Daneel Trevize
May 15 2011, 12:07:33 PM
So I'm probably doing it ass-backwards, but I want to have fun flying the following 2 ships (rather than having a role I need a fit to fill). I realise they're very different, not cheap and I won't be packing any fancy implants or ganglinks, just some dps implants, standard exile for the Hyp and probably a cov ops/rapier alt as a scout:
[Loki, Wants Snakes?]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Warp Disruptor
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I
Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Explosive Screen Reinforcer II
Medium Core Defence Field Extender I
Loki Offensive - Projectile Scoping Array
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Defensive - Adaptive Shielding
Loki Propulsion - Chassis Optimization
Hobgoblin II x5
Hornet EC-300 x5
Cap stable mwding 2km/s, or neuting just outside regular scram range. ~500dps, ~50k ehp. 35km webs, 30km point.
On paper nothing can keep up with this 1v1 if it's not scrambled/jammed, and I'm thinking the 2 long webs would help hugely when outnumbered and trying to kite/flee from frigates/vagas/cynabals, rather than 1km/s more base speed before heat or 1 web and ~15k more ehp. Also it should be able to choose to beat or flee any solo recon ('solo'->BlOps incoming for k-space, I know). T2 cruisers it should piss all over, BCs it can kill/flee solo too in theory. But I don't know where it'll actually shine.
Lowsec: not in FW means not likely to meet threatening frigates on a gate, right? So it's not getting the most of out itself. Take it to belts?
Nullsec: I fear just 1 instalocking alpha camp will kiss it goodbye (would more speed or EHP help get back to the gate or not? The other option is I guess the cov ops alt will die a lot).
Wormholes: it's the spawn range, I think it's too likely to get scrambled or even just rapiered before it's got any speed/range to then give it the beans and far enough to warp and then dictate range. If it's able to get into a system safely, it's fairly safe. If I'm able to see if people have bust out recons/T3s with tackle, I think just perma-mwding not aligned to stuff would make it safe unless they build & rig something to lock quick enough after a combat-scan-powered cloaked grid warp.
The other good thing is that this has great resists for being RRed, but I don't think putting the alt in a scimi is going to be best as the main threat seems to be jumping into too much tackle/alpha.
It could even be made cov ops cloaky but then it's nearer 275dps (not accounting for falloff, doesn't want to be in scram range, etc) and no drones. Probably fine for tackling in w-space but too slow to solo anything else or deal with frigs quick enough?
On the other end of the scale we have:
[Hyperion, Dual rep pimped tank 4 3]
Dark Blood Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Reactive Membrane
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Core C-Type 100MN MicroWarpdrive
Faint Epsilon Warp Scrambler I
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Ogre I x4
Or
[Hyperion, Triple rep pimped tank more]
Dark Blood Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
Heavy Capacitor Booster II, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Core C-Type 100MN MicroWarpdrive
Faint Epsilon Warp Scrambler I
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Large Anti-Explosive Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Ogre I x4
1500(better explosive resist) or 1700 tank cap stable with exile before heat. 700dps. 600-700mil isk.
These come from EFTing too many BS fits from vids and taking their tank as a benchmark. Tell me now, fucking stupid idea, needs more dps-tank? The drones would probably be better as 5xValks, 5xWarriors, 5x EC-300s, right? But then the dps is really really crap unless I want to deal explosive. And as said I don't plan to have gang links or transporters of 800s. Should I junk it or swap in some mag stabs?
I'm wondering if these wouldn't actually work better in lower class w-space than on gates/stations, because 4 mins polarity means you'd have far more time to chew something up and draw out a response than k-space aggression timers, if they sit around long enough to be locked. But then again it'd need backup to arrive if running the tank hard because it'll want more cap and maybe even empty the guns. The fact it initially looks like a pve probably-rails fit and can rep 30% in 8 seconds means I think I can bait someone to jump with it twice and get tackled, then begin repping and whittling.
[Loki, Wants Snakes?]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Warp Disruptor
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I
Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Explosive Screen Reinforcer II
Medium Core Defence Field Extender I
Loki Offensive - Projectile Scoping Array
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Defensive - Adaptive Shielding
Loki Propulsion - Chassis Optimization
Hobgoblin II x5
Hornet EC-300 x5
Cap stable mwding 2km/s, or neuting just outside regular scram range. ~500dps, ~50k ehp. 35km webs, 30km point.
On paper nothing can keep up with this 1v1 if it's not scrambled/jammed, and I'm thinking the 2 long webs would help hugely when outnumbered and trying to kite/flee from frigates/vagas/cynabals, rather than 1km/s more base speed before heat or 1 web and ~15k more ehp. Also it should be able to choose to beat or flee any solo recon ('solo'->BlOps incoming for k-space, I know). T2 cruisers it should piss all over, BCs it can kill/flee solo too in theory. But I don't know where it'll actually shine.
Lowsec: not in FW means not likely to meet threatening frigates on a gate, right? So it's not getting the most of out itself. Take it to belts?
Nullsec: I fear just 1 instalocking alpha camp will kiss it goodbye (would more speed or EHP help get back to the gate or not? The other option is I guess the cov ops alt will die a lot).
Wormholes: it's the spawn range, I think it's too likely to get scrambled or even just rapiered before it's got any speed/range to then give it the beans and far enough to warp and then dictate range. If it's able to get into a system safely, it's fairly safe. If I'm able to see if people have bust out recons/T3s with tackle, I think just perma-mwding not aligned to stuff would make it safe unless they build & rig something to lock quick enough after a combat-scan-powered cloaked grid warp.
The other good thing is that this has great resists for being RRed, but I don't think putting the alt in a scimi is going to be best as the main threat seems to be jumping into too much tackle/alpha.
It could even be made cov ops cloaky but then it's nearer 275dps (not accounting for falloff, doesn't want to be in scram range, etc) and no drones. Probably fine for tackling in w-space but too slow to solo anything else or deal with frigs quick enough?
On the other end of the scale we have:
[Hyperion, Dual rep pimped tank 4 3]
Dark Blood Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Reactive Membrane
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Core C-Type 100MN MicroWarpdrive
Faint Epsilon Warp Scrambler I
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Modal Mega Ion Particle Accelerator I, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Ogre I x4
Or
[Hyperion, Triple rep pimped tank more]
Dark Blood Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Large Armor Repairer
Heavy Capacitor Booster II, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Core C-Type 100MN MicroWarpdrive
Faint Epsilon Warp Scrambler I
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Shadow Serpentis Electron Blaster Cannon, Caldari Navy Antimatter Charge L
Large Anti-Explosive Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Ogre I x4
1500(better explosive resist) or 1700 tank cap stable with exile before heat. 700dps. 600-700mil isk.
These come from EFTing too many BS fits from vids and taking their tank as a benchmark. Tell me now, fucking stupid idea, needs more dps-tank? The drones would probably be better as 5xValks, 5xWarriors, 5x EC-300s, right? But then the dps is really really crap unless I want to deal explosive. And as said I don't plan to have gang links or transporters of 800s. Should I junk it or swap in some mag stabs?
I'm wondering if these wouldn't actually work better in lower class w-space than on gates/stations, because 4 mins polarity means you'd have far more time to chew something up and draw out a response than k-space aggression timers, if they sit around long enough to be locked. But then again it'd need backup to arrive if running the tank hard because it'll want more cap and maybe even empty the guns. The fact it initially looks like a pve probably-rails fit and can rep 30% in 8 seconds means I think I can bait someone to jump with it twice and get tackled, then begin repping and whittling.