View Full Version : WTS 3-RUN ZEALOT BPCs ME -3 PE 0 - FINISHED

May 8 2011, 09:24:13 PM
Ok, prices have been revised to match current market conditions.

27M each or the lot (20) for 500M

May 8 2011, 09:28:04 PM
Can you post material requirements at that ME?

May 8 2011, 09:41:26 PM
Can you post material requirements at that ME?

Antimatter Reactor Unit 42
Fusion Thruster 70
Linear Shield Emitter 420
Nanoelectrical Microprocessor 1260
Radar Sensor Cluster 371
Tesseract Capacitor Unit 420
Tungsten Carbide Armor Plate 5250
Morphite 140
Zydrine 32
Construction Blocks 140
R.A.M.- Starship Tech 12 [damage per run 95%]
Omen 1

May 8 2011, 10:23:44 PM
I think that places production at a push and possibly a loss? Correct me if I'm wrong.

May 8 2011, 10:29:42 PM
making the t2 comps yourself, 500k profit assuming you take the bulk deal

May 8 2011, 10:38:56 PM
ok lol, I guess moongoo has risen (yet again) since I last crunched the numbers. Tbh I was basing the bpc prices on costs of invention (datacores & decryptors) at the time I made the runs (several months back).

I'll offer you the lot for 600m (30m each) if you want though.

May 8 2011, 10:52:30 PM
last question before I maybe bite, where are they?

Edit: ill pass, eyes are bigger than my wallet (hurrr manufacturing capital)

May 8 2011, 10:54:29 PM
last question before I maybe bite, where are they?

well the nearest hub to their location is Amarr (3 Jumps), I can get them over there to contract them tonight. Jita is possible (7 Jumps) if amarr doesn't suit.

May 9 2011, 10:05:46 AM
Please note that the asking prices have now been modified.

May 9 2011, 01:27:04 PM
Unless someone has bought them I'll take them, about to mass produce t2 ships again so I won't feel as bad making ~5-10 mill for 4 days of crap with them mixed in with the bunch.

edit: anything that gives a result lower than -2 me isn't really worth it most of the time, especially for sale of the BPC's I'm reasonably sure you just took a loss simply due to the fact that the -3 me makes it unappealing and unprofitable for production.

May 9 2011, 02:28:11 PM
Ok, I'll make a contract out to tellenta when I'm able to log into eve later(about 17:00 evetime).

btw the invention jobs were done 3 or 4 months ago, at that time using the sacred mannifesto decryptor (+1 ME +4 PE /1 extra run) was the only profitable path to producing zealots (unless of course you were lucky enough to have a bpo).

with the rise in cost of tech-related products I guess a decryptor that reduces material wasteage may be more neccessary now. In fact the costs of the decryptors I had been using are half the price they were at the start of the year.

May 9 2011, 11:50:11 PM
Making ships has always been a :psyduck: to me tbh, yet I still do it from time to time. Sometimes there is great profits to be had sometimes not so much. Though for obvious reasons the most popular ships are usually the least profitable after a certain amount of time. If you wait it out long enough people will move elsewhere in production and you can get profits but waiting is for people with patience which is not me at all.

May 10 2011, 04:51:47 AM
accepted and currently filed under "this is going to be a lot of effort" Currently building drones instead.