium account activated at 14:00 GMT (19:00 PDT) will have 24 hours added to his premium time. Please be patient and accept our sincere applogies.

Torashuu
November 3 2013, 11:14:18 AM
They're at it again. Or still.

filingo
November 4 2013, 05:56:02 AM
They're at it again. Or still.

razor plz 2 stop the ddos

QuackBot
November 4 2013, 08:00:12 AM
I think in x3:ap were annoying as fuck keeping the mouse pegged in a corner to get them and 2 are retarded as fuck.

Venec
November 4 2013, 02:53:27 PM
What's up with all these DDoS attacks?

RazoR
November 4 2013, 03:06:48 PM
What's up with all these DDoS attacks?Wargayming trying to bring Gaijin down, obviously.

Venec
November 4 2013, 03:08:41 PM
I wouldn't be suprised tbh.

RazoR
November 4 2013, 03:12:13 PM
Apparently gaijin are preparing new clusters for tanks release so these attacks will only help them plug the holes.

Dave1180
November 13 2013, 09:15:50 PM
has anyone else had a really shitty frame rate today?
it usually runs fine but its been dropping down to 14fps at times for me!!

RazoR
November 13 2013, 09:50:00 PM
has anyone else had a really shitty frame rate today?
it usually runs fine but its been dropping down to 14fps at times for me!!Check your programs, some might hog the CPU and warthunder really likes the processor.

I have to terminate shkype when i'm ~streaming~ because i only have two cores.

metacannibal
May 27 2014, 10:08:41 AM
Update 27.05.2014 (1.41.7.44)

Sounds in tutorial have been fixed. Reduced music volume when instructor is speaking.

Fixed first country and vehicle selection for new players.

Rearm ammunition during respawn on tank battles has been fixed.

Added warnings when control keys have not been assigned.

Some text fixes.

Fixed issue when ‘auto-connect’ option wasn’t saved.

Some interface fixes.
Several client crashes have been fixed

Alex Caine
May 28 2014, 11:31:39 AM
has anyone else had a really shitty frame rate today?
it usually runs fine but its been dropping down to 14fps at times for me!!

This is a known bug, big thread on Reddit about it with some dev input. I'm suffering too...dropped down to 9 at one point (just for a second).

To be sure, the bug is: Frame rate is fine 95%, then suddenly a MASSIVE drop for 1-2 seconds, then back to normal?

If thats what you're getting, they are working on it. A workaround that seems to fix it is to turn off all sound in the launcher.

dominus
May 28 2014, 03:40:25 PM
Update 27.05.2014 (1.41.7.44)


Added warnings when control keys have not been assigned.



Warning: your sniper view button is not assigned. Continue anyway?

You idiot - it IS assigned, only remapped to another button, before patch. Nerd.

Alex Caine
May 29 2014, 01:41:03 PM
has anyone else had a really shitty frame rate today?
it usually runs fine but its been dropping down to 14fps at times for me!!

This is a known bug, big thread on Reddit about it with some dev input. I'm suffering too...dropped down to 9 at one point (just for a second).

To be sure, the bug is: Frame rate is fine 95%, then suddenly a MASSIVE drop for 1-2 seconds, then back to normal?

If thats what you're getting, they are working on it. A workaround that seems to fix it is to turn off all sound in the launcher.

Just to say for anybody else that has this, it appears to be fixed in the new mini-patch. Tested mine this morning, no further issues.

Hel OWeen
June 4 2014, 09:11:55 AM
New patch from yesterday really improved visibility of vehicle locations, both on the mini map and ingame. Markers have become bolder

Isyel
June 4 2014, 09:12:26 AM
Nooooooooo :(

teds :D
June 4 2014, 09:16:32 AM
down til 11gmt (2hrs from now)

metacannibal
June 5 2014, 05:01:09 PM
05.06.2014 [1.41.7.81]

Changes in economic and battle ratings (check the changes post)
Targets in test drive for ground vehicles now depends on chosen nation
Fixed traverse and elevation angles for Panther II, Pz.Kpfw. VI ausf B Tiger II (all modifications), Pz.Kpfw. VI ausf H1 Tiger, on some traverse angles maximum elevation angle is limited. Now the gun won’t go through tank details.
Thickness of the armour after which it creates secondary debris after penetration has been decreased.
Fixed error where crew could be locked inside the battle
Fixed “No airfield available” error message
Fixed wrong visualisation of the amount of shells in vehicle selection screen.
Several client crashes have been fixed.
PS4: fixed crash due to connection lost

http://forum.warthunder.com/index.php?/topic/137338-br-price-changes-in-141/

Varcaus
June 5 2014, 07:10:49 PM
Nerfed the fuck out of tank income. Retarded.

RazoR
June 5 2014, 07:16:33 PM
Nerfed the fuck out of tank income. Retarded.http://i79.photobucket.com/albums/j145/Jvchequer/room_full_of_people_who_cares.jpg

Varcaus
June 5 2014, 07:21:03 PM
Nerfed the fuck out of tank income. Retarded.http://i79.photobucket.com/albums/j145/Jvchequer/room_full_of_people_who_cares.jpg

Because cutting in half was a good idea. Also the su-122 seems to see Nothing but f2s hope its just because nobody is driving anything else.

RazoR
June 5 2014, 07:33:53 PM
Nerfed the fuck out of tank income. Retarded.http://i79.photobucket.com/albums/j145/Jvchequer/room_full_of_people_who_cares.jpg

Because cutting in half was a good idea. Also the su-122 seems to see Nothing but f2s hope its just because nobody is driving anything else.

If you are having problems with Pz4 in SU-122 you don't get to whine about anything.

Varcaus
June 5 2014, 07:40:50 PM
Not having a problem at all I just missed bounce short barreled pz4s as I reload then instantly kill them :3

RazoR
June 5 2014, 08:23:34 PM
i'm so bad that i have to actually tank other peoplefyp

Varcaus
June 5 2014, 08:42:43 PM
Did I blap your shitty german tin can or something why so mad?

56k Lagman
June 5 2014, 08:50:47 PM
BECAUSE TONKS SERIOUS BUSNESS

RazoR
June 5 2014, 10:03:28 PM
Did I blap your shitty german tin can or something why so mad?>implying mad
I just find you not worthy of driving glorious derptanks. Go back to 34-57 to farm them sweet hit rewards.

Varcaus
June 5 2014, 10:04:44 PM
Did I blap your shitty german tin can or something why so mad?>implying mad
I just find you not worthy of driving glorious derptanks. Go back to 34-57 to farm them sweet hit rewards.

I don't even have the 34-57 unlocked yet. Lol doing more then doubles.

teds :D
June 5 2014, 10:10:49 PM
why would you only play for doubles :s

RazoR
June 5 2014, 10:15:20 PM
why would you only play for doubles :sBecause double the XP for the same effort?


That said i'm not playing this until RB ground detection is unfucked.

Sp4m
June 6 2014, 09:42:26 AM
aww crap they nerfed my income.

metacannibal
October 9 2014, 08:31:52 AM
1.43 update is now being installed on the servers and we suggest that you familiarize yourself with the changes that will occur to War Thunder in the new update. Our game has been transformed – new tanks and aircraft, maps and new War Thunder features, which you have been requesting for a long time are waiting for you.

List of changes in War Thunder 1.43

Client data has been separated into two parts: minimal client and HD client (textures, cockpits, models, sounds). Players are able to start playing after they download minimal client data and they can download the rest of the client later at a more convenient time.

General changes
The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
Fixed an error when kill credit would not be assigned if target would crash too fast.
Hangar has been significantly visually reworked
Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
Now you can buy partially researched modules with proportionally partial price in golden eagles
Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
Colour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
Pilots will no longer be displayed with “Low Quality” textures selected.
Visibility through the cockpit glass has been slightly improved
Reflection of the chrome surfaces on PS4 were fixed
Performance on all ground forces locations has been improved for DirecX11
New arcade tank battle mode
The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
More details in the DevBlog
New Realistic Battle mode
Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
Air Race mode has been added
You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
New location was created for that mode where race will commence - “Tropical Island”.
Repairs will be much lower in that mode than in any other mode
Automatic squad feature has been enabled
All players that weren’t squaded before the battle will be automatically divided into auto-squads
If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
Auto-squads will look different from normal squads in the player list
Players can disable the automatic squad feature in the game options
Interface
Replay view interface has been significantly changed and improved (PC/Mac)
Tutorial and Events buttons have been visually changed.
Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
Spectator view screen has been significantly reworked (available in custom battles)
Added camera for ground forces that displays in detail how player vehicle got destroyed
Armour view mode has been added
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
New icons for shells (more details in our devblog)
Shell icons now contain information about piercing and casualty-producing properties of the shells
A more detailed description of tank shells
Added range input control for tank aiming sights (required key assignment for range input control)
Locations and missions
Many minor fixes based on bugreports of players
Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn
New locations have been added

Mozdok
Three modes have been added: “Domination”, “Conquest”, “Battle”
Poland
Three modes have been added: “Domination”, “Conquest”, “Battle”
Norway
“Operation” mode for RB and SB multiplayer mission
“Ground attack” mode for AB multiplayer mission
Five single player missions
Tropical Island
“Race” mode available
Changes on existing locations

Carpathians
Fixed balance on capture points
Karelia
Error that leads to a player being spawned inside rocks has been fixed
Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
Grass palette of the grass has been changed, colours look more realistical now
Textures of rocks, cliffs and sand scars have been changed
Kuban
Location became bigger and more open
Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
Hill has been removed
Lake has been added
Kursk
Old “dug-out” positions have been replaced with new ones
Several caponiers have been added to the battlefield
Craters from artillery hits have been added
Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
Added crashed Bf109 and Pe-2 as a decoration.
Airfields were moved closer, based on players feedback
Added targets for bombers
New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
Spain
Five single player missions have been added
Ash River
Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.
New ground vehicles

USSR
ZSU-37
ZUT-37
ZSU-57-2
T-35
T-54 type 1947
T-III (Pz.Kpfw III Ausf. J(L/42))
Germany
Flakpanzer IV Wirbelwind
Flakpanzer IV Ostwind
Flakpanzer V Coelian
Flakpanzer IV Kugelblitz
Pz.Kpfw II Ausf. H
Pz.Kpfw III Ausf. J (L/60)
Pz.Kpfw IV Ausf. J
Pz.Bfw IV Ausf. J
Marder III
Sturmgeschütz III Ausf. G
KV-1 mit Kw.K.-40
New aircraft

USA
F7F-1
B-57a
Fw 190 A-8 (USA)
Ki-43-II (USA)
Germany
Fw 190 A-4
Ho 229 V-3
Tempest MK.V (Germany)
Yak-1B (Germany)
Bf.109 G2 (Romanian)
USSR
I-16 type 5
Yak-1
Yak-9
Il-28
P-47D (USSR)
Britain
Lancaster Mk.I
Canberra B. Mk.2
Venom FB. Mk.4
Catalina Mk. IVa
Japan
Ki-27 otsu
Ki-43-I
J7W1
Kitsuka
R2Y2 KAI V1
R2Y2 KAI V2
R2Y2 KAI V3
B-17E (Japan)
New decals and skins

New decals
French Naval Aviation Roundel
Snake design 6/StG 2
Romanian Air Force Roundel
Austrian Air Force Roundel
Swiss Air Force Roundel
Finnish Air Force Roundel
Korean People's Army Air Force Roundel
Royal Netherlands Air Force Insignia
Royal Norwegian Air Force Roundel
Swedish Air Force Roundel
"Burma" badge of No.257 Squadron, RAF
Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of VT-3 Squadron, US Navy
"Swallow" of 125 GvBAP
"Sun Setter" text
User skins from live
Justin "Spogooter" Kramer
I-153 M-62: Number "16". Non-standard field camouflage
B-24D: 512th Squadron desert camouflage
Ki-10-II: Red/White aerobatic camouflage
Ki-10-II: Aerobatic Yellow/Black camouflage
Nathan "NOA_" Ceulemans
CL-13A Sabre Mk.6: JG 71 camouflage
Me 262 A-1a: III./JG 7 camouflage
P-38G: Invasion stripes camouflage
S.F. “Gudkarma” Radzikowski
F6F-3/5P: VF-84 Squadron
Ki-61-I hei: 244th Sentai camouflage
Ki-84 ko: 102nd Sentai camouflage
Orest "_TerremotO_" Tsypiashchuk
P-39N-0 Airacobra: "Pantie Bandit"
P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
F8F-1B Bearcat: South Vietnam, 1964
Colin "fenris" Muir
HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
Spitfire Mk Vb: 92nd Squadron RAF
Damage model and the ground forces combat characteristics
Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
Pz.Kpfw V “Panther” series have been fixed.
For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
T-70 rate of fire decreased from 20 to 15 shots per minute
A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
Flight models
More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
The simulation of piston engines at high altitude has been improved;
For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
Arado 234B-2 has been given air start, since it could not take off from most of the airfields
Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
LaGG-3-34 has been tuned according to the data sheet
LaGG-3-35 has been tuned according to the data sheet
LaGG-3-66 has been tuned according to the data sheet
LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
F6F-3 has been tuned according to the data sheet
F4F-3 has been tuned according to the data sheet
F4F-4 has been tuned according to the data sheet
B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
B-24-D has been tuned according to the data sheet
Lancaster Mk.III has been tuned according to the data sheet
Lancaster Mk.I has been tuned according to the data sheet
Beaufighter Mk.VIc has been tuned according to the data sheet
Beaufighter Mk.X has been tuned according to the data sheet
Beaufighter Mk.21 has been tuned according to the data sheet
Bristol Beaufort Mk.VIII has been tuned according to the data sheet
H6K4 has been tuned according to the data sheet
Ki-43-I has been tuned according to the data sheet
Ki-27b (Otsu) has been tuned according to the data sheet
Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
M.C.202 has been tuned according to the data sheet
Yak-1 has been tuned according to the data sheet
Yak-9 has been tuned according to the data sheet
N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
Dewoitine D.520 has been tuned according to the data sheet
Dewoitine D.521 has been tuned according to the data sheet
FW-190 A-4 has been tuned according to the data sheet
Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
He-112 A/B/V flight models have been updated - changed how compressor speeds work.
F-82E improved dynamical characteristics (acceleration-deceleration).
He-111 H-3 has been tuned according to the data sheet
He-111 H-6 has been tuned according to the data sheet
He-111 H-16 has been tuned according to the data sheet
Ju-88 A-4 has been tuned according to the data sheet
S.M. 79 (1936) has been tuned according to the data sheet
S.M. 79 (1941) has been tuned according to the data sheet
S.M. 79 Bis has been tuned according to the data sheet
S.M. 79B has been tuned according to the data sheet
F4U series has been tuned according to the data sheet
Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
La-9 preliminary tuned according to the data sheet
Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing
Armament and modifications
Damage of 4000 lbs British bomb “Cookie” has been fixed;
Added new bomb loads for Avro Lancaster
14x250lbs bombs
14x1000lbs bombs
1x4000 + 6x1000 + 2x250 lbs bombs
Sight angles for the Do.217 top turret have been fixed;
Sight angles for the AR-2 top turret have been fixed;
Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
Order of bomb release was changed for Swordfish Mk.I
Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly)

USA
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
Germany
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
USSR:
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
Britain:
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
Japan:
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.

Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
Ammunition for P-51D-20 and P-51D-30 have been fixed
Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
Balance and progression
Prices on unlockable shells for tank cannons have been changed:
Prices on sub-caliber shells were decreased three times
Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
Certain aircraft changed their position in the research trees

USA
PBY-5 and PBY-5a are no longer united into one slot
Germany
Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
Ju.88A-4 is now placed at first rank
German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
USSR
Yak-9k and Yak-9t are no longer united in one group
MiG-3 of 34 series is no longer placed outside of the MiG-3 group
LaGG-3-35 and LaGG-3-66 are no longer united in one group
Pe-3 and Pe-3bis are no longer united in one group
SB-2M-105 is no longer positioned in SB-2 group
Yer-2 bombers with ATCH-30B engine are separated into another group
Tu-2S is no longer placed in the group with late Tu-2
Japan
Both A6M5 are now placed at 3-d rank and united in one group
All A6M3 fighters are united in one group
N1K2-J and N1K2-Ja are now united in one group
Ki-43-I and Ki-43-II are now united in one group and placed at second rank
Ki-45ko is now placed at first rank, outside of Ki-45 group
Ki-45hei is now placed outside of Ki-45 group - right after it
Aviation Damage Model
HE shells effect on aircraft framework has been fixed
Immediate fire extinctions on aircraft issue have been fixed
Sounds
Sounds of trees cracking and falling have been added;
Sounds of destructible objects have been added;
Sounds for traverse and elevation for some tank models were adjusted;
Volume levels for certain sound events were adjusted;
Added better volumetric effect for shots from tank and aircraft ammunition;
Sound from shutting Spitfire Griffon engine is now synchronized with animation;
Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
Added new sounds for heavy tank tracks;
Changed compression rate of some of the sound events. They now will be in better quality;
Removed click in the Hellcat engine sounds when it reaches high rpm;
AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
New sounds for the Breda-Safat 77 machine gun;
New sounds for the ShVAK cannon (both ground and air versions);
New sounds for the MG 17 machine gun;
New sounds for the MG 131 machine gun;
New sounds for the MG 151 cannon;
New sounds for the Type97 machine gun;
New sounds for the ShKAS machine gun;
New sounds for the Type99 cannon;
New sounds for the Breda-Safat 127 machine gun;
New awards

New titles
Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
New streaks
"Without a waste" - awarded to tankers for firing at the enemy without a miss
"Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
"Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
"According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
New challenges
"Early Entry" - awarded to players for getting “Fist Strike” streak
"Decisive Shot" - awarded to players for getting “Last Strike” streak
"Alpha and Omega" - awarded to players for getting “Mission Maker” streak
"Hero of the Sky" - awarded to players for getting similarly-named streak
"Thunderer" - awarded to players for getting similarly-named streak
"Survivor" - awarded to players for getting similarly-named streak
"Punisher" - awarded to players for getting similarly-named streak
"Wingman" - awarded to players for getting similarly-named streak
"Ground Multistrike" - awarded to players for getting similarly-named streak
"Aerial Multistrike" - awarded to players for getting similarly-named streak
“Water Multistrike" - awarded to players for getting similarly-named streak
"The Best Squad" - awarded to players for getting similarly-named streak

Sp4m
October 9 2014, 08:46:48 AM
wow. Thats a lot of good changes.

56k Lagman
October 9 2014, 01:12:19 PM
1.43 update is now being installed on the servers and we suggest that you familiarize yourself with the changes that will occur to War Thunder in the new update. Our game has been transformed – new tanks and aircraft, maps and new War Thunder features, which you have been requesting for a long time are waiting for you.

List of changes in War Thunder 1.43

Client data has been separated into two parts: minimal client and HD client (textures, cockpits, models, sounds). Players are able to start playing after they download minimal client data and they can download the rest of the client later at a more convenient time.

General changes
The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
Fixed an error when kill credit would not be assigned if target would crash too fast.
Hangar has been significantly visually reworked
Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
Now you can buy partially researched modules with proportionally partial price in golden eagles
Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
Colour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
Pilots will no longer be displayed with “Low Quality” textures selected.
Visibility through the cockpit glass has been slightly improved
Reflection of the chrome surfaces on PS4 were fixed
Performance on all ground forces locations has been improved for DirecX11
New arcade tank battle mode
The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
More details in the DevBlog
New Realistic Battle mode
Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
Air Race mode has been added
You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
New location was created for that mode where race will commence - “Tropical Island”.
Repairs will be much lower in that mode than in any other mode
Automatic squad feature has been enabled
All players that weren’t squaded before the battle will be automatically divided into auto-squads
If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
Auto-squads will look different from normal squads in the player list
Players can disable the automatic squad feature in the game options
Interface
Replay view interface has been significantly changed and improved (PC/Mac)
Tutorial and Events buttons have been visually changed.
Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
Spectator view screen has been significantly reworked (available in custom battles)
Added camera for ground forces that displays in detail how player vehicle got destroyed
Armour view mode has been added
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
New icons for shells (more details in our devblog)
Shell icons now contain information about piercing and casualty-producing properties of the shells
A more detailed description of tank shells
Added range input control for tank aiming sights (required key assignment for range input control)
Locations and missions
Many minor fixes based on bugreports of players
Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn
New locations have been added

Mozdok
Three modes have been added: “Domination”, “Conquest”, “Battle”
Poland
Three modes have been added: “Domination”, “Conquest”, “Battle”
Norway
“Operation” mode for RB and SB multiplayer mission
“Ground attack” mode for AB multiplayer mission
Five single player missions
Tropical Island
“Race” mode available
Changes on existing locations

Carpathians
Fixed balance on capture points
Karelia
Error that leads to a player being spawned inside rocks has been fixed
Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
Grass palette of the grass has been changed, colours look more realistical now
Textures of rocks, cliffs and sand scars have been changed
Kuban
Location became bigger and more open
Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
Hill has been removed
Lake has been added
Kursk
Old “dug-out” positions have been replaced with new ones
Several caponiers have been added to the battlefield
Craters from artillery hits have been added
Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
Added crashed Bf109 and Pe-2 as a decoration.
Airfields were moved closer, based on players feedback
Added targets for bombers
New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
Spain
Five single player missions have been added
Ash River
Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.
New ground vehicles

USSR
ZSU-37
ZUT-37
ZSU-57-2
T-35
T-54 type 1947
T-III (Pz.Kpfw III Ausf. J(L/42))
Germany
Flakpanzer IV Wirbelwind
Flakpanzer IV Ostwind
Flakpanzer V Coelian
Flakpanzer IV Kugelblitz
Pz.Kpfw II Ausf. H
Pz.Kpfw III Ausf. J (L/60)
Pz.Kpfw IV Ausf. J
Pz.Bfw IV Ausf. J
Marder III
Sturmgeschütz III Ausf. G
KV-1 mit Kw.K.-40
New aircraft

USA
F7F-1
B-57a
Fw 190 A-8 (USA)
Ki-43-II (USA)
Germany
Fw 190 A-4
Ho 229 V-3
Tempest MK.V (Germany)
Yak-1B (Germany)
Bf.109 G2 (Romanian)
USSR
I-16 type 5
Yak-1
Yak-9
Il-28
P-47D (USSR)
Britain
Lancaster Mk.I
Canberra B. Mk.2
Venom FB. Mk.4
Catalina Mk. IVa
Japan
Ki-27 otsu
Ki-43-I
J7W1
Kitsuka
R2Y2 KAI V1
R2Y2 KAI V2
R2Y2 KAI V3
B-17E (Japan)
New decals and skins

New decals
French Naval Aviation Roundel
Snake design 6/StG 2
Romanian Air Force Roundel
Austrian Air Force Roundel
Swiss Air Force Roundel
Finnish Air Force Roundel
Korean People's Army Air Force Roundel
Royal Netherlands Air Force Insignia
Royal Norwegian Air Force Roundel
Swedish Air Force Roundel
"Burma" badge of No.257 Squadron, RAF
Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of VT-3 Squadron, US Navy
"Swallow" of 125 GvBAP
"Sun Setter" text
User skins from live
Justin "Spogooter" Kramer
I-153 M-62: Number "16". Non-standard field camouflage
B-24D: 512th Squadron desert camouflage
Ki-10-II: Red/White aerobatic camouflage
Ki-10-II: Aerobatic Yellow/Black camouflage
Nathan "NOA_" Ceulemans
CL-13A Sabre Mk.6: JG 71 camouflage
Me 262 A-1a: III./JG 7 camouflage
P-38G: Invasion stripes camouflage
S.F. “Gudkarma” Radzikowski
F6F-3/5P: VF-84 Squadron
Ki-61-I hei: 244th Sentai camouflage
Ki-84 ko: 102nd Sentai camouflage
Orest "_TerremotO_" Tsypiashchuk
P-39N-0 Airacobra: "Pantie Bandit"
P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
F8F-1B Bearcat: South Vietnam, 1964
Colin "fenris" Muir
HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
Spitfire Mk Vb: 92nd Squadron RAF
Damage model and the ground forces combat characteristics
Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
Pz.Kpfw V “Panther” series have been fixed.
For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
T-70 rate of fire decreased from 20 to 15 shots per minute
A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
Flight models
More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
The simulation of piston engines at high altitude has been improved;
For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
Arado 234B-2 has been given air start, since it could not take off from most of the airfields
Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
LaGG-3-34 has been tuned according to the data sheet
LaGG-3-35 has been tuned according to the data sheet
LaGG-3-66 has been tuned according to the data sheet
LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
F6F-3 has been tuned according to the data sheet
F4F-3 has been tuned according to the data sheet
F4F-4 has been tuned according to the data sheet
B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
B-24-D has been tuned according to the data sheet
Lancaster Mk.III has been tuned according to the data sheet
Lancaster Mk.I has been tuned according to the data sheet
Beaufighter Mk.VIc has been tuned according to the data sheet
Beaufighter Mk.X has been tuned according to the data sheet
Beaufighter Mk.21 has been tuned according to the data sheet
Bristol Beaufort Mk.VIII has been tuned according to the data sheet
H6K4 has been tuned according to the data sheet
Ki-43-I has been tuned according to the data sheet
Ki-27b (Otsu) has been tuned according to the data sheet
Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
M.C.202 has been tuned according to the data sheet
Yak-1 has been tuned according to the data sheet
Yak-9 has been tuned according to the data sheet
N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
Dewoitine D.520 has been tuned according to the data sheet
Dewoitine D.521 has been tuned according to the data sheet
FW-190 A-4 has been tuned according to the data sheet
Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
He-112 A/B/V flight models have been updated - changed how compressor speeds work.
F-82E improved dynamical characteristics (acceleration-deceleration).
He-111 H-3 has been tuned according to the data sheet
He-111 H-6 has been tuned according to the data sheet
He-111 H-16 has been tuned according to the data sheet
Ju-88 A-4 has been tuned according to the data sheet
S.M. 79 (1936) has been tuned according to the data sheet
S.M. 79 (1941) has been tuned according to the data sheet
S.M. 79 Bis has been tuned according to the data sheet
S.M. 79B has been tuned according to the data sheet
F4U series has been tuned according to the data sheet
Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
La-9 preliminary tuned according to the data sheet
Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing
Armament and modifications
Damage of 4000 lbs British bomb “Cookie” has been fixed;
Added new bomb loads for Avro Lancaster
14x250lbs bombs
14x1000lbs bombs
1x4000 + 6x1000 + 2x250 lbs bombs
Sight angles for the Do.217 top turret have been fixed;
Sight angles for the AR-2 top turret have been fixed;
Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
Order of bomb release was changed for Swordfish Mk.I
Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly)

USA
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
Germany
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
USSR:
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
Britain:
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
Japan:
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.

Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
Ammunition for P-51D-20 and P-51D-30 have been fixed
Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
Balance and progression
Prices on unlockable shells for tank cannons have been changed:
Prices on sub-caliber shells were decreased three times
Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
Certain aircraft changed their position in the research trees

USA
PBY-5 and PBY-5a are no longer united into one slot
Germany
Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
Ju.88A-4 is now placed at first rank
German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
USSR
Yak-9k and Yak-9t are no longer united in one group
MiG-3 of 34 series is no longer placed outside of the MiG-3 group
LaGG-3-35 and LaGG-3-66 are no longer united in one group
Pe-3 and Pe-3bis are no longer united in one group
SB-2M-105 is no longer positioned in SB-2 group
Yer-2 bombers with ATCH-30B engine are separated into another group
Tu-2S is no longer placed in the group with late Tu-2
Japan
Both A6M5 are now placed at 3-d rank and united in one group
All A6M3 fighters are united in one group
N1K2-J and N1K2-Ja are now united in one group
Ki-43-I and Ki-43-II are now united in one group and placed at second rank
Ki-45ko is now placed at first rank, outside of Ki-45 group
Ki-45hei is now placed outside of Ki-45 group - right after it
Aviation Damage Model
HE shells effect on aircraft framework has been fixed
Immediate fire extinctions on aircraft issue have been fixed
Sounds
Sounds of trees cracking and falling have been added;
Sounds of destructible objects have been added;
Sounds for traverse and elevation for some tank models were adjusted;
Volume levels for certain sound events were adjusted;
Added better volumetric effect for shots from tank and aircraft ammunition;
Sound from shutting Spitfire Griffon engine is now synchronized with animation;
Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
Added new sounds for heavy tank tracks;
Changed compression rate of some of the sound events. They now will be in better quality;
Removed click in the Hellcat engine sounds when it reaches high rpm;
AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
New sounds for the Breda-Safat 77 machine gun;
New sounds for the ShVAK cannon (both ground and air versions);
New sounds for the MG 17 machine gun;
New sounds for the MG 131 machine gun;
New sounds for the MG 151 cannon;
New sounds for the Type97 machine gun;
New sounds for the ShKAS machine gun;
New sounds for the Type99 cannon;
New sounds for the Breda-Safat 127 machine gun;
New awards

New titles
Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
New streaks
"Without a waste" - awarded to tankers for firing at the enemy without a miss
"Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
"Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
"According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
New challenges
"Early Entry" - awarded to players for getting “Fist Strike” streak
"Decisive Shot" - awarded to players for getting “Last Strike” streak
"Alpha and Omega" - awarded to players for getting “Mission Maker” streak
"Hero of the Sky" - awarded to players for getting similarly-named streak
"Thunderer" - awarded to players for getting similarly-named streak
"Survivor" - awarded to players for getting similarly-named streak
"Punisher" - awarded to players for getting similarly-named streak
"Wingman" - awarded to players for getting similarly-named streak
"Ground Multistrike" - awarded to players for getting similarly-named streak
"Aerial Multistrike" - awarded to players for getting similarly-named streak
“Water Multistrike" - awarded to players for getting similarly-named streak
"The Best Squad" - awarded to players for getting similarly-named streak

Sp4m
October 9 2014, 03:17:02 PM
1.43 update is now being installed on the servers and we suggest that you familiarize yourself with the changes that will occur to War Thunder in the new update. Our game has been transformed – new tanks and aircraft, maps and new War Thunder features, which you have been requesting for a long time are waiting for you.

List of changes in War Thunder 1.43

Client data has been separated into two parts: minimal client and HD client (textures, cockpits, models, sounds). Players are able to start playing after they download minimal client data and they can download the rest of the client later at a more convenient time.

General changes
The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
Fixed an error when kill credit would not be assigned if target would crash too fast.
Hangar has been significantly visually reworked
Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
Now you can buy partially researched modules with proportionally partial price in golden eagles
Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
Colour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
Pilots will no longer be displayed with “Low Quality” textures selected.
Visibility through the cockpit glass has been slightly improved
Reflection of the chrome surfaces on PS4 were fixed
Performance on all ground forces locations has been improved for DirecX11
New arcade tank battle mode
The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
More details in the DevBlog
New Realistic Battle mode
Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
Air Race mode has been added
You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
New location was created for that mode where race will commence - “Tropical Island”.
Repairs will be much lower in that mode than in any other mode
Automatic squad feature has been enabled
All players that weren’t squaded before the battle will be automatically divided into auto-squads
If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
Auto-squads will look different from normal squads in the player list
Players can disable the automatic squad feature in the game options
Interface
Replay view interface has been significantly changed and improved (PC/Mac)
Tutorial and Events buttons have been visually changed.
Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
Spectator view screen has been significantly reworked (available in custom battles)
Added camera for ground forces that displays in detail how player vehicle got destroyed
Armour view mode has been added
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
New icons for shells (more details in our devblog)
Shell icons now contain information about piercing and casualty-producing properties of the shells
A more detailed description of tank shells
Added range input control for tank aiming sights (required key assignment for range input control)
Locations and missions
Many minor fixes based on bugreports of players
Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn
New locations have been added

Mozdok
Three modes have been added: “Domination”, “Conquest”, “Battle”
Poland
Three modes have been added: “Domination”, “Conquest”, “Battle”
Norway
“Operation” mode for RB and SB multiplayer mission
“Ground attack” mode for AB multiplayer mission
Five single player missions
Tropical Island
“Race” mode available
Changes on existing locations

Carpathians
Fixed balance on capture points
Karelia
Error that leads to a player being spawned inside rocks has been fixed
Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
Grass palette of the grass has been changed, colours look more realistical now
Textures of rocks, cliffs and sand scars have been changed
Kuban
Location became bigger and more open
Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
Hill has been removed
Lake has been added
Kursk
Old “dug-out” positions have been replaced with new ones
Several caponiers have been added to the battlefield
Craters from artillery hits have been added
Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
Added crashed Bf109 and Pe-2 as a decoration.
Airfields were moved closer, based on players feedback
Added targets for bombers
New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
Spain
Five single player missions have been added
Ash River
Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.
New ground vehicles

USSR
ZSU-37
ZUT-37
ZSU-57-2
T-35
T-54 type 1947
T-III (Pz.Kpfw III Ausf. J(L/42))
Germany
Flakpanzer IV Wirbelwind
Flakpanzer IV Ostwind
Flakpanzer V Coelian
Flakpanzer IV Kugelblitz
Pz.Kpfw II Ausf. H
Pz.Kpfw III Ausf. J (L/60)
Pz.Kpfw IV Ausf. J
Pz.Bfw IV Ausf. J
Marder III
Sturmgeschütz III Ausf. G
KV-1 mit Kw.K.-40
New aircraft

USA
F7F-1
B-57a
Fw 190 A-8 (USA)
Ki-43-II (USA)
Germany
Fw 190 A-4
Ho 229 V-3
Tempest MK.V (Germany)
Yak-1B (Germany)
Bf.109 G2 (Romanian)
USSR
I-16 type 5
Yak-1
Yak-9
Il-28
P-47D (USSR)
Britain
Lancaster Mk.I
Canberra B. Mk.2
Venom FB. Mk.4
Catalina Mk. IVa
Japan
Ki-27 otsu
Ki-43-I
J7W1
Kitsuka
R2Y2 KAI V1
R2Y2 KAI V2
R2Y2 KAI V3
B-17E (Japan)
New decals and skins

New decals
French Naval Aviation Roundel
Snake design 6/StG 2
Romanian Air Force Roundel
Austrian Air Force Roundel
Swiss Air Force Roundel
Finnish Air Force Roundel
Korean People's Army Air Force Roundel
Royal Netherlands Air Force Insignia
Royal Norwegian Air Force Roundel
Swedish Air Force Roundel
"Burma" badge of No.257 Squadron, RAF
Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of VT-3 Squadron, US Navy
"Swallow" of 125 GvBAP
"Sun Setter" text
User skins from live
Justin "Spogooter" Kramer
I-153 M-62: Number "16". Non-standard field camouflage
B-24D: 512th Squadron desert camouflage
Ki-10-II: Red/White aerobatic camouflage
Ki-10-II: Aerobatic Yellow/Black camouflage
Nathan "NOA_" Ceulemans
CL-13A Sabre Mk.6: JG 71 camouflage
Me 262 A-1a: III./JG 7 camouflage
P-38G: Invasion stripes camouflage
S.F. “Gudkarma” Radzikowski
F6F-3/5P: VF-84 Squadron
Ki-61-I hei: 244th Sentai camouflage
Ki-84 ko: 102nd Sentai camouflage
Orest "_TerremotO_" Tsypiashchuk
P-39N-0 Airacobra: "Pantie Bandit"
P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
F8F-1B Bearcat: South Vietnam, 1964
Colin "fenris" Muir
HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
Spitfire Mk Vb: 92nd Squadron RAF
Damage model and the ground forces combat characteristics
Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
Pz.Kpfw V “Panther” series have been fixed.
For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
T-70 rate of fire decreased from 20 to 15 shots per minute
A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
Flight models
More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
The simulation of piston engines at high altitude has been improved;
For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
Arado 234B-2 has been given air start, since it could not take off from most of the airfields
Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
LaGG-3-34 has been tuned according to the data sheet
LaGG-3-35 has been tuned according to the data sheet
LaGG-3-66 has been tuned according to the data sheet
LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
F6F-3 has been tuned according to the data sheet
F4F-3 has been tuned according to the data sheet
F4F-4 has been tuned according to the data sheet
B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
B-24-D has been tuned according to the data sheet
Lancaster Mk.III has been tuned according to the data sheet
Lancaster Mk.I has been tuned according to the data sheet
Beaufighter Mk.VIc has been tuned according to the data sheet
Beaufighter Mk.X has been tuned according to the data sheet
Beaufighter Mk.21 has been tuned according to the data sheet
Bristol Beaufort Mk.VIII has been tuned according to the data sheet
H6K4 has been tuned according to the data sheet
Ki-43-I has been tuned according to the data sheet
Ki-27b (Otsu) has been tuned according to the data sheet
Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
M.C.202 has been tuned according to the data sheet
Yak-1 has been tuned according to the data sheet
Yak-9 has been tuned according to the data sheet
N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
Dewoitine D.520 has been tuned according to the data sheet
Dewoitine D.521 has been tuned according to the data sheet
FW-190 A-4 has been tuned according to the data sheet
Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
He-112 A/B/V flight models have been updated - changed how compressor speeds work.
F-82E improved dynamical characteristics (acceleration-deceleration).
He-111 H-3 has been tuned according to the data sheet
He-111 H-6 has been tuned according to the data sheet
He-111 H-16 has been tuned according to the data sheet
Ju-88 A-4 has been tuned according to the data sheet
S.M. 79 (1936) has been tuned according to the data sheet
S.M. 79 (1941) has been tuned according to the data sheet
S.M. 79 Bis has been tuned according to the data sheet
S.M. 79B has been tuned according to the data sheet
F4U series has been tuned according to the data sheet
Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
La-9 preliminary tuned according to the data sheet
Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing
Armament and modifications
Damage of 4000 lbs British bomb “Cookie” has been fixed;
Added new bomb loads for Avro Lancaster
14x250lbs bombs
14x1000lbs bombs
1x4000 + 6x1000 + 2x250 lbs bombs
Sight angles for the Do.217 top turret have been fixed;
Sight angles for the AR-2 top turret have been fixed;
Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
Order of bomb release was changed for Swordfish Mk.I
Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly)

USA
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
Germany
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
USSR:
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
Britain:
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
Japan:
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.

Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
Ammunition for P-51D-20 and P-51D-30 have been fixed
Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
Balance and progression
Prices on unlockable shells for tank cannons have been changed:
Prices on sub-caliber shells were decreased three times
Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
Certain aircraft changed their position in the research trees

USA
PBY-5 and PBY-5a are no longer united into one slot
Germany
Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
Ju.88A-4 is now placed at first rank
German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
USSR
Yak-9k and Yak-9t are no longer united in one group
MiG-3 of 34 series is no longer placed outside of the MiG-3 group
LaGG-3-35 and LaGG-3-66 are no longer united in one group
Pe-3 and Pe-3bis are no longer united in one group
SB-2M-105 is no longer positioned in SB-2 group
Yer-2 bombers with ATCH-30B engine are separated into another group
Tu-2S is no longer placed in the group with late Tu-2
Japan
Both A6M5 are now placed at 3-d rank and united in one group
All A6M3 fighters are united in one group
N1K2-J and N1K2-Ja are now united in one group
Ki-43-I and Ki-43-II are now united in one group and placed at second rank
Ki-45ko is now placed at first rank, outside of Ki-45 group
Ki-45hei is now placed outside of Ki-45 group - right after it
Aviation Damage Model
HE shells effect on aircraft framework has been fixed
Immediate fire extinctions on aircraft issue have been fixed
Sounds
Sounds of trees cracking and falling have been added;
Sounds of destructible objects have been added;
Sounds for traverse and elevation for some tank models were adjusted;
Volume levels for certain sound events were adjusted;
Added better volumetric effect for shots from tank and aircraft ammunition;
Sound from shutting Spitfire Griffon engine is now synchronized with animation;
Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
Added new sounds for heavy tank tracks;
Changed compression rate of some of the sound events. They now will be in better quality;
Removed click in the Hellcat engine sounds when it reaches high rpm;
AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
New sounds for the Breda-Safat 77 machine gun;
New sounds for the ShVAK cannon (both ground and air versions);
New sounds for the MG 17 machine gun;
New sounds for the MG 131 machine gun;
New sounds for the MG 151 cannon;
New sounds for the Type97 machine gun;
New sounds for the ShKAS machine gun;
New sounds for the Type99 cannon;
New sounds for the Breda-Safat 127 machine gun;
New awards

New titles
Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
New streaks
"Without a waste" - awarded to tankers for firing at the enemy without a miss
"Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
"Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
"According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
New challenges
"Early Entry" - awarded to players for getting “Fist Strike” streak
"Decisive Shot" - awarded to players for getting “Last Strike” streak
"Alpha and Omega" - awarded to players for getting “Mission Maker” streak
"Hero of the Sky" - awarded to players for getting similarly-named streak
"Thunderer" - awarded to players for getting similarly-named streak
"Survivor" - awarded to players for getting similarly-named streak
"Punisher" - awarded to players for getting similarly-named streak
"Wingman" - awarded to players for getting similarly-named streak
"Ground Multistrike" - awarded to players for getting similarly-named streak
"Aerial Multistrike" - awarded to players for getting similarly-named streak
“Water Multistrike" - awarded to players for getting similarly-named streak
"The Best Squad" - awarded to players for getting similarly-named streak

teds :D
October 9 2014, 03:27:00 PM
still patching ):

56k Lagman
October 9 2014, 04:16:33 PM
still patching ):

Teds for fuck sake, get your shit together

teds :D
October 9 2014, 04:20:22 PM
still patching ):

Teds for fuck sake, get your shit together

i think bt are being dicks or something

56k Lagman
October 9 2014, 04:22:16 PM
fuck sake teds

teds :D
October 9 2014, 04:27:30 PM
)::

teds :D
October 30 2014, 10:34:39 AM
patch - http://forum.warthunder.com/index.php?/topic/187666-update-30102014-143913/


General changes:

Hit camera has been enabled
BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found here)
Repair costs for aircraft have been changed (details can be found here)
BRs for aviation have been changed (details can be found here)
Damaged engine sounds have been added for tanks
Improved quality of the trees at the distance
New battle queue screen
Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water
Synchronisation of destructible trees has been improved
Statistic for Race Event has been changed. Now leaderboard will count completion speed.


Interface changes:

Aircraft damage indicator has been fixed
In Event leaderboards “time in battle” is replaced with “amount of battles played”
Added “Next vehicle” and “Previous vehicle” in Spectator mode
Now player can read all chat messages at the Spectator mode
Players now can use chat in the Spectator mode
Added tooltips for all main elements of main menu (hangar)

Damage Model

Fixed interaction of the shells with incendiary effect to aircraft covering
Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft
Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully

Ground Forces

Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute
Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute
Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute
Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute

Flight model

OS2U-1 has been tuned according to its data sheet
OS2U-2 has been tuned according to its data sheet
SBD-3 has been tuned according to its data sheet
PBY-5 has been tuned according to its data sheet
PBY-5a has been tuned according to its data sheet
Wirraway has been tuned according to its data sheet
Both B-57 engines now have same allowed overheat time
MiG-9 and its late version stat cards have been updated (not a FM update)

Bugfixes:

Error when fire extinguisher icon remained inactive with burning tank has been fixed
Error which lead to player to gain “an assist” after he would hit a teammate has been fixed
Fixed issue where player would receive “all modules are already researched” message while trying to research new modules
Fixed wrong display of spend lions for ammunition auto-purchase
Fixed display of the normalized armour thickness on very flat slopes
Issue when AI ground vehicles would not leave traces while moving has been fixed
Sound announcement about shell shocked driver has been fixed
Fixed how controls are displayed on Go.229 in the hangar
Joysticks and gamepads no longer will be controlling the game while game window is not active
Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer
Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)
Reflections of the cloud on the aircraft have been fixed (they were too bright)
Issue when engine continued to consume fuel even after they were turned off has been fixed
Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)

ShoNuff
December 10 2014, 06:31:21 PM
Preliminary change notes for update 1.45

http://forum.warthunder.com/index.php?showtopic=196110&p=3765968




Ground vehicles
New vehicles:
USA
M2A4 , M3,
USSR -
BT-5, SMK, М4А2
Germany
Pz.Kpfw III Ausf J, Pz.Kpfw IV Ausf E, VK4501 P, Pz.Bfw VI (P)
Ammunition:
Ability to shoot with machine guns has been added to some ground vehicles.
Subcalibre BR-365P shell has been added to IS-1 ammunition.
AP BR-367 shell has been added to T-44 ammunition.
Missing “Artillery strike” module has been added for Kugelblitz.
Damage model:
Damage model for ammunition has been improved. Now when you use your ammunition - modules will turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way
Many errors and inaccuracies with module positions on different ground vehicles have been fixed
Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one
Game mechanic:
Tow cables have been added (see devblog)
Artillery strike principles have been changed(see devblog)

Aviation
New and overhauled aircraft:
USA- F2H-2
Germany - Ar-234В-2 (updated model)
USSR - I-16 type 10
Britain - Canberra B МкVI
Japan - J2M3, Ki-43-3
Game mechanic:
Spotting broadcasts from allies has been increased to 8km (additional 30%)
Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have. (see devblog)
Damage Model:
Mechanics for wing and tail loss on random spots has been added.
Flight Model:
Fuel consumption and control stiffening are corrected for F4U series.
MiG-15’s weight distribution and gear characteristics have been adjusted.
Fw-190-F8. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
An error that led to count some aircraft gear as un-rectractable and which led to wrong aircraft behaviour in the air has been fixed.
Boomerang Mk.I has been tuned according to data sheet.
Boomerang Mk.II has been tuned according to data sheet.
Boston Mk.I has been tuned according to data sheet.
DB-7 has been tuned according to data sheet.
A-20G - rudder control efficiency has been increased.
P-400 - flight model has been updated.
P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
XP-50 has been tuned according to data sheet.
IL-2 has been tuned according to data sheet.
IL-2M has been tuned according to data sheet.
IL-2M “Avenger” has been tuned according to data sheet.
Tu-2 line has been tuned according to data sheets.
LaGG-3 of the 8-th series has been tuned according to data sheet.
LaGG-3 of the 11-th series has been tuned according to data sheet.
I-301 has been tuned according to data sheet.
LaGG-3 of the 23-d series has been tuned according to data sheet.
BTD-1 has been tuned according to data sheet.
Do-217-M1 has been tuned according to data sheet.

Interface
US tank decals have been added.
Daily award for logging in to the game has been added
New hangar and “To Battle!” button interface implemented.(see devblog)
Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.

Graphics
Switching between detail level has been improved.
Render in aircraft and tank modes has been optimized.

Missions and Locations
New Dynamic campaigns have been added: Guam, Saipan, Iwo Jima, Korea, Moscow, Khalkhin-Gol, Honolulu.
Added singleplayer and co-op missions on the Moscow map.
Game Modes in Custom Battles on Kuban, Karelia, Carpathians, Jungle maps have been merged into one and can be set in the Custom Battles options.
Changed Domination and Conquest modes on Mozdok in Realistic Battles mode.
Domination and Conquest at Arcade mode of Poland map - one of the capture points has been moved.
Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent enemy team from capturing their points. Maps with new mode are:
Mozdok
Carpathians
Eastern Europe
Pathways have been added.
New mission - Event “Tractor factory” has been added.
New mission - Event “Beside the Kursk salient” has been added.
Balance fixes introduced on Carpathians map.
New Locations:
Ground forces and aviation location “White Stone fortress”
Ground forces and aviation location “Eastern Europe”
Aviation location Operation “Battle for Moscow

QuackBot
December 10 2014, 08:00:16 PM
Either int or uint or similar.

metacannibal
February 24 2015, 12:20:04 PM
TL;DR:

Spintires type terrain, various vehicles,


General changes:

Binoculars View has been added for ground vehicles
Driver view has been added for ground vehicles
“Driver mode” control method has been added
Contrail effect on aircraft has been added
Heat/Compression effect from firing tank cannon, explosions and fires have been added
Different terrain settings have been added for ground forces locations (At the moment effects are not active on “Ash River” and “Karelia” locations”)
Dirt, improved shells, cockpit camera
Ability to switch on lights in cockpits added for the following aircraft
Everyday login awards and awards for tournaments have been added (these will be replacing the x2 bonus for the first victory)
Players are now able to return old artillery strike camera for arcade battles. Also players will be able to select one type and use only one variant in the future
New type of bomb delay fuze has been added: “Auto”. It works similar to fuzes historically used for attack aircraft, i.e. bomb will explode after it hits, but not faster than after a certain fixed time (10 seconds at the moment)
“Auto” fuze delay is set for all ground attack aircraft in air battle events for ground forces arcade battles
Now sounds and graphical warnings are displayed for players if bombs that are on the ground will reach their vehicle with their blast radius
Neutral Turn ability created in some vehicles according to Historical information - Panther, Tiger 1, Tiger 2, Jagdpanther & Maus Currently
Shells in death-camera will represent their type
New Ground vehicles:

USA: М26Е1, M42
Germany: Pz.Kpfw VI Tiger Ausf E, Pz.Kpfw Maus, Flakpanzer Gepard, Marder III H
USSR: Т-126 (СП), Т-28E, Т-54-1949
New aircraft:

USA: A-20G-25 (Зreplaced old A-20G-30 model), B57B, B-29
Germany: Bf.109G-14, Fw-200C-1
USSR: IL-2 1941, La-5FN (оupdated visual model, as well as german premium one. German premium camouflage has been changed to fit La-5FN type 39 from late production of the La-5FN series, and La-5FN type 41 - previous one was made on La-5FN type 39 of end of 1943 and beginning of 1944 production years (main production series)
Japan: J2M4 Kai
Changes in the flight models:

Error that led to aircraft flaps not being destructible in some modes (custom battles, rb, etc) has been fixed.
Fixed an error where engine would still overheat if cooling system is damaged, but engine is turned off.
A5M4 - flight model has been updated. Handling has become smoother. Aircraft is now more predictable at stall points.
A6M2 mod 11 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
A6M2 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
AA6M2N - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
A6M5 (whole lineup) - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved. Engine temperature mode has been made “smoother”.
P-47D-25/28 - engine behavior has been changed. Now 100% rpm is “Military” mode. Dive dynamics have been improved.
La-9 - flight model has been updated. Handling has become smoother. Aiming on all control modes has been improved. Open canopy decreases maximum speed by 40-50km/h (depending on the height).
Ki-61-I-Hei - flight model has been specified. Flight characteristics according to the data sheet have been applied.
Ki-61-I ko/otsu - flight model has been specified Flight characteristics according to the data sheet have been applied.
Ki-84 (whole lineup) - An error that prevented the correct speed being achieved whilst in level flight across different propeller pitch settings has been fixed.
F6F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
F4F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
F4F-4 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
BTD-1 - control at low speed has been fixed (aircraft now will have smoother controls and will react better to command).
LaGG-3-4 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
LaGG-3-8 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
LaGG-3-11 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
LaGG-3-23 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
LaGG-3-34 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
LaGG-3-35 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
LaGG-3-66 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
I-301 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
Tempest Mk.V / (Vickers P) - emergency power engine modes have been re-worked. Airframe characteristics have been specified now taking into account correction of the indicator speed on sharp angles of attack.
Ju-87-B2/R2 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it.
Ju-87-D3/D5 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it. Control efficiency now decreased at low speeds which previously led to more maneuverability than it should have.
Ju-87-G1/G2 - changes similar to D3/D5 were made, but with recalculated effect from cannon gunpods (more precise moments of inertia, aerodynamics, centre of mass, etc).
B-57A - inaccuracies with stabilisator sizes and centre of mass have been removed.
Canberra B MK.2 - inaccuracies with stabilisator sizes and centre of mass have been removed.
Canberra B MK.6 - inaccuracies with stabilisator sizes and centre of mass have been removed.
Tempest Mk.2 - characteristics were corrected according to its data sheet.
Go 229 V-3 - flight model has been updated. Aircraft received more powerful engines - Jumo-004D (static thrust is 1050kg at the sea level), data sheet has been updated, centre of mass has been recalculated.
R2Y2 (all models) - destructive overload was increased up to 10G for full take off weight, centre of mass has been re-balanced.
He-112 B1/2 - Flight model was improved. Geometrical sizes of the stabilizers were corrected, engine got injection type carburetor.
He-112 B0/1/2 - trim controls are enabled. Geometrical sizes of the stabilizers have been corrected.
B-29 - has been tuned according to data sheet.
FW-200 C1 - has been tuned according to data sheet.
Bf.109 G-14 - has been tuned according to data sheet.
He.162 A-2 “Volksjager” - center of the mass and torque curve have been fixed.
J2M4 Kai - has been tuned according to data sheet.
Bf.109K-4 - rudder and aileron trimming controls are enabled during the flight.
G5N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected.
G8N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected.
MiG-3-15 - Flight model correction according to aircraft manual. More precise tuning for the engine-propeller combination(power unit), recalculation of the force applied and controls efficiency, recalculation of flaps mode, more precise center of gravity position, correct frontal drag of the model and radiator. Open cockpit model has been implemented.
MiG-3-15BK - Similar to MiG-3 with more precise calculation of the pod-type ammunition on momentum and frontal drag.
MiG-3 34 - Main model is similar to Mig-3 15. Besides that - recalculation of influence and efficiency of wing slats, center of gravity and elevators are made more precise.


Ability to open canopy has added for the following aircraft (read more):

USA: F-80C, P-80A, F-84B, F9F-2, XP-55, BTD-1, F-82E, F7F-1, P-36A, P-36C Hawk, P-36G Hawk

Germany: Ho.229 V3, Не.112 B-0, Не.112 B-1, Не.112 B-2, Me.410A-1, Me.410A-1/U4, Me.410B-1

USSR: I-16 type 5, I-185 (M-71), I-185 (M-82), La-15, Yak-1, Yak-9, BB-1, La-9, La-174, MiG-9, MiG-9P, MiG-3-15, MiG-3-15 (BK), MiG-3-34, Su-2 M-82, Su-2 MV-5, Su-2 TSS-1

Great Britain: Spitfire F Mk.22, Spitfire F Mk.24, Venom FB.4, Typhoon Mk.1a

Japan: J2M3, J2M4 Kai, J7W1, Ki-45 (all models), Ki-102 otsu, B7A2, Ki-27 otsu, Ki-43-I, Kikka

Changes in Ammunition (aviation):

F8F-1 - ammo load has been fixed. Amount of shells increased to 1250.
P-51D-5 - variety of useful rocket/bomb load has been updated. 100, 250, 500 pound bombs have been added.
F-82E - machine gun pod has been added.
Typhoon Mk1b, Typhoon Mk1b/Late additional bomb load with 2x1000 pound bombs.
Tempest Mk.V and Tempest Mk.II may now install 8xRP-3 rockets.
Ju-88A-4 - bomb load has been fixed. Preset with 50kg bombs has increased to 28 bombs. A 1000kg bomb has been added.
Do.217E,M,K - preset with 50kg bombs has been fixed - it should be 28 bombs in this variant of bomb load.
I-16 - ammunition for ShKAS for wing-mounted machine guns have been fixed to 900 shells per gun.
Ju-87-D-5 - new gunpods have been added.
G8N1 - setup of defensive armament has been fixed - 13mm type 2 in frontal and side defensive turrets.
Updated armament for B-17E and B-17E/Late. Turret configuration to include 7.7mm to match historical documents.
Changes in Ammunition (ground forces):

T-34 1941 with F-34 cannon - paired machinegun has been added.
Pz.Kpfw III (all variants) - paired machineguns have been added.
Pz.Kpfw-IV ausf F2 - paired machineguns have been added.
M8A1 - top machine gun now has full rotation.
Armour-piercing BR-471D shell has been added for IS-3 and IS-4M.
Armour-piercing sub-calibre BR-412P shell has been added for T-54 series.
Changes in Damage Model (aviation):

Jet engine fire damage has been fixed. Possibility to be set on fire now tuned according to kerosene fuel consumption.
Fixed error with tail being ripped off from insignificant damage.
Damage model for IL-2, IL-2M, IL-10, IL-10 (1946) have been recalculated - construction strength has been increased.
Damage model for Hs.129B-2, Hs.129B-3 has been recalculated - construction strength has been increased./li>
Damage model for Canberra B Mk.6, Canberra BI Mk.6, B-57A, B-57B has been recalculated - construction strength has been increased.
Damage model for IL-28 has been recalculated - construction strength has been increased.
F4U - damage model has been fixed - added missing fuel containers.
Changes in Damage Model (ground forces):

The chances of an ammunition or fuel tank explosion, as well as the damage dealt to the engine and transmission components, is now dependent on the ‘type’ of damage from their respective shell - kinetic, high-explosive, or cumulative. For example, to maximise the chances of an explosion from the ammo rack and fuel tanks, APHE-Shells would be particularly useful.
Also, several errors in the arrangements of US tank modules and crew have been edited and fixed
M103 Armouring updated to reflect historical documentation.
Detail level for the armour on T-34 tanks with six-sided turret has been improved. Cast detail of the axle journal is now a separate part of the armour.
Detail level for the armour on KV-1 tanks has been improved. Cast detail of the axle journal is now a separate part of the armour.
Detail level for the armour on KV-2 tanks has been improved. Armouring of anti-recoil mechanism of the cannon is made into separate parts.
Detail level for the armour on Pz.Kpfw IV tanks has been improved. Cannon mantlet and armouring of the weapon became more detailed.
Detail level for the armour on KV-85 tanks has been improved. Armouring of the turret became more detailed and matches IS-1 turret.
Detail level of the cannon mantlet armour on Jagdpanther has been improved.
Detail level of the cannon mantlet armour on Ferdinand has been improved.
Detail level of the Tiger 2 armour has been improved.
Internals for the Tiger 2 with 105mm cannon have been changed. Ammunition now done to match separate loading and added second loader for the crew.
Position of the ammo changed for Pz.Kpfw III series.
Changes in locations:

Kuban: western part of map has been reworked. the general topography of the landscape has been smoothed, removed the hill in the northwest part of the map - replaced with a ravine, with ability to drive through it, added a stone shelter on hill overlooking the lake.
Mozdok: the terrain of western and central capture points used in Arcade mode, as well as the southern capture point, which is used in Realistic battles has been altered.
Karelia: mountain near the northern airfield has been modified, fork in the road from the eastern area of spawn, and a convenient pathway to the central elevation from the north-western spawn point has been added.
Eastern Europe: many areas in the city have been redesigned, many unique areas and squares were added, improved performance on the map, many visual bugs have been fixed.
White Rock Fortress: North riverside height was increased, added bridge over the river, improved defence on spawn points with landscape, removed rocks from places where they were only an annoyance and would block the pathways.
Ground vehicle missions:

Removed probability of spawning inside rocks or houses.
Possibility to select spawn points on the minimap has been added for missions where you are able to select them.
Poland, Mozdok, Carpathians maps - changes made to size and position of capture points to improve general balance on these maps.
Air missions:

Possibility of firing has been disabled in missions for aerobatic team training.
Sounds:

New sounds for MG 15 machine gun have been added.
New sounds for MG-FF cannon have been added.
Weapon fire sound position will change with head turn in cockpit if the weapon is installed ahead of the pilot.
Engine sounds for tanks which are other than the player tank are now replaced with diesel engines sounds.
New sounds for tracks and suspension of heavy tanks (“squeak” noise has been reduced).
Wind sound improved for aircraft with open cockpit.
Some sound events have been optimized.
Decals:

Decals for planes have been added::
343rd Kokutai bombers victory markings
343rd Kokutai fighters victory markings
"Patrulla Azul" emblem
Spanish Nationalist Air Force Roundel
"Domino" emblem
24th Group "Katiuskas" emblem
Spanish Republican Air Force Roundel
Croatian Air Force Roundel
Indian Air Force Roundel
People's Republic of China Air Force Roundel
Rhodesian Air Force Roundel
Republic of Korea Air Force Roundel
Turkish Air Force Roundel
"Cat" emblem
"Wilno" emblem
"Merry Widow" text
"Paper Doll" pin-up
Decals for ground vehicles have been added:
"To the West!" text
"Paula!" text
NVA Ground Forces emblem
761st Tank Battalion emblem
"For motherland!" text
1st British Army badge
15th Panzer Division emblem
653rd Heavy Panzerjäger Battalion emblem
503rd Heavy Panzer Battalion emblem
78th Guards Heavy Tank Brigade emblem
"In the Mood" text
Sturmgeschütz Brigade 189 emblem
1st Polish Armored Division emblem
From now on all decals except for those in “Digits” section can be applied to any vehicle of any country.
“Flag of Victory” decal was moved from “Allies” to “USSR” section.
Rank Changes:

Ju-87 G1 and G2 are now rank 2
Tiger II 10,5cm BR in Realistic battles was changed from 8,0 to 7,7


http://warthunder.com/en/game/changelog/current/414

RazoR
March 25 2015, 02:34:22 PM
awesome patch out


Update 25.03.2015 (1.47.9.22)

Items

Mission Maker’ wager - Number of attempts increased from 3 to 10. Awards for all stages increased significantly
‘Hero of the Sky’ wager, Thunderer wager, Wingman wager - Number of attempts increased from 3 to 6. Awards for first 5 stages increased
‘The Best Squad’ wager - Number of attempts increased from 3 to 4
‘Hero of the Sky’ wager can now only be fulfilled in aircraft battles
The ‘Thunderer’ wager no longer counts [Air Domination] missions in arcade battles, as the requirements of the wager cannot be completed there due to the lack of ground targets
A new ‘Wing Breaker’ wager has been added, with the task to destroy air targets in tank missions

Locations

Ash River
Ground deformation is now active.
Respawn point fixes.

Carpathians
Additional cover has been added near the central capture point.
Improved sniper positions on hills.
The road, near the central capture point, under the ruins, has been changed (recessed).

Karelia
Entrances to the central point have been improved.
Ground deformation is now active.

Mozdok
Central capture point in Arcade Mode has been improved - cliffs added which can be used as concealment.

Eastern Europe
Mills and farms have been added to the suburban area.
Some slopes near the bridges have been made less steep.

Poland
Villages of different sizes have been added around the city
New vegetation added.

Kuban
Several balance changes - some hills have been flattened out, capture points have been moved.

White Rock Fortress
Balance on “Capture point C” has been fixed.

Ground Forces

In Arcade Battles - The effect of critical damage has been changed:
Damage to the gun barrel no longer removes the ability to shoot, but increases the cannon’s spread and reduces the muzzle velocity and thus penetration value of its shells.
Damage to the breech may cause a misfire, resulting in no shot to be fired. The probability of a misfire and the resulting wait time depends on the rate of fire and caliber of the cannon.
Damage to the horizontal turret drive (traverse) now temporary stops turret rotation. After expiration of a timer, you will be able to rotate the turret again, but at a reduced speed of 2 degrees per second.
Damage to the vertical gun drive (elevation) will result in the weapon being locked in the position it held when it was damaged, but it will still be possible to elevate the gun by +/- 1 degree.

Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
Increase the level of detail for the mask armour of M4A3E2.
The trafficability of dirt roads has been fixed
For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
Distribution of shells within all ammunition modules of the vehicle was enabled for: KV-1B 756®, T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
Armour piercing capability from 105 mm M67 shell increased to 130 mm according to ‘FM 6-40 1945 Field Artillery Gunnery’
The maximum fire rate of 128 mm PaK-44 gun increased from 3.0 to 3.3 shots per minute.
Detonator settings changed for 75 mm armour-piercing shell K.Gr.rot.Pz (KwK37). Fuse sensitivity increased to 15 mm.
Increased fragmentation radius for the 88 mm shells of KwK36 and KwK43 guns
Visual model for shells of caliber above 30mm added.

Aircraft

Controlling aircraft in Mouse Aim mode is improved.
Extra camouflage for the A-20G-25 has been updated. For players who have already purchased or unlocked it, the camouflage will be available automatically.
BF-110-C4 - gadgets in cockpits are fixed.

Changes in Flight Models:

Ме-410-A-1 - flight model is updated according to the data sheet
Ме-410-A-1/U4 - flight model is updated according to the data sheet
Ме-410-B1 - flight model is updated according to the data sheet
Me-410-B2/U4 - flight model is updated according to the data sheet
Me-410-B6/R3 - flight model is updated according to the data sheet
F-82E - flight characteristics according to the data sheet have been applied.
Ju-87-D3/D5 - stability and controllability during vertical dive have been improved
Ki-43 (all lineup) - geometrical parameters of the tail controls have been specified
Mosquito (all lineup) - stability and controllability during vertical dive have been improved. geometrical parameters of the fuselage have been specified. Improved performance during takeoff and landing in full control mode.
BF-110-C4 - flight model is updated. Geometry of the wing has been specified (installation angle is fixed), leading edge flap actions are more apparent. Stability in maneuvers on low speeds is improved.

Sounds
Fixed ‘engine start’ sound when switching views.

PS4
Fixed tank brake when using Wireless Controller.
Implemented WebHUD.
Dirt on vehicles added.

http://warthunder.com/en/game/changelog/current/424

ShoNuff
April 30 2015, 01:38:15 PM
New release out today: http://warthunder.com/en/game/changelog/current/439



Gaijin Entertainment wishes to announce major Update 1.70.1945
"Weapons of Victory" for War Thunder!

List of changes in War Thunder 1.70.1945

New aircraft:​

USA: AD-2 Skyraider, P-51D-10, P-51, P-47M-1-RE
USSR: Golovachev’s Yak-9M, IL-28 (Cockpit), Yak-9T and Yak-9K (new models), IL-2 1942 (new model), Il-2-37, IL-2M 1943, Dolgushin’s La-7​
Germany: Ar.234 C3, Hs.129 (cockpit), Bf-109B-1
Britain: FireFly F.Mk.I, FireFly F.Mk.V, Seafire Mk.XVII, Seafire FR.47, Sea Fury FB.11, Attacker FB.1, Canberra (cockpit), Sea Gladiator Mk1, Hurricane Mk1 /L (new model), Sea Hurricane Mk.Ib, Sea Hurricane Mk.Ic, Plagis’s Spitfire LF. Mk.IX, Prendergast’s Spitfire FR.MK.XIVe
Japan: J2M2, Ki-21-1a


New ground vehicles:

USA: M2A2, 75mm M3 GMC, M18 GMC, T95, Т28, М10 GMC, М36, M18 “Black Cat”, M5A1 5th arm.div., Rocket Launcher T34 (Calliope)
Germany: StuH 42G
USSR: 4M GAZ-AAA, Su-57, Su-122-54, Т-34-85E, Т-34E STZ, IS-2 Avenger, SU-76М of 5th Guards Cossack Cavalry Corps.


New maps and locations for ground vehicles:

Berlin: Modes available: Domination, Battle, Capture.
Normandy: Modes available: Domination, Battle, Breakthrough, Capture.
Hurtgen forest: Modes available: Domination, Battle, Capture.


Changes to current locations for ground vehicles:

Poland:
A rocky ledge on the north-eastern area of the lake has been added.
Minor balance changes.
Mozdok:
Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.
The riverbed has been re-worked.
Eastern Europe:
Road to the eastern part of city has been changed.
White Rock Fortress:
New hills and cover has been added to increase the complexity of cross fire to the east of the fort, this originally gave an advantage to one of the teams.
Karelia:
Many changes on this location - increased stone cover away from western respawn point, added new entrances to the centre point, the road through the canyon.
On the central capture point there is a new sniper position.


Awards:

The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened:
Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles.
Premium modifications will be awarded for vehicles of the nation that was used during the battle they are awarded after.
Awarded modifications will be for the vehicles used during the battle they are awarded after.


Interface:

Daily awards interface has been changed.
Format of Information regarding damage to enemy ground vehicles has been changed.


Changes to Damage Models:

Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically.
Improved emergency landing mechanics have been added.
Added the ability to enable vehicle X-Ray during air battles.
Fixed armour related bugs for the Beaufighter Mk 6c/X/21, and Spitfire MK 5b/c.


Ammunition:

The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.
Information about the penetration of shells at different armour angles has been added below the shells tooltip.
The amount of time that it takes for a fuel tank fire to cause an explosion has been changed. Now, it will take a set amount of time (10 - 15 sec.) before ammunition and fuel tanks may detonate from a fire in other modules. After this time has lapsed, the chance of ammunition or fuel tank explosion is higher than it previously was in 1.47.
All high-explosive shells, that were not tracer shells in reality, no longer show a tracer effect in the game.
The muzzle velocity of the 90mm armour-piercing shells for the M36 and M3A1 cannons have been changed to 912m/sec.
The muzzle velocity of armour-piercing shells for German 75mm cannons with a barrel length of 43, 48 and 46 calibers have been changed. The maximum muzzle velocity is now featured by the PaK 40 (SPG Marder III).
The visual effects of hits into the ground and on vehicles by projectiles with normal caliber rounds have been reduced.
Fixed the amount of RS-132 rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943).
Fixed the ammunition selection of offensive and defensive weapons for the TBF-1c and Avenger Mk I.
Fixed the ammunition selection of offensive weapons for the Ju-87B-2 and Ju-87R-2.
Fixed the selection of offensive weapons for the F8F-1.
Fixed jamming for default Hispano Mk.V through overheating.
Fixed the ammunition selection of the offensive machine gun UBS for the LaGG-3-34.


Changes and fixes of ground vehicles:

Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch).
The ammunition load of the Pz.III N has changed from 56 to 64 shells.
The rotation speed of the Tiger I Ausf. H1’s turret has increased from 7.5 degree/sec to 12 degree/sec, and for the Ausf. E’s turret, 7.5 degree/sec to 14 degree/sec.
Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x).
The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54.
The time to change magazines on the M16 SPAA has been increased to 14 seconds.
A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed.
The ammunition load of the M41A1 has been changed from 57 to 65 shots.
The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h.
The APCR shell ZBM-8 has been added to the ammunition selection for the T-54 1949.
The APCR shell ZBM-8 and HEAT shell ZBK-5 have been added as selectable types of ammunition for the T-54 1951. The battle ratings of these tanks will be updated in one of the next updates.
The HEAT shell M431 has been added to the ammunition selection for the M47.
The armour-piercing shell M82 has been added to the ammunition selection for the M26E1 and T32.
The fire rate of the 120mm M58 cannon has been increased from 3.6 to 4 shots per minute.
A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed.


Changes and fixes to aircraft​:

A separate research line for British naval fighters has been added.
All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched.
Added the anti-g-load-suit modification for the F-82E, F8F-1 and F8F-1B.
Localization of the Il-2M with swept wings has changed to Il-2M type 3.
Changed the localization for the Canberra B Mk 2 and Canberra B (i) Mk 6.
Added a specific test flight for British naval aviation.


New skins for aircraft:

A-20G-25 - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin.
B-17G - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79".
P-51D-30 - "Dooleybird", a Mustang IV - KM272, flown by F./Lt. A.S. Dooley, No. 19 Squadron, RAF, 1945. Camouflage by Michael "__StrafeMike__" Ioannides.
Ki-200 - "Prototype #403, as it looked shortly after being captured by US Forces. Camouflage by John "Sick2day" Hermance.
Ki-84 ko - Camouflage with insigna of 22nd Sentai, Philippines, Autumn 1944. Hypothetical jungle camouflage. Camouflage by Pierre Blancart "Petranera".


New skins for ground vehicles:

Camouflages have been added for most USA ground vehicles.


Decals:

Decals for aircraft have been added:
Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943
"Eat-Em-Alive" emblem, No. 30 Squadron RAAF
No. 77 Squadron RAAF P-40 nose art
Royal Australian Air Force Roundel, 1942-1946
"Lynx" emblem of No. 416 Squadron RCAF
"The Fiery Queen" pin-up, No. 425 (Alouette) Squadron RCAF
Royal Canadian Air Force Roundel 1946-1965
"African Mask", Fighter (Pursuit) Group III/6, 5th Squadron insignia. Pierre le Gloan
"Mosquito" insignia from Portuguese 1st Expeditionary Fighter Squadron, Azores Islands, 1941
"Penguin" Emblem of 5./St.G 2, 1940
Emblem of the 150a Squadriglia, 2° Gruppo
Emblem of the 278a Squadriglia, 132° Gruppo Autonomo A.S.
Emblem of the 377a Squadriglia Autonoma
Brazilian Air Force Roundel
Indonesian Air Force Roundel
Iranian Air Force Roundel
Pakistan Air Force Roundel
Portuguese Air Force Roundel
Royal Thai Airforce Roundel 1941-1945
South African Air Force Roundel
Emblem of No. 193 Squadron RAF
"Braying Donkey" emblem, No. 37 Squadron RAF, Egypt 1942
Emblem of No. 609 Squadron RAF
Emblem of No. 80 Squadron RAF
Emblem of No. 804 Naval Air Squadron, Fleet Air Arm of the Royal Navy
"Shangri-La", Don Gentile's P-51B, 336th Fighter Squadron, 4th Fighter Group
Emblem of the 68th Fighter Interceptor Squadron
Emblem of 1st Pursuit Group of the AVG (American Volunteer Group)
Insignia of the Strike Fighter Squadron 11 (VFA-11), "The Red Rippers"
Personal emblem of Maj. Vyacheslav Sirotin, 17th IAP

Decals for ground vehicles have been added:
M18 Hellcat, "Black Cat" emblem
"Месть за брата героя" (Revenge for the Hero brother) text
"Major Jim" text, 1st Armored Division
"Blondie" text
Emblem of the ‘66th Armoured Regiment’
Emblem of the ‘33rd Armored Regiment’
"Lidice" text
Emblem of the ‘División Mecanizada Brunete n.° 1’
Emblem of the ‘1er régiment de chasseurs à cheval’
Emblem of the ‘Egyptian 4th Tank Division’
‘Kangaroo’ emblem, used by Australian troops on captured vehicles
Emblem of the ‘3e régiment de chasseurs d'Afrique’
"Chwat" text
Emblem "Devils Head", from 31st Panzer Regiment, 5th Panzer Division
Emblem of the ‘10th Panzer Division’
Emblem of the ‘21st Panzer Division’
Emblem of the ‘507th Heavy Panzer Battalion’
"864" Tank Number
"5100" Tank Number
"Tadeusz" Text
Emblem of the Canadian 5th Armoured Division
Text "k230"
5 Guards Cavalry Corps, Su-76M markings


Changes to flight models:

F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive.
B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control.
TBF-1C - Functionality of propulsion system (engine-propeller-system) has been changed. Refined the geometry of control surfaces (handling has been improved). Improved stability in maneuvers on high speeds (tendency of pitching the nose upwards reduced).
La-5F/FN - Improved automatic engine control. Reduced the impact of compression on control surfaces, “jamming” of elevators was minimized while maneuvering at low speeds and in “Mouse Aim” mode. The overall maneuverability and controllability on this control type has been improved.
I-15 (all) - Flight model updated (new settings for these planes have been added).
Gladiator Mk.II (all) - Flight model is updated (new settings for these planes were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Improved performance during takeoff and landing.
Fairey Swordfish Mk I - Flight model updated (new settings were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Stability during torpedoing has been improved.
Ki-43-3 otsu - Temperature control of the engine has been fixed. Overheat temperature is equal to 230 degrees celsius.
F4U-1 (all) - Bug in the engine functionality has beem fixed. Acceleration capability during takeoff has been improved. Stability during a vertical dive and in maneuvers at low speeds have been improved.
PBY-5/5a, H6K4 - A bug has been fixed, which led to uncontrollable rotation with ever-growing angular velocity after bombs were dropped, ultimately resulting in the destruction of the aircraft.
He-111 (all) - A bug has been fixed, where engines could be damaged by turning them off and back on again.
Ki-84 (all) - A bug has been fixed, which led to shortfalls of the maximum engine power at sea level.
A-26 - A bug has been fixed, which led to the inability to use emergency power.
Hs-129 - A bug has been fixed, which made it impossible to start the engine in the air at speeds lower than 170 km/h.
Ju-87 D-5 - A bug has been fixed, which led to the engine turning off randomly in Arcade Battles.
Typhoons ‘Mk 1a’ and ‘Mk 1b’ - flight model has been updated. Both aircraft are now tuned in accordance with having Napier Sabre II engines (maximum manifold pressure +7 psi up to 2065hp).
Typhoon Mk 1b\late flight model has been updated. Aircraft now tuned in accordance with having the Napier sabre IIa engine (maximum manifold pressure is +9 psi up to 2235hp).
Hurricane MK.I - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
Sea Hurricane MK.I C - flight model updated according to the data sheet.
Sea Hurricane MK.I B - flight model updated according to the data sheet.
Mustang MK.IA - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
Yak (all) - Fixed engine overheating at low rpm whilst idle on the ground (can remain idling without any restrictions).
Spitfire (all) -Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Adjusted temperature characteristics. Improved logic of propeller rpm controller in the automatic engine control mode.
F8F-1/1B - Changed the operating mode of the engine. 100% engine control handle position is equal to “Military” mode (53.5 Hg on the first gear of supercharger, duration of use - 5 minutes). Refined geometric, balance and aerodynamic characteristics.
P-47M - flight model updated according to the data sheet.
Yak-9M - flight model updated according to the data sheet.
Ki-21-1Ko - flight model updated according to the data sheet.
J2M2 - flight model updated according to the data sheet.
IL-2M-37 - flight model updated according to the data sheet.
IL-2M-1943 - flight model updated according to the data sheet.
AD-2 - flight model updated according to the data sheet.
Fairey Firefly Mk.1 - flight model updated according to the data sheet.
Fairey Firefly FR. Mk.V - flight model updated according to the data sheet.
Bf-109-B - flight model updated according to the data sheet.
Seafire mk XVIII - flight model updated according to the data sheet.
Seafire Mk 47 - flight model updated according to the data sheet.


Sounds:

M1919A4 tank machine gun sounds have been updated.
Degtyaryov (DT) tank machine guns have been updated.
Opening and closing the cockpit while flying results in a more noticeable sound difference.


Store:

From today's major update, the War Thunder store will now open in the same local language as the game is in itself.

RazoR
April 30 2015, 02:49:29 PM
>Il-2-37

http://static.tumblr.com/omq8zsh/qcKlxtg6q/randy_marsh_ectoplasm.jpg

Torashuu
April 30 2015, 03:54:50 PM
You miss the Sea Fury FB.11? Figured you'd be all over that as well.

RazoR
April 30 2015, 06:30:19 PM
You miss the Sea Fury FB.11? Figured you'd be all over that as well.Radialshit, meh.
Also M18 and AD-2. So i guess ill get one of those first.

In other news Calliope is ridiculous.

Sp4m
November 12 2015, 08:49:26 AM
https://www.youtube.com/watch?v=CISzG08P9jU

RazoR
November 12 2015, 09:06:14 PM
almost funny

Baarhyn
November 12 2015, 09:31:38 PM
almost funny
Hey razor, just curious but is there anything they could do that would piss you off?

Sent from my SM-N910W8 using Tapatalk

RazoR
November 12 2015, 09:42:50 PM
almost funny
Hey razor, just curious but is there anything they could do that would piss you off?

Sent from my SM-N910W8 using Tapatalki dont play the game mate

the guy in the youtube is still trying too hard

Baarhyn
November 12 2015, 11:44:46 PM
almost funny
Hey razor, just curious but is there anything they could do that would piss you off?

Sent from my SM-N910W8 using Tapatalki dont play the game mate

the guy in the youtube is still trying too hard
So why the fuck are you defending a game you dont play anymore to people that still play?

And i dont talk about this thread in particular, but your whole "contribution".

Sent from my SM-N910W8 using Tapatalk

RazoR
November 13 2015, 12:17:33 AM
almost funny
Hey razor, just curious but is there anything they could do that would piss you off?

Sent from my SM-N910W8 using Tapatalki dont play the game mate

the guy in the youtube is still trying too hard
So why the fuck are you defending a game you dont play anymore to people that still play?

And i dont talk about this thread in particular, but your whole "contribution".

Sent from my SM-N910W8 using Tapatalk

Because these people are fun to troll? I mean how sad you should be to a play a game you loathe?

P.S.: The youtube is still bad. Not sure how that's "defending" anything.

Isyel
November 13 2015, 07:19:36 AM
Agreeing with RazoR that the video is awful.

Other than that lolling at the "lol I troll you" response.

spitroast
December 15 2015, 07:42:46 AM
1.55 with some British tanks

Update 1.55 - "Royal Armour"

New Vehicles

​Great Britain
Crusader Mk II (Cruiser Tank)
A13 Mk I
A13 Mk I 3rd RTR (premium)
Tetrarch Mk I
T17E2
Stirling B Mk I
Stirling B Mk III

​Great Britain (The following tanks will become available during the course of the British Ground Forces CBT)
Valentine Mk IX
Valentine Mk XI
А34 Comet I
A30 Challenger
Armoured Car Mk II (SPAA)
Crusader AA Mk I (SPAA)
Crusader AA Mk II (SPAA)
Crusader Mk III (Cruiser Tank)
Сhurchill Mk III
Сhurchill Mk VII
Cromwell I
Сenturion Mk III
AC IV Thunderbolt (premium)
3 inch Gun Carrier
Avenger
Archer
Caernarvon
A39 Tortoise
Charioteer Mk VII
Cromwell Mk V
A13 Mk II
Sherman VC Firefly
Achilles
Matilda
Valentine Mk I

Germany
​Kpfpz. Churchill (premium)
Ju-88A-1

Japan
Ki-61-I Tei
A7M2
Ki-44-II Hei
Ki-44-II Otsu (premium)

USA
F3F-2

USSR
MiG-17
Т-44-122 (premium)

New Locations and Missions

“Tunisia” - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture)
"Second Battle of El Alamein" - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).

Game mechanics

Battle tasks - personal missions, complete them and get rewards (will become available a few days after the Update release)

Changes in Locations and Missions

Minimap in the mission briefing screen has been improved

Research and Economy

M10 17pdr Achilles was moved to 3rd rank without BR changes

Changes in Flight Models

Click here for more details.

Changes in Ground Vehicles Armament

Fire rate for the 75mm M8 cannon has been increased from 9 to 9.3 shots per minute (M24 tank).

Control

Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.

PS4

Fixed and improved head tracking using Playstation Camera.

Miscellaneous

Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
Floating (Amphibious) capability is now available for the PT-76.
Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.



https://www.youtube.com/watch?v=9Q3vQQoKSZw

spitroast
December 28 2015, 09:14:21 PM
Fucking game is unplayable for me atm, tanks jumping across bridges, planes juddering across my sights, fucking lag is driving me nuts... I've quit around 20 battles today in frustration

Lief Siddhe
December 28 2015, 11:25:39 PM
Strange. I caved in and reinstalled (because P-40) and it runs smoothly. Havent played much tho tbh

ShoNuff
December 29 2015, 12:44:19 AM
I have not noticed anything out of the ordinary either.

spitroast
January 6 2016, 07:26:35 AM
It wasn't just WT so I assumed it was the laptop throttling back because it wanted to. I have maximum performance on pretty much everything and no huge heat issues but I was still being throttled so I installed Throttlestop (https://www.techpowerup.com/downloads/2288/throttlestop-6-00/)which sure enough cured it...

spitroast
March 29 2017, 07:43:51 PM
Revisited this recently, read this (https://forum.warthunder.com/index.php?/topic/349898-countermeasures-against-forbidden-modifications/#comment-6846212)...

"Since January, an additional 568 users have been permanently banned for using third-party modifications in violation of the user agreement - use of prohibited modifications. (EULA)."

Quit again

:razor: