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Lord Maldoror
April 10 2011, 08:06:29 PM
A new home, it seems. I'm going to re-post a couple recent reports from the last few weeks, while I still have them. People seemed to enjoy them so hopefully that merits their survival in some capacity.

---

A little battle report from the fight Sparky enquired about:

We scouted a group of Abaddons from White Noise & Red Alliance in the Loes area. The possibility of it being a bait group seemed quite likely, at first. But then the notion was raised (hindsight being a great thing and all) that it might be that now most mythical of beasts: an RR BS gang (forums always theory-craft against them, yet, you never actually see them).

Either way, we decided to drop them and see what would come of it. They had around 10 BS and 10 support at that point. In Ostingele they aggro'd on a small gang of Vaedian GER's guys from Excidium. It seemed as good an opportunity as any, so we dropped a cyno and jumped in with battleships and Guardians. We had around 20 BS and 8 Guardians at that point, so it was either a question of them tanking & jumping, or escalating.

A few moments after we hit grid, the WN/RA group dropped a cyno too and portalled in a lot more Abaddons and 4 carriers. We responded by dropping triage too (to help soak up extra damage) and they trumped that by immediately dropping an Avatar on grid. This left us initially a little outgunned, though some fine Guardian and triage work limited the butcher's bill to only a Megathron and Phobos. The WN/RA Abaddons were entirely fit with 1400 arties. For those less familiar with that outlook, it's based on the philosophy of pairing the best alpha guns with the best tanking battleship, irrespective of hull bonus, to end up with a fleet having a big punch, good triage rep and zero cap broadcasts. However, we were in the right mindset for tangling with that after Friday's successful battle with the Goon max-alpha fleet (Synd thread, page 50). A few people went to structure but everything held together.

http://files.rooksandkings.com/index.php/image/direct/r1ySYC1vKz/beamssmall.jpg


For their part, their rep was also holding well on their Abaddons and we were only able to sink less tanked ships like Scorpions and Tempests against their triage rep. We therefore switched prime to their first triage carrier - where, in shooting caps, our higher dps pays off better than their higher alpha. Aston's Bhaalgorn was already neuting down their second triage to prevent him being able to offer too much rep if the first came out of cycle. Meanwhile, the WN/RA Avatar had Link's Bhaalgorn to deal with, which was holding him at precisely zero capacitor from the minute he jumped in. This left the Avatar unable to fire or lend any meaningful help against our triage.

http://files.rooksandkings.com/index.php/image/direct/kPZ5Qgp8Lm/wnraasmall.jpg

Within a few minutes their first two triage carriers were down and we started switching to support. A Dead Terrorist gang had heard about a fight going down and arrived into the fray soon after. We rarely have any HICs, so the couple in their gang would have made this a most opportunistic pairing - but the Avatar finally got enough cap to make a short warp off grid.

With no more hostile triage carriers on the field, the WN/RA Abaddons were breaking quickly, and they reapproached, de-aggro'd and started jumping out. The remaining WN/RA carriers on grid initiated self-destruct so we jumped in some supers of our own to try and finish them off. I believe eight of the last ten engagements against hostile caps (often with them jumping us) have ended in them self-destructing, so it seems to be a trend of late.

The life of Disco Decoy: even 20mins into the fight, he was still persecuting drone swarms. Bless his (presumably rainbow coloured) cotton socks :)

http://files.rooksandkings.com/index.php/image/direct/DXehY5M-O3/decoy1.jpg

http://files.rooksandkings.com/index.php/image/direct/92n3yLEpTA/decoy2.jpg

Losses remained limited to just the two from the early stages (1 bs, 1 hic), though it seems a rapier perished somewhere after hearing the call and earnestly doing the Light Brigade thing.

http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=22790


Full screen shots: (better scenes than the in-lines)

Things starting up: http://files.rooksandkings.com/index.php/image/direct/T4CEOGHM1o/wnra2.jpg

Full beam majesty: http://files.rooksandkings.com/index.php/image/direct/fyEo_zJjFV/wnra3.jpg

Lord Maldoror
April 10 2011, 08:15:26 PM
There was a round 2 recently with WN/RA which went our way (and their caps self-destructed), which the above report would be a segue to. When/if I find that (posted too recently for google cache), I'll put it here.

Lord Maldoror
April 10 2011, 08:18:11 PM
After being alerted to it, we went to investigate 'goings on' in Chardalane, a dead-end low sec pocket that links to Adacyne (high sec).

With around 20 battleships and 8 Guardians waiting at a titan, I went to investigate with a scout. As I crossed Adacyne I found myself sharing a cosy warp bubble with a Fatal Ascension Freighter. I suppose that's a little like sharing a pod on the London Eye with a Sumo wrestler - something you can't help but be aware of.

We landed on the gate together and jumped to Chardalane. Dropping a cyno there and then, seemed a possibility - after all, it would still be a freighter kill if he didn't log in time, even if not the fight we wanted. However, on loading the grid I found not just our Sumo freighter friend but also Local at over 100, and some 80ish ships on the gate with drones out. A quick check revealed they were Fatal Ascension too, and thus present to protect rather than feast on the Obelisk.

I decided to look around the system and this revealed some further backup: a Leviathon, a Nyx, an Aeon and 8 carriers (4 Thanatos, 3 Chimera, one Archon).

At this point I'd like to take a break from the narrative and point out how awesome freighter escorts are. I remember playing Wing Commander when I was young. My friend and I would take turns between the joystick (a kitschy affair complete with pop-up lid for the top fire button) and the keyboard. Normally the joystick was the plum role but when it came to freighter missions both had their element: for freighter defence the joystick ruled the day, allowing as it did for endless cinematic sweeps around the mile-long behemoths, and for freighter killing only the keyboard brought true relief, for it was the Space Bar that unleashed the torpedo to sink the prey. Originally, I must say, the torpedo was bound to the cool hat-switch button on the joystick - but in an effort at achieving equality (we were good kids) we decided to let the Keyboard player reach over and 'unleash' the button lid. This led to far too much fiddling with each other's stick to fire off a torpedo, so to speak, so we decided on Space Bar.

Anyway, the thing was that freighter missions were great missions. Joystick and keyboard both got a proper work out. Mark Hamill would brood, dodgy bluescreens would be acted on and retired porn stars would ham it up. We never asked why the Kilrathi needed to move something somewhere or even why the doomed, burning freighter pilot would be gallant enough to open his comm channel to give his killers' a satisfying "AAAaaaargghhhh!" as he perished. It didn't matter - the point is freighter missions, best missions.

Later we discovered girls and cocaine and so the memory is now an innocent little island of ganking innocence marooned behind a sea of decadance. Or something.

And so, I want to salute Fatal Ascension. Sure, it's clearly not going to go entirely to plan or I wouldn't be writing this. But that doesn't matter. Even what's in the freighters doesn't really matter. The point is, they had a proper Freighter Op - a fleet, lots of drones, caps, supercaps, a hidden out-of-the-way location, you name it, they had it. I approve this op.


Of course, as much as a good freighter op must be respected, somewhere Mark Hamill is telling us to go and do something about it.

Given that we were somewhat ounumbered (still only 20 bs, we didn't have an op planned for it, and they had 100, inc. 75 support, 8 caps, 3 supers) we considered changing the Guardians to BS and going with a triple triage unit (or two). However, as we were began sorting that out, a large group of freighters undocked in Adacyne and warped to the Chardalane gate.

This was too good an opportunity to pass up (mainly since it would force the fight), so we had to improvise a little.

An immediate problem was also the entry to the system - dropping a cyno 200km off and warping in would give the freighters time to log, and dropping at point blank range would be risky given that the hostiles seemed fairly on-the-ball - quickly popping any unrelated ship that jumped in from Adacyne, had drones out, etc. Having the cyno pop during the bridging would be unfortunate if it led to half the fleet spawning far from grid, given the situation/numbers.

So we decided to drop two cynos - the first as a feint to get guns cycling and the second to portal to.

The freighters landed on the gate (6 or 7) and began jumping piecemeal. We lit the first cyno and as they killed it, lit and portalled to Eld's second cyno.

An Obelisk warped but two Charons were tackled. This meant FA had to commit and they warped in their caps and supers.

http://files.rooksandkings.com/index.php/image/direct/uVXhjCJ5kn/chard1sm.jpg

We melted the first Charon pretty quickly and although the second did get some shield love from their side, he danced trepidatiously in low structure and then died too. For the record, the first Charon dropped a package and random arrays and the second Charon dropped a few nice things (including a capital ship array). More importantly, though, they'd delivered a fight.

http://files.rooksandkings.com/index.php/image/direct/seNEeqGR4v/chard2sm.jpg

We started sinking their battleships and after losing an Abaddon, Princess lit another cyno to bring in a lone triage Archon. This kept us tanked nicely while cutting through the enemy fleet. Noticing some shield rep landing, we took out their logistics (some died, some jumped/warped) and then went back to shooting battleships.

During this time, the enemy fleet switched to prime Goldsnake's triage Archon. By the time he was half armour, we'd made significant inroads. Once he went down, the hostile gang started switching to our BS, to try and inflict some retribution and turn the tide. But another cyno opened and we dropped another triage Archon.

http://files.rooksandkings.com/index.php/image/direct/F1EA4QiFGN/chard2ndtriagesm.jpg

The hostile fleet was losing ships quickly and so Rokkisy's triage tanked a considerable amount of time. The hostiles certainly didn't give up though: one particularly brave fellow of theirs, for example, returned in a Widow after losing his Tengu, and I believe he may have returned after losing the Widow, too.

When Rokkisy finally went down, the hostile fleet tried to switch to support once more but, perhaps predictably, we dropped in another triage.

http://files.rooksandkings.com/index.php/image/direct/To787LtYeX/chard4sm.jpg

The remaining hostiles switched to the new triage but despite having two supercarriers and half a dozen carriers shooting it, it wasn't long until too much of their fleet was dead and they simply couldn't break Linas in the third Archon.

At that point we probably should have tried to tackle the SCs (or the Leviathon) but the hostile caps scattered and we held the field. In total we killed about 50, including two of their freighters.

There were a few close calls though, especially around the changing of the triage guard. Link's Navy Geddon for example, was repped out of structure:

http://files.rooksandkings.com/index.php/image/direct/f0nZMOjCZM/linkgeddon.jpg

Whilst less tactically involving than recent fights covered in the BRs on the P-N one (Goons) or Ostingele one (WN/RA), the fact that it all centered around a freighter op added to the fun. On a misty blue screen somewhere, the ghost of Ginger Lynn Allen nodded her approval.

KB Summary:

http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=24223

Cloud
April 10 2011, 11:24:19 PM
nice BRs, glad you reposted them cause I missed them on SHC somehow

pesadelo
April 10 2011, 11:51:32 PM
Very nice BR ;D

Shiodome
April 11 2011, 12:25:10 AM
didn't know a bhaalhgorn could neut down a titan, that's impressive stuff.

Lord Maldoror
April 11 2011, 02:25:03 AM
didn't know a bhaalhgorn could neut down a titan, that's impressive stuff.

Yeah, they can do a surprising amount to silence a titan. For example:

Bhaalgorn, 7 neuts, max skills + HG Talisman set = 495 cap/second drain
Avatar, full tank, 2 utility + 3 Chelm's rechargers = 423 cap/second peak charge

And that includes the Avatar being in a squad position that gives its capacitor bonus. So if an Avatar jumps in, a Bhaalgorn can break its peak recharge and neut it down fairly quickly (and we're not even counting that its using cap for guns, dd, etc.).

(Granted a Levi or Rag would still be shooting cap weapons, even if not their DD).

Suleiman Shouaa
April 11 2011, 03:23:35 AM
Reposting this from our Recruitment thread since most don't read that part of the forums:

We just had an interesting Artillery roam to Amamake with some friends I invited. We started off with a fairly large fleet, but due to the area being pretty quiet (Heretics ganked one of our Hurricanes then docked/POSed up when we came back for a fight), most of the fleet headed home/logged after killing an Amarr FW Tengu (http://tuskers.killmail.org/?a=kill_detail&kll_id=9349627) on a station in Kourmonen.

After a short break and some ship shuffling in order to keep at least 1 Rapier with us, we undocked and immediately found a fight with about 15 FW Battlecruisers + support. We popped an Omen (http://tuskers.killmail.org/?a=kill_detail&kll_id=9351190), a Drake (http://tuskers.killmail.org/?a=kill_detail&kll_id=9349869) and a Hurricane (http://tuskers.killmail.org/?a=kill_detail&kll_id=9349879) before the rest ran away. Numbers for the battle summary aren't accurate since we only had the full fleet there when shooting the Tengu.

Chasing them into their HQ (Arzad?), they just docked up and logged so we popped a few ships that undocked, including a cyno ship or two. Setting destination to Evati, hoping to get a decent fight around there, someone mentioned that their wartargets, anti-pirates Dragoons. now live in Taff, former home of SCUM Alliance.

Setting destination there, we found 26 in local - pretty good odds for our 8 man fleet. Splitting the fleet into two, with the wartargets + my Arazu in Taff and the rest of the Tuskers in the other, holding one jump away from Taff we got to work. Unfortunately, as we were about to strike, a 3rd fleet entered the scene - The Corporation of Noble Sentiments [TORAH]. The stage now looked like:

Artillery Fleet:
2 x Tempests
4 x Hurricanes
1 x Arazu
1 x Rapier

TORAH Fleet:
1 x Vigilant
3 x Drake
1 x Cynabal
1 x Falcon
1 x Cerberus
1 x Deimos

Dragoons. Fleet:
4 x Drake
1 x Scimitar
1 x Falcon
1 x Vigil
1 x Stiletto
1 x Brutix
Assorted stuff

The TORAH gang warped to the gate the Tuskers were holding on, however after some back and forth movement, we all managed to get on the Taff gate whilst our wartarget buddies pulled Dragoons in to us - it was on! At the same time, the TORAH gang landed on the gate.

Immediately we started laying into both fleets whilst burning away. However, the presence of their Scimitar made breaking their Drakes take a long, long time. At the same time though, due to our alpha we were BBQing pretty much all their light tackle, with most of our gang not getting on frigate killmails. However, concentrated missile spam + gate guns were forcing us into low shields, after popping their Cynabal, a Drake, their Vigil, one Falcon and then their Crow, we exited with no losses, repairing at a station.

For round 2, we used my Arazu as a warpin, trying to seperate the Scimitar from the rest. Unfortunately, he burnt away too quickly before we could get webs on him, whilst due to the spread of wrecks, the enemy fleets were able to warp to the wrecks at range to land ontop of us. We lost one of our Hurricanes and one of our two Tempests to this, but we managed to nab two Drakes and an Atron before exiting due to capacitor issues.

Finally, we came back in for Round 3, where most of their fleet was on the Taff gate at 0, with a few ships looting from the field of wrecks that was about 300km long. Grabbing a Tristan and a Drake forced them to come back in, during which we bloodied them by killing the Tristan, a Hurricane, a Crow and a Manticore, with the Scimitar jumping out in 80% structure, followed by their Myrmidon in 50% structure before he could burn back to the gate.

After that, I scouted their response fleet to see if we could do a Round 4, but by then they had formed up 8 Drakes, 2 Maelstroms, 1 Abaddon + 5-6 support including logistics and one of our Hurricanes had logged, so we decided to move on.

In the end, the Battlereport ended up looking like this (Manticore not shown yet)

http://img3.imageshack.us/img3/1722/fightz.png

Must remember to take screenshots next time.

clj
April 11 2011, 12:47:38 PM
Unfortunately, as we were about to strike, a 3rd fleet entered the scene - Gentlemen of Low Morale Fibres [TORAH].

Slight correction - [TORAH] was on the field but we are The Corporation of Noble Sentiments. The Gentlemen of Low Moral Fibre are [SCONE].

Suleiman Shouaa
April 11 2011, 01:11:37 PM
Unfortunately, as we were about to strike, a 3rd fleet entered the scene - Gentlemen of Low Morale Fibres [TORAH].

Slight correction - [TORAH] was on the field but we are The Corporation of Noble Sentiments. The Gentlemen of Low Moral Fibre are [SCONE].

Cheers, fixed.

Serrated
April 11 2011, 09:07:10 PM
I love those RnK BR's. Keep them coming, Lord Maldoror!

Helen
April 18 2011, 10:07:35 PM
Just noticed a large SC welp. Nennamaila (http://www.northern-coalition.co.uk/?a=kill_related&kll_id=47620)

Anyone care to comment?
Seems to have been over a POS.

Jackblasta
April 18 2011, 10:25:54 PM
Just noticed a large SC welp. Nennamaila (http://www.northern-coalition.co.uk/?a=kill_related&kll_id=47620)

Anyone care to comment?
Seems to have been over a POS.

seems the MM kb is screwed up, they show 100B losses AND kills lol

http://kb.morsus-mihi.org/?a=kill_related&kll_id=9421893

Dodgy Past
April 18 2011, 10:54:48 PM
Just noticed a large SC welp. Nennamaila (http://www.northern-coalition.co.uk/?a=kill_related&kll_id=47620)

Anyone care to comment?
Seems to have been over a POS.

seems the MM kb is screwed up, they show 100B losses AND kills lol

http://kb.morsus-mihi.org/?a=kill_related&kll_id=9421893
Smartbombs and ECM bursts tend to do that, good for you k/d ratio if you whore on everyone else before you go down. :lol:

Apparently MM went after a Raiden. tech moon without a support fleet.

Torshin
April 19 2011, 02:43:16 AM
PL caught 8 or so dreads on the way out as well

Serrated
April 19 2011, 12:04:58 PM
6 or so HRR guys went with ev0ke to Nennamaila after a long day. (first was roam, then we went and shot a gypsy band tower with ev0ke/NCdot. Most HRR went to sleep after this)

Everything was nice and dandy, shooting caps and supers. It was about over (I think last chimera was going down) Then someone in fleet broadcasted a Raiden. moros and I personally shot 1 volley to it before noticing its was Raiden., of course informed on comms don't shoot it. Anyway, about 30secs from that Raiden. raped all HRR that were still on grid :lol:

Turns out Raiden. is blue to ev0ke and NCdot but not to HRR/ewoks/other 'hangarounds'. :roll:

Kalorn
April 27 2011, 11:37:26 PM
Wyvern down in Hirri (Black Rise):

https://www.pandemic-legion.com/killboa ... ?id=396486 (https://www.pandemic-legion.com/killboard/view_kill.php?id=396486)

Tackled by the Gallente militia, the call went out and they looked to the East on the third day.

Helen
April 27 2011, 11:42:50 PM
Wyvern pilots name was apt.

Mesh M
April 28 2011, 01:51:19 AM
Nice kill, heard about it as well but we were in the wrong position to react in time. Better luck next time i guess :)

forteh
April 28 2011, 02:17:43 AM
It took us quite long to get there due to someone lighting the midpoint cyno in a wrong system and us having to go back to square 1, by the time we got there he was already neuted dry and he dropped quick

Lord Maldoror
April 28 2011, 02:18:39 AM
http://rooksandkings.com/killboard/?a=k ... l_id=25755 (http://rooksandkings.com/killboard/?a=kill_related&adjacent&kll_id=25755)


Fatal Ascension turned up in Aridia with a 100-man gang on Monday, to kill a Blind Octopus POS (small) that was coming out of reinforced in Sota. Our main fleet bases quite far from Aridia at present, so it was nice to make a visit.

The FA gang composition was a well defined formula: Maelstroms, Scorpions, Drakes and Scimitars. While they waited for the tower to exit RF, we moved to a nearby titan with around 35 armour battleships and a smattering of T3 (5). We switched the logi blob out for triage in this instance, with Linkeleo dropping the Bhaal and joining Agent Xer0 in his traditional Archon role.

While we waited, FA started pretty well: two Blind Octopus Abaddons were semi-afk on station and got alpha'd before they could dock. We'd planned to use a Blind Octopus Thanatos as bait but the hostile fleet then warped straight in on the tower.

Cyno up and Quindaster dropped us into them with his Proteus (which lived). Our two triage archons worked on staggered cycle and we the fight got underway. With 12 Scorpions their intial jamming was fairly decent.

http://files.rooksandkings.com/index.php/image/direct/eA3zJUqJJZ/sota1r2.jpg

Although our rep generally held very well, the din of a decent battle is often the sound of Abaddons calling for armour:

http://files.rooksandkings.com/index.php/image/direct/9R_1tIT6mK/sota4r.jpg

Not one to be unusued, the bait Thanatos from Blind Octopus also eagerly entered the fray, happily charging in and just about visible here behind Agent's Archon:

http://files.rooksandkings.com/index.php/image/direct/8BEWgmgHA0/sota2r.jpg

After an initial bout, the hostile fleet started warping out. We assumed that this might be the end of the matter and started a roll call for points. To their credit though, FA then warped straight back in and carried on fighting. With their Scorpions gone the Maelstroms began falling fast and once two-thirds of the Maelstroms were down, the hostile gang left the field.

http://files.rooksandkings.com/index.php/image/direct/CTRxfDnRKJ/sota3r.jpg

We looted, said our goobyes and headed home. Well, sort of. Admittedly, we stopped off at the titan again and having noticed that remaining FA ships were now undocking to make a swift exit, we portalled on both sides of the gate as they tried to jump out of the system. I suppose it's the Eve equivalent for the Hollywood staple of walking down a dark alley, seeing some some hired goons (in the I-work-for-Monty-Burns sense, as opposed to the cigar loving bee) in front of you... turn around.. and more hired goons behind you. The difference being that Michael Jackson doesn't leap in from somewhere and launch into a rendition of Beat It (note to self: future video). Anyway, by doing this we managed to kill almost every remaining battleship and a few of the Drakes too.

This final jump on the retreating fleet may have been a little unsporting so let me say that they did very well by fighting to almost the bitter end, conducted themselves impecably in local and will be well served by keeping those standards up, win or lose.

As an eplilogue, I should add that they came back to Aridia a day later, yesterday, and hit a different tower, this time in Kamih. We portalled them again with a similar force (though this time with 12 guardians for rep, instead of triage) and managed to catch a dozen or so on the pos shield.

Main fight (Sota): http://rooksandkings.com/killboard/?a=k ... l_id=25755 (http://rooksandkings.com/killboard/?a=kill_related&adjacent&kll_id=25755)

Epilogue (Kamih): http://rooksandkings.com/killboard/?a=k ... l_id=25826 (http://rooksandkings.com/killboard/?a=kill_related&kll_id=25826)


I assumed this would be the end of it - but with the post editing window still open, I found myself this evening once again forming a fleet against Fatal Ascension, who had managed to Rf the neutral tower in Kamih with their remaining forces from the 'Epilogue' drop, after we left.

The tower came out of RF and we decided to let them kill it, being a neutral tower after all. On the way out, Quindaster once again put us into the middle of them and we engaged their fleet in Nema. Similar ship types as before, although this time we had a less overkill logiblob, and they managed to score some kills before the rep stabilised. Nonetheless we cut through them quickly and once they realised they didn't have the ships remaining to break something, they left the field. http://www.rooksandkings.com/killboard/ ... l_id=25956 (http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=25956). I have no idea how Blind Octopus managed to get their totemic bait Thanatos onto the summary yet again but somehow they did :)

I must confess that I then pointed out that they still had at least killed the neutral tower - only to realise that during the fight an RnK guy had an anchored a tower on the empty moon anyway :shock:

At that point Eld discovered goings on with a Wyvern in low sec (which PL soon feasted on anyway) but the ninja towering had set us down a griefing path. So we portalled on the remains of the FA fleet again 5-M as they returned home, for a few kills. http://www.rooksandkings.com/killboard/ ... l_id=25952 (http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=25952)

Despite Fatal Ascension taking a fair amount of losses between the engagements there, I would like to say that they fought hard - harder than some bigger entities, kept coming back (aside from the slightly excessive drops that took place after the main fights) and tried some different things (.e.g heavy amarr racial ecm, etc.). Although previously not a group on my radar, I now believe that if this general energy for pvp can be maintained, the future looks bright for them.

Torshin
April 28 2011, 03:09:20 PM
solid battle report, any idea why Fconn is opperating in such large numbers in aridia?

Marlona Sky
April 28 2011, 05:28:38 PM
Nice battle report. I still wonder why this guy never posted his loss mail on your kill board. :P

http://eve-kill.net/?a=kill_detail&kll_id=8444549

Helen
April 28 2011, 10:33:41 PM
solid battle report, any idea why Fconn is opperating in such large numbers in aridia?

IIRC Aridia has quite a few high ends? Maybe that could be it.

Leboe
April 28 2011, 10:51:26 PM
solid battle report, any idea why Fconn is opperating in such large numbers in aridia?

IIRC Aridia has quite a few high ends? Maybe that could be it.


FA's executor was posting on kugu, theyve been hitting lowends like chromium, with the goal of attacking moons they can take on their own (not counting AoV who piggyback on FA's TS3 anyways) It seems like a solid plan to grow their alliance's FCs. Space isnt under threat so sharpen their teeth in lowsec.

Lowa [NSN]
April 28 2011, 10:54:36 PM
There should be a price for Best BR. Then again it wouldnt really be a competition nor a surprise in the winner. :P
Now where my FRAPS at fool?!

Zeppelin
April 28 2011, 11:04:18 PM
I have a lot of respect for Rooks and Kings, something that's been building up over my relatively short EVE career, been following your battle reports on SHC and enjoyed reading them. Less enjoyable in the fact that one of those Maelstroms going up in flames is my own.

My corp only joined FA two weeks ago, so I don't really have much idea of what motivates FA towards Aridia, but we're constantly being asked to join in on POS bashing fleets, so I'd say moongreed is the primary reason. The second reason I think is plain practice, both for the rank and file and for aspiring FC's. Practice is something FA fleets could use in good amounts and venturing near RnK's home turf is a good way to give your members some combat experience... though from my perspective it's been rather one sided so far. Either way, it's a learning experience.

RnK. o7

Tai
April 29 2011, 04:53:40 AM
Always a good read Lord M. Where's Clarion Call 4!? I do so love me some low sec action, reminds me of the good ole days in Molden Heath and then Black Rise with BYDI.

Lana Torrin
April 29 2011, 06:01:16 AM
I have a lot of respect for Rooks and Kings, something that's been building up over my relatively short EVE career, been following your battle reports on SHC and enjoyed reading them. Less enjoyable in the fact that one of those Maelstroms going up in flames is my own.

My corp only joined FA two weeks ago, so I don't really have much idea of what motivates FA towards Aridia, but we're constantly being asked to join in on POS bashing fleets, so I'd say moongreed is the primary reason. The second reason I think is plain practice, both for the rank and file and for aspiring FC's. Practice is something FA fleets could use in good amounts and venturing near RnK's home turf is a good way to give your members some combat experience... though from my perspective it's been rather one sided so far. Either way, it's a learning experience.

RnK. o7


Whats the best way to put this... You are only as good as your enemy.. Fly against the best and learn from it (and thats important) and you will get better, until you are as good as they are.. Then you either have to fight someone better or start to teach yourself new tricks (which is hard).


Props to R&K as I have had a few alts fly with them before, always seem to know what to do in a fight and isnt afraid of anything.

alcibiades
April 29 2011, 06:43:24 AM
It took us quite long to get there due to someone lighting the midpoint cyno in a wrong system and us having to go back to square 1, by the time we got there he was already neuted dry and he dropped quick

Missed onto whoring onto this kill with a few corp-mates by only 2 jumps. Went 18 jumps to get there from minny fw. :(

alcibiades
April 29 2011, 06:51:25 AM
Awesome battle reports Mal, keep them up, very enjoyable.

Zeppelin
April 29 2011, 03:54:08 PM
Whats the best way to put this... You are only as good as your enemy.. Fly against the best and learn from it (and thats important) and you will get better, until you are as good as they are.. Then you either have to fight someone better or start to teach yourself new tricks (which is hard).

Pretty much. There's a lot more to learn from fighting an uphill battle win or lose than there is from rolling over someone when everything is in your favor. It's when you fail that your mistakes become apparent and you can work towards strengthening those weakness.

Linkeleo
April 29 2011, 07:01:01 PM
we are just happy to have somone who will fight more than once.

FA are a great opponent, i cant put enough emphasis on the consistently high quality of their conduct. its a pleasure fighting you guys.

ive got fraps from the double triage fight (the first link in the report i think) i will enocde and post later this evening.

Link <3

alcibiades
May 1 2011, 06:34:55 AM
I caught a youtube video last week of you guys taking out the freighters. Cool fight.


Think it was this one?

http://www.youtube.com/watch?v=vwzE-V52 ... re=related (http://www.youtube.com/watch?v=vwzE-V52x8w&feature=related)


Either way, good video of you guys, great triage work as always. :psyduck:

Durzel
May 1 2011, 08:22:17 AM
Impressive video.

weazy z
May 1 2011, 09:28:10 AM
I caught a youtube video last week of you guys taking out the freighters. Cool fight.


Think it was this one?

http://www.youtube.com/watch?v=vwzE-V52 ... re=related (http://www.youtube.com/watch?v=vwzE-V52x8w&feature=related)


Either way, good video of you guys, great triage work as always. :psyduck:

How was that a good video? They whelped two carriers to kill two freighters. I know the whole "fighting outnumbered" bullshit but theyre killing like drakes and canes with faction fit bs'es. Not to mention the bad target calling and lack of comm discipline...

Durzel
May 1 2011, 09:56:58 AM
Well seemed like it worked for them... plus calling it "just Drakes and Canes" is a bit unfair, it looked like their first triage carrier just barely managed to keep at least 2 of the guys (one on watchlist & the person FRAPsing) up so there was clearly no shortage of incoming DPS.

Lord Maldoror
May 1 2011, 10:23:43 AM
How was that a good video? They whelped two carriers to kill two freighters. I know the whole "fighting outnumbered" bullshit but theyre killing like drakes and canes with faction fit bs'es.

I think the raw frps linked is a video of this fight: http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=24223

Aside from a lot of battleships and bcs, they have also a titan, 2 supercarriers (Nyx and Aeon) and 8 carriers shooting us. So we're outnumbered 2:1 on support, and 5:1 on capitals, aside from the fact that they have supercapitals and we're using capitals.

At any one time there was only ever one triage on field, so it's an example of a triage carrier outperforming two supercarriers. Final stats are 51-8 and we held the field - the only regret was not having a HIC to point the titan. Freighter loot alone would cover 2 triage, if we were to use loot for that.

It's not always easy in raw fraps to get an overview of the fight (although you should be able to see the hostile titan, supercarriers, carriers and bs on overview) since a person will presumably be sticking to a specialised role.

Rajere
May 1 2011, 03:39:27 PM
Don't see any faction fit on those BS, and definitely looked like a good fight. Though I must admit I was more impressed when I thought it was 14 (the 3 looked like a 1 in the fraps) vs like 40, but 34 vs 84 is just as good really. Not sure what you mean by bad target calling, looked to me they were killing targets based on range (ie what they could actually point and kill). Things were warping in and out, burning out, etc so ranges changed and targets changed based on that.

Mesh M
May 1 2011, 09:11:12 PM
I think the only faction stuff on the field on that fight was a navy geddon piloted by link (who was the guy frapsing the fight). Regarding the coms. Might seem chaotic but isn't really once you get used to it :)

Lord Maldoror
May 1 2011, 09:13:44 PM
Impressive video.

If anyone is interested in some unofficial RnK vids, I'd recommend checking out Portable Decoy's recent video:


http://dl.eve-files.com/media/corp/deco ... fe-ep2.mp4 (http://dl.eve-files.com/media/corp/decoy/RnK-daily-Life-ep2.mp4)


It's starts off with some roaming action and the second half includes a full fight, comms and all. In fact it's a video made by 'Disco' Decoy yet features Valdor in a smartbombing BS (clearing fighters and ceremonially executing a pod), which is as good a recommendation as I could give anything. Also watch out for Eldareth's unique cyno countdown.

Final Fantasy fans will also have much to enjoy.

I'll try get the hq version of his vid uploaded to youtube later, too.

Edit: there's a mirror here, too: http://files.rooksandkings.com/index.ph ... fe-ep2.mp4 (http://files.rooksandkings.com/index.php/files/get/9lMouZpqIX/rnk-daily-life-ep2.mp4)

alcibiades
May 1 2011, 09:19:35 PM
I caught a youtube video last week of you guys taking out the freighters. Cool fight.


Think it was this one?

http://www.youtube.com/watch?v=vwzE-V52 ... re=related (http://www.youtube.com/watch?v=vwzE-V52x8w&feature=related)


Either way, good video of you guys, great triage work as always. :psyduck:

How was that a good video? They whelped two carriers to kill two freighters. I know the whole "fighting outnumbered" bullshit but theyre killing like drakes and canes with faction fit bs'es. Not to mention the bad target calling and lack of comm discipline...


I was more impressed by the 2 sc and 1 titan on the field, not to mention being outnumbered 2-1 and still managing to hold the field. Again, impressive if you ask me.

Deja Thoris
May 14 2011, 07:43:06 AM
So Raiden and co killed 3 quam sc's last night. Anybody have a battlereport for it?

note* Quam were killed next door to where we live, wonder if the fishing hooks were hoping for a nibble from us? :D

note 2* We missed quam cynoing into their pos after killing a WIDOT carrier 2 nights ago by literally 2 minutes, we were sad pandas because they had a titan jump in too and we seemed to have spent the evening chasing our tails.

TheHenni
May 14 2011, 07:55:18 AM
From what I've heard/saw, Session Changes had a pimped BS fleet with Guardian support bouncing around in low sec last night, with their SC's on standby. Gallente FW baited them with a triage carrier while Raiden. was on standby - Rape ensued.

Even though some of the fits indicate the intent of log off tactics, they apparently went down fighting.

whispous
May 14 2011, 08:52:29 AM
some of the fits indicate the intent of log off tactics,


?

Helen
May 14 2011, 09:10:34 AM
some of the fits indicate the intent of log off tactics,


?

He's referring to the passive hards in low slots not realizing that its not intended for logging off tactics but for not being completely fucked when neuted.

TheHenni
May 14 2011, 10:18:14 AM
He's referring to the passive hards in low slots not realizing that its not intended for logging off tactics but for not being completely fucked when neuted.
Confirming I know very little about supers. Thank you for clarifying Helen.

BlueOrca
May 14 2011, 10:24:21 AM
Was a short fun, unfair fight.
They used remote ECM bursts but could not warp or jump.
One "friendly" carrier was killed by mistake, but later it was reimbursted,
We also looted the field, over 10 bil.
But this was a fun story: http://raiden.killmail.org/?a=kill_detail&kll_id=9669683.
He was our latest, shortest lived pet ever. Balancing damage and reping power from so many SCs was hard.

Lock out
May 14 2011, 10:59:34 AM
Ok, long story long on the Quam supers.

As FW is literally dead cos we know eachothers tricks too well after 2 years, SOTF has started roaming nullsec with our esteemed opponents from caldari militia, Wolfsbrigade. As we were forming up for a shield roam in to Syndicate, we got intel on a Quam gang of faction BS with only a couple of guardians. The smal number of logistics made it plain obvious that they had a hotdrop prepared, so we figured if we can escalate, we would get them to drop some supers, especialy knowing that it doesn't take much encouragement for Quam to field some Nyxs ;)

We reshipped in to BS with logi, I hopped in a triage archon well knowing that if things go according to plan it will be a sacrificial lamb, got some HICs for good measure and proceeded to batphone Raiden. who were out bashing a station. As moving the supers in to jump range of Black Rise/Essence/Placid was gonna take a while, our BS fleet had to dance with Quam for a while, staying close enough to keep them interested but far enough so they are not forced in to a fight when we didn't have the backup in place yet.

As they were getting bored and heading towards Heyd , we got word that backup is in place, so we proceeded chasing. With them making best speed to Indregulle it was looking like they either figured that we took too long and we had a tarp or they just got bored and were heading home. Our scout was instructed to let them know in local that we will fight, and to our delight we instantly got reports of them holding on murethand gate in indregulle.

We primaried a Vindicator and lit the cyno, I jumped my archon in and triaged. Within the next 10 seconds they replied with a cyno of their own, but much to our dissapointment, all that came in were 2 archons. Even bigger of a surprise (and bit of a mistake if I may say) was that both their archons triaged simultaneously. At this point in the fight we had the upper hand due to our superior numbers, the fact that we had 7-8 guardians in addition to the triage archon and not least the great work of our falcon pilot who kept the Bhaalgorn jammed, ensuring I stay cap happy. The only issue we had was that we could not break their reps either, the Vindi and the Navy Geddon we switched to at some point beeing repped up in no time. But that was all about to change within the next minute.

Reports came on comms that we managed to neut dry one of the 2 archons, so taking advantage of the fact that triage did not allow him to be remote repped and lack of cap prevented him from self repping, we proceeded to primary him. As he was entering structure, they decided that they should do the same to us, so they started shooting my archon. Fortunately, with a fat capacitor, I was able to rep till the end of the triage cycle, exiting triage afterwards and getting reps from our logis. Their archon exploded , probably seconds before finishing his triage cycle, and by now it was clear that they either escalate further or lose at least a second carrier if not some faction BS too. Our HIC pilots who waited a jump out are getting impacient due to missing carrier kills and are asking if they should come in, they are beeing told yes, then 2 seconds later are beeign told to hold, Raiden. are also getting impacient and would like to come in to at least get some kills, but are persuaded to wait some more, and indeed half a minute later everyone's pacience pays off when 3 Nyxs pop up on our overviews. We light a new cyno, the Raiden. supers come in, my Archon has furfilled it's purpouse so it's now exploding to the Quam nyxs, those nyxs explode to Raiden nyxs and everyone except for Quam has a happy friday night.

Mad props to Raiden. for forming up and moving so quickly and also for reimbursing the carrier loss, to SOTF and W-BR for making things go exactly as planned in the beginning and to Quam for going down fighting.

Durzel
May 14 2011, 11:35:09 AM
Nice battlereport, very well written.

Daneel Trevize
May 14 2011, 01:31:31 PM
The vid covers it pretty well too http://www.youtube.com/watch?v=Kh9NW-9Fa_o&hd=1

Lock out
May 14 2011, 01:43:38 PM
The vid covers it pretty well too http://www.youtube.com/watch?v=Kh9NW-9Fa_o&hd=1


Fuck, that was for internal use :) Please tell me you didn't also get your hands on the vent recording with us singing Queen, think that's also on youtube :)

Daneel Trevize
May 14 2011, 02:56:59 PM
Just read it from eve-o forums http://www.eveonline.com/ingameboard.as ... 5&page=1#6 (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1510605&page=1#6)

Falcon pilot needs to learn what triage means... :P

smodab
May 14 2011, 03:19:38 PM
Falcon pilot is checking to make sure carriers stay in triage.

Daneel Trevize
May 14 2011, 07:52:56 PM
Hello. Why would you do it, as you lack a point to then do anything and others are heard to be checking and FC asks them to spam points? And why not permajam the Bhaal/use the amarr jammer on a guardian? And arg turn on the DC2 :P

BlueOrca
May 14 2011, 07:59:21 PM
NC decided it's time to recapture some tech moons in low sec.
It did not end well http://raiden.killmail.org/?a=kill_related&kll_id=9688495.

smodab
May 14 2011, 08:09:23 PM
I'm not checking for triage because I want to point them.....

If you don't already understand what I'm trying to do, then it's not worth explaining.

And I do jam the bhal about 10 seconds after checking the carriers.....

Daneel Trevize
May 14 2011, 08:50:13 PM
No, please educate me. You're checking that they are in triage, not to make sure they do stay in it, because nothing you specifically are likely to do to them is going to change their mind about coming out or going in, afaik. Unless it's an aggression thing or some jamming quirk I don't know about. To me it looks like a waste of jamming time, others are spamming points to check and actually react if they do come out.

Yes, then you leave that jammer off and idle for a while.

Lock out
May 14 2011, 09:56:24 PM
We do instruct our ECM pilots to keep checking for triage,and while it might be a waste of jamming time, more than once it happened that the ecm pilot called the end of the triage cycle before anyone else, as dps pilots are busy looking for the new secondary, broadcastig for reps/cap, keeping other support pointed, etc.

Ofc you are entitled to a different approach and feel free to instruct the pilots in the gangs you FC to do however you see fit. However, that beeing said I see no point having the debate about usefulness of ECM boats checking triage in this section of the forum.

Deja Thoris
May 15 2011, 08:39:14 PM
WI wyvern self destructed on us in murethand. I wasn't online but he jumped into our POS apparently.

Mummbi: 19:16:13 Combat Your group of 6x2500mm Repeating Artillery I is well aimed at Marenish &lt;WI.&gt;(Wyvern), inflicting 13603.2 damage.
Mummbi: 19:14:14 Notify Marenish has initiated self-destruct of their Wyvern, it will explode in 120 seconds.
Mummbi: 19:16:14 Notify Wyvern belonging to Marenish self-destructs.

Haha, just found out he wanted a midpoint cyno so we obliged :D

David Devant
May 17 2011, 09:37:45 PM
Well, rather than the previous generic FW thread I thought I might post something specific to our own front, seeing as it has its own particular flavour. I thought I'd report on the most significant recent engagement to kick us off.

At 18:00 UT a mixed fleet of allied minmatarians departed from Dal to engage in an important industrial mission, converging in the top belt of Huola with well optimized mining vessels, haulers and anti-rat support.

Things proceeded well at first with Foreman Brown calling the Pure Jaspet primary. The pirate cruiser and frigate occupying the belt were no match for our Warrior IIs (we weren't messing about).

Unfortunately our operation soon attracted attention from the Amarrians who surely were unhappy with us stealing their precious resources from right under their noses! Thankfully help was on hand, from none other than former slave lord Sally Va!!!!

http://www.minmatar-militia.org/kb/?a=k ... _id=195630 (http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=195630)

The filthy and sneaky Amarrian came back however, but we were ready!!!

http://www.minmatar-militia.org/kb/?a=k ... _id=195634 (http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=195634)

http://i749.photobucket.com/albums/xx140/iettord/20110517193512.jpg

However, our trials were not over as our intelligence agents reported that we had angered the Amarr:

[18:59:15] Gordin Brott > Githzheri > wt,s camping station ?

[19:20:42] Gordin Brott > Svyatagor > 28 fkin miners

[19:21:15] Gordin Brott > Admiral Peacock > so obviously a trap

[19:23:43] Gordin Brott > LIZARD K > we meed more people

[19:27:02] Gordin Brott > Maz3r Rakum > this is a fail cascade

They weren't going to take this lying down and after 2 hours in Huola, the Amarr had fully mustered in order to take us down and protect their resources. It was a brutal and horrific massacre:

http://www.minmatar-militia.org/kb/?a=k ... _id=195648 (http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=195648)

We are unsure of whether the Jaspet and Kernite we mined will replace our losses. Some of those mining vessels were faction fitted for additional performance :(

In summary, this was a filthy and brutal act committed by vile dogs who are obviously hopped up on test bong. The Minmatar vs. Amarr front has been ignited by this action and we will not stop till we have avenged.

thebomby
May 18 2011, 12:11:00 AM
Mining Q, best Q! The bravery of our foes is boundless and we shall fear their awesome reaction times and their willingness to take on space mining crews everywhere.

Remember: Blue Oyster Cult said it best: Don't fear the reaper!

Takon Orlani
May 18 2011, 01:19:35 AM
How many rifters from Minnie Fw do heretics kill on a daily basis? How much of an economic devastation is this to the Fw peoples?

jonesbones
May 18 2011, 03:25:15 AM
How many rifters from Minnie Fw do heretics kill on a daily basis? How much of an economic devastation is this to the Fw peoples?

Depends. We are on a 3 Falcons per enemy frigate class vessel policy. Sometimes they have 4+ frigates and we simply cannot field enough falcons to win the fight. Lately we've been limited to rookie ship and shuttle engagements. If the enemy brings Velators we run for the safety of the station. Only a fool would face the flight of the Hobgoblin!

Space Panda
May 18 2011, 04:19:38 AM
the rifter damage is mostly artificial anyway, given that they are usually our fw alt pilots simply undocking from pator tech.

Lana Torrin
May 18 2011, 05:11:09 AM
the rifter damage is mostly artificial anyway, given that they are usually our fw alt pilots simply undocking from pator tech.
http://www.justsaypictures.com/images/i-see-what-you-did-there-02.jpg

smagd
May 18 2011, 08:54:35 AM
Ahw, Scythes :companioncube: . Although I kinda like how they brought an Arbitrator. That's the Amarr mining cruiser, right?

Lana Torrin
May 18 2011, 09:45:45 AM
Ahw, Scythes :companioncube: . Although I kinda like how they brought an Arbitrator. That's the Amarr mining cruiser, right?
So you missed this down at the bottom then..

http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=195631

zangorus
May 18 2011, 12:09:46 PM
poor guy

Liare
May 18 2011, 12:27:20 PM
Ahw, Scythes :companioncube: . Although I kinda like how they brought an Arbitrator. That's the Amarr mining cruiser, right?amarr drone cruiser Nubcaek.

very nice boat too.

smagd
May 18 2011, 01:06:42 PM
Ahw, Scythes :companioncube: . Although I kinda like how they brought an Arbitrator. That's the Amarr mining cruiser, right?amarr drone cruiser Nubcaek.

very nice boat too.



Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness per skill level and 10% bonus to drone hitpoints, damage and mining yield per skill level.

I did miss the Prorator.

killfalcon
May 18 2011, 01:13:10 PM
Ahw, Scythes :companioncube: . Although I kinda like how they brought an Arbitrator. That's the Amarr mining cruiser, right?

Closest thing they've got. No mining laser bonuses, but it's miner drones are bonused much like it's combats.

It's also awesome.

Brent
May 18 2011, 07:59:09 PM
This is very relevant to my interests. Will be joining minnie fw soon™

Kalnov
May 19 2011, 01:43:59 AM
They literally were stealing your ore. That is the best.

alcibiades
May 19 2011, 05:54:10 AM
Can't believe I missed this.


And yes, this is what we must resort to, to get a fight out of the Amarr during US Prime time.

Lana Torrin
May 19 2011, 02:26:47 PM
You could always play bait the pirate... And you know, not blob the fuck out of them for good fights..

Tellenta
May 19 2011, 05:53:23 PM
You could always play bait the pirate... And you know, not blob the fuck out of them for good fights..
heresy.

inora aknaria
May 19 2011, 09:04:24 PM
You could always play bait the pirate... And you know, not blob the fuck out of them for good fights..

Fighting the pirates in amamake is useless. They either falconize you, camp gates and warp away when you form up, camp stations with carriers, or just in general don't fight. Other pirates in the area enjoying doing blops drops against solo / small gang targets that are also useless to engage. So most of the pirates in the area you just stay away from.

Takon Orlani
May 19 2011, 09:37:31 PM
[quote="Lana Torrin":18uvc9d3]You could always play bait the pirate... And you know, not blob the fuck out of them for good fights..

Fighting the pirates in amamake is useless. They either falconize you, camp gates and warp away when you form up, camp stations with carriers, or just in general don't fight. Other pirates in the area enjoying doing blops drops against solo / small gang targets that are also useless to engage. So most of the pirates in the area you just stay away from.[/quote:18uvc9d3]
Jones is too busy responding to my trolls to do anything proper. I do hope both sides duke it out proper like in the old days.

Lana Torrin
May 20 2011, 03:31:33 AM
Not blobbing the fuck out of each other needs to be done on both sides TBH..

You could play bait the blackops.... Send a drake in to get tackled.. Tank the fuck out of it.. Wait for blackops drop. Cyno up.. Counter drop!! Watch as several billion isk worth of ship get obliterated before they can de-agro or warp off.

Fuck that actually sounds like fun.

Edit: You can bridge from highsec with blackops right?

Space Panda
May 20 2011, 03:58:54 AM
Not blobbing the fuck out of each other needs to be done on both sides TBH..

You could play bait the blackops.... Send a drake in to get tackled.. Tank the fuck out of it.. Wait for blackops drop. Cyno up.. Counter drop!! Watch as several billion isk worth of ship get obliterated before they can de-agro or warp off.

Fuck that actually sounds like fun.

Edit: You can bridge from highsec with blackops right?

[strike:256efqw5]you can&#39;t make a bridge in highsec, as far as i know, though you can jump to a cyno in lowsec from empire.[/strike:256efqw5]

and concerning your baiting idea... that kind of just happened to us! :lol:

edited: i'm wrong about bridges

Miriam Sasko
May 20 2011, 10:33:03 AM
[quote="Lana Torrin":31kk135f]You could always play bait the pirate... And you know, not blob the fuck out of them for good fights..

Fighting the pirates in amamake is useless. They either falconize you, camp gates and warp away when you form up, camp stations with carriers, or just in general don't fight. Other pirates in the area enjoying doing blops drops against solo / small gang targets that are also useless to engage. So most of the pirates in the area you just stay away from.[/quote:31kk135f]
Much as it astounds me, I have to defend them. Last friday, our corp had a relatively big RR gang going round (big for us = 7 ships) and ended the roam in Amamake. After much of the usual "baiting" that is more like a mating dance than real baiting, they showed up with numbers that would have made a tough but doable ~~good fight~~. This being Amamake though with some 10 more in system, among them known falcon and carrier pilots, we decided to not actually engage, jumped into Osoggur and dissolved the fleet.

I decided to dock up in Rens, warped to Abudban, jumped - wtf are all those flashies doing in Abud... oh wait. Fuck. Well, after some frantic reforming (part of the fleet had already logged out: bless the jump cloak time) my mates managed to get back to Amamake just in time to bail me out (I was pointed and being bumped ~8km off the gate at the time) and kill two ships in the process. There are few things that are as heart warming as receiving gang boost the exact moment you run out of armor 8-)

Anyway, what I was going at - they fought with the exact gang that we had been running from before, had more than enough time to bring in reinforcements and did not do so. As I was too busy yelling at people and running my head against a wall, I did not say anything in local then, but they have risen quite a bit in my esteem, and I hope some of them read this.

For completeness' sake here the killboard link (http://exo.eve-kill.net/?a=kill_detail&kll_id=9670072), but that is really not what the post is about.

David Devant
May 20 2011, 11:24:36 AM
Get your own thread Tics. Also, form a decent gang every once in a while. We're always ganking you because there's nothing to actually fight.

jonesbones
May 20 2011, 12:30:08 PM
There are two types of FW gangs:

- Frigs fleets with an occasional cruiser class ship
- 20+ man BS fleets that end up having triage/carrier support

We've fought against your BS fleets many (http://heretics.eve-kill.net/?a=kill_related&kll_id=9234361) times. The (http://heretics.eve-kill.net/?a=kill_related&kll_id=9464497) numerical disadvantage just gets old.

We'll mix it up alot. You just won't see us because we shoot up towards Maila or take the long low sec road to Tama/OMS. We used to wolfpax over in Provi but when NC. and Evoke moved in they just rolled heavy with logis so that got old. Might have to check that out, it's been a few months. With AT coming up we'll be busy with that too.

Takon, we get it man. You wanted to go to 0.0 for the "good fights". You tried to drag the corp with you. Leadership did not want to move. Then you went and contacted individual members to come with you. How many left for your glorious crusade? You are so bitter it's making me sad panda :emo:

David Devant
May 20 2011, 12:47:21 PM
How about we drop the he said she said yo mamma nonsense and post some good battlereports like we're meant to. Could be a while though... What he's saying.

Space Panda
May 20 2011, 06:45:00 PM
Get your own thread Tics. Also, form a decent gang every once in a while. We're always ganking you because there's nothing to actually fight.

:ugeek: Be silent.

And jones, confirming I'm a sad panda.

Oh and I just read that matari exodus guys report. Sounds like fun! Bring moar mating rituals to ama!

Lana Torrin
May 22 2011, 12:19:28 PM
So a spy told me there was a good fight on an Amarr POS and several supercaps were logged out on said POS which now rests with the fishes at the bottom of the ocean.. (This was a few days ago I think, unreliable info is unreliable). Anyone have that BR?

Mr Marram
May 22 2011, 07:46:02 PM
So a spy told me there was a good fight on an Amarr POS and several supercaps were logged out on said POS which now rests with the fishes at the bottom of the ocean.. (This was a few days ago I think, unreliable info is unreliable). Anyone have that BR?

http://eve-kill.net/?a=kill_related&kll_id=9742632

this perhaps ?

David Devant
May 22 2011, 08:37:48 PM
Can fill in some gaps...

Tower was at half armor when the Amarr caps dropped. Bail order was called initially but too late for the dreads as they'd just entered their 2nd cycle. Think they popped in pretty short order apart from a couple who managed to coast away. Was a bit confusing for a minute or two as the conventional fleet thought it was all over. However, command called us back and Minnie supers were dropped. Presumably command felt comfortable that this was all they had. There was no Amarr sub-capital fleet to speak of.

Once our supers were dropped we began mopping up their carriers. Could have snagged more if we'd have been savvy and spread our tackle efficiently. Managed to keep 1 Aeon pinned outside the pos shields for a while but this was at 5 minutes to downtime and he jammed me up good anyways.

After downtime we killed their pos without resistance. Think Amarr only fielded 1 Archon if you look at the BR. Rest were CVA and CORIM. Pretty decent job by Minnie militia I thought given that we're not exactly Capital pros. Managed to hold it down on coms and field a handy fleet from across the significant militia corps. Props to IFW for instigating this and to them and FIA for putting their assets on the line.

No pictures I'm afraid. I was busy :D

Bacchanalian
May 23 2011, 11:02:06 PM
Edit: You can bridge from highsec with blackops right?

Unless they've changed the mechanic from when it first came out, yes you can.

Trust
June 9 2011, 01:43:03 PM
So, this is my first "battlereport" on this board and I guess I might have to introduce my guys and me before starting out.
We are a small-med sized german group of highly active PvPers living in Low-Sec. We are not elite, but we are not that bad, too. We dont have a fixed "homebase", we move on every few weeks, so if you are looking for us in one of our bases, it might be possible that you wont find us.

After a two week trip into W-Space we decided to go back to Low-Sec and chose Metropolis (http://evemaps.dotlan.net/map/Metropolis#sec) as our new home. Living in Resbroko (http://evemaps.dotlan.net/system/Resbroko) since a week provided us with so much fun and fights, that I decided to write a sumup here. Unfortunatly I had to work a lot, so I wasnt with my guys all the time and there might be slight unaccurateness.

Starting with a smaller engagement last week, where one of our Black-Wing friends baitet a gang which we decimate in a proper way. When the rest of their blob landed we managed to deaggro/get out except for one Drake which was scrammed.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10128 (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10128)

After a short roam on the same day where we shot some minor stuff (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10133) we came back to Resbroko and one of our scouts decided to have a look into Auner, a pocket system where you can often grab the one or the other missionrunner. Things got exciting when he found a Nid and a Chimera in a mission. We switched for battleships with two guards and an Arazu for tackle and started the whole thing. Unfortunalty the Chimera was aligned, but our razu pilot managed to get points on the Niddhogur. In their dispair they warped in two more battleships to save their Nid, but they exploded right after their landing, as their Nid did some time later.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10139 (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10139)

Still at the same day (when i finally got back from work) one of our scouts found another missioning Carrier, this time in Resbroko, right in front of our homestation. We had only four people left in fleet, and as local was clear, as were the other systems around, we decided to warp in a dread to break his tank if we get a point on him. Unfortunatly we did not, as he saw our probes, but we still had the bookmark of his mission. We left one neutral covert in his mission and logged the rest of us, and after 15minutes the Thanatos was on scan again. The Covert pointed him, fleet logged in, and killed him.
After rethinking about the whole situation later, we came to the conclusion, that warping in the dread might have been a big mistake. If it was a somehow harder mission, chances would have been high that our Nagl wouldnt have been able to tank it once the carrier was dead. Thanks god, it wasnt a hard mission :p
http://www.eve-piracy.de/killboard/?a=k ... l_id=10140 (http://www.eve-piracy.de/killboard/?a=kill_detail&kll_id=10140)

Trying to vary our playstile and to use everything eve offers we blackops from time to time, too. As rancer and the surrounding systems are often camped, it makes the ideal target for us. There were, of course, no great fights, but still good ganks.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10177 (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10177)
http://www.eve-piracy.de/killboard/?a=k ... l_id=10196 (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10196)

We also got Blackopsed two times, both by the same group of guys which call themself something like "The German Power Block" ...first time they failed horrible, using a Tempest in front of our homestation as a bait. Too bad we were forming a T3 fleet right at this moment.
http://www.blackwing.eve-kill.net/?a=ki ... id=9861538 (http://www.blackwing.eve-kill.net/?a=kill_related&kll_id=9861538)
Second time they got us pants down some days later and we lost a loki. Not sure what happened there exactly, though.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10193 (http://www.eve-piracy.de/killboard/?a=kill_detail&kll_id=10193)

Talking about Auner before, I have to say, that it really is a great system. Two of the three stations are semi-suicide ones, meaning that you are half way out of docking range once you undock. When I saw a Moros running SeBos, sitting at the undock of one of those suicide stations, I knew chances were good we might get the third Capkill in one Week. We warped in a bait Absolution, having some battlehips and a Mach for bumping ready at the Auner gate. Moros docked and came back in an Harbinger, which got aggressed by our Absolution. Harb docked again, undocked in his Moros, aggroed the abso and our fleet jumped in. After some beautiful bumps the moros was like 40km off station and went down pretty quick. Pro Fit.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10186 (http://www.eve-piracy.de/killboard/?a=kill_detail&kll_id=10186)

Last fight in this post will be the best one we had here as far as I heared. Unfortunatly I wasnt with my guys again, but from what I know they jumped in a bait myrm to start the fight and had some really lucky jamcycles to save their ships. The battlereport is a littlebit broke though, as it were two fights, the initial one and a second one when my guys started looting and the opponent had reshipped. both were with equal numbers and the opponent had falcon support, too.
http://www.eve-piracy.de/killboard/?a=k ... l_id=10217 (http://www.eve-piracy.de/killboard/?a=kill_related&kll_id=10217)

Daneel Trevize
June 9 2011, 02:10:24 PM
You sure do seem to have a lot of Black-Wing on your mails. Have they moved on from R&K?

Trust
June 9 2011, 02:16:47 PM
they left R&K and some of them live and fight with us now. for more details you might want to ask B-W or R&K.

Dani Leone
June 11 2011, 11:38:23 PM
Edit: You can bridge from highsec with blackops right?

Unless they've changed the mechanic from when it first came out, yes you can.

Was definitely working that way the last time I tried it, but... that was nearly two years ago.

Rajere
June 12 2011, 12:07:30 AM
You can bridge from anywhere within range, limitations are only on where the Cyno can be lit.

Tyrehl
June 12 2011, 12:31:14 PM
M/A FW is the worst thing i've tried since i started eve. Its nothing like before, wtf. I literally wasted my time hoping that i'll get regular pvp (or any pvp outside eu tz).

O/ lowsec worst sec (atm)

David Devant
June 17 2011, 02:07:35 PM
I literally don't know what you're talking about. It should come as no surprise that some people will go for easy ganks, that's pretty much universal. After a while you can usually work out who they are.

Meanwhile... in Heimatar... This was a pretty fun evening admittedly and sometimes it can be gay [disclaimer]...

Started off dicking about in an armour flabber. While my alt's rifter was getting ceremonially ganked in Huola I got a fun engagement with a Vaga, Slicer and Malediction in Anka. http://www.minmatar-militia.org/kb/?a=k ... _id=200477 (http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=200477) Vaga took fucking ages to die because of lolnofusion and the malediction's td wasn't helping, killed the slicer in about 20% structure and couldn't shake the inty and it's beastly 40odd dps. :ohnoes:

And so I went to get another flabber (65mil in rens). Couldn't get back through into Amamake due to Tics and their usual gate camp fagginess. Figured we might as well get the gang started. One of their esteemed number made the terrible mistake of leaving their Orca's docking radius and we pounced. http://www.minmatar-militia.org/kb/?a=k ... _id=200493 (http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=200493) Just a gank but satisfying nonetheless.

Takes us a while but we get a nice armor bc gang going and wander. Pretty dry for the first hour or so until the dreaded Nephilim Xeno whoneverblobsever came online and roused our blinky orange foes. They brought out a ranged drake and scimi gang which we had no intention of engaging but at the same time an 8th Order BS fleet comes out to play. Our corp is (was) blue to them so we had no hesitation in jumping through them until ohnoes what's this?!? They open fire on our gang resulting in.... hahah you can't track for shit. We jump back through and continue to harass them for the rest of the evening but they won't engage anymore. We killed 1 cane only :(

So off again we go this time to Kamela where there are reports of a Shadows of the Federation Arty gang. We end up docked in station with them ooothenerves. We all undock and they start bruning to range. Pretty ballsy of them to be fair. We snag up one of their Sleipnirs and that drops http://www.minmatar-militia.org/kb/?a=k ... _id=200518 (http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=200518) as does my connection, resulting in the death of my alt (again). We could have kept dicking around with them but fresh reports are coming in... Neph haz Gaurdians in Auga!

We start trucking down the Arzad pipe and both gangs commence some shadow boxing. They leave Arzad via Tarra and we give chase confident of our chances. Engagement goes down in Ashged: http://www.minmatar-militia.org/kb/?a=k ... _id=200528 (http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=200528) Fair to say we had the advantage but still a convincing victory with good work from the logi (3 a side) and secondary caller. Props to Amarrs for bringing it.

And so, our bloodlust sated, we returned home to a cup of horlicks and some nuzzling with the significants. Thus endeth the lesson.

Acthiliak
June 20 2011, 06:37:51 PM
nice to see an old buddy still out and about. hopefully we run into each other soon Devant o7

Evil Synns
June 26 2011, 11:50:19 PM
So I took my new alliance back to our old stomping grounds in low sec, as we want to use Black Ops when our hole opens up in 0.0

So thought better to get some training in low sec first.

So we setup in Bosboger with 3 Black Ops BS and 3 Covert Cynos looking for targets.

Alas the people we expected were no where to be found. After a while a t3 fleet (just under 30) arrived. Not idea for us and my 60 bombers.

But we went in anyways. Cynos went up.. the bombers jumped through. The hostiles tried to run. We grabbed a few and killed what we could. But one fucker wouldn't die. So we stayed slightly longer than we should have, as the hostile, finally noticing we were nothing but bombers came back and started going through our paper ships like water.

We should have warped out but my maths was put out by own pimped arazu /o\

So what I expected to be an isk victory turned into a slight isk loss.

http://sotf.eve-kill.net/?a=kill_relate ... d=10014978 (http://sotf.eve-kill.net/?a=kill_related&kll_id=10014978)

gf we all died

TimNeilson
June 27 2011, 12:37:49 AM
blackops hotdrops are pretty hard to use in lowsec, just because if you engage on stations or gates, gateguns will instagib your bombers/falcons for shooting anyone who isn't already an outlaw or GCCed. this makes it much easier to use in 0.0. also 60 bombers is actually a really impressive fleet for that kind of thing.

Evil Synns
June 27 2011, 12:48:42 AM
[youtube:pi627ygs]hMRo-qs_Uwc[/youtube:pi627ygs]

We had video of us all dieing

Rhamnousia
June 27 2011, 02:11:20 AM
half of you landed off grid because your cyno died when bridge is already up. it's not a bug.

Evil Synns
June 27 2011, 08:18:33 AM
half of you landed off grid because your cyno died when bridge is already up. it's not a bug.

Yeah, as I said most people (including video maker) has never done black ops before or even titan bridges.

It is a pain though, but when you light 3 cynos you hope it don't die quickly.. but alas with that kind of DPS. :companioncube:

Lord Maldoror
June 29 2011, 08:28:31 PM
Special Bumper Edition BR!


We had a very nice two hour fight on Monday morning, against Morsus Mihi and Celestial Tribesmen.

Two Archons Tanking 4 Motherships, 2 dreads, 2 carriers and support? Check
Two hour fight? Check
Parachuting elephant? Check. No, really. Check.

But before all that, I should go back to the beginning. Although we base outside Aridia (and have done since late 2009ish), the area remains fairly blue. In fact blues have their own blues.


One such group is Purge Alliance, a smaller entity living in Jasson. Purge had a tower coming out of reinforced at 02:43. The report was that the tower had been reinforced by a mix of Celestial Tribesman caps and Morsus Mihi supercaps. Celestial Tribesman are a local group who are hostile to most of the local entities and Morsus Mihi of course need no introduction.

Being a primarily EU timezone alliance, 02:43 on a Monday is somewhat tricky so after having repped another POS a few hours previously, our numbers went down to 12 people on Teamspeak. I must confess I would have been entirely happy for a no-show at that hour (nearly 4am my time) but I'd promised to lead a fleet for the tower.

After getting our own eyes into the system, we found Purge Alliance on the tower, repping it. It's worth noting at this point that we communicated to Purge via a mutual contact on our TS. However, this would best be characterised as a sort of Madame Blavatsky link to the spirit world. Even if the UN tasked a crack team of scientists to investigate the connection between my messages forwarded and their actions undertaken, I'm not sure they'd establish a statistically causal correlation.

Although they eventually win over my affection, I feel it's important to establish the nature of our communication to Purge which we will thus henceforth refer to as The Void. To be fair to them, though, we told our mutual contact not to reveal to them who was coming to help them, and simply to refer to 'backup' (which probably doesn't fill people with confidence).

We were told that Purge had around 15 people, though Jozzie informed me there were only 4-5 repping ships at the POS.

At this point, a Moros from Morsus Mihi warped in at 80km from the POS, presumably as bait. Eager to get things started, I sent a message into the unknowing depths of The Void for Purge to go forth and tackle him. Unfortunately, it transpired that the Purge combat ships were in a different system. So the Spirit Gods were not kind and rewarded us instead with a mere orbit change of their few repping scimitars on the tower.

Whilst this was unfolding, a Morsus Mihi scout found our 10 battleships (6 Abaddons, 2 Megas, 2 Geddons) and Loki sitting on a titan, with our two Archons. We'd been informed that two Mihi supercarriers had helped Celestial Tribesman reinforce the Purge POS, so this was a good sign that some sort of trap was ready.


Back at the POS, the Moros had warped out and back in again. Some Purge combat ships were now assembled in the POS. The Moros, 60km out, was soon reported going into siege and hitting the tower.

Shortly thereafter, Celestial Tribesman warped in a Naglfar, a Chimera and assorted battleships and battlecruisers, at close range to the tower. The Naglfar went into siege too.

Jozzie suggested we bring Purge out to point the Chimera and we called into The Void for this to happen. The Gods looked unkindly on our request, and a lonely Scorpion was sent forth from the POS. He died rather fast. He also didn't have any tackle. After a second ship ended with a similar fate, we realised we couldn't effect the en masse move & tackle that Jozzie envisaged, so I informed The Void to keep them inside the POS and we'd just jump them ourselves and see what happens.

Since we expected a trap, my plan was to rep the initial damage with our archons out of triage, if possible, and have them approach the shield. Although the tower was incapped, it could at least provide a retreat if needed (and we had been given the password).

3..2..1.. Cyno Down. Some of their support warped as we loaded grid but we were able to tackle the Chimera, along with some Ravens, some Drakes and a few other battleships.

http://files.rooksandkings.com/index.php/image/direct/CsnRUI05WM/jasjumpinsm.jpg

I'd been concerned that if their Chimera went into triage our eleven battleships might lack damage and neuting. However, they started going down quickly and their Chimera (who stayed un-triaged) was unable to rep them significantly.

Since we didn't have our usual Bhaalgorn crew, we switched to the Naglfar since I wanted to put him under pressure to prevent him cap-coasting out and jumping at the end of siege (we had no Heavy Interdictor to hold him, either).

With the Naglfar burning his cap fast and down to half-shield, I decided it probably wasn't a trap, and gave instruction for Purge to leave the tower and tackle the rail Moros 70km away. This would be their whole duty in the fight, I declared, to hang on to this Moros no matter what unfolded.

And I was pleased I said that, since things immediately did unfold. An Onyx warped in at close range and dropped a cyno. We waited.... Hel... okay, we expected a Hel. Second Hel... Aeon.. Nyx. This wasn't so good since in addition to the present caps on the field they'd now added four supercarriers (Hel, Hel, Nyx, Aeon) and we only had two Archons.

We started approaching the shield. I briefly considered bouncing a triage Archon back and forth across the shield edge with two MWD-bs either side. However, with less than a dozen BS on the field, this wasn't really very practical (and would leave us with virtually no damage outside). With a big swarm of fighter bombers approaching, the situation was somewhat concerning. Their support was starting to come back in too, the first of which was a previously unseen Machariel. I decided he'd probably turned up to get a shiny ship onto some Rooks and Kings mails, so I decided to ignore returning to the POS and melt him:

http://files.rooksandkings.com/index.php/image/direct/RwlAHJujWO/jassoncapssm.jpg



He popped before his rep could land.


Still, more support was coming back and with both Archons having to stay out to rep tackled Navy Geddons, the situation wasn't ideal. Davinci's Archon was up against four supercarriers, 2 dreads, 2 Chimeras and whatever else they had on grid. No shortage of fighter bombers, either:

http://files.rooksandkings.com/index.php/image/direct/FXC58Em6KJ/jasbombfalt2.jpg

I immediately approached Davinci, took 8 smartbombs from his array and started refitting:

http://files.rooksandkings.com/index.php/image/direct/xnx9KI_QWr/jassbrefit.jpg

This done, I took up smartbombing duty next to him, though as you can see on the Watchlist he was 20-30% armour.

http://files.rooksandkings.com/index.php/image/direct/_2GKjqInjF/jasdavincihalfsm.jpg

At this point, the hostiles probably expected him to die.


But he didn't die.


Two hours later, one of them said something to the effect of "so what the hell was that?"

Well, the hell in question, worked something like this:


1) So initially Davinci's Archon is primed, and Shani reps him (out of triage).

Davinci <----- Shani

(prime) (rep)



2) Davinci refits his carrier on Shani for full Pantheon-style resist tank. With Davinci already 20% armour, Shani goes into triage. The refit mitigates the big alpha of the bombers and allows Shani to control the situation and keep him 'low' to maintain their interest, without risking him being alpha'd through structure by the 80 fighter bombers, dreads, etc. In case Shani is primed too early in his cycle, Rham gets in position to bounce him into the POS shield.


Davinci <----- Shani

(pantheon refit) (triage)



3) Hostiles eventually realise that Shani is playing with them, and switch to him. But he's nearing the end of his triage cycle and can use a non-cap stable, higher peak-tanking setup to cap-coast out of triage and be repped & re-filled by the refitted Davinci, who is now normal triage fit again.

Davinci -----> Shani
(refit triage) (end cycle/refit resist)


And so it continues. The carriers stay up. Fighter bombers now get pulled, normal fighters come out and start going onto the support. A particularly timely series of remote ECM bursts from the motherships send Never Convicted into structure but the carriers catch him just in time:

http://files.rooksandkings.com/index.php/image/direct/q1wzX4zqHW/jasneverconvsm.jpg

The Naglfar soon perished and we switched onto a Chimera.

Suddenly, Gold starts shouting. "He warped! He ***ing warped!"

At first I assume he must be talking about a supercarrier. I'm about to tell him that this is not a bad thing, since we have no HICs anyway and I'll be most happy to hold grid. Then I realise he's talking about the Moros. And then I remembered that I'd tasked Purge to hold the Moros, all some 60km away. THE MOROS HAS LEFT SIEGE AND WARPED.

Homer (the Greek one) tells us that when Odysseus skirted the land of the Sirens, he was tied to the mast and the sailors were told to keep going NO MATTER WHAt and had their ears plugged with beeswax to help in that goal. It's a model of what Purge should have done but unfortunately they took off the blinkers, looked at the battlefield, saw the numbers of Rooks and Kings guys, compared it to the number of hostile supercaps, the Tribe caps, the other stuff, and decided to pull range of the Moros who dropped siege and warped off.

I may have raged a little (though not at uncouth volume) and muttered something presumably incomprehensible about Circe and Ithaca, and then sent Purge to all dock in station and stay safe until further instruction. I wholeheartedly forgive them now and am certain they will win Penelope's love when they return to the shores.

Back to the fight.

Okay, so the Moros had warped out. But lots of other ships kept warping in. Typhoon, Scorpion, Hyperion, Falcon, another Typhoon... it just kept going, and to their credit, some Celestial Tribesmen kept coming back in new ships.

However, with the hostiles unable to get even a single kill, they had become so distracted with trying different targets that they lost all focus on repping support, so whenever a sub-cap came in range, it was soon killed off. One fellow lost five.

In fact, this became rather enjoyable and I started focussing on how to prolong the fight. The supercaps were now aligning and although we had two Chimeras pointed, I knew that if the ECM bursts from the SCs hit well, they'd be able to get all remaining caps out.

Enter Agent Xer0.

Having got home from a night shift, he logged on to Teamspeak and seeing a dozen guys in channel, asked if there was a gang of some kind.

"s'up? you guys got a little roam going?"

"Agent! We're in BS and we've got Davinci and Shani in carriers. Hop in a carrier, put a Devoter in it. We're going to drop you next to some Morsus Mihi supers, then Gold is going to board the hic from your carrier, store his BS, point a Nyx, and thus force the other caps and support to keep fighting us".

"Cool".

I don't know whether Agent simply has blind faith or misplaced affection but he didn't question any of it.

Skitt drops cyno and Agent's Archon jumps in next to their supers. Gold short-warps in, boards the Devoter, and points the Nyx. Result.

However, Agent's carrier is standard triage fit and he cyno's in well out of refitting range from Davinci and Shani. Although there are now three Archons instead of two, I am aware that I've created a potential risky situation by bringing him in out of refit range (which we had to do to point a super, else the Devoter Gold boarded would have been too far).

The supercarriers and hostile caps immediately decide to prime the new arrival, which is fairly logical since they've tried shooting pretty much everything else twice over. Agent's Archon is immediately volleyed to half armour and goes as low as 10%. Shani and Davinci both go into triage to keep him up (both refitting to full triage rep), and he holds on low armour. Although we've brought an extra ship in, we've thus created a mis-step in the cross-triaging refitting pattern, and thus a window where I was concerned the hostiles could turn around the fight.

http://files.rooksandkings.com/index.php/image/direct/V-A1OphLhX/jasagentsm.jpg

Luckily, Shani and Davinci kept them keen on Agent by keeping him low armour, which was no easy feat considering that the resists were low and even a slight miscalculation would see him volleyed through structure.

By the time they switched off Agent, the window had passed and all three carriers were in-step along the same lines of the earlier Davinci-Shani combination.

Over the years the regular triage work has passed from myself onto a newer generation of triage pilots (I rarely get to fly caps on Alazais now). I can't imagine a better combination of cap pilots for a job like this than Agent, Davinci and Shani. Alas Link was asleep, else we'd have had all the original second generation RnK triage pilots in action.

A triage carrier tanking just two SCs we've often done before. But seeing a smaller group of carriers tank a larger group of supercarriers, in addition to everything else and keeping the fleet alive, was an impressive show and they pulled every trick in the book.

With hostile support continuing to die, a Chimera tank breaking and without having killed a single one of our ships, the enemy fleet probably knew the fight had gone against them, and were preparing to extract. We still only had one HIC on the field and called on local blues, Mayhem. and FWA, to bring HICs to help hold one of the supers.

Artemis Septum of Mayhem. answered the call and started heading our way with three HICS. A few more RnK guys had also tuned in and come to the fight, including a particularly useful Dramiel from alexreborn, which hunted down Falcons.

Enemy carriers began warping off (they were too spread for us to hold points) and we decided the time was right to call Purge. back in.

Soon after, Artemis and her guys arrived on grid and pointed a Hel. All the hostile supercarriers now logged off, and we put out a general invitation for blues to charge in from the hills and tuck in.

I refitted my smartbombs for neuts:

http://files.rooksandkings.com/index.php/image/direct/nltFz9PeoY/jasneutrefit.jpg

A hostile Nidhoggur warped in around this time but perished soon after.

Although enemies often try and make us jump supers to kill logged/self-destructing caps as bait, I was in a mood to add to the silliness of a bizarre fight and had Gold jump in his Leviathon to give us a serious source of DPS onto the Hel, who started taking good damage.

Moments after jumping in the Leviathon, a blue Hyperion made a beeline for him, put on his MWD and crashed into him. Planned bump-cyno? Residual Caldari hatred? (Link was a asleep, mind) Cock-eyed piloting? We'll never know. What we can do, in the best traditions of Sir Patrick Moore, is track the path of the comet across the night sky. His trademark monocle is suitably topical, too.

Initially the comet/Hyperion is sitting on the fresh wreck of a Nidhoggur. It can now go two ways, either to the right, to get in blaster range of the hostile Hel, or to the left, toward the friendly titan:

http://files.rooksandkings.com/index.php/image/direct/1sCUMhz-S8/jashyp1t.jpg

After some consideration, the comet veers left at full speed:

http://files.rooksandkings.com/index.php/image/direct/Wy_-YZeHrT/jashyp2t.jpg
http://files.rooksandkings.com/index.php/image/direct/88ZFP1JRTY/jashyp3t.jpg
http://files.rooksandkings.com/index.php/image/direct/58shrf8Xwt/jashyp5t.jpg

Planetary bodies collide and the titan is thoroughly bumped out of alignment. Madness. And somewhere, far away on the Isle of Man, Eldareth must have cursed in his sleep.

http://files.rooksandkings.com/index.php/image/direct/_to7CvNPAM/jashyp6t.jpg


With four minutes left on the timer, an FWA Aeon (blue) jumped in as well, which was very welcome and helped accelerate things.

http://files.rooksandkings.com/index.php/image/direct/6xjsBDTI5q/jashellsm.jpg

Just as the shield tanking Hel started entering armour, a new cyno went down in the middle of our fleet. Morsus Mihi backup? A last stand from Celestial Tribesmen? Third party? We waited.. but nothing happened.

Then, suddenly, in the same second the Hel disappeared (log off timer up) an Erebus from Black Legion appeared in it's place. No support, no other caps, just an Erebus.

The time between the Hel disappearing and the Erebus appearing was so close that you can still see my Abaddon's neuts in cycle on the (now absent) Hel:

http://files.rooksandkings.com/index.php/image/direct/yEGhQ92GIp/jaserebus.jpg

"Erebus", deadpanned Shani.

One of the hic pilots spoke up on comms. "The Hel's disappeared, what should we tackle?".

And then the Erebus proceeded to emergency warp off. We later discovered that he'd had a gang with him but clicked jump instead of bridge. I can best describe the effect like this: imagine a big social gathering in glass ceiling skyscraper. There's a loud crash from above. A pink elephant falls into the middle of the room, dusts off the broken glass with his trunk, and sheepishly exchanges glances with the baffled onlookers. Then, before anyone can say anything, the floor directly underneath him cracks and he plunges down to some lower level. Without a further word the onlookers go back to the party, albeit the waiters having to navigate the elphant-sized hole.

He had, though, logged during the jump so we had no means to tackle him anyway - he'd just disappear after 120 seconds, and indeed he quickly vanished from scan. Ironically, I was later killed by their gang, sent to investigate the fate of the elephant, when I warped unscouted to a gate.

Truly bizarre.

At any rate, the fight was won, the grid was held and the Purge POS quickly repped. It's a credit to the cap pilots that in the main fight we didn't lose a single ship, although Rham and Never_Convicted went to structure. Everyone had to work hard though - with those numbers, against that firepower, you have to make every ship count.

There had in fact been another tower coming out of RF too, in Ertoo, belonging to FWA and reinforced by Test. A Test scout appeared on grid during the fight and they were reported in Hier, close by. But evidently finding this madness going on here, they decided to leave the other POS alone and it was repped also. Saved by proxy, in fact.

I would like to say that I was impressed with Celestial Tribesmen's determination and it was a pleasure to do battle with MM, who were very graceful in local afterwards.

Spare a thought for Purge too, who actually seem like a good bunch of people and probably saw our gang, saw what we got counter-dropped by, and assumed we were going to die in a fire. After all the hostiles were dead or logged, I called into The Void to wish them well, although this may simply make it rain in Uruguay.



Since we didn't lose a ship in the main fight there's no proper battle summary but nontheless:

http://www.rooksandkings.com/killboard/ ... l_id=28290 (http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=28290)

Gurik Asaram
June 29 2011, 08:36:55 PM
absolutely breathtaking.. oh and The Void ftw :lol:

Rexthor Hammerfists
June 29 2011, 09:17:09 PM
Amazing BR and gameplay, hats off to you sir.

miagisan
June 29 2011, 10:19:20 PM
o7 to you good sir!

Epic battle report.

Tai
June 29 2011, 10:21:00 PM
Wow, well done to you boys. Oh, and give my regards to Alcatraz!

Vasponger
June 29 2011, 11:13:38 PM
nice report

Fatyn
June 30 2011, 12:29:03 AM
Nice BR - great storytelling and great story to tell! The dual archon mid fight refit action is pretty hardcore and you guys do it better than anyone. Is the void the new :batphone:??

Shin_getter
June 30 2011, 03:20:54 AM
Oh makes me wanna train a carrier now.....

jonesbones
June 30 2011, 05:32:29 AM
Best BR on FHC.

Phrynobatrachus
June 30 2011, 07:01:24 AM
And then the Erebus proceeded to emergency warp off. We later discovered that he'd had a gang with him but clicked jump instead of bridge. I can best describe the effect like this: imagine a big social gathering in glass ceiling skyscraper. There's a loud crash from above. A pink elephant falls into the middle of the room, dusts off the broken glass with his trunk, and sheepishly exchanges glances with the baffled onlookers. Then, before anyone can say anything, the floor directly underneath him cracks and he plunges down to some lower level. Without a further word the onlookers go back to the party, albeit the waiters having to navigate the elephant-sized hole.

He had, though, logged during the jump so we had no means to tackle him anyway - he'd just disappear after 120 seconds, and indeed he quickly vanished from scan. Ironically, I was later killed by their gang, sent to investigate the fate of the elephant, when I warped unscouted to a gate.

Truly bizarre.


Here's what that looked like from our end:

[youtube:1tt6d6l5]eBgHTbZK0wI[/youtube:1tt6d6l5]

Great BR. :)

lubica
June 30 2011, 07:33:01 AM
amazing, amazing BR


also, nice pew we had there yesterday, totally wasn't expecting you :cut:

mistersparky
June 30 2011, 10:31:18 AM
amazing, amazing BR


also, nice pew we had there yesterday, totally wasn't expecting you :cut:

The Gratesier fight? Anymore details about that?

Linkeleo
June 30 2011, 11:10:14 AM
"Lord Maldoror > Morsus Mihi counter dropped us but we tanked them for 1hr" = nuff said

also the youtube of the erebus jumping.. the guy shouting "Logoff Logoff Logoff!!" sounds just like me wtf??

gutted i missed it, was logged a couple of systems away at a pos in a gank fitted revelation.. batphone failure.

Link o7

lubica
June 30 2011, 01:50:00 PM
amazing, amazing BR


also, nice pew we had there yesterday, totally wasn't expecting you :cut:

The Gratesier fight? Anymore details about that?

No picturz, but I'll attempt a BR of sorts:

Our alliance's ex-CEO, Firnas, was celebrating his birthday and since he is a really great and fun guy to fly with, it was decided that we'll do a comedy roam. Nbody had a clue as to what ships to bring, where to meetup, when or anything, standard operating procedure for us anyway. So Icas Otame, our current CEO, decided to buy and insure an Obelisk, fill it up with exotic dancers and hope for hilarity and I suggest we head over to Naguton and poke some lowsex randoms in the balls.

So off we go in a p. random assortment of ships, with Firnas on his 2nd bottle of Scotch by then and both his carrier alts on standby, and we enter lowsec, keeping the BS 1-2j behind the freighter. The first giggles were had when an industrious cane pilot started to tail the obelisk, jumping with him for 3 systems in a row before pointing him, while telling our freighter alt, that our BS fleet was 2j behind and that we+re gonna gank the freighter while the cane tackles :facepalm: . Finally, after much smacking, the cane pilot mans up and points the obelisk, with predictable results:
http://www.snatchvictory.com/killboard/ ... l_id=42763 (http://www.snatchvictory.com/killboard/?a=kill_detail&kll_id=42763)

We continue the roam toward Goinard, with 25 reported in local and indeed we find a bunch of Shadow Cartel guys with a loki, a few tengus, sleips, canes and a tempest. We were unpleasantly suprised that the t3's were cloaky RR fit, our dps is insufficient to break their circlejerk, so we shoot other stuff before they deagress and jump through the gate to fight another day:
http://www.snatchvictory.com/killboard/ ... l_id=42764 (http://www.snatchvictory.com/killboard/?a=kill_related&kll_id=42764)

At this point we're a bit miffed, as we were expecting a bit more commitment from the locals, but whatever, it's our birthday op, screw them!

As the birthday boy was still conscious and causing mayhem on comms, we decide to look for more trouble and find a very ill-informed gang of t1 BCs and battleships in mormelot, who warp to our freighter and a very confused cane, who somehow thought it was good to run 2j ahead of the rest. Cavalry comes in and the guns do the talking: http://www.snatchvictory.com/killboard/ ... l_id=42778 (http://www.snatchvictory.com/killboard/?a=kill_related&kll_id=42778)

So by now, we're quite inebriated, the Euros are bitching for bedtime and the freighter is still not dead. What do? luckily an intrepid scout was thinking along the same lines and reports 30-strong local in Gratesier. Tally-ho, say we and follow the fatass.

Freighter gets into Gratesier, the dumbass cane with him, they get into a scuffle again, while the rest of the fleet goes GCC on a VERY LUCKY pilgrim, that just manages to gtfo in 40% hull, again 2j from the freighter. So now we're GCCd and rushing to help the freighter and cane again, and our b-day celebrant decides to go for broke and jumps both carriers to help out his cane (or something, he was semi-coherent). We get the fleet on the Gratesier gate in Schoorasana, expecting pewpew.... no hostiles. No, wait, local suddenly fills up by another 10-12 neuts, it's the Shadow Cartel guys with the cloaky RR t3s -.- and they warp to us at the gate. At this point we were in a rather bad position, as half the BSs had just warped to the nearest planet to avoid the gate guns, while the other half jumped into Grat as the hostiles landed. We called for all the BSs to get into Grat and reapproach the gate, while still GCCd. The SC guys jump in and pew pew begins. Most of their fleet were Drakes and Canes at this point, with, again, the solitary tempest that promptly died along with a couple of canes and an Arazu.

That Arazu.... belonged to R&K. Which we only figured out later on, looking at the KB. Anyway, pew pew is happening, our shit is not dying, theirs is, awesome! We dropped in both our carriers again, just for the giggles (and we also didn't have logis), despite local filling up (which nobody noticed), when somebody spots a 3rd carrier. Hmmmm, who the hell? [HARK]? Ohhhhhshit. P. much as soon as I said that its Rooks&Kings, we knew that this was going to hurt. But we were commited, caps on field, GCCd, balls-to-the-walls, pewpew! Then the shit really started raining down on us in the shape of lokis, tengus, legions and the solitary bhaalgorn that just raped our carriers' capacitors. The birthday boy, who was multiboxing carriers while now on his 3rd bottle of Scotch, was going down in flames, shouting profanities and laughing hysterically, managed to eject a Loki from his Nid at 20% hull and starts panicking since he can't instantly find it on his overview what with all the R&K t3s there as well. He somehow manages to board it just before his Nid explodes and/or somebody steals the empty loki and he is now a happy guy again. The rest of the fleet dies in glorious fire and a few actually manage to survive.
KB of the fight: http://www.snatchvictory.com/killboard/ ... l_id=42781 (http://www.snatchvictory.com/killboard/?a=kill_related&kll_id=42781)

recap:
- fleet welped, CHECK
- birthday op success, CHECK
- freighter died in a fire, FAIL, it lives the fat bastard. Until next time, that is....

miagisan
June 30 2011, 03:17:13 PM
great fight again!

Jackaryas
June 30 2011, 03:39:39 PM
As the Rnk arazu pilot, i would like to say Dc'ing Triage carriers is not fun haha it went something like this:

ME: "both carriers tackled cynos down....."
Rokkisy: "i dc'd"
ME: "oh well they are both in triage just race over"

XD

Good fights all round on both occasions, good battle reports and so on :)

W0wbagger
June 30 2011, 06:18:15 PM
Yeah the gratesier fight was good guys - we shared a bit of smack with your ceo in Goin to keep him interested but sounds like that wasn't needed given the whiskey lol. Seems he was sober enough to self destruct his thanny mind :P


oh and hi mistersparky - gf in OMS a few hours before- galfed turning up making it a 20 vs 80 kind of ended it for us though.

http://EVEolution.de/brdoc/?tiny=10044850

Lord Maldoror
June 30 2011, 08:30:20 PM
Thanks for the comments on the report. Was a fun fight.

To reply to the Purge guy:



We had a fleet of about 25-30. A small defense fleet of about 10+4 pos reppers to try to get the shields up. We had another 10-15 sitting 2 jumps away. We were fitted for full DPS just to cause a splash.

Full dps? The only dps ship you lost was this Artillery one-gyro Megathron. http://eve-kill.net/?a=kill_detail&kll_id=10022388. It does 260 dps without drones, max skills. However, he was a hero of your fleet nontheless, since he answered the call of the Void and did attempt to go out of the shield and tackle something before we jumped in. Alas, he had only cap rechargers fit and no tackle; fate is cruel. I suppose it's a little like charging across no-man's land in battles of old, spear in hand and just before the crunch of steel on bone, discovering that you are in fact fervently grasping a particularly long aubergine.

That does explain Jozzie's reaction on comms, though. He originally asked our contact in The Void to tell you to take some ships out and tackle something, pending our jump. When only one or two ships left the POS in single file, we heard "okay, well, one is actually leaving the shield now, the rest are sitting still.. he is close to a carrier but there's no scram message... ooh, err..hmm", as if witness to a very grisly car accident.

Also, you had 25-30 guys stashed away? What the..? That's more than twice the number Rooks and Kings had, the guys who actually had to go shoot the hostiles :P



Our FC was calling subcaps as primary just to make some damage, so we ignored the random guy on fleet chat.

That's not true, you're not on the support killmails and I have fraps of you hugging the tower, whilst our contact tried to make you tackle the sniping Moros. Which to be fair you did eventually try. You yourself are on a Naglfar mail in a warp disrupting Anathema, of all things... now, if you'd tackled the Moros with that.. ;)




But after about 5-6 "tackle the moros" spams in fleet chat, i asked our fc "what do you think?" and we came to the conclusion...why not.

Good! The force is strong in him.


We got there and the moros was in seige.

Dreads do that sometimes, aye. It's annoying and our carriers weren't impressed with him doing that either.


At this point, most of us in comms were a little stunned. a general feeling of "WTF just happened?" was prevalent. Then we realized that we had friendlies on the field, and at this point they asked us to stand down. Feeling a little sheepish, we dragged our tails into the pos. Our fleet 2 jumps over were like "ummm what do we do over here now?".

We jumped in 0345, Moros warped at 0401. You had a siege cycle and a half to tackle him (either pushing him below jump out cap, or with a hic, or simply scramming him when he slowly aligns).

To answer the feeling of "what happened?" that you describe: the Moros warped.

Sorry about not allowing you into the main fight but at least I gave some kind of objective. Yes, one Moros may seem irrelevant compared to everything else going on, but it's still something. Alas, Moros exited siege and aligned. He dropped drones and you guys soon thereafter appear to pull to 60km of him. Then he warped. That's when we had to send you to dock and wait for calmer waters.


Our fleet 2 jumps over were like "ummm what do we do over here now?".

Given that you did sit close to him for a couple siege cycles while he ignored you (he was still nearly full armour when he warped, though), probably they should have come over the 2 jumps and helped TACKLE THE MOROS. On the other hand it's probably best they stayed away: when you did finally get called in (although even then it was only a few guys), after the situation was safer, the first thing I saw was a Hyperion take a run up and then nose-bump our Titan 100m/s the other way, so it's probably for the best. I did black out his name though, in our trajectory analysis, which I feel was sporting.


Given the Purge performance and now their comments, I have decided that in future all carebears we assist will be issued with cardboard blinkers. These will clip onto the top of the monitor and essentially consist of a cardboard sheet with holes cut in, for things they need to see - like their ship, their weapons, etc. All 'dangerous' areas of the screen will be blacked out by the cardboard. Dangerous areas include the Overview (seeing the hostile force would not be productive for their morale, and prevent the tackling of Moreii) and also things such as their chat windows (having them read OMGZOR ENEMY SUPERCAP HOTDROPP! is also inopportune).

Unfortunately this means that we can only assist people whose postal service allows for receipt of the blinkers before such time as their tower exits reinforced.

Finally I'd like to blame Eldareth for coining the term blinkers. I originally referred only to a 'cardboard combat shroud' but he went into a long horse analogy and won.

Daneel Trevize
June 30 2011, 09:10:13 PM
Fuck it, I'm gay for his Lordship. Epic read, as ever. :companioncube:

Ladel Teravada
June 30 2011, 09:12:36 PM
Wasn't there myself due to :work:, but you shouldn't walk home alone in a Erebus in the night....

http://4th.killmail.org/?a=kill_detail&kll_id=10050460

Fatyn
June 30 2011, 09:28:50 PM
I suppose it's a little... spear in hand and ... discovering that you are in fact fervently grasping a particularly long aubergine.

We've all been there 8-)

lubica
June 30 2011, 09:38:08 PM
Given the Purge performance and now their comments, I have decided that in future all carebears we assist will be issued with cardboard blinkers. These will clip onto the top of the monitor and essentially consist of a cardboard sheet with holes cut in, for things they need to see - like their ship, their weapons, etc. All 'dangerous' areas of the screen will be blacked out by the cardboard. Dangerous areas include the Overview (seeing the hostile force would not be productive for their morale, and prevent the tackling of Moreii) and also things such as their chat windows (having them read OMGZOR ENEMY SUPERCAP HOTDROPP! is also inopportune).

i love you dude, ohwow

lostoffworlder
July 1 2011, 12:27:52 AM
Most kind words Maldoror. /me curtsys

It was spectacular fun for me and rest of Mayhem. For my part, I lost point on the Hel only once when jammed for a moment and at different times, was maintaining points on both the Nid and the Hel. RnK did were exceptional as always at limiting DPS incoming to us and providing repping. The only damage I took in the fight was from FWA.

Titans dropping on the field are always good fun but the pink elephant in the room was aces!Thanks for the entertainment. I will fly with you guys anywhere =)

DaVinci Spinner
July 1 2011, 01:13:15 AM
It was a unique chain of events and the most intense triage fight that I can remember since I started filling that role nearly 3 years ago. My only regret was that I wish I had frapsed it as that was definitely Clarion Call 3 material. Excellent battle report as aways LM.

Never C0nvicted
July 1 2011, 05:10:55 AM
Very Nicely put LM!

Acthiliak
July 1 2011, 06:22:23 AM
We got there and the moros was in seige.

Dreads do that sometimes, aye. It's annoying and our carriers weren't impressed with him doing that either.

best part, no doubt

Lowa [NSN]
July 5 2011, 10:58:45 AM
Best BR on FHC.
I dare say that it is most certainly in the top 3. But then again, Lord's are always in the top 3. So this must be a top "A+ 3".
Fuckin fantastic BR and a fight I would pay Aur for! :P

e: Please. For all things holy and the guy saying he didnt fraps from the carrier, tell me someone got this on fraps?

Never C0nvicted
July 7 2011, 06:49:44 AM
Yes this was a frapsed fight. :)

Dwallden2
July 7 2011, 05:37:06 PM
managed to re-register here to say still really enjoying the battle reports, hope a new movie soon

Lord Maldoror
July 7 2011, 05:47:10 PM
I have fraps from the fight, which is where the pictures come from (pressing screenshot in the middle of all that would be a little much). Whether it will get used in a video I don't know. There is a new one in progress though I don't expect it will appear there.

I'm actually trying to post a new battle report here but atm the main reply button ist slightly kaput. I'm writing this in the Quick Reply box instead.

Lord Maldoror
July 7 2011, 06:29:34 PM
Testing with being logged out and then posting a reply, to see if the main reply box works & displays normally. If this works I'll bump myself once to get over the page & reduce picture load lag.

Lord Maldoror
July 7 2011, 06:31:03 PM
bumping for pic lag. New report seems to be working via above method for reply box.

Lord Maldoror
July 7 2011, 06:32:48 PM
http://files.rooksandkings.com/index.php/image/direct/1lnSsy1V_v/1200incur1.jpg



Supervillains. Everyone likes supervillains.

Whereas the happy-go-lucky hero of the piece usually triumphs by serendipity and a haircut deemed to have maximum demographic impact, villains have to be more inventive. Doomsday machines, cats, lasers, henchmen, fava beans, ninjas, machines to blot out the sun, bases that blow up moons – you name it, they've done it. Normally Rooks and Kings would applaud such enterprise.

But Sansha Kuvakei went too far.

His incursions randomly cyno-jam entire constellations. This is unacceptable. What if we need to hotdrop a Drake there? Or carrier-jump in mods that I've forgotten to fit to my ship?

In all seriousness though, the invasion mechanic works surprisingly well. Within a day of an Incursion being up, small groups start moving into the area and begin running the basic sites. Often these groups are TEST or Goons and would normally be targets. But the Incursion does somewhat lend itself to a common goal – since the neutral gangs grind down the invasion, we tend to let them go about their business. In turn, we later get to fight Uroborus, the Sansha Mothership boss.

That's precisely what happened here in the Viriette constellation. The Sansha arrived through a wormhole (presumably fleeing from Guillotine Therapy), the systems became infested and Test and Goon pest control groups moved in for several days to farm the smaller sites and rack up loyalty points. We kept an eye on it, with a vague plan to do the mothership fight once it spawned.

I've often wondered in the past what would happen in a battle where one fleet was jumped whilst assaulting Uroborus. We tried once in Antem when a Goon fleet (70+ as opposed to the smaller grinding gangs) wanted to run it. However, the engagement took place on the warp gate rather than inside and after killing some of their logistics, the hostile fleet went to station and we completed the boss site without incident.

Still, the possibility had reared its head. At the time we'd discussed the issue and someone quoted an undefined source as saying that the attackers (arriving second) would initially get full aggression and then the room would split fire on both fleets. Eve's an odd games sometimes. For all the precision involved in statistics, databases, wikis and so on, information on new mechanics often comes in the form of old wives' tales, speculation and a friend of a friend who knows someone.

Fleet battles weren't originally on our mind for the Viriette constellation boss, however. Having been informed that Uroborus had spawned in Brarel, we felt that given the proximity of the system to our staging areas, it was our responsibility to go over and kill it (and thus ensure all the smaller grinding groups got their loyalty point payouts, which only happens when the boss is dead).


We formed up with 19 battleships and 8 Guardians. Someone pointed out that the fleet had to be at least 30 to 80 people in order to receive the full payout. So people started logging random alts in – after all, the payouts are the same even if there were 79 in fleet, so cumulatively there's just more reward. Since we didn't plan to take this motley collection of alts into the plex with us, anyone could bring anything on their alt that wasn't a shuttle or newbite ship (which are ineligible) and sit on the plex gate. You name it, we had it. Frigates, haulers and even a Noctis.

As we flew towards Brarel, clearing each gate from Sansha spawns along the way, the comedy caravan of alts followed. For a visual, picture the IJN Yamato with a tow rope behind, attached to which we had a bespectacled mongoose in a dingy.

In fact, I'd like to be pedantic for a moment and question how this works when Concord do the payouts. Imagine the queue in front of the Concord payout booth. A well-attired chap in a sharp spacesuit, flying something respectable like an Abaddon or even a Legion and possibly sporting some sort of appropriate weaponry, puts down his coupon on the desk and Mr. Concord Man stamps it. Then behind him someone wearing a donkey mask, a “Sigil 4 Ever” shirt and brandishing an inflatable hammer, puts down the same coupon and announces “I'm his brother”.

Anyway, our circus arrived in Brarel without incident. 19 battleships and 8 Guardians is rather on the light side for running Uroborus so I expected to lose a couple. A lot of groups run it with 60+.

Having overtanked my Abaddon, I decided to go first for initial aggression.

http://files.rooksandkings.com/index.php/image/direct/VZFZ4Wz7gI/waitingincur.jpg


Once everyone was in position I warped in and the combat ships followed, leaving the 'wives and children' (the caravan) behind on the warp gate, for their payout. I was immediately volleyed to around 40% armour by the fighter bombers:


http://files.rooksandkings.com/index.php/image/direct/2R_7Ei2E-C/incurspawn2.jpg



The rep held well and we soon cleared the bombers and started approaching optimal range of the Sansha mothership whilst tanking the Sansha support ships comfortably. Unfortunately, on the third spawn of fighter bombers, we lost a Guardian. Unlike normal fighter bombers, those of Uroborus can land on any signature radius. That left us with 19 battleships, 7 Guardians and two t3 & command ship.

Still, we were not unduly concerned. Uroborus was taking reasonable damage. In fact, everyone was so into their NPCing that it took a hardcore pvp veteran like Jozzie, immune to the call of the bear, to actually point out that Local had exploded and that there appeared to be 40 hostile ships in warp to the site.

Suddenly remembering the 'wives and children' on the gate, we hastily evacuated them toward station as the hostile fleet landed. Unfortunately, one Abaddon had disconnected in the plex, reconnected and thereby re-emerged at the warp gate, in the middle of the hostile fleet. Scrammed ships can't jump, so he died quickly.

We had a closer look at the hostile fleet, which belonged to Gallente Federation. They had 25 battleships, 10 logistics and a few support (a T3, bc, tackler, etc.). Gal Fed are a very solid group, always in the top tier of faction warfare and we knew they'd go for it.

“Buppas is in half armour”.

But we still had the Sansha to deal with. Someone suggested a mass warp out. I didn't take that seriously – after all, we couldn't leave half a dozen guys tackled by Sanshas, let alone miss the fight. That's just not proper npc'ing. Besides, I remained confident in my obtuse piece of information that the room, and thus presumably the mothership, would switch onto the new arrivals.

“They're all sitting zero on the acceleration gate”, observed Davinci, who'd warped a scout over.

“Fighter bomber spawn within 60 seconds”.

Jozzie called the hostile fleet as inbound. “They're coming, they're coming. Get ready”.

We didn't sound ready. Jack called for “more reps on Buppas guys, he's quarter armour”.

“Bomber spawn any moment”

The hostile fleet started landing at the spawn beacon, which we'd been tracking back to since the time they were announced in local:

http://files.rooksandkings.com/index.php/image/direct/FViBtvICR9/incurwarpin1.jpg

I decided to try and melt a Kronos while they were busy establishing capacitor chains on their logistics. He started going down quickly.

Although the Sanshas had not all switched to the new arrivals as I had hoped, they seemed to be dividing their attention between both fleets, which was fine. With the first Kronos dead I started target switching on their BS to test their rep, since their logistics were out of optimals and burning away from the spawn-in. At that moment Mesh called up again:

“Bomber spawn! They're on Mesh, Mesh needs reps. Headlong too”.

http://files.rooksandkings.com/index.php/image/direct/7KVF3Gqfkv/incurmeshhead.jpg


Uroborus was still on us. I decided to trust in the Guardian wing blindly and try to ride out the storm until Uroborus switched onto the hostile fleet. So I kept calling; Megathron, Megathron, Geddon...



http://files.rooksandkings.com/index.php/image/direct/0RzFIyWjLs/incurprimed.jpg


But Uroborus didn't switch.

The bombers stayed on us and a Guardian and battleship went down. At this point, I'd like to note that I've since looked up the back-story on Sansha Kuvakei. It appears that the Gallente Federation were instrumental in defeating his forces during his first incarnation. And being Caldari-born, Gallente are the right people to shoot him anyway, even without empires uniting against him.

It appears that Mr. Kuvakei never relayed this important story to the pilot of the Uroborus. You would think that perhaps the pilot in question would at least have read up his leader's back-story – but then perhaps henchmen aren't what they used to be, or he spent the time installing metal dentures instead.

Whatever the truth, be it metal teeth or Kuvakei having forgotten a Bio on Spacebook, the fact was that we had a problem. My unfounded piece of second-hand information was precisely that – unfounded. Uroborus was staying on us.

After consulting Portable Decoy and Jack, Mesh informed me that we had to kill the bombers, no matter what. If we didn't, we'd die.

“Ok, NPC overviews, we're going to kill bombers...”

So while the Gallente fleet shot us, we had to go ratting. It's a little akin to holding off a bear with one hand while throwing stones at a lion with the other.

With the bombers down, we switched back to pvp tabs and started cutting into the hostile fleet again. They were sinking but then the call came again:

“Bomber spawn!”

“They're on Mesh again, Mesh needs reps!”

And back to NPC overviews we went. So it continued. Uroborus' bombers went for us every time, and usually for Mesh (none of the hostile loss mails have the Compact Shade Torpedo on them).

Shooting hostiles.

Tanking hostiles & shooting bombers.

Shooting hostiles.

Tanking hostiles & shooting bombers.

Even by the later stages, armour bars were still bouncing around:

http://files.rooksandkings.com/index.php/image/direct/YCUQWPMT22/incurmav1.jpg

Nearly every Guardian experienced 'the plunge', in this case Shannia's turn:
http://files.rooksandkings.com/index.php/image/direct/C5XF2RSqzH/incurshannia1.jpg

The work never relented for the Guardians:
http://files.rooksandkings.com/index.php/image/direct/PrmPi7lEgA/incurplong3.jpg



But finally the hostiles had lost too much. Although they still had their logistics, nearly two-thirds of their battleships were dead and juicy targets like two Kronos and a Proteus were down too. For our part we'd only lost one battleship and a Guardian since their arrival, despite many journeys to structure and back.

As they warped out, we turned around and began approaching Uroborus again. Although the art of supervillainry may decry their lack of laser pens and exploding watches, he had been foiled by the combined efforts of the Guardians: Mesh, Portable, Shani, Jack, Shannia, Moonaura and Lagiur.

http://files.rooksandkings.com/index.php/image/direct/rKg1oNZKEj/incurfinish.jpg


Sadly the mothership didn't drop us another Revenant BPC, though there was a set of Shadow fighters and assorted mods.

With the field safe, the earlier caravan was put to use and the Noctis started salvaging.

It had been an enjoyable encounter. Although people pressed me to call an end to the salvaging and take them home, I lingered anyway, hoping perhaps for one more play from our supervillain, maybe a floating shark tank or an animatronic death turtle. It proved not to be, so we departed and spent the journey home planning the hotdrop of a Drake in the newly liberated systems.

http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=28619

Rhaegor Stormborn
July 7 2011, 09:06:43 PM
Uber.

rojomojo915
July 7 2011, 09:30:23 PM
Very good read. Almost makes me want to go do some incursions.

kyrieee
July 7 2011, 09:51:00 PM
You RnK guys seem to be having a lot of fun

Mesh M
July 7 2011, 10:29:36 PM
Was really one of the best fights I've ever had and the perfect trial by fire for my new gaming rig :) Also i can only recommend these mom sites as a very good training for your logi pilots, they need a much better focus than a lot of player operated fleets due to the amount of ewar and neuting but also because of the hefty alpha of the bombers that will virtually twoshot any guardian and threeshot most of the other ships. Adding another component to that like a hostile fleet is just the icing on the cake. And that cake was great on sunday :)

Phrynobatrachus
July 8 2011, 12:29:13 AM
Awesome.

Lowa [NSN]
July 8 2011, 11:19:30 AM
It just keeps on coming! \o/

Ganryder
July 8 2011, 11:25:55 AM
;143522']It just keeps on coming! \o/

With LM at the helm we will ^^

Gott o se dig Lowa..:D

smagd
July 8 2011, 01:45:47 PM
Awesome work, Guardians.

There are some specific fits (http://incursions.nexsoft.de/?mode=article&id=2) for Basilisks to survive a Remote ECM Burst followed by 9 bombs at all - change one mod and the 9th bomb will get you.

I dunno whether it's easier for Guardians but I'm not sure I even want to consider dealing with hostiles at the same time.

Mesh M
July 8 2011, 02:25:39 PM
As I said a first volley takes our usual guardian combat fit into 50 % armor when having a maxed out damnation in fleet. This kind of buffer is necessary though since armor rep is not frontloaded like shield rep. Two salvoes without rep cannot be tanked, even in slaves.

introspective
July 8 2011, 11:30:20 PM
Thursday, 18.45 eve time...

I was just sorting some invention shit when the convo comes in, "nyx to kill, get on with your main!"

A nyx has been merrily hotdropping some friends of friends so we form up a fleet of about 40 snuff and inmal and get on the titan in our home system, a few moments later the fleet jumps up 10 or so as the "bait" joins fleet. We sort out all the fleet roles and double check tactics..and then we wait...and wait...

....Suddenly, over comms comes the message "Their cyno pilot just jumped into our system" Nyx pilot is online, another cyno pilot we spy is also around, so we wait again... Comms sparks into life again, "cyno up on the bait squad, cyno up!"

Fc breaks, "everyone get ready"...
Bait, "3x nyx and one titan on grid"
FC, "Bridge up, bridge up, go go go!"

We jump thru the bridge and await fc orders. Orders for neuts are sorted, cap chains setup for logis and we start to work on the titan....a few seconds later, support starts to land on the grid, primaried, shot, swiftly dispatched :P

We focus fire back on the erebus, it's shields have gone, we're tucking into it's armour, c'mon c'mon! The 3 x nyxs on grid are reported as cap dead, we're keeping our hic pilots alive, their support is gone so now it's just a matter of grinding the EHP away. we can almost smell victory! (I secretly prey they don't loggoffski)

Erebus is at 80% armour, they've been warping all sorts of random shit in, from noobs ships to inties to drakes...finally one gets through, cyno goes up :( Erebus is at 90% armour...

Another titan and 3 more nyx jump in, we decide enough is enough and off we go... We were so close to a titan kill, so close... Gf's in local and we go back home, annoyed we didn't get at least one of them but all had fun anyway :D

As they say, next time gadget!

http://initiummalum.killmail.org/?a=kill_related&kll_id=10104142

http://i226.photobucket.com/albums/dd56/moornx/RUS_TITAN.jpg

Video http://www.youtube.com/watch?v=cC8HOMRW7Lw Props to [SNUFF] Jurietto for a fucking awesome video of this, check it out yo bro :P

Lord Maldoror
July 9 2011, 12:53:11 PM
Nice BR, looks like a fun fight. <3 INMAL & friends. Keep up the good work.

lazydane
July 9 2011, 09:25:24 PM
I have to admit that Lord Maldoror's BRs are slowly turning me into a RnK fanboy, keep them coming!

Nordstern
July 13 2011, 12:58:37 AM
Lord Maldoror is Alazais, right? In any case, far more entertaining than EliseRandolph's BRs.

Daneel Trevize
July 13 2011, 09:16:40 AM
Lord Maldoror is Alazais, right?GO AND WATCH THEIR VIDEOS!!! :-P

Torshin
July 14 2011, 10:09:41 PM
RnK had another run in with an incurssion in our home constellation earlier this week. hopefully LM is writing up a battle report for it because it was quite the epic 4 hour struggle

Awatar
July 21 2011, 11:27:20 AM
Lord M great writeup!

A True nailbiter as allways :ohnoes:

SAE miss you guys, and especially Johanzzon / Jozzie

Cassius Longinus
July 26 2011, 04:12:31 PM
http://rotekapelle.com/killboard/?a=kill_related&adjacent&kll_id=55592

Wanted to drop a word here because we essentially ended up throwing Gavin under a bus.

Caldari Militia told us they were going to come to Syndicate Friday night to come punch us in the face, which sounded fun for all involved, unfortunately, when formup time came, our contact, Gavin Goodrich, mentioned that the Gallente were forming up in Heyd, and he wanted to fight them. Having already put on our lipstick and vynil, we were a little dissappointed, so we asked if we could come and maybe get some 3 way or something on.

So, anyways, you can't really set blues to Militia's, because they are all grouped up funny, so we set up and planned on jumping in and shooting Gal, and everyponys' happy. But, anyone with any experience at this kind of thing knows that even if you set blues properly cockups will happen, and I had just gotten back from a beer festival (http://ypsiciti.com/section/Community/Summer+Beer+Festival+headed+to+Ypsilanti-article-1017.html) so was slightly lit, and by the time the trap was sprung, the Gallente essentially just warped off, no doubt losing one or two ships in the mix.

However, being bad at this game, predictably, some of our guys started shooting Caldari... we're trying to talk em down on comms, which is mostly successful, when Gavin tells us it's on.

Well, hell, there is a triage carrier on the field, and I'll do anything for capkills, so we call it a go against Caldari... They do a good job MOSTLY spreading out, thus limiting our DPS, and leveraging their triage, and we go through a few primaries before we give up and just decide it's time for the carrier to go down. So, we lock that up and get to work, just tackling the juicy shit nearby, and spreading webs to keep them around for the happy ending. Our reps have no problems holding, and with his tank broken, and in about 25% structure, the Gallente are now landing back on the field.

Caldari asks us to retarget the Gall, but how in the HELL am I not going to kill that cap first? No take-backsies on three ways. Feeling a little dirty, I tell them the Gall are next but we're taking their carrier first... I order all ships BUT the carrier unlocked, and we finish the carrier and move to Gallente. Caldari warp off in a huff, and I can't really blame them, but we still have targets, so we start chewing on Gallente.

They are doing a great job of spreading out to range, so I pull our battleball back to the gate, jump through into Heyd, and reapproach. They follow, and we repeat the performance on the other side- within about 40, we can engage them, once they are out, we are just spinning wheels, and they did a remarkable job in Heyd getting a rediculous amount of Falcons at range, so we once again reapproach, and re-jump Abune.

This time, we both do some stratgic warping back and forth trying to get at optimals, but I'm really having none of it... they have roughly 2.5x our number in a BC heavy fleet, and I'm not too interested in jumping back into Heyd for their bevy of Falcons, so it amounts to Kabuki until they warp to Heyd at Zero, and we come to join them... more pew happens, but mostly they jump Heyd, and we get looting.

So, we've been fighting about 40 minutes now, we are down a bunch of ships, and pretty much exhausted, and since the field is clear, we are aligning out when I hear that the Gallente are now undocking a BS fleet. This, unfortunately, is just too much for us in our current fleetcomp, so we essentially run home with our tail between our legs, having enjoyed some great pvp.

TL;DR: Sorry Gavin. Thanks militias.

Liptonez
July 26 2011, 04:30:08 PM
That's a fucking shame on those supers. =(

Keep up the good BRs tho. All these BRs are so full of win, I can't even describe.

Gavingoodrich
July 28 2011, 04:29:59 PM
I wouldn't say we left in a huff. IIRC i was laughing with you in channel about the loss. *edit* the carrier was our only logi and y'all still had logi so our end of the fight was over. Besides, both of us more or less agreed to shoot each other instead if the frogs warped off. Our unruley crewmates decides to make the decision for both of us :popcorn:. Triage carriers are disposable and great ways to escalate/equalize a fight. Was a very entertaining night. Unfortunately u went home thru Orvolle and not Harroule so we didn't catch you on the way home, and were on an extended break by the time we almost fought the frogs again that night.

Good shit. When we're not busy around your timezone you'll probably see us in the shallow end of 0.0 around your area.

Brent
July 28 2011, 06:04:37 PM
I wouldn't say we left in a huff. IIRC i was laughing with you in channel about the loss. *edit* the carrier was our only logi and y'all still had logi so our end of the fight was over. Besides, both of us more or less agreed to shoot each other instead if the frogs warped off. Our unruley crewmates decides to make the decision for both of us :popcorn:. Triage carriers are disposable and great ways to escalate/equalize a fight. Was a very entertaining night. Unfortunately u went home thru Orvolle and not Harroule so we didn't catch you on the way home, and were on an extended break by the time we almost fought the frogs again that night.

Good shit. When we're not busy around your timezone you'll probably see us in the shallow end of 0.0 around your area.

We really really look forward to seeing you out here. I extended the same invitation to qcats. If anyone is looking to pew, hop
in the channel 'Stimulus' and talk to some of us.

Cassius Longinus
July 28 2011, 06:31:48 PM
I wouldn't say we left in a huff.

I'm just projecting because I was feeling dirty. Was a great time, I was spent by the end. Kinda wish we comped abhacs so we could have fought the BS fleet too, but we were 30ish from our home, and I think I lost about 20% of my fleet.

Tropic9
August 2 2011, 10:17:24 AM
Oh wow, Gavin's back with the Caldari? Good times.

Brent
August 3 2011, 07:11:48 PM
Yeah good times. Good fun was had back in those days. I don't know that their is a whole lot caldari can do though. Gallente are very numerous and very rich.

Gavingoodrich
August 3 2011, 10:13:48 PM
Yeah we're having a bit of a problem with getting outblobbed, mainly in euro time. Last night was a good example.

We formed up close to 20 RR drakes (1 large repper each) + 2 scims to fight their 20'ish bc gang. Woulda been a close fight, had they not reshipped to this first:

http://caldari.eve-kill.net/?a=kill_related&kll_id=10296344

After talking with 'em...they didn't expect me to escalate or anything. Was so dissapointed, and more content to just fly lolfrig gangs to get fun ganks and run from any actual "fight..."

...at least for now. It's a lot more even in U.S. Prime at least...galls have squids dominated in euro.

Suleiman Shouaa
August 17 2011, 05:24:30 PM
The following fight takes place in Black Rise.

After being cockblocked by some T3s in a wormhole, we took a Shield BC fleet out - 6 Battlecruisers, along with a sole Scimitar. Setting destination to Black Rise, we decided to hit a few low sec entry systems to see if anyone was going on. Caught a few Battleships in Akidagi (http://tuskers.killmail.org/?a=kill_related&kll_id=10400331) and then ran into a PODLA Tengu who decided to engage us in Martoh. We almost had him a few times (ex-corpmate who joined us in Vigilant was 1km off webbing him) but he got away. Then, in local:


[ 2011.08.17 02:00:58 ] Brutis Kahn > gf
[ 2011.08.17 02:01:02 ] Robert Mason > gf
[ 2011.08.17 02:01:08 ] Khronoin > gf
[ 2011.08.17 02:01:15 ] Suleiman Shouaa > gf
[ 2011.08.17 02:01:21 ] Suleiman Shouaa > 100mn ab tengu with dual webs?
[ 2011.08.17 02:01:30 ] Brutis Kahn > only 1 web
[ 2011.08.17 02:08:04 ] Brutis Kahn > I take it you guys are blue to damned nation?
[ 2011.08.17 02:08:12 ] Grog Drinker > blue?
[ 2011.08.17 02:08:16 ] Grog Drinker > whats that?
[ 2011.08.17 02:08:22 ] Brutis Kahn > well, I'm just wondering
[ 2011.08.17 02:08:30 ] Brutis Kahn > since they're pos bashing one system over in a gang you could easily rape
[ 2011.08.17 02:08:31 ] Robert Mason > we have no blues
[ 2011.08.17 02:08:35 ] Brutis Kahn > and you're not killing them :P
[ 2011.08.17 02:08:41 ] CannibalCorpseZor > bl.. ue? never heard of
[ 2011.08.17 02:08:44 ] Suleiman Shouaa > Wait what
[ 2011.08.17 02:08:51 ] Suleiman Shouaa > We've been busy with you :(
[ 2011.08.17 02:09:12 ] Brutis Kahn > 2 maels, 3 ravens, mega, harb, phoenix
[ 2011.08.17 02:09:20 ] Brutis Kahn > tempest manticore
[ 2011.08.17 02:09:26 ] Brutis Kahn > notm oving
[ 2011.08.17 02:09:32 ] Suleiman Shouaa > System?
[ 2011.08.17 02:09:40 ] Brutis Kahn > iralaja
[ 2011.08.17 02:09:42 ] Brutis Kahn > p7 m11
[ 2011.08.17 02:09:46 ] Suleiman Shouaa > Want to join us?
[ 2011.08.17 02:09:52 ] Suleiman Shouaa > We're repping then going in
[ 2011.08.17 02:10:06 ] Brutis Kahn > you mind if I shoot from a distance? :P
[ 2011.08.17 02:10:13 ] Brutis Kahn > Not that i don't trust you, but you don't ahve blues

Awesome, engaged targets! Initial intel is slightly off - they also had a Chimera, Scorpion Navy and Tempest with him.

We quickly reship (Vigilant -> Drake), get a decent warpin on the POS bashing fleet and start working through them. Initially, everything is going fine, we're carving through them fairly quickly, with the Chimera unable to keep the Battleships up under our DPS whilst our Scimitar is able to keep us all topped up nicely. At some point the Phoenix manages to warp off - with him being in Sieged Mode we're unable to point him when we land and with all the chaos going on we don't notice him moving until it's too late. The Chimera is kept tackled by our Drakes whilst we work through their support, eventually driving or killing them off.

Focusing on the Chimera now, we have him in half shields when their reshipped fleet comes back in - another Chimera along with a few Drakes, a Sleipnir and more Battleships. Swapping to their support again, we start going through them, albeit slower as some of our DPS is forced to warp off as our Scimitar has ran out of cap boosters after 18 minutes of fighting! As he grabs some more, we're still on the field, keeping them distracted with most of our fleet whilst two of our Drakes start looting - reporting that even the Scorpion Navy dropped just junk.

Soon, it's just the heavily tanked ships remaining - the Chimeras as well as a Drake or two and the Sleipnir. We swap to anti-drone duty, working on their Fighters etc. as we try to reduce their incoming DPS. Our Scimitar rejoins us and we go back on the offensive as more of their Battleships arrive - a few Megathrons as well as a Sniper Apocalypse at 100km as well as a Thanatos. Unfortunately, our Shield Harbinger gets scrambled by their Sleipnir and then by a Megathron and goes down (http://tuskers.killmail.org/?a=kill_detail&kll_id=10401457).

We take out their Apocalypse (http://tuskers.killmail.org/?a=kill_detail&kll_id=10401509) in return and start working through their softer support - their Cyclone for example. We're running low on ammunition, even for the Artillery Hurricanes and we're forced to loot from the enemy wrecks whilst keeping their fleet pointed. Our Drake gets scrambled (http://tuskers.killmail.org/?a=kill_detail&kll_id=10401547) by their Sleipnir, leaving us with only a few Battlecruisers and the Tengu for DPS. Our drones have all been popped at this point but we're still hanging on, dropping their faction fit Scorpion (http://tuskers.killmail.org/?a=kill_detail&kll_id=10401506).

We keep poking them, trying to see if we can break any of their tanks but after one of our Hurricanes lands ontop of them accidently, we withdraw, giving the traditional gfs in local as leave after nearly an hour on the field:


[ 2011.08.17 02:19:22 ] Alfaba > Go tuskers!
[ 2011.08.17 02:41:42 ] Alfaba > I like how your looting with drakes while the rest of the fleet fights
[ 2011.08.17 02:59:06 ] Suleiman Shouaa > gf
[ 2011.08.17 02:59:10 ] Steven Case > gf
[ 2011.08.17 02:59:14 ] Khronoin > gf
[ 2011.08.17 02:59:18 ] 2skulls > gf dont go ; [
[ 2011.08.17 03:01:21 ] razorwire420 > gf

Not wanting to disappoint them, I considered our options whilst repairing two jumps out. Luckily, more Tuskers have logged on and are enroute. We get a neutral alt to Carrier down two Curses, one for myself and one for his main and then get another of our Drake pilots to reship to his Curse as well as a guy who lost his ship flying 16 jumps back to our HQ and then 16 back in his new Cane. At the same time, we're joined by a few podla guys in a Cynabal, Drake and Hurricane, giving us a gang composition of 1 Cynabal, 4 Battlecruisers, 3 Curses, 1 Scimitar and a Tengu to take on 3 Carriers + ~10 Support or so. I get in contact with the POS owner who was clearing us on and managed to get a status update on the shields - holding at 37% so they'll be there for a while since it's a Large POS.

Warping back in, we start smashing through their Battleships whilst focusing all the Curses on a single Chimera, keeping him to peak capacitor recharge. After a few minutes of making some headway, they bring in 2 Geddons and an Abaddon. With our Curses lacking multiple TDs and being neutted to hell by their EV-900 drones, they manage to alpha me from low shields (http://tuskers.killmail.org/?a=kill_detail&kll_id=10402488) and pop another Curse. Our Scimitar runs out of cap boosters and we disengage, after dropping what we can actually break.

We get some more reinforcements from other pirates we know who live close to our HQ whilst we stay on grid with the enemy fleet, 200km off or so. Once all of us are assembled, we warp to one of the wrecks at 0 and go for their Battleships with overheated close range ammo, but they warp off, leaving us with just two Geddons to kill. We hold the last one down and hope they'll back for him, but no luck and he starts Self-Destructing so we pop him. Local chat:


[ 2011.08.17 04:06:23 ] Nexumis > hey guys
[ 2011.08.17 04:06:30 ] Nexumis > u um killed me twice
[ 2011.08.17 04:06:35 ] Nexumis > im sitting at station
[ 2011.08.17 04:06:38 ] Robert Mason > gf
[ 2011.08.17 04:06:47 ] Nexumis > ha ha ha
[ 2011.08.17 04:06:52 ] Nexumis > yeah gf
[ 2011.08.17 04:06:55 ] Calbrin > Sorry, no like FA cynos
[ 2011.08.17 04:06:56 ] Konig Dreizehn > gf
[ 2011.08.17 04:07:07 ] Suleiman Shouaa > FA?
[ 2011.08.17 04:07:08 ] Robert Mason > no genuinly it was a good fight
[ 2011.08.17 04:07:19 ] Nexumis > lol
[ 2011.08.17 04:07:27 ] Calbrin > Yea it was
[ 2011.08.17 04:07:31 ] Calbrin > That was actually a damn good fight
[ 2011.08.17 04:07:36 ] Calbrin > I have mad respect for tuskers
[ 2011.08.17 04:07:38 ] Nexumis > any of u want to bs 1v1?
[ 2011.08.17 04:08:35 ] Calbrin > Yea, I popped an FA cyno or two on station already
[ 2011.08.17 04:08:49 ] Calbrin > they might come hot drop to ruin all our fun
[ 2011.08.17 04:08:55 ] Joe Space > i'll 1v1 something
[ 2011.08.17 04:08:58 ] Calbrin > just a heads up between gentleman
[ 2011.08.17 04:09:17 ] Calbrin > quite frankly I'd like to have a good fight between us but supercarriers suck
[ 2011.08.17 04:09:52 ] Joe Space > i'm in cyna. what are you in?
[ 2011.08.17 04:09:53 ] Suleiman Shouaa > We've had many good fights :)
[ 2011.08.17 04:11:52 ] Robert Mason > Calbrin we didnt bring a super just good old fasioned bc,s
[ 2011.08.17 04:12:10 ] Suleiman Shouaa > Wish we could afford a super :(
[ 2011.08.17 04:12:16 ] C Fernandez > Naw rober, not you
[ 2011.08.17 04:12:17 ] Djakku > if you dont fancy fighting a cynabal ill do a 1v1 in a cane anyone
[ 2011.08.17 04:12:23 ] C Fernandez > I saw an FC cyno sitting on station like he was dual boxing rober.
[ 2011.08.17 04:12:26 ] C Fernandez > err
[ 2011.08.17 04:12:27 ] C Fernandez > FA
[ 2011.08.17 04:12:34 ] C Fernandez > I was thinking FA was gonna hot drop you AND us
[ 2011.08.17 04:12:44 ] Joe Space > lol, i wish

Field at the end, after nearly two hours after we started:

http://img84.imageshack.us/img84/5958/20110817040551.jpg

Anyone else got screenshots, Djakku or Joe maybe?

Final Battle Report (http://tuskers.killmail.org/?a=kill_related&kll_id=10401547) - 28 kills for 4 losses (+1 Curse not on the killboard)

Thanks to PODLA for coming, as well as Sinners. gf gf!

Also, the POS owner sent us 200M for defending his POS, enough to reimburse all losses after we scooped the loot!

Phrynobatrachus
August 17 2011, 07:57:51 PM
..as our Scimitar has ran out of cap boosters


:?

Nice BR though.

Brent
August 17 2011, 09:00:52 PM
..as our Scimitar has ran out of cap boosters

:psyduck:

xanral
August 17 2011, 09:25:25 PM
Nice BR, great to read about fights like that.

Suleiman Shouaa
August 17 2011, 10:33:39 PM
:?

Nice BR though.

I don't know what his fit is, but I'm assuming since he's flying solo logi with a bunch of flashies, he's dedicated the rest of his fit to tanking, with just the cap booster to keep himself going.

maulos
August 18 2011, 08:52:10 PM
Last monday night, at the end of our gate camping ops in Udianoor people were logging off.

Just a few of us were staying and we were joking that everyone would miss the big kill.

So with a skeleton crew of 7 people staying, 5 minute before the rest of us logging off, an Anshar from Test Alliance Please Ignore land at 0km of the Vehan gate in Zinkon.

We had cloaked Arazu in Vehan on the Zinkon gate. The trick is that people see a clear local and no one on scan, so they fell safe bringing freighter through the gate.

But jump freighter is a rare sight, since normally they cyno in. We were thinking our scout was joking. An Anshar about ot jump? No way... But he jumped!

So our Arazu decloak and tackle him. The Anshar start rushing back the gate. The kill squad jump in Vehan, and proceed to warp 80au to the Zinkon gate. Of the 7 remaining pilot, they were only 4 in DPS fits. We knew it would be a close call. The JF only have to go 9.5km before behind in jump range.

So we arrive and start shooting. We try to bump him with BC at 1km/s but it don't seem to have any effect (weird because we normally have no problem bumping freigher). A ennemi Falcon and try to jam everyone to reduce DPS.

So everyone is on edge, the JF is in deep structure but he is close... Sadly, he jump back to Vehan in deep structure!

So, we switch our attention to the Falcon who was agress and had warp at 0km from the gate, and quickly killed him:
http://www.cosmicencounter.net/killboard/?a=kill_detail&kll_id=22011

He would had jump 1 min before, and we would have enough DPS to kill him!

But what an adrenaline rush... We love big pinata :-)

Our best kill to date with that tactic:
http://www.cosmicencounter.net/killboard/?a=kill_detail&kll_id=11306

Jester
August 18 2011, 09:06:58 PM
Fun story, but it proves yet again that a gate-camp with no Rapier or Huginn nearby is a fail gate-camp. If nothing else, get a web on one of those Drakes.

maulos
August 18 2011, 09:12:28 PM
Like I said, it was the remaining of the camp... We had a Huginn 10 min before... And our DPS Drake have a web, but the one that was there was in remote sensor boosting mode :-)

mistersparky
August 25 2011, 07:51:47 AM
Any info on what happened in Kedema yesterday? http://eve-kill.net/?a=kill_related&kll_id=10488703 then http://eve-kill.net/?a=kill_related&kll_id=10490992

Badboy K
August 25 2011, 09:48:50 AM
Any info on what happened in Kedema yesterday? http://eve-kill.net/?a=kill_related&kll_id=10488703 then http://eve-kill.net/?a=kill_related&kll_id=10490992

some action at our(raiden) pos, second battle i was there, we got intel of rol sieging our pos with 20+ dreads; we jump in only dreads are there so we start to melt them with our supers, we bridge in support fleet also next door and start warping to tower when hostile onyx opens cyno and bridges in hostile support; never seen so many Stabbers fleet issue and omens navy, think there was like 20 of fleet stabbers...supers kill dreads while our support starts killing hostile supports, after few mins a friendly nc. fleet comes in also and helps, but i think they didn't get many kills; when all dreads are dead our suppers start killing support and soon after rol support warps out to their medium pos which we put into RF minutes later....

joe space
August 26 2011, 09:55:40 PM
just saw Suleiman's BR from a week ago. n1 BR!

i didn't get any screens or anything. brutis probably got fraps so if you evemail him he might have something.

Suleiman Shouaa
August 27 2011, 01:25:18 AM
just saw Suleiman's BR from a week ago. n1 BR!

i didn't get any screens or anything. brutis probably got fraps so if you evemail him he might have something.

I'll send him an evemail when I next get on then. Just noticed that we killed his Hyperion (http://tuskers.killmail.org/?a=kill_detail&kll_id=9358229) a few months ago in Egghelende before he joined PODLA - small world!

alcibiades
September 6 2011, 02:13:40 AM
Pandemic Legion has been fucking around in full force in Amamake lately. Rumors abound as to why, whether a moon in Bosboger, an old Heretic CEO leading one of the PL corps, a lot of cap battles lately amongst the Amarr and Minmatar militias...nobody knows.


But they have supers and titans all over the area now, and Ama doesn't appear to go below 100 in local with every gate camped a lot of the time.


https://www.pandemic-legion.com/killboard/view_kill.php?id=440563

Now being the usual on the gates.



This also happens a lot lately, which you should all enjoy.

https://www.pandemic-legion.com/killboard/view_kill.php?id=440539


They supposedly have several pos's up and rumors are all that is being passed around for the time being. But they sure do have a lot of Supers and Titans in Amamake. Should attract a lot of attention.


Edit: One of the pos's confirmed:

http://www.amarr-empire.net/killboard/?a=kill_detail&kll_id=237518

The Amarr black ops'ed in a stealthbomber fleet to take down an amarr carrier on the Pos, ballsy with the panther, but a PL archon down:

http://www.amarr-empire.net/killboard/?a=kill_detail&kll_id=237516

Armyofme
September 6 2011, 07:58:38 AM
Out of curiosity, are there still any decent pirate corps in eve these days?

Suleiman Shouaa
September 6 2011, 12:02:32 PM
Out of curiosity, are there still any decent pirate corps in eve these days?

We're (Tuskers) still around and active (http://tuskers.killmail.org/) at least..

Durzel
September 11 2011, 06:09:21 AM
Flew my Bhaalgorn out of a wormhole yesterday, jumped through a lowsec gate into Maut and got pointed by a cyno Falcon which proceeded to drop a damn Nyx on my solo ass. What the fuck?

Pretty sure he had no clue who I was with because he just dropped said Nyx right on top of the gate as soon as I jumped through, and I had only previously done 2 lowsec jumps so wasn't like I'd been followed for some time.

Having no experience of supercap warfare, and particularly none of having a super dropped on a lone faction BS, is there a batphone I should be using to get a Nyx-killing fleet involved?

Bacchanalian
September 11 2011, 08:15:22 AM
There are a bunch of groups in that area that would jump on the chance to kill a solo Nyx, but tbh almost all of them are at odds and the chances of counter drop to counter drop or tarp etc are high enough that I'm not sure how many of them would be willing to commit major firepower to it. Rooks and Kings might be able to scramble 20 guardians and 30 Abaddons or something, but I have no idea how long it takes them to batfoan their entire alliance online.

Suleiman Shouaa
September 11 2011, 12:02:14 PM
Flew my Bhaalgorn out of a wormhole yesterday, jumped through a lowsec gate into Maut and got pointed by a cyno Falcon which proceeded to drop a damn Nyx on my solo ass. What the fuck?

Pretty sure he had no clue who I was with because he just dropped said Nyx right on top of the gate as soon as I jumped through, and I had only previously done 2 lowsec jumps so wasn't like I'd been followed for some time.

Having no experience of supercap warfare, and particularly none of having a super dropped on a lone faction BS, is there a batphone I should be using to get a Nyx-killing fleet involved?

Was it Muppet Ninjas?

Durzel
September 12 2011, 12:29:37 PM
Was it Muppet Ninjas?
No idea to be honest, sorry, was too busy trying to GTFO (T2 trimarked full faction fit Bhaal with 2 plates and no stabs is the best travel fit Bhaal)

alcibiades
September 12 2011, 02:27:04 PM
Got away huh? Nice.

Durzel
September 12 2011, 04:22:13 PM
Got away huh? Nice.
Yeah sorry I should've said. Had a corpmate who was incidentally in a Rook (without any Caldari jammers) who managed to break the point twice and we got away. This (http://www.eve-kill.net/?a=kill_detail&kll_id=10617218) was the cyno guy, so if you're looking for a solo Nyx hotdrop he's your man! :)

Bacchanalian
September 12 2011, 08:29:59 PM
Just venturing a guess, but the Nyx is probably the one on this mail. That said, it's the only kill I can find in the last few months with a Nyx and him on it, so who knows.

http://www.eve-kill.net/?a=kill_detail&kll_id=10149573

Suleiman Shouaa
September 12 2011, 09:56:22 PM
Just venturing a guess, but the Nyx is probably the one on this mail. That said, it's the only kill I can find in the last few months with a Nyx and him on it, so who knows.

http://www.eve-kill.net/?a=kill_detail&kll_id=10149573

Almost certainly him - he flies with that corporation quite alot.

As a side note, Corps/Alliances that can probably kill a Super in <15 minutes near Placid are:

- Shadow Cartel
- Rooks & Kings
- Veto Kapelle (or however you say it)
- Muppet Ninjas
- Invicta
- Pax Romania Alliance

Tajidan
September 13 2011, 03:39:55 PM
now why would we do that? we drop shit from time to time, but dropping a super on a lone Battleship is just plain retarded. especially dropping on a bhaal, could be a retarded bait with full neut fit.

Durzel
September 13 2011, 04:22:04 PM
now why would we do that? we drop shit from time to time, but dropping a super on a lone Battleship is just plain retarded. especially dropping on a bhaal, could be a retarded bait with full neut fit.
It actually was anti carrier fit, full faction neut fitted.. was used shortly afterwards to nuke a sieged Dread.

Unfortunately I'm too ~foreveralone~ to have the contact details for anyone who could've dealt with it, all my contacts are wormhole corps really who wouldn't have the firepower to deal with a Nyx. It caught me by surprise to be honest, was expecting a blops drop or bridge (as odd as that would be with a non-covert cyno), I certainly wasn't expecting a solo Nyx.

whispous
September 13 2011, 04:29:59 PM
Why are you all still hurf blurfing about how gay or stupid the nyx pilot was? Some people do stupid things, or some people get blobbed or ganked unfairly all the time. Deal with it.

Durzel
September 13 2011, 05:03:25 PM
We're just chatting bro, chill!

Lord Maldoror
September 13 2011, 10:48:42 PM
Almost certainly him - he flies with that corporation quite alot.

As a side note, Corps/Alliances that can probably kill a Super in <15 minutes near Placid are:

- Shadow Cartel
- Rooks & Kings
- Veto Kapelle (or however you say it)
- Muppet Ninjas
- Invicta
- Pax Romania Alliance


There are indeed a lot of groups around that would surely be interested in opportunities like this. Ideally you need a Shadow Broker character like Itsmehck1. He presumably leafs through a leather-bound book of contacts when the call comes and then selects the party to emerge as the heavens open. Which is not to say he can't kill them himself, for that matter.

This said, if the mail is important to the person doing the batphoning, then it would be best to call someone with PL-style firepower to make sure the super can't self-destruct in time. Smaller groups often have the supers self-destruct. We killed a Wyvern yesterday, for example, which SD'd in structure, even though we had a respectable (if not extreme) amount of firepower on field. He was originally tackled by a couple hics, 2 Bhaals, 3 Vindis and an Archon, and initiated early, just before more dps arrived:

http://files.rooksandkings.com/index.php/image/direct/8jt-l-SUMn/vlcsnap-2011-09-12-20h33m51s181.jpg

John found him unanchoring a tower.

Suleiman Shouaa
September 13 2011, 11:20:41 PM
There are indeed a lot of groups around that would surely be interested in opportunities like this. Ideally you need a Shadow Broker character like Itsmehck1. He presumably leafs through a leather-bound book of contacts when the call comes and then selects the party to emerge as the heavens open. Which is not to say he can't kill them himself, for that matter.

This said, if the mail is important to the person doing the batphoning, then it would be best to call someone with PL-style firepower to make sure the super can't self-destruct in time. Smaller groups often have the supers self-destruct. We killed a Wyvern yesterday, for example, which SD'd in structure, even though we had a respectable (if not extreme) amount of firepower on field. He was originally tackled by a couple hics, 2 Bhaals, 3 Vindis and an Archon, and initiated early, just before more dps arrived:

http://files.rooksandkings.com/index.php/image/direct/8jt-l-SUMn/vlcsnap-2011-09-12-20h33m51s181.jpg

John found him unanchoring a tower.

I think Itsme mentioned it to me, was he there?

Lord Maldoror
September 13 2011, 11:43:31 PM
I think Itsme mentioned it to me, was he there?

No, though he also killed a different self-destructing Wyvern a day earlier, iirc.

W0wbagger
September 14 2011, 01:17:41 AM
No, though he also killed a different self-destructing Wyvern a day earlier, iirc. yep :(

ScheenK
September 14 2011, 04:34:29 AM
ppl use the ships they want to use the ships for before long

Diziet
September 14 2011, 06:23:07 AM
Serious 420 bender on that reply

Lexa Hellfury
September 14 2011, 06:59:00 AM
ppl use the ships they want to use the ships for before long

But then....who was batphone???

TimNeilson
September 14 2011, 07:06:49 AM
John found him unanchoring a tower.

who the hell says "let me just unanchor this tower IN MY WYVERN"? I mean it's not like anything could go wrong with that at all!

Lana Torrin
September 14 2011, 08:57:20 AM
Had a Nyx dropped on my Ishtar crew chekin in..

I have seen a few people baiting to drop a Nyx on people in lowsec and it almost always ends up with them baiting bait and getting a Nyx popped..

whispous
September 14 2011, 11:50:35 AM
Had a Nyx dropped on my Ishtar crew chekin in..

I have seen a few people baiting to drop a Nyx on people in lowsec and it almost always ends up with them baiting bait and getting a Nyx popped..

IT'S THE CIIIIRLCE OF LIIIIIIFE

Bacchanalian
September 15 2011, 01:35:03 AM
who the hell says "let me just unanchor this tower IN MY WYVERN"? I mean it's not like anything could go wrong with that at all!

Same kinda guy that says "hey, I'm gonna cyno in a carrier at a planet next door to TXW, no one will notice if I just cloak" and then gets decloaked and killed (yes that just happened, people's stupidity amazes me sometimes).

Lord Maldoror
September 26 2011, 05:42:48 AM
There was a nice fight in Heydieles tonight with probably 70 faction battleships (o.0) on the grid.

The background to this appears to be that Viperkiller of Not Found. (previous TCF, Cursed Alliance, etc.) is leaving the game, at least for now. Viperkiller has an illustrious history and according to Local chat after the fight, decided to set a new precedent for Eve send-offs by sponsoring and organising a faction battleship roam.

We originally scouted them as far afield as Akora, well out of our area of operations, and soon lost track of them. It appears on investigation now that their odyssey took them as far afield as the Vale of the Silent, where they continued to search for a fight for their large faction battleship and Guardian roam.

Meanwhile, Shadow Cartel and Gallente Federation duked it out in Heydieles, on the Abune gate. Being neutral to both parties, we observed the action from afar with a scout and with interest. Then we had a report that a very large faction battleship gang was heading their way. The Not Found. gang was no longer its namesake, and appeared to be inbound at some pace, quickly becoming our primary object of interest.

However, when they reached Abune, the Shadow vs. Galfed fight was long over and nothing remained on the gate. A Not Found. bait group was interested in some Shadow Cartel ships undocked on station but Shadow were unaggro'd. Without any prospect of entering the fight as a third party, this meant that we had to 'blind drop' on Not Found. as they entered Heydieles from Abune. They paused for a long time on the gate, making it difficult to pinpoint the exact moment to jump (flash of jump animation being slightly late). As a result, the drop did not prove overly successful and they warped to station without any significant losses (they had probably initiated a gang warp on jump in, to try and gank a Shadow Cartel ship).

We aligned after them, including our two triage carriers. At this point a word about the sides, which were roughly as below (not counting a Damnation on each side):


Not Found.

42 Faction/Pirate BS (inc. 2 Bhaalgorns)*
6 Tech3
10 Guardians**
* Some like Kcorasdrah (Navy Geddon) are Pachale (Fleet Phoon), for example, are not shown on the related kills but I don't have time to check every name on fraps. Suffice to say, lots of faction.
**The initial scouting report had 13 Guardians but overview from fight (e.g http://files.rooksandkings.com/index.php/image/direct/GXC9Pi2jJv/notfoundguardian.jpg) is 10, so just to count those.


Rooks and Kings

26 Mostly-Faction/Pirate BS (inc. 1 Bhaalgorn)
2 Tech3
3 Triage Archons (initially two)


Both sides have an interesting situation there.

From our point of view, although we had potentially a lot of rep, we knew two Bhaalgorns could be a threat to our triage carriers. Moreover, with their having almost half as many Guardians as we had battleships, we knew some vicious damage and switching would be required to sink them.

There was plenty to ponder on as we warped to station after them. At least we were dressed for the party: since they were all in faction battleships we had done our best not to disappoint. There's something to be said for knowing that worst comes to worst, you'll leave a good corpse.

When we landed, we found that they'd warped to the station undock and we'd warped to zero, so we were slightly apart. Our triage carriers landed 30km behind us to put them further from the hostile fleet. In retrospect we should have held invul slightly longer on landing, to give time for the triage to land fully and enter cycle, which likely cost the first loss on our side. Still, it was showtime and after killing a Guardian and forcing another to dock, everything kicked off in earnest.

We melted a Navy Geddon.

They melted a Paladin.

We melted a Navy Geddon.

They melted a Vindicator.

We melted a Vindicator.

They melted a Navy Ap.... no, half armour:

http://files.rooksandkings.com/index.php/image/direct/DoujKt3-q3/notfoundprimed223.jpg

My Navpoc held on in there. They tried Trident's Vindicator next but he held too.

Our rep was holding now and they were breaking. At this point, too, we had the superior positioning since our two triage were tucked 30km behind us and probably around 50km from the bulk of their fleet. They made the right call and warped off, even if meant losing a couple more faction BS in the process.

The end? It didn't feel like it and Local implied the same:

[ 2011.09.25 22:24:36 ] seka wolf > Guillotine Therapy recrute aussi !
[ 2011.09.25 22:24:37 ] guibio > ROUND 2

During this time we'd turned and were approaching our triage carriers. They knew they'd have to break our rep and we knew we'd have to protect it. No sooner had we flown a few kilometres than they warped back in at zero on our two triage carriers (to which we then added our third and final available carrier).

This was a wise move and put them at perfect Conflag optimal of our triage, along with bringing both their Bhaalgorns into strike range. Round 2 was definitely on.

http://files.rooksandkings.com/index.php/image/direct/CqHKnz0RS9/notfoundbackin223.jpg

The first triage took some damage and they probably felt they had the upper hand.... but then it stayed up fine. Why? When originally warping in, we'd only put one carrier in triage - even if it meant potentially sacrificing a faction bs or two - so that we'd have a nicely staggered cycle. Agent and Davinci had their stopwatches out and with Yeo on field now too, the primed carrier drifted out of cycle was repped & capped up by the next.

Meanwhile we tucked into their BS again... Navy Geddon, Navy Geddon, Navy Geddon, Bhaalgorn.. Once their first Bhaalgorn was down, and unable to break or neut the triage trio, they knew the game was up and warped out. Due to the relative positions at that point, we were just (1 or 2km) out of overloaded point range of most of their faciton BS so could only tackle a few more.

They left to the system next door and we chased but could only kill one further faction battleship before they reached a station. We were a little delayed, too, since we had to make sure to collect our Paladin and Vindicator loot.

In the end, we killed 11 faction battleships for the loss of one faction, one marauder and one t3.


Although we eventually sunk their faction behemoth I must give them credit: an awesome way to send off their corp-mate and FC. I'm glad we could help them finally find a fight after their massive tour and, when the day comes, if my exit is even half as stylish*, I'll be podded a happy man.

http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=31702


*to prevent it being a frigate roam, I'll open donations early.

Badboy K
September 26 2011, 06:02:20 AM
now thats a cool fight

Sponk
September 26 2011, 06:04:40 AM
Nice batrep

Lowa [NSN]
September 26 2011, 08:51:58 AM
Great BR as usual. I am however a bit surprised that you went with a 3rd carrier, it sounds like it would have been a more interesting fight with the org. two fielded?

Suleiman Shouaa
September 26 2011, 11:39:35 AM
I was part of the Shadow Cartel fleet and would just like to make a few, minor corrections:

Originally it was an Amarr/Caldari Militia (in a mostly Shield BC fleet - Drakes & Hurricanes) vs a neutral Battleship gang (mixture of Merciless and some randoms like a Rote Kapelle Geddon) on the Abune gate. The Battleship gang lit a Cyno and brought through a single Triage Archon and that's when we jumped in, making it a three way. Gallente pulled range so it was practically us vs the Battleship gang.

Getting a decent killboard link for this fight was impossible since Militia were effectively helping us by shooting the Archon as well as us, but they lacked the DPS to kill us when we brought in our own Triage Archon. Still, the link is here (http://tuskers.killmail.org/?a=kill_related&kll_id=10708997) for those interested. Out of interest, was it your Cyno Anathema we killed (http://tuskers.killmail.org/?a=kill_detail&kll_id=10711313) at the end of that fight Lord?

As always, excellent tactics used by Rooks & Kings by bringing your Archons out of neut range (although even further than you expected by them warping to the undock to try and gank us after we downed one of their Guardians!) - didn't expect you to be able to pull that one off to be honest! Did you plan the same thing when they jumped into Heydieles? I saw two cynos up with my alt - presumably one for the Battleships and one for the Carriers?

Also, here's a screenshot I took with my alt when they were chilling on the Abune gate in Pyne, two jumps out from Heydieles. On top of this they had other random ships such as Dramiels, Logistics etc which I removed from my overview. They also had ~13 people baiting in Heydieles. The thing that surprised me though was their lack of Triage - we figured with about 40 Faction BS they must have had 2-3 Triage on standby.

http://img600.imageshack.us/img600/3172/factionbs.png

Daneel Trevize
September 26 2011, 11:55:10 AM
Also, here's a screenshot I took with my alt when they were chilling on the Abune gate in Pyne, two jumps out from Heydieles.Screenshot is from Oinasiken, not Pynekastoh. :p
Carry on...

Lord Maldoror
September 26 2011, 12:07:54 PM
;222092']Great BR as usual. I am however a bit surprised that you went with a 3rd carrier, it sounds like it would have been a more interesting fight with the org. two fielded?

Thanks.

As for triage, Agent and Davinci were indeed handling it but the stagger-cycle-refit stuff is optimal with three. From a personal point of view, it's also one of the first times Yeo would get to use his carrier in a bigger fight, so I wanted to bring him in later on for that reason, too (and he did well).

At the time I did a mental count of at least 50,000dps in perfect optimal of our carriers (1100 per faction bs, although lost drones probably reduced that), and two Bhaalgorns in neut range, so I went with the trio. Even so, a few of the onlookers thought we might get ganked (lack of faith disturbing; windpipe narrowing, etc.)

Doubtless we had a lot of rep, although given they had at least 10 Guardians (at combat range) for our 25 dps Battleships, in a sense so did they.

As said in the lineup, it was certainly an interesting match up, and rewarding their huge faction bs roam with a faction bs gang to fight, certainly made for an unusual looking grid to the locals :)

Mesh M
September 26 2011, 12:12:12 PM
Also, here's a screenshot I took with my alt when they were chilling on the Abune gate in Pyne, two jumps out from Heydieles. On top of this they had other random ships such as Dramiels, Logistics etc which I removed from my overview. They also had ~13 people baiting in Heydieles. The thing that surprised me though was their lack of Triage - we figured with about 40 Faction BS they must have had 2-3 Triage on standby.


To be fair, having 10+ guardians is a more than sufficient cover for such a fleet in most situations and gives you the option to leave the field once you get blobbed. Also given the route that gang took maintaining carrier coverage for that would've been probably a pain. Regarding that covert, no, thats not lord's covert :)

Would've been interesting to see how things turned out if the fight had happened at shorter range, giving both sides the chance to swap to short range ammo. Firepower on both sides was pretty hefty even at 35k combat ranges.

Lord Maldoror
September 26 2011, 12:39:34 PM
As always, excellent tactics used by Rooks & Kings by bringing your Archons out of neut range (although even further than you expected by them warping to the undock to try and gank us after we downed one of their Guardians!) - didn't expect you to be able to pull that one off to be honest! Did you plan the same thing when they jumped into Heydieles? I saw two cynos up with my alt - presumably one for the Battleships and one for the Carriers?

Yes, we dropped two cynos on the gate, and repeated those ranges when we warped in on them. However, I knew for 'Round 2' that they would warp in on our carriers at optimal for maximum damage (conflag, etc.) and neuting, which is indeed what they did. There's an element of brinkmanship there of course, since for the reasons explained in the report, we wanted them to ;)

Good fun all round.

Lowa [NSN]
September 26 2011, 07:32:28 PM
Thanks for the added info, just curious. And when you put it like that, possibly 50k dps, an extra carrier seems like a good idea. A truly epic fielding of faction from both sides. o7

Ayato kun
September 28 2011, 09:33:24 AM
Although we eventually sunk their faction behemoth I must give them credit: an awesome way to send off their corp-mate and FC. I'm glad we could help them finally find a fight after their massive tour and, when the day comes, if my exit is even half as stylish*, I'll be podded a happy man.
[/i]
Very nice BR as usual :)

Here is the 404 PoV (from the french EvE community forum): http://www.youtube.com/watch?v=3bTzdrUgkik

Oral comments at the end sound like "despite our number, we couldn't kill anything. Awesome work from their triage carriers !"

Sharaar
September 28 2011, 08:56:23 PM
excellent fight and excellent video :)

Lord Maldoror
September 29 2011, 07:04:44 PM
http://www.youtube.com/watch?v=OHwGiAz_jvo&hd=1

Video BR from our side (1080p option available), on Link's Youtube page. Fraps is from Agent & myself, along with a little informal commentary, comms from the fight, etc.

Lowa [NSN]
September 29 2011, 09:31:41 PM
Came expecting epic video and all I got was a message that Youtube has been taken over by monkies and that they are working on the situation. Or some such. Stupid youtube. :P

e: After some back-way searching i got it to work; very nice and a good recap of how it went down. EVE needs more "short story" movies. :)

Suleiman Shouaa
September 29 2011, 10:34:24 PM
http://www.youtube.com/watch?v=OHwGiAz_jvo&hd=1

Video BR from our side (1080p option available), on Link's Youtube page. Fraps is from Agent & myself, along with a little informal commentary, comms from the fight, etc.

Nice video, although slight correction - I'm not a member of Shadow Cartel (instead a member of The Tuskers), but I was in their fleet.

Also, we popped one of their Guardians when they were baiting us.

Lord Maldoror
September 29 2011, 11:58:57 PM
Nice video, although slight correction - I'm not a member of Shadow Cartel (instead a member of The Tuskers), but I was in their fleet.

Also, we popped one of their Guardians when they were baiting us.


The Guardian of Krakshar, yep. But the 10 Guardians listed do not include Krakshar, he was an 11th (there may have been more, too). The 10 during our engagement with them were linked in the original report: http://files.rooksandkings.com/index.php/image/direct/GXC9Pi2jJv/notfoundguardian.jpg (from the fraps, early on in the fight).

Sorry about referring to you as Shadow when you are indeed of course a Tusker, I should probably have said "a member of their fleet posted a screenshot..." Still, Shadow C are good folk so it's not a bad thing to say, I guess :)

Silva
September 30 2011, 09:42:48 AM
Nice BR as always Lord Maldoror.

Generally how do you calculate an enemy total dps count on the fly? Is it something more gained with experinence by leading fleets over time or knowing how much damage a certain fit will put out with an average pilots skills?

With Faction vs Faction BS fights not often occuring like this in low-sec or typically anywhere in eve ie 70 Faction BS, 8 T3's, capitals on field(nearly the cost of a titan) how often do you generally take into consideration the chance of getting hawt dropped by a mass amount of supers(IE the fight Carrier vs. SuperCarrier fight when Morsus Mihi brought they brought 4 supers)? If so, do you usually prepare a "back-up plan" or a deterrent if it could likely occur?

Thanks

Silva

Bluemajere
September 30 2011, 10:58:44 AM
Generally how do you calculate an enemy total dps count on the fly? Is it something more gained with experinence by leading fleets over time or knowing how much damage a certain fit will put out with an average pilots skills?

i smell pure NERD

hue hue

i bet lord M will confirm this

Grarr Dexx
September 30 2011, 02:22:28 PM
When you've been doing this sort of thing for years you get a rough idea of the estimated maximum damage each of those ships will be able to spit out, and you would calculate off of pure maximum and no less.

Muffinsrevenger
September 30 2011, 03:53:58 PM
Simple way of doing the "can we tank it?" math is:
1 Ask some guy you think might be fat how much DPS things do, wait for them to do head-numbers
2 No mater how big the number is, yell "WE CAN TAKE THAT" in order to avoid going all those jumps home without getting your space-dick lubricated
3 Just fukken go for it and hope you guessed right
Works errytime~

Tafkat
September 30 2011, 04:02:15 PM
For rough ballpark figures, and assuming close-range weapons (i.e. blasters, ACs, pulses), respectably ganky fits, and proper skills:

frig: 100-200 dps
T1 cruiser: 300-400 DPS
Shield/kitey BC/HAC: 400-500 DPS
Brawling BC/HAC, T3: 600-700 DPS
Command ship: 700-800 DPS
T1 battleship: 900-1000 DPS
faction/pirate BS: 1100-1200 DPS

but tbh, muffins' answer is better.

Lord Maldoror
September 30 2011, 07:19:32 PM
Generally how do you calculate an enemy total dps count on the fly? Is it something more gained with experinence by leading fleets over time or knowing how much damage a certain fit will put out with an average pilots skills?

With Faction vs Faction BS fights not often occuring like this in low-sec or typically anywhere in eve ie 70 Faction BS, 8 T3's, capitals on field(nearly the cost of a titan) how often do you generally take into consideration the chance of getting hawt dropped by a mass amount of supers(IE the fight Carrier vs. SuperCarrier fight when Morsus Mihi brought they brought 4 supers)? If so, do you usually prepare a "back-up plan" or a deterrent if it could likely occur?

Thanks

Silva


If someone drops lots of supers in, you have to accept that. The phrase may be 'expect the unexpected' but if you do the former it can't be the latter.

Some of our best battles in recent months have come from unexpected events, e.g. the four Supercarriers you refer to, suddenly joining the force that was attacking our two archons.

Sometimes an unexpected event can mean you die in a fire. On other occasions, like that one, you manage to use the tools on field to engineer a victory, whether through improvisation or some obscure contingency plan dreamt up on a rainy day.

That's a common theme in movies and literature, after all. An example might be the Panserbjørne in Pullman's His Dark Materials. IIRC, outnumbered and unexpectedly under surprise attack from the air, Iorek barks obscure orders and the armoured bears adopt a defensive posture and start assembling a hitherto unseen 'fire thrower' catapult to return fire, as the arrows rain down.

On the right day, Eve plays out like good fiction. On another day, of course, you might just die (hard for witches to uber-drop bears if the author is in charge, after all). But that's what new ships are for.

As for DPS of a fleet, the people on this thread sound very organised. Our old tried and trusted method is for Shani to write down numbers on tickers of paper. These we put into Goldsnake's upturned top hat, which Jozzie then places onto a pedestal. Rham rides into the pedestal on a motorized tricycle, sending the tickers flying. Eld then catches five tickers out of the air using a comedy-sized fishnet. These numbers, in order, will be an accurate representation of any hostile fleet's damage.

lazydane
September 30 2011, 11:31:06 PM
I learn something new about eve everyday

whispous
October 2 2011, 11:27:35 PM
A Snuff Box corp mail went out in the middle of the week asking for full Machariel attendance on Sunday night - op was to start AT 18:30 EVET.

So, a fair number of us (~25) got into fleet at the allotted time. we sent out half the fleet in a bait T3 fleet with two guardians. A further three guardians and the Mach squad got onto the titan, and pretty soon we found ourselves a brawl between gallente and caldari militia. Unfortunately it looked like both sides were paper thin, and they started to pop left right and centre - so we rushed the bait fleet into just tackle what they could and immediately bridged the rest in. Three or four kills later we glumly aligned out, and waited for the cyno to go down, while watching wide eyed as the remaining caldari accused us of being batphoned pets of the gallente. Ho hum. Morons gonna moron.

We flew home, and sent out scouts in a desperate attempt to find ourselves anything else to alpha, and pretty soon it became obvious the two militias were setting up a clever trick they've employed before - joining forces to combat the ebil piwats! We excitedly hurried home and switched into standard battleships when we saw their numbers bolstered beyond 100 by the Amarr militia also throwing their ships into the fluffly fleet of enemies uniting to combat the darkness that is Snuff Box.

We readied three guardians, and a triage archon.

Our ships other than those logis and the triage comprised of 15 battleships and a trio of lokis. (A couple of people who died during the big scrap came back valiantly in replacement support ships)

Our triage aligned. The battleships warped to the gate at 0. The comparatively vast enemy hesitated for a moment two jumps away from us, then decided that five times our numbers was probably going to be ok and jumped, warped and jumped again into us.

http://whispous.com/images/snuff1.png

Unlucky first decloak Gunny!


http://whispous.com/images/snuff2.png

pew pew bitches


The Snuff Box fleet followed primaries like good boys, and we very quickly lost two of our three guardians despite getting our triage to land next to us as the enemies decloaked.

The enemy's logistics fleet of at least 6 guardians, 1 oneiros and 3 scimitars couldn't switch or rep fast enough as we tore through the damage dealers, and their legions of ECM drones failed to stop us carving a broad path through them. A couple of our battleships died from client freeze (similar to brain freeze but without the tastiness of eating ice-cream)

After quarter of an hour of solid fighting, the remnants of a once large multi-militia fleet scattered, leaving a few logistics on the gate to die. (I guess they aggressed with them)

We celebrated by slapping each other on our virtual backs, without watching local spike.

SUDDENLY, SHADOW CARTEL FLEET WITH 30 (some pirate faction) BATTLESHIPS, 4 GUARDIANS, AN INSTANT CYNO AND TRIAGE ARCHON AND A BHAALGORN OUT OF NOWHERE (out of Nagamanen system)

http://whispous.com/images/snuff3.png

Shadow Cartel primaried my Navy Geddon, and I jumped in half armor. A couple of brave spaceship heroes died in Sujarento to the tooled up Shadow Cartel fleet. The rest followed on our FC's orders, and we aligned to the Tama station and warped - only for a couple more to get pointed by some stragglers of the militia Dramiel wing. Appalled upon finding out that the Gallente militia had called the extra force in (because over 100 isn't enough to fight 22 Snuff Boxers), we succeeded in self destructing the capped-out triage carrier that had served us so well.

Note: The shadow Cartel members were not told by their leader that they were now in the employ of the militia. Turns out we got lucky - The Cartel were supposed to arrive during the fight, but were somehow massively late.

Before one of you might say otherwise about the cartel's affiliations - who goes out for a roam in that type of fleet with no specific target?


Good fight to all involved, thanks for bringing it



Killboard Link

http://snuffboxcorp.com/kb/?a=kill_related&kll_id=18335

Suleiman Shouaa
October 3 2011, 12:05:29 AM
Er, I was part of the Shadow fleet and the one that actually got intel on the fight (ask Jalif). We were already going on a roam though. Reason for lateness - late formup as always.

Gallente unfortunately did not pay The Tuskers or Shadow Cartel to join in on the fun as can be seen here (http://tuskers.killmail.org/?a=kill_related&kll_id=10750042).

Vim however claims he sent us 100M, I wish he did - I am very space poor :(

Oh yeah and we had two Bhaalgorns.

W0wbagger
October 3 2011, 12:08:53 AM
Before one of you might say otherwise about the cartel's affiliations - who goes out for a roam in that type of fleet with no specific target?




I expect you're trolling but....well.... we do

We were hoping for the 3 way (kind of 5 given how the militia teamed up) but some stragglers made us late for the party. Kind of thought you guys would stick around considering you'd just killed a much bigger fleet than ours was (militia had long gone - was just Snuff waiting for their carrier to come out of triage on the gate) but i understand being down to 1 guard plus out of cap boosters etc I can see why you left. Anyway on the way home gal tried to kill us (given we totally teamed up with them i guess that's pretty harsh) so we shot them a bit too.

No losses but they had i guess 10 more bs plus about 5 guards and 3 oneiros and a load of bcs.

http://www.shadowcartel.com/kb/?a=kill_related&adjacent&kll_id=21430

Anyway an eventful night in lowsec - glad its finally autumn

Muffinsrevenger
October 3 2011, 10:43:10 AM
Fuck you for having fun when i was not

Jalif
October 4 2011, 04:36:30 PM
Was very awesome fight and delivered some really nice fraps. GF against Gallente, Caldari & Amarr

Tuskers + Shadow Cartel aren't even blue to eachother but:
- Managed to Teamup Togheter
- Managed to have a dedicated fleet which was perfect to eliminate the Snuff Box Gang
- Managed to get a gang which was larger then the Snuff Box Gang
(Saying that our gang was larger then yours wowbagger is incorrect 25 max at our side, 37 at your side (http://www.shadowcartel.com/kb/?a=kill_related&adjacent&kll_id=21430)).
- Managed to get within Goinard to Suj
And that all within 10/15min.

Don't get me wrong, I would do the same against you guys and it was a good catch on your side, but atleast be honest about it.

phlys
October 4 2011, 06:57:28 PM
but atleast be honest about it.

Well, some of the Tuskers leadership are truly honest and respectable guys, you can be sure about it.

As sure as Suleiman Shouaa is completely the contrary. Even his corpmates don't know how far they have been abused by this guy, and probably still are. And a very few people in Eve knows who is the real Suleiman Shouaa, and what is his real mindset, far away from the tuskers way of thinking and policy. There is no smoke without any fire somewhere, and one day he will make a mistake that will cost him a ban from his beloved corp, and said-friends.

Caius Sivaris
October 4 2011, 08:54:56 PM
- Managed to get within Goinard to Suj


You know they have a titan right? That's one hell of a shortcut.


Well, some of the Tuskers leadership are truly honest and respectable guys, you can be sure about it.

As sure as Suleiman Shouaa is completely the contrary. Even his corpmates don't know how far they have been abused by this guy, and probably still are. And a very few people in Eve knows who is the real Suleiman Shouaa, and what is his real mindset, far away from the tuskers way of thinking and policy. There is no smoke without any fire somewhere, and one day he will make a mistake that will cost him a ban from his beloved corp, and said-friends.

Nice fourth post, show me on the doll where the bad Suleiman touched you. I have no love lost for Shadow Cartel and Tuskers (my poor niddy ;-() but frankly, they're straight as it gets in this game.

Yes Shadow Cartel and Tuskers fleet often, especially went targets are big enough to warrant it. That's just the smart thing to do. Even us, with them -10, invited them once to deal with a pesky carrier problem.

W0wbagger
October 5 2011, 12:13:33 AM
Saying that our gang was larger then yours wowbagger is incorrect 25 max at our side, 37 at your side


I said that you'd just fought a much larger fleet than ours was - yeah we were a bit bigger than yours for sure but what I meant was we were hardly a blob compared to the one you'd just fought 5 mins before. We brought in triage etc straight off as frankly we know you're decent and assumed you'd be lighting us up straight away -However as I said i figure with heat damage, no cap boosters etc I can't blame you for warping off and with your carrier self destructing I guess that heralded the end of it, we just need to learn to forum up quicker but yes hard as it may be to believe - we genuinely do go roaming in bs (we knew it was very active and no one comes to us!) and that was hardly a dedicated fleet.
Also we heard about the buildup more like 45 mins before, almost enough time even for us.

I'm sure we'll both get another chance anyway - came to see you today but you go to bed too early :(

PS no disrespect to tuskers but 2 out of 37 is not us teaming up with them, its sully and nalan coming for a roam. These days we fight (and lose) more often than we team up :P

mistersparky
October 5 2011, 09:37:15 AM
We had a fleet pass through Essence lowsec last night. We stumbled upon a blinky Niddy on station in Ladister. We were tempted to try and bait him into aggressing, but our fleet was a little light on DPS to drop him before he docked again so decided to move on. Looks like he died an hour or so later - http://shadowcartel.com/kb/?a=kill_detail&kll_id=21557. Anymore info on what happened?

W0wbagger
October 5 2011, 10:04:52 AM
yeah we saw him on the way out on our roam and came to the same conclusion as you guys. he was still there on the way back though so warped fleet to him and had no one agress or lock him and we spent a couple mins bumping him off before killing him. pod stayed there so looks like the structure alarm didn't even wake him up. nice end to the roam!

Sparkus Volundar
October 5 2011, 10:17:14 AM
Hi W0wbagger...damn your webby neuty goodness last night :)

mistersparky
October 5 2011, 12:05:59 PM
yeah we saw him on the way out on our roam and came to the same conclusion as you guys. he was still there on the way back though so warped fleet to him and had no one agress or lock him and we spent a couple mins bumping him off before killing him. pod stayed there so looks like the structure alarm didn't even wake him up. nice end to the roam!
God dam it :(. We shot at him for a minute or two just to distract him as we got out bait off station. He didn't lock, aggress or move on station - but we were so sure he was just choosing to ignore us that we didnt bother tank testing him.


Hi W0wbagger...damn your webby neuty goodness last night :)
Also, this. It's a shame our fleet wasn't quite as blobby as usual, we might have given you a better fight in Goinard last night.

Naoru
October 5 2011, 12:14:26 PM
Confirming that Tuskers and Shadow Cartel spend more time killing eachother than we do in fleet together.

Jalif
October 6 2011, 07:01:34 PM
PL is now in Tama these days. Not sure if they are moving out of Amamake too.

Lord Maldoror
October 19 2011, 10:48:27 AM
I've made another video BR, this time of a fight in low sec months ago which I never got around to making into any sort of battle report. I plan to make these a regular feature alongside the conventional written reports. The video is available here:

http://www.youtube.com/watch?v=ld-zq0i6HKw&hd=1 (1080p stream available)


If you want an MKV of it (I won't always make them for VideoBRs but this fight was aesthetically pleasing while being primed) there is one here: http://dl.eve-files.com/media/corp/morium/rnkvidbr2.mkv (700mb). I've recently noticed a considerable problem for the playback of all Eve MKVs when using the combination of VLC Player and nVidia cards, resulting in much poorer playback than youtube unless people select 'full dynamic range' in the nVidia driver, like so: http://files.rooksandkings.com/index.php/image/direct/U6AAAAVh6D/fulldynamicrange.jpg

It's easy to set and unless you do, you will never really be seeing the blacks of space since you're missing the colours 0-16 and 235-255 completely. Generally the best/simplest way is to use Media Player Classic and the Combined Community Codec Pack.

h0b0
November 7 2011, 01:08:07 AM
Still nice fights goin on here... http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=219777 just gotta find em... been loosing a fair bit latly but GF's to be had and fair numbers on gangs (ofc ur gonna get blobbed just like anywhere else) http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=219416... ill be around for a while now looking for small gang/solo fights.. hope to see alot of activity

Daneel Trevize
November 7 2011, 10:57:09 AM
You might want someone to remove this faggotry (http://www.minmatar-militia.org/kb/?a=pilot_detail&plt_id=18805&scl_id=26) from that KB.

Lord Maldoror
November 8 2011, 04:57:38 PM
We had a fun fight with Dek Coalition this lunchtime (mixed gang, probably in order of numbers: FA, Goons, FCON, Black-mark, Razor). They'd previously attacked a tower of ours in Agoze on the Sunday. At the time, we dropped on their max alpha fleet with a faction battleship gang and won that round. But they returned later at night and reinforced the tower. The timer turned out to be downtime today, which is a difficult time on a weekday.

We expected it to be a tricky hour for them too - however, they turned up with what was eventually 140ish guys (an excellent showing for the timeframe). We only managed to field about 18 guys (which included some dualboxing) and pos gunners, so the issue was how best to tackle the situation. In the end, we dropped carriers, and a strange stalemate ensued, with us spider tanking with a dozen carriers, and the hostiles shooting first us and then the POS. We had forseen this and so had some shield rep to help the POS, which hovered precariously between shield and armour.

At that point, NCdot appeared with an Abaddon/Guardian fleet as a third party. Dek warped off, and NC. followed them. I believe they had a fight at a nearby planet. Dek Coalition came out on top, and returned to attack the tower.

There followed a long stalemate (2 hours?) of us repping guns/tower/each other and the hostiles shooting the POS/guns/us. We were able to gradually kill ships with POS guns but their scimitars repped well and good target switching took down our heavy tacklers (a couple t3 and a Vindi).

During this period they spent a lot of time bumping carriers. The ranges were going fairly well for us (although a close shave for Ganryder at one point) until finally we desync'd heavily - we showed in range even for those re-logging multiple times, yet our mods gave out-of-range messages, etc. At that point we had no choice but to return to the shield (with often the same carrier showing 20km inside and 20km outside the shield) for the loss of four who were too desync'd to get proper rep. We left the field and tower at that point. It had been a close run thing: at one point the tower had been back at 45% shield.

Overall, it was good fun and although local didn't pass 300, looking back at it now, we should have rf'd the node. On the other hand, it did last for a long time before the issues, so in many ways the fault is largely ours for having failed to cut through enough of them in the time available. And the credit for that should go to the hostile logistics, who were on the ball and caught many a ship in structure. Maels and Scorps were dying but not fast enough (and eager pilots were returning to the fray quickly in new ships) and their entire fleet did a fine job. I think I've written more BRs about fights with Dek Coalition this year than with any other entity, so again we must thank them for bringing the fight, as usual.

The battle summary will be confusing from the 3rd parties involved but when classified timer is up it should be reachable from this link: http://www.rooksandkings.com/killboard/?a=kill_detail&kll_id=32490

Helicity
November 8 2011, 08:05:06 PM
I find the accusations levelled at the shadow cartel quite funny, we don't generally put much thought into a target, and we just take whatever fleet format bagger wants to use at the time really.

I know this because I tend to spend 1-2 hours whining on roam nights about "when is bagger getting here", and then I get told to fly shitty navy scorpions instead of my curse.

The next step is we spend 3 hours forming up, because shadow cartel is even more punctual than python was, and we head out. Ahead of us we have feelers in the form of scouts (a novel concept, I know) looking for blobs to jump on.

And then we do.

That's pretty much it. As much as I love convoluted schemes and terrifying political intrigue, we really just enjoy making pew pew noises on mumble and watching asplosions.

Militia pretty much hate and fear us because we ruin their days rather often, we have no preference about which either as the killboard will testify to.

(that's actually a lie, I personally REALLY want to kill the amarr some more because they are just so terrible and I'm a risk averse scumbag)

As a treat, here is a BR of the last scrap we had with them, according to comments on their own killboard their total fleet size was about 45-50, with 7 guardians, not pictured on the BR either are our carriers.

http://shadowcartel.com/kb/?a=kill_related&kll_id=23127

good times yo (and I didn't have to fly that fucking navy scorp!)

Daco
November 10 2011, 04:45:11 AM
As for that fight that LM is refering to,

Yeah we chased DC off and ended up warping back and forward between 2 planets slowly catching guys and killing them, until we landed ontop of their fleet and engaged.

Unfortunately we couldn't kill enough of their maels quick enough before they pulled range so very soon we were trying to shoot over 60km with a Hellcat set-up. At this point we saw our guys exploding and asked how reps were holding and 2 people talked at once and the one we could hear said they're holding fine, when in reality they were single vollying our baddons. We pulled out taking around 16 loses to only 9 kills.

http://www.northern-coalition.co.uk/?a=kill_related&kll_id=95036

They had nearly the same amount of Maels to our whole fleet but we had fun, it is very 50/50 with those fights as to the outcome and DC came out ontop that time. We were trying to decide whether to take hellcats or AHACs and decided to go Hellcats in the case that we'd end up fighting RnK so we'd have a better chance at killing their carriers we were sure they'd drop, if we knew it would go the way it did then we would have brought AHACs.

Artjay
November 10 2011, 10:06:43 AM
With regards to the Dekco./R&K/NCdawt fight - is there any reason other than ~good fites~ that Dekco wouldn't drop supers/dreads on R&K's carriers and get the job done quick? Is there some unspoken agreement about using supers/caps against r&K or are they too worried about other entities in the area counter dropping?

Daco
November 10 2011, 10:22:03 AM
With regards to the Dekco./R&K/NCdawt fight - is there any reason other than ~good fites~ that Dekco wouldn't drop supers/dreads on R&K's carriers and get the job done quick? Is there some unspoken agreement about using supers/caps against r&K or are they too worried about other entities in the area counter dropping?

I know we weren't actually going to go in except our eyes had a little slip up and we had to jump the gun. We were originally waiting for them to drop supers/caps then we'd jump in on them. Obviously they felts they didn't need to.

inora aknaria
November 15 2011, 05:45:45 PM
Militia pretty much hate and fear us because we ruin their days rather often, we have no preference about which either as the killboard will testify to.

(that's actually a lie, I personally REALLY want to kill the amarr some more because they are just so terrible and I'm a risk averse scumbag)

As a treat, here is a BR of the last scrap we had with them, according to comments on their own killboard their total fleet size was about 45-50, with 7 guardians, not pictured on the BR either are our carriers.

http://shadowcartel.com/kb/?a=kill_related&kll_id=23127

good times yo (and I didn't have to fly that fucking navy scorp!)


Holy shit the amarr FC that you engaged is absolutely useless. He managed to die in his scrub fit damnation before the whole fleet was there. He also managed to imply we were jumping through so the guardians warped at 0 and got nueted the whole time.

h0b0
November 16 2011, 02:42:33 AM
Awsome Vid Lord! cheers m8.. looking forward to see more

alcibiades
November 17 2011, 04:51:41 AM
Militia pretty much hate and fear us because we ruin their days rather often, we have no preference about which either as the killboard will testify to.

(that's actually a lie, I personally REALLY want to kill the amarr some more because they are just so terrible and I'm a risk averse scumbag)

As a treat, here is a BR of the last scrap we had with them, according to comments on their own killboard their total fleet size was about 45-50, with 7 guardians, not pictured on the BR either are our carriers.

http://shadowcartel.com/kb/?a=kill_related&kll_id=23127

good times yo (and I didn't have to fly that fucking navy scorp!)


Holy shit the amarr FC that you engaged is absolutely useless. He managed to die in his scrub fit damnation before the whole fleet was there. He also managed to imply we were jumping through so the guardians warped at 0 and got nueted the whole time.

Judging by that list it was probably Eran Mintor who was FC, at least he usually is. And yeah you amarr milita scrubs suck. :p

inora aknaria
November 17 2011, 07:39:10 PM
It was zero2respect IIRC

dzajic
November 20 2011, 09:35:30 PM
FW is alive? And lowsex is still "pew-pew for the sake of pew-pew" state? Nice.

You have to be less hard (in talk, not in action) against militias. Most of FCs are amateurs. Even most of those who are alts of "real FCs" in "real PVP corps" don't really put themselves in it as much and as seriously as they do it on their mains. And 95% of fleet members are people who are 99% empire carebears who want to see what this "PVP" thing is about. You farm your highsec L4s over weekdays and go to usual FW jump off systems to do some weekend warrior-ing.

Militias want to fight each other because they hope other side is as bad as they are. Running into SnuffBox or god forbid Rooks and Kings is like a amateur lightweight boxer being forced to do a fight against a world class professional heavyweight boxer. Its not fun and on anything close to even numbers you are certain to lose. You have to just blob with insane things like multiple militia fleets and bringing in other pirate corps to have any hope of winning. And even then most of time "real PVP" people will wipe the floor with numerically superior disorganized fleet which has multiple mediocre FCs not knowing what rest are doing and rabble of pilots in terrible terrible fit ships.

But (When you are flying what you can afford to lose) its mostly fun. (from a FW scrub/aka me perspective).

Helicity
November 20 2011, 09:39:35 PM
On friday an Amarr affiliated gang reinforced our bait pos, there was some back and forth and the whole thing ended with Amarr batphoning in 20 Raiden supercaps. Nothing of interest happened that day, but we were determined to have a surprise when reinforced dropped this sunday.

So we batphoned the most preposterously stupid thing we could think of.

We got the goons.

Amarr had been reluctant to form up, so some enterprising goons saw fit to join the amarr fleet and talk them into going after our POS afterall. The whole thing took hours to get going, but eventually the amarr/goon fleet warped to our POS and we began shooting their dreads and carriers.

It was at this point the goons dropped their fleet and ALSO began shooting the amarr... and another 200 of them jumped in from hisec to join the shenanigans.

A bunch of capitals dropped, even more self destructed, leaving the amarr with 16 less capital class vessels to their name. The highlight of the battle was wrecking a 2.7 billion isk Vindicator.

Predictably when they ran out of amarr to shoot, the goons opened fire on us. we were aware they would do this of course, and apart from some unfortunate DCs (two neutral, but friendly carriers) almost all of us got inside the shields before getting shot by 200 angry canes.

It was a good and fun fight, and the goons were great sports for coming all this way to indulge our need for lulz my thanks to them for showing! I'm now enjoying all the hatepostin' on the amarr militia KB.

http://shadowcartel.com/kb/?a=kill_related&kll_id=23878

my favorite kill: http://shadowcartel.com/kb/?a=pilot_detail&plt_id=54417

Jalif
November 21 2011, 12:22:56 PM
FW is alive? And lowsex is still "pew-pew for the sake of pew-pew" state? Nice.

You have to be less hard (in talk, not in action) against militias. Most of FCs are amateurs. Even most of those who are alts of "real FCs" in "real PVP corps" don't really put themselves in it as much and as seriously as they do it on their mains. And 95% of fleet members are people who are 99% empire carebears who want to see what this "PVP" thing is about. You farm your highsec L4s over weekdays and go to usual FW jump off systems to do some weekend warrior-ing.

Militias want to fight each other because they hope other side is as bad as they are. Running into SnuffBox or god forbid Rooks and Kings is like a amateur lightweight boxer being forced to do a fight against a world class professional heavyweight boxer. Its not fun and on anything close to even numbers you are certain to lose. You have to just blob with insane things like multiple militia fleets and bringing in other pirate corps to have any hope of winning. And even then most of time "real PVP" people will wipe the floor with numerically superior disorganized fleet which has multiple mediocre FCs not knowing what rest are doing and rabble of pilots in terrible terrible fit ships.

But (When you are flying what you can afford to lose) its mostly fun. (from a FW scrub/aka me perspective).

Tbh... The Militias have decent corporations who can pvp properly.

SP-DR, Shadows of the Federation and Wolfbrigade (which have Raiden Backup) which all have some good FC's and a couple of decent ones. Also when you are fighting outnumbered. Not to mention when you need to fight 100. Gallente Actually brings the same amount of numbers (sometimes, 1.5x, but still) and then bring 6 logistics just for a fleet for the 12 of us. Really gay etc etc. It is more like SnuffBox is forced to start performing better cause we have no other choice.

Yes, majority of militia are just amateurs but they backed up by multiple (and they are large too) corporations who know what they are doing. In all honest opinion, I've noticed that FW is smarter then all those 0.0 lemmings and you notice that easily by solo'ing there. It is a lot easier to solo in 0.0 then in FW lowsec.

Also who says that Snuff Box is all elite etc? It is mostly good proper fc'ing and most of us don't take it serious (except me and a couple of others). Hell, I think even half of our corp is now ex-militia.
(from a SnuffBox member/aka me perspective).

---

Also you never know as pirate corporation when the Militias are going to team up to kill you and if Amarr is bringing Raiden. That's on its own, is a difficulty you have to live with as a 50man corp.