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WhenSofflesGetsUpset
December 18 2013, 02:30:41 PM
less of a fight

Invasion of Requiem: Roughly 1:1 odds, Disavowed only vs SSC+KILL+handful of hangers on. Disavowed more caps, SSC+KILL many more subcaps.
Invasion of Sadlands: 3:1 odds, SSC+KILL+TRI+VoC+piles of endless blues. SSC+KILL, >2:1 odds against DE-NY subcaps, caps, support, everything.

>DE-NY still engages because thats what we do, we're in wspace for the fights. The reason we invaded in the first place is because KILL and co have a bad habit of invading pvp entities, bad pew practices, AND because they invaded us.

We put up way more of a fight than the "invaders" did in round 1 against absolutely ridiculous odds. Stop sipping the koolaid and check the numbers bud.

Or are you here only to smack? I can post some hilariously biased posts, but everything I say can be backed up and researched to be the facts. (Entrox specifically mentioned less smack, more facts in this thread too, try not to get infracted m8).

vDJ
December 18 2013, 03:19:09 PM
http://youtu.be/VFEZVFSuGLM

http://www.reddit.com/r/Eve/comments/1t63r0/saving_sadlands_a_wormhole_defended/

Nice vid, here's my dps PoV :


http://www.youtube.com/watch?v=kjEk_agivBA

Wald
December 18 2013, 04:12:28 PM
ton of crap

Hello there, this is Wald speaking.

I have no idea who you are but when faced with your comments I decided to voice my opinion:

1) You are an idiot. Also, you are a douchebag. No, no. I don't mean to offend you. You are an idiot and a douchebag. Improve it, please!
2) We have gained numerous advantage over Disvowed and WSpace very easily merely through the fact that that your corps are highly unpleasant to the majority of WH community. I'll put it differently. Guys, nobody likes you. And the fault lies in your leadership. I am sure there is a plenty of decent guys among you but the leaders are... well... there is a lot of stuff they could improve. Especially the Disvowed ceo, the legendary Mark Leadfoot. Where was I? Ah, so... everyone wanted to join the op and dunk you guys. I am telling you! Through the douchbaggery of the leaders the regular members are viewed as assholes too! Unfair but true!

I can give you a small advice: sell your chars and buy some random off the forums. And don't be a douchebag this time! :) Simples! Alternatively just disband your corp and make a fresh one with the same people but under the new name! And don't be a douchebag! Yet another idea: let another group of ppl to lead your corp and just retire yourself.

Cheers,
W.

XenosisReaper
December 18 2013, 04:17:10 PM
Turns out if you're a shitty sperging smug shitlord people might come shit on your spaceships

vDJ
December 18 2013, 04:34:20 PM
Turns out if you're a shitty sperging smug shitlord people might come shit on your spaceships

Good thing you don't play anymore :^)

XenosisReaper
December 18 2013, 04:51:03 PM
Turns out if you're a shitty sperging smug shitlord people might come shit on your spaceships

Good thing you don't play anymore :^)

p much :3

whispous
December 18 2013, 04:55:24 PM
and I thought they smelled bad... on the outside!

Orar Ironfist
December 18 2013, 06:01:37 PM
Turns out if you're a shitty sperging smug shitlord people might come shit on your spaceships

And yet people will still cry about blobs and honor. Never fails to amaze me.

Tetsuo
December 18 2013, 06:32:53 PM
Pretty sweet to log in for the third day in a row and find that yet another sperging retard has come from the eve-o wormhole subsection and registered on failheap. :cut:

Also, I caught an untanked Iteron V with 100 mil worth of Amarr fuel blocks on the hisec static in my purifier yesterday, lemme tell you about elite wormhole PVP

sorany
December 21 2013, 04:35:34 AM
less of a fight

Invasion of Requiem: Roughly 1:1 odds, Disavowed only vs SSC+KILL+handful of hangers on. Disavowed more caps, SSC+KILL many more subcaps.
Invasion of Sadlands: 3:1 odds, SSC+KILL+TRI+VoC+piles of endless blues. SSC+KILL, >2:1 odds against DE-NY subcaps, caps, support, everything.

>DE-NY still engages because thats what we do, we're in wspace for the fights. The reason we invaded in the first place is because KILL and co have a bad habit of invading pvp entities, bad pew practices, AND because they invaded us.

We put up way more of a fight than the "invaders" did in round 1 against absolutely ridiculous odds. Stop sipping the koolaid and check the numbers bud.

Or are you here only to smack? I can post some hilariously biased posts, but everything I say can be backed up and researched to be the facts. (Entrox specifically mentioned less smack, more facts in this thread too, try not to get infracted m8).

wait. you put up more of a fight?

okay, let's just examine some facts. when you finally tried to pull your bullshit "warp to the last static" move as you did in our requiem invasion your leadership whined and complained for a solid 10-20 minutes that V0lta was too intimidating and demanded they leave before you would fight. so we sent the ishtar fleet home.

the eventual fight you ended up taking based on the numbers you knew about was roughly ~120 DE-NY and friends vs 140-150 NATRES. which really means you weren't these big manly men you claim to be, but rather whiny risk-adverse bitches. If you wouldn't fight when 30 ishtars show up, you sure as shit weren't going to show up and fight against the 60-80 logged off BLOOD UNION & assorted other russians who were just waiting to kill you and your W-Space amigos.

as for putting up more of a fight, bullshit. in our invasion of requiem we absolutely made mistakes. Despite those mistakes, in our combined off timezone we managed to not only kill enough of your dreads to make us nearly pull even in the ISK war but the reality of the numbers/dps game was so far in your favor that you should have sloshed us, but you didn't.

in the end our caps on field died within minutes of landing (duh) which put our effective force at ~65 subcaps vs your ~40 subcaps and 17 dreadnoughts and 5 carriers for 90% of this fight. Keeping in mind that our FC made a really stupid mistake and bit on your obvious bait which put nearly all of your dreads at optimals and much better field position if you will, it took you nearly an hour to clear us off your field. your effective DPS with dreads and carriers triple that of ours at least should have fared way better than it actually did.

flash forward to your laughable attempt at invading what should quite clearly be the un-invadable KILL wormholes, you never even made a play for an actual invasion. you never made a second play for hole control, you pretty much just tried to do your "last wormhole warping turkey shoot" bullshit and kill our slowcats, failed miserably and then boated out of your POS far enough for us to counter you derpy tards with a hero dictor and bouncing to land in between you and your shields.

you complained and you whined and eventually we gave in and gave you the fight you thought you might be able to manage and then in classic wormhole fashion BLOOD UNION. you shitbirds might as well just stay out of wormholes from now on, lowsec suits you.

Jayarr
December 21 2013, 04:51:26 AM
less of a fight

Invasion of Requiem: Roughly 1:1 odds, Disavowed only vs SSC+KILL+handful of hangers on. Disavowed more caps, SSC+KILL many more subcaps.
Invasion of Sadlands: 3:1 odds, SSC+KILL+TRI+VoC+piles of endless blues. SSC+KILL, >2:1 odds against DE-NY subcaps, caps, support, everything.

>DE-NY still engages because thats what we do, we're in wspace for the fights. The reason we invaded in the first place is because KILL and co have a bad habit of invading pvp entities, bad pew practices, AND because they invaded us.

We put up way more of a fight than the "invaders" did in round 1 against absolutely ridiculous odds. Stop sipping the koolaid and check the numbers bud.

Or are you here only to smack? I can post some hilariously biased posts, but everything I say can be backed up and researched to be the facts. (Entrox specifically mentioned less smack, more facts in this thread too, try not to get infracted m8).

wait. you put up more of a fight?

okay, let's just examine some facts. when you finally tried to pull your bullshit "warp to the last static" move as you did in our requiem invasion your leadership whined and complained for a solid 10-20 minutes that V0lta was too intimidating and demanded they leave before you would fight. so we sent the ishtar fleet home.

the eventual fight you ended up taking based on the numbers you knew about was roughly ~120 DE-NY and friends vs 140-150 NATRES. which really means you weren't these big manly men you claim to be, but rather whiny risk-adverse bitches. If you wouldn't fight when 30 ishtars show up, you sure as shit weren't going to show up and fight against the 60-80 logged off BLOOD UNION & assorted other russians who were just waiting to kill you and your W-Space amigos.

as for putting up more of a fight, bullshit. in our invasion of requiem we absolutely made mistakes. Despite those mistakes, in our combined off timezone we managed to not only kill enough of your dreads to make us nearly pull even in the ISK war but the reality of the numbers/dps game was so far in your favor that you should have sloshed us, but you didn't.

in the end our caps on field died within minutes of landing (duh) which put our effective force at ~65 subcaps vs your ~40 subcaps and 17 dreadnoughts and 5 carriers for 90% of this fight. Keeping in mind that our FC made a really stupid mistake and bit on your obvious bait which put nearly all of your dreads at optimals and much better field position if you will, it took you nearly an hour to clear us off your field. your effective DPS with dreads and carriers triple that of ours at least should have fared way better than it actually did.

flash forward to your laughable attempt at invading what should quite clearly be the un-invadable KILL wormholes, you never even made a play for an actual invasion. you never made a second play for hole control, you pretty much just tried to do your "last wormhole warping turkey shoot" bullshit and kill our slowcats, failed miserably and then boated out of your POS far enough for us to counter you derpy tards with a hero dictor and bouncing to land in between you and your shields.

you complained and you whined and eventually we gave in and gave you the fight you thought you might be able to manage and then in classic wormhole fashion BLOOD UNION. you shitbirds might as well just stay out of wormholes from now on, lowsec suits you.


no-one cares you whiny irrelevant scrub

Autoritare
December 21 2013, 05:58:39 AM
no-one cares you whiny irrelevant scrub

Merriam Webster would like to have a word with you. Believe it or not, but the posts in this thread the last week is very relevant to what is going on in wormholes...

Hold on.. Yep, this is the wormhole thread on this website. So either you guys can bitch and complain like a bunch of pubbie faggots every time someone posts something that you weren't cool enough to be involved in, or you can enjoy the content that the "sperging" wormholers feed you. Or, we can not post anything and this thread can be a shitlord circlejerk of actual irrelevants not posting anything. ever.

(Relevant) The W-space Axis of United Wormhole Alliances and Corporations has begun establishing their diplomatic cabinet for a united operational front coming soon™.

Keeves
December 21 2013, 06:51:32 AM
no-one cares you whiny irrelevant scrub

Merriam Webster would like to have a word with you. Believe it or not, but the posts in this thread the last week is very relevant to what is going on in wormholes...

Hold on.. Yep, this is the wormhole thread on this website. So either you guys can bitch and complain like a bunch of pubbie faggots every time someone posts something that you weren't cool enough to be involved in, or you can enjoy the content that the "sperging" wormholers feed you. Or, we can not post anything and this thread can be a shitlord circlejerk of actual irrelevants not posting anything. ever.

(Relevant) The W-space Axis of United Wormhole Alliances and Corporations has begun establishing their diplomatic cabinet for a united operational front coming soon™.

No you fucking asshole. No one cares about dickwaving and smug bullshit, this thread is here for BR's, so unless you are posting BR's or discussing the BR then get out.

Autoritare
December 21 2013, 06:56:03 AM
No you fucking asshole. No one cares about dickwaving and smug bullshit, this thread is here for BR's, so unless you are posting BR's or discussing the BR then get out.

He's talking about a battle, soooo... Also, not sure if you are familiar with w-space, but it's pretty much all dickwaving and smug bullshit, you dumb scrub.

QuackBot
December 21 2013, 08:00:15 AM
And yet people will still cry about blobs and honor. Never fails to amaze me.
So now i'm on the late wrong change and am going to cry.

Sandslinger
December 21 2013, 11:40:17 AM
No you fucking asshole. No one cares about dickwaving and smug bullshit, this thread is here for BR's, so unless you are posting BR's or discussing the BR then get out.

He's talking about a battle, soooo... Also, not sure if you are familiar with w-space, but it's pretty much all dickwaving and smug bullshit, you dumb scrub.

Actually this thread has been one of the few places, where people have made relevant BR's with either a minimum or dickwaving and as informative and fun to read as BR's get.

Invasions/Counter Invasions and large bat phoning do tend to get people's emotions so high that common sense and decency gets forgotten, as in the last 3 pages =).

There was some mention of invading force making some tactical mistakes they wish they hadn't (their own words) so I would personally love to see a proper BR of the battle outlining the tactics and errors made.

sorany
December 21 2013, 01:20:33 PM
No you fucking asshole. No one cares about dickwaving and smug bullshit, this thread is here for BR's, so unless you are posting BR's or discussing the BR then get out.

He's talking about a battle, soooo... Also, not sure if you are familiar with w-space, but it's pretty much all dickwaving and smug bullshit, you dumb scrub.

Actually this thread has been one of the few places, where people have made relevant BR's with either a minimum or dickwaving and as informative and fun to read as BR's get.

Invasions/Counter Invasions and large bat phoning do tend to get people's emotions so high that common sense and decency gets forgotten, as in the last 3 pages =).

There was some mention of invading force making some tactical mistakes they wish they hadn't (their own words) so I would personally love to see a proper BR of the battle outlining the tactics and errors made.

Well, for the first part of the invasion we had some super shit holes. We had a lot of trouble actually getting anything just by being unlucky. Most of the US guys went to bed really late and when we came back we were still trying to just get our fleet in the front door. As for the battle itself we never lost hole control, even during our super weak EU timezone.

We were rolling holes as normal and as we all warped over to the "new" static, an enemy archon landed at the old static. Right away, trap. obviously. Our FC from SSC did not see it that way and called for the immediate tackle and full hole control fleet (no caps) to warp and kill. Obviously, as soon as we landed (I was the first bubble to go up) enemy dreads started to land at optimals. The kicker is their were no points on field for them or at least none of them were using them, meaning we quite easily could have warped back to static and let them make a play for hole control and use the hole to our advantage as well.

A few minutes after that our SSC FC makes another mistake and calls for all capitals. As off timezone as this was (especially for HK) the few capitals we had logged are the ones we just brought into the hole, and for that HK cap pilots realized this error and did not commit, others were not that lucky. Thus facing 17 enemy dreads, our caps were killed in minutes.

As you will notice in some of the videos from round two in LFARM's home, I had an HK cepter running ahead of our fleet as we kept aligned to him so as to counter this turkey shoot strategy, and it worked well. It gave us a bounce we needed and eventually provided the distraction we were looking for in order to get our hero bubble on their caps boating out of their pos. From there we warped to planet one which conveniently placedq us in between their caps and their POS which forces them as you see in the end to burn away from the POS and not into it.

Autoritare
December 21 2013, 02:15:51 PM
From the RCC POV: We had been getting word that our Daktak bros were targets of the winter invasion. As the day progressed and combat prep was made, we received word that Disavowed and Co. were invading Sadlands. We quickly volunteered ourselves to assist in defense. Soon our guys were able to get into Sadlands and we began sorting out logistics, pilots, and then ref'in the invaders' staging tower.

As the day closed in the late US TZ, the control fleet stood down due to comfortable fleet comp and pilots were dwindling. About three or four hours later, we reformed, sorted the slows and set hole control to continue bringing in all the people who were clammering to get in on the first timer. After a while, Nutmeg had his fleet formed and growing. He assured us that a fight would happen, but had reservations due to the Ishtar fleet, which led to them eventually leaving to give Nutmeg the warm and fuzzy to allow for a fight he was more comfortable with.

He asked that we close the hole to ensure the Ishtars were gone, and then tried to drop his fleet on ours as we moved to the new hole. I assume he hoped to separate our guys in transition at ranges and gain field advantages. We had our guys aligned and I don't recall anyone being caught. Nutmeg regrouped his guys at their pos and aligned them towards our new hole.

Unfortunately, he had left wrecks by his pos, which were the product of the Istar gang killing a carrier and floaters off their pos. Since we had a good warp in and they were aligned well outside the pos, we dropped the fleet between them and thier POS, and bubbles, heros, and the fight happened. Blood Union and Co emerged, the defenders began melting the caps, tengus, guardians, then went after DPS.

The aggressors fought well, but were ultamitely driven from the field. Goodfight :)

Orar Ironfist
December 21 2013, 03:19:23 PM
Shitpoasting aside sounds like a decent scrap. Good posts guys.

Alundil
December 21 2013, 05:05:49 PM
Shitpoasting aside
There was hehe.

But a good scrap nonetheless is accurate.


There can be only one

Lex Arson
December 29 2013, 01:28:58 PM
And one last thing, I know of at least one entity that was batphoned by Disavowed but chose not to get involved, and to be honest I'd be surprised if they were the only ones. Not that there's anything wrong with using a batphone, just don't imply the other guy somehow did something shitty because his friends turned up and your's didn't.

I know I'm late to this thread but Lords "invited" my lowsec cap-heavy alliance to come help before this all went down

derpatalk

WhenSofflesGetsUpset
December 29 2013, 01:34:29 PM
And one last thing, I know of at least one entity that was batphoned by Disavowed but chose not to get involved, and to be honest I'd be surprised if they were the only ones. Not that there's anything wrong with using a batphone, just don't imply the other guy somehow did something shitty because his friends turned up and your's didn't.

I know I'm late to this thread but Lords "invited" my lowsec cap-heavy alliance to come help before this all went down

derpatalk

Are we talking when my alliance was invaded, or when we invaded kill?

I expected the fight we had with ssc/kill to be the first of many in our hole.

I occasionally troll on lex' ts so I figured I'd invite them if they felt like it for both. We'd heard funny rumors of kill batphowning a few folks (we knew of noir and a few others beforehand) so I figured I'd invite a few smaller entities of my own.

+1 to lex for his sarcastic "cap heavy" poast ;)

StevieTopSiders
December 29 2013, 03:13:12 PM
I own a Moros-class dreadnaught.

sorany
December 30 2013, 08:05:16 AM
And one last thing, I know of at least one entity that was batphoned by Disavowed but chose not to get involved, and to be honest I'd be surprised if they were the only ones. Not that there's anything wrong with using a batphone, just don't imply the other guy somehow did something shitty because his friends turned up and your's didn't.

I know I'm late to this thread but Lords "invited" my lowsec cap-heavy alliance to come help before this all went down

derpatalkWe'd heard funny rumors of kill batphowning a few folks (we knew of noir and a few others beforehand) so I figured I'd invite a few smaller entities of my own.

you keep using that term "batphoning" but the reality as stated several times was we actually turned more people away. but hey, I can't imagine why people would volunteer to beat up on some random scrubs. oh right, because you keep trying to force your smug bullshit views on this game down everyone's throat as fact.

Lex Arson
December 30 2013, 12:58:32 PM
I can vouch that lords is a chill m8er on comms (and maybe IRL??) and that his smug forum attitude is just a ~~~persona~~~

derpatalk

WhenSofflesGetsUpset
December 30 2013, 01:39:13 PM
We'd heard funny rumors of kill batphowning a few folks (we knew of noir and a few others beforehand) so I figured I'd invite a few smaller entities of my own.

you keep using that term "batphoning"


we'd heard funny rumors of kill batphowning a few folks


funny rumors of kill batphowning


kill batphowning


batphowning


batphown


you keep using that term "batphoning"

No I don't. Get out noob. ;)

Lex Arson
December 30 2013, 04:05:40 PM
So edge

derpatalk

G0hme
January 3 2014, 08:41:11 AM
Battle Report (http://killalliance.co.uk/kb/?a=kill_related&kll_id=24304)

Losing stuff left and right these days, are we Lords?

DAT BLOB! In your sense of scale, did they outnumber you 3 to 1 there aswell?

Mawderator
January 3 2014, 03:13:31 PM
Why exactly are you smugging about killing Gilas with T3s?

Xarthaginian
January 3 2014, 03:20:20 PM
Why exactly are you smugging about killing Gilas with T3s?

I think what he is smugging about is this. Lords has well publicised his Isboxing, and given the names of all those chars one would assume they were all controlled by 1 person. I dont know if they are Lord's chars or not but GOhme certainly seems to think so.

The smug I assume is about killing Lords's little army. Depending on the way in which it was done though is the point that either validates or destroys his smug. Awesome bait trap or staight up blob?

WhenSofflesGetsUpset
January 3 2014, 05:23:23 PM
Why exactly are you smugging about killing Gilas with T3s?

I think what he is smugging about is this. Lords has well publicised his Isboxing, and given the names of all those chars one would assume they were all controlled by 1 person. I dont know if they are Lord's chars or not but GOhme certainly seems to think so.

The smug I assume is about killing Lords's little army. Depending on the way in which it was done though is the point that either validates or destroys his smug. Awesome bait trap or staight up blob?

Gohme's just a pubbie. Apparently every isboxer in wspace is me. ;)

As I responded to the reddit post - they aren't my chars. That IS however, my corp. Mcwrathy is a good friend of mine.

I was on vacation, told noone to do anything serious without me being around.

He went to clear a gas site in prep to run it with his other 10 ventures, was out of the hole, had a tengu spook him, so he went back home only to jump into the t3 blob, which obviously wtfpwnt his 10 gilas which had no logi support (nor anyone else online I think, morg mighta been derping about his tower but that's it).

So this was A) a straight up gank, B) not me, C) nothing to write home about as they're just a bunch of cheap pve gilas.

I'm not sure what there is to be smug about.

I await the next smugpoast from you where we talk about how terrible I am when the ~5-10 POS mods I abandoned unanchored that some mildly sober gang shot up in my old WH I just moved us out of appear on a killboard (just checked, theyre not up yet).

Speaking of moving out, when I was moving 3 of my archons out of said WH the other day, Kill it With Fire tried to jump me with about 20-30 t3s + at least one bhaalgorn.

I warped my 3 archons to the nullsec hole, tabbed out, was moving cynoalts around came back to see a proteus, phobos, and sabre on me.

I :frysquint: and instead of full-retard jumping thru the hole, I ball up, refit from travel to slowcat, and drop gardes. I start shooting their stuff, sabre starts getting hurt, same with proteus, and sure enough, 5-6 guardians + t3 blob jump through the hole and start shooting me.

I tank them for a bit to ensure their entire fleet has come through (servants wasn't fully tank fit so they get him to about 1/2 armor before reps start stabilizing) then I ninja jump all 3 of my archons thru the hole.

Hole collapses, their fleet with the exception of one person is all on the WH side, my archons are on the NS side.

I warp out without issue, and exchange some friendly back n forth with KIWF in their public channel (which I'm in on a few chars just to chat.)

Now THAT is something to smug about imo, not ganking a bunch of unsupported pve gilas with a proper pvp t3 fleet, then claiming that they're mine. ;)

Booley
January 3 2014, 06:15:39 PM
I was on vacation, told noone to do anything serious without me being around.


Holy shit that ego.

LordsServant
January 3 2014, 06:23:49 PM
I was on vacation, told noone to do anything serious without me being around.


Holy shit that ego.

Considering they aren't 100% up on WH mechanics and all that stuff, and I'd only been working with them for a week or two inside the WH, yeah.

They're chill guys and learning very quickly, but not 100% wh pro vets yet.

Kinda like in most Nullsec alliances only a few guys can call for caps/supers - it's got nothing to with ego, just ensuring silly losses don't happen by accident.

Shit happens, you move on, I look forward to getting a proper fight with them and giving mcwrathy his revenge as part of a proper pvp fleet.

Will be funny to hear the cries of "oh god isboxers so OP nerf plz no fair they box pilats in peeveepee waaaaah." Only OP when u lose to it, much like everything in eve today it seems...

G0hme
January 3 2014, 08:36:17 PM
True, I am indeed a pubbie, one that you came asking for help when you couldnt handle an WH Farming alt corp. I wonder what a person like that would be called?

Never claimed that they were yours, already knew they were Mokois. But I guess I forgot that the ceo has no stakes in the ass wooping his corp takes if he is not there. Don't get me wrong, I'm more than supportive of your efforts to bring in more targets with the "Taught by lordsservant" bumpersticker on them. People needs stuff to kill, and you and your projects are contributing admirably. You are a true servant of wormhole space!

So as a counter smugness reply you choose a story about jumping capitals through a wormhole to close it? And btw, I heard that Kill It With Fire brought 40-50 T3s to that flight attempt, or was it 70-80? Oh wait, sorry, I appearently also seem to over-exaggerated numbers in my post. But I'm excited to finally have found a place suitable for my tale about a wtfpwnt HEROIC escape from a Goon Nyx and his 10 man support fleet of various dps ships!

It starts out in deep dep NS, I'm sitting there in my Archon, baiting, suddenly 20-30 Motherships lands on grid!!! Turns out it was only one but my Overview had glitched for a sec, so instead of going full-retard back through the wormhole, I ball up and tank the Nyx and support fleet for abit before I ninja jump back, closing the hole behind me and warp off without a scratch, almost manage to land a sweet Crow kill but it warps off.

Now how is that for an EPIC escape? Thanks for letting me share.

XenosisReaper
January 3 2014, 09:19:19 PM
I was on vacation, told noone to do anything serious without me being around.


Holy shit that ego.

Considering they aren't 100% up on WH mechanics and all that stuff, and I'd only been working with them for a week or two inside the WH, yeah.

They're chill guys and learning very quickly, but not 100% wh pro vets yet.

Kinda like in most Nullsec alliances only a few guys can call for caps/supers - it's got nothing to with ego, just ensuring silly losses don't happen by accident.

Shit happens, you move on, I look forward to getting a proper fight with them and giving mcwrathy his revenge as part of a proper pvp fleet.

Will be funny to hear the cries of "oh god isboxers so OP nerf plz no fair they box pilats in peeveepee waaaaah." Only OP when u lose to it, much like everything in eve today it seems...

Jesus fucking christ how do people stand you in corp.

Cue1*
January 3 2014, 11:00:14 PM
Jesus fucking christ how do people stand you in corp.

You seem really really mad. Like, amazingly mad. Maybe you should just not follow Lords around for every single fucking post and whine about it.

LordsServant
January 3 2014, 11:02:15 PM
Just had an awesome fight with sky fighters.

We ended up losing the isk war, but fight went on for like 45m. They couldn't break us (I was triage) and we couldn't break them (because goddamn motherfuckers didn't carry rsensordamps like I told ppl).

The vigilant we lost took >600k damage, and from triage perspective it was sorta intense. Long stalement for a while.

EDIT:

http://i.imgur.com/VObbkWQ.jpg

Will prob write up a more complete br later.

Fight was so intense for some folks this happened:

http://i.imgur.com/uQ5kpY6.jpg

Xarthaginian
January 3 2014, 11:48:56 PM
Bit of fraps would be nice to go with full BR Lords. TIA.

LordsServant
January 3 2014, 11:53:38 PM
Bit of fraps would be nice to go with full BR Lords. TIA.

I have fraps. :P

God willing, Vegas will accept my fraps and not reject it to the pile of "noap don't feel like opening this" footage that has been lost to history (including my last 2 triage fights ffs).

Will likely speed it up as I literally went through iirc 9 triage cycles which is 45m. :P

Altho I'll slow it down for the clutch repz.

Autoritare
January 4 2014, 03:36:54 AM
Bit of fraps would be nice to go with full BR Lords. TIA.

I have fraps. :P

God willing, Vegas will accept my fraps and not reject it to the pile of "noap don't feel like opening this" footage that has been lost to history (including my last 2 triage fights ffs).

Will likely speed it up as I literally went through iirc 9 triage cycles which is 45m. :P

Altho I'll slow it down for the clutch repz.

You could probably send the raw fraps over to Sky Fighters. They could dub and do a mashup. Could be fun to watch.

Autoritare
January 5 2014, 10:24:23 PM
So, a large number of the wormhole community rallied today in Amarr in an assortment of Talwars, Bursts, Interceptors, and random other ships, then proceeded toward Catch to rally with a support fleet of Ishtars. After the formation was complete, the wormholers took to null to pick a fight. While traveling through null, the wormhole fleet was met by a combined null force of Domi's, Ishtars, Tengus, Eagles, Bombers, and assorted ships. The battle raged on with TiDi rising as more arrived to the party, and ships were dropping from both sides. The following is the "doctored report" of the sides involved from the wormhole perspective:

http://dog-net.org/brdoc/?brid=25633 - I would imagine that more kills/losses will continue to load, as some are still pulling from the server.

To no surprise, the null combatants won the field, corpses, and protected Catch from the wormhole invasion :P Maybe next time...

vDJ
January 6 2014, 02:42:05 AM
I had never fought under such heavy TiDi and it was a bit soulcrushing (thank god I was flying a simple ship) but it was pretty fun nonetheless and Im glad I didn't miss this occasion to fleet with old friends :D
I frapsd the whole fight but I'm not sure it's very interesting. I guess I'll just speed it up a lot and see how it turns out.

Walex
January 6 2014, 10:48:45 AM
I had never fought under such heavy TiDi and it was a bit soulcrushing (thank god I was flying a simple ship) but it was pretty fun nonetheless and Im glad I didn't miss this occasion to fleet with old friends :D
I frapsd the whole fight but I'm not sure it's very interesting. I guess I'll just speed it up a lot and see how it turns out.

Not really sure how you are able to combine the word Fun with TiDi and soulcrushing.
F1 warfare FTW?

:-P

vDJ
January 6 2014, 11:34:07 AM
I had never fought under such heavy TiDi and it was a bit soulcrushing (thank god I was flying a simple ship) but it was pretty fun nonetheless and Im glad I didn't miss this occasion to fleet with old friends :D
I frapsd the whole fight but I'm not sure it's very interesting. I guess I'll just speed it up a lot and see how it turns out.

Not really sure how you are able to combine the word Fun with TiDi and soulcrushing.

Me neither tbh...
Let's say it was...an experience.

The Gnome
January 6 2014, 02:00:44 PM
Let's say it was...an experience.

First time flying an inty in a big fight, since the buff, and I had lots of fun. 10% tidi is annoying, but at least you can do shit instead of dying at a black screen. Didn't catch up with fleet until they were engaged in KDF. Imperian thought it was a good idea to primary a Crow going full speed around the sentry blob and took no damage whatsoever, targetpainted with MWD on. Biggest threat were all the inties and dictors. Talwars got more or less blapped.

Was also a small skirmish, after the main fight on gate, when we tried to save the link Tengu. It died and everyone who survived had to dodge multiple camps in Curse, Catch and Provi. It's honestly the most activity I've seen in and around a warzone ever.

Should do interceptors next time. And bring a prober for evac...

ManuMilitari
January 6 2014, 09:27:44 PM
Not really sure how you are able to combine the word Fun with TiDi and soulcrushing.
F1 warfare FTW?

:-P

lelz

XenosisReaper
January 7 2014, 09:45:26 AM
Bit of fraps would be nice to go with full BR Lords. TIA.

I have fraps. :P

God willing, Vegas will accept my fraps and not reject it to the pile of "noap don't feel like opening this" footage that has been lost to history (including my last 2 triage fights ffs).

Will likely speed it up as I literally went through iirc 9 triage cycles which is 45m. :P

Altho I'll slow it down for the clutch repz.

So basically all we learnt today is that Lords is too retarded to use Vegas or Fraps correctly

Mordax
January 7 2014, 10:17:50 AM
So basically all we learnt today is that Lords is too retarded to use Vegas or Fraps correctly

Could you please just fuck off?

vDJ
January 7 2014, 11:02:39 AM
To be fair some fraps alternatives use closed codecs which vegas has trouble reading off the bat.
Then again if this happens too frequently you're better off using other software.

QuackBot
January 7 2014, 12:00:11 PM
lelz
Why is there no show about a salary man being swept into a fantasy world that reflects his own problems through the guise of magic and adventure?

Cue1*
January 7 2014, 12:11:42 PM
So basically all we learnt today is that Lords is too retarded to use Vegas or Fraps correctly

Could you please just fuck off?

Notemptyquoting

the thing from the buzz buzz

Tetsuo
January 7 2014, 12:50:19 PM
So basically all we learnt today is that Lords is too retarded to use Vegas or Fraps correctly


Triple certified "Could you please just fuck off?"

Jayarr
January 8 2014, 08:36:18 AM
*snip*

Ignition SemperFi
January 8 2014, 03:50:58 PM
looks like our drunken corp pos monkeys forgot to refuel the secondary wormhole pos's (aka all offline, loot pinata style):

http://arrow.eve-kill.net/?a=kill_related&kll_id=21262734

Who knows how many countless billions looted

Lex Arson
January 11 2014, 01:37:24 PM
Ffs this thread sucks worse than that syndicate one

Entrox pls

derpatalk

Cue1*
January 14 2014, 06:56:47 AM
So a bit of backstory to explain a few of these BRs. I left Adversity. to get back into WHs, however my normal WH home of PR0BN wasn't what one would call active. I struck it out to look for a corp to call home. I applied with a few corps(including Explorer Corps because Lords isn't as bad as everyone makes him out to be), but Team Pizza seemed most interesting to me, so I joined up with them. I've got a monthish worth of BRs to drop(admittedly not that many).

On my first day in their C5 while we were just talking, a new sig popped up. I probed it out, found it to be a C5 inbound, which had another C5 inbound in it. Mom n Pop Ammo Shoppe were there, and as we scouted each other out, it became clear that there was a possible fight brewing. When no one else stepped up to FC, I called for armor ships and we setup to see if we could bait a fight out. After a while, they seemed uninterested, but as I called for everyone to switch over to shield to skirmish with them, they found their balls and warped to the hole. They had us on numbers from the get go(although the BR doesn't show this), but they wouldn't jump into us. I begrudgingly called us to jump into them. It started with some battlecruisers and T3s, which quickly added in two falcons, and an ECM Tengu, which meant the fleet as a whole spent a lot of time jammed. When we finally managed to get a few of us unjammed, we primaried the ECM Tengu, which died amazingly fast. Turns out he had no tank (https://zkillboard.com/detail/35394893/). Next we intentionally split damage across their two Falcons, which eventually broke. We killed one, forced the other off the field. Our token Exequror died somewhere around here, but that's to be expected. We weren't able to pod either of the ECM ships we downe,d so they just returned in more ships, this time bringing DPS battleships. When they finally brought in a Bhaalgorn, I called for everyone to get back to the hole, and we jumped out. BR (https://zkillboard.com/related/31001965/201312220400/)

Here's where I fucked up. I wanted to setup on the hole to continue the fight in the mid system, that way we were both limited on mass, didn't want them bringing all their caps to play. However, they didn't seem to follow at first, so I didn't make a call. When I realized they were coming through, and that I wanted to re-position for the second fight, I called for a warp off, but it was too late, some of us got caught. I called a warp back, which as it happens worked out, as our logi got out, and was able to setup at range. The fight was back on, this time, the Bhaal wasn't neuting our logi, so we could stick it out. They had enough DPS that our local rep fitted ships died, but everything else was fine, barring one close call on an Absolution. When it became obvious we weren't breaking each other, I called for an escalation of one cap, a dread or triage, either one. One brave soul x'd up with both, so we put the Archon on the hole for just in case, and brought the dread in. Seeing as how they were so battleship heavy, it was pretty clear how this was going to end if they stuck around; apparently it was pretty clear to them too, and they all jumped out. We weren't able to hold the Bhaal, who was very happy to hug the WH, but we did manage to bump a Scorp off the hole and pop him. Shortly there after, their scout warped to the hole at 0, and didn't move, so we popped him too. BR (https://zkillboard.com/related/31002274/201312220500/)

Props to SHOP for bringing the fight.

~~~~~~~~~~~~~~

Next up are a few ganks that I had some fun with. I threw an alt into PR0BN at the same time as being in Pizza, with the plans of deciding which corp I'd go full into depending upon my activity with each corp.

We popped open our static to find what looked like three guys online, hovering around their tower, onlining stuff. We put eyes around the system and watched, thinking maybe they'd do something dumb. They had a nice C3 static with HS access down the chain, so we figured it was a high probability, and we were right. A Mammoth jumps in, so our Proteus on the hole decloaks and goes for it. Unfortunately, he's a bit slow, and misses the hauler, but the guys in the POS reship to combat, and we figure we've got a fight. In the POS, they've got a Cane, Domi, and Vaga. We hop into battlecruisers, and I warp to the wormhole at the same time as the Domi. We land side by side, so I grab point and the two of us start going at it. I assumed their gang was coming too, so I called mine in. The rest of my gang lands and we melt the Domi (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/964/), who tries to jump into the C3 to escape to no avail. He then decides to whine in local about how WHers don't want to fight. Five vs three might be a bit lop sided, but claiming we didn't want a fight was pretty funny considering it could have been a fun fight if he'd gotten his corp mates to commit.

A day later we log in with the same plan("the same thing we do every day Pinkie"), open the static, look for fights. I think this is modus operandi for all PvP WH groups. Anyway, we probe our chain down and find it ends in a C2. I jump in, to find a bubble anchored on the other side, and some clear activity on dscan. I rouse the guys and we jump into our new doctrine Cyclones(really liking these things) and begin looking for where the activity is. I keep seeing a Domi appear and disappear, so I finally give up and pop combats to find him. Turns out, he's sitting on a highsec wormhole, trying really hard to collapse it. He's being smart and timering himself on the highsec side, so we won't kill him due to him timering himself. A devious plan forms in my head. I get one of our pilots to swap out to a dictor with a cloak, and jump him in. Just as he jumps in, a heron logs into the POS, so our dictor cloaks up on the WH inside the bubble. We play the baby steps game and each time the Domi jumps out, we move the dictor just a bit closer. First, it's out of the bubble, back to cloaked up waiting. Then it's over to the WH, cloak up, and wait. He finally collapses the wormhole, bubble goes up, and we all jump in, burn through the bubble on the WH, then burn through our own bubble, and drop the Domi (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/966/).

One more gank alright? Our static dumps us into another active WH, which turns out to belong to a Fweddit corp. They start off with three ships, which is the same as what we've got, so I'm thinking this will be a good fight. They have a C3 static, and apparently were probing it, as all at once, the three becomes fifteen, who seem to begin a process of fuck around as they boat in and out of the POS shields and shoot each other, the POS, and generally be oblivious to us. Finally, an hour later, some brave soul finds our static and jumps in. I was watching the hole, and I see him warp off to a planet. I check scan, and see he didn't cloak. I warp to the planet and see him sitting there, some 50km from me, so I boat towards him, decloak at 0 on him, and begin to lay the hurt, AKA poke him with a dull rusty spoon. I've got eyes on their POS, where I see exactly zero movement. My cloakie Tengu doesn't exactly bring the deeps(100ish DPS), and he's got a bit of buffer, so I call in a buddy in a Loki, and we finish him off (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/969/), just as a single lonely crow lands on the WH. The crow warps off, and they close the WH in our face. I found it pretty surprising they didn't try to save their buddy as they had plenty of time. This is also a bit of an explanation as to why I did something nearly stupid later.

Pizza are a great bunch of guys, I really enjoyed my time with them, however I discovered I was logging into my alt in PR0BN a lot more, so it was pretty clear to me that PR0BN had won, which wasn't all that surprising seeing as how I'd been in PR0BN before. I whole heartedly suggest anyone who wants to get into wormholes who's into the smaller gang stuff(not the huge by wormhole standards KILL vs DE-NY or whoever is the more recent 50v50 fight) to check out Team Pizza. They've got their heads on their shoulders, and are a really nice bunch of guys. I would also highly suggest talking to me about PR0BN, but that might be a slightly less unbiased opinion.

Tonight, we opened our static up again, this time finding a connection to a C3 that had a lowsec static. I jumped into the lowsec to find a Hurricane on the other side, just sitting there. We had a grand total of three online, but figuring it was a good chance to gank something, we formed up our Cyclones and went to go sit on one jump out. The Cane jumps, warps off, then logs while we're forming, so we just kind of sit there. I still have my eyes sitting in the lowsec, when a Heron lands on the hole at 0. Figuring that I was in a cloakie, nullified T3 on the hole at 0, I didn't have much to loose, so I locked him up, and popped him (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/969/). As he popped, an Arazu decloaks and points me, and then a collection of BCs and T1 cruisers land on me. With no plans to stick around for that fight, I jump out and burn off the hole cloaked. They jump in after me, but can't catch me and jump out. Figuring this was a good chance to welp our fleet, we decided to take the fight, warping our three Cyclones into what was at first, just their one Brutix who hadn't jumped out yet. He jumps as we put him to half shields, and after a minute or so, the rest of his gang comes in, which was all according to plan except the Hyperion, that we hadn't seen before, and was very much so a game changer. We stuck around anyway, a fight is a fight right? We primary the Hurricane(bad call on my part, but the other stuff hadn't decloaked yet). As the Cane pops, I do too, but keep calling from my cloakie eyes. We go for a Caracal who jumps out in 5% structure, and at this point it's just Sasha left, who jumps out, then back in, and warps off without an issue. Counting the Heron they used to bait the fight(who had a sisters expanded probe launcher fit), we just barely won the ISK war. BR (http://www.applied-agoraphobia.com/killboard/index.php/kill_related/970/)

What I'm learning is that C4 space is much more occupied than it used to be, and it's much more US TZ occupied too.

Cue1*
January 16 2014, 06:20:58 AM
Once again, we, the brave souls of PR0BN, stepped out into the void that is wormhole space and opened up our static for the night, wondering where we would find ourselves this time. Upon jumping through, I checked Dscan and siggy, saw some wrecks, a pair of Proteus, and a tower. Unfortunately, I'd derpped and dropped combats already, but I'd moved them off scan as quickly as I could, so it was 50/50 on if they saw them or not. I started using Dscan to find them, and found the wrecks in an anom, the Proteus at a planet. I warped to the one moon, and sure enough, they're in the shields. Damn. They start moving, so we all start getting interested. We move another set of eyes in, and make plans to bait them, but one of the Proteus warps off to what we can only assume is a WH, as he disappears from Dscan shortly there after. Around this time, we notice the wrecks on scan are beginning to disappear, so apparently my probes didn't spook them, as it had only been 20 minutes or so. We have our bait ready, and the rest of the gang on the hole. It's go time.

Two site running Tengus land in one of their anoms, and get to work. After the first wave, and quite a bit of intentional derps to slow down the killing of sleepers, we give up, apparently they aren't interested in ganking our two Tengus. The Proteus that's left swaps into a Helios, and warps off to the same place the previous Proteus had. We follow, finding their static was a C4 with a C1, after fifteen minutes of his probes being out with only seven sigs to probe, we put our own probes out, and find the C1, STILL before our little friend had found it. The C1 had a nice highsec, which he apparently eventually found, as about half an hour later he'd landed back at the POS.

He pulls out an Itty V, so we setup to pop him on either side of his static. He unanchors his CHA, and I notice the SMA is the only thing online, everything else is just anchored. As soon as he warps away, we decloak our T3s on either side of the static, and catch him in his static (http://www.applied-agoraphobia.com/killboard/?a=kill_detail&kll_id=975), with some nearly 200m worth of fuel and ammo, but his pod warps off, as our dictor hadn't even left our home system yet(he didn't exactly have a lot of time). However, he starts the amazing fun and drops this little jewel:


[05:03:23] jonoaod > seriusly dick shits

His pod warps back and jumps, but our dictor is around this time, and he's timered. We whore everyone onto the pod (http://www.applied-agoraphobia.com/killboard/?a=kill_detail&kll_id=974), and get another gem in local:


[05:04:48] jonoaod > seriously
[05:04:56] Sasha Contovis > seriously
[05:04:58] CueCue QQ > yup
[05:05:11] jonoaod > time to bring provi block this way

Ok, now things are on. We're so scared of provi block coming into our wormhole over a simple hauler gank, we're going to add insult to injury and RF his POS since it's defenseless. While we're Rfing the tower, we discuss how we're going to deal with the tower when it's out of RF. Then, this happens:

http://i.imgur.com/r3yaGvZ.png

Aww hell, this is gonna be good. We know his Proteus and Helios are in there, so we're hoping for something good. Then, he sweetens the deal with this:


jonoaod has added you as contact with Terrible Standing
welcome to the hunt, ur now a provi blocs hit list, and well be seiged out ur holes in3month

The lootfairy wasn't our best fan, as nothing dropped, but we popped all the POS mods too because we figured he'd get even more upset about the extra killmails (http://www.applied-agoraphobia.com/killboard/index.php/kill_related/985/).

XenosisReaper
January 18 2014, 10:50:48 PM
Hi, actually a srs post now

I know vDJ is wormholing and I basically need to get in touch with him

if you know him, then tell him to ping xenosisreaper@hotmail.com

This is a non-shitpost, if you have contact with him please tell him to ping me.

whispous
January 20 2014, 10:51:20 AM
PM him?

Ignition SemperFi
February 4 2014, 04:30:43 PM
looks like our drunken corp pos monkeys forgot to refuel the secondary wormhole pos's (aka all offline, loot pinata style):

http://arrow.eve-kill.net/?a=kill_related&kll_id=21262734

Who knows how many countless billions looted


From the same corp that brought you this... we bring the pendulum back our direction, by being prepared for the worst... Avoiding being ganked while PVE'n in a WH. - http://arrow.eve-kill.net/?a=kill_related&kll_id=21730425

Kill It with Fire n Co. warp in their Bhals, Proteuses, legions, guardians, and have a sabre on field bubbling our caps. Our nag is primaried and they start putting a hurt on our triage carrier. We knock the bhals out first, and then with some target switching are able to knock some of the guardians and a proteus in the first engagement. They have some bombers and interceptors trying to loot/destroy wrecks... While waiting for siege to finish, they come back with more legions now configured as neut legions, proteuses, sniping nag (which is out of our range), and more guardians. They primary the nag and the carriers again, but to no avail, they then pop one of the noctis and a falcon. They have a second capital enter the wormhole which closed the hole, but by this time they were de-engaging again. We had some secondary carriers enter the field during the fight as well. One of their pilots lost both a proteus and a legion (ouch on that skill loss)

GFs were had in local... meanwhile (i was out of the wormhole and only able to hear about this on mumble)

LordsServant
February 4 2014, 05:22:48 PM
looks like our drunken corp pos monkeys forgot to refuel the secondary wormhole pos's (aka all offline, loot pinata style):

http://arrow.eve-kill.net/?a=kill_related&kll_id=21262734

Who knows how many countless billions looted


From the same corp that brought you this... we bring the pendulum back our direction, by being prepared for the worst... Avoiding being ganked while PVE'n in a WH. - http://arrow.eve-kill.net/?a=kill_related&kll_id=21730425

Kill It with Fire n Co. warp in their Bhals, Proteuses, legions, guardians, and have a sabre on field bubbling our caps. Our nag is primaried and they start putting a hurt on our triage carrier. We knock the bhals out first, and then with some target switching are able to knock some of the guardians and a proteus in the first engagement. They have some bombers and interceptors trying to loot/destroy wrecks... While waiting for siege to finish, they come back with more legions now configured as neut legions, proteuses, sniping nag (which is out of our range), and more guardians. They primary the nag and the carriers again, but to no avail, they then pop one of the noctis and a falcon. They have a second capital enter the wormhole which closed the hole, but by this time they were de-engaging again. We had some secondary carriers enter the field during the fight as well. One of their pilots lost both a proteus and a legion (ouch on that skill loss)

GFs were had in local... meanwhile (i was out of the wormhole and only able to hear about this on mumble)

Cripes.

Fuckin' single plated, nos fitting, t1 trimarked, MJDless bhaalgorns. /o\

Guardians fits were a bit weird on half of those, but looked at least passable.

Looks like funtimez wit dem blapdreadz tho.

Biggest problem for them (at least looking at the BR) is that they actually tried to go up against more than 3 blapdreads (and more importantly, at least one naglfar) without any ecmgus.
Unless literally every single one of their legions was neut fit (which they weren't) they didn't have nearly enough neuting to go up against that many dreads even if there WASNT a naglfar present (naglfar can solo their whole fleet npnp with lokis help).

If they brought massed ecmgus (hell, half their legion numbers would've been enough) they could've had a go at jamming the lokis, which would've resulted in Arrow Project losing everything on field npnp.

You cannot engage blapdreads (especially un-neutable naglfars or phoenix) without ecmgus. Bhaalgorns have a bad habit of dying horribly to phoenix or naglfars (they can tank moros npnp due to kin/therm stacking, and rev doesn't do enough dps to even warrant discussing) and shouldn't have been brought at all to this fight (esp given the number of moros - too many to neut out quickly unlike the fight my alliance had with Bitten where they brought 4 bhaals and capped out every dread on field except my nag).

On the plus side, they knew enough to primary the nag first as the biggest threat on field.

Looks like fun! :)

Cue1*
February 4 2014, 05:31:56 PM
Guardians fits were a bit weird on half of those, but looked at least passable.


All but one of them is running an EANM over a DCII on their trihard fits which is dumb, but I suspect what you're actually talking about was this one (http://arrow.eve-kill.net/?a=kill_detail&kll_id=21730419) which is a cheap Bunker Guard, not sure why it's in that fleet though.

LordsServant
February 4 2014, 05:41:29 PM
Guardians fits were a bit weird on half of those, but looked at least passable.


All but one of them is running an EANM over a DCII on their trihard fits which is dumb, but I suspect what you're actually talking about was this one (http://arrow.eve-kill.net/?a=kill_detail&kll_id=21730419) which is a cheap Bunker Guard, not sure why it's in that fleet though.

The best guardian fits do drop the DCU.

Iirc (this is completely from memory atm, cba to check our fits) you want something like this:

[Guardian, standard]
1600mm Reinforced Steel Plates II
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Adaptive Nano Plating
Corpum A-Type Energized EM Membrane
Corpum A-Type Energized Thermic Membrane

Experimental 10MN Afterburner I
Conjunctive Radar ECCM Scanning Array I

Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

Medium Ancillary Current Router II
Medium Ancillary Current Router II

It gives you the absolute best resists/ehp/rep amount of any guardian. You can swap out the t2 plate for best named, drop the energized EM down to an a-type EM plate and put on 4x t2 reps for more RR power at the cost of EHP.

Active hardeners don't really help you at all - if you're under heavy cap pressure you really don't need to be constantly reactivating your hardeners every cycle, assuming you still have the cap chain even running and you're not completely neuted out.

Passive hardeners > active, and DCU II is much less important than folks think.

Requires Genolutions 1+2 which my alliance seems to think everyone has (and to be fair a good 80% of our guys all run genolutions on errythang cause they're so cheap and useful). :P

Cue1*
February 4 2014, 06:31:37 PM
Guardians fits were a bit weird on half of those, but looked at least passable.


All but one of them is running an EANM over a DCII on their trihard fits which is dumb, but I suspect what you're actually talking about was this one (http://arrow.eve-kill.net/?a=kill_detail&kll_id=21730419) which is a cheap Bunker Guard, not sure why it's in that fleet though.

The best guardian fits do drop the DCU.

Iirc (this is completely from memory atm, cba to check our fits) you want something like this:

[Guardian, standard]
1600mm Reinforced Steel Plates II
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Adaptive Nano Plating
Corpum A-Type Energized EM Membrane
Corpum A-Type Energized Thermic Membrane

Experimental 10MN Afterburner I
Conjunctive Radar ECCM Scanning Array I

Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

Medium Ancillary Current Router II
Medium Ancillary Current Router II

It gives you the absolute best resists/ehp/rep amount of any guardian. You can swap out the t2 plate for best named, drop the energized EM down to an a-type EM plate and put on 4x t2 reps for more RR power at the cost of EHP.

Active hardeners don't really help you at all - if you're under heavy cap pressure you really don't need to be constantly reactivating your hardeners every cycle, assuming you still have the cap chain even running and you're not completely neuted out.

Passive hardeners > active, and DCU II is much less important than folks think.

Requires Genolutions 1+2 which my alliance seems to think everyone has (and to be fair a good 80% of our guys all run genolutions on errythang cause they're so cheap and useful). :P

Your fit requires implants in a wormhole. Do you know how stupid that is?

Lex Arson
February 4 2014, 06:43:31 PM
They're so rich they just buy a char for every implant set

derpatalk

LordsServant
February 4 2014, 06:55:09 PM
Guardians fits were a bit weird on half of those, but looked at least passable.


All but one of them is running an EANM over a DCII on their trihard fits which is dumb, but I suspect what you're actually talking about was this one (http://arrow.eve-kill.net/?a=kill_detail&kll_id=21730419) which is a cheap Bunker Guard, not sure why it's in that fleet though.

The best guardian fits do drop the DCU.

Iirc (this is completely from memory atm, cba to check our fits) you want something like this:

[Guardian, standard]
1600mm Reinforced Steel Plates II
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Adaptive Nano Plating
Corpum A-Type Energized EM Membrane
Corpum A-Type Energized Thermic Membrane

Experimental 10MN Afterburner I
Conjunctive Radar ECCM Scanning Array I

Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

Medium Ancillary Current Router II
Medium Ancillary Current Router II

It gives you the absolute best resists/ehp/rep amount of any guardian. You can swap out the t2 plate for best named, drop the energized EM down to an a-type EM plate and put on 4x t2 reps for more RR power at the cost of EHP.

Active hardeners don't really help you at all - if you're under heavy cap pressure you really don't need to be constantly reactivating your hardeners every cycle, assuming you still have the cap chain even running and you're not completely neuted out.

Passive hardeners > active, and DCU II is much less important than folks think.

Requires Genolutions 1+2 which my alliance seems to think everyone has (and to be fair a good 80% of our guys all run genolutions on errythang cause they're so cheap and useful). :P

Your fit requires implants in a wormhole. Do you know how stupid that is?

Surprisingly not at all.

I personally don't like fits that require implants, but at least in disavowed (maybe a cultural thing?) an absolutely silly amount of people have genolutions in all the time.

We have the isk, the implants are cheap, so why not? You get podded, you just update clone and buy a new set of genolutions as part of the process. I wouldn't reccomend them on dictors, but for anything else they're p. worth it.

I'm not naming names here, but LG/HG Slaves are more common than you think as well(esp on pilots that stick to specific shiptypes, so what Lex says can apply in some cases lol, several folks have alts that fly specific ships and use the best implants for said ship all the time). ;)

EDIT: Should probably revise numbers to higher than 80% tbh.

http://disavowed.eve-kill.net/?a=home&m=2&y=2014&view=losses&scl_id=2

Its almost hard to find a pod that DIDNT have genolutions in. :P

Ignition SemperFi
February 4 2014, 08:41:58 PM
Also, some of their ships had damps, which kept some of our lokis from webbing.

Cue1*
February 7 2014, 04:54:11 AM
In another case of same bat time same bat channel, we opened our static looking for pews. It seems our chain today was all about effects, I don't think there was a single vanilla wormhole in our chain. Our static C4 had a C5 static on it, jumping us up into the world of C5s, and again, all effects. Five jumps down, we encountered a C5 Pulsar with a C5 static, that was a Wolf-Rayet. This basically meant all tanks would be fucked no matter what we did. The Wolf-Rayet was occupied by Blue-Fire with seemingly a few people on, so we formed up with a plan to get a fight out of them. We had five on, three people dual boxing(one as scout), so our fleet of seven was pretty good, at least for us.

I jumped into a Maelstrom to use as bait while everyone else and my alt jumped into our patent pending Cyclone Fleet. One guy jumped into a Tornado, as he was unable to fly the Cyclone. We moved everyone over into the Pulsar, and I put my bait on their WH, jumping in and out occasionally as if I were trying to collapse it. After three jumps I was about to give up on it and call the fleet home, when they all reshipped into Enyos with a Sabre and T1 logi and landed on the WH. It's go time.

I warped the Maelstrom to our fleet on the other WH, not wanting to fight where they could jump out into their home system. Despite being in a Pulsar with armor ships, they brought us a nice fight right there. We primaried Enyos as they came in, and they jumped out as soon as we did, only grabbing one on apparent alpha, while they snagged our Tornado who couldn't catch enough range before the fight started. As we finished the last of them on one side, we jumped into them(blackhole on this side) and went at it again. This time picking up another Enyo before they bailed.

Our scout says they're forming up again on the other side, but this time they're pretty clearly set to counter us with Ishtars, a Curse, and a Maelstrom of their own. Figuring we can't take them, we headed home. Upon landing back at home, they jump in our pub channel and ask for round two, but we're a lowly five(seven counting alts), to their 14, so we must politely decline, especially since they're flying a pretty direct counter to us.

LordsServant
February 17 2014, 04:16:09 AM
So as part of the multiboxer initiative, I got an awesome fight with The Honeybadger just now.

Numbers were pretty even - we had 3 people, they had 16 or so I think?

http://disavowed.eve-kill.net/?a=kill_related&kll_id=21984406

Couldn't break their guardians, or their geddons. Was able to fuck up their BCs by switching etc etc, many of them had to jump back thru the WH.

I have it all on fraps (fuck yeah awesome vid footage). Fight ended because I fucked up and their smartbomb abaddon steamrolled all our drones....and the gilas didnt have a second set to drop (dafuq?).

Luckily they had been forced to jump most of their shit out due to polarization, so they couldn't really tackle anything, and we bailed.

All in all, great fucking fight, +1 to honeybadger for bringing it, and possibly the most fun I've had in forever.

Killboard is still syncing, missing at least an oracle kill we got that I know of, and I think we lost another gila somehow. ;)

If we had 2 more people online we coulda had another 15-25 vexor navy issue/gilas, altho that prob would've resulted in a non-fun fight, rather than the awesome brawl we got.

LoKiPP
February 17 2014, 04:43:01 PM
Do you mind sharing the ecmgu's fit?

Cue1*
February 17 2014, 04:56:01 PM
Do you mind sharing the ecmgu's fit?

[Tengu, lol armor]
Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Rifling Launcher Pattern
Tengu Propulsion - Fuel Catalyst

1600mm Reinforced Steel Plates II
Damage Control II
Centum C-Type Energized Explosive Membrane
Centum C-Type Energized EM Membrane
Centum C-Type Energized Explosive Membrane

10MN Afterburner II
'Hypnos' Ion Field ECM I
'Hypnos' Ion Field ECM I
'Hypnos' Ion Field ECM I
'Hypnos' Ion Field ECM I
'Hypnos' Ion Field ECM I


Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Old fit, I think the tank can be better, but I haven't tried fucking with it. Highslots to taste.

The Gnome
February 17 2014, 07:35:58 PM
http://no-ho.com/killboard/?a=kill_related&kll_id=21163

Another round in SSC's home. They said they wouldn't blob us with caps this time. The 4 they brought made it pretty much a fair fight considering their 15+ subcaps. Bhaalgorns and neut Legions saved us. Their fleet started bailing when 1st Archon went down. One of the Bhaals were very low armor when the dreads were dry, so that was a bit of a tense moment. We also had people joining the fight after it started, up from 30+ to begin with.

We spent longer looting the field, than fighting.

Props to SSC for bringing it!

Sandslinger
February 18 2014, 08:12:17 AM
http://no-ho.com/killboard/?a=kill_related&kll_id=21163

Another round in SSC's home. They said they wouldn't blob us with caps this time. The 4 they brought made it pretty much a fair fight considering their 15+ subcaps. Bhaalgorns and neut Legions saved us. Their fleet started bailing when 1st Archon went down. One of the Bhaals were very low armor when the dreads were dry, so that was a bit of a tense moment. We also had people joining the fight after it started, up from 30+ to begin with.

We spent longer looting the field, than fighting.

Props to SSC for bringing it!

Just to put some more flesh onto this.

We connected to SSC early on in the day (EU), and they ganked one of our haulers ( a baiting iteron of all things) https://no-ho.com/killboard/?a=kill_detail&kll_id=21156.

A Message was sent that we would most likely go for a prepped fight with them later in the day. As the time approached numbers surged quickly about 30 and we formed a composite fleet. We headed the 4 jumps down the K162 chain that led to them and tried to bait them into coming to fight us in their static.

Then we spotted their scout in the chain ( They had a heavy high in their static) so we knew they had seen our fleet. Fair enough we contacted them and asked if they were forming up, which they were.

Figure we waited for a bit over 45 minutes, we tend to have things happening on a monday so our numbers kept going up and up and US dudes was coming on as well, no one wanted to miss this after the last fight we had.

The hole into them was in fact reduced and we didn't have a scooby when it status changed or how deep into second stage it was, hence if going in we would actually run the risk that our fleet wouldn't all get in, and definitively not get back.

For as long as we waited we were starting to consider that backup might have been called and coming from empire via the heavy high, but at this point we had decided we wanted a fight, and we could always ensure the hole closed while going into SSC home system.

Suddenly the call came that SSC was warping in and we decided to go Balls Deep for 4th time this month. On field as far as our count goes was 25 subcaps and 1 carrier. versus about 30 of ours. we put neuts on the carrier and tried to blap our way through their T3. I think we dropped a zealot at this point but that was about it.

Their second carrier landed at the point when the first hit 20% cap afair. And then the two dreads. Was a tense few moments, they had a lot of ecm on field and we couldn't guarantee that our ships would hold. We had to leave the carrier alone even though we could have killed it at this point.

Peeps were logging on and charging down the chain the entire time and before long our fleet was 44 people (largest we have ever had)

The Bhaalgorn hit 4% armor at the point when the moros hit 10% cap. 15 seconds that could have gone either way led to moros being dried out, he then dropped. The revelation was next, we neuted him out as he spent his cap trying to repair himself. He coasted out of siege like a boss, and got repped and capped back up again.

We then started on the carrier in triage and as he was low on cap already he slowly got neuted out. Their subcaps started warping out, but half their fleet was still on field. This led to some confusion on our part as we thought they were perhaps coming back with more capitals, or perhaps they had allies coming in via the near critical hole behind us.

Still unsure what was going on but we got their carrier down and started on the last carrier. Call was given to hold the pod of Rju (Archon Pilot) I contacted Rju and offered our usual ransom terms and asked where he was from. He told me he was a South African living in Canada(?). And also told me he was Marvin Senitias alt. Well that rung a bell! Marvin Senitia provided our copy of the South African national anthem 2 years and a bit ago.
He said that he didn't know any other songs as he liked techno, we then decided to let him go anyway on the back of services previously rendered 8-)

We then spent a inordinate amount of time looting the field, bringing haulers to salvage shit all the while arguing like cats and dogs on TS about the isk/ph inefficiency of what we were doing. All the while I was pissing myself laughing at the mentality my alliance members display some times ( I seriously love our coms and my Alliance for this, it is like being in a really funny sitcom most of the time)

We did not shot the wrecks as one SSC member appearantly thought, we aren't assholes like that, if we hadn't bowed to the hoarding mentality of a couple of members in looting it all, we would have left it and let you know.

Thanks for a good fight upon request we will try to roll our chains at a later point in the night, so our us tz can meet.

LordsServant
February 18 2014, 02:30:38 PM
Sounds like an awesome fight! :)

You guys should roll into us sometime. We're in a c6 now, and we STILL haven't had the chance to pew with y'all.

meowtiger
February 19 2014, 10:17:49 AM
lol (http://bloodunion.eve-kill.net/?a=kill_detail&kll_id=22021812)

Daneel Trevize
February 19 2014, 11:33:06 AM
lol (http://bloodunion.eve-kill.net/?a=kill_detail&kll_id=22021812)


BU make +2 capital respawn of Sleepers and buble us. And we go to ass....:lol:

meowtiger
February 19 2014, 01:17:36 PM
blood union: now transcending normal wh cap ganks - killing your dreads without firing a shot.

holy shit they are so scary i hope they never come to k-space.

Sandslinger
February 19 2014, 03:02:32 PM
blood union: now transcending normal wh cap ganks - killing your dreads without firing a shot.

holy shit they are so scary i hope they never come to k-space.

Both Hydra and some of the other farmers do this as a standard tactic when dropped, it's one of the things that makes dropping people siting really damn hard, especially if you don't have a gang prepped at the moment of connection.

Also partially the reason why people like BU love doing the logonnski so much because then they can do it at the moment you finish a site rather than during it.

Jayarr
February 19 2014, 03:29:01 PM
blood union: now transcending normal wh cap ganks - killing your dreads without firing a shot.

holy shit they are so scary i hope they never come to k-space.

They wouldn't be super scary in k-space. Not the same and couldn't be. In wh's however...

Cue1*
February 22 2014, 07:23:18 AM
So without Pinkie, I(The Brain) set out a bit earlier than usual to probe down the chain, mostly looking for a way in for one of our recently trapped out. Our static lead to a C5 with a C2 on it, and just as I started probing, I noticed D-scan changed. Figuring it might mean a kill or two, I moved my probes off scan and waited. After warping out looking for towers, I landed back on the route in, to see an Abaddon and Mega cloak up on the WH. Thinking I must have had it wrong, I wanted a bit(plus it was just me with no backup) to see. Sure enough, they jumped in, jumped out, and cloaked up. Around this time, Sasha logs in, so I figure a Domi and Geddon would do a wonderful job of popping their BS while killing their incoming DPS with the nuets. They jump in, and we pounce.

They land on their side of the WH after jumping again, and cloak up instantly. We put drones out to decloak them, and Hera logs in and brings in a Flycatcher to aid in the decloaking attempts. Hera decloaks the Abaddon, and we gleefully go in on the killings (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/1016/) of things (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/1015/).

Fodder joins the fun as we try to decloak the Mega, but with no joy after half an hour, we give up and go home. The hole is EOL, so we jump out one at a time, I leave my probing T3 for last, not wanting to get something vital trapped. The last BS through collapses the WH, so my Loki is left alone in their hole. I sit on grid cloaked up, waiting for the Mega, but when he decloaks he's some 60k off and I can't close fast enough to catch him.

So I probe out their static, find the highsec, and come back to sit on the C2 side of their static. Sure enough, a few minutes later a Mega jumps in and jumps out. I follow, and slowly whittle down the fairly large buffer. He ejects as I hit structure, but I didn't realize it until after I popped the Mega (http://www.applied-agoraphobia.com/killboard/index.php/kill_detail/1017/).

I sit around in system waiting out my log off timer, checking their system figuring that they seem likely to feed me more kills. With some 5 or so minutes left, my client DCs, and I spend two or more minutes trying to get back in. When I come back, there's a Tengu and Anathema on grid with me, and they've got me locked. As soon as I go to move or anything, they cloak up and log off.

Daneel Trevize
February 22 2014, 10:13:15 AM
With some 5 or so minutes left, my client DCs, and I spend two or more minutes trying to get back in. When I come back, there's a Tengu and Anathema on grid with me, and they've got me locked. As soon as I go to move or anything, they cloak up and log off.Not sure if necrophiliacs or suspected log-on trap at an ewarp spot...

Orar Ironfist
February 22 2014, 04:53:35 PM
With some 5 or so minutes left, my client DCs, and I spend two or more minutes trying to get back in. When I come back, there's a Tengu and Anathema on grid with me, and they've got me locked. As soon as I go to move or anything, they cloak up and log off.Not sure if necrophiliacs or suspected log-on trap at an ewarp spot...

I feel like that's more they wanted to gank him and when he started moving again they lost their nerve and bolted.

Cue1*
February 22 2014, 05:15:08 PM
With some 5 or so minutes left, my client DCs, and I spend two or more minutes trying to get back in. When I come back, there's a Tengu and Anathema on grid with me, and they've got me locked. As soon as I go to move or anything, they cloak up and log off.Not sure if necrophiliacs or suspected log-on trap at an ewarp spot...

I feel like that's more they wanted to gank him and when he started moving again they lost their nerve and bolted.

They had 2+ minutes on a no buffer active tanked Loki. It's got a grand total of 24k buffer, and they'd be shooting at it with the hardener off on the lowest resist, so 13k EHP. They had plenty of time, I think they were just afraid of me. Which to be fair, is understandable. Checking their killboard reveals that they're not very good at PvP. If you're not confident in your abilities, or of how the game works, it's pretty easy to work yourself up about what else might be cloaked on grid or what have you.

dotfortun
February 28 2014, 05:27:32 PM
Initial disclaimer: my corp is a lowsec corp, but we'll pretty much shoot anything anywhere (depending on if they stick around long enough for us to lock them). This particular story starts in lowsec, after someone had scanned down a random connection to a C2 static C1/HS from our home system.

So, we were bumming around our home system last night (we'd just completed the first few rounds of an internal frigate 1v1 tourney) and Sneaky (our force-of-nature super-scout) reported a Tengu in Ishomilken that was related to a Moa that was baiting on our station while we were running the frigate tournament. Cloaky eyes in the wormhole reported some additional activity in there, and we were planning on taking the bait and killing whatever came through. The Tengu ended up going back to our home system before we could form up properly (I was dualboxing Scythes and one of my boxes crashed twice during the formup), so we ended up choosing to bait in our home system.

Now, keep in mind that there were 15 of us in local when we were baiting the wormhole guys in lowsec. To make it even better, 90% of us were undocked and aligned to the place where Sneaky was baiting within d-scan range of everything but one station in system. We weren't being subtle.

Sneaky warps to a large fw complex that had been popped earlier, and watches d-scan for a minute. Sneaky then reports that there are two Tengus, a Drake, a Hurricane, and a Scimitar on short. We enter warp, and completely blob the fleet (http://twrex.eve-kill.net/?a=kill_related&kll_id=22179198) that came to gank Sneaky. The two frigates were unrelated, mind you.

The second Tengu and the Scimi warp back to their wormhole and run home. We follow, and here's where we get to the WH part of this fight.

We jump some tackle and myself in the Scythe after the Tengu. Roy in the Keres reports tackle, and the Tengu starts burning away from the hole. We have everyone jump in and start trying to apply DPS, but the Tengu is afterburning away (we got web quickly enough that it was only going 750 m/s with a 100mn fit). We send one of our guys back to grab webs, and continue chase. Eventually, but before the additional webs arrive, the Tengu dies and we start bunching up.

The residents at this point have formed up a proper fleet with armor T3s and guardian support, but they are 250km away on the hole. We decide to try and bomb out and take the fight to lowsec again, but between them and us we only get half of each of our fleets through. On the lowsec side we lost Sneaky's Naga and almost lost a Rook as well, but the WH side of this fight was the most interesting.

At this point we've got 6 ships left in the wormhole. A buffer Armageddon that's low on cap booster charges, an active Maelstrom that I'm pretty sure was never meant to see PvP, a Keres, a Caracal Navy, a shield buffer Thorax, and me in my Scythe. None of us made it back to the wormhole before it collapsed, but a Loki had decided to just sit there and wait for us to jump him for reasons unknown, so I initiate a wing warp and call for the people stuck in the wormhole to hop into a new channel on comms. We end up missing the Loki there, but he warps to sun at 0 and the CNI reports tackle. The Loki dies in short order, just after the residents landwith a Phobos who kindly bubbles up so we can get the pod.

The fight from here on out was a tug of war between their neut Legion, our neut Geddon, their Guardians, and our damps. They primaried the Armageddon and tried their hardest with Loki/Legion/Proteus/Tengu/Nado/Phobos to kill it, but they couldn't burn through my shield reps. They then switched to the Keres, and tried to damp me, but I caught the Keres at half armor and kept it alive. Probably about a minute later we aren't burning the Guardians (our Armageddon had run out of cap charges and was being neuted) and they finally get the bright idea to primary me. I accept death this time, but get my pod out (also, I may have killed myself because I turned off the MWD while aligning which puts me above warp speed considerably on my fit and has killed me before). They then kill the Keres, CNI, Thorax, Armageddon, and Mael in short order (http://twrex.eve-kill.net/?a=kill_related&kll_id=22179538).

The final total from the fights is that we killed 3.5b ISK in ships and lost about 750m ISK in ships, and the people who got stuck had about 10b ISK in fun and killed someone's brick Loki in their own wormhole probable static?, so I'm calling this a landslide victory.

EDIT: brick Loki, not bridk. Also, just realized that one of our blues was in fleet, stuck in the wormhole in a Thrasher, but not on comms. Not sure what happened to him.

EDIT 2: Fixing some facts.

Tetsuo
February 28 2014, 05:32:49 PM
That's one of the best killboard banners I've ever seen.

Cue1*
February 28 2014, 05:40:38 PM
killed someone's brick Loki in their own wormhole

Not to downplay your landslide victory, but Team Pizza live in a C5, not a C2. You killed a brick Loki in what was likely their static.

dotfortun
February 28 2014, 05:42:33 PM
killed someone's brick Loki in their own wormhole

Not to downplay your landslide victory, but Team Pizza live in a C5, not a C2. You killed a brick Loki in what was likely their static.

Oh. =(

Well, that actually explains a lot, honestly.

Cue1*
February 28 2014, 05:48:02 PM
killed someone's brick Loki in their own wormhole

Not to downplay your landslide victory, but Team Pizza live in a C5, not a C2. You killed a brick Loki in what was likely their static.

Oh. =(

Well, that actually explains a lot, honestly.

They live in a no effect C5 with C2 static, I don't remember the locus though.

Baarhyn
February 28 2014, 06:10:15 PM
Initial disclaimer: my corp is a lowsec corp, but we'll pretty much shoot anything anywhere (depending on if they stick around long enough for us to lock them). This particular story starts in lowsec, after someone had scanned down a random connection to a C2 static C1/HS from our home system.

So, we were bumming around our home system last night (we'd just completed the first few rounds of an internal frigate 1v1 tourney) and Sneaky (our force-of-nature super-scout) reported a Tengu in Ishomilken that was related to a Moa that was baiting on our station while we were running the frigate tournament. Cloaky eyes in the wormhole reported some additional activity in there, and we were planning on taking the bait and killing whatever came through. The Tengu ended up going back to our home system before we could form up properly (I was dualboxing Scythes and one of my boxes crashed twice during the formup), so we ended up choosing to bait in our home system.

Now, keep in mind that there were 15 of us in local when we were baiting the wormhole guys in lowsec. To make it even better, 90% of us were undocked and aligned to the place where Sneaky was baiting within d-scan range of everything but one station in system. We weren't being subtle.

Sneaky warps to a large fw complex that had been popped earlier, and watches d-scan for a minute. Sneaky then reports that there are two Tengus, a Drake, a Hurricane, and a Scimitar on short. We enter warp, and completely blob the fleet (http://twrex.eve-kill.net/?a=kill_related&kll_id=22179198) that came to gank Sneaky. The two frigates were unrelated, mind you.

The second Tengu and the Scimi warp back to their wormhole and run home. We follow, and here's where we get to the WH part of this fight.

We jump some tackle and myself in the Scythe after the Tengu. Roy in the Keres reports tackle, and the Tengu starts burning away from the hole. We have everyone jump in and start trying to apply DPS, but the Tengu is afterburning away (we got web quickly enough that it was only going 750 m/s with a 100mn fit). We send one of our guys back to grab webs, and continue chase. Eventually, but before the additional webs arrive, the Tengu dies and we start bunching up.

The residents at this point have formed up a proper fleet with armor T3s and guardian support, but they are 250km away on the hole. We decide to try and bomb out and take the fight to lowsec again, but between them and us we only get half of each of our fleets through. On the lowsec side we lost Sneaky's Naga and almost lost a Rook as well, but the WH side of this fight was the most interesting.

At this point we've got 6 ships left in the wormhole. A buffer Armageddon that's low on cap booster charges, an active Maelstrom that I'm pretty sure was never meant to see PvP, a Keres, a Caracal Navy, a shield buffer Thorax, and me in my Scythe. None of us made it back to the wormhole before it collapsed, but a Loki had decided to just sit there and wait for us to jump him for reasons unknown, so I initiate a wing warp and call for the people stuck in the wormhole to hop into a new channel on comms. We end up missing the Loki there, but he warps to sun at 0 and the CNI reports tackle. The Loki dies in short order, just after the residents landwith a Phobos who kindly bubbles up so we can get the pod.

The fight from here on out was a tug of war between their neut Legion, our neut Geddon, their Guardians, and our damps. They primaried the Armageddon and tried their hardest with Loki/Legion/Proteus/Tengu/Nado/Phobos to kill it, but they couldn't burn through my shield reps. They then switched to the Keres, and tried to damp me, but I caught the Keres at half armor and kept it alive. Probably about a minute later we aren't burning the Guardians (our Armageddon had run out of cap charges and was being neuted) and they finally get the bright idea to primary me. I accept death this time, but get my pod out (also, I may have killed myself because I turned off the MWD while aligning which puts me above warp speed considerably on my fit and has killed me before). They then kill the Keres, CNI, Thorax, Armageddon, and Mael in short order (http://twrex.eve-kill.net/?a=kill_related&kll_id=22179538).

The final total from the fights is that we killed 3.5b ISK in ships and lost about 750m ISK in ships, and the people who got stuck had about 10b ISK in fun and killed someone's brick Loki in their own wormhole probable static?, so I'm calling this a landslide victory.

EDIT: brick Loki, not bridk. Also, just realized that one of our blues was in fleet, stuck in the wormhole in a Thrasher, but not on comms. Not sure what happened to him.

EDIT 2: Fixing some facts.

Brilliant BR mate would read again.

It remembered me a fight we had against goons on a c5/nullsec hole where they started jumping through the wh midfight and we had to try and pass back the fleet and collapse before they collapsed it themselves.

It was something like 15-20 vs 150 in nullsec and it turned into 15-20 vs 35 kitchensink when we collapsed them in on our side.

They then dropped bubbles before realizing they couldn't jump the rest of the fleet in...

Twas a fun fight, we got 10 or something on one side and everything that jumped back with us on the other side.

meowtiger
February 28 2014, 06:40:37 PM
for the record, stuff like this (http://twrex.eve-kill.net/?a=kill_detail&kll_id=22179199) definitely did not play a role in my decision to sneak out of team pizza in the middle of the night

dotfortun
February 28 2014, 07:28:54 PM
Brilliant BR mate would read again.

It remembered me a fight we had against goons on a c5/nullsec hole where they started jumping through the wh midfight and we had to try and pass back the fleet and collapse before they collapsed it themselves.

It was something like 15-20 vs 150 in nullsec and it turned into 15-20 vs 35 kitchensink when we collapsed them in on our side.

They then dropped bubbles before realizing they couldn't jump the rest of the fleet in...

Twas a fun fight, we got 10 or something on one side and everything that jumped back with us on the other side.

Thank ya. I recently committed to starting to post battle reports again, now that I'm not the only FC among my guys, and now that we're doing better than when we were fresh in Syndicate after wasting away in sov null.

Baarhyn
February 28 2014, 07:32:26 PM
for the record, stuff like this (http://twrex.eve-kill.net/?a=kill_detail&kll_id=22179199) definitely did not play a role in my decision to sneak out of team pizza in the middle of the night

That's probably the most contrived pve tengu I've seen in a long time.

Sent from my SGH-I337M using Tapatalk

Edit: ho he has a point...

Cue1*
February 28 2014, 07:56:16 PM
for the record, stuff like this (http://twrex.eve-kill.net/?a=kill_detail&kll_id=22179199) definitely did not play a role in my decision to sneak out of team pizza in the middle of the night

That's probably the most contrived pve tengu I've seen in a long time.

Sent from my SGH-I337M using Tapatalk

Edit: ho he has a point...

Bunnz only flies Tengus or so I'm told.

iLLeLogical
March 1 2014, 09:35:37 PM
So anyone knows what happened here http://eve-kill.net/?a=kill_related&kll_id=22226779 ??

Daneel Trevize
March 1 2014, 10:21:02 PM
That's one of the best killboard banners I've ever seen.It's Axe Cop afaik. Did a cross-over with Dr McNinja once.

The dino seems to be called Wexter.

http://beyondthebunker.files.wordpress.com/2011/01/axe-cop.jpg

dotfortun
March 1 2014, 10:57:10 PM
That's one of the best killboard banners I've ever seen.It's Axe Cop afaik. Did a cross-over with Dr McNinja once.

The dino seems to be called Wexter.

http://beyondthebunker.files.wordpress.com/2011/01/axe-cop.jpg

It is certainly Axe Cop, I'd have to check with the bannerizer for more details.

Disclaimer: this post was probably written while on a toilet. So either I'm taking a piss, or taking the piss out of you.

LordsServant
March 1 2014, 11:16:13 PM
So anyone knows what happened here http://eve-kill.net/?a=kill_related&kll_id=22226779 ??

http://www.youtube.com/watch?v=6xV3oBoNeHw

The same thing that happened there.

It's what TLC tends to do.

They aren't a huge numbers alliance, but they live in a c6 cataclysmic variable. When you roll into them, they bring a ton of caps to the hole.

Most of the time people can't break them, but when the larger groups in wspace can form up a pile of people like NoHo did there, or Disavowed+BoS did when we fought them, it results in a pile of dead caps.

From having talked with them a bit, they're actually p. nice guys, iirc we've flown with them for a couple things as well.

corbex
March 2 2014, 08:00:39 AM
So anyone knows what happened here http://eve-kill.net/?a=kill_related&kll_id=22226779 ??

http://www.youtube.com/watch?v=6xV3oBoNeHw

The same thing that happened there.

It's what TLC tends to do.

They aren't a huge numbers alliance, but they live in a c6 cataclysmic variable. When you roll into them, they bring a ton of caps to the hole.

Most of the time people can't break them, but when the larger groups in wspace can form up a pile of people like NoHo did there, or Disavowed+BoS did when we fought them, it results in a pile of dead caps.

From having talked with them a bit, they're actually p. nice guys, iirc we've flown with them for a couple things as well.

They used to live in a c6 c5 cata but have now moved to a c6 c6 no effect system, SYJ's old wormhole.

I wasn't there so some one else will probably do a better br, but i think we just went bhaal's deeps with a shit tonne of nueting power and capped out all the dreads then carriers, then the nag just went to work. Couple people recorded the fight, is one vid up already, although i have no idea if it will be made public.

and yeah scot and his crew in TLC are great bunch of guys.

Smarnca
March 11 2014, 08:35:07 AM
Hey Lords I think that you should start a highsec PVP thread.

http://kb.obsidianfront.com/index.php/kill_related/28283/battle/

Holy shit you got #rekt

Keeves
March 11 2014, 09:52:30 AM
Long time back (2 years or more) I had a high sec wardec against obsidian front. We wandered to Hek to fight them. Confirming my corp also had our collective asses handed to them.

Sandslinger
March 11 2014, 09:56:54 AM
Hey Lords I think that you should start a highsec PVP thread.

http://kb.obsidianfront.com/index.php/kill_related/28283/battle/

Holy shit you got #rekt

BR ?

Guess the sentry alpha was too much to handle,Didn't you guys have transversal setup ? looks like their arma's was heavy neut setup as well ?

Agrippa Arkaral
March 11 2014, 11:28:48 AM
We underestimated HS wardec mechanics a bit.

Apparently when you RR someone that has an "engagement flag" from the wardec and that is not in your corporation, you go suspect.

You rep someone in your alliance? You go suspect. Rep an ally in the wardec? You go suspect. This is highly intelligent game design.

First engagement was on station, went OK-ish in the sense that we only lost a guardian who couldnt communicate that he was going to die and bumped out of dock range. We only managed to kill a few mauluses and griffins that warped in at 80km and jammed/damped logi, the battleships/guardians caught reps / docked up.

Second engagement was at a HS poco, fight was a bit of a stalemate as well, our entire guardian wing was suspect (safety was ordered to be on yellow), and then the Hek residents showed up in falcons, a bhaalgorn and a few dps ships and started working on our entirely suspect logistics wing. We did have a limited engagement with these neutrals, but our fleet could not shoot them. Cap chain / rep chain was pretty much broken at this point, and we warped out and docked up soon after.

Some remarks:

The griffins/mauluses that died were able to immediately warp back to station, get in a new suicide ship and rejoin the fight.
Neuts were a big problem as well - Every battleship just parked one/two of his neut(s) on one of our dps ships, the flood of cap broadcasts never ended.
The neutral parties in this fight tipped the balance in our opponents favour.

We changed comp / got our own "neutral" parties, but round 2 never really happened and we left for our wormhole soon after.

Baarhyn
March 11 2014, 01:46:44 PM
@REKT

One of the five biggest wh alliance get fucked by highsec wardeccers. I have now seen it all lol.

Sent from my SGH-I337M using Tapatalk

Daneel Trevize
March 11 2014, 02:01:47 PM
We underestimated HS wardec mechanics a bit.

Apparently when you RR someone that has an "engagement flag" from the wardec and that is not in your corporation, you go suspect.

You rep someone in your alliance? You go suspect. Rep an ally in the wardec? You go suspect. This is highly intelligent game design.I see you've fought in lowsec... ever since Crimewatch 2.0 :roll:

Bad guy shoots first, is globally shoot-able. You both shoot bad guy, fine both LE. But heaven-forbid you should remote-assist your friend while you're both shooting a criminal, that Suspicious!

LordsServant
March 11 2014, 02:09:42 PM
Hey Lords I think that you should start a highsec PVP thread.

http://kb.obsidianfront.com/index.php/kill_related/28283/battle/

Holy shit you got #rekt

BR ?

Guess the sentry alpha was too much to handle,Didn't you guys have transversal setup ? looks like their arma's was heavy neut setup as well ?

What agrippa said, I wasn't actually there.

From what I heard tho it's basically hisec :shenanigans:

Go into a trade hub, several hundred ppl in local, nbd. Suddenly, CCP appears, CCP uses "retarded game mechanics."

Your entire logistics wing is hit for "ewar from 3/4 of local" - it's super effective!

I've been pushing for a complete logi overhaul for a while, we've currently got a thread several pages long on our internal forums with a heated debate on this.

I say we lack ewar resistance, lack ehp on our guardians. Guardians in general just aren't at the level they need to be in the game right now - they have horrible ehp, horrible ewar resistance, and are generally weak ships if you want them to actually rep anything. They have niche uses, but just aren't that good. 9/10 I'll take triage over almost any number of guardians because triage cannot be damped or jammed, tank notwithstanding.

Different ideas have been thrown about on how to fix this, from legions to lokis, proteus to tengus, and even nestors replacing or augmenting guardians as our logi.

Alpha wasn't a thing, just our logi getting hit by every kind of ewar in the game 10x over by a gigantic blob of randoms who could reship or redock constantly while most of our fleet was unable to shoot back without fear of concord due to them only aggroing on our logi.

Funny how CCPs aggro mechanics meant to hurt neutrals in hs war shenanigans are actually detrimental to anyone ACTUALLY FIGHTING and work out to favor the HS bads with random neutrals.

:psyccp:

Janeway84
March 11 2014, 02:44:51 PM
Lords!

Ham RR tengus are great if things are in the small gang scenario though and your enemies come at you with kitchen sink battleships...
Think Ravens with heavy missile launchers and random stuff.
Im not well versed in the fleet fighting side of eve but what if you put togheter ham RR tengus + a few odd logi wich boost ewar defences and give cap?

Daneel Trevize
March 11 2014, 07:07:57 PM
VoC managed with guardians +T3s against silly odds, BALEX manage against all foes too. Seems it's about passive resists, no skimping on the T2 rigs fitting potential, and RSB+PECCM from almost all dps ships.

Sparkus Volundar
March 11 2014, 10:47:09 PM
and then the Hek residents showed up in falcons, a bhaalgorn and a few dps ships and started working on our entirely suspect logistics wing. We did have a limited engagement with these neutrals, but our fleet could not shoot them. Cap chain / rep chain was pretty much broken at this point, and we warped out and docked up soon after.


From what I can gather, 5 of neutrals, in cluding the Bhaal, were amongst your fleet at the place it had picked to fight at before FRONT landed. Any idea when during the 10 minutes before the warp-out that the other neutrals arrive?

Looks like it was quite a battle. Good effort.




Alpha wasn't a thing, just our logi getting hit by every kind of ewar in the game 10x over by a gigantic blob of randoms who could reship or redock constantly while most of our fleet was unable to shoot back without fear of concord due to them only aggroing on our logi.


By the looks of Eve-Kill, the gigantic blob of neutrals that were reshipping were 9 members of FRONT?

LordsServant
March 12 2014, 12:41:39 AM
and then the Hek residents showed up in falcons, a bhaalgorn and a few dps ships and started working on our entirely suspect logistics wing. We did have a limited engagement with these neutrals, but our fleet could not shoot them. Cap chain / rep chain was pretty much broken at this point, and we warped out and docked up soon after.


From what I can gather, 5 of neutrals, in cluding the Bhaal, were amongst your fleet at the place it had picked to fight at before FRONT landed. Any idea when during the 10 minutes before the warp-out that the other neutrals arrive?

Looks like it was quite a battle. Good effort.




Alpha wasn't a thing, just our logi getting hit by every kind of ewar in the game 10x over by a gigantic blob of randoms who could reship or redock constantly while most of our fleet was unable to shoot back without fear of concord due to them only aggroing on our logi.


By the looks of Eve-Kill, the gigantic blob of neutrals that were reshipping were 9 members of FRONT?

If you permajam 50% of logi, they can't aggro or rep the other 50%, who then die. Neutrals focus all their effort on only a few so as not to aggro themselves on a ton of logi. From what I heard (again, I wasn't there personally) there was a fuckton of ewar.

meowtiger
March 12 2014, 03:00:02 AM
words

interesting new avatar lords.

suits you pretty well

QuackBot
March 12 2014, 04:00:19 AM
We underestimated HS wardec mechanics a bit.

Apparently when you RR someone that has an "engagement flag" from the wardec and that is not in your corporation, you go suspect.

You rep someone in your alliance? You go suspect. Rep an ally in the wardec? You go suspect. This is highly intelligent game design.

First engagement was on station, went OK-ish in the sense that we only lost a guardian who couldnt communicate that he was going to die and bumped out of dock range. We only managed to kill a few mauluses and griffins that warped in at 80km and jammed/damped logi, the battleships/guardians caught reps / docked up.

Second engagement was at a HS poco, fight was a bit of a stalemate as well, our entire guardian wing was suspect (safety was ordered to be on yellow), and then the Hek residents showed up in falcons, a bhaalgorn and a few dps ships and started working on our entirely suspect logistics wing. We did have a limited engagement with these neutrals, but our fleet could not shoot them. Cap chain / rep chain was pretty much broken at this point, and we warped out and docked up soon after.

Some remarks:

The griffins/mauluses that died were able to immediately warp back to station, get in a new suicide ship and rejoin the fight.
Neuts were a big problem as well - Every battleship just parked one/two of his neut(s) on one of our dps ships, the flood of cap broadcasts never ended.
The neutral parties in this fight tipped the balance in our opponents favour.

We changed comp / got our own "neutral" parties, but round 2 never really happened and we left for our wormhole soon after.
And only you.

LordsServant
March 12 2014, 04:45:54 AM
words

interesting new avatar lords.

suits you pretty well

Do you recognize it? I am very happy with it, she's p. funny. :)

meowtiger
March 12 2014, 09:39:35 AM
Do you recognize it? I am very happy with it, she's p. funny. :)

well, i mean, it's fitting, considering you go around on an internet spaceship forum trying to "help" everybody else and also being really shy and reclusive and multiboxing in your own little world in your wh

tighten
March 12 2014, 11:04:48 AM
We underestimated HS wardec mechanics a bit.

Apparently when you RR someone that has an "engagement flag" from the wardec and that is not in your corporation, you go suspect.

You rep someone in your alliance? You go suspect. Rep an ally in the wardec? You go suspect. This is highly intelligent game design.I see you've fought in lowsec... ever since Crimewatch 2.0 :roll:

Bad guy shoots first, is globally shoot-able. You both shoot bad guy, fine both LE. But heaven-forbid you should remote-assist your friend while you're both shooting a criminal, that Suspicious!

in lowsec its not really relevant,,,, in high concord sorts the wheat from the chaff, ew is quite awesome so is spider tanking

LordsServant
March 12 2014, 11:50:21 AM
Lords!

Ham RR tengus are great if things are in the small gang scenario though and your enemies come at you with kitchen sink battleships...
Think Ravens with heavy missile launchers and random stuff.
Im not well versed in the fleet fighting side of eve but what if you put togheter ham RR tengus + a few odd logi wich boost ewar defences and give cap?

Issue with that is too many people trying to do too much micromanagement.

It can definitely work, but once you get enough people you can get more overall dps and almost as much or more, faster responding rep with dedicated logi ships.

This is sorta what we're looking into atm, I have some guardian fits which are used to power the capacitor on a nestor or rrt3, with them giving absolutely ungodly aounts of reppage.

Guardians fit in such a manner can top 150k ehp before implants iirc (don't have my fit in front of me) while being incredibly ewar resistant, and Nestors are also capable of having >200k ehp w/implants, which is a bit squishy considering it's a BS, but are also very ewar resistant and have a pile of spare mids to put on their guardian bro as well.

The doubled logi bonus on the Nestor really makes me think we'll swap over to using those pretty soon.

QuackBot
March 12 2014, 12:00:15 PM
BR ?

Guess the sentry alpha was too much to handle,Didn't you guys have transversal setup ? looks like their arma's was heavy neut setup as well ?
Well you are a bot have a nice day!!!

LordsServant
March 12 2014, 12:05:31 PM
BR ?

Guess the sentry alpha was too much to handle,Didn't you guys have transversal setup ? looks like their arma's was heavy neut setup as well ?
Well you are a bot have a nice day!!!

Takes one to know one?

I always knew NoHo was a WH botting alliance, seems sandslinger is one of their bots. ;)

Alundil
March 14 2014, 01:29:38 AM
We underestimated HS wardec mechanics a bit.

Apparently when you RR someone that has an "engagement flag" from the wardec and that is not in your corporation, you go suspect.

You rep someone in your alliance? You go suspect. Rep an ally in the wardec? You go suspect. This is highly intelligent game design.

First engagement was on station, went OK-ish in the sense that we only lost a guardian who couldnt communicate that he was going to die and bumped out of dock range. We only managed to kill a few mauluses and griffins that warped in at 80km and jammed/damped logi, the battleships/guardians caught reps / docked up.

Second engagement was at a HS poco, fight was a bit of a stalemate as well, our entire guardian wing was suspect (safety was ordered to be on yellow), and then the Hek residents showed up in falcons, a bhaalgorn and a few dps ships and started working on our entirely suspect logistics wing. We did have a limited engagement with these neutrals, but our fleet could not shoot them. Cap chain / rep chain was pretty much broken at this point, and we warped out and docked up soon after.

Some remarks:

The griffins/mauluses that died were able to immediately warp back to station, get in a new suicide ship and rejoin the fight.
Neuts were a big problem as well - Every battleship just parked one/two of his neut(s) on one of our dps ships, the flood of cap broadcasts never ended.
The neutral parties in this fight tipped the balance in our opponents favour.

We changed comp / got our own "neutral" parties, but round 2 never really happened and we left for our wormhole soon after.

I was there. Confirming that hs wardec mechanic are strange and counterintuitive. And we didn't understand them well going in. Lost badly because of it. Lesson learned.

Also going up against a large hs alliance in their tz didn't help but \o/

Fun fights regardless of the strange (to us) mechanics.

Tappin dat talk

Marlona Sky
March 14 2014, 04:57:02 AM
People scream, "My sandbox!" But honestly they really need to look at restricting the remote modules for those not actually involved in wars or duels.

Daneel Trevize
March 14 2014, 10:17:46 AM
Or not, at all.

What module is giving so much trouble that a suspect or criminal wielder can't be countered cheaply if you plan for it?

Nobody_Holme
March 14 2014, 11:35:47 AM
The mechanic just needs to understand that anyone in a given side of a wardec is ALLOWED TO REP anyone else on that side, and it'd be fine, tbh.

Alt: never go to highsec under dec. Why are you hauling high value loot in a corp member's ship anyway?

whispous
March 14 2014, 11:58:05 AM
Abuse by carebears to avoid being killed. Abuse everywhere.

sent from tefpho e

Janeway84
March 14 2014, 01:08:15 PM
what time ( eve time ) is it best to roam wormholes ? I liked to go out straight after Downtime but RL doesnt allow that kind of excentrics on the weekdays any longer. And evenings are sometimes very quit or you run into afk pi ships..

Cue1*
March 14 2014, 01:21:54 PM
what time ( eve time ) is it best to roam wormholes ? I liked to go out straight after Downtime but RL doesnt allow that kind of excentrics on the weekdays any longer. And evenings are sometimes very quit or you run into afk pi ships..

I think EU TZ wormholes are a bit more active, when I'm out playing in EU TZ(not too common), I always find a lot of people around. That said, if you're looking for solo, I think that US TZ is better as you'll find smaller numbers, as well as more PvErs for Notics ganking.

LordsServant
March 14 2014, 02:38:15 PM
What kind of roaming are you looking for?

There's a heavy EU presence, heavy US presence, there are some RU presence, but they have a higher % of bears with just a few big pvp alliances (BoS etc etc).

If you're looking to solo or run with only a few people, I'd say your best bet is to get a c2 static c2 WH. Most of the smaller groups live in c2/c3/c4 space, with a high % of the newer WH groups living in c2 space.

You'll likely find more fights down there, and more bears to randomly gank in c3/c2 (soloable) wspace.

I wouldnt suggest solo roaming c5/c6 wspace unless your idea of solo is multiboxing 2 dreads, an archon, and 2-3 vindicators at least. ;)

But, I do suppose multiboxing dread(s)/archon + blingy subcaps would make for a great pvp video.......

hmm

hint hint

iLLeLogical
March 15 2014, 12:43:05 AM
Since the marauder buff kronos and golems can easily siterun in small groups in C5 :obama:
Probably also very good at defending themselves really...

Nobody_Holme
March 15 2014, 10:24:35 AM
Let's post something about wormhole mechanics in the politics thread with 5 posts, that'll work well.

Also, neuts make marauders cry, and said marauders have anemic DPS to fight T3s with logi, for example.

LordsServant
March 15 2014, 12:45:46 PM
Biggest problem with that is when someone escalates the site on you.

I used to box marauders for static sites, but ended up losing 2 paladins because someone escalated the site on us mid-site. I cleared tackle for the other marauders on field as I was better able to absorb the losses than they were.

I didn't bother to replace them as they're just not worth it. Too expensive for not enough income. Far easier/better money to multibox napocs/abaddons/domis + triage archon, or 3x Guardians + dread + 1-2x lokis, or secret option 3.

I think ur better off running marauders in a c4 tbh.

Cue1*
March 15 2014, 05:01:40 PM
Biggest problem with that is when someone escalates the site on you.

I used to box marauders for static sites, but ended up losing 2 paladins because someone escalated the site on us mid-site. I cleared tackle for the other marauders on field as I was better able to absorb the losses than they were.

I didn't bother to replace them as they're just not worth it. Too expensive for not enough income. Far easier/better money to multibox napocs/abaddons/domis + triage archon, or 3x Guardians + dread + 1-2x lokis, or secret option 3.

I think ur better off running marauders in a c4 tbh.

Marauders are so expensive, and so utterly easy to kill with dreads, I don't think I'd ever even jump a Marauder into a C5. They do great against C4s though.

LordsServant
March 16 2014, 06:07:01 PM
Been far too long since wspace has seen some major action, with the last "big" thing being Disavowed and Co. vs KIWF/HK + SSC and Co.

Seems w-space is getting one of their holes evicted, and now, it seems we might have something kicking off ourselves soonish(literally just got word of :something: happening).

This gun b good. :)

Will keep folks updated depending on what goes down.

Ogron
March 16 2014, 06:46:57 PM
Just watched R&K's third video thingamybob. Loved every minute of the planning and skill involved. If I get bored of K-Space 0.0 stuff I know where I'm heading.

StevieTopSiders
March 16 2014, 07:12:10 PM
Been far too long since wspace has seen some major action, with the last "big" thing being Disavowed and Co. vs KIWF/HK + SSC and Co.

Seems w-space is getting one of their holes evicted, and now, it seems we might have something kicking off ourselves soonish(literally just got word of :something: happening).

This gun b good. :)

Will keep folks updated depending on what goes down.

Are you gonna get mad when like 300ppl get batphoned?

LordsServant
March 16 2014, 07:30:08 PM
Been far too long since wspace has seen some major action, with the last "big" thing being Disavowed and Co. vs KIWF/HK + SSC and Co.

Seems w-space is getting one of their holes evicted, and now, it seems we might have something kicking off ourselves soonish(literally just got word of :something: happening).

This gun b good. :)

Will keep folks updated depending on what goes down.

Are you gonna get mad when like 300ppl get batphoned?

Yep.

But I don't see 300ppl being batphoned for this, nor do I see any serious capital useage. We'll see tho.

Cue1*
March 16 2014, 07:53:48 PM
Just watched R&K's third video thingamybob. Loved every minute of the planning and skill involved. If I get bored of K-Space 0.0 stuff I know where I'm heading.

A few key points:
1) Those fights are amazingly rare.
2) The entire TS of that thing is scripted.
3) That fight was no where near as close as they make it seem.

Baarhyn
March 16 2014, 08:00:01 PM
Just watched R&K's third video thingamybob. Loved every minute of the planning and skill involved. If I get bored of K-Space 0.0 stuff I know where I'm heading.

considering there was about 20-25 players in guillotine therapy active at any one time I hope you understand the amount of time some of us ( I was a lazy bastard as usual ) had to put into some of those fights.

the first wormhole videos I wasen't in yet but the last one I was around and few people know how much effort went into the "master plan" that never materialized sadly.

It is obviously infinitly more rewarding when you win a huge fight after so much effort though, I don't think the same kind of small super-elite outfit could thrive as we did back then though, the major players are way too big now.

Baarhyn
March 17 2014, 01:26:30 PM
Just watched R&K's third video thingamybob. Loved every minute of the planning and skill involved. If I get bored of K-Space 0.0 stuff I know where I'm heading.

A few key points:
1) Those fights are amazingly rare.
2) The entire TS of that thing is scripted.
3) That fight was no where near as close as they make it seem.

Also that's pure fucking bullshit, the audio was re-recorded since comms doesnt play nice with double or triple playback speed, and the last fight against aharm (the one I was in) went it finished I had structure damage on my 270k ehp bhaalgorn.

Those fights are indeed super rare though.

Cue1*
March 17 2014, 08:03:14 PM
Just watched R&K's third video thingamybob. Loved every minute of the planning and skill involved. If I get bored of K-Space 0.0 stuff I know where I'm heading.

A few key points:
1) Those fights are amazingly rare.
2) The entire TS of that thing is scripted.
3) That fight was no where near as close as they make it seem.

Also that's pure fucking bullshit, the audio was re-recorded since comms doesnt play nice with double or triple playback speed, and the last fight against aharm (the one I was in) went it finished I had structure damage on my 270k ehp bhaalgorn.

Those fights are indeed super rare though.

Which fight are you talking about here? The Bhaalgorn in Clarion Call 3 is Seliah. Since Baarhyn and Seliah were never in the same corp together, and were in Rooks and Kings at different times that occasionally overlapped, I would find it really hard to believe that's your alt.

The fight wasn't even pretending to be close, your one Bhaal was easily able to dominate the capacitor war since he was fed by your Archon, who could tank the DPS on field(albeit just barely). Their bhaals weren't cap fed, they were boosting and bouncing cap between each other, so your one Bhaal was able dominate them easily.

LordsServant
March 18 2014, 08:11:32 PM
http://disavowed.eve-kill.net/?a=kill_related&kll_id=22522024

+ blingy chimera that hasnt pulled yet.

Also, I am back to streaming. Somehow I derp'd and you can hear comms (wat) so I need to work on that.

BR from my POV:

http://www.twitch.tv/lords_serv/b/512229628

Join ingame channel "oatmeal" for stream links and/or :stuff: and to chat with me and tell me how shit I am live on stream. ;)

[BREATHING INTENSIFIES]

Cue1*
March 18 2014, 08:31:57 PM
Was in that chain last night. :( Why didn't I know about these guys? I guess because I was bored of probing that chain.

meowtiger
March 18 2014, 09:22:58 PM
http://www.twitch.tv/lords_serv/b/512229628

you spam-click like a dota player

iLLeLogical
March 18 2014, 11:09:39 PM
Damn so many terrible dutch accents :-o

LordsServant
March 19 2014, 03:16:50 AM
So we were gonna have a fight with SSC.

But then it was a really shitty weekday TZ for us, so we ended up with only like 14 ppl (with dualboxers) and they had like 30 people. I tried to get people to ship up heavy (I was gonna triple box 2 dreads + triage and FC), but we didn't have enough ppl with vindicators/ashimmus/vigilants/lokis (grrr ppl, basic ships), so we ended up having to decline the fight. :sadface:

However, they said "why not a t1 cruiser fight?"

So I talked to a few folks, most had to go offline, but we ended up getting about 10 people or so (with friends coming in) with me dualboxing and figured we'd give it a go.

We had a kspace near amarr, so I had people go out and buy caracals/ospreys and a few other select ships, with the idea that we'd fight in the c6 pulsar in between our two holes.

So we go out, buy the ships, etc etc, and then get ready to go in 1h, the agreed upon time.

Turns out SSC somehow lost a massive pile of people, and ended up with similar numbers to us, and they absolutely refused to fight in the pulsar as their fleet was armor. Whelp.

Because it was t1 cruisers, I gave ~nofux~ and decided taht even tho our fleet was gimped to hell and back (I custom designed our fittings to capitalize on the pulsar shield hp buff + locking range + sig + extra capacitor) we'd fight in the vanilla hole also in our mutual chain.

Also, on jumpin the grid broke to hell and back with neither side able to load grid upon WH jumpin, so we ended up having to relog half of our respective fleets before finally fighting at the sun.

Here is taht fight:

http://www.twitch.tv/lords_serv/b/512321346

I was dualboxing osprey + vigil, while FCing, being anchor, 1/2 of our logi, and our main ability to apply dps, and breaking my own rule about not multiboxing + fcing in a nano gang.

All things aside, I think I did a decent job. I intentionally brought us in closer, as things were looking like a stalemate before that, and it was all t1 cruisers so :nofux:

No voice comms or my voice at all, so you can't hear me FCing, but you can sorta watch it happen. Also some cool isboxer overlay ;)

Fight starts at about 14:00, rest is all setup and broken grid shenanigans.

LordsServant
March 21 2014, 07:19:39 PM
http://disavowed.eve-kill.net/?a=kill_related&kll_id=22564541

#danknugs
#dankreps
#dankdunks
#dankwhelps

#streaming

http://www.twitch.tv/lords_serv

Cue1*
March 21 2014, 07:52:54 PM
http://disavowed.eve-kill.net/?a=kill_related&kll_id=22564541

#danknugs
#dankreps
#dankdunks
#dankwhelps

#streaming

http://www.twitch.tv/lords_serv

Your Tengu spent a good 10 minutes unjammed not jamming anything. I know that Triage takes precedent when you're dual boxing, but it wouldn't have cost much to lock up that Falcon and dump all of your Caldari jammers on him.

You guys deserved that. Armor fleet in a Pulsar, seems a fair result TBH. Maybe now you can get your alliance to adopt that Sleipnir doctrine you like.

Mealtime
March 22 2014, 10:53:07 AM
http://disavowed.eve-kill.net/?a=kill_related&kll_id=22564541

#danknugs
#dankreps
#dankdunks
#dankwhelps

#streaming

http://www.twitch.tv/lords_serv

Your Tengu spent a good 10 minutes unjammed not jamming anything. I know that Triage takes precedent when you're dual boxing, but it wouldn't have cost much to lock up that Falcon and dump all of your Caldari jammers on him.

You guys deserved that. Armor fleet in a Pulsar, seems a fair result TBH. Maybe now you can get your alliance to adopt that Sleipnir doctrine you like.

All guys who comes in a pulsar are always in armor cause it's ~standard~ fits. (guys who really think about that are quite rare)
Always funny to see how they die :3

Nice try. I'm sad that my nagl wan't there.

LordsServant
March 22 2014, 02:45:43 PM
http://disavowed.eve-kill.net/?a=kill_related&kll_id=22564541

#danknugs
#dankreps
#dankdunks
#dankwhelps

#streaming

http://www.twitch.tv/lords_serv

Your Tengu spent a good 10 minutes unjammed not jamming anything. I know that Triage takes precedent when you're dual boxing, but it wouldn't have cost much to lock up that Falcon and dump all of your Caldari jammers on him.

You guys deserved that. Armor fleet in a Pulsar, seems a fair result TBH. Maybe now you can get your alliance to adopt that Sleipnir doctrine you like.

I could've micro'd my tengu a lot better, I agree.

We caught them running sites - they had 2 dreads seperated at the last site, so we took the opportunity to jump on them.

We didn't expect them to form up 30+ dudes, and we didn't expect them to run all ishtars. ;)

We held up just fine except for one armor sleipnir (tenuous at best even not in a pulsar) due to me being on the triage.

What screwed it up for us I think is me doing my triage coasting trying to approach myself to be in rep range for drone smartbombing. I was going for their third wave of drones and ended up missing that I was out of triage, thus getting killed when their dreads landed before my reps could cycle up.

We didn't expect an actual fight, but we still came out very favorably considering every possible thing (wormhole bonuses, numbers, fleet comp, carrier numbers, dread numbers) was stacked against us.

Everything has been SRP'd (except my tengu so far that I know of, grr) and all involved capital people either have backup caps (myself, loci I think) or have purchased new ones in the hole or being moved in.

meowtiger
March 22 2014, 09:31:08 PM
words

this is why people generally don't multibox triage

Tetsuo
March 22 2014, 11:05:32 PM
Whelp.

Last night we (The H0neybadger) tried to save IOS' wormhole after quantum explosion and Blood Union decided to grudge evict them for killing their caps that had logged off in their hole (because :Russians:). We formed up in Amarr waiting for a connection but IOS had lost hole control entirely after the majority if their pilots got podded out in a PVE gank that marked the start of the eviction. Russians had a crew that rolled every hole that opened up right up to 7:00am Moscow time when IOS made a last ditch throw everything they have left attempt at getting hole control. IOS planned to collapse their static which had gone critical and then desperately scan out the new static, sending a scout to the hole, warping everything they had left and trying to fight the hole control fleet. Static collapsed and the new hole was scouted out. The moment the hole was scouted IOS jumped into the last of their caps + a bhalgorn. Scout warped to hole and jumped through on contact. One of the IOS caps had thankfully gotten into warp, posted a photo of his testicals in local, and went all in. BU and QEX logged in a bunch more and...

http://eve-kill.net/?a=kill_related&kll_id=22567375

Otters made a valiant last stand but it wouldn't be enough. After seeing them stay up literally all night to control the hole against rescue attempts, gotta say that Russian WHers don't fuck around with their eviction fleets. Well fucking done by QEX and BU.

Wardec from Marmite rolled in against the badgers last night so suspicion is strong that they're coming to evict us next because we'd helped with the cap kill and because, well, :Russians:

Cue1*
March 23 2014, 12:03:03 AM
I've always thought it was stupid to evict someone because they gave you a fight. Was reading about this on he eve forums. Let me know if You guys are getting evicted, if you get hole control at some point I'll bring everything I can(not that that's all that much), hell I'll seed my own caps if you have an entrance. TBH I bet lords would help too.

posted from my pants

LordsServant
March 23 2014, 12:04:54 AM
Whelp.

Last night we (The H0neybadger) tried to save IOS' wormhole after quantum explosion and Blood Union decided to grudge evict them for killing their caps that had logged off in their hole (because :Russians:). We formed up in Amarr waiting for a connection but IOS had lost hole control entirely after the majority if their pilots got podded out in a PVE gank that marked the start of the eviction. Russians had a crew that rolled every hole that opened up right up to 7:00am Moscow time when IOS made a last ditch throw everything they have left attempt at getting hole control. IOS planned to collapse their static which had gone critical and then desperately scan out the new static, sending a scout to the hole, warping everything they had left and trying to fight the hole control fleet. Static collapsed and the new hole was scouted out. The moment the hole was scouted IOS jumped into the last of their caps + a bhalgorn. Scout warped to hole and jumped through on contact. One of the IOS caps had thankfully gotten into warp, posted a photo of his testicals in local, and went all in. BU and QEX logged in a bunch more and...

http://eve-kill.net/?a=kill_related&kll_id=22567375

Otters made a valiant last stand but it wouldn't be enough. After seeing them stay up literally all night to control the hole against rescue attempts, gotta say that Russian WHers don't fuck around with their eviction fleets. Well fucking done by QEX and BU.

Wardec from Marmite rolled in against the badgers last night so suspicion is strong that they're coming to evict us next because we'd helped with the cap kill and because, well, :Russians:

This would be the second time you've been the target of an eviction against BU. The last time BU evicted HoneyBadger from a c5/c5 (iirc) toad didn't actually tell me about the invasion until the day of when they had no hole control and no way for me to get my alliance in.

Then some idiot went and handed over his naglfar in order to get his stuff out, and then HoneyBadger whelped all their remaining caps trying to get hole control, then BU mopped up.

Tetsuo - please don't make any of the above mistake(s). ;) ;)

Tetsuo
March 23 2014, 01:05:00 AM
I've always thought it was stupid to evict someone because they gave you a fight. Was reading about this on he eve forums. Let me know if You guys are getting evicted, if you get hole control at some point I'll bring everything I can(not that that's all that much), hell I'll seed my own caps if you have an entrance. TBH I bet lords would help too.

posted from my pants

Right on man, that's seriously appreciated.

As for evicting someone for killing caps that got trapped in the IOS home system, it does seem a bit much...



Whelp.

Last night we (The H0neybadger) tried to save IOS' wormhole after quantum explosion and Blood Union decided to grudge evict them for killing their caps that had logged off in their hole (because :Russians:). We formed up in Amarr waiting for a connection but IOS had lost hole control entirely after the majority if their pilots got podded out in a PVE gank that marked the start of the eviction. Russians had a crew that rolled every hole that opened up right up to 7:00am Moscow time when IOS made a last ditch throw everything they have left attempt at getting hole control. IOS planned to collapse their static which had gone critical and then desperately scan out the new static, sending a scout to the hole, warping everything they had left and trying to fight the hole control fleet. Static collapsed and the new hole was scouted out. The moment the hole was scouted IOS jumped into the last of their caps + a bhalgorn. Scout warped to hole and jumped through on contact. One of the IOS caps had thankfully gotten into warp, posted a photo of his testicals in local, and went all in. BU and QEX logged in a bunch more and...

http://eve-kill.net/?a=kill_related&kll_id=22567375

Otters made a valiant last stand but it wouldn't be enough. After seeing them stay up literally all night to control the hole against rescue attempts, gotta say that Russian WHers don't fuck around with their eviction fleets. Well fucking done by QEX and BU.

Wardec from Marmite rolled in against the badgers last night so suspicion is strong that they're coming to evict us next because we'd helped with the cap kill and because, well, :Russians:

This would be the second time you've been the target of an eviction against BU. The last time BU evicted HoneyBadger from a c5/c5 (iirc) toad didn't actually tell me about the invasion until the day of when they had no hole control and no way for me to get my alliance in.

Then some idiot went and handed over his naglfar in order to get his stuff out, and then HoneyBadger whelped all their remaining caps trying to get hole control, then BU mopped up.

Tetsuo - please don't make any of the above mistake(s). ;) ;)

I believe the general consensus among the corp is we completely fucked up our last eviction from BU and will not be making the same mistakes. Before my time with them, but ~mistakes were made~

Jayarr
March 23 2014, 02:28:13 AM
I've always thought it was stupid to evict someone because they gave you a fight. Was reading about this on he eve forums. Let me know if You guys are getting evicted, if you get hole control at some point I'll bring everything I can(not that that's all that much), hell I'll seed my own caps if you have an entrance. TBH I bet lords would help too.

posted from my pants

Right on man, that's seriously appreciated.

As for evicting someone for killing caps that got trapped in the IOS home system, it does seem a bit much...



Whelp.

Last night we (The H0neybadger) tried to save IOS' wormhole after quantum explosion and Blood Union decided to grudge evict them for killing their caps that had logged off in their hole (because :Russians:). We formed up in Amarr waiting for a connection but IOS had lost hole control entirely after the majority if their pilots got podded out in a PVE gank that marked the start of the eviction. Russians had a crew that rolled every hole that opened up right up to 7:00am Moscow time when IOS made a last ditch throw everything they have left attempt at getting hole control. IOS planned to collapse their static which had gone critical and then desperately scan out the new static, sending a scout to the hole, warping everything they had left and trying to fight the hole control fleet. Static collapsed and the new hole was scouted out. The moment the hole was scouted IOS jumped into the last of their caps + a bhalgorn. Scout warped to hole and jumped through on contact. One of the IOS caps had thankfully gotten into warp, posted a photo of his testicals in local, and went all in. BU and QEX logged in a bunch more and...

http://eve-kill.net/?a=kill_related&kll_id=22567375

Otters made a valiant last stand but it wouldn't be enough. After seeing them stay up literally all night to control the hole against rescue attempts, gotta say that Russian WHers don't fuck around with their eviction fleets. Well fucking done by QEX and BU.

Wardec from Marmite rolled in against the badgers last night so suspicion is strong that they're coming to evict us next because we'd helped with the cap kill and because, well, :Russians:

This would be the second time you've been the target of an eviction against BU. The last time BU evicted HoneyBadger from a c5/c5 (iirc) toad didn't actually tell me about the invasion until the day of when they had no hole control and no way for me to get my alliance in.

Then some idiot went and handed over his naglfar in order to get his stuff out, and then HoneyBadger whelped all their remaining caps trying to get hole control, then BU mopped up.

Tetsuo - please don't make any of the above mistake(s). ;) ;)

I believe the general consensus among the corp is we completely fucked up our last eviction from BU and will not be making the same mistakes. Before my time with them, but ~mistakes were made~

I was there. I can tell you that was both the worst entry, 13 hour wait and the most lacklustre fleet I have seen. The decision to backstab and take the shinies as HB+Friends was warping in against BU was the most masterfully funny thing we have ever done, and possible the most I have laughed on teamspeak. Masterful ruse. I hope you have better luck this time.

Lex Arson
March 23 2014, 05:48:58 AM
Check check FC

Imma need a warpin at 100 for my wife, she in an arty nag

derpatalk

Allnamestaken
March 24 2014, 01:12:07 AM
Glorious Battle Report of Great Wormhole Justice in J133525


Grand Sky Wizards Vs Awakened.

The Great People’s Wizard Army had spent many days preparing for the day we would destroy our imperialist Awakened enemies. We were joined by the Grand Polish Proletariat Red Snackbar Fleet Who Always Leave Someone Behind Because They’re Not American, and our Eternal Allies of BACK-DOOR Intrusion known to most as Verge of Collapse, but to us, simply “Bruce”.

Great Fearless Leader Nutmegpainter, General of a Thousand Dragons and Caller of Many Targets At The Same Time, led our initial fleet to the enemy’s back door in nullsec because it was that time of the month. Just as we had the enemy wormhole in sight, one of their cowardly scouts jumped out and spotted our masterful plan. Great Fearless Leader Nutmegpainter, General of a Thousand Dragons and Sayer of a Thousand Jumps, called for all brave pilots to JUMPJUMPJUMPJUMPJUMPJUMPJUMPNOWJUMPJUMPJUMPJUMPJUM PJUMPANDWARPTOWARRANTYJUMPJUMPOKGUYSBURNANDJUMPNOW JUMPJUMP.

As we jumped in, eager to deliver the People’s Justice to our Awakened targets and received fleet warps, it became clear to us that this would not be a normal fight. Fearless Leader Nutmegpainter, General of a Thousand Dragons and Provider of Hilarious Lossmails, had sent us into a fresh Core Garrison.

As we warp away, a wild Revelation appears from the enemy imperialist Awakened fleet and closes the nullsec hole before more of our brave comrades can join us in glorious battle. At this time, we land in the Core Garrison to find three enemy Lokis and an Archon. Great Fearless Leader Nutmegpainter, General of a Thousand Dragons and Provider of Worthy Content calls the Archon as our first target of justice and gives the signal to Log On All the Things.

As all our Things are logging on, the enemies of Awakened Imperialism warp in several other Things and suddenly our glorious battle becomes a three way fight as more than 20 neutral Sleepless Guardians are shooting everything. Our Things then warp into the fight and more of their Things also join.

Stuff happens: Our Swaglthings swung their pimp canes, more stuff happens.

As it becomes clear that the Sleeper Armies are going to win the three-way Glorious Battle of Wormhole Justice in J133525, Great Fearless Leader Nutmegpainter, General of a Thousand Dragons and He Who Didn’t Want That Nag Anyway gives the order to bravely warp out. Our fearless army obeys and a cloud of pods land on the enemy static. As we jump into the safety of the static, drunk with the knowledge that Great Justice has been done, we receive word from our brave scouts that the Sleeper Armies are continuing to deliver Awesome Justice to the Enemy Imperialist Awakened Fleet resulting in the destruction of even more enemy Things.



The final tally indicates that Great Justice was brought to the Imperialist Awakened enemy.

Battle Report: https://zkillboard.com/related/31001971/201403231700/

Battle Report - Accredited To Glorious Assistant Editor And Chief Of Propaganda - Uncle Putz

meowtiger
March 24 2014, 01:23:45 AM
this is one of the best battlereports i've ever read

do you haif fraps?

Alundil
April 4 2014, 12:17:13 AM
Will try and get BR posted. But here's the related....


https://zkillboard.com/related/31002454/201404030300/


Tappin dat talk

Cue1*
April 4 2014, 02:38:25 AM
Will try and get BR posted. But here's the related....


https://zkillboard.com/related/31002454/201404030300/


Tappin dat talk

Siterunners?

Alundil
April 4 2014, 02:51:06 AM
Will try and get BR posted. But here's the related....


https://zkillboard.com/related/31002454/201404030300/


Tappin dat talk

Siterunners?

Nope


Written by Civilwars


More fun was had last night, but this time it actually took place in w-space. We started the night rolling for pew, and after finding several empty holes we finally found one with some promise. The inhabitants had a geddon and some a couple devoters rolling their static c2. We have scuffled with them before, so we thought we could bait a fight. I was given the task of being bait proteus, so I get tackle on the geddon as it comes back, bubbles go up, and the fun is on. The devoters bubble up, another geddon lands, and the FC calls for about 6 people to jump, hoping to get them to escalate more, but since we have some people who can't listen about 10 people jump, and the residents get spooked off instead of escalating. We end up killing one of the geddons and one of the devoters.

Teams are a little jacked, but you get the picture: https://zkillboard.com/related/31001932/201404030200/



We head back home, and decide to keep rolling, but I have to step away for about 10 minutes. When I return there is all kinds of talk about pew on comms, and I am informed that Whale Girth has rolled into us(this is the second time BOB has smiled on us tonight, will cover the first later). Their scout, we think and hope the only one, has jumped back to their c6, so we put our fleet on the hole. FC again calls for a small gang to jump in, bubble up, and orbit the hole. After a few minutes nutmegpainter lands on grid with us to scout us, and wishes us good luck in local. We are not sure if this means good luck finding a fight because we are going to bed, or good luck living as we are about to drop the hammer, but we hope the latter. BOB smiles on us again as a few rapiers, and arazu, and a nag land about 80 off of the hole. Nag goes siege green, FC calls fleet jump, and burn to the nag while killing the webbing and damping ships.

While burning towards the nag we lose our damnation pilot, but then our jams start landing on all their support, and the route is on, or so we think. Suddenly 1 archon lands on grid, followed by more support ships, then a second archon. The dread is holding at probably 20% structure with his armor and shields repping at almost exactly the same rate as our DPS. Our FC calls for 3 dreads to get to the hole, just in case, and just in case happens pretty quickly as a chimera and 2 moroses are reported on d-scan. They eventually land on the hole, and not with the rest of the enemy fleet. Our FC calls for all 3 of our nags to jump, but only 2 make it as the hole collapses behind them, no turning back now.

We finish off the nag, and while our sub-caps start pounding on the one archon remaining on the field, the second archon and chim both bailed, our nags and a loki melt the 2 moroses. I think one lasted less than a minute once DPS was applied. We now control the field, start looting, and look for a way home. One of our scouts finds the new static c5, and reports that it has a null, but it is deep null, and nowhere near any good hole we have off of our new static. But wait, our home scout reports that some BSes are around our static. Maybe the people who missed the fun can kill some BSes, but it is not to be as the residents of our new static roll the hole away. We are frantically looking for a route because we don't really want to hang out forever in WG's home system, and BOB smiles on us yet again as our new static was an old static we had earlier in the day, and it has 5 null holes. We jump them all, and find that one of the five is only one mid away. We are saved, or so we think.

We start looking at dotlan, and calculating range and topes. FC says, "you are both JDC5, right?", and everyone points and laughs when both reply, "no, 4, we live in WHs, why do we need JDC5?". Luckily we have a couple of dudes wo aren't scrubs chime in that they have JDC5, and can swap to the nags to get them home, so problem one solved. Problem 2, fuel. We need about 12k each to get home, so FC asks how much each pilot has. Pilot A has about 6k, but luckily pilot B has ZERO, WTF, FP, FML. "All sub caps warp to the enemy nag wreck and loot as many topes as you can fit. We need about 8k total for both ships to get to the mid, then we can refuel there." Fuel gathered, cynos routed, now what about the sub-cap fleet? It's ONLY 19 null jumps to another entrance, let's do it. Subs make it back to our static with only a little worry about 1 hot drop, then the 2 nags jump mid and home with no troubles after a quick blops+fuel truck intervention.

All in all a long, but VERY fun night. Thanks a ton to nutmeg and WG for bringing a fight. https://zkillboard.com/related/31002454/201404030300/

Oh, almost forgot to mention BOB's first smile. While rage rolling for pew we collapse one hole, and then see 2 new sigs pop up. Then we see on siggy that our bros in EOL have rolled directly into us allowing them to join in the fun. With all of the good graces we received from BOB in one night I am certain there is doom and gloom on the horizon, but we shall see.


We've got 2 or 3 different video perspectives that I'll share once they get edited down from dozens of gigs

olivehehe_03
April 4 2014, 04:10:57 AM
Are there any particular wormhole groups that are active in AUTZ? I mean actually active running regular fleets not happens to have a few guys from another TZ up late but no actual fleets. Been interested in wormhole stuff for ages but have no idea who is who in there.

Cue1*
April 4 2014, 04:13:25 AM
Are there any particular wormhole groups that are active in AUTZ? I mean actually active running regular fleets not happens to have a few guys from another TZ up late but no actual fleets. Been interested in wormhole stuff for ages but have no idea who is who in there.

I haven't seen any AU TZ specific corps, however I was recently running Wormhol.es on every C5 with a C4 static and I saw a lot of corps listed as residents that were AU TZ primarily. Might just be that their AU TZ is the only one getting kills, but might be worth checking out.

Alundil
April 8 2014, 12:00:02 AM
Video link for those who might not have seen it.

The (un)Holy Union - Sky Fighters: http://youtu.be/-ZnygQgqVNo

Tappin dat talk

iLLeLogical
April 8 2014, 02:36:13 PM
That's a pretty silly video of a pretty silly fight.
Props for grand sky wizards for bringing it, but in my personal opinion those blobs of T3s just make no content at all.
We're almost back at the stage where LFARM and SSC were blue to each other. Sad panda :-(

Alundil
April 8 2014, 09:52:28 PM
That's a pretty silly video of a pretty silly fight.
Props for grand sky wizards for bringing it, but in my personal opinion those blobs of T3s just make no content at all.
We're almost back at the stage where LFARM and SSC were blue to each other. Sad panda :-(

Props to wizards, no doubt. We've rolled into them numerous times over the past couple months and this is the first time we've managed to get them to fight and those instances were not with nearly the same numbers as in this fight and on more than one occasion Armor T3s were not on field. We have quite a few different doctrines available. As for the numbers in this particular fight, it was literally as if Bob willed it considering the number of weird circumstances that led up to it.

Also, I'd hardly call Sky Syndicate (Sky Fighters and EOL) LFARM and SSC level numbers-wise. We're still well below the numbers of SSC alone.

Alundil
April 11 2014, 05:58:24 AM
wat?

http://eve-search.com/thread/335213-1/page/1#19

Daneel Trevize
April 12 2014, 03:04:54 PM
http://evewho.com/pilot/Max%20Leadfoot

Aren't ass-covering private sales posts meant to include a price too??

Orar Ironfist
April 12 2014, 03:15:14 PM
http://evewho.com/pilot/Max%20Leadfoot

Aren't ass-covering private sales posts meant to include a price too??

https://forums.eveonline.com/default.aspx?g=posts&t=6369&find=unread

Not required. Besides a lot of times "private sales" are just "I'm giving them this character for .1 isk so they don't get in trouble with CCP" and CCP knows that.

Cue1*
April 12 2014, 06:06:50 PM
Thought you had to move the character to an NPC corp to do a transfer?

Alundil
April 12 2014, 06:16:20 PM
There's bound to be a story in here somewhere. Curious.

Tappin dat talk

LordsServant
April 12 2014, 06:19:36 PM
There's bound to be a story in here somewhere. Curious.

Tappin dat talk

Star Citizen, and Max's RL job.

No story, no comment.

In other news I'm rolling absurdly deep with dread alts. ;)

Baarhyn
April 12 2014, 07:08:48 PM
Thought you had to move the character to an NPC corp to do a transfer?

You do, I suppose they don't give much effort to lookit that for private sales.

Orar Ironfist
April 12 2014, 07:37:18 PM
Thought you had to move the character to an NPC corp to do a transfer?

You do, I suppose they don't give much effort to lookit that for private sales.

I'm guessing he probably petitioned CCP to clear it. Probably staying in the same corp as it's a friend and didn't want to have to drop corp to just reapp. That's my guess at least.

Daneel Trevize
April 12 2014, 09:01:33 PM
Yeah you could probably BS a GM about being stuck in w-space & not able to dock, but both parties are cool with it. Not that swapping corps possibly even requires being docked, but they'd buy it.

Alundil
April 13 2014, 01:04:55 AM
There's bound to be a story in here somewhere. Curious.

Tappin dat talk

Star Citizen, and Max's RL job.

No story, no comment.

In other news I'm rolling absurdly deep with dread alts. ;)

Cool.

Tappin dat talk

QuackBot
April 13 2014, 04:00:13 AM
There's bound to be a story in here somewhere. Curious.

Tappin dat talk
Dat girl. Dat crazy. You two aren't good for each other. All i'm getting out of the garage. It just feels so... Meh.

LordsServant
April 13 2014, 06:49:24 PM
Yeah you could probably BS a GM about being stuck in w-space & not able to dock, but both parties are cool with it. Not that swapping corps possibly even requires being docked, but they'd buy it.

Just want to point out that the character Max Leadfoot has been in an npc corp, now in EXCRP since the xfer.

No GM xfer shenanigans involved.

LordsServant
April 15 2014, 08:04:34 PM
We (Disavowed.) just had 2 back to back brawls with SSC.

First one they were flying a very sexy vulture/sleipnir/curse fleet; I was expecting to get hella dunked since we had 3 guardians - with proper application of said fleet you should be alphaing shit like mad.

After landing they primaried one of our guardians, and put heavy neuting on us. We held reps without issue, tho had a few brief scares with guardians being neuted out.

We got a few RFs from home as more ppl logged on (this was JUST getting into our good TZ, we started with low numbers, missed out on what should've been a great brawl with NoHo about an hour earlier since noone was around :sadface: ) and so did SSC.

We started breaking things despite their (6?) basilisks, and mad props to our ECMgu and neut legion(s?) for fucking with their curse, ensuring we were able to keep everyone in fleet repped up npnp.

They got a few more ecmgus, and ended keeping 1 of our guardians permaneuted/jammed on and off between the 3 of us, but due to some :shenanigans:, judicious overheating of ECCM, and double cap xfer between unjammed guardians, we were able to keep everyone up and ourselves alive.

We kept chewing thru their fleet and they eventually bailed.

http://disavowed.eve-kill.net/?a=kill_related&kll_id=22939528

We didnt lose anything, and ended up holding the field.

Lords Expert Opinion: Sleipnir/Vulture fleet doesn't brawl with ppl(Stop trying to brawl with ppl). It's also not a sniper comp, you really need webs, and it's quite a bit different to FC/fly than your average armor/t3/wspace fleet.



Round 2 - they came to our home looking for blood in an armor fleet, packing 2 bhaalgorns + heavy ecm etc etc.

I reshipped out of my guardian into my archon and #YOLO'd it to the hole right into their fleet so they didn't get bored while we formed up.

I dropped gardes, and start plinking away at one of their ecmgus/bhaalgorn/devoters while they started shooting me.

Luckily, I actually knew what I was doing warping an archon solo into a big t3 blob with lots of neuting. I was full proper passive resist fit, and was able to keep them entertained without worrying too much about dying.

Unluckily, I didn't actually check my archon beforehand and suddenly became aware of the slightly substantial amount of drugs+loot and spare fittings I had sitting in my fleet hanger, nearly doubling the price of my archon.

This was a slight cause of stress as people were STILL forming up as I dipped into 1/2 armor while being completely neuted out and bubbled to hell and back.

People finally formed up, and we warped our stuff to the hole. We had a brief cap/rep war as per standard armor t3 gang fare - we lost a loki on the warpin as our triage couldn't get reps on him in time, but after that we held up fine.

I refit to DDAs and started applying extra dps to stuff, and between myself and the triage, we were able to keep everyone capped and repped npnp.

Our triage started getting a little bit nervous about the amount of cap pressure on field, so we brought in one of our spare naglfars we had on standby. Upon landing, we primaried a bhaalgorn which quickly dropped into 1/4 armor and bailed thru the WH. The rest of the SSC fleet followed suit and that was that.

GF to ssc, props for coming round 2, and despite it being :grrArmorT3: I was rather entertained. ;)

We also megahelldunked some poor bastards mobile depot. ;)

BR: http://disavowed.eve-kill.net/?a=kill_related&kll_id=22939550

Lord's Expert Opinion - good number of neuts, lack of caps, and not enough numerical superiority killed it for them in round 2.

LordsServant
April 15 2014, 08:43:59 PM
Second BR written by our ECMgu/triage for 2nd fight (who is pretty fuckin pro based on this shit right here, mad props to him).

Also, to clarify, they had 4 Basilisks not 6. Just rechecked my fraps (I have fraps of both fights) ;)



so, I am coming back from hsa in a legion and there is a SSC flycatcher sitting on c5s wh in c5a. he jumps with me and bubbles, I point and web him and apply all my DPS to his face, he jumps back and I manage to MWD back to valhalla before their reinforcements arrive. bunch of sleipnirs and curses on dscan at that point.

Jamgu perspective:

I re-ship into a jamgu (I believe I was the only one during the first fight?) and we move onto the static. I still don't know what jams to fit since we don't have eyes on their fleet until the very last moment, so I go with the typical 2x amarr and one of each other jams in the mids.

I dropped depot and get ready to swap jams. Once their fleet lands and see all the basilisks and curse, I swap to 2x amarr jams and rest caldari. Very early in the fight, they chose to shoot and RF the depot, so I drop another once we jump to the other side of the WH (thankfully had 2 with me - will keep 3 from now on at any time in the cargo :).

In total I burn 7 caldari jams and 2 amarr ones, swapping jams like crazy (thankfully for the 10+ of each jam in cargo) and manage to jam the curses alot and break the basi chain a few times. Managed to burn my AB as well, having a second one in cargo (learned from my previous mistakes) and swapped to keep transversal up. I did get primaried by their fleet a few times but reps were solid from our logi side -great job btw.

At some point lord asks for smartbombs to help the logi and I move over and manage to clear the field quite fast. 2x medium Smartbombs rock.

If I was to do this again, I'd ask from ECCM to help maybe, although keeping our logi unjammed was more important. In regards to our fitting for the jamgu, Smartbombs were great, small nos ~meh.. as it happened I was brawling at close range with everyone else, so I had them running for most of the time and that negated some of the neuts comming from the curses. All in-all I'd go for something else in that slot.


Fight #2 - Triage Archon

So they come back for round 2 and I reship to triage Archon. FC asks me to get some jump fuel in case I jump with the fleet in C5S and have to move through the null sec to get back, so I warp back to tower to get that. As it turned out it wasn't needed, but I'll be keeping some jump fuel in my fleet hangar from now on just in case.

With all the back-n-forth for the fuel, I don't realize that lords is already on grid and engaged them, so by the time we land he's in deep armor damage and as I enter siege I see terchika's loki explode.. if only a few seconds earlier :(

2 bhalgorns and a neut legion get on leeching my cap and although I drink a mindflood booster I get really low on cap, trying to pass out reps. I realize I can refit my lows to all power relays since I am not taking any damage, then realize I don't have any spare ones in the cargo! (derp!)

My cap reached 0% at some point but thankfully lords is able to keep up with reps until I get some recharge going. after I get past 33% I managed to micro manage my reps better and never had an issue with cap for the remaining of the fight..

all an all, good fights! good FCing and looking forward to the next one! :D

qp

Daneel Trevize
April 15 2014, 09:51:12 PM
I expect the ecmgu pilot's bio to have a gif link to the effect of:

http://danbooru.donmai.us/data/45bbc18476e4ea8d353325434b52ecab.gif

I couldn't find the actual & more obvious spinning boob-reload pic I'd seen before. :psyduck:

LordsServant
April 15 2014, 10:14:17 PM
I expect the ecmgu pilot's bio to have a gif link to the effect of:


http://danbooru.donmai.us/data/45bbc18476e4ea8d353325434b52ecab.gif

I couldn't find the actual & more obvious spinning boob-reload pic I'd seen before. :psyduck:



I don't know how, but ur gif link is broken. Fixed it ;)

EDIT: Wait wot it doesnt load on refresh????

Daneel Trevize
April 15 2014, 10:24:12 PM
Might be some aggressive no-referer/unknown recent IP checking.

LordsServant
April 16 2014, 03:15:25 AM
The rape train keeps rolling.

We were just chilling, I was writing a well thought out forum post, when I was told "GUYS WE GOT THANATOS AND BS WARPING TO WH OFF THE VALE NULLSEC."

As a little prequel - this is what the chain looked like:

http://i.imgur.com/y3rxdqR.jpg

Insert a link between our home c6 (valhalla) c5s, J151718.

We start forming up, only to have shockingly have them jump their thanatos AND bs from nullsec into our static.

We think they want to fight, so we continue forming up and then shockingly...

They warp right to our static, jump some BS and the thanny thru, then back, critting our hole.

We rage a touch on comms, then joke around a bit about ways to kill them.

Rover jokes "well we could put everyone in pods, load up an archon with ships, then jump through the static and hop back in once the archon comes thru on the other side."

We're all joking around about how we'd need more dps, can only bring 8 ships etc etc, when I notice that I KNOW these renters.

And I realize they rent in vale.

Vale, aka mostly in jump range from caldari losec.

I rapidly start checking the locations of my capitals around eve - A naglfar in amarr losec, too far. Another naglfar in gallente losec, needs 2 midpoints. Fuck. We already have an archon.....3rd naglfar in same place as the other naglfar. FUUUUCK.

Wait a sec.

My Dunk Phoenix.....is in caldari losec.

HOH SHIT.

I speak up on comms, "Holy shit guys, I think, I think we can do this!"

Talking on comms, I outline a plan and together we all work on figuring it out.

I'll jump my Phoenix into the vale, locking them out.

We'll use the pods + archon SMA to bring initial t3 group in.

Luckily, we have a decent segment of a new corp in alliance that hasn't moved into our home fully just quite yet. Luckily, they have a pile of t3s out of the hole. They will enter through the losec.

Everything goes according to plan, and we rapidly prepare to do this shit(tm).

....and the hostiles warp into a Core Garrison site.

Shit.

We have an archon AND a Phoenix. That's a double cap escalation. We briefly think of waiting for them to clear the site 100%, but that would give them too much time to escape.

Fuck it.

I cyno my Phoenix into the nullsec, drop a mobile depot, and refit to cap myself up. The other 2 fleets are in position, and begin entering the WH. The pods exit home, the archon jumps, and everyone begins refitting on the other side.

As I'm sitting there, a Proteus lands on me.

I'm rather confused as to wtf is happening, but I quickly scoop my mobile depot, and jump thru the hole.

As the hole collapses behind me, the proteus warps off, and our other fleets begin warping onto the field to start shooting stuff.

As I start aligning and prepping to warp in, a falcon uncloaks about 50 off and.....burns in to tackle me.

wat.

I lock him up, put TPs and Webs on him and dunk him while not even sieged.

https://zkillboard.com/detail/38218545/

The second he goes down, I hit warp and warp in to land on the field.

As I land on field, we get the second sleeper spawn, and dps starts flying.

I rapidly call targets and quickly instapop multiple BS in quick succession with my absurd Phoenix alpha, with us losing an absolution and rupture to the heavy sleeper neuts/dps.

After clearing all hostiles off, I use my Phoenix to clear out the rest of the sleeper BS, we successfully loot everything on field (and the fully completed, triple escalated sleeper site), and safely exfil using the similar ships --> archon, pods method.

Everyone else offlines their plates, and I'm the last one out.

Op success.

You can crit your holes, you can scout your entrance, but if Disavowed is in the chain....we will find you, we will tackle you, and I will bring a fuckin dread out of nowhere and dunk the shit out of you.

https://zkillboard.com/related/31001945/201404160100/

tl;dr - We go balls deep on a combined 3 different holes, and pull a fuckin hat trick t3 fleet + 2 caps from a group they thought was behind a crit WH they were "safe" from.

LordsServant
April 16 2014, 03:21:35 AM
https://zkillboard.com/related/31001945/201404160200/

Fixed BR.

EDIT:

Even more fixed BR: http://disavowed.eve-kill.net/?a=kill_related&kll_id=22946833

Video Link for your enjoyment (I'm ok with this one being out there) ;)

http://www.reddit.com/r/Eve/comments/235j33/you_may_remember_my_phoenix/

QuackBot
April 16 2014, 04:00:14 AM
Might be some aggressive no-referer/unknown recent IP checking.
Checking in. I seem to be pretty tiny. Fit a prop mod.

Suyer
April 16 2014, 05:34:27 PM
Hi alert, I can't find any farmers who actually farm regularly anymore in c5 space, I've been rolling for hours pls halp, all I've found is Garmon's C6 jewholes and I cba to gank him because he uses this gay method where he only has one capital in the site at a time, and does two sites at once, and I REALLY cannot handle bubbling in two sites at once.

Can you WH ppl pls go out and start farming somewhere?

Keizer Kip
April 18 2014, 03:01:55 PM
Nice work guys and props to prompt action taken with balls involved. I like these Greatern Wesern guys, they are fun to brawl with. We had a nice escalating encounter with them which was a lot of fun and captured with all the hilarious comms.

BR : http://pr08e.eve-kill.net/?a=kill_related&kll_id=22733237

Video : https://www.youtube.com/watch?v=ZcleZYsAXzM

Enjoy the view, may there be more engagements like this.

lovely
April 22 2014, 01:34:18 PM
Nice work guys and props to prompt action taken with balls involved. I like these Greatern Wesern guys, they are fun to brawl with. We had a nice escalating encounter with them which was a lot of fun and captured with all the hilarious comms.

BR : http://pr08e.eve-kill.net/?a=kill_related&kll_id=22733237

Video : https://www.youtube.com/watch?v=ZcleZYsAXzM

Enjoy the view, may there be more engagements like this.
SMESP tends to form, si.

LordsServant
April 22 2014, 08:07:43 PM
http://i.imgur.com/11zhi0D.jpg

Meowtiger will recognize the first WH in that chain.

This "cunt" is watching. ;)

meowtiger
April 22 2014, 11:41:41 PM
looks familiar, if i'm not mistaken. what are you up to?

Cue1*
April 22 2014, 11:43:58 PM
http://i.imgur.com/11zhi0D.jpg

Meowtiger will recognize the first WH in that chain.

This "cunt" is watching. ;)

I evicted someone from that C4 > C1. :P

QuackBot
April 23 2014, 12:00:10 AM
http://i.imgur.com/11zhi0D.jpg

Meowtiger will recognize the first WH in that chain.

This "cunt" is watching. ;)
You specifically say 5 mins in. That is.

LordsServant
May 1 2014, 09:58:52 PM
Well that was interesting.

Cue1*
May 1 2014, 10:00:01 PM
Well that was interesting.

Almost profitable too I think.

LordsServant
May 5 2014, 05:30:33 PM
This event, like many things, is a direct result of my ego.

Spoilers, tears, and trolls ahead - be warned.

The catalyst for this event started like any other day. I was pos spinning with my caps, waiting for some poor bastards to roll into us, and we had a subcap fleet running around down the chain chasing after random carebears. I'm not too up for this, so instead, I took a look around our chain with a covops.

One system of particular note to me was J104921 - a c6 static c3. These kinds of systems are incredibly useful for carebearing - the amazing regen of c6 for sites, and the ease of kspace access off your c3 combine to make one of the best ways of making isk.

I saw a few faction POS kicking around, a pile of NPC kills on API records, and from looking at their killboards - these guys were hardcore farmers. The perfect login trap targets to seed. :)

I asked folks to try and conserve mass on the hole, and prepped/packed 2 nags, an archon, and various subcaps across my characters for the trap.

I jumped one nag, and warp it down the chain into the c6. I successfully log it at a safe, and go to move the next nag.

I jump through the hole......and it collapses behind me. No archon.
Fuck.

With a slight lack of options, I decide to move my naglfar into the hole anyways, and I'll make up the difference with subcaps. Upon my jumping, a sabre decloaks from the target corp. I wonder if I'm about to get a fight - the sabre immediately burns off the hole, which went heavily crit on my jump in. He burns out to about 80, but doesn't warp off. My cloak disengages, so I am forced to warp to my safe and log it off as well.

I know he saw me, and he knows I know he saw me. This was rather hawkward.

http://i.imgur.com/pxRPrqb.jpg

After about 20 minutes, I get a poke on comms from Bloemkoolsaus, one of our diplos and co-Exec of the alliance saying one of their guys convo'd him for info.

I ask him to invite me to convo, and this is the discussion that followed:

http://pastebin.com/Snz2AcZP

The tl;dr is I try to play things off cool (since my login trap won't be happening) and rather than trying to haggle for a proper ransom, I throw out an extreme lowball number to avoid having to actually grind the system with 2 dreads.

My offer is turned down, and I am told the corp is completely poor, only having 2b isk in the wallet. I say I'm open to a bit of discussion, ok with assets etc etc.

Eventually, I'm told to talk to the CEO when he hops, so I shoot him a mail. I end up having to swap over to my other chars (like my archon pilot) and we end up teaming up with WG for a decent fight with NoHo:

http://disavowed.eve-kill.net/?a=kill_related&kll_id=23205564

(We had a bit of a numbers advantage I think, and had a lot of RR, so nothing except some random tard in a shield vargur died)
(I have no idea why the hell that vargur was there btw, WG ruining our efficiency dammit)

So while we're waiting on a potential round 2 with NoHo, I get an incoming convo, and meet their CEO:

http://pastebin.com/dhLSby5x

He reiterates the "we're poor" and tries to convince me there's no caps in the hole:

[ 2014.04.28 23:05:54 ] Servant's Lord > I'm sure you've still got a few caps in there
[ 2014.04.28 23:06:17 ] Beercan Sizemore > one.... lol
[ 2014.04.28 23:06:25 ] Major Stereotypd > battle orca
[ 2014.04.28 23:06:39 ] Beercan Sizemore > that's right we do have two orcas

Remember this bit for later. :)

Shortly after that is when the tears start:

[ 2014.04.28 23:07:46 ] Major Stereotypd > So .. As far as I'm concerned .. Unless someone in my officer base says otherwise .. You're basically just bullying us and we don't have much to offer

I'm also offered this amazing and totally reasonable counteroffer:

[ 2014.04.28 23:18:09 ] Beercan Sizemore > we could pay 2 bill at the most if we scrimp
[ 2014.04.28 23:18:21 ] Major Stereotypd > That's murdering the fuel fund
[ 2014.04.28 23:18:30 ] Beercan Sizemore > yes it would
[ 2014.04.28 23:18:42 ] Beercan Sizemore > we'll have to take down all our pos's

another ironic tidbit:

[ 2014.04.28 23:39:19 ] Servant's Lord > so more loot to pull out of the POS in the WH then? :)
[ 2014.04.28 23:40:24 ] Major Stereotypd > I have some thorax .. vexor? .. nothing large. A couple t1 pvp and moros that died. That was worth 700 mil to insurance.
[ 2014.04.28 23:40:27 ] Beercan Sizemore > lol what loot? we can't run the sites atm

and we close the chat with more tears:

[ 2014.04.28 23:45:43 ] Major Stereotypd > right. Well .. stay lonely at the top .. I guess I'll put a mail out and let people know that you're lurking around picking on the little kids.
[ 2014.04.28 23:45:47 ] Servant's Lord > if you want a free happy fun zone, hisec is it :P
[ 2014.04.28 23:46:01 ] Major Stereotypd > I"ll be in touch.
[ 2014.04.28 23:46:06 ] Servant's Lord > oki doke :)

That night, I'm chatting with another of my wspace friends - The Cue. I ask him if he's interested in coming on an invasion, and through some serious awesomeness, he brings in a triage Nidhoggur from a nullsec in fountain off that crit WH I came in. :)

Capital Count: Friendlies - 1 Nid, 2 Nags
Hostiles - 2 battle orcas

Fast forward 2 days, Disavowed partially deploys for the invasion - I personally finance a staging POS, fuel, ammo, strong, and a pile of t2 bubbles.

We spend the first day (with my admittedly limited time) going around incapping the mods on a few towers and rapecaging them - but not RFing.

As we're doing so, we noticed a Revelation, a Moros, and 2 archons. The 2 archons bounce back and forth with a few ships, and then warp and safe log at deep safes before we're able to get a proper warpin on them.

This is when things get interesting - we notice a covops alt of WG CEO Nutmegpainter in the hostile c3, Warranty45. This is received with a hell of a lot of suspicion from us, and I hop in my orca to roll the hole.

Unfortunately, due to how derp c3 statics are, a WH can go from stage 2 to collapsed from a light orca jump, and my orca is trapped outside the hole with my main, Lord's Servant in it.

Luckily, we have a static HS off the c3 bookmarked. I warp my Orca to the HS, jump through.....and collapse taht as well. My -8 flashy orca appears 15 off a random gate. Bricks were shat.

I hit warp to a station, pulse my mwd, and pray. Almost....ALMOST......I receive a damage notification and mentally write off my orca.

Except I'm in warp. I'm in warp to the station - the police WEBBED me into warp! Fuck yeah!

I ask for folks to find us the new static so I can get stuff moved back in - a few of our targets jump into covops and manage to sneak through the hole. I burn my orca alt out, and start burning Lord's Servant in a pod to get back in.

About 2 minutes goes by, and someone reports "Warranty45 in new LS"

I fucking knew it. These bears hired/batphoned WG.

I also notice 6-7 WG t3s burning along my route with my pod to get to the new LS.

I immediately order everyone to the static, drones out, and tell t3s to begin jumping heavy/heavy in the hopes we can collapse or crit it as needed.

Their scouts attempt to come back, and we are successful in popping 2.

http://disavowed.eve-kill.net/?a=kill_detail&kll_id=23218260
http://disavowed.eve-kill.net/?a=kill_detail&kll_id=23219176

Unfortunately, nutmeg is able to get his alt Warranty45 into the hole, and watching us.

I have a scout go out to the losec to give us eyes.

Local begins rising - first 10, then 20....

It's mostly WG, but then we notice Aquila/VoC start showing up. And thou shalt not kill.

These guys are serious.

We are horribly outnumbered 2:1, but in the interest of GFs, I prepare to fight, warping both my dreads to the static with cue arriving in his nidhoggur.

We setup and prepare for them to come up the chain and start to fight.

We wait.

and we wait.

and we wait some more.

I grow increasingly nervous - they out number us in subcaps AND based on what we'd seen before the local capital count was this:

Friendlies: 2 Naglfars, Nidhoggur
Hostiles: 1 Moros, 1 Rev, 2 Archons, 2 Battle Orcas

As we sit there waiting for the hostiles to grow the balls to jump into us, a Naglfar appears on dscan. Scouts report one of the WG guys has hopped into one, presumably given to them by the locals. Hostile numbers are STILL rising in the losec.

Capital Count:
Friendlies: 2 Naglfars, Nidhoggur
Hostiles 1 Moros, 1 Rev, 1 Naglfar, 2 Archons, 2 Battle Orcas.

With us substantially outnumbered with both caps and subcaps, I make the call to begin massing the WH. I gave them ample time to come up the chain if they so chose - I refuse to give them the chance to batphone more people just to blob us. We continue to mass the static. The WH goes to half mass, and we continue jumping.

This appears to be the catalyst for WG and co to finally get their asses in gear to burn up the damn chain, and their fleet begins jumping in.

I am nervous, but based on intel I think we can get a good fight out of this, and order no more mass be put on the hole. Unfortunately, the hole goes crit as the last of our subcaps jump back in in preparation for the fight.

The large hostile fleet lands on the other side of the hole, and we have a mexican standoff, with them being unwilling to commit anything whatsoever through a crit hole.

Eventually, they leave, but bring another scout alt in - Sandpaper Condom, also from WG.

I am able to move my orca back in later that night, and we continue to keep the hole crit and permabubbled to ensure no hostiles are allowed through.

Fast forward a few hours to the next(eve)day:

http://pastebin.com/9nUiXePe

I still haven't reinforced any POS yet, just incapped mods, and I really don't want to grind 4 large and 1 medium tower with 2 naglfars. Fuck that shit.

I receive a convo from their CEO, and try to convince him to just pay the damn ransom. As shown by their capital presence - they're obviously lying about having absolutely no caps, and based on the amount of t1 BS and BC being self destructed at the Medium tower and one of the larges, they obviously have quite a bit of assets and isk.

Their CEO, however, continues to refuse to pay the ransom, and tries to maintain this "bullying" narrative.

To this day, I'm still puzzled as to why he didn't just drop the "bullying" act and just pay the ransom.....

He logs mid convo, and we continue camping the static.

I start to RF some POS, starting with the XLSMA Large tower. While I'm doing this, I ask everyone to keep an eye on hostiles in the hole. A few in their towers in indies, some t3s, few covops. Naglfar, Revelation.....

Out of idle curiosity, I ask cue where the Naglfar is. He affirms it's on one of the POS. I ask him to check it out with a prober alt, just to see if it's manned or not.

He probes it down, then announces on comms. "It's outside the POS FF."

I promptly jizz my panties, and ask if we can get tacklers on it ASAP so I can warp my dreads in for the kill.

"No, no. It's unmanned!"

"U fukken wot m8, dont be trollin me, grinding POS is shitty enough"

"I'm not fucking trolling, warp one of your dread chars to me now"

+1 naglfar.

Capital Count:
Friendlies: 3 Naglfars, 1 Nidhoggur, 1 Orca
Hostiles: 1 Rev, 1 Moros, 2 Archons, 2 Battle Orca

Turns out, the Naglfar had WG markings on it. The person in the POS had no clue what he was doing, so after WG left, they apparently didn't quite trust them enough to still have the POS PW. The guy reset the PW without first boarding the naglfar, and knocked it out of the FF.

toplel

I finish reinforcing another large, and the medium, now given a 33% speed boost by our new 3rd naglfar.

Cue is able to get a hauler alt, and pick up some basic fittings for the Naglfar, including rigs (yes, the naglfar we got was completely unrigged and lacking anything resembling a proper fit).

I go to sleep, and when I wake up, I finish RFing the last 2 towers.

I have this convo with the CEO the next day:

http://pastebin.com/ReW7i0kp

He seems rather upset, and begins devolving to childish, grade school level insults:

[ 2014.05.01 02:33:35 ] Major Stereotypd > i'm going to smoke and debat4e on listening to this shit. you evidently are an only child, youngest, or sales

Despite his smacktalk, I keep trying to talk him into just paying the ransom:

[ 2014.05.01 03:28:37 ] Lord's Servant > if u want to work something out
[ 2014.05.01 03:28:41 ] Lord's Servant > we can hash out a deal with chribba
[ 2014.05.01 03:28:56 ] Major Stereotypd > i don't know that is.

I DC because I'm getting steadily more drunk (what else are you gonna when bashing POS - have a drink every time you incap a gun or take a POS to an even 10% of shield.)

During this, Nutmeg gets increasingly desperate, and we are successfully able to roll both Warranty45 AND Sandpaper out of the WH on consecutive WHs.

So far as we know, that was the last of the scouts they had in system.

I inform their CEO of this fact, and am invited onto WG comms, where a hilariously drunken me implores this guy to just take the ransom before we kill everything.

[ 2014.05.01 03:38:26 ] Lord's Servant > if u want to save ANYTHING
[ 2014.05.01 03:38:38 ] Lord's Servant > having a discussion with me is the best policy
[ 2014.05.01 03:38:51 ] Lord's Servant > we've just rolled 2 scouts out of the hole
[ 2014.05.01 03:38:55 ] Lord's Servant > warranty and sandpaper are now out
[ 2014.05.01 03:50:20 ] Major Stereotypd > ?
[ 2014.05.01 03:51:46 ] Lord's Servant > ur on comms
[ 2014.05.01 03:51:47 ] Lord's Servant > listen :p
[ 2014.05.01 03:52:50 ] Major Stereotypd > I have to go to work in about 5 hours. You have fun validating bullying

WG smacks nonstop, and Major logs off with another "bullying" comment. (Broken record anyone?)

After Nutmeg smacktalking nonstop about how we're obviously against fights, blah blah critted the hole (yeah we critted the hole after you batphoned 3 more alliances and outnumbered us >2:1 in every way) I'm drunk enough to lay down the gauntlet.

I order the hole rolled, and mass left alone. I paste the kspace entrance in WG comms and tell them they have 30m to show the fuck up, or convince me theyre on the way.

I leave comms in a "mic drop" moment and tell peopple whats up. By people, I mean myself, Cue, and the 3-4 people we had in fleet.

Whelp.

Luckily, WG didn't grow any balls, and continued crying in their public chat about "critted WHs."

We roll the hole, crit the hole, and then I pass the fuck out.

The next day, we begin the process of burning the hole to the ground.

The results are rather well documented:

http://www.reddit.com/r/Eve/comments/24jo94/but_first_lemme_take_a_selfie_invasionloot/
https://zkillboard.com/corporation/98228345/losses/

I pick up another revelation.

I try one last time to talk to their CEO about making things easier for their members, and this is all I get:

http://pastebin.com/TiejbK3A

We know they still have at least 2 archons logged in the hole, along with that moros. The revelation we assume to be the same one we looted from the XLSMA.

With their CEO being uncommunicative, I tried to get in touch with their members directly, sending this mail to every single character in the corp:


Greetings,

As most of you should be aware of by now, CYCRI is no longer a resident of c6 space, specifically J104921. All control towers, POS mods, and CYCRI assets in space have been systematically removed, with nothing remaining from this cleansing fire.

In the days beginning the month of may, CYCRI received 151 losses. These losses totalled 45.95 billion isk. 5 POS were destroyed, and pages upon pages of loot was recovered from the remains. (http://www.reddit.com/r/Eve/comments/24jo94/but_first_lemme_take_a_selfie_invasionloot/)

What many of you do not know, is that all of this was not meant to happen. I was not meant to evict you - I did not want to spend hours sieging infrastructure, I hadn't expected the hours of hauling loot to sell, I didn't anticipate involving my alliance with this.

When I first entered the WH, I had meant to seed you and gank caps, similar to what Blood Union does. Unfortunately, one of your members saw me bringing one of my naglfar's in. Given that my original plan was now null and void (you knew I was here), I decided to try something different.

I offered an incredibly cheap ransom - of 20b.

Some of you may think "holy shit that's not a cheap ransom" - you'd be wrong. Let me put it in perspective. This WH had 10 sigs in it when I invaded. As I'm sure you're well aware, each WH anom is worth 700m/site. I was simply asking 3 days of running your sites.

You have been in here for almost a year, you had faciton fit POS - I knew you had the isk.

Instead, this is what I got: (These logs are not edited in any way beyond removing the name of one person, and stating the obvious at the end of one).

http://pastebin.com/Snz2AcZP
http://pastebin.com/dhLSby5x
http://pastebin.com/9nUiXePe
http://pastebin.com/ReW7i0kp
http://pastebin.com/S2GnSMdP
http://pastebin.com/TiejbK3A

As you can see, I was practically begging your CEO to just pay the 20b ransom right up until it became pointless.

I offered to negotiate, I offered to sell my own caps in the hole as part of the ransom, I tried to take assets - I was as reasonable as I could be.

Instead, your CEO refused nonstop, I am in possession of 2 of your dreads (revelation, naglfar), you have at least 2 archons logged off and trapped here (they won't be getting out), and you lost over 2 and a half times as much isk as you would've if you just paid the ransom. You also lost the best source of isk income in eve - a c6 WH.

I've come to the conclusion that your CEO is rather incompetent, impotent, and has likely been keeping you in the dark.

I don't want you guys hurt any more than you already have been by the failure of someone responsible for your corp's wellbeing.

I'd like to purchase any remaining capitals in the hole with my personal isk, to save you from being stuck in here forever.

Contrary to popular belief, or whatever your CEO has told you - I am not leaving. I will be maintaining a presence in this WH for quite some time, so simply waiting me out logged off until you can come back and rebuild is not an option.

CYCRI will not be coming back to J104921.

I am sending this mail to every character in corp since your CEO has decided to ignore me, block me, or otherwise try to limit my attempts at getting in contact with you to solve this - another case of him continuing to make poor decisions on YOUR behalf.

Please respond to this mail, or convo this character, or any of my others(every dread pilot on your losses is me).

I am also more than happy to sit down and chat if you have any questions about anything - and want to know the truth of what happened. I will give you honest answers - I am also willing to perhaps negotiate a return of the loot that has not been claimed or sold yet.

Appreciated and Regretfully,

-Lord's Servant

I have received a response from a few, and had quite a few conversations with some members who expressed shock at the actions of their CEO. Some knew of the 20b number, but they weren't told about me trying to negotiate, and/or trying to resolve this without me burning their hole to the ground.

I have personally assisted at least one member with finding a new corp in order to learn about wspace in a more pvp oriented environment (he's new to wspace, and this was a rather shitty start to wspace - I wanted to help him out).

So, tl;dr - I derp on a gank, tripped, fell, and accidentally burned a WH to the ground, resulting in 45.95b of killboard losses - with untold billions more trapped in archons, or self destructed before we killed everything. All despite me offering a mere 20b (negotiable) ransom to said residents.

Moral of the story? Learn to communicate kids, don't be a victim.

In closing, some more tears:



Servant's Bitch
From: Dark Kristen
Sent: 2014.05.05 06:20
To: Cynical Criterion, Lord's Servant,

Everyone reading -

Lord's Servant AKA: Servant's Bitch, is begging for money. The corporation does not stand for bitchboys and their petty threats. There are no more of our caps in the hole. Perhaps she's seeing someone else's caps. Servant's Bitch is fishing for intel, cuz she knows she botched the whole "gank us in sites" idea. She also knows the WH communities know of what happened in our hole. They are not happy with her. Anything anyone says to her and her cronies will be cut and pasted to forums, people will laugh at her and her mistakes.

Thanks,
-DK

Go ahead - laugh at me and my "mistakes." ;)

Cue1*
May 5 2014, 05:32:19 PM
Same event, my writeup:

So this adventure started very different for me than my previous W-Space adventures. I didn't open my static, in fact, I don't have a static. My corp is mostly collapsing and I'm looking for a new home. M y night started with me moving some ships around, and talking with Lords. He tells me he's just seeded a pair of dreads, and apparently a Sabre decloaked and warped off as he was bringing the second one in. Some talk goes on, and I decided why not, and started moving a Pilgrim over to the hole.

Upon getting into the hole, I notice there's an inbound crit C5, which has an inbound nullsec from Fountain. Since so far, we're short a triage, I figure why not, and begin putting together a Niddhoggur since I am expecting to be solo for triage. I had a bear of a time moving, since the Niddy had to be moved a single cyno link before I could fit it up, then getting a cyno into Fountain. There's also an additional problem in that the locals have a T2 large bubble on the hole, but time plus my Pilgrim means I do eventually take it down.

Cyno up on the C5, jump in, and of course, as soon as I land on the C6 WH, a few of the locals log in. I went for rush over wait, jumped and warped off. Carrier gets safe logged, so it's time to have some fun with my Pilgrim. First, I noticed a new sig, inbound C5, and as I land, I watch a Helios jump through. I'm a patient man, so I sit and watch. An hour later, he's not back, so I'm guessing there's a K-space link of some sort.

A Tayra pops up on Dscan, so I warp over to the static, and land with him. He jumps(which I think was a bad choice, if he'd tried to warp off I might not have been able to lock him in time), so I follow, then force him back to polarize him. Easy (http://eve-kill.net/?a=kill_detail&kll_id=23210255) kill (http://eve-kill.net/?a=kill_detail&kll_id=23210396), but more importantly, it looks as though he's evacuing. Guessing they know they're getting invaded eh? I watched for a while longer, still never seeing the Helios come back, but call it a night without any more events. From having seen the Helios out for so long, I assume they brought more caps in, not out.

Day two is the real deal, time for RFing, hole control, and superstitions. I log in, and it seems Lords has called in his entire alliance to evict these guys, planning to hold onto hole control until the entire wormhole is burned down entirely. It starts off with a Rapier just sitting uncloaked at 100 from our tower. I warp in on top of him, and we pop the Rapier (http://eve-kill.net/?a=kill_detail&kll_id=23215781) and the pod (http://eve-kill.net/?a=kill_detail&kll_id=23215780)(yes, we waited around for the dread to hit the pod). I grab my shield link Tengu and head out with the fleet. It seems Whale Girth are already planning to defend the residents. Fleet gathers in lowsec, jumps in, and shortly after, a pair of WG scouts join us. While WG gathers their fleet, we start planning to RF towers, and set up bubbles on the towers. While we're watching we see two Archons warp away to safe spots before we could get bubbles up. Most likely, those were jammed pack with their most expensive ships and modules.

Now, it's game time. Whale Girth and Verge of Collapse are sitting on the other side of the wormhole, and we're waiting for them to jump in. They've got what seems to be a two to one numbers advantage for T3s, however, we have two Nags and a Niddy setup ready to go on the hole. An hour of waiting(and poppinng a few scouts), and they finally stand down. No fight, so our collective balls turn blue. We close, and continue camping crit statics. Meanwhile, we sit caps on the first of their towers and RF it, then get it rape caged. Turns out faction POS mods are an absolute bitch to incap, and much whining about faction POS mod EHP was had.

Second tower is a medium, which goes quickly enough, and we get that one caged up as well. We take a bit of a break for dinner, EU TZ and US TZ swap over, and Lords had to move to his home computer. As we get people back online and get ready to go for the third tower, someone asks who's flying the hostile Nag, since it's on D-scan. I probe out the Nag, and land on it at 100, assuming it will be in the shields. First thing I notice is that I'm only 40 or so from the Nag, second thing I notice is that it's moving directly at me at about 2km/s, which it turns out is pretty fast for a dreadnaught. Bricks are shat as I scream in TeamSpeak to get a Nag pilot to warp to me. I have to probe it out again as it's moved pretty fast, but it's loosing velocity fast enough that by the time I get back on top of it, our Nag pilot is ready to go, and all of a sudden, we have three Nags instead of two.

Around this time, they've managed to drop the rape cage on their first tower, so we have to put it back up, then put another one up on their faction tower after we RF it. At this point, three of their five towers are RFed and rapecaged. Lords calls it a night, and he's got all the dreads, so it's time to log for a while.

And now starts the waiting game. It's the day in between, but we've got some theories running around about Whale Girth maybe having seeded subcaps in when we lost hole control over night for a few hours. There's a few hours of talk about Whale Girth members who should be logged on and aren't, so the suspicions are running high. We keep everything camped well, and generally BS on comms until someone points out the CEO has stopped self-destructing ships, and has now started to bump ships out of the tower and shoot them with his Oracle.

Yes, he's bumping them out, shooting them with an Oracle. Strange to say the least. I move my trusty Pilgrim to the tower he's bumping stuff off of and setup for him. He starts bumping a Crusader out, and as he exists I decloak and go for him. Unfortunately, I have some kind of clicking issue and miss locking him before he gets back into the shields, but we now have a free Crusader. Give it another few minutes, he does it again, this time with a Loki. I'm better setup this time, and I get between him and the POS shield as I decloak. Scram and web hold him down, but he bumps me out of the way of the POS shield. He pops (http://eve-kill.net/?a=kill_detail&kll_id=23234016) with maybe a half meter before getting into the shields. He manages to warp away fast enough we don't get the POS, but we steal the Loki and add it to the collection.

So the same guy apparently decided today's goal was to provide as much content as possible, so a few hours later he lands at the first tower we RFd and pokes his head out with a Talos, shooting at one of the bubbles. It took me a while to figure out what he was doing, so by the time I actually decloaked to shoot him he had already taken the bubble into structure. He played POS games, sticking his nose out enough to shoot it, then crawling back in when I shot at him. He stopped when we pushed him to deep structure, and another volley of missiles hit after he was inside the shields, so he must have been at a sliver of structure. He swapped away from the Talos and switched to a Brutix after that, still playing the POS shield game. He's done enough to push my Tengu into already low shields, so the Brutix does a decent job pushing my Tengu away, so I call in a buddy. Nothing more really happens after I land a Guardian to rep up the armor on the bubble. Disappointed I missed the Talos kill though.

Whale Girth apparently decided they wanted to try again for a fight, so they pushed one scout out, who was quickly closed out, and their other scout probed the hole pretty much as quick as we did, so we closed him out as well. After closing the hole, their public chat fills up with “whelps” and “gfs”, apparently that was their last scout. We open the new hole, give them the lowsec entrance and ask them to fight, but they decided trash talk was a better choice. They racket on about how we won't get any loot(this is important later).

Next morning I log in to see a pair of killmails posted, seems a Loki (http://eve-kill.net/?a=kill_detail&kll_id=23241359) tried to make a break for it thinking the Devoter on the hole was the only thing there. As it turns out, the fleet was just sitting at the tower, instead of being on the hole. He dies and gets sent out highsec the fun way (http://eve-kill.net/?a=kill_detail&kll_id=23241358).

Just a few minutes later, someone points out that there's a new sig, so I probe it down. Looks like an inbound C6, occupied by Dropbears Anonymous, who are part of Brave. We try to bait them out with an Orca for a bit, but they don't bite so we close it since there's no K-space access.

Few hours later, first tower comes out of RF. We've got subcaps on the hole, capitals on the tower. Tower pops and oh boy does the loot ever drop. Throughout the day there's more towers to pop, so I'm not going to do a write up on every single tower. High points on the drops are: A Revelation, Orca, Fenrir, Nightmare, Macherial, and a Drake BPO. Total haul was somewhere around 40b or so we guessed, I actually missed the final tower, so may have been even higher. Before anyone asks, no, I'm not sure how we're going to get the Fenrir out.

All the tower and SMA kills can be found here (http://eve-kill.net/?a=system_detail&sys_id=7820).

Smarnca
May 5 2014, 05:52:46 PM
tl:dr

LordsServant
May 5 2014, 06:06:27 PM
tl:dr

Lord's Servant had bad luck and couldn't do a login trap.

Rather than back down and having a bruised ego, Lord's Servant compensated by literally burning their entire WH to the ground in a scorched earth policy, resulting in ~50b in losses.

A large amount of that was dropped as loot. Also, lots of tears from the targets.

Muffinsrevenger
May 5 2014, 06:11:09 PM
tl:dr

Lord's Servant had bad luck and couldn't do a login trap.

Rather than back down and having a bruised ego, Lord's Servant compensated by literally burning their entire WH to the ground in a scorched earth policy, resulting in ~50b in losses.

A large amount of that was dropped as loot. Also, lots of tears from the targets.

See this? Those few posts?
Thats how you do it

Lex Arson
May 5 2014, 06:18:03 PM
that's too many words

Smarnca
May 5 2014, 06:24:26 PM
tl:dr

Lord's Servant had bad luck and couldn't do a login trap.

Rather than back down and having a bruised ego, Lord's Servant compensated by literally burning their entire WH to the ground in a scorched earth policy, resulting in ~50b in losses.

A large amount of that was dropped as loot. Also, lots of tears from the targets.

cool

now i'll go read the full BR because I'm interested

morpheps
May 5 2014, 06:51:18 PM
That was a great read. This is the stuff that makes everyone I know want to play Eve (learning curve gets them every time though). Keep these BRs coming, this is bloody brilliant

Alundil
May 5 2014, 07:09:02 PM
Nice write up

Tappin dat talk

Tetsuo
May 5 2014, 07:24:28 PM
Excellent BR. Also kind of surprised there are corps out there that clearly can't defend their hole but still get buttmad as though it never occurred to them they could be evicted.

Shit we actually think we might be able to defend ourselves (we're 50-50 on whether we'd be able to stop an eviction, we're not carebears we're just bad) and even we have an eviction fund set up.

Sp4m
May 5 2014, 08:01:56 PM
Nice writeup - Wp.

x

Agrippa Arkaral
May 5 2014, 08:06:07 PM
Nice, enyojed the write up.

The part about the welped capfleet is actually true: http://eve-kill.net/?a=kill_related&kll_id=23062609

Mealtime
May 5 2014, 08:11:46 PM
Gj. Hope you'll find more like these ones :-P

(Yeah sometimes i post around there)

Suyer
May 5 2014, 11:11:32 PM
So what I don't understand is how you managed to make them take so many losses without a full blown fleet.

Why didn't they just evac everything when you were offline, Unless you stayed up for 1d 17h. The only reason I don't go around evicting completely anybody I gank or see with a POS + ship bay up and less than 50 people in corp is because I cba to stay online all the time and make sure they just don't waltz out of the hole with evreything. I mean these guys had a C3 static so it's ez as shit, they can get out all subcaps and just log off in the caps. Don't see the problem here.

C6 residents are p bad though. I found one of garmon's C6-C5 magnetar jewholes a while back and RF'd his tower since it had 2 moros, 2 archons, all unpiloted, just sitting inside. Nobody in his corp ever logged during the whole RF time, so top kek I jacked the caps.

https://zkillboard.com/related/31002463/201402230300/

Alundil
May 6 2014, 12:07:37 AM
we have an eviction fund set up.

Orly?


:D

Tappin dat talk

Cue1*
May 6 2014, 12:39:46 AM
So what I don't understand is how you managed to make them take so many losses without a full blown fleet.

Why didn't they just evac everything when you were offline, Unless you stayed up for 1d 17h.

Disavowed was there as an alliance, so we had a fleet. We had EU and US TZ hole control and they weren't AU TZ.

posted from my pants

LordsServant
May 6 2014, 12:48:23 AM
So what I don't understand is how you managed to make them take so many losses without a full blown fleet.

Why didn't they just evac everything when you were offline, Unless you stayed up for 1d 17h. The only reason I don't go around evicting completely anybody I gank or see with a POS + ship bay up and less than 50 people in corp is because I cba to stay online all the time and make sure they just don't waltz out of the hole with evreything. I mean these guys had a C3 static so it's ez as shit, they can get out all subcaps and just log off in the caps. Don't see the problem here.

C6 residents are p bad though. I found one of garmon's C6-C5 magnetar jewholes a while back and RF'd his tower since it had 2 moros, 2 archons, all unpiloted, just sitting inside. Nobody in his corp ever logged during the whole RF time, so top kek I jacked the caps.

https://zkillboard.com/related/31002463/201402230300/

There was a small 5 hour graveyard shift gap there in the middle, but yeah, we basically held hole control the entire time; we have pretty decent overall TZ coverage.

It also helps that we didn't need a full retard proper fleet to maintain hole control on these guys. If they had a proper pvp fleet alarmclocked, there were a few times they prob coulda taken hole control from us during our slow times.

We were seriously concerned about WG alarmclocking with those guys to get a fleet in.

Mordax
May 6 2014, 01:08:56 AM
Wormholes are a trip.

LordsServant
May 6 2014, 01:50:18 AM
Another quick update:

An update here.
In response to the "There are no more of our caps in the hole, Servant's Bitch."

You mean these caps:

http://i.imgur.com/CGNObya.jpg

...bitch? ;)

Props to at least some of the people in (at least for now) your corp being reasonable.

Orar Ironfist
May 6 2014, 02:09:01 AM
Do they even read FHC? You should just forward that picture to the members. Then it'll seem like you're some kind of Orwellian nightmare watching them all the time.



I still have no idea why these guys didn't either evac or fight. I can't imagine a scenario where I would be like "ok, can't fight these guys because we'll lose p badly. OH WELL MIGHT AS WELL JUST BURN ALL MY SHIT"

LordsServant
May 6 2014, 02:11:21 AM
Do they even read FHC? You should just forward that picture to the members. Then it'll seem like you're some kind of Orwellian nightmare watching them all the time.



I still have no idea why these guys didn't either evac or fight. I can't imagine a scenario where I would be like "ok, can't fight these guys because we'll lose p badly. OH WELL MIGHT AS WELL JUST BURN ALL MY SHIT"

http://www.reddit.com/r/Eve/comments/24shoa/aartearsi_tripped_fell_and_accidentally_burned_a/chalhus
(plse upvote)

I sent the link to the relevant people.

And I'm not just linking the fits. Myself and Cue (I finally ran out of capital alts to put into all these looted capitals holy shit) are in possession of all of those RIGHT NOW. ;)

I'm so MOTHERFUCKING SMUG! \o/

Suyer
May 6 2014, 03:10:53 AM
There was a small 5 hour graveyard shift gap there in the middle, but yeah, we basically held hole control the entire time; we have pretty decent overall TZ coverage.

It also helps that we didn't need a full retard proper fleet to maintain hole control on these guys. If they had a proper pvp fleet alarmclocked, there were a few times they prob coulda taken hole control from us during our slow times.

We were seriously concerned about WG alarmclocking with those guys to get a fleet in.

Never not play in autz.

modelfag
May 6 2014, 09:07:39 AM
why you always do this when i'm not around Q_Q

good stuff

Durzel
May 6 2014, 03:23:56 PM
Looks like CCP are going to be removing kill (NPC, ship, pod) data from the API for W-space systems:


Hey guys,

as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.
https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962

This pretty much kills wormhol.es and sites like it dead (by coincidence I've had to stop working on it anyway), and is a significant nerf to the ability to find fights. Granted this information is pretty much exclusively used in the pursuit of PvP, predominantly against targets who are not looking to fight (even PvP entities will run sites for ISK).

Thoughts?

Muffinsrevenger
May 6 2014, 03:30:10 PM
Looks like CCP are going to be removing kill (NPC, ship, pod) data from the API for W-space systems:


Hey guys,

as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.
https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962

This pretty much kills wormhol.es and sites like it dead (by coincidence I've had to stop working on it anyway), and is a significant nerf to the ability to find fights. Granted this information is pretty much exclusively used in the pursuit of PvP, predominantly against targets who are not looking to fight (even PvP entities will run sites for ISK).

Thoughts?

Good change, since it encourage more effort in terms of gathering intel as well as allowing for more creative tactics and sneaking
Annoying chance, since those of you prowling for ganks will have to spend more time hunting for them, lowering your fun per hour

Ideally, that data should never have been available in the first place

Tetsuo
May 6 2014, 03:31:27 PM
What the fucking fuck, is fanfest over or is it still possible for someone to smack the devs in the head?

1 month ago; "we're going to make it so that new wormholes don't spawn sigs and it is impossible to protect yourself against ganks. Wormholes are too safe"

Today; "we're going to make it so that NPC kills in wormholes no longer show up on your third party mapping tools and it is harder to find site runners to gank. Wormholes are apparently now too dangerous or something"

Like, you start to get the impression that CCPs vision for wormholes is to just implement whatever passing idea comes into a devs head while he's eating breakfast or taking a shower.

Durzel
May 6 2014, 04:02:51 PM
Looks like CCP are going to be removing kill (NPC, ship, pod) data from the API for W-space systems:


Hey guys,

as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.
https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962

This pretty much kills wormhol.es and sites like it dead (by coincidence I've had to stop working on it anyway), and is a significant nerf to the ability to find fights. Granted this information is pretty much exclusively used in the pursuit of PvP, predominantly against targets who are not looking to fight (even PvP entities will run sites for ISK).

Thoughts?

Good change, since it encourage more effort in terms of gathering intel as well as allowing for more creative tactics and sneaking
Annoying chance, since those of you prowling for ganks will have to spend more time hunting for them, lowering your fun per hour

Ideally, that data should never have been available in the first place
Perhaps it shouldn't have been, but it has - since wormholes were first live. So - death of the author and all that - I don't think it's fair that CCP just comes out and says "that information shouldn't have been in the API anyway" and that player tools are the reason they're removing it, especially since they went out of their way to remove jump data in 2011 and could surely have gone further then. That they didn't was a tacit admission until now that kill data was valid for intel purposes.

They are right that this data is used pretty much solely by people looking for fights, it has negligible use for bears, but this information - even delayed - is a valuable shorthand for hunters finding prey. Having to stick alts in every wormhole in a chain to keep refreshing d-scan to see if Sleeper wrecks are being generated or ships appearing would get old fast, and people would rapidly run out of alts, and I don't think CCP really wants subscribers finding more reasons to get bored with the game, especially since in higher class wormholes you can be some distance away from being able to do any of the other activities that exist to occupy your mind - as they're all in k-space.

Not going to say that removing this data is the end of all things w-space, but it's a pretty annoying nerf and is going to lead to having to sit around for longer, keep hopping back and forth down established chains just to refresh d-scan, neither of which are particularly interesting activities.

Lallante
May 6 2014, 04:27:32 PM
"CCP Please dont remove this information on the grounds that it is overpowered, because we find it REALLY USEFUL"

People dont seem to see how dumb this argument is. Its incredibly valuable info not available in the client, thats WHY it should be removed. Making a big song and dance about how much you rely on it is actually an argument for removing it!

Lallante
May 6 2014, 04:28:16 PM
What the fucking fuck, is fanfest over or is it still possible for someone to smack the devs in the head?

1 month ago; "we're going to make it so that new wormholes don't spawn sigs and it is impossible to protect yourself against ganks. Wormholes are too safe"

Today; "we're going to make it so that NPC kills in wormholes no longer show up on your third party mapping tools and it is harder to find site runners to gank. Wormholes are apparently now too dangerous or something"

Like, you start to get the impression that CCPs vision for wormholes is to just implement whatever passing idea comes into a devs head while he's eating breakfast or taking a shower.

Or both changes make a lot of sense and make the game more fun, without massively upsetting the balance?

Tetsuo
May 6 2014, 04:33:19 PM
What the fucking fuck, is fanfest over or is it still possible for someone to smack the devs in the head?

1 month ago; "we're going to make it so that new wormholes don't spawn sigs and it is impossible to protect yourself against ganks. Wormholes are too safe"

Today; "we're going to make it so that NPC kills in wormholes no longer show up on your third party mapping tools and it is harder to find site runners to gank. Wormholes are apparently now too dangerous or something"

Like, you start to get the impression that CCPs vision for wormholes is to just implement whatever passing idea comes into a devs head while he's eating breakfast or taking a shower.

Or both changes make a lot of sense and make the game more fun, without massively upsetting the balance?

"More fun" in the sense that you have to keep rolling chains and sending scouts up and down empty chains over and over On the off chance you find somebody? Maybe define "fun"?

Shaikar
May 6 2014, 04:48:39 PM
Looks like CCP are going to be removing kill (NPC, ship, pod) data from the API for W-space systems:


Hey guys,

as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.
https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962

This pretty much kills wormhol.es and sites like it dead (by coincidence I've had to stop working on it anyway), and is a significant nerf to the ability to find fights. Granted this information is pretty much exclusively used in the pursuit of PvP, predominantly against targets who are not looking to fight (even PvP entities will run sites for ISK).

Thoughts?
Seems reasonable. Relying on an API to find fights is either a sign of shit mechanics or shit players, probably a little of both. Despite all the babies in that linked thread, I'd be surprised if the change actually led the the DEATH OF WORMHOLES and if it does then it's worth doing just to cause those whiny little shits some grief.

Then again I've thought for a long while that wormhole mechanics should be changed on a semi-regular basis without warning, just to keep wormhole space more in the "unknown" category. Players breaking down and analysing mechanics is a given, so I'm surprised CCP never implemented something much more random than they did for their supposed "explore the dangerous unknown" arena, because a lot of wormhole space is rather known and safe. Admittedly it's less known and safe than a lot of nullsec, but still...

LordsServant
May 6 2014, 04:54:09 PM
IF they're gonna do something THAT retarded they need to make k162 sig spawn heavily delayed.

Seriously, this is some bullshit. When you're in one of the larger alliances, and you've got a fucking chain of 20+ systems, are we REALLY expected to go park a fucking alt in EVERY system?

On the plus side, at least clueless bears won't have any idea if there's been a fight going on in a system.... :roll:

Grarr Dexx
May 6 2014, 05:11:35 PM
that's how everyone else gathers intel you blithering cunt

Tetsuo
May 6 2014, 05:17:29 PM
that's how everyone else gathers intel you blithering cunt

Confirming everyone moves to W space because of the excellent gameplay opportunities typical of known space.

LordsServant
May 6 2014, 05:19:01 PM
So I reined some of my ~mad~ in and made a post on CCP forums to try and explain things in a simple manner that they should understand:


CCPFoxFour,

Let me just clarify a few things as to why us WH pvp entities have a problem with this.

Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.

The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.

Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.

I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.

The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.

Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.

From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?

Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).

Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.

One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.

Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.

Appreciated,

Servant's Lord, Disavowed

Daneel Trevize
May 6 2014, 05:45:49 PM
Someone tell me how w-space api data isn't in the game, but killboards are.

No really, I'd like to see how CCP explain that just because you could in theory have some ingame channel or mailing list where every single fucking killmail could be collated and thus out-of-client killboards don't provide extra intel, that it means they can remove far weaker intel from w-space.

http://i12.photobucket.com/albums/a231/bertcom1/hugepsyduck.gif

I'd either be agreeing that delayed api data is the minimum, or just say HTFU to groups that don't secure their connections while doing risky shit on a routine in w-space.

Durzel
May 6 2014, 06:14:45 PM
It's kinda sad that the peanut gallery who have practically no experience of w-space just chime in with their uneducated hyperbole.

The reason that this is significant in the context of w-space is exactly because there is precious little Intel to begin with. Most of the time, as things stand right now, you won't know if someone whose POS you've discovered has logged in unless you come across them by chance when rechecking the chain. If they don't run a site or you don't cross jump a wormhole you'll have literally no clue that they were ever there - since jumps were removed and there's no local.

That is as it should be, and one of the reasons w-space is so cool

Bearing the above in mind, if you can no longer tell remotely if someone was running sites (bear in mind this information is delayed anyway) then unless you sit an alt in every wormhole in your chain, hitting dscan, then you'll have no clue really that anything is happening anywhere. Sitting in link WHs hitting dscan is very, very boring and unfulfilling.

Seeing NPC kills doesn't even necessarily mean you'll catch anyone (again, delayed) but it's a good indicator that people are alive.

WH space is so well known now that gone are the days that you could camp highsec wormholes and rely on people not watching dscan or entrance wormholes like a hawk. With the new scanner this process is even more hands off.

Frankly anyone who doesn't understand that this is at least an issue worthy of discussion has no clue how w-space entities actually PvP there.

Death ToU
May 6 2014, 07:16:51 PM
Unknown space, no local no beacon thing (lore) no system data what's the big deal? If you wanna have all the intel move back to null and sit on a Titan. Or jump in a rifter and come to lowsec, there are fights in all our connections no alts required.

Aliventi
May 6 2014, 07:26:48 PM
Unknown space, no local no beacon thing (lore) no system data what's the big deal? If you wanna have all the intel move back to null and sit on a Titan. Or jump in a rifter and come to lowsec, there are fights in all our connections no alts required.
I am getting the feeling that removing this info while not significantly delaying the K162 popping up on the scanner is like the defending having local while you don't. They know there is danger, but you don't know if they are in system for you to kill. If you significantly delay the signature from appearing on the scanner then you level the playing field. (feel free to correct me if I am wrong.)

Baarhyn
May 6 2014, 07:40:34 PM
that's how everyone else gathers intel you blithering cunt

Wolololol, I just jumped by solo wormhole all star alt team in yesterday, TY ccp!

Caius Argentis
May 6 2014, 07:46:29 PM
TLDR of Related threads

WH Guy A: We dont want wormholes to be like Kspace
WH Guy B: We need these tools because they are analogous to tools available in Kspace

WH Guy A: This will make wormholes a PvE paradise
WH Guy B: There wont be any content because we wont be able to find any easy kills

Suyer
May 6 2014, 09:22:40 PM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

Nobody_Holme
May 6 2014, 11:21:17 PM
All I see this preventing is precisely the seeding lords does, which is, with jump stats removed, free kills with no warning or counterplay, thus bad mechanic.

WH space was designed to be safe to those who understand it (wiithin reason, you can always crossjump a hictor in your scout and meet his fleet on the other side, or something) while providing kills against those who have no clue.

That's how I saw it, and that's how I enjoyed it for a long time. Hell, I even had fun educating some of the clueless ones until their alliance imploded...

This will certainly hurt the large alliances of skilled wormholers ganking the large alliances of morons quite so easily. Oh noes, poor nonconsensual pvp backbone...

All the arguments i've read so far back me up on this, but i'm happy to be wrong.

Caius Argentis
May 6 2014, 11:34:35 PM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

You do realize there was a time when wormhole space was still fresh and new, API based intel tools were rare and poorly developed and the systems were populated by numerous small entities and curious explorers going about their business.

PvP never happened though, not one bit of it. :roll:

They didnt need the crutch of passive intel collection tools then and you dont need it now. The dynamics will change a bit and probably for the better. HTFU

Mordax
May 7 2014, 12:27:05 AM
I've been in a wormhole once and I feel I can say without a doubt that this change would keep me from re-subcribing to become a Wormholeer. GG CCP u just lost a Customer!

Suyer
May 7 2014, 12:44:18 AM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

You do realize there was a time when wormhole space was still fresh and new, API based intel tools were rare and poorly developed and the systems were populated by numerous small entities and curious explorers going about their business.

PvP never happened though, not one bit of it. :roll:

They didnt need the crutch of passive intel collection tools then and you dont need it now. The dynamics will change a bit and probably for the better. HTFU


If by "for the better" you mean farmers farming without risk. Then yes. Otherwise you're wrong. Before api based intel tools and when w-space was fresh and new farming sites wasn't a problem because people didn't know how to do it. Now they do. Now it's a problem because it's a very risk free method of making fuckloads of isk (see my 6bil/hr, I'm not joking about that). Even if you only halfway know what you're doing, you still make fuckloads.

I don't see why evreybody is against this sort of intel. The only advantage it gives is against pve farmers. Any competent pvp entity knows that it doesn't matter if somebody knows where they live and when they play. I can't understand why people are so anti-ratter, but so pro this change. It makes no bloody sense.

Caius Argentis
May 7 2014, 01:33:07 AM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

You do realize there was a time when wormhole space was still fresh and new, API based intel tools were rare and poorly developed and the systems were populated by numerous small entities and curious explorers going about their business.

PvP never happened though, not one bit of it. :roll:

They didnt need the crutch of passive intel collection tools then and you dont need it now. The dynamics will change a bit and probably for the better. HTFU


If by "for the better" you mean farmers farming without risk. Then yes. Otherwise you're wrong. Before api based intel tools and when w-space was fresh and new farming sites wasn't a problem because people didn't know how to do it. Now they do. Now it's a problem because it's a very risk free method of making fuckloads of isk (see my 6bil/hr, I'm not joking about that). Even if you only halfway know what you're doing, you still make fuckloads.

I don't see why evreybody is against this sort of intel. The only advantage it gives is against pve farmers. Any competent pvp entity knows that it doesn't matter if somebody knows where they live and when they play. I can't understand why people are so anti-ratter, but so pro this change. It makes no bloody sense.

Just because you are too lazy to actively scout your chain or seed scouts in populated bear holes doesnt mean everyone else is. There is risk, just not from those without the motivation to do something without API gathered intel.

LordsServant
May 7 2014, 03:48:47 AM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

You do realize there was a time when wormhole space was still fresh and new, API based intel tools were rare and poorly developed and the systems were populated by numerous small entities and curious explorers going about their business.

PvP never happened though, not one bit of it. :roll:

They didnt need the crutch of passive intel collection tools then and you dont need it now. The dynamics will change a bit and probably for the better. HTFU


If by "for the better" you mean farmers farming without risk. Then yes. Otherwise you're wrong. Before api based intel tools and when w-space was fresh and new farming sites wasn't a problem because people didn't know how to do it. Now they do. Now it's a problem because it's a very risk free method of making fuckloads of isk (see my 6bil/hr, I'm not joking about that). Even if you only halfway know what you're doing, you still make fuckloads.

I don't see why evreybody is against this sort of intel. The only advantage it gives is against pve farmers. Any competent pvp entity knows that it doesn't matter if somebody knows where they live and when they play. I can't understand why people are so anti-ratter, but so pro this change. It makes no bloody sense.

Just because you are too lazy to actively scout your chain or seed scouts in populated bear holes doesnt mean everyone else is. There is risk, just not from those without the motivation to do something without API gathered intel.

It comes as absolutely no surprise that you're from snuff box, and likely haven't gone into WHs at all beyond "oh hey we found this WH to xxx nullsec, let's go gank."

You are ignorant, your attitude is ignorant, and you add nothing to the discussion here - let me educate you.

The biggest issue we have right now is NOT with the "being lazy and not actively scouting chain." As it IS this API info is typically 1h out of date - we don't have this magical instant bear alarm that starts flashing 10 seconds after someone shoots an NPC 10 holes down the chain. No, the problem we have lies in your second statement - "populated bear holes."

How do you tell if a "bear hole" is populated?

In your natural easy-difficulty habitat of losec, it's not particularly hard to tell if a system is populated. You can see people in local, you can check one of the many statistics such as "pilots active in space" on the map, you can look at it geographically, and you can easily tell if there's any FW or level 5 agents of note in system. A slightly overlooked secondary method is checking the NPC kills in the system, or you can even check the jumps to see how many people are moving around in the area. Fascinating, huh?

How do you tell if a system in wspace is populated?

Let's try to do what we'd in kspace!

Check local? It doesn't exist!
Check the map? There is none!
Check the nearby systems? They are absolutely random every day!
Agents in system? Are you fucking joking? Go kill yourself!

Hows about NPC kills? Hmm, yes...there were 200 NPCs killed 16 hours ago, and then another group killed 40 or so hours ago. Interesting.
Jumps? That API doesn't exist in wspace!

Just like kspace, POS are absolutely no indicator of actual activity. There's all sorts of groups that have POS up solely for PI, or for reactions.

As to other POS's being in space? This is wspace, we have no stations. Seeing a POS in space is no different than seeing a station/outpost in system. Why no random bash them for? Unlike kspace - we can't just cyno 20 dreads onto said POS, RF, and then go home. We have to roll dreads in (if that's even possible for that hole) and commit to having them in there the entire time - Bashing random POS for no reason is a huge pain.

At present, the ONLY way to tell if there's activity is to actually run into them in space - farming holes don't do a lot of this. They log in, close holes, run sites, log off. The ONLY way to kill competent farmers like this now is to notice the existence of npc kills via API, make note of the timing, make the decision to log caps off in their hole, and then around for them to start running sites for a login trap gank.

Without the NPC kill HISTORY - you cannot tell whether there is any activity in system or not. As I stated in my forum post that FoxFour responded to (and said she'd bring up with CCP when they go around to balancing) - API npc kill history is absolutely essential to wspace; there is no other method of telling if anyone is around. The best thing CCP should do is simply put a 6-12h delay on it. That way we don't get live(aka 1 hour delay as I pointed out) intel on our chain, but at the same time, we can tell if anyone has been at all active in there recently.

Straight up removing it simply ensures bears are 95.7% (23 hours of server time, 1 hour of non-safety while site running) safe to farm as they please.

You should not be 95.7% safe to freely make the undisputed BEST grinding isk in the game - that shit is broken.

Diziet
May 7 2014, 04:15:20 AM
And yet all of the sperg revolves around the ability to gank farmers. That's It no other end of life as we know It tales of woe. Simply the loss of the ability to gank bears.

Fine with me either way. It's just funny as shit the tears produced.

Sent from my SAMSUNG-SM-G900A using Tapatalk

LordsServant
May 7 2014, 04:19:08 AM
And yet all of the sperg revolves around the ability to gank farmers. That's It no other end of life as we know It tales of woe. Simply the loss of the ability to gank bears.

Fine with me either way. It's just funny as shit the tears produced.

Sent from my SAMSUNG-SM-G900A using Tapatalk

And people like you are the ones crying about plex prices, inflation, and wondering why everything is so expensive.

Would you like it if all lvl 4 missions, instead of giving you LP and isk per mission, instead just handed you an hourly 500m lump sum as long you as you were running?

This is pretty much the equivalent of that. Hell, in hisec there's at least suicide gankers that can at least know you're there to gank. :roll:

Diziet
May 7 2014, 04:36:51 AM
And yet all of the sperg revolves around the ability to gank farmers. That's It no other end of life as we know It tales of woe. Simply the loss of the ability to gank bears.

Fine with me either way. It's just funny as shit the tears produced.

Sent from my SAMSUNG-SM-G900A using Tapatalk

And people like you are the ones crying about plex prices, inflation, and wondering why everything is so expensive.

Would you like it if all lvl 4 missions, instead of giving you LP and isk per mission, instead just handed you an hourly 500m lump sum as long you as you were running?

This is pretty much the equivalent of that. Hell, in hisec there's at least suicide gankers that can at least know you're there to gank. :roll:

You are such a drama whore.

First the only thing you can deduce about me and people like me is that we think it's funny that you cry like its the end of the world when a little change impacts your game play.

Second this change you have admitted is only going to make 1 aspect of game play different. That's it. Now If your game play style revolves around ganking carebears. OK that does suck to be you. But that's It.

Personally I could care less. Change it , don't change it. Whatever doesn't matter.

On the other hand your level of sperging retardation Is comical.

Sent from my SAMSUNG-SM-G900A using Tapatalk

LordsServant
May 7 2014, 04:47:53 AM
You are such a drama whore.

First the only thing you can deduce about me and people like me is that we think it's funny that you cry like its the end of the world when a little change impacts your game play.

Second this change you have admitted is only going to make 1 aspect of game play different. That's it. Now If your game play style revolves around ganking carebears. OK that does suck to be you. But that's It.

Personally I could care less. Change it , don't change it. Whatever doesn't matter.

On the other hand your level of sperging retardation Is comical.

Sent from my SAMSUNG-SM-G900A using Tapatalk

I'm not sure what to say if you think this is me crying like it's the end of the world.

Crying like it's the end of the world was watching my ~200b isk Ragnarok, ~125b isk Avatar, and 3x ~20b isk Nyxes get nerfed into being useless.

Not to mention my alliance, my alliances allies, and the other literally ~1.5 quadrillion isk worth of supers in the game being nerfed into similar levels of uselessness.

This is nothing - this just puts into a position of unprecedented inflation due to silly amounts of isk being injected into the game.

Caius Argentis
May 7 2014, 05:36:03 AM
You are such a drama whore.

First the only thing you can deduce about me and people like me is that we think it's funny that you cry like its the end of the world when a little change impacts your game play.

Second this change you have admitted is only going to make 1 aspect of game play different. That's it. Now If your game play style revolves around ganking carebears. OK that does suck to be you. But that's It.

Personally I could care less. Change it , don't change it. Whatever doesn't matter.

On the other hand your level of sperging retardation Is comical.

Sent from my SAMSUNG-SM-G900A using Tapatalk

I'm not sure what to say if you think this is me crying like it's the end of the world.

Crying like it's the end of the world was watching my ~200b isk Ragnarok, ~125b isk Avatar, and 3x ~20b isk Nyxes get nerfed into being useless.

Not to mention my alliance, my alliances allies, and the other literally ~1.5 quadrillion isk worth of supers in the game being nerfed into similar levels of uselessness.

This is nothing - this just puts into a position of unprecedented inflation due to silly amounts of isk being injected into the game.

Hahahaha, Lord's would actually have us believe he is the hero of all New Eden, preventing massive galaxy wide inflation, at a rate of 6bil an hour, via his single handed isboxing of 19 bear ganking Naglphoenix's...And not just a typical wspace batty looking to pad his killboard with semi-competent scrubmails. (Hint: Nothing is gonna stop the major Wspace alliances from jewing at unheard of rates, short of nerfing escalations or blue loot prices)

No Lordsy, you ARE crying like its the end of the world because, as usual, you are a big baby who has no idea what he is actually talking about.

I was in wormholes before you ever were, I promise you that. Everything you have ever accomplished in wormholes has been a second rate version of what people did before you, right up to your most recent bear invasion.

So, how do you tell if a system if wspace is populated?

Check dscan!
Are there ships?
Are there wrecks?
Are there towers with force fields? (If you cant pick out the details of towers that tell you what kind of people live there, hope is truly lost for you)

OMG! If you answered yes to one of these questions, that wormhole is probably...POPULATED!!!!

Even better, once you have used this beautiful dscan tool that wspace gankbears like you seem to have become so averse to (read: Lazy) you can actually warp around and look at things on this tool known as an overview!
Are there things on it?
Ships?
Wrecks?
Force fields?

Maybe you found just force fields. Darn. No ships or players present and no fancy API tool to tell you if they were present recently. Heres what you could do!
Wait!
Come back later!
Log off and try again the next day, probing a new chain into their system!

Hell, the carebears in there are probably so comfortable in their absolute safety that you could log off in one of those newfangled SOE cruiser magickers and get some elite pvp solo kills without dragging around that annoying band of incompetent f1 mashers you call an alliance!

Edit: In the spirit of your posting I felt like I must mention super capitals. I has none, but I see them being plenty useful on a regular basis. Be less wrong plz.

Lallante
May 7 2014, 08:39:01 AM
Yeah youre all right, fuck scouting you should be told exactly when and where to go to kill PvErs with zero effort through a login trap. Oh wait no thats fucking retarded.

I generally agree, PvEing shouldnt be too safe. But using that as a blanket, supposedly unanswerable argument against ANY change that makes PvE safer as a byproduct just shows the person talking is a fucking idiot.

Good game design decisions aren't based around kneejerk bollocks like that. If PvE is too safe after this (correct) design decision, then it should be made more risky in some other way. Not by handing out free, detailed info on what is happening where and when and telling you exactly where to lay your trap to kill them. That is bullshit from a design, balance and even common sense perspective.

In any case the most likely result of less risky, more profitable gameplay in WHs is MORE people in WHs. This means while for any given PvEr there is less risk, PvPers will actually get more kills.


PS: The WHinging in relation to this change is practically word for word the same as that which was deployed, years ago, when CPP made "pilots in space" on the map view show a delayed average rather than a current figure. The whines were bullshit then and they are bullshit now.

Cosmin
May 7 2014, 09:47:14 AM
How do you tell if a "bear hole" is populated?
DScan for POS shields whilst warping around you spastic cunt :)


Just like kspace, POS are absolutely no indicator of actual activity. There's all sorts of groups that have POS up solely for PI, or for reactions.
You need to be pants-on-head retarded not to know how to look for reaction arrays and such. But this is mainly the point. You found an active POS, as you said, "interesting". Then you write down the hole indicative or you put a question mark on the chain map you're doing. Then move further down the line and check back when finished.


As to other POS's being in space? This is wspace, we have no stations. Seeing a POS in space is no different than seeing a station/outpost in system. Why no random bash them for? Unlike kspace - we can't just cyno 20 dreads onto said POS, RF, and then go home. We have to roll dreads in (if that's even possible for that hole) and commit to having them in there the entire time - Bashing random POS for no reason is a huge pain.
Or just use gank ti3s maybe? A Naga has 15kk kg mass, you can fit quite a lot of those through and each does 1350 DPS. Yeah you don't get the whole dreadblob you can summon in k-space, but if they login (for the mails arrive even when offline when your shit is shot), maybe you'd get a fight?

Also you can use common sense in assessing a POS.


At present, the ONLY way to tell if there's activity is to actually run into them in space - farming holes don't do a lot of this. They log in, close holes, run sites, log off. The ONLY way to kill competent farmers like this now is to notice the existence of npc kills via API, make note of the timing, make the decision to log caps off in their hole, and then around for them to start running sites for a login trap gank.
Bullshit, that's the easy way, not the only way. Do you actually think getting good fights in k-space is easier? Enablers are increasingly rare nowadays and/or burned out.

Roime
May 7 2014, 10:37:23 AM
I'm really really really physically mad about these changes.

Mostly because it literally means that now I won't be able to pvp in w-space, and will have to go back to just farming. At least I can just tell nerds when they bitch about me farming that they can fuck right off because I used to go around ganking people until half of w-space and all of k-space decides that farmers need more of an advantage.

Whatever. I guess my 6bil/hour income can be safe and secure and will no longer need to worry about getting ganked in a site. :CCP:

hahaha this one is really retarded

"Removing out of game API stats prevents me from PVPing"

insane amounts of butthurt over some fucking farmers, and totally blind to the glaring fact that you just proclaimed that the only available PVP in all wormhole space is ganking farmers via logon traps

1) it isn't the only pvp
2) API data is certainly not the right solution if it was

Nobody_Holme
May 7 2014, 10:40:30 AM
Thing is, I got plenty fights back when i was scouting for the small bunch when W-space was new, and the only people who didnt fight were the big boys who were risk averse as fuck until they had caps or massive numbers, or the russians who just swarmed us with T3s all day erryday.

Later on, I moved to CCRES (oh god why did I do that) and COULD have had plenty of fights even in c6-c6 because no one, including our own sleeper fleet at the time, and we were the absolute worst carebears in the world, could bail from a site fully before the gank arrived even WITH someone on active probe scan to see the incoming. Probing since then has only gotten FASTER, despite how much i dislike the new probing system.

Even now I can reliably be on-grid with people running an anom site in under 2m and i'm out of practice. A dedicated tackle proteus can happily carry 6 points of scram without fucking the fit, which is plenty to catch and hold a cap thats still tanking sleeper aggro, which should force a fight from most people...

Sure, practiced skilled players in C3/4 sites without caps are untouchable, whoopty-fucking do, you can make that same isk in an incursion in far more safety with only minimal work, and you can do it without having to be in a wormhole where shit can just go totally wrong and you all get stuck. C6? sure, the isk is great, and the risk is low if you're awake, but if your scout falls asleep for even a single minute, you can lose the whole lot.



And dont start bitching about easy isk, given how much effort it is to get a generic L4 mission toon into regular incursion fleets, for that matter.



It still stands at disabling login traps, and nerfing a few of the fancier out-of-game tools developed which put even MORE disadvantage straight onto people trying to start out in holes. Hell, even my basic database of locus ID linked to effects, static types, and whatever intel we've scraped together on the locals jumped 6 months learning on a new start for people...

Roime
May 7 2014, 10:46:24 AM
You are such a drama whore.

First the only thing you can deduce about me and people like me is that we think it's funny that you cry like its the end of the world when a little change impacts your game play.

Second this change you have admitted is only going to make 1 aspect of game play different. That's it. Now If your game play style revolves around ganking carebears. OK that does suck to be you. But that's It.

Personally I could care less. Change it , don't change it. Whatever doesn't matter.

On the other hand your level of sperging retardation Is comical.

Sent from my SAMSUNG-SM-G900A using Tapatalk

I'm not sure what to say if you think this is me crying like it's the end of the world.

Crying like it's the end of the world was watching my ~200b isk Ragnarok, ~125b isk Avatar, and 3x ~20b isk Nyxes get nerfed into being useless.

Not to mention my alliance, my alliances allies, and the other literally ~1.5 quadrillion isk worth of supers in the game being nerfed into similar levels of uselessness.

This is nothing - this just puts into a position of unprecedented inflation due to silly amounts of isk being injected into the game.

True supers are really useless these days and not the kingpin ship of sov warfare

just as much as this stops all wh pvp and causes hyperinflation

It's hilarious that you actually seriously believe that ganking cap esc farmers has any effect on EVE's inflation.